BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: OMENS OF WAR

When their mouth is foaming, it's never a good omen! -- Bonzz

The Omens of War was the 8th expansion, released in September 2004.

This expansion was sold both at retail and via digital download for $29.99. The boxed version also included one (1) of four (4) different Epic 2.0 Replica real-life keychains (SK, ROG, BST or BER), as well as a mini-poster of Epic 2.0 artwork. It also included an in-game /claim item... a Frozen Crystal Shard (a Nimbus item), which could be converted to a Burning Crystal Shard (also a Nimbus item) by way of an NPC in the Plane of Knowledge.

Before it was released, a GU Comic (by Woody Hearn) panel satirizing the coming Omens of War expansion, was followed by a forum write up and a boycott was called for on EverQuest. The boycott was due Player concerns of mass producing expansions versus the quality of game play and addressing Player concerns. Sony Online Entertainment (then owners of EverQuest) took notice and invited Players to Beta Test the Omens of War. They also delayed the slated release of Omens of War to do this. Many believe that, as a result, Omens of War was one of the 'smoothest' expansion releases EverQuest has ever had.

Omens of War added:

After this expansion came out, a special in-game event took place (January 2005 to February 2005). It took place in three (3) Phases, in select zones, and is now referred as 'The War,' and was about Lanys T'Vyl taking over Firiona Vie (the zone / outpost). Basically, Players could go help one side or the other and acquire unique loot as drops or rewards.

Where is the Princess?

Something terrible is afoot. The jagged spires of the Tower of Frozen Shadow are abuzz with frenzied activity. The typically reclusive inhabitants of the tower have been spotted outside their home. Strange, unnatural monstrosities have spilled forth from Tserrina's den and wander neighboring Iceclad, mercilessly terrorizing anyone that dares tread too close…

What is Tserrina Syl`Tor up to?

Something terrible is afoot. The jagged spires of the Tower of Frozen Shadow are abuzz with frenzied activity. The typically reclusive inhabitants of the tower have been spotted outside their home. Strange, unnatural monstrosities have spilled forth from Tserrina's den and wander neighboring Iceclad, mercilessly terrorizing anyone that dares tread too close. Many of the indigenous kobolds have wisely taken their leave of the island, but in their place a determined band of adventurers has arrived.

The paladin Galeth and his company have taken up camp outside the tower, led there by rumors that suggest the recent dark activities may have something to do with the missing Champion of Tunare. Hopeful against all odds, the group braves the frigid weather and faces off against legions of unheard of aberrations. As storm clouds swirl in the skies above, blanketing them with a never-ending torrent of shadowy ice, the group struggles to uncover a way inside.

Galeth is convinced that there must be a way to unlock the portal to gain entry to Tserrina's shadowy fortress.

Dark forces unite ?

Massive change is coming. All throughout the ruins of Kunark, soldiers are sharpening weapons and polishing armor. The frugal Outpost of Overthere has been thrown into a frenzy of activity, while a lone taskmaster relays information to Lanys T`Vyl herself. Bleak assassins and scouts lurk in every shadow, garnering information for their respective masters.

Massive change is coming. All throughout the ruins of Kunark, soldiers are sharpening weapons and polishing armor. The frugal Outpost of Overthere has been thrown into a frenzy of activity, while a lone taskmaster relays information to Lanys T`Vyl herself. Bleak assassins and scouts lurk in every shadow, garnering information for their respective masters.

High upon an icy outcropping overlooking the hills of the Dreadlands, Lieutenant Ny`Rae checks the tumultous skies for a sign. A brilliant comet flashes through the sky, briefly illuminating his craggy features in blinding light. He nods grimly, and summons several messengers. Each is given a sealed scroll before melting silently into the shadows. It is time for final preparations. There is much to be done to ensure the victory of the Dark Princess, once and for all.

War!

"The ground rumbles beneath the feet of many soldiers. From the west rises a massive army of fierce warriors, both corporeal and demons wrenched from Hate." So begins this tale of war.

The ground rumbles beneath the feet of many soldiers. From the west rises a massive army of fierce warriors, both corporeal and demons wrenched from Hate. Twisted faces filled with hatred march with heated anticipation of victory. Leading them through the icy hills is none other than the dark lady Lanys T`Vyl, her blood-red armor gleaming in the cool morning light.

Across the lands to the east, the great wizard Al`Kabor spearheads an army of light. Elven warriors and archers move forward with grim determination to keep safe the fair city of Firiona Vie. Resolve is etched upon every face; every elegant sword gleams with purity and truth. Meanwhile, back in Firiona Vie itself, the princess lays ill in bed. With her father Galeth Veredeth at her side, Firiona rests upon silken sheets, slowly gaining back the life that has been siphoned from her.

The air swells with silence as the colossal forces are drawn inexorably towards each other. An age has passed since a battle of such magnitude has been waged upon Norrath. An era has ended, one of peace and prosperity. The time of war is upon us.

.

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ACHIEVEMENTS

All of the the below achievements should apply to all classes (they are not class specific).

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 2 70
Progression 3 30
Exploration 19 190
Hunter 14 250
TOTALS 38 540

ARMOR SETS                    EXPANSION LORE                    RAID INFO & STRATS                    ZONE LISTINGS                    GAME CREDITS

SPELLS, SONGS & DISCIPLINES

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EXPANSION (VISIBLE) ARMOR SETS

Known full (visible) armor sets. Did I miss any? Let me know!

Academic's

Armsmaster's

Beast Tamer's

Bladewhisper

Blightbringer's

Charmweaver's

Darkraider's

Dawnseeker's

Deathcaller's

Duskbringer's

Everspring

Faithbringer's

Farseeker's

Fiercehand

Fire Sanctified

Gladiator's

Glyphwelder's

Greenvale

Heartstiller's

Mindweaver's

Oathbound

Ragebound

Ritualchanter's

Runemaster's

Sanctified

Savagesoul

Spelldeviser's

Spiritkin

Stillmind

Sunrider's

Traveler's Mail

Whispering

Wrathbringer's

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ACHIEVEMENTS

Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.

Achievements for this expansion were added after the fact, when Achievements were first introduced with the Underfoot expansion. They have been added to and / or modified since then, as well.

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.

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GENERAL

NAME

POINTS

NOTES

REWARD(S)

Omens of War Explorer

0211514

10 Complete the (8) listed achievements and / or (11) optional achievements. If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

Omenslayer

052721

60 Complete the (3) listed achievements. Omenslayer's Chest (24-slot, 100% bag), Title: "Omenslayer" & Suffix: ", the Omenslayer."

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EXPLORATION

NAME

POINTS

NOTES

Dranik's Scar Traveler

021414

10 Go to the noted zone.

Dranik's Hollows: Watering Hole Traveler

021514

10 Go to the noted zone.

Dranik's Hollows: Fire Pit Traveler

021514

10 Go to the noted zone.

Dranik's Hollows: Murkglider Hive Traveler

021514

10 Go to the noted zone.

Harbingers Spire Traveler

021414

10 Go to the noted zone.

The Bloodfields Traveler

021414

10 Go to the noted zone.

The Ruined City of Dranik Traveler

021514

10 Go to the noted zone.

Catacombs of Dranik (Azia) Traveler

021614

10 Go to the noted zone.

Catacombs of Dranik (Beza) Traveler

021614

10 Go to the noted zone.

Catacombs of Dranik (Caza) Traveler

021614

10 Go to the noted zone.

Sewers of Dranik (Azia) Traveler

021614

10 Go to the noted zone.

Sewers of Dranik (Beza) Traveler

021614

10 Go to the noted zone.

Sewers of Dranik (Caza) Traveler

021614

10 Go to the noted zone.

Nobles' Causeway Traveler

021414

10 Go to the noted zone.

Wall of Slaughter Traveler

021414

10 Go to the noted zone.

Muramite Proving Grounds Traveler

021414

10 Go to the noted zone.

Muramite Proving Grounds Trials Traveler

040514

10 Go to the noted zone.

Riftseekers' Sanctum Traveler

021414

10 Go to the noted zone.

Anguish, the Fallen Palace Traveler

021414

10

Go to the noted zone.

aka Citadel of Anguish

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PROGRESSION

NAME

POINTS

NOTES

Taromani's Blessing

061516

N / A

THEORY: This Achievement is a bit of a Mystery, as it appears to be the same as the Achievement below (Seal: Mastery of All). Perhaps this one relates to looting and clicking the Raid dropped version of the Seal: Mastery of All.

UPDATE: Removed with the February 2023 Patch.

Taromani's Protection

061516

10 Complete the (8) listed steps (gain immunity to the Anguish zone curse).

Seal: Mastery of All

061516

10 Complete the (7) listed steps (acquire this key to Anguish, the Fallen Palace).

Hero of Kuua

061516

10 Complete the (2) listed achievements.

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HUNTER

NAME

POINTS

NOTES

REWARD(S)

Novice Hunter of Omens of War

052721

50 Complete the (4) listed achievements. Omenslayer's Satchel (16-slot, 100% bag)

Hunter of Dranik's Scar

052521

10 Defeat the (16) listed targets. N / A

Hunter of Harbinger's Spire

052521

10 Defeat the (20) listed targets. N / A

Hunter of Dranik's Hollows

052521

10 Defeat the (6) listed targets. N / A

Hunter of Noble's Causeway

052721

10 Defeat the (16) listed targets. N / A

Adept Hunter of Omens of War

052721

40 Complete the (4) listed achievements. Omenslayer's Rucksack (18-slot, 100% bag)

Hunter of The Bloodfields

052521

10 Defeat the (16) listed targets. N / A

Hunter of Catacombs of Dranik

082121

10 Defeat the (6) listed targets. N / A

Hunter of Sewers of Dranik

082121

10 Defeat the (6) listed targets. N / A

Hunter of The Ruined City of Dranik

052621

10 Defeat the (23) listed targets. N / A

Veteran Hunter of Omens of War

052621

50 Complete the (3) listed achievements. Omenslayer's Backpack (20-slot, 100% bag)

Hunter of Muramite Proving Grounds

052421

10 Defeat the (21) listed targets. N / A

Hunter of Wall of Slaughter

052421

10 Defeat the (23) listed targets. N / A

Hunter of Riftseeker's Sanctum

052621

10 Defeat the (21) listed targets. N / A

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SPELLS, SONGS & DISCIPLINES

While Spells, Disciplines and Songs can drop as loot, all Level 66 to Level 70 Spells, Disciplines and Songs can be purchased in the Plane of Knowledge, up in the Library.

There were no Rank II or Rank III Spells, Disciplines or Songs.

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OMENS OF WAR ZONES

Does not include instanced zone variations related to Epics.

 

Asylum of Anguish
(aka Citadel of Anguish)

Catacombs of Dranik A

Catacombs of Dranik B

Catacombs of Dranik C

Dranik's Hollows A
(aka Watering Hole)

Dranik's Hollows B
(aka Fire Pit)

Dranik's Hollows C
(aka Murkglider Hive)

Dranik's Scar

Harbingers' Spire

Muramite Proving Grounds

Nobles' Causeway

Proving Grounds: The Mastery of Adaptation

Proving Grounds: The Mastery of Corruption

Proving Grounds: The Mastery of Destruction

Proving Grounds: The Mastery of Efficiency

Proving Grounds: The Mastery of Endurance

Proving Grounds: The Mastery of Fear

Proving Grounds: The Mastery of Foresight

Proving Grounds: The Mastery of Hate

Proving Grounds: The Mastery of Ingenuity

Proving Grounds: The Mastery of Specialization

Proving Grounds: The Mastery of Subversion

Proving Grounds: The Mastery of Weaponry

Riftseekers' Sanctum

Ruined City of Dranik

Sewers of Dranik A

Sewers of Dranik B

Sewers of Dranik C

The Bloodfields

Wall of Slaughter

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RAID INFO & STRATS

The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes might also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid event. As Levels increase, defeating old raids can prove much easier and more forgiving... to include bein deferated by a group, solo or molo... depending on how old the raid event is. However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below can often 'scale to level,' so the effects can be lesser or greater than stated... depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least up and until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events. There are now an Agent of Change in various locations that will provide instanced version of the many raid events (which may be noted below, if any).

NOTE: None of the Events below involve an Agent of Change.

If I missed anything or got something wrong, let me know!

NOTE: Some of the below respawn timers, if any, are based on other targets in the same zone and / or expansion.

NOTE: Be aware that Epic-Related events normally require some method / / process item(s) in order to trigger them. This will not be outlined below. 

RAID ZONE INFO & STRATS
a cracked earthshaker

Ruined City of Dranik

(Related to the Druid Epic)

Know to use 'Earthsahker' (375-Range PB AoE for 760 HP DD with 2.5-Second Stun and 1% Chance to Feign Death).
Administrator Charial Asylum of Anguish
  • Known to use:
    • 'Blinding Fear' (30-Range AoE 4-Tic Blind with a .5-Second Stun);
    • 'Caustic Atmosphere' (2-Minute 187 Range PB AoE 550 HP DD with -25% Spell Haste & -25% Attack).
    • 'Chaos Claws' (1.5-Minute 20HP DD with 10 HP DoT).
    • 'Axe of the Muramite' (250-Range PB AoE 6-Tic -100 Endurance with -50 Enruance DoT);
    • 'Blade of the Muramite' (6-Tick 250-Range PB AoE for 500 HP DD with -100 HP DoT).
    • 'Flail of the Muramite' (6-Tic 60 Mana Drain).
    • 'Iron Guantlet of the Muramite' (Drunk, if not at least 50 Alcohol Tolerance).
Alpha Feran Nobles' Causeway Hits for 3.5K and appears to be a straight forward melee MoB.

Ansdaicher the Ancient

Zellucheraz the Ancient

Proving Grounds: The Mastery of Endurance

See here.

Arch Magus Vangl Asylum of Anguish
  • Expect adds (kill them).
  • Known to use:
    • 'Feedback Dispersion' (5-Tic 3.5K HP DD, -1K endurance with 300 HP, 350 Mana Drain & -200 Endurance DoT).
    • 'Gaze of Anguish' (5-Tic 4K HP DD with -300 HP & -250 Mana DoT).
    • 'Mark of Death' (60-Second -10 to Stats).
    • 'Touch of Anguish' (5-Tic -30% Spell Damage, 90% Snare, -30% Skills Damage).
Battlemaster Rhorious Ruined City of Dranik Known to use 'Relentless Salubrity' (-99 Posion & Disease counters).
Bazu Smasher Nobles' Causeway
(Related to the Berserker Epic)
  • Known to use:
    • 'Bazu Breath' (2-Tic 1.5K HP DD with 150 HP DoT).
    • 'Bazu Stomp' (125-Range PB AoE for 400 HPO DD and 1-Second Stun).
Bazu Terror Nobles' Causeway
(Related to the Beastlord Epic)
  • Known to use:
    • 'Explosion of Bone' (312-Range PB AoE 1K HP DD, -100 Stats with a 4-Tick 300 HP DoT).
    • 'Resonant Might' (100 HP DD with 6-Second Stun).
Bloated Girplan

Ruined City of Dranik
(Related to the Shaman Epic)

  • Known to use:
    • 'Disconcerting Presence' (375-Range PB AoE 2-Minute 400 Mana Drain.
    • 'Rain of Bile' (975 HP DD & 275 Mana Drain).

Cipheron

Wall of Slaughter
(Related to the Enchanter Epic)
  • AoE Rampages.
  • Immune to Magic.
  • Known to use:
    • 'Aftershock' (1.5K HP DD with 87% chance to Feign Death).
    • 'Crushing Blow' (1.5K HP DD).
Chailak Riftseekers' Sanctum
  • Known to use:
    • 'Chaliak Venom' (375-Range PB AoE 1.2K Hp DD with 50-Minute 150 HP DoT).
    • 'Chaliak Breath' (250-Range PB AoE 1/5K HP DD with 3-Tic 500 HP DoT).
    • 'Chaliak Maul' (Directional 500 HP AoE).
Craftmaster Tieranu Riftseekers' Sanctum
(Related to the Ranger Epic)
  • Flurries.
  • Spawns two (2) waves of adds...
    • WAVE ONE:
      • Flamegore, Hotspot & Sizzle.
      • All three (3) use:
        • 'Balance of the Nameless' (-99 Disease & Poison Counters; 10-Slot Dispel).
        • 'Heatwave' (1.5K HP DD).
    • WAVE TWO:
      • Cinder, Coal, Flametop, Flareup and Burnscar.
      • All five (5) use the same effects as Wave One.
Damlin Lingering Charge Asylum of Anguish
  • Known to use:
    • 'Axe of the Muramite' (250-Range PB AoE 6-Tic -100 Endurance with -50 Enruance DoT);
    • 'Blade of the Muramite' (6-Tick 250-Range PB AoE for 500 HP DD with -100 HP DoT).
    • 'Flail of the Muramite' (6-Tic 60 Mana Drain).
    • 'Iron Guantlet of the Muramite' (Drunk, if not at least 50 Alcohol Tolerance).
Discordling Dark Animist The  Bloodfields
(Related to the Beastlord Epic)
  • Known to use:
    • 'Call of the Ikaav' (1-Minute Mezz with 100 Mana Drain DoT).
    • 'Flames of the Fiend' (500-Range PB AoE 3.5K HP DD).
    • 'Silence of the Shadows' (2-Tic 80-Range Targeted AoE Silence).
Discordling Dark Animist Nobles' Causeway
(Related to the Beastlord Epic)
  • Known to use:
    • 'Ancient Breath' (250 HP DD with 3.25 Hours -40% Attack Speed & 20 HP DoT).
    • 'Defiled Insanity' (Mezz with a 3.3-Minute 300 Mana Drain DoT).
Discordling Dark Animist Ruined City of Dranik
(Related to the Beastlord Epic)
    • Known to use:
      • 'Corporeal Torment' (500 HP DD with 2-Tic Root and 250 HP DoT).
      • 'Discordant Feedback' (1K HP DD, 100 Endurance DD with -100 Mana, -110 HP, -150 endurance 6-Tic DoT).
Discordling Spiritcaller Dragorn Champion
(Related to the Shaman Epic)
  • Rampages.
  • Known to use:
    • 'Black Symbol of Agony' (Drags you to him and does 1.4K HP DD).
    • 'Deathly Chants' ( Drags you to him and does 1.5K Mana Drain and 2 Hour 120 HP DoT).
    • 'Grip of Mental Reality' (-500 Mana Pool, -50 Effective Casting & 5-Minute 300 Mana Drain DoT).
  • Spawns a spirtibound feran & a spiritbound chimera adds along the way:
  • Two (2) a spiritbound feran...
    • Upon death, each will spawn three (3) a spiritbound chimera.
  • a spiritbound chimera is known to use...
    • 'Death Strike' (2K HP DD with 60-Second  -150 AC, -40% Attack Speed, -95% Aggro).
    • 'GM Gate' (gate back to spawn point).
Dragorn Champion Wall of Slaughter
(Related to the Warrior Epic)
  • Known to use:
    • 'Dark Mass' (800 Hp DD).
    • 'Dragorn Champion's Venom' (1.5K 360-Range Targetd PB AoE).
    • 'Venom Clw I' (640 HP DD that is returned to Dragorn Champion as a heal).
Durunal the Cursebearer Wall of Slaughter
(Related to the Paladin Epic)

See here.

Elemental Essence of Air Nobles' Causeway
(Related to the Magician Epic)
It uses a 1K HP DD with a 200 HP DoT and a 30% slow.
Elite Dragorn Jekisia The Bloodfields Uses a PB AoE 1.1K HP DD with 100 HP DoT.
Feratha Riftseekers' Sanctum
  • Uses a PB AoE 50% Snare with 50% Spell Slow and 25% Slow.
  • Uses a Shadowstep with a Stun effect.
First Lieutenant Minas Asylum of Anguish
  • Uses a 100 Endurance DD with -50 Endurance DoT.
  • A 500 HP DD with a 100 HP DoT.
  • A -60 Mana DoT.
  • Drunk effect (need Alcohol Tolerance of 50+).

Gazz the Gargantuan

(a slumbering beast)

The Bloodfields
  • Awaken a slumbering beast and it will transform into Gazz the Gargantuan.
  • Uses a 4.5K DD and a 50% Reflect Spell buff.

Girplan Devourer

Girplan Slasher

The Bloodfields
(Related to the Warrior Epic)
  • Kill four (4) Girplan Slasher to spawn the Girplan Devourer.
  • Part of the Warrior Epic.
  • Quads for 2K.
  • Rampages.
  • A PB AoE 100 HP DD with Dispell.
  • A 500 HP DoT with -105 AC.
Girplan Guardian Wall of Slaughter
(Related to the Wizard Epic)
  • The Girplan Guardian is part of the Wizard Epic.
  • Uses a PB AoE 750 HP DoT; a -50% Spell haste with -300 Attack; a -50% Melee Skill debuff with 1% Snare and -1% Spell Resist.
  • A -450 HP / -350 Endurance DoT.
Girplan Scavenger Muramite Proving Grounds
(Related to the Cleric Epic)
  • The Girplan Scavenger is part of the Cleric Epic.
  • Uses a -50% Spell Haste with -300 Attack.
  • A 12-Second Stun with 1.2K HP DD.
  • A -1K HP DD with -100 Mana, -100 HP, -150 Endurance DoT.
Grenlok the Converter Asylum of Anguish
  • Uses a 100 Endurance DD with -50 Endurance DoT.
  • A 500 HP DD with a 100 HP DoT.
  • A -60 Mana DoT.
  • A drunk effect (need Alcohol Tolerance of 50+).
Herrian Warfrost Wall of Slaughter
  • Single target Rampages.
  • Flurries.
  • Is anchored in place.
  • Has a 20-second Stun.
  • Uses a 1.5K DD.
  • Also has three (3) an excited builder helpers.
Hulcror Wall of Slaughter
  • AoE Rampages.
  • Single target Rampages.
  • Flurries.
  • Uses a -500 HP DoT with a -50% HP Reduction.
Ikaav Salisa Mexmielk Ruined City of Dranik Seems to be a straight up melee encounter.
Ixt Imnes the Ironhoof Ruined City of Dranik Uses a 4K DD with a 6-second stun.

Jelvan

Tanthi the Tormentor

Tantho the Tormentor

Tanthu the Tormentor

Asylum of Anguish
  • Jelvan is on a pedestal overlooking a circular pit.
  • Jelvan is not your kill target.
  • In the pit are some around the outer edges, three (3) of which include your actual targets: Tanthi the TormentorTantho the Tormentor and Tanthu the Tormentor.
  • They are supposed to be balanced down, otherwise they will increase in power.
  • Their effects include...
  • A -100% Spell Haste, with -300 Attack and -100 All Stats; A 3K HP DD with a 300 HP HP DoT and -25% Accuracy.
  • A Silence.
  • A 10 Second Stun.
  • A 4K HP DD with 300 HP DoT, and -250 Mana DoT.

Keldovan the Harrier

Asylum of Anguish

  • Keldovan the Harrier is in a cubby to the right, as you enter the castle.
  • You will also see a pit with four (4) Frenzied Pit Fiend and / or Raging Pit Hound, that, when killed, reduce the power of Keldovan the Harrier.
  • Keldovan the Harrier uses...
  • A -20% Spell Damage with -800 HP DD, -80% Healing, 100 HP DoT and -180 AC.
  • A 3K HP DD with -300 HP DoT & -25% Accuracy.
  • A -30% Spell Damage with 90% Snare, and -30% Damage (all skills).

King Gelaqua

Prince Allin

Prince Britalic

Prince Cynin

Prince Ilsin

Prince Kiranus

Prince Scyllus

Riftseekers' Sanctum
  • King Gelaqua is in a room with portals (a crystalline portal) and six (6) 'Prince' NPC's (Prince Allin, Prince Britalic, Prince Cynin, Prince Ilsin, Prince Kiranus & Prince Scyllus).
  • Prince Britalic & Prince Scyllus use 'Clinging Apathy (300 HP DD with 1-Minute 30% Snare).
  • Prince Cynin uses 'Ocean's Cleansing' (Dispel).
  • Pull three (3) of the Princes from one side or the other and kill them.
  • They will each spawn one (1) to three (3) 'feran' adds (can be mezzed).
  • Kill them all.
  • Repeat with the other three (3) Princes.
  • MOB's (an icy orb) will also spawn from a crystalline portal and go after random Players.
  • If an icy orb catches the Player they are after, they will do a PB AoE (5K DD) and spawn about four (4) a gelidin crystal.
  • a gelidin crystal is perma-rooted and uses 'Gelaqua's Embrace' (2.5K HP DD, -500 Mana & -500 Endurance).
  • Kill / destroy a crystalline portal to stop them from spawning adds.
  • Careful not to tether any of the MoB's! (Stay in the event area.)
  • Lastly, take on King Gelaqua.

Korbuk Brimblade

Essence of Kreljnok

Kreljnok`s Power

Kreljnok`s Rage

Nobles' Causeway
(Related to the Warrior Epic)
  • Korbuk Brimblade...
  • Rampages.
  • Uses a PB AoE 1.3K HP DD with a stun effect.
  • Once he is dead, Essence of Kreljnok appears, attacks and spawns adds (Kreljnok`s PowerKreljnok`s Rage). Kill them for the win.
Kragsmash The  Bloodfields
(Related to the Monk Epic)
  • Kragsmash...
  • Rampages;
  • Is anchored in place;
  • Summons;
  • Has a 400 HP DoT with a root effect.
  • At 75%, 50% and 25% health he will spawn two (2) adds (strength of body and / or speed of body).
Krekk Brimblade Ruined City of Dranik
(Related to the Warrior Epic)
  • Krekk Brimblade uses...
  • A 40% Slow with 2K HP DD & -150 AC;
  • A 2K HP DD with -1K Endurance, -1K Mana, Feign Death & Stun; a 1.3K HP DD with stun.

Kyv Sharpshooter Jaeth

Kyv Sharpshooter Mihl

Kyv Sharpshooter Nass

Ruined City of Dranik
  • They all use a 1.5K Targeted AoE.
  • Kyv Sharpshooter Mihl can also use a 1.3K HP DD with 50% Snare.
Lanys T`Vyl Plane of Hate: Innoruuk's Realm
(Related to the Wizard Epic)
  • Known to use...
  • 'Avatar Power' (75-Range PB AoE 9-Slot Dispel, 100 HP DD);
  • 'Ignite Blood' (7-Tic 30 HP & 125 Mana Drain DoT);
  • 'Overdrive Punch' (3-Minute self-buff that adds Damage and upon fade does 1K HP DD); & 'Pulse of Pain' (2K HP DD). 
Lhranc Ruined City of Dranik
(Related to the Shadowknight Epic)
Known to use 'Defiled Insanity' (3.3-Minute Mezz with a 300 Mana Drain). 
Lightning Lord Wall of Slaughter
(Related to the Druid Epic)
Spawns Lightning Loyalist adds. 
Lightningcaller Vhalek Muramite Proving Grounds
(Related to the Wizard Epic)
  • Known to use...
  • 'Defiance of the Lightningcaller' (10-Tic 750 Man Drain, -225 AC, -750 Attack, -25 to Effective Casting);
  • Procs 'Bone Strike' (4K HP DD).
Lirah the Bridgekeeper Ruined City of Dranik
  • Known to use...
  • 'Black Rain' (250-Range AoE 3-Tic 1.1K HP & 100 Mana Drain DoT);
  • 'Bridge Tremor' (4K HP DD with a 3-Second Stun and 87% Feign Death chance);
  • 'Festering Spike' (3.5K HP DD);
  • 'Prismatic Lance' (2.5K HP DD). Adds / trash will aggro /assist (off tank; kill; mezz...).

Master of Hate

Feeble Direpup

Ferocious Direpup

Pliant Direpup

Voracious Feran

Proving Grounds: The Mastery of Hate See here.
Master of Specialization Proving Grounds: The Mastery of Specialization See here.
Myrhee the Flighty The  Bloodfields
(Related to the Rogue Epic)

Has very high Regeneration rate.

Known to use 'Crushing Blow' (1.5K Hp DD) and can memblur..

Oshiruk Nobles' Causeway
(Related to the Bard Epic)

Known to use 'Tendrils of Oshiruk' (14-Minute 200-range Targeted AoE for 500 HP DoT with 40% Snare).

Rampages.

Overlord Mata Muram

Asylum of Anguish

  • The entire raid will be teleported to the Ture area of the zone (after 20%).
    • The raid will have toi run back.
    • The raid can med / re-buff before they go back into the raid event area.
  • Spawns adds:
    • Coerced Lieutenant (can be charmed, spawn ~20%);
    • Frenzied Lasher (backstabs, spawns x4 at a time);
      • EMOTE: You hear a strange buzzing around your head, and feel as though something is creeping toward you.
  • Known to use:
    • 'Gaze of Anguish' (5-Tic 4K HP DD with 300 HP DoT & 250 Mana Drain.
    • 'Mark of Death' (60-Second -10 to Stats);
    • 'Mata Muram's Gaze' (result of not having and using a Mirrored Mask... (5-Tic -90% Spell Haste, -90% Attack Speed, -300 Stats with an initial 4K DD.
      • EMOTE: You feel a gaze of deadly power focusing on you.
    • 'Relinquish Spirit' (5-Tic -100% Spell Haste, -300 Attack, -100 Stats).
    • 'Torment of Body' (60-Second -300 HP DoT with -25% Accuracy & -100 effective Casting).
    • 'Void of Suppression' (3-Tic Silence).
    • 'Wail of Anguish' (2-Second Stun).
Pyrique Redwing Wall of Slaughter
  •  There are six (6) Pyrique Redwing, five (5) of which are fakes (aka 'Shadows').
  • The idea is to kill the real Pyrique Redwing.
    • Fakes do respawn.
    • EMOTE: Pyrique`s Shadow staggers backward as her shadowy duplicates fade away. (Good!)
  • Known to use 'Pyrilen Bolt' (1.5K HP DD).

Queen Pyrilonis

Princess Kira

Princess Lara

Princess Puja

Princess Quellon

Princess Yelnia

Princess Zulaua

Riftseekers' Sanctum
  • Queen Pyrilonis is in a room with portals ('a crystalline portal') and six (6) 'Princess' NPC's.
  • Careful not to tether any of the MoB's!
  • Some of the Princess NPC's can and do use assorted effects:
    • Princess Kira: Discordling Ruin (7.5 second spin stun with 150 DD and -450 AC);
    • Princess Lara: Queen's Cleansing (Major debuff).
  • Pull three (3) of the Princesses from one side or the other and kill them.
    • They will each spawn one (1) to three (3) 'chimera' adds (can be mezzed).
    • Kill them all.
    • Repeat with the other three (3) Princesses.
  • MOB's ('a fire construct') will also spawn from the portals ('a crystalline portal') and go after random Players.
    • If they catch the Player they are after, they will do a PB AoE (5K HP DD).
    • Kill the portals to stop them from spawning adds.
  • Lastly, take on Queen Pyrilonis.
Sverins Fireskin Ruined City of Dranik
(Related to the Ranger Epic)
  • Known to use 'Matter Disposal' ( 4-Tic 500 HP DoT with -600 AC).
  • Expect 'golem' adds (off-tank, mezz, kill...).
Shade of Redis Linrok Catacombs of Dranik: Redemption
(Related to the Paladin Epic)
  • Expect the entire room (event area) to aggro once ytou get there.
  • Is undead.
  • Rampages.
  • Uses 'Disjunction of Flame' (1-Minute 375-range PB AoE 250 Mana Drain DoT with -450 AC & -200 Attack).
  • Uses ' Quivering Nightmares' (2-Minute -200 to Stats).
Tarlang Nobles' Causeway
(Related to the Necromancer Epic)
  • Can Wild Rampage.
  • Uses 'Blinding Fear' (.5-Second Stun with 4-Tic Blind).
  • Uses 'Caustic Atmosphere' (550 HP DD with a 2-Minute -25% Spell Haste % -25% Melee Haste.
  • Uses 'Chaos Claws' (1.3K HP DD with 15-Tic 10 HP DoT).
Tarn Icewind Wall of Slaughter
  • Activated by giving am Icy Crystal (can drop from Ferans & Chimera in the zone) to each of the four (4) portal crystals (looks like a floating ice shard).
  • Uses 'Freezing Winds' (800 HP DD, -300 Attack with a 5-Tic 4 Mana Drain).
The Murkglider Hivequeen Wall of Slaughter
  • Surrounded by a number of a murkglider attendant that you will have to deal with (kill).
  • The Murkglider Hivequeen will spawn a vibrating egg during this event.
  • a vibrating egg will change into a cracked egg if not destroyed.
  • a cracked egg, if not destroyed, will 'hatch' into four (4) a murk hatchling.

Ture

Asylum of Anguish

  • Pull Ture out of it's room to avoid one (1) of the AoE's.
  • Use Disease Based Slow.
  • Uses 'Stone Breath'  (200-Range Targeted AoE 3-Second Stun, Dispel and 500 HP DD).
  • Uses ' Swamp Breath' (360-Range Targeted AoE 200 HP DD with 10-Tic 300 HP DoT).
  • Uses Thunderbreath  (360-Range Targeted AoE Dispel & 1.5K HP DD).
  • Uses 'Wanton Destruction' (375-Range PB AoE 4K HP DD, -100 Mana Pool, -500 Attack, -60 AC with a 5-Minute 500 HP & -100 Mana DoT).
  • AoE Rampages fore 12K HP (with a warning emote... back away).
Velitorkin Wall of Slaughter
  • Uses 'Velitorkin's Stomp' (800 HP DD with Shadowstep).

Vilria the Keeper

Asylum of Anguish

  • Uses 'Axe of the Muramite' (250-Range PB AoE -100 Endurance with a 6-Tic -50 Endurance).
  • Uses 'Blade of the Muramite' (250-Range PB AoE 500 HP DD with 6-Tic 100 HP DoT).
  • Uses 'Flail of the Muramite' (250-Range PB AoE 6-Tic -60 Mana DoT).
  • Uses 'Iron Gauntlet of the Muramite' (250-Range PB AoE Drunk... if Alcohol Tolerance not 50+).
Vuranish Xxuro Vxed, the Crumbling Caverns: Redemption
(Related to the Paladin Epic)

Vuranish Xxuro is part of the Paladin Epic.

See here.

Warden Hanvar

Asylum of Anguish

  • Warden Hanvar health locks until timed adds and a timer has expired.
  • The timer is about 5 to 10-Minutes.
  • Attackers will spawn in waves of three (3) to five (5) attackers.
  • Attackers can include a seasoned guarda veteran guarda weathered guard and / or an elite guard.
  • Warden Hanvar can single target Rampage.
  • Warden Hanvar Enrages.
  • Uses 'Chains of Anguish' (5-tic -70% Spell Haste, 90% Snare, -50% Melee Haste).
  • Uses 'Wail of Anguish' (10-Second Stun with knockback).
  • Uses 'Feeback Dispersion' (3.5K HP DD & -1K Endruance with 5-Tic 300 HP, -350 Mana, -200 Endurance DoT).
Windrush

Harbingers' Spire
(Related to the Monk Epic)

  • Uses 'Stunning Strike' (200 HP DD with 20-Second Stun).
  • Uses 'Mana Spectrum' (+50% Spell Cost).
Withering Murkglider Nobles' Causeway
(Related to the Enchanter Epic)
  • Spawns three (3) a parasitic murkglider that cast explode upon death (' Energy Burst') (87-Range PB AoE 4K HP DD).
  • Uses 'Withering Heat' (1.5K Hp DD with -200 Endurance).
Zun`Muram Volklana Ruined City of Dranik
  • Uses 'Aura of Fatigue' (1K HP DD & -1K Attack with 2-Minute -500 Mana & -500 Endurance DoT).
  • Uses 'Rage of the Zun'Muram' (4K HP DD, -400 INT, -400 WIS, +50% Spell Cost with 5-Tic 500 HP DoT).
  • Uses 'Zun'Muram's Terror' (5-Minute -95% Attack Speed, 50% Snare & Silence).

.......................................................

LORE

Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.

The Wayfarers Brotherhood is considering meeting the Muramites on their home turf to end their tyrannical ways once and for all, in a place called the Realm of Discord.

The Brotherhood is still puzzled by the realm, unsure if it will take the risk of going there. However, this team of wayfarers is doing what it can to learn from the Taelosians about the dark lands.  There has been talk of preparing to build a portal in order to open a way to Discord - much like the Taelosians once did, except this time Norrath would have the advantage of preparation.

Taelosians have told the Wayfarers Brotherhood that the lands of Discord are most surely a twisted and volatile place - even the Muramites seem to fear them.  Word tells of constant war there.

The Muramites have been heard commenting that Taelosia is a welcome break from the chaotic Realm of Discord, with its crazed creatures and dangerous magic.  Nothing there is at it seems.

Everyone has now learned of Mata Muram, the leader of the legion - a terrible creature seeking to build the ultimate army by any means necessary, including stealing beings from other worlds.

Mata Muram is much older than almost every member of his army, and well protected.  He is described by Muramites as unmerciful, powerful, a worthy leader - although there are rumors that he is obsessed with revenge against someone.  Some Muramites have been overheard describing Mata Muram as some sort of dragon.

No one knows when the Realm of Discord and its counterpart, the Realm of Order, came into existence.  In both are rulers that are all-knowing and all-seeing, yet are never seen or touched - much like the Nameless.

Omens of War directs players to venture into another realm under the dark influence of Discord -- a world torn apart and ravaged by conflict. The tyrannical Muramites, led by the evil Mata Muram, are preparing for war, building the ultimate invasion army to dominate the entire world. It's up to the citizens of Norrath to uncover the secrets of this new realm and save the lands from impending darkness.

Norrathians will venture into a world in another realm that has fallen under the dark influence of Discord. The lands are torn and ravaged by war and teeming with Muramites and strange creatures.

Explore with your fellow adventurers to learn more about this new world and help end the tyrannical ways of the Muramites once and for all. Mata Muram, the leader of the Muramites, is rumored to be building the ultimate invading army in this world. It's up to you to thwart his plans.

The Priests of Discord in Norrath believe they have been granted a gift. A unique knowledge has been bestowed upon them which they believe was granted as a reward for preaching the way of Discord. That gift, they claim, is the knowledge of a way to a world that is enveloped by Discord itself -- an ethereal poison that wreaks havoc and strife upon all it touches. 

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GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

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This Page Last Updated August 10, 2026.

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