The EverQuest Dictionary of Words, Terms & Phrases.
What did he, she or it just say? Knowing slang saves the day! -- Bonzz
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As with most games, professions, groups and so forth... Everquest (EQ) has it's own unique phrasing, terminology and slang.
Much of it can be, and often is, borrowed from non-EQ sources (such as real life)... but some of it is 100% EQ.
Some of it may also have multiple meanings, depending on the context in which it is used.
Also, you may find that on different servers, there may a variation in preferred terminologies!
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# A B C D E F G H I J K L M
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Do you know of any I should add? Any suggestions on a topic to add? If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
85% Rule - See Will In.
AA - See Alternate Advancement.
ACCOUNT - Account is a reference to a Players actual account with Daybreak Games, that allows them to play Everquest (be it a free account or a paid account). Players can only play one Character on (1) server at a time, on a given account. Players, however, can have two or more accounts and actively play them all, at the same time.
ADVANCED LOOT - (Advance Looting) Advanced Loot (/advloot) is an in-game function to more expedient (automatic) looting options, based on your selections / settings.
AFK - Away From the Keyboard... means a Player is not currently at the Keyboard in order to actively play EverQuest or respond to other Players.
AGGRO - While the spelling is not the same, this is a short slang / acronym for Aggressive... which is a reference to MOB's and who they focus their attention on (or, who they actively attack). In a group or a raid, once any Player acquire "aggro" on a MOB, others in the group / raid will also gain a level of Aggro when they assist that player, or any other Player that has also acquired a level of aggro... in anyway, such as attacking the MOB or healing that Player(s). While everyone can gain a Level of Aggro on a MOB, it is the Player with the most Aggro that the MOB will focus their attention (attacks) on.
ALLY - Ally refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). This is the maximum level of Faction you can acquire. It is required for certain tasks & quests, but not many.
ALT - See Alternate.
ALTERNATE - A term Players use to refer to other Characters on the same account as their "Main." It is sometimes incorrectly used to refer to Characters they have on a separate account, as well (more accurately referred to as Boxes).
ALTERNATIVE ADVANCEMENT -- Alternate Advancement (aka AA's). AA's are an alternative version of Character Experience, that can enhance existing elements about you character and / or provide new options to your character. When you reach the maximum Character Level, and have at least another 20% into that Level, it may be a good idea to change your experience settings to primarily go in AA, rather than Character Experience.
ALTERNAITVE CURENCY - There are number of "currencies" in the game, other than Platinum, Gold, Silver and / or Copper. Staring with the Lost Dungeons of Norrath expansion, currency types -- unique to an Expansion -- was introduced and has been part of the game ever since (with ever subsequent expansion). In most expansions, there are (2) types of Alternative Currency... commonly referred to as "Group Currency" or as "Raid Currency." These Alternative Currencies are earned by way of defeating Group missions or Raids within a given expansions. These currencies can then be used to purchase special expansion-only items from a Specialty Vendor (commonly called a "Group Vendor," for the group related currency, or a "Raid Vendor," for the raid related currency).
AMIABLE - Amiable refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). Player pets are automatically Amiable to all factions, as are Mercenaries, it appears (when not in combat). This level of Faction is often required in order for some, but not all, quest NPC's to talk / cooperate with you.
AMMO - Ammo is slang / short for Ammunition. Ranged attacks require ammo to, be it via archery (arrows) or for throwing (shurikens, axes, etc.). Normally, when using such ranged attacks, you need at least (1) of your "ammo" items in your Characters XX slot, and as many as you can put (stack) in your Characters XX slot. If you have extra in your bags, they should replenish automatically. when not using ranged attacks, there are certain non-ammo items that you can put in these slots, instead (such as a Tradeskill Trophies, when doing combines).
AOE: See Area of Effect.
APPREHENSIVE - Apprehensive refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of faction Vendor may still buy / sell with you, but you might find that their prices aren't as favorable. Some Quest NPC's may still offer you their Quests at this level.
AREA OF EFFECT: Area of Effect refers to spells / effects that have a limited range and can affect Players within a certain range from where ever the AoE was cast or targeted. In the case of Player Aura's, it's centered on the Player that cast it. In the case of MOB's, it either centered on the MOB, the Player that was targeted, the spot on the ground that it was cast (see Ground Cast) or on the visible particle effect that results. With AoE's, if you are far enough away, you can avoid the detrimental effects or move out of the beneficial effects (which ever applies).
ARMOR - Armor is generally a reference to worn items, gear, for ones' character (as opposed to weapons).
ARTIFACT - Artifact, at least originally, referred to an item that was limited to (1) per server (no kidding). However, later, some Artifact items were added to the game in certain Monster Missions. The way these items functioned was that they would not leave the Mission with you, but they would convert to something different once you left the mission, it would change ("transmute") into a similar item, based on your Character Level.
AT - See Audio Trigger.
AUCTION - This is a chat channel in EverQuest. It is not a channel you have to join. It is used via the /auction command, to spam the zone about an item you wish to sell.
AUDIO TRIGGER - Audio Triggers are an in-game function that can alert you to matters that you may want to know about or need to react to. This can be a generic sound provided by EverQuest, or a sound you have added or created yourself (to include spoken words).
AURA - Aura's are basically Area of Effect buffs (such as those cast by players), that you only benefit by by being close enough to (and normally, in the same group) the player that cast it. When it comes to MOB's, they often use what players refer to as Auras as well, but they are detrimental (harmful). MOB auras can generally be seen as some type of particle effect. In fact, sometime MOB Aura's can even move about and you need to avoid them.
BAG - A generic reference to containers, of any kind, that are carried around by your Character or utilized to in your Character's Inventory, Bank and / or Shared Bank.
BAG SLOT: A slot in your Character's Bank, Shared Bank and or Inventory, in which a bag can be placed and utilized. It can also refer to slot in a bag, itself, where items can be placed and carried around or stored.
BETA - (Beta Server) The Beta Server is opened up to Players every year (October-ish) to join and help "Beta Test" the newest expansion before it is released to "Live" servers. Players can use the /betacopy command to Copy (not Transfer) their Character to the Beta Server.
BIG BANK - This is a term commonly used in the Plane of Knowledge, where most Players hang out, meet and / or center their game activities. It refers to the "Main Bank" (northwest corner of the inner circle). It is called the "Big Bank" because the Banker NPC's are a normal sized race and there is a second Bank in the zone, where the Banker is a Halfling (which, of course, is called the "Small Bank").
BOOT - See Kick. Also see Teleport. In plural form, it is a reference to a Character's footwear (armor)
BOT - (Bot Group) Short for Robot, this is a term Players use for other Players that seem to be automated (playing) by artificial means.
BOX - Box (Boxed, Boxing) is a term used by Players to refer to characters (on additional accounts), other than their Main character, that they can play simultaneously.
BRB - Be Right Back is an initialism used by Players that they will be AFK (see above) for a short time, or are leaving the zone / group / raid temporarily.
BREW BARREL - This is a stationary combine (tradeskill) device used for making items with the Brewing Skill. There is at least (1) portable version known, as well.
BUG - Bug refers to in-game errors with items, quests, missions, raids and so forth. There is a /bug command to report Bugs that you come across / encounter. However, posting to the Daybreak Forums in the "Bug Reports" Forum may garner more attention from the Devs. This is because other players can respond (and you may find out it was not a bug after all or similar info) and / or they can "Up Vote" your post to better attract Dev attention to the matter.
BUFF - (Buffing, Buffs, Buffed) A "Buff" is a magical effect that provided increased statistics / protections / attacks and so forth, that are either cast on them by other Players, Click items or that they cast on themselves. Buffs appear on what on a Players Buff Bar. Most Buff's are temporary in nature (they have some sort of limitation, such a time limit or a counter).
CAMP - Camp can mean two things. One is that you are exiting the game (camping, camping out). The other is that you are camping a location / area of a zone (be it for experience, to spawn a Named / Rare, etc.).
CAMP CHECK - Camp Check (aka "CC") is something Players ask (normally in /OOC), to see what spots other Players may be Camping (if any), so as not to intrude on other Players.
CASH LOOT - See Vendor Loot.
CASTER - This is a reference to Player Characters and MOB's that primarily use spells ("cast spells") as their form of attack.
CC - See Camp Check & Crowd Control.
CHANNEL - Channels are a reference to in-game special channels that can be joined by any player (with some exception). Such channels are standard channels (EQ controlled / created, commonly called Server Channels) as well as Player created Channels (to include Cross Server Channels). You can choose to automatically join (or not) Server Channels, with the option "Join General Channels" in your Option Window (Alt O). You can also join Player, Cross-Server and / or Server Channels with the /autojoin command (followed by the channel name(s) and / or password(s)). These channels allow conversations between any player in the Channel, without having to be in the same zone / area, a group, a raid, a fellowship or a guild.
CHANTER - Short for Enchanter, a Player class.
CHARACTER - See Player Character.
CHARACTER EXPERIENCE - This is normally referred to as just XP or Experience. Experience that applies directly to your Character gaining and / or maintaining Levels.
CHARACTER FLAG - See Flag.
CHARACTER LEVEL - See Level
CLASS - Class is your Character type (i.e. Paladin, Warrior, Cleric, Magician, etc.) There are (16) available Class types in EverQuest, each of which has a unique function / purpose, as well as abilities.
CLICK - (Click Item)
CotF - An initialism for Call of the Forsaken, the 20th expansion of EverQuest.
COIN - Coin is a term that is most commonly used as a reference to Platinum, as well as Gold, Silver & Copper. Less commonly, it is used to refer to any coin type, to include Specialty Coin (see below).
COLLECT - (Collectible, Collect Step)
COMBINE - A term meaning to combine multiple items into a new item(s), such as with Tradeskills.
COMBINE DEVICE - A generic reference to the many containers / devices that can be / are used to combine items inside of, in order to make new item(s).
COMMAND - An in-game typed command, preceded by a slash (/), that makes something happen in the game... such as using an item, sending a tell, hiding corpses, waving at another Player and so forth.
COMMON - Not rare. Seen a lot. Possessed by many.
CON - See Consider.
CONSIDER - (Con or /con) A command / reference to purposely evaluate MOB's (NPC'S and even PC's) to see how they gauge versus your Character, by way of Level (their Level will be revealed) and Faction (do they hate you, or will they attack you, or not).
CoV- An initialism for Claws of Veeshan, the 27th expansion of EverQuest.
CRACK - A generic reference to mana regeneration buffs, normally cast by Enchanters.
CRASH - A reference to a zone, a Server, EverQuest and / or a Players computer "crashing" (shutting down).
CROWD CONTROL - A reference to controlling adds by way of assorted spells (mez, root...), off-tanking, kiting and / or other methods.
DB - Daybreak (owned by EG7) is the company that currently operates Darkpaw, which is the company that currently runs EverQuest. Daybreak is, in turn, is currently owned by EG7. Players also sometime sarcastically refer to Daybreak as "Deybroke," a play on "They Broke" (as in "They Broke it again!"), due the seeming recurring situation of new bugs, and sometime same / similar bugs, being created by Patches.
DB STORE - See Marketplace.
DEV - Dev is short for Developer. See Developer.
DEVELOPER - Developers are the creators behind EverQuest that program, create and develop all things EverQuest.
DKP - See Dragon Kill Points.
DMF - This is an initialism for Dead Man Floating, a Necromancer buff spell that provide resist buffs as well as levitation. While there is more than one variant of this spell, they are all generally referred to as "DMF."
DoD - (DoDH) - An initialism for Depths of Darkhollow, the 10th expansion of EverQuest.
DoN - An initialism for Dragons of Norrath, the 9th expansion of EverQuest.
DRAGON KILL POINTS - Dragon Kill Points (DKP) is a Player-maintained system of awarding Points to Players for their participation in Raids. Players can then use their DKP to "bid" on items that drop from raid events. There are many, many variant DKP systems out there. Depending on who you ask, most DKP systems have concerns / problems related to how many Points are awarded and when, how bidding is handled, how winners are decided and / or how much DKP a Player can save up! However, the idea is to develop a system and stick to it. By sticking to it the DKP system rules apply to everyone and therefore, on that basis, is fair. One thing necessary for a DKP System, is a way all players can access (see, view... usually via a web site) and verify that DKP is being awarded / deducted correctly.
DUBIOUS - Dubious refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of faction you are border line Kill on Sight. Vendors may not deal with you anymore and tell you get lost. Some Quest NPC's may still offer you their Quests at this level (i.e. low level repeatable Quests.
EoK - An initialism for Empires of Kunark, the 23rd expansion of EverQuest.
EQ - Short for EverQuest (which is not two words and the "Q" is also capitalized). EverQuest is the original game (or, if you like, Expansion Zero).
EQUIP - (Equipped)
EXPANSION WIDE RARE
FD - See Feign Death.
FIND - Find is actually an in-game feature. There are, essentially, (2) types of Find. One is for Finding Players, NPC's, Zone Lines and the like. You will find this ability in your Actions Window (Alt M) on the "Main PAGE" tab. You can also pull it up using the command Alt F. A window will pop up that will list what you can "Find" in the zone you are presently in. Just double click a selection and a smoky path will appear (that you follow) or your Map will pop up with a big red "X" on it, to show you where to go. The other type of Find is for items, such as when you search in Bazaar (/baz) or your inventory (using the "Find button" under your bags in your Character Inventory window).
GEAR - See Armor.
GIMP - See Will In.
GL - Initialism for either Good Luck, or the zone, Guild Lobby.
GLOWY - (Glowie, Sparkly, Shiny) -- see Collect.
GoD - An initialism for Gates of Discord, the 7th expansion of EverQuest.
GROUP CURRENCY - See Alternative Currency.
GROUP VENDOR - See Specialty Vendor.
GSAY - See Group Say.
GUILD POINTS - See Tribute.
GUILD TRIBUTE - See Tribute.
HA - See Heroic Adventure.
HEAL OVER TIME
HoT - See Heal Over Time. it is also an initialism for House of Thule, the 17th expansion of EverQuest.
HYDRA - A reference a Player's characters, other than their Main. As in one of many heads (characters) for the same Player.
INDIFFERENT - Indifferent refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). This faction level is essentially neutral faction. Rogue Hide / Sneak sets them to this Faction for everything. Invisible (Invis) / Invisible to Undead (IVU) sets you to this faction for MOB's that can not see through Invis / IVU. Vendors start to give you more favorable buy / sell prices.
IRL - This is an initialism for In Real Life, that Players use to refer to real life (non-EQ).
K - Short for OK, which is short for Okay.
KEI - While it actually an initialism for the spell for Koadic's Endless Intellect, it is also used in a generic way for any buff that enhances Mana Regeneration.
KEYWORD - (Key Word, Key Phrase)
KILL ON SIGHT - A reference to MOB's that will attack and try to kill you if they see you. Usually Players pronounce this as an actual word ("koss") rather than say it as letters ("K O S").
KILN - This is a device used for Pottery Skill combines, usually for "fire" (finalize) "unfired" items that were made on a Pottery Wheel.
KINDLY - Kindly refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). This level of faction is required for some, but not all, Quests.
KITE - (Kiting)
KoS - See Kill on Sight.
LDoN - An initialism for Lost Dungeons of Norrath, the 6th expansion of EverQuest.
LEVI - See Levitation.
LEVITATION - A reference to any buff that allows your character to float above the ground. Forms of levitation can make it easier to traverse certain areas and / or terrains (such as running over water, rather than swimming).
LOL - Initialism for Laugh Out Loud.
LOOM - A device for doing Tailoring Combines.
LOOT - The spoils of war. Items that drop from MOB's that you kill and / or are awarded for completing Quests, Missions, Achievements and the like.
LOOT RIGHTS - This is a reference to allowing Players the "right" to certain loot. Usually it means that a Player has a drop they are offering up for sale. Thus, they are selling "loot rights" to the item in question.
LOTD - (LotD) Short for Lesson of the Devoted, an Veteran's Alternative Advancement Ability that can be used once every 20 Hours and provides bonus experience to a Character, for 30-minutes.
LoY - An initialism for Legacy of Ykesha, the 5th expansion of EverQuest.
M - See Mil.
MA - See Main Assist.
MAGE - Generic word for Magician, a Player Class.
MT - See Main Tank.
MAIN ASSIST - (MA)
MAIN TANK - (MT)
MAP - (Map Tool)
MARKETPLACE - This term is normally associated with the "DB Store," which you can access via the "DB" button on your screen (see image, below) on your screen, or by typing /marketplace. The Marketplace is where you can purchase all sorts of things, using "DB Cash." 500 DB Cash is awarded to paid Accounts once a month. You can also purchase DB Cash (for real life Money).
MATS - See Materials.
MERC - See Mercenary.
MERCHANT - See Vendor.
MERCHANT MINING - See Vendor Diving.
MESMERIZE - The ability of some classes to hold MOB's at bay with abilities / spells, to essentially, freezing them in place, temporarily.
MEZ - (Mezz, Mezzing) See Mesmerize.
MEZZER: A Player that has the ability Mesmerize.
MIL - Short for Million, as in 1 Million Platinum.
MOB - This is a refence to hostile creatures in EverQuest. There are two origins for the term, depending on who you ask. One is that it's an initialism for "Monster or Beast." Another is that is is short for Mobile, as the game element can be attacked, can move and can interact (it's Mobile), unlike a game element like a wall, a bush and so forth, that cannot be attacked, move or interact.
MOLO - Molo is an alternative term so Solo (see below). It is a clarification that a player is using just their Character and a Mercenary.
MORTAR & PESTLE - A tradeskill device used to make Poisons (Rogue only).
MOUNT - Mount is generic reference to any creature or device that a Character can ride on (a horse, a Carpet, etc.) that can increase mana regeneration, travel speed and / or statistics.
NOTE (/note) - The Note, or "Notes" as sometimes referred to, is a command that will open up a Window in EQ where yo can, well, type notes! Just type notes, close the window and it automatically saves. Next time you use /note, those notes will still be there. You can change them, delete them or add to them, freely. The file does have a limited size, but it isn't that small. Also, this one file is used (shared) by all characters on your account, so trey to organize Notes you make in some way, such as giving each Character you use it with, a clearly defined section to use (maybe separated by lines and then each section for the Character it is for).
NP - NP means No Problem.
NPC - See Non-Player Character.
OBO - An initialism for Or Best Over. Players sometimes use this when trying to sell an item as a stated price, then add OBO to indicate they may sell it for less, if no takers at the stated price.
OoC - (or OOC)
OoW - An initialism for the Omens of War, the 8th expansion of EverQuest.
OVEN - A tradeskill device used for Baking combines.
PARTICLES - (or Particle Effect)
PB - See Point Blank.
PC - See Player Character.
PERSONAL TRIBUTE - See Tribute.
PH - See Place Holder.
PICK UP mob raid
PLAYER - This, generally, is a reference to a real life person, that "plays" Everquest, as opposed to the virtual Character that they play.
PLAYER CHARACTER -
PoK - Short for the zone Plane of Knowledge.
PoP - An initialism for the Planes of Power, the 4th expansion of EverQuest.
PoR - An initialism for the Prophecy of Ro, the 11th expansion of EverQuest.
PORT - See Teleport.
PRE-LOOT - (Pre-lootable)
PU - See Pick Up.
PULL - (Puller)
RAID CURRENCY - See Alternative Currency.
RAID VENDOR - See Specialty Vendor.
RANGE - (Ranged)
RARE - (Rares)
REAL ESTATE TOPHY (Trophies)
RL - Initialism for Real Life.
RoF - An initialism for the Rain of Fear, the 19th expansion of EverQuest.
RoK - (TRoK) An initialism for The Ruins of Kunark, the 1st Expansion of EverQuest.
RoS - An initialism for the Ring of Scale, the 24th expansion of EverQuest.
RSAY - See Raid Say.
SCOWLS - Scowls refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). At this level of Faction, most MOB's will automatically attack you when they see you (Kill on Sight). No Quests NPC's or Vendors will interact with you.
SHINY - See Collect.
SMALL BANK - This is a term commonly used in the Plane of Knowledge, where most Players hang out, meet and / or center their game activities. It refers to the the Bank near the Guild Lobby. It is called the "Small Bank" because the Banker is a Halfling. There is another Bank in the zone commonly referred to as the "Big Bank," due it being the "Main Bank" and that the Bankers are a normal sized race.
SoD - An initialism for the Seeds of Destruction, the 15th expansion of EverQuest.
SoF - An initialism for the Secrets of Faydwer, the 14th expansion of EverQuest.
SoL - Short for Shadows of Luclin, the 3rd Expansion of EverQuest.
Solo - Solo is a term used by Players to indicate they playing just their Character alone, with no mercenary.
SoV - (TSoV) An initialism for The Scars of Velious, the 2nd Expansion of EverQuest.
SPARKLY - See Collect.
SPECIALTY COIN - See Alternative Currency.
TA - See Task Add.
TBL - An initialism for the The Burning Lands, the 25th expansion of EverQuest.
TBM - An initialism for the The Broken Mirror, the 22nd expansion of EverQuest.
TBS - An initialism for the The Buried Sea, the 13th expansion of EverQuest.
TDS - An initialism for the The Darkened Sea, the 21st expansion of EverQuest.
THREATENING - Threatening refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of Faction, most MOB's will automatically attack you when they see you (Kill on Sight). No Quests NPC's or Vendors will interact with you.
TLP - TLP is a reference to Time Locked Progression servers. These servers only allow adventuring in certain expansions, with new expansions being unlocked over time.
ToV - An initialism for the Torment of Velious, the 26th expansion of EverQuest.
TRIBUTE - Tribute is a reference to (4) types of 10-minute Buffs / Boosts that can be activated via the Tribute System, once you set it up and donate items to build up a pool of Tribute Points that are used to activate the Buffs / Boosts.
TRIBUTE POINTS - Tribute Points (Favor and / or Guild Points) is a common term for "points" that you acquire in exchange for donating items to Tribute Masters, which can be used to activate 10-minute Buffs / Boosts after you have it set up.
TRIGGER - See Audio Trigger and / or Trigger MOB.
TROPHY TRIBUTE - See Tribute.
TSS - An initialism for The Serpent's Spine, the 12th expansion of EverQuest.
TWIST - (Twisting)
UF - An initialism for Underfoot, the 16th expansion of EverQuest.
VENDOR DIVING - Vendor Diving is a term derived from a real life term, Dumpster Diving. Basically it means going through discarded items (items sold to NPC Vendors in this situation) looking for items that may yet have value (tradeskill items, tribute items, gear, etc.) and then buying them back off the Vendor, if they do.
VENDOR HOPPING -- See Vendor Diving.
VoA - An initialism for Veil of Alaris, the 18th expansion of EverQuest.
WARMLY - Warmly refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). This level of faction is required for some, but not all, Quests.
WILL IN - Will In or Will-in means that a Player has to be "willed in" in order to get into a zone for a raid or missions. This is because the Player has not bothered with or done the flagging / progression necessary to get in on their own merits. The rule for this process is also called the 85% Rule, meaning 85% of the other Players in the Raid or Group (5 out of 6) have to be properly flagged / progressed. In short, (5) "flagged" players can "will-in" (1) "unflagged" Player.
WOOT - A term of celebration sometime used by players, akin to Yay or Yippee, but more representative of whistling, than voicing words.
WRONG TELL - A phrase meaning that a Tell sent to a Players was accidentally sent to the wrong Player, or perhaps, the wrong in-game channel.
WT - See Wrong Tell.
WTB - Want to Buy... an initialism used when players are seeking to buy something.
WTS - Want to Sell... an initialism used when players are seeking to sell something.
WTT - Want to Trade... an initialism used when players are seeking to trade something for something they want.
XP -- See Experience.
No "Y" terms so far.
ZONE WIDE RARE - A reference to dropped items that are both rare and unique to the zone in question.
This Page Last updated April 23, 2021