BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: SHATTERING OF RO

Who murdered her... Druzzil Ro? Let us find out, go go go! -- Bonzz

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Shattering of Ro was the 32nd expansion, released December 2, 2025.

Players were pleased to see that the raid count was increased back up to the traditional nine (9) raids, but there were still only four (4) Group Missions (traditionally, there are eight (8) group missions).

Other than via a portal / spell, access into this expansion is from The Wakening Lands (/waypoint 500, -1045, -20...  a burning tree beside the entrance to the Plane of Growth). There is also a connection to Arcstone, Shattered Isles from West Freeport., but is locked with progression (Candlemaker's Workshop Mercenary & Partisan).

PRE-RELEASE EVENT

There was a Pre-Release Event in The Wakening Lands. There was an NPC (a cowering raider) who would talk to you about magical storms, but gave no task / quest. In the zone hidden among the many trees, there were four (40) 'Magical Storm' types. If you stood in one, you would get a song window effect that was a short duration Air, Earth, Fire or Water illusion (depending on which Magical Storm you stood in). Hailing a cowering raider afterwards (with or without an illusion) resulted in the same chat spam. No reward (no achievement, no item, no tile, no XP.... nothing). It has been suggested that a more complete event was planned but was then delegated as just 'flavor' due time constraints. At least it directed Players to one of the gateways for this expansion (the Scarred Grove zone line is in The Wakening Lands) and 'previewed' the new 'magical storms.'

The Shattering of Ro added:

 (WM Attune 3 Images needed)

For more changes, modifications, fixes and additions that happened during this expansion, see here: EQ Timeline.

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EXPANSION INCLUSIONS & INFO

The expansion was sold in four (4) versions: Family & Friends ($249.99); Premium ($139.99); Collector's ($89.99); and Standard ($34.99).

PRE-ORDER: If you Pre-Ordered (any version) you got (3) Shattered Longsword Ornament (convertible to 31 total ornament variations). You also got access to Beta, as a bonus.

STANDARD: This version did not include any Bonus Items.

COLLECTOR'S: This version included: Contract of Candlefolk (Mercenary type); Tunare's Lily (Placeable Personal Portal); (2) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro (Placeable Painting); (2) Stormrider's Rucksack (42-Slot 100% Bag); Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); & Metamorph Wand - Cloth Butterfly (pet illusion / familiar).

PREMIUM: This version included: Contract of Candlefolk (Mercenary type); Tunare's Lily (Placeable Personal Portal); Mithaniel Marr's Strategy Table (Placeable Guild Portal); (2) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro  (Placeable Painting); (2) Stormrider's Rucksack (42-Slot 100% Bag); (2) Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); Metamorph Wand - Cloth Butterfly (pet illusion / familiar); (10) Perfected Augmentation Distiller; Giant Bee Saddle (Mount); Metamorph Wand: Magic Storm (pet illusion / familiar); & Visage of the Candlefolk (Illusion);

FAMILY & FRIENDS: This version included: Contract of Candlefolk (Mercenary type)Tunare's Lily (Placeable Personal Portal); Mithaniel Marr's Strategy Table (Placeable Guild Portal); (4) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro  (Placeable Painting); (3) Stormrider's Rucksack (42-Slot 100% Bag); (2) Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); Metamorph Wand - Cloth Butterfly (pet illusion / familiar); (10) Perfected Augmentation DistillerMetamorph Wand: Magic Storm (pet illusion / familiar); Giant Bee Saddle (Mount); Visage of the Candlefolk (Illusion); Tradable: Shattering of Ro (standard expansion); Tradable: Level 100 Heroic Character; Tradable: Spectral Horse Saddle (Mount); Tradable Giant Bee Saddle (Mount); Tradable: Runed Strongbox (60-Slot Crate for your bank or your property); Overseer Agent Pack (fifteen (15) Common Overseer Agents & two (2) Uncommon Overseer Agents); (5) Rodcet Nife Heritage Crate (Marketplace Item); and a Race Change Scroll (Marketplace Item).

BETA: Players who participated in Beta and earned enough 'Beta Tokens' were awarded a Metamorph Wand - Broom.

Metamorph Wand: Cloth Butterfly

(Expansion Purchase Item) (Video)

Tunare's Lily

(Expansion Purchase Item) (Video)

Mithaniel Marr's Strategy Table

(Expansion Purchase Item) (Video)

Shattering of Ro Painting

(Expansion Purchase Item) (Video)

Metamorph Wand: Magic Storm

(Expansion Purchase Item) (Video)

Giant Bee Saddle

(Expansion Purchase Item) (Video)

Spectral Horse Saddle

(Expansion Purchase Item) (Video)

Visage of the Candlefolk

(Expansion Purchase Item) (Video)

Image

Contract of Candlefolk (Tank Option)

(Expansion Purchase Item) (Video)

Image

Contract of Candlefolk (Caster DPS Option)

(Expansion Purchase Item) (Video)

Image

Contract of Candlefolk (Melee DPS Option)

(Expansion Purchase Item) (Video)

Image

Contract of Candlefolk (Healer Option)

(Expansion Purchase Item) (Video)

Shattered Buckler Ornament

(Pre-Order Bonus) (Video)

Shattered Shield Ornament

(Pre-Order Bonus) (Video)

Shattered Short Bow Ornament

(Pre-Order Bonus) (Video)

Shattered Tower Shield Ornament

(Pre-Order Bonus) (Video)

Shattered Longbow Ornament

(Pre-Order Bonus) (Video)

Shattered Maul Ornament

(Pre-Order Bonus) (Video)

Shattered Arcane Staff Ornament

(Pre-Order Bonus) (Video)

Shattered Bo Staff Ornament

(Pre-Order Bonus) (Video)

Shattered Bardiche Ornament

(Pre-Order Bonus) (Video)

Shattered Greataxe Ornament

(Pre-Order Bonus) (Video)

Shattered Greatsword Ornament

(Pre-Order Bonus) (Video)

Shattered Long Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Lucern Hammer Ornament

(Pre-Order Bonus) (Video)

Shattered Hammer Ornament

(Pre-Order Bonus) (Video)

Shattered Injection Dagger Ornament

(Pre-Order Bonus) (Video)

Shattered Wand Ornament

(Pre-Order Bonus) (Video)

Shattered Spiked Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Short Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Scimitar Ornament

(Pre-Order Bonus) (Video)

Shattered Rod Ornament

(Pre-Order Bonus) (Video)

Shattered Ritual Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Flanged Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Longsword Ornament

(Pre-Order Bonus) (Video)

Shattered Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Falcata Ornament

(Pre-Order Bonus) (Video)

Shattered Knuckles Ornament

(Pre-Order Bonus) (Video)

Shattered Axe Ornament

(Pre-Order Bonus) (Video)

Shattered Athame Ornament

(Pre-Order Bonus) (Video)

Shattered Broadsword Ornament

(Pre-Order Bonus) (Video)

Shattered Baton Ornament

(Pre-Order Bonus) (Video)

Shattered Dagger Ornament

(Pre-Order Bonus) (Video)

Metamorph Wand: Broom

(Beta Reward) (Video)

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

Fractured Arcane Ornament Sets

(Group Ornaments)

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

Spite-Woven Ornament Sets

(Crafted Ornaments)

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

Eternal Bloom Ornament Sets

(Raid Ornaments)

Brazier of Magic

(Achievement) (Video)

Candlefolk Whistle

(Achievement) (Video)

Armored Bee Harness

(Achievement) (Video)

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ACHIEVEMENT CATEGORIES & QUICK LINKS

Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.

All of the the below achievements should apply to all classes (they are not class specific).

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 10 560
Exploration 6 60
Special 1 35
Quests 12 220
Missions 20 220
Raids 52 860
Hunter 9 270
Collections 33 430
TOTALS 132 2,655

ACHIEVEMENTS                   ALTERNATIVE CURRENCY                   ARMOR SETS                   CHASE LOOT                   GAME CREDITS

LORE                   MERC GEAR                   ORNAMENTS SETS                   PROGRESSIVE ITEM                   RAID INFO & STRATS

SPECIAL ITEM(S)                   SPELLS, DISCIPLINES & SONGS                   STAT FOOD & DRINK                   TRADESKILL RECIPES                   ZONES LIST

PREVIOUS EXPANSION                    BACK TO MAIN ACHIEVEMENTS PAGE                    NEXT EXPANSION

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SPECIAL EXPANSION ITEM(S)

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RECIPES

There were new recipes for every skill.

The recipe books, along with certain new and old tradeskill items, are sold by an overwhelmed druid and an overburdened squire in Scarred Grove (both are on Find).

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STAT FOOD & DRINK

This expansions Player crafted stat food and stat drink is Uncanny Lemon-Iced Spiced Apple Cake & Uncanny Ambrosial Cocktail.

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COIN

Rift-Touched Sigils was added to the game. Rift-Touched Sigils are earned via Group Missions and can be spent with Cortnia Stonebreaker and / or Grogg Harpyr (both are on Find in Scarred Grove)

Forgotten Ruined Coins was added to the game. Forgotten Ruined Coins are earned via Raids and can be spent with Aurora Carver and / or Zed Growlinggut (both are on Find in Scarred Grove)

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SPELLS, DISCIPLINES & SONGS

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EXPANSION ARMOR SETS

Depending on which gear set you are making, they can require one (1) or more other items that are either dropped, crafted or sold by vendors. These items are combined inside a combine container (which is also dropped or crafted) to make the actual armor. As a note, weapons and non-visible items can also be crafted in similar fashion, as noted below.

The armor sets and the materials needed are:

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PROGRESSIVE ITEM

The  Unbroken Mask of the Vortex is a progressive Face item, attached to Experiencing, Quests, Missions & Achievements.

You craft / acquire the first version via a quest

It progresses by way of equipping it and experiencing it up by killing MoB's (at least blue con or higher in Shattering of Ro zones and later expansions... it will not work gain experience in previous expansions).

You will need to also complete achievement arcs and a series of seven (7) tradeskill quests (given by Senior Apprentice Mage Sarcrynn in Arcstone, Shattered Isles).

You will also need to complete group mission(s).

The Mask Progression is: 'Destroyed' (1) --> 'Ruined' (2) --> (3) --> 'Shattered' (4) --> 'Cracked' (5) --> 'Reassembled' (6) --> 'Restored' (7) --> 'Unbroken' (Final version).

The quest series is outlined here.

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MERC GEAR

There is new Level 125-Required 'Opulent' Mercenary Gear.

It is a somewhat rare drop from most any MoB.

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CHASE LOOT

New 'Unbound Radiance' Chase loot (aka Rare Loot aka Ultra Rare loot) was added to the game.

Adroit Necklace of Unbound Radiance

Axe of Unbound Radiance

Brilliant Belt of Unbound Radiance

Brilliant Cloak of Unbound Radiance

Censer of Unbound Radiance

Great Mace of Unbound Radiance

Great Mace of Unbound Radiance

Greatsword of Unbound Radiance

Halberd of Unbound Radiance

Hammer of Unbound Radiance

Spear of Unbound Radiance

Spiked Shield of Unbound Radiance

Sword of Unbound Radiance

Tower Shield of Unbound Radiance

Vigorous Belt of Unbound Radiance

Vigorous Ring of Unbound Radiance

Wand of Unbound Radiance

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ORNAMENT SETS

The Hero's Forge Ornament sets for this expansion were:

See top top of page for images.

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THE OUTER BROOD ZONES

The starting zone (Scarred Grove) can be accessed via The Wakening Lands (a tree on top of the center building by the Plane of Growth portal); or a click portal that came with the some of the expansion packages; or via the Guild Hall Portal.

Arcstone Shattered Isles

(Entrance from Candlemaker's Workshop is blocked until you complete Partisan of Candlemaker's Workshop and / or Mercenary of Candlemaker's Workshop ).

Candlemaker's Workshop

Labyrinth of Spite

Ruined Relic

Scarred Grove

The Vortex

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ACHIEVEMENTS

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.

GENERAL

NAME

POINTS NOTES REWARD(S)
Master of Shattering of Ro 100 Complete the two (2) listed Achievements. N / A
Arcane Arbiter 60 Complete the two (2) listed Achievements.

Mount: Armored Bee Harness (see above)

Titles:  'Arcane Arbiter' & 'The Arcane Arbiter'

Suffices: 'Arcane Arbiter' & 'the Arcane Arbiter'

Stormslayer

60 Complete the three (3) listed Achievements.

Stormslayer's Chest (52-Slot 100% Bag)

Titles:  'Stormslayer' & 'The Stormslayer'

Suffices: 'Stormslayer' & 'the Stormslayer'

Explorer of Shattering of Ro

20 Complete the six (6) listed Achievements.

If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

Champion of Shattering of Ro

40 Complete the twelve (12) listed Achievements.

N / A

Paragon of Shattering of Ro 40 Complete the four (4) listed Achievements.

Candlefolk Whistle (Familiar / Pet Illusion) (see above)

Challenger of Shattering of Ro 60 Complete the four (4) listed Achievements. Unlocks the ability to convert the primary secondary all aug //GT2, primary all aug //GT2, Honed Gem of Unraveling Order and the Sharpened Gem of Unraveling Order
Conqueror of Shattering of Ro 60 Complete the nine (9) listed Achievements. N / A
Vanquisher of Shattering of Ro 80 Complete the nine (9) listed Achievements. Arcane Tome (+180 Overcaps Aug).
Storm Chaser 40 Complete the three (3) listed Achievements.

Brazier of Magic (Trophy) (see above)

Storm Chaser's Backpack (48-Slot 100% Bag)

Title Prefix, 'Storm Chaser' and Title Suffix 'Storm Chaser.'

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EXPLORATION

NAME

POINTS NOTES

Scarred Grove Traveler

120225

10 Go to the noted zone.

Candlemaker's Workshop Traveler

120225

10 Go to the noted zone.

Arcstone, Shattered Isles Traveler

120325

10 Go to the noted zone.

Ruined Relic Traveler

120325

10 Go to the noted zone.

The Vortex Traveler

10 Go to the noted zone.

Labyrinth of Spite Traveler

10 Go to the noted zone.

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SPECIAL

NAME

POINTS NOTES REWARD(S)

Artisan of Shattering Ro

35 Complete the seven (7) part quest series from Apprentice Mage Sarcrynn in Arcstone, Shattered Isles. Acquired: Unbroken Mask of the Vortex and it's lower progressions. The quest series is outlined here.

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QUESTS

NAME

POINTS NOTES

Mercenary of Scarred Grove

120225

30 Complete the six (6) listed tasks / quests.

Partisan of Scarred Grove

120225

25 Complete the five (5) listed tasks / quests.

Mercenary of Candlemaker's Workshop

120225

15 Complete the three (3) listed tasks / quests.

Partisan of Candlemaker's Workshop

120325

15 Complete the three (3) listed tasks / quests.

Mercenary of Arcstone, Shattered Isles

120525

15 Complete the three (3) listed tasks / quests.

Partisan of Arcstone, Shattered Isles

15 Complete the three (3) listed tasks / quests.

Mercenary of Ruined Relic

20 Complete the four (4) listed tasks / quests.

Partisan of Ruined Relic

15 Complete the three (3) listed tasks / quests.

Mercenary of The Vortex

15 Complete the three (3) listed tasks / quests.

Partisan of The Vortex

15 Complete the three (3) listed tasks / quests.

Mercenary of Labyrinth of Spite

20 Complete the four (4) listed tasks / quests.

Partisan of Labyrinth of Spite

20 Complete the four (4) listed tasks / quests.

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MISSIONS

All of the Mission Achievements, that do not credit until the Chest is opened, can be acquired via a Task Add.

Task Added Players will get credit when the mission chest is opened. They will get credit no matter where they are. They do not have to be in zone.

NAME

POINTS NOTES REWARD(S)

Hero of Candlemaker's Workshop

From Defender Tovani in Candlemaker's Workshop, key word 'xxxxx.'

10

Complete the listed Mission.

Base Strategy: xxxxxxxx

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Candlemaker's Workshop: Waxwork Abolishion

15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Waxwork Abolishion: Wax Removal

10

Kill all adds before the killing the (boss(details).

N / A

Waxwork Abolishion: Wax Denial

10

Do not let any waxwork globules to spawn (details).

N / A

Waxwork Abolishion: The Final Flicker

10

Kill all five (5) (boss) splits. (details).

N / A

Hero of Arcstone, Shattered Isles

From Black Jay in Arcstone Shattered Isles, key word 'xxxxx.'

10

Complete the listed Mission.

Base Strategy: xxxxxxxx

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Arcstone, Shattered Isles 15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Colossus: The Sky is Falling (Group) 10

No group member can be hit by Skyfall debris. (details)

N / A

Colossus: Crack the Defenses (Group)

10

Don't allow (boss) have both armors at the same time. (details)

N / A
Colossus: Full Defense (Group) 10

Make sure that (boss) always has at least one armor, at all times. (details)

N / A

Hero of Ruined Relic

From Gwork in Ruined Relic, key word 'xxxxx.'

10

Complete the listed Mission.

Base Strategy: xxxxxxxx

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Ruined Relic 15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Shar'Drahn: Heads Up (Group) 10 No one can be hit by flying rocks. (details) N / A
Shar'Drahn: Unduplicated (Group) 10 No one can be copied by a storm. (details) N / A
Shar'Drahn: Only The Young (Group) 10 Do not allow any Elder Monolith to be summoned.  (details) N / A

Hero of Labyrinth of Spite

From Kerina in Labyrinth of Spite, key word 'xxxxx.'

10

Complete the listed Mission.

Base Strategy: xxxxxxxx

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Labyrinth of Spite 15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Echo of Hate: Give in to Greed (Group) 10 Get rid of all the greedlings.   (details) N / A
Echo of Hate: What it Wants (Group) 10

Trigger the Dark Flagellant first and allow it to ascend.   (details)

N / A
Echo of Hate: Unfocused (Group) 10 Don't allow the Echo to focus its hatred into any magical stones.   (details) N / A

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RAIDS

NAME

POINTS NOTES MISCELLANEOUS
Conqueror of Candlemaker's Workshop: Waxwork Abolishion 20 Defeat the noted Raid event. N / A
Vanquisher of Candlemaker's Workshop: Waxwork Abolishion 30 Complete the three (3) listed Achievements. N / A
Waxwork Abolishion: Waxing Intensity 10 Allow five (5) or more waxwork globules to spawn. (details) N / A
Waxwork Abolishion: Wax Free Zone 10 Do not allow any waxwork globules to spawn. (details) N / A
Waxwork Abolishion: Snuffed Out, Fired Up 10 Kill all five (5) waxwork splits every time it happens. (details) N / A
Conqueror of Candlemaker's Workshop: Invaders 20 Defeat the noted Raid event. N / A
Vanquisher of Candlemaker's Workshop: Invaders 30 Complete the three (3) listed Achievements. N / A
Invaders: Unmelted 10 Do not allow in candlefolk or candlemakers to die. (details) N / A
Invaders: Enemy of my Enemy 10 Break the Stormshield with Firecrash each time Glarubaran puts it up. (details) N / A
Invaders: No Interaction 10 Don't allow Lifeleash, Stormshield or Firecrash to interact or attack boss. N / A
Conqueror of Arcstone, Shattered Isles: Xanzerok 20 Defeat the noted Raid event. N / A
Vanquisher of Arcstone, Shattered Isles: Xanzerok 40 Complete the four (4) listed Achievements. N / A
Xanzerok: Tanglefoot Invasion 10 Do not allow in tangleroot crawlers to spawn. (details) N / A
Xanzerok: Banished Manifestation 10 Kill all manifestation of Okahn. (details) N / A
Xanzerok: Uprooted 10 Allow ten (10) or more strangle root crawlers to spawn. (details) N / A
Xanzerok: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of Arcstone, Shattered Isles: Colossus 20 Defeat the noted Raid event. N / A
Vanquisher of Arcstone, Shattered Isles: Colossus 40 Complete the four (4) listed Achievements. N / A
Colossus: The Sky is Falling 10 No one can be hit by Skyfall debris. (details) N / A
Colossus: Crack the Defenses 10 Do not let Colossus have both armors active at any given time. (details) N / A
Colossus: Full Defense 10 Ensure that Colossus one armor active at all times. (details) N / A
Colossus: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of Ruined Relic: Ashenback 20 Defeat the noted Raid event. N / A
Vanquisher of Ruined Relic: Ashenback 40 Complete the four (4) listed Achievements. N / A
Ashenback: Frost Frozen 10 Once frost storm can appear, only remove laval armor from Ashenback using frost storm(details) N / A
Ashenback: Frost Free 10 Do not use frost storm to remove laval armor from Ashenback. (details) N / A
Ashenback: Don't Stand in the Fire 10
Ashenback: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of Ruined Relic: Shar'Drahn 20 Defeat the noted Raid event. N / A
Vanquisher Ruined Relic: Shar'Drahn 40 Complete the four (4) listed Achievements. N / A
Shar'Drahn: Heads Up 10 No one can get hit by falling rocks. (details) N / A
Shar'Drahn: Unduplicated 10 No one can be copied by a storm. (details) N / A
Shar'Drahn: Only The Young 10 Allow no Elder Monolith to be summoned. (details) N / A
Shar'Drahn: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of The Vortex: The Egg 20 Defeat the noted Raid event. N / A
Vanquisher of The Vortex: The Egg 40 Complete the four (4) listed Achievements. N / A
The Egg: Generations 10 Allow no healthy eggs to be destroyed. (details) N / A
The Egg: Starvation 10 Allow no foodstuff to reach Tallongast. (details) N / A
The Egg: Well Fed 10 Allow Tallongast to east all of the foodstuff. N / A
The Egg: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of Labyrinth of Spite: Spitetangle 20 Defeat the noted Raid event. N / A
Vanquisher of Labyrinth of Spite: Spitetangle 40 Complete the four (4) listed Achievements. N / A
Spitetangle: Avengement 10 Defeat Vengecoil and Vengeskin at the same time. (details) N / A
Spitetangle: Sticky 10 Trap every rusher in webbing, at least once each. (details) N / A
Spitetangle: Cracked 10 No one can be entangled in stone for more than 2 Minutes (160-Seconds or 20 Tics). (details) N / A
Spitetangle: Enraged 10 Defeat the event using enraged option. (details) N / A
Conqueror of Labyrinth of Spite: Echo of Hate 20 Defeat the noted Raid event. N / A
Vanquisher of Labyrinth of Spite: Echo of Hate 40 Complete the four (4) listed Achievements. N / A
Echo of Hate: Give in to Greed 10 Get rid of all the greedlings by giving them what they want. (details) N / A
Echo of Hate: What it Wants 10 Trigger the Dark Flagellant first, and allow it to ascend. (details) N / A
Echo of Hate: Unfocused 10 Do not allow the Echo to focus it's hatred into any of the magical stones. (details) N / A
Echo of Hate: Enraged 10 Defeat the event using enraged option. (details) N / A

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HUNTER

Hunter Achievements do not require you to be in zone. Just be in the group / raid and you will get credit for the Hunter kill, no matter where you are.

NAME

POINTS NOTES REWARD(S)

Novice Shattering of Ro Hunter

30 Complete the two (2) listed Achievements. Stormslayer's Satchel (44-Slot 100% Bag)

Hunter of Scarred Grove

35 Defeat the thirteen (13) listed targets. N / A

Hunter of Candlemaker's Workshop

25 Defeat the ten (10) listed targets. N / A

Adept Shattering of Ro Hunter

40 Complete the two (2) listed Achievements.

Stormslayer's Rucksack (46-Slot 100% Bag).

Hunter of Arcstone, Shattered Isles 20 Defeat the eight (8) listed targets. N / A
Hunter of Ruined Relic 20 Defeat the eight (8) listed targets. N / A
Veteran of Shattering of Ro Hunter 50 Complete the two (2) listed Achievements. Stormslayer's Backpack (48-Slot 100% Bag).

Hunter of The Vortex

25 Defeat the nine (9) listed targets. N / A

Hunter of Labyrinth of Spite

25 Defeat the ten (10) listed targets. N / A

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COLLECTIONS

NAME

POINTS NOTES

The Scars We Bear

25 Complete the two (2) listed Achievements.

Scarred Grove Scavenger

20 Complete the four (4) listed Achievements.

Seeds of Growth

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from wolves & treants.

Legacies of Nature

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Scarred Grove.

Remnants of War

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from undead and warmongers.

Earthborn Oddities

120225

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from golems.

Candlemaker's Workshop Scavenger

20 Complete the four (4) listed Achievements.
What Burns 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Candlemaker's Workshop.

Stay Waxy

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Candlemaker's Workshop.

Tinker's Lost Trinkets

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Candlemaker's Workshop.

Lost and Found

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Candlemaker's Workshop from most trash MoB's in the zone.

Echo's of Arcstone

30 Complete the two (2) listed Achievements.

Arcstone, Shattered Isles Scavenger

xx Complete the four (4) listed Achievements.
Roots of Decay 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Arcstone, Shattered Isles.

Relics of the Fallen Order

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Arcstone, Shattered Isles.

Relics of the Shattered Sky

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Arcstone, Shattered Isles.

Stones of the Sky 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Arcstone, Shattered Isles.

Ruined Relic Scavenger

20 Complete the four (4) listed Achievements.

Shards of the Spellstorm

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Ruined Relic.

Ashes of the Shattered 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Ruined Relic.

Relics of the Forbidden 10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Ruined Relic from Scrykin MoB's in the upper section of the zone.

Echoes of the Broken Mind

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Ruined Relic.

Vestiges of the Vortex

35 Complete the two (2) listed Achievements.

The Vortex Scavenger

20 Complete the four (4) listed Achievements.

Wellspring of the Shattering

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in The Vortex.

Cores of Converged Chaos

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in The Vortex.

Fusion of the Impossible 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in The Vortex.

Relics of the Storm 10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in The Vortex.

Labyrinth of Spite Scavenger

20 Complete the four (4) listed Achievements.

Fragments of Spite

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Labyrinth of the Spite.

Venomous Last Words

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Labyrinth of the Spite.

Darkened Bones

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Labyrinth of the Spite.

Detritus of Detestation 10

Acquire and 'collect' (click) the eight (8) items.

These are ....... in Labyrinth of the Spite.

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RAID INFO & STRATS

The generic strats / info below are from Dev Beta notes, successful raids that I was part of, from what I recall  and / or from research. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. The below info should be adapted, as seen fit, by your Raid Leader. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Key emotes may also be noted below. Players fulfilling their roles, using assist, and following emotes is always essential. There is all most always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (potentially even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due to such raid mechanics (i.e. too much DPS; killing MoB X before MOB Y; and similar) can bug the raid and cause it to fail. Some of these targets may require 'zerging' into the zone get to them (kill stuff along the way). They may also have 'adds' which are normally more like 'trash' MoB's. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below  can sometimes 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force character levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell, Melee & DoT Damage), at least until such time as certain later expansions unlock, which is typically at least seven-plus expansions after the expansion of the related target. While older targets are static open-world (non-instance) events, there are now an Agent of Change in various locations that will offer an instanced version of those same events (noted below, if any).

THE INVADERS (Tier 1)          WORKSHOP ABOLISHION (Tier 1)          COLOSSUS OF SKYFIRE (Tier 2)          XANZEROK (Tier 2)          ASHENBACK (Tier 2)

SHAR'DRAHN          TALLONGAST, THE EGG (Tier 3)          SPITETANGLE (Tier 3)          ECHO OF HATE (Tier 3)

If I missed anything or got something wrong, let me know!

CANDLEMAKER'S WORKSHOP - THE INVADERS (Tier 1)

From Defender Tiggle in Candlemaker's Workshop, key word 'xxxxx.'

The gods of the three armies and, frankly, their most competent leadership, have moved on. None of the armies have really trusted or liked each other, and now that their leaders have left, they are struggling to work together. But, of course, they still can work together to defeat their mutual enemies. When the event starts the three bosses, Teknaz, Bringer of Flames, Glarubaran, the Great Storm, and a Loathing Lord are standing about glaring at each other.


STAGE ONE: Pre-assign tanks as Teknaz, Glarubaran & Loathing Lord all activate. 

  • All three (3) need to be kept within 5% Health of each other, or they gain power as noted below.
  • If any one of them dies ahead of the others, the remaining ones permanently gain the 'out of balance' boost.
  • Teknaz uses 'Firesplash' (PB AoE that does xxxx HP damage).
    • If out of balance, the area of this effect gets larger and does xxxx HP damage.
  • Glarubaran uses 'Lightning Flash' (single target XXX DD that hits the top five Players on it's hate list).
    • If out of balance, hits seven Players and does xxxx HP damage.
  • Loathing Lord uses 'Mummy’s Touch' on the main tank (???).
    • If out of balance, it casts 'Aggressive Mummy's Touch' on four Players and the main tank (???).
  • When any boss drops below 80% health, Stage 2 begins.

STAGE TWO: All bosses start summoning adds every 12% (80%, 68%, 56%, 44%, 32%, 20%, 8%).

  • Teknaz summons (how many?) Fire elementals that have a 'Fireskin' damage shield (xx Damage).
  • Glarubaran summons (how many?) payload specialist that drop explosive traps / bomb every 18% of their Health (they cast 'Boom!') (xx AoE Damage?)
  • Loathing Lord summons three (3) Zombies (melee only).
  • When any boss drops below 65%, move to Stage 3 begins.

STAGE THREE: 'Candlefolk' adds begin and attack, as they see the raid as 'intruders.'

  • Every fifty-five (55) seconds two (2) charmable candlefolk spawn.
    • Charm them and send them to attack the bosses.
  • Every 3rd spawn will be a candlemaster.
    • The candlemasters will try to attack the bosses if they are close enough.
  • When any boss drops below 40%, move to Stage 3.

STAGE FOUR: The bosses each start casting spells that might not be helpful to each other. They held back until now, but imminent death makes them care a lot less about their alliance.

  • Teknaz - Starts casting 'Firecrash' (PB AoE XXX Mana Drain, every 5% health loss).
    • If 'Firecrash' hits Loathing Lord it will do significant damage (XXXX) to the mummy.
  • Glarubaran – Starts casting 'Stormshield' (reflects spells, every 5% health loss).
    • If hit by 'Firecrash,' Stormshield reflects it back on Teknaz and prevents him casting 'Firecrash' and / or 'Firesplash' at their next interval.
  • Loathing Lord - Starts casting 'Lifeleash' (xxx HP damage and heals Loathing Lord, every 5% health loss).
    • Everyone farther than 150 from the Loathing Lord is hit by XXX Damage. The further away, the more damage they take
    • If 'Lifeleash' hits Teknaz, Teknaz will gain (XXXX) health and Loathing Lord will lose (XXXX) health
    • If 'Lifeleash' hits Glarubaran's 'Stormshield,' it will drop the 'Stormshield' and heal Loathing Lord a lot more than expected (XXXX).

Defeat all three bosses and win the event.

Made a few small changes to this today

  • If you charmed a candlefolk and did not have them attack, they could indeed reset the event on idle. That won't happen anymore.
  • Added messages when any add spawns
  • Added messages when the payload specialist drops a bomb
  • The payload specialist drops fewer bombs (every 18% health now, forgot what it was before)
  • Changed the way the candlemasters work. They should be better about attacking bosses

Bombs should be a little better now.
Candlefolk now spawn based on the boss with the lowest HP. For some reason I was using the highest.
I think I fixed an issue that could leave some adds up on reset (a race condition that I can't stop, but put a hack in to hopefully depop them if they are up and should not be)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

CANDLEMAKER'S WORKSHOP - WORKSHOP ABOLISHION (Tier 1)

From Defender Tovani in Candlemaker's Workshop, key word 'xxxxx.'

Another of Brell's long abandoned creations, this war beast has been reawakened after the invading forces attacked, resulting in the destruction of part of the candlefolk's forest.

The Waxwork Abolishion will rotate between two stages.

Stage 1
Waxwork Abolishion will start in this stage and will return to this stage 15 seconds after a split is killed.

Limited Enrage - when transitioning back into Stage 1 the Waxwork Abolishion will deal increased physical damage for a time based on the number of splits that are killed during stage 2.

Scorching Fist - tank hit that applies Scorching Hot Wax (damage over time).
  • Each time a tank is hit by Scorching Fist a higher damage Scorching Hot Wax dot is applied

Burning Glob Soak - 3 large areas that will require players to soak by standing in the area.

  • Players inside of the soak will take damage based on the number of players that soak (up to 5)
  • If less then 5 soak an add will spawn in addition
  • If no one soaks everyone will take damage

Adds Spawn around the room.

  • Waxwork Ambusher
  • Waxwork Soldier
  • Waxwork Zealot
Empowered Spells - splits that are killed during stage 2 will grant an empowered spell to the boss.
  • Empowered Wickflame Burst
    • Large PB AoE
    • HP dmg
  • Empowered Wickflame Combustion
    • HP DoT
    • Multiple random targets
  • Empowered Wickflame Blast
    • Large AoE cone
    • Random target
    • HP dmg
  • Empowered Wickflame Wax Snare
    • Low DoT and slow
    • Multiple random targets
  • Empowered Wickflame Lance
    • Thin AoE cone
    • Random target
    • HP dmg and increases fire dmg taken
When the Waxwork Abolishion reaches a HP lock it will split. The first lock is at 90%.

Stage 2
The first time Stage 2 is entered the Waxwork Abolishion will split into 5 forms that each have their own spell. When the waxwork splits take dmg they will deal HP dmg to the raid and when any one of them are killed the Waxwork Abolishion will reform 15 seconds later.

Waxwork Burster
  • Wickflame Burst
    • Small PBAoE
    • HP dmg

Waxwork Combustor

  • Wickflame Combustion
    • HP DoT
    • Random target

Waxwork Igniter

  • Wickflame Blast
    • Small AoE cone
    • HP dmg
    • Targets highest threat

Waxwork Trapper

  • Wickflame Wax Snare
    • Low DoT and Slow
    • Targets highest threat

Waxwork Lancer

  • Wickflame Lance
    • Thin AoE cone
    • Random target

Splits that are killed during this stage will not spawn in subsequent stages.

This is a Tier 1 raid and it is meant to be the most accessible one. That said, we are planning on doing another pass on damage values.

The intended mechanic is tank swap. My suggestion (rank 3 = DT) would enforce this even for the top guilds. -- The mechanic is meant to be a tank swap, but one that can be healed through with proper management.

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

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ARCSTONE, SHATTERED ISLE - COLOSSUS OF SKYFIRE (Tier 2)

From Black Jay in Arcstone, Shattered Isle, key word 'xxxxx.'

Two storms move idly around on different edges of the play space. Several golems move about tossing rocks and magical ruins into one of the storms.

Speak with Torm the Golden to start the fight.

Stage 1

The golems attack.

Stony Golems - Have a buff that blocks physical damage (Stony Armor). They can be pulled into the storm they were not throwing stuff into (because it destroys stone) to remove their Stony Armor

Runic Golems - Are throwing stones into a storm - Have a buff that blocks magic damage (Runic Armor). Can be pulled into the storm that they were not throwing stuff into (because it destroys magic) to remove their Runic Armor

When all of the golems are dead, go next stage.


Stage 2

The Colossus attacks

Shielding Mechanic starts.
Alternates between Stony and Runic Armor. Just like the smaller golems, these can be removed by the storms. However, it takes 15 seconds in the storm to do so.
Stomp mechanic
The Colossus puts down a decal then, 10 seconds later, casts an AoE. Each time it randomly chooses between Rumbling Stomp (PB AoE) and Thunderous Clap (front cone)
When Colossus is at or below 70% health, move to next stage


Stage 3

Colossus starts throwing stones
Targets a person, shouts them out, decal, then 15 seconds later drops a rock on them. Boulder Slam
Starts to spawn scrykin every 11% health loss. Three, one of each type.
Bedeviled Scrykin - Slightly madder than usual
Casts Reactive Power (HP DoT) on most hated.
Every 20 seconds it will check main tank. If main tank has Reactive Power on them, then it will cast Final Combination (Targeted AoE HP, a lot of mana, and a stun)
Crazed Scrykin - Significantly more insane than usual
Casts Sparking Soul, a spell that harms itself and everyone else around it until it dies.
Absent Scrykin/Berserker - Almost mindless from madness
Has a high-ish flurry chance. They are not aggro when they spawn. If touched by any magic at all, they will go berserk.
Can be mezzed or charmed for short periods (and will never resist these spells), but will clear the mez/charm and return to their rampaging.
When Colossus is at or below 50% health, move to next stage


Stage 4

Rocks start falling from above. Decals appear on the ground, 10 seconds later drop a rock.
The rock fall spell is Skyfall. PCs entering the area of the explosion should be hit with Stone's Shadow to give a visual indication that they are about to be exploded.
Kill the Colossus to win the event.

NOTE: There is a yellow aura that indicates the tether location.

Made more changes to this one.

  • Golems have less HP
  • There should be a message when the thrown rock lands on the ground, so you know its over
  • Raised the level of the scrykin adds
  • Swapped the locations of the storms. They were in the wrong place
  • Fixed the way the absent works. Now if hit by a spell it should aggro. Mez and Charm should turn it back to absent again
    • Also adjusted the messaging. Only gives a message when turned berserk, not every time its hit with a spell. And there is a global message when this happens.
  • If the armor on the Colossus is dropped in a storm, it will delay the timer to restore it by 10 seconds, so it won't pop right back up
  • I changed the decal on the rockfall to make it more visible
  • Added a post effect (hopefully) to the stone's shadow spell. This won't be in until tomorrow (10/23)
  • Removed a lot of the "stuff" in the raid space

Removed the main tank (on the Colossus) from the target list.
Added a post effect to the skyfall aura
The golems will not take damage from the storms before the event starts

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

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EMOTE: xxxxxxxxxxx (action.)

ARCSTONE, SHATTERED ISLE - XANZEROK (Tier 2)

From Black Jay in Arcstone, Shattered Isle, key word 'xxxxx.'

Xanzerok is an ancient treant that has grown irrationally aggressive due to the destruction of Arcstone. Now viewing anyone and anything a threat to what is left of his grove, he now lashes out at even would-be allies.


Xanzerok is a three stage encounter.

Feedback Mechanic
The destruction of Arcstone and the wild magics flowing through the grove will cause AoE healing spells to seep into the ground resulting in additional aggressive adds.

Stage 1
Magic Storms - three magic storms will form during Stage 1 around Xanzerok.
  • Blazing Tempest - entering the fire storm will apply the following effects:
    • HP DoT
    • Increased fire spell damage at the cost of additional mana
  • Frigid Tempest - entering the ice storm will apply the following effects:
    • HP DoT
    • Increased ice spell damage at the cost of additional mana
  • Wild Tempest - entering the magic storm will apply the following effects:.
    • HP DoT
    • Increased magic spell damage at the cost of additional mana
Ironbark Smash
  • HP dmg
  • Highest threat target
  • Applies Poison Sap
    • DoT poison
Fragments of Arcstone - the sky is littered with the floating aftermath of Arcstone's destruction which will occasionally rain down on the grove
  • Multiple indicators
  • Don't stand in the bad
At 80% Xanzerok will transition to stage 2.

Stage 2
The following abilities continue from Stage 1:
  • Magic Storms - the three magic storms will now move throughout the grove.
    • Abilities remain the same
  • Ironbark Smash
  • Fragments of Arcstone continue to rain down on the battlefield
Adds now spawn throughout the grove.

Strangle Root Burst - Xanzerok, enraged by your continued defiance, fills all but a small area of the grove in strangling roots.
  • Large AoE cone
    • Small safe space
  • Targets hit by the ability
    • HP dmg
    • Rooted in place
    • Spawn an add
At 50% Xanzerok will transition to stage 3.

Stage 3
The following abilities will continue:
  • Moving Magic Storms
  • Ironbark Smash
  • Fragments of Arcstone
  • Adds
  • Strangle Root Burst

Manifestations of Okahn - hounds will appear, drawing targets toward Xanzerok and certain doom.

  • 2 manifestations will appear near random targets
    • Prioritize non-highest threat targets
  • Targets will become rooted
  • Manifestation will drag the target toward Xanzerok
  • Manifestations must be destroyed before they reach Xanzerok or the targets will be obliterated by Ironbark Hurl

There have not been any significant changes to the encounter since it was first added outside of what I am working on now and some numbers tuning. Currently the decal clips through the terrain which is making it difficult to identify where the safe area is and unfortunately there isn’t much I can do about the decal at this time. So, to better help identify where the safe area is, I am now spawning a large red flower (w/ blue orb emitter) in the safe area. This is just the first step in addressing the decal issue and I have a few more ideas that I can implement if additional steps are required. I am also working on a slight change to the manifestation mechanic, but that change is currently in progress. It won’t fundamentally change the mechanic, but the hope is that it will provide more time to counteract the mechanic instead of /saluting those that are being drawn in and secretly thanking your lucky stars that it was not you. I am also experimenting with the ability to stun the manifestations (in and testable).

[Sun Oct 19 19:35:42 2025] Xanzerok calls on the roots deep within the grove and the ground rumbles with their answer.
[Sun Oct 19 19:35:57 2025] Xanzerok begins casting Twisting Strangle Roots.
[Mon Oct 27 20:32:51 2025] Xanzerok calls on the roots deep within the grove and the ground rumbles with their answer.
[Mon Oct 27 20:33:06 2025] Xanzerok begins casting Twisting Strangle Roots.

I received feedback to change the mechanic from time based to hp% based to make it even more predictable. I was experimenting with a change yesterday that made an already existing (albeit very rare) problem occur far more often. I am in the process of fixing the issue and determining whether the hp% based mechanic or the time based mechanic is best for this particular encounter.

Outside of this change, I also added a callout for players being targeted by the hounds, giving them time to move away from the boss and per request I added a callout for players that are rooted by the cone. In addition to the callout, the main tank will no longer spawn an add (thus failing the achievement) if they are hit by the cone attack.

RE: HP % based mechanics are heavily overused anyhow and - when overused - encourage bad gameplay. Beyond that, though, it makes no sense for a mechanic that isn't "stackable" (i.e., it only makes sense for there to be one aura/safe spot at a time) and has a set amount of time required from start to completion (signaling safe spot, people moving to safe spot, checking for failure) to be triggerable multiple times within the duration of a cycle. Like Fin said, this is just going to punish those of us with high enough DPS to push multiple % triggers. --- I increased the delay back to 15 seconds and the mechanic can no longer trigger when one is active. That said, the mechanic can trigger one right after the other (like a queue). I am not opposed to changing this back to a timed mechanic, but I am going to leave this as is for a day or so. I also increased the spell dmg bonus and mana cost increase from the storms to make them more appealing, but that change will not be testable until tomorrow.

EMOTE: xxxxxxxxxxx (action.)

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RUINED RELIC - ASHENBACK (Tier 2)

From Gwork in Ruined Relic, key word 'xxxxx.'

Ashenback, like many in the area, has been "damaged" by the destruction of the Plane of Magic. It seems that the only thing to be done about it is to subdue him until the goddess herself can return and fix him.

NOTE: Lev and flying are disabled in the zone so knockback will work.


Stage 1

Ashenback engages. He's not clever anymore, just mad.
He casts Ashenback's Magma Cone (front cone)
And Tail Swipe (rear cone)
A Firestorm also appears. It floats around the outside of the platform.
Every so often the firestorm spawns a puddle of flame. These don't move.
Both the firestorm and the puddles cast Scorching Mana
When Ashenback is at 75% health move to next stage


Stage 2

Ashenback starts to use Laval Armor. This is a rune with a DS. This rune is restored if he ever enters the wandering Firestorm. He also recasts this every 140 seconds.

The first Firestorm continues to spawn puddles of fire, but now the puddle of flame spawned by this storm start to spawn blobs of lava. Small oozes that will attack PCs

A second firestorm spawns. This one wanders near the center of the platform and spawns puddles.

When Ashenback is at 45% health, move on to next stage


Stage 3

The First Firestorm becomes unstable. If hit with enough cold magic will briefly change to a freezing storm.
The freezing storm casts a cold version of the fire spell it was using before.
Freezing storm will remove any lava blobs or fire pools it touches.
Freezing storm will remove the lava armor from Ashenback
The Second Firestorm also becomes unstable, but in a different way.
It stops spawning puddles of flame, and instead huge blobs of lava that take on characteristics of Ashenback, casting Laval Armor, Firebreath, and a Psuedopod Sweep to the rear.
Defeat Ashenback to win the event.

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

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RUINED RELIC - SHAR'DRAHN (Tier 2)

From Gwork in Ruined Relic, key word 'xxxxx.'

Shar'Drahn has lost his mind with the shattering of the plane. He has some unconscious control over the wild storms and as his anger and pain grows, they appear more often.

NOTE: Lev and flying are disabled in the zone so knockback will work.

Stage 1

One magical storm spawns and starts to wander the near the outer edge of the platform. It will spawn as one of the following at random, remain up for 90 seconds, then change form into another type of storm.
Burning Storm casts Scorching Mana, a HP and Mana DoT that increases cast time by 2 seconds on spells
Restorative Storm casts Wild Restoration and heals NPCs and PCs both
Duplicative Storm causes an angry creature to spawn that takes the shape of the person that caused it to appear.
Silent Storm casts Ensorcelled Voice, which causes silence and amnesia if in it
Gravitational Strom sucks non-magical beings (PCs) in using Swirling Gravity
Mind Storm causes stun and mana loss with Mind Shatter.
When Shar'Drahn is knocked to 90% health, go to next stage


Stage 2

Shar’Drahn starts his breath weapon, Lighting Breath of Shar`Drahn
If this breath weapon hits any of the mobile storms above, it causes Clash of Power, an AoE that will hit the whole raid space.
When Shar’Drahn is knocked to 75% health, go to the next stage.


Stage 3

A second magical storm appears near the center of the platform. It will remain up for the rest of the fight.

Every 6% health lost, Shar’Drahn will use storm call. A summoning circle that will remain up for 10 seconds. After that some number of scrykin will spawn depending on how many PCs are in the circle at the time.
Empty, get one large scary scrykin - Elder Monolith
16 or less get 5 smaller ones - Constituent
More than 16 and you get the 5 smaller ones, but they can be crowd controlled - Lost Constituent
When Shar’Drahn is at 60 % move to next stage


Stage 4

Rock falls start. An aura will appear and 10 seconds later a rock will land on the spot, hitting everyone in the area with Ethereal Rockfall. This rock can be used to shelter from Shar’Drahn’s Wing Surge (which happens later).

When Shar’Drahn is at 40% move next stage.


Stage 5

Shar’Drahn starts using Wing Surge, which will sweep the area clean of invaders unless they shelter.


Defeat Shar’Drahn to win the event.

Only have time for one change today. I set the add spawning things to spawn at set locations outside the platform, so no chance of them spawning inside a storm. I'll try to look at the rest of this tomorrow.

I have been hearing that folks are having targeting issues on the platforms. Please let me know if this is still an issue. Our artist have made a change that might help, but I wasn't able to repro the problem before they jumped in an fixed it, and I can't now that they have.

Also, the issue with seeing the add circles should be better, since they spawn in set locations now and you can have spies on those locs.

I'll add some time to get to the circle to reduce the adds.

Well, I'll bump down the HP on the adds some, but you can avoid the large one, so I'm not going to lower them a lot.
Also, the storms should now depop for the duration of the rock fall event.
I'll change the tether radius for the adds or delay it's effect a bit, I think. I wanted to spawn them outside the range of the storms, but the tether is purposefully inside the area that the storms cover.

Made some changes today and last night.

  • Removed one of the small adds for each spawn (4 instead of 5) and lowered their HP overall
  • The storms now depop when the rock falls. When they reappear they will spawn where they were when the left.
  • Lowered the rate that the adds spawn (should be about 3 less spawns)
  • If there are any Elder Monolith alive, Shar'Drahn will not die
  • Changed the movement of the outer storm, it should be smoother now (and offer less safe spots...)
  • Increased the KB of the wing surge. Hopefully this will make it so that you actually have to use the protection provided...
  • The exit NPC from raid one (Gwark, Gwurk, Gwyrk... whatever its name is) will now port you up to raid two if you need it
  • Added a spell to the elder monolith to make it more dangerous
  • Duplicates will now have the name of the person they copied as their alt-name

Oh, and tomorrow there should be an invisible floor to lessen the effects of the cracks in the platform.

No plan to move the monolith thing to the mission.

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THE VORTEX - TALLONGAST, THE EGG (Tier 3)

From Archsage Feish in The Vortex, key word 'xxxxx.'

Tallongast has been transformed, back into his egg form by the explosion. The Nanny has placed it here while they go out to get any other eggs they can find and bring to this temporary nursery. Many of those eggs are tainted and dangerous, and Tallongast is pretty unhappy about its new circumstance.


Stage 1

The Tallongast Egg attacks. It casts Rotting Spew at intervals.

The other eggs can be attacked.

Moths - Drawn in by the smell of the rotting eggs, start to swarm in as the boss losses health.
Killer Moth – Casts Bleeding Bite
Silk Moth - Casts Silken Cocoon
Stage ends when Tallongast is at 88%


Stage 2

Tallongast the Egg now starts casting Swallow the main tank.

The Nanny starts showing up with more eggs as Tallongast losses health. She teleports in and drops the off around the outside of the space. Many of these eggs are tainted and have an aura on them that cast Rotten Egg.
The first time she fills the outer area with eggs. 3/4 of them are hardened and can't be killed. 1/4 of them are vile and can be killed.
The second time she shows up she replaces any remaining vile eggs of the previous batch with hardened eggs
The third time she shows up she populates a ring inside the first one the same as the first, 3/4 hardened and 1/4 vile
The fourth time she shows up she replaces any remaining vile eggs from the second set with hardened eggs
The eggs
Good Egg - Do nothing but can be killed. In fact, they will slowly die with all that is going on around them unless someone helps them.
Vile Egg – Has a harmful area of effect. These can be killed.
Hardened Egg - Same as vile egg, but can't be killed.
Stage ends when Tallongast it at 57%


Stage 3

Foodstuffs begin to appear as Tallongast is harmed (10% health loss). One of each type will spawn 10 seconds apart in various places. They move toward the hungry maw of the big egg.
Healthy Foodstuff - Eating this one causes Tallongast to heal
Strengthening Foodstuff - Eating this one increased his DPS.
Bloated Foodstuff - Eating this one causes an instant PB AoE.
The Nanny also starts showing up to drop eggs in the central space. She does this every 7% of the Tallongast’s health. This is independent of the outer ring egg stuff and the will overlap for a while.
Drops 3 vile eggs each time randomly in the central area. Also drops 1 good egg in the same area.
Each time she reappears to do this, she will replace any vile eggs placed this way with hardened eggs.
Defeat Tallongast, the Egg to win the event.

:Later notes:

Foodstuffs - have periodic or random ones(sets?) have varying run speeds, some fast or sporadic movements adding a level of challenge by either the need to dispatch them fast or move the boss/raid Additionally maybe give them auras (pushes people away or pulls people in). I understand things are not tuned in terms of hp pools or damage output but the foodstuffs felt kinda silly just walkin in slowly posing no real threat.
The threat is meant to be failing to stop them. I'll think about adding something to them, but I certainly do not want more auras in this thing.

RE: Food stuffs... The threat is meant to be failing to stop them. I'll think about adding something to them, but I certainly do not want more auras in this thing.

RE: Decal ... You mean the decal (the thing on the ground)? I can't do anything about that, they sit at the base of the NPC. They are wherever they are.

RE: Rotting Spew... I can look at maybe shortening the duration of the spell. Non-aggro stuff on the extended target ring may not be possible, but we'll ask about it.

The floor has been changed by the art team. Hopefully it's better now.

Added a fun new mechanic... the Anti-Antivenin. In the last stage the boss casts two spells on 3 people each. One will doom bad things is allowed to expire, one will doom bad things if cured.

Please give it a try and let me know how terrible it is.

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THE LABYRINTH OF SPITE - SPITETANGLE (Tier 3)

From Kerina, Lost Soul in Labyrinth of Spite, key word 'xxxxx.'

Spitetangle is a manifestation of Spite. It twists and tangles all of your petty hatreds and dislikes.

Spite Mechanic

AoE Healing can cause feedback to the caster, in both Spite raids. This is a feature of the Plane of Spite, amplified in the case of raids where there are bosses that are, in themselves, concentrations of spite.


Stage 1

Spitetangle Casts Poisonous Explosion targeting the location of one enemy. This is a nasty poison that can be cured, but keep in mind that you are in Spite (see above)

Tangled eggs start spawning every 6% health lost on the boss. They appear in various locations in the sewer. Kill them while they are easy to kill eggs or they spawn spiders!
Trapper – These spit out traps that will entangle people. These traps can be de-trapped by a rogue and used later
Rusher – every so often will charge at someone. Traps can stop them.
Suispider – These can be charmed. Can explode if it brushes up against Spitetangle’s Shield of Spite, causing damage to things in the area and breaking the Shield of Spite
Swarmer – several little ones that should be easy to kill with AoE magic.
After at least one of each spider type has spawned (currently about 76% health), move to next stage.


Stage 2

Spitetangle starts casting a Shield of Spite. This is a damage shield with a permanent duration.

Spitetangle also starts entombing two people and sending them off into the sewer for every 6% health lost.

If Spitetangle is below 45% health, go to the next stage


Stage 3

Spitetangle stops fighting and calls on two minions. Vengeskein and Vengecoil appear in the sewers near the event. They must be killed within 15 seconds of each other.
Both cast Poisonous Release which can be cured (note feedback effect from the Spite Mechanic listed above).
The Vengeskein teleports behind a target and casts Vengeskein Strike
The Vengecoil will cast Vengecoil Shock on the person that hit it with the most HP (SPA 0) spell damage since the last time it cast.
If they die within 15 seconds of each other, nothing more happens. If they are not killed at the same time, the one that dies last will contribute to the boss's power. Raising the boss's max HP and healing it by 3 times the mini's HP and gaining its primary ability.
Defeat Spitetangle to win the event.

RE: Tank selected as victim -- The only way I can see that the main tank would be chosen is if there are 4 or fewer people on the boss's hate list.

The only way I can see that the main tank would be chosen is if there are 4 or fewer people on the boss's hate list.
The extra period should be removed now..

RE: Shield of Spite -- Oops, Shield of Spite should be fixed tomorrow.
Not sure what you mean about the eggs not spawning for all that health loss. I guess the fix is the not let the boss lose HP while not aggro. That should be fixed now.
Still not sure what's up with skein...

I'm pretty sure I fixed the issue with the trapper resetting. I just made a change that should also fix any issue with the trapped chargers causing a reset.

The resetting on charmed NPCs should be fixed.

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THE LABYRINTH OF SPITE - ECHO OF HATE (Tier 3)

From Kerina, Lost Soul in Labyrinth of Spite, key word 'xxxxx.'

NOTE: Call of the Hero is disabled in the zone.

Spite Mechanic

AoE Healing can cause feedback to the caster, in both Spite raids. This is a feature of the Plane of Spite, amplified in the case of raids where there are bosses that are, in themselves, concentrations of spite.

Stage 1

Every 20% health loss, Echo locks its health and the four teleporters appear. These are the diamond shaped stones in the corners of the room. The first one clicked will deactivate the others. After defeating each challenge, the echo gains a power based on that challenge.

The active switch will only allow 9 people to use it. So, you can run to the room if you really want to, or get the right 9 people into the room the first time.

North corner switch – Dark Flagellent

Here will be a creature that starts at 50% HP. If it kills itself the mini event is lost and the NPC's corpse will remain where it fell and constantly cast Feel What I Feel. Heal it to full HP to defeat it. It will constantly harm itself.
When event is over, regardless of the result, the echo starts casting Feel What I Feel
East corner switch – Dark Oppressor

The PCs sent into this area must be among the lowest HP in the raid. Any that don't meet these requirements will be ported somewhere into the maze. 6 people with the lowest HP need to be here to start the event. The Dark Oppressor dies if it has less HP than the combined hit points of the lowest 6 people in the area. He will fully heal if there are less than 6 people in the area. While alive the Dark Oppressor heal the boss when it casts it Dark Oppression spell.
When defeated: The echo starts doing a new mechanic.
First, he finds 4 people with the most hit points and drops their max HP a bunch for 30 seconds or so.
Then 15 seconds later, he starts picking targets with the lowest max HP in the zone. Ten seconds later it will then do all of that target's HP in damage unless they are within 40 of only one other person. Then it will distribute the damage between those two targets. If there are more than two people in the area, the all get full damage.
The theme here is that the weak must shelter with the strong for protection.
Southern corner switch – Dark Stranger

PCs in the area must all be the same race and of the most common race of the PCs in the zone. This will count illusions. Anyone in the area not of the most common race will be ported to one of the other corners. The Dark Stranger will change to look like the most common race.
While alive does 100,000 damage anyone in the zone that isn't one of the most common race every 20 seconds. Also teleports anyone near it not of the most common race out into the maze and does 200,000 damage to them.
When defeated: Echo starts teleporting targets that are not of the most common PC race in the zone to one of the larger out buildings, 4 at a time and casts Lost Stranger on them.
Western corner switch – Dark Maniac
Anyone entering the area will be hit with an "enrage" debuff, which is a charm of course, called Dark Mania. It casts at time intervals on 1 person, plus one more for each 6 people nearby.
When defeated: Boss gains the ability to cast Dark Mania
During all of this the Echo also spawns one of each of these adds every 12% health loss.
a greedling - will leave if given cash a few times
a grudgeling - can be charmed
a spiteling - Casts Spiteful Curse
a rageling – Hits hard, low HP, and flurries
Move to next stage when Echo is at 10% health.
Stage 2

The cage lowers and Druzzil Ro can be seen inside. The Echo teleports to the cage and heals itself from the power of the goddess of magic. He also steals her power to amplify his own. He now has similar power to those from stage 1, but stronger. And a few new ones to boot.

When all that is done, go to the next stage, which is inside the beleaguered mind of the goddess.


Stage 3

Simon says. The Echo does these one a time interval from the moment it enters Druzzil's mind.
A phrase will be called, and the appropriate switch needs to be clicked to stop an effect based on the compass locations from stage 1. Click the wrong one and get the called effect and the effect linked to the one clicked.
Call: "The Echo burns with hatred of the weak and focuses it into one of the magical stones."
Eastern switch
Effect: Grows stronger (gets a little bigger, gains min and base damage)
Well retain that strength for 20 seconds.
Stopped message: "The Echo forgets its hatred of your weakness, for the moment."
Trigger message: "The Echo grows stronger from its hatred of your weakness."
Call: "The Echo roils with hatred for all that are not it and focuses it into one of the magical stones."
Southern switch
Effect: Burn the Others, PB AoE with a duration that does HP and mana damage as well as move slow
Cast once
Stopped message: "The Echo's hatred of others is derailed momentarily."
Trigger message: "The Echo explodes with hatred of all that are not it."
Call: "The Echo glares with rage at all of its opponents and focuses it into one of the magical stones."
Western Switch
Effect: Echo gains high flurry percent.
Retains flurry for 20 seconds.
Stopped message: "The Echo's rage fades."
Trigger message: "The Echo's rage peaks."
Call: "The Echo starts to gather all of its self loathing and focuses it into one of the magical stones."
Northern switch
Effect: Lowers his HP, gains shield equal to 3 times that amount (Barrier of Hatred).
Cast once
Stopped message: "The Echo's self loathing recedes."
Trigger message: "The Echo expresses its self hatred."
At 75% health

Boiling Wax appears. Casts Boiling Wax on anyone that gets close.


At 55% health

Echo starts spawning Spire Forgatherers at 4% health intervals.
These stronger every 15 seconds gains damage and flurry chance.
One more Boiling Wax appears

At 25% health

Changes from rampage to AE Rampage

Two more Boiling Waxes
These two will move at a person, chosen at random for 30 seconds (not the main tank), then pick a new target

Defeat the Echo and free Druzzil to win the event

RE: Foregathers -- Not a lot I can do about that... they are controlled individually, so message as individuals. Attempting to control them centrally would lead to potential issues with lag breaking stuff.

Lowered their HP some.

Hmm... I lowered the area around the boss that they spawn and raised the height at which they spawn. Let me know if it keeps happening.

The switches is a task for one (or 4) person... not a huge drain on the raid. I slowed the calls to 45 seconds.

I have no idea how that could happen. When the grudgelings are charmed they act like all other charmed NPCs. In looking into it, though, I did find that they kept counting their idle while charmed, so would cause a reset if you had them charmed long enough. I fixed that.

Fixed the Dark Oppressor killing itself like a dummy. It was calculating the HP of those around him improperly. Now if it has lower HP than those around him, it should die. Not if it has more than...

I removed all the basepop near the space I could find.

Reset seems to work now, probably Ngreth fixed it.

Also, fixed the Dark Stranger. It now knows who really is the most common race. Really.

RE: Charming -- Hrm... Were they below the ground, or just resetting because they were charmed? Let me know if this still happens. Trying to set up some sort of catch to see if they are under the world might not be possible because the second part of the event is even lower in the space and these guys can be there... so too low changes over time.

RE: We're under the impression it dies on a check of both 6 of the lowest HP in raid, and that their HP is above HP over the NPC. The 6 lowest HP check worked, but we had to DPS Dark Oppressor down. --- It counts the HP of people in the area near it, not the whole raid.

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LORE

Lore is from / based on Daybreak expansion release information, Producer's Letters, per Dev postings and / or  Beta Forum Info.

SHATTERING OF RO

Druzzil Ro was murdered, Solusek Ro is out for vengeance, and you are his target! He seeks to end the pact protecting mortals and is gaining allies quickly!

Druzzil Ro is dead, and Solusek Ro demands vengeance!

A cataclysmic explosion has shattered the Plane of Magic, and the only witness is Firiona Vie. Is she responsible? No one can be sure while she lies unconscious in the Plane of Growth. But the Burning Prince is done with waiting, for he has suffered his last indignity at the hands of careless mortals. His rage burns hotter than it has in centuries, and the planes themselves will feel his wrath!

Now, with magic itself sundered and storms of unstable magical energy sweeping across both Norrath and the planes, Solusek seeks to end the pact that has protected mortals since their birth, and he’s already gained unexpected support. Rallos Zek, the God of War, and Innoruuk, the God of Hate, see much to gain for themselves in Solusek’s actions. Together, these three unlikely and exceedingly distrustful allies have brought their crusade to the Plane of Growth.

But Tunare, Goddess of Growth, does not stand alone. Lord Mithaniel Marr, the Truthbringer, has taken to the field in defense of his longtime ally, and even Quellious, the Goddess of Tranquility, has arrived. However, Quellious remains neutral, aiding the injured on both sides while simultaneously seeking an alternative to this burgeoning planar war.

Scarred Grove

Like much of the Plane of Growth, the Scarred Grove was once an idyllic tapestry of rolling hills, babbling brooks, lush forests, and transcendent waterfalls that all manner of fauna and flora called home. That picturesque beauty and tranquil serenity has been shattered by the Burning Host’s brutal assault, spearheaded by Solusek Ro, Rallos Zek, and Innoruuk.

Fortress walls erected, war camps constructed, and siege engines primed; the battlelines have been drawn as the Verdant Defenders, led by Tunare and Mithaniel Marr, seek to stop the Burning Host from pushing deeper into the Plane of Growth. As the Tree of Life burns, both forces call out for champions to take up arms in their name to bring a swift conclusion to this conflict. Which side will you choose?

Candlemaker's Workshop

This is the Candlemaker's Workshop. Here is where Brell comes to experiment with various waxes, scents, wicks, and other materials. He also makes creative and unusual candlestick and, well, candlefolk. To facilitate his work, most of the necessary resources naturally occur in the area, including a small welling of Clay of Cosgrove.

Unfortunately, Solusek and Rallos came through here with their armies and tried to "convince" the lord of the Underfoot to agree to alter the pact. They have damaged a lot of the area, killed many candlefolk, and ruined a lot of the natural resources. Solusek and Rallos have since left by following a river up into the Plane of Growth, but many of their minions remain. Their goal is to hinder Brell and hopefully get him to give in and change the pact. The reality is that Brell has been paying little attention to their antics. Brell knows his minions well. He knows that the candlefolk aren't fully realized creatures, their lives are very short, and their deaths don't mean much to them. They are constantly reformed anyway. His gnolls and other warriors will fight in his defense, and the dwarves and gnomes will defend his workshop as long as he is there.

And, in the end Brell can just go to another workshop and work on something else. But right now, he wants to work on candle-related projects, so he stays here.

.......................................

In the vast lower mantle of Norrath lies a Candlemaker's Workshop belonging to Brell Serilis, Lord of the Underfoot. One of many secret sanctuaries dedicated to Brell's endless research, this once peaceful corner of the Underfoot has been disrupted by the Burning Host, which burned a path straight through it to reach the Plane of Growth. But the Underfoot is vast and mostly takes care of itself. So while the gods wage their war, Brell continues to tinker.

But Brell always seems to know more about the happenings in and around Norrath than most realize, and he also worries for his candle folk, the original denizens he created in this part of the Underfoot, who are now at great risk due to the hostility of the remaining invaders.

If any mortals happen to find their way to him, might Brell aid them in resolving these recent, cataclysmic events? Perhaps for a price.

Arcstone, Shattered Isles

This is Arcstone, Isle of Spirits in ruin. A massive explosion has destroyed the tower Skylance and the Relic. This magical explosion first sent shockwaves through the isle, breaking it into pieces, scorched the land, and then rained down pieces of the tower.

The explosion occurred in or near the tower, blasting out in a northwestern direction.

The isle has been broken up into nine pieces, three of which the players cannot reach.

The land is inhospitable and the inhabitants have all gone mad.

.......................................

Shattered by the explosion that killed Druzzil Ro, Arcstone, Shattered Isles has a familiar landscape scattered across multiple broken and scarred islands. Some are covered in lava while others have lush growth. Magic is broken, and the impossible is everywhere. Traversal of the islands requires swimming through lava, waterfalls, and the wild growth of vines.

Death swept across this plane when the magical cataclysm that ripped it apart occurred. Many of those who survived have been driven insane, often as a direct result of the connection they shared with their shattered goddess. Can they be saved, or do they need to be mercifully ended?

Ruined Relic

Relic has been shattered. An explosion from one of the portals into Skylance has torn the Relic apart. It now floats in pieces, some too small to even see. Navigation is treacherous.

Druzzil Ro's touch is missing -- a ship without its navigator. Tsikut, the only remaining sane creature left in Relic following the blast, is seeking an orderly investigation and restoration. However, scrykin and other planar creatures have been affected most dreadfully by the blast. They now find it difficult to persevere without sabotage from untrusting agents, or simply those seeking power for themselves, and new threats arise almost every day. The area itself is slowly being rebuilt, with its remaining residents seeking access to the broken pieces of the artifacts that remain, utilizing whatever chaotic magic they can wrangle.

The Vortex

The Vortex was created when [REDACTED] exploded in a room full of powerful Tears of Veeshan. The [REDACTED] had enough power to trigger the Tears of Veeshan, releasing an explosion that tore the entire Plane of Magic to shreds. Chunks of Skylance and Relic fell to slam into Arcstone below. But the most unusual effect of the explosion was to rip open the doors. These doors are portals to extra-dimensional spaces that Druzzil Ro and her key minions used to store, keep, or imprison all sorts of strange things. Some of these extra-dimensional spaces themselves are strange places (perhaps the inside of a meteor someplace in space, or a plane that is completely full of marshmallows) that could contain or even be made of just about anything. When these spaces were violently exploded out into the Plane of Magic, and much of what players will see in the Vortex comes from those places.

.......................................

The Vortex is chaos. Arcstone, Shattered Isles, and Ruined Relic are all afflicted by magic storms. But Vortex is a magic storm made manifest. Cloth is solid. Mechanical tentacles grow in the sky. Feathers swirl about, ending in a titanic nest. Water is as hard as steel.

Creatures were born of this chaos. Each resembles the area they live in. Butterflies made of cloth, rainbow colored vultures, octopi made of metal, and lizards that swim like fish.

Can Norrathians find out more about the cause of Druzzil Ro's death in this chaos?

Labyrinth of Spite

From the descent of an eternal staircase, a birds-eye view is granted of an expansive and treacherous labyrinth situated in permanent twilight. Spite-tainted drachnids, spiders, Teir`Dal, and a haunted gnome-like people named the Teir`Haeth patrol and guard the various prison cells dotted throughout the endless halls. The prisoners aren't here for justice, as the Tribunal may dole out, but for the amusement of the mistress of this demiplanar realm.

Such amusement has been dragged in the form of the high-profile prisoner now raised high above the center of the labyrinth, hoisted in a private cell. Whoever it is has been getting special attention from the shadows. Should they be conscious enough, they will repeatedly see the futility of the adventurers daring to come to their rescue.

For any prisoners who do manage to escape the grasp of their captors, they may not be all there, or all they had come to this realm as, roaming as zombie-like or semi-lucid husks. Some may even trip their way to the lower levels, to be lost in the secondary labyrinth of sewers.

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GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated December 6, 2025.

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