THE RUINS OF KUNARK
Achievements & Everything Else!
Show your bite as you growl and bark... as you conquer all of Kunark! -- Bonzz
This Achievement section is for the achievements related to the Ruins of Kunark expansion.
Ruins of Kunark was the 1st expansion, released April 24, 2000.
This expansion:
Later on (2008), "Fabled' versions of some of the group and raid targets were added. These targets are beefed up version of said targets and dropped enhanced up loot as well. They still spawn during the Legacy Anniversary events.
This expansion was sold for $19.99. It came with a printed cloth map, updated for the Ruins of Kunark expansion. It also reportedly came with an Iksar figurine.
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SUB-CATEGORY | ACHIEVEMENT COUNT | ACHIEVEMENT POINTS |
General | 3 | 80 |
Progression | 6 | 60 |
Exploration | 28 | 280 |
Raids | 11 | 110 |
Hunter | 23 | 690 |
TOTALS | 71 | 1,220 |
Armor Sets Game Credits Lore Progressive Item(s) Raid Info & Strats Zone List
There was no ornament sets, special items, alternative currency, chase loot items or merc gear.
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Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement that you may be looking for. All of the the below achievements should apply to all classes (they are not class specific).
NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).
NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.
NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!
NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.
NOTE: Hunter Achievements were added with the May 2017 Patch. Progression Achievements were added with the Terror of Luclin Expansion.
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NAME |
POINTS |
NOTES |
REWARD(S) |
Ruinslayer 080517 |
30 | Complete the (20) listed achievements and / or the (3) optional achievements. | N / A |
Conqueror of The Ruins of Kunark 071917 |
40 | Complete the (9) listed achievements and / or the (2) optional achievements. | N / A |
Ruins of Kunark Explorer 021514 |
10 | Complete the (28) listed achievements. | If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out). |
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NAME |
POINTS |
NOTES |
Trakanon Idol 120721 |
10 |
Acquire and use the Trakanon Idol. |
Key to Charasis 120721 |
10 |
Acquire and use the Key to Charasis. |
Hand of Glory 120721 |
10 | Acquire and use the Hand of Glory. |
Palace of Ghiosk Key 120721 |
10 |
In the City of Mist, kill the Captain of the Guard, loot the Stone Key and use it (it opens a door in the zone). |
Key of Veeshan 120721 |
10 | Acquire and use the Key of Veeshan. |
Cipher of Veeshan 120721 |
10 | Acquire and use the Cipher of Veeshan. |
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NAME |
POINTS |
NOTES |
East Cabilis Traveler 021414 |
10 | Go to the noted zone. |
West Cabilis Traveler 021514 |
10 | Go to the noted zone. |
Timorous Traveler 021414 |
10 | Go to the noted zone. |
Firiona Vie Traveler 021414 |
10 | Go to the noted zone. |
The Overthere Traveler 021414 |
10 | Go to the noted zone. |
The Field of Bone Traveler 021414 |
10 | Go to the noted zone. |
Kurn's Tower Traveler 021414 |
10 | Go to the noted zone. |
Kaesora Traveler 021514 |
10 | Go to the noted zone. |
The Warslik's Woods Traveler 021414 |
10 | Go to the noted zone. |
The Crypt of Dalnir Traveler 021514 |
10 | Go to the noted zone. |
The Swamp of No Hope 021414 |
10 | Go to the noted zone. |
The Lake of Ill Omen Traveler 021414 |
10 | Go to the noted zone. |
The Dreadlands Traveler 021414 |
10 | Go to the noted zone. |
Karnor's Castle Traveler 021414 |
10 | Go to the noted zone. |
Frontier Mountains Traveler 021414 |
10 | Go to the noted zone. |
The Temple of Droga Traveler 021514 |
10 | Go to the noted zone. |
The Mines of Nurga Traveler 021514 |
10 | Go to the noted zone. |
The Burning Wood Traveler 021414 |
10 | Go to the noted zone. |
Chardok Traveler 021514 |
10 | Go to the noted zone. |
Chardok: The Halls of Betrayal Traveler 021514 |
10 | Go to the noted zone. |
The Howling Stones Traveler 021414 |
10 | Go to the noted zone. |
The Skyfire Mountains Traveler 021414 |
10 | Go to the noted zone. |
The Emerald Jungle Traveler 021414 |
10 | Go to the noted zone. |
The City of Mist Traveler 021514 |
10 | Go to the noted zone. |
Trakanon's Teeth Traveler 021414 |
10 | Go to the noted zone. |
The Ruins of Sebilis Traveler 021414 |
10 | Go to the noted zone. |
Veksar Traveler 021414 |
10 | Go to the noted zone. |
Veeshan's Peak Traveler 021414 |
10 | Go to the noted zone. |
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NAME |
POINTS |
NOTES |
Conqueror of Chardok 062417 |
10 | Defeat the (3) listed raid targets. |
Conqueror of Chardok: The Halls of Betrayal 060917 |
10 | Defeat the listed raid target. |
Conqueror of the Dreadlands 060517 |
10 | Defeat the listed raid target. |
Conqueror of the Emerald Jungle 052817 |
10 | Defeat the listed raid target. |
Conqueror of The Howling Stones 052517 |
10 | Defeat the listed raid target. |
Conqueror of Karnor's Castle 060817 |
10 | Defeat the listed raid target. |
Conqueror of The Ruins of Sebilis 052817 |
10 | Defeat the listed raid target. |
Conqueror of The Skyfire Mountains 052017 |
10 | Defeat the listed raid target. |
Conqueror of Timorous Deep 052017 |
10 | Defeat the listed raid target. |
Conqueror of Veeshan's Peak 071917 |
10 | Defeat the (6) listed raid targets. |
Conqueror of Veksar 052817 |
10 | Defeat the listed raid target. |
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Hunter Achievements do not require you to be in zone. Just be in the group / raid and you will get credit for the Hunter kill, no matter where you are.
NAME |
POINTS |
NOTES |
Hunter of The Burning Wood 060717 |
30 | Defeat the (4) listed named / rare MOB's. |
Hunter of Chardok 052817 |
30 | Defeat the (26) listed named / rare MOB's. |
Hunter of Chardok: The Halls of Betrayal 062817 |
30 | Defeat the (9) listed named / rare MOB's. |
Hunter of The City of Mist 052717 |
30 | Defeat the (7) listed named / rare MOB's. |
Hunter of The Crypt of Dalnir 060117 |
30 | Defeat the (10) listed named / rare MOB's. |
Hunter of The Dreadlands 062517 |
30 | Defeat the (4) listed named / rare MOB's. |
Hunter of the Emerald Jungle 053017 |
30 | Defeat the listed named / rare MOB. |
Hunter of the Field of Bone 0080517 |
30 | Defeat the (5) listed named / rare MOB's. |
Hunter of Frontier Mountains 061117 |
30 | Defeat the (5) listed named / rare MOB's. |
Hunter of The Howling Stones 060217 |
30 | Defeat the (16) listed named / rare MOB's. |
Hunter of Kaesora 052817 |
30 | Defeat the (8) listed named / rare MOB's. |
Hunter of Karnor's Castle 052717 |
30 | Defeat the (14) listed named / rare MOB's. |
Hunter of Kurn's Tower 053017 |
30 | Defeat the (2) listed named / rare MOB's. |
Hunter of Lake Ill Omen 053017 |
30 | Defeat the listed named / rare MOB. |
Hunter of The Mines of Nurga 053017 |
30 | Defeat the (18) listed named / rare MOB's. |
Hunter of The Ruins of Sebilis 052917 |
30 | Defeat the (22) listed named / rare MOB's. |
Hunter of The Swamp of No Hope 073017 |
30 | Defeat the (38) listed named / rare MOB's. |
Hunter of The Temple of Droga 052817 |
30 | Defeat the (28) listed named / rare MOB's. |
Hunter of Timorous Deep 062517 |
30 | Defeat the (2) listed named / rare MOB's. |
Hunter of Trakanon's Teeth 111818 |
30 | Defeat the (32) listed named / rare MOB's. |
Hunter of Veeshan's Peak 052817 |
30 | Defeat the (7) listed named / rare MOB's. |
Hunter of Veksar 052817 |
30 | Defeat the (24) listed named / rare MOB's. |
Hunter of The Warslik's Woods 062117 |
30 | Defeat the (2) listed named / rare MOB's. |
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Any special instanced zones are not included, unless they involve a traveler achievement.
Cabilis East Cabilis West Chardok Chardok: The Halls of Betrayal Firiona Vie Frontier Mountains Howling Stones Kaesora Karnor's Castle Kurn's Tower |
Lake of Ill Omen The Burning Woods The City of Mist The Crypt of Dalnir The Dreadlands The Emerald Jungle The Field of Bone The Mines of Nurga The Overthere The Ruins of Sebilis |
The Skyfire Mountains The Swamp of No Hope The Temple of Droga The Warsliks Woods Timorous Deep Trakanon's Teeth Veeshan's Peak Veksar |
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The Blessed Coldain Prayer Shawl is from a quest series that rewards a progressively better versions of the Shawl. Details here.
The Ring of Dain Frostweaver IV is from a quest series that awards a progressively better versions of the ring. Details here.
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EXPANSION (VISIBLE) ARMOR SETS
This was before expansion related 'Tier' Group and Raid Armor sets. Other than the mismatched / variant gear (dropped, crafted, vendor sold or quested), this expansion did include a number of full 'visible' (matched) Armor sets (helm, chest, arms, legs, hands, wrists & gloves). Not all classes were in the game yet, but some of this gear was modified (or added) after the fact, to include those future classes. Some gear is also race restricted... and there were a lot of them!
There are other 'sets,' but they did not seem to include an item for every visible slot.
Did I miss any? Let me know!
Blackened Chain Blood Ember Burynai Hide Cabilis Scale Cobalt Deathwing Deepwater Donal's Dreadscale |
Elder Spiritist's Faydark Ringmail Fearsome Skyiron Goblin Forged Incarnadine Jarsath Scale Jaundiced Bone Kylong Mrylokar's |
Ravenscale Ruined Scale Scaled Mystic Sebilite Scale Singing Tolan's Trooper Scale Truesilver Mail Wild Lord's |
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The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below often 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).
Do not forget that many of the old world dragon are 'belly casters,' meaning you need to basically be under them to land spells. Some of these targets were 'beefed' up in 2008 as "Fabled" targets, with enhanced loot drops They can still be found during the Legacy Anniversary events.
If I missed anything or got something wrong, let me know!
TARGET | ZONE | INFO & STRATS |
Chaos Elemental (~ Level 85) |
The Dreadlands |
Associated with the Magician Epic (Focus of Primal Elements). Has a curse like DoT (-50% Spell Haste, all spells cast time at least 10 seconds, -200 Attack, -200 HP a tic, and no combat skills allowed). |
Druushk (~ Level 65) |
Veeshan's Peak Agent of Change |
Has an AoE (-155K HP DD and dispels). Spawns adds. Respawn Timer: 3 Days + / - 12 hours. |
Faydedar The Fabled Faydedar |
Timorous Deep Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Can Fear, and Dispel (-500 HP DD and dispel buffs). The Fabled version can Stun (7.5 Second spin stun, -750 HP DoT) and Dispel (-1.5K Hp DD, dispels buffs). Respawn Timer: 24 hours + / - 3 hours. |
Gorenaire The Fabled Gorenaire |
The Dreadlands (Zone) Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Can complete heal, can fear and has an AoE slow (70% slow and -750 HP). Can Mez, has an AoE slow (-1.2K HP and 70% slow) and can fear. Respawn Timer: 3 Days + / - 12 hours. |
Garudon (~ Level 70) |
Veksar |
Associated with the Enchanter Epic 1.5. Self Buffs (mana regen and cleric Tenacity), quads, has an AoE (650 DD, 100 DoT, -50 Attack) and is somewhat resistant. |
Hoshkar (~ Level 65) |
Veeshan's Peak Agent of Change |
Can summon a pet, has a spell haste (30%) with a 1.3K HP DD, 1.5K HP DD, -455 Attack Speed and no combat skills allowed. Respawn Timer: 3 Days + / - 12 hours. |
Ixiblat Fer (~ Level 62) |
The Burning Woods |
Related to the Cleric Epic (Water Sprinkler of Nem Ankh). Has an AoE (200 DD). |
Korucust (~ Level 68) |
Chardok: The Halls of Betrayal (aka Chardok B) |
Has a Spell Slow (50% Spell Slow, 225 DoT, Combat Skill Silence), DoT (150 Mana Drain, 300 HP), and Self Mitigation (-10% Spell Damage, Melee Damage & Absorb DoT Damage) and changes form. Respawn Timer: About 12 hours. |
Lord Rak'Ashiir The Fabled Lord Rak'Ashiir |
The City of Mist |
Related to the Shaman Epic (Spear of Fate). The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Has a fire DoT (850 HP) and can heal itself. You will need the Stone Key and a lock pick assistant. |
Nexona (~ Level 65) |
Veeshan's Peak Agent of Change |
Can summon pets, Harm Touch (-4K Hp DD), Mana Drain (-100 Mana DoT, -150 HP DoT, -100 Endurance DoT, 55% Snare) and Snare (65% Snare, -500 HP DoT and -100 Endurance DoT). Respawn Timer: 3 Days + / - 12 hours. |
Overking Bathezid The Fabled Overking Bathezid |
Chardok |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Can Blind (blind and momentary stun), and dispel (dispel buffs and -400 HP). The Fabled version can Blind (blind and momentary stun), DD (-5K HP), knock you to the ground (feign death, -1.5K HP) and has a DoT (-30% Spell haste, -1.5K HP DD, -30% Attack speed, no combat skills allowed). Respawn Timer: 2 hours. |
Phara Dar (~ Level 65) |
Veeshan's Peak Agent of Change |
Can stun (12 Seconds, -900 HP DD), has adds. Respawn Timer: 3 Days + / - 12 hours. |
Prince Selrach Di`zok The Fabled Prince Selrach Di`zok |
Chardok |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Has a two stuns one is 5 Seconds & blinds, while the other is a spin stun and 100 DD. He has helpers in the room. Respawn Timer: 2 hours. |
Queen Velazul Di`zok The Fabled Queen Velazul Di`zok |
Chardok |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Has a fire DoT (850 DoT), can summon. The Fabled version has a fire Dot (2K DoT) and also has a debuff DoT (-200 Attack, -450 AC & -250 DoT). Respawn Timer: 2 hours. |
Severilous The Fabled Severilous |
The Emerald Jungle (Zone) Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Has a DD (-704 HP), can Haste itself (78%), Stun (8 second stun, -600 HP DD), Fear, AoE (-16 HP DD), Root, Malo / Malosi (-11 resists), can SoW itself (85% Runs Speed), can Heal itself (+600 HP), DD (-540 HP DD), and can Buff itself (+HP, +STR, +DEX, +AC). It also has a pet. Respawn Timer: 3 Days + / - 12 hours. |
Silverwing (~ Level 65) |
Veeshan's Peak Agent of Change |
Has a Knockback toss (-2.5K HP DD, can Charm and summon pets. Respawn Timer: 3 Days + / - 12 hours. |
Suled Dar's Shade (~ Level 70) |
The Skyfire Mountains | Related to the 'new' key to Veeshan's Peak, outlined here. |
Talendor The Fabled Talendor |
The Skyfire Mountains Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Can Fear and has an AoE (-500 HP DD, -100 HP DoT). Can Summon. There are a boatload ton of roaming adds in the areas where Talendor roams. Chromodracs can and will dispell you like crazy. Best to do some clearing, rebuff and drag Talendor to a wall. The Fabled version can spin stun (7.5 seconds), can Fear and DoT (-1.3K HP DD & -650 HP DoT). Respawn Timer: 3 Days + / - 12 hours. |
Trakanon The Fabled Trakanon |
The Ruins of Sebilis Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Can Blind (Blind, momentary stun), DD (-1.5K HP DD), DoT (-150 HP DoT, -1.2K DD) and Banish Players out of the room. The teleport is to the mushroom man area, so you may want to clear a path to that area before engaging Trakanon. He can Summon. The Fabled version has beefed up DoT's (-500 HP DoT, -2.4K DD, -50 Mana DoT, -50 Endurance DoT). There are about six (6) Golems (~Level 57) & Tolapumj (Level 60) in his room. With some finesse, you can pull and kill them before you engage Trakanon. As a note, in the instance you do not need a key the locked door. It is all ready unlocked (just click the firepot). Trakanon does banish a lot, to the mushroom caves, which is not a short run back, so may want to clear those caves before you start and the area in-between before you stake on Trakanon. Fight Trakanon in the middle of the room as he can gate and heal. His gate spot is in the area of the middle of the room and this will help prevent that. Only tanks should be in front of Trakanon. Respawn Timer: 2 Days + / - 12 hours. An Undead Bard (non-aggro) spawns about 18 hours after Trakanon dies (related the Bard Epic). If a Bard hands in to An Undead Bard and kills it, a lower Level version of Trakanon will spawn an only drops items needed for the Bard Epic. |
Venril Sathir The Fabled Venril Sathir |
Karnor's Castle Agent of Change |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Has a lifetap (100% return of HP he does), a DD (-2.5K HP), a stun (30 seconds, -450 HP) and a self mitigation (-40% Spell, Melee and DoT Absorb damage). Respawn Timer: 5 Days + / - 12 hours. Venril Sathir's Remains (non-aggro) spawns 24 hours after Venril Sathir dies (related the Druid Epic). If a Druid hands in to Venril Sathir Remains and kills it, a lower Level version of Venril Sathir will spawn an only drops items needed for the Druid Epic. |
Zordak Ragefire (~ Level 76) |
Timorous Deep Agent of Change |
Related to the Cleric Epic (Aegis of Superior Divinity). Can Stun (-1.9K HP, 12 second stun), Mana Drain (-1.5K Mana, -120 HP DoT), has a second stun (-1K HP DD, 6 second stun), can Dispell (-2.5K HP and dispels buffs) and can Fear (-1K HP DD). |
Zordakalicus Ragefire (~ Level 60) |
The Skyfire Mountains | Related to the Cleric Epic (Water Sprinkler of Nem Ankh). Can fear and has an AoE (-500 HP and dispels buffs). |
Xygoz (~ Level 65) |
Veeshan's Peak Agent of Change |
Can Fear. Respawn Timer: 3 Days + / - 12 hours. |
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Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.
It took centuries for Dragons to establish themselves, allowing the Shissar to rise to a level of dominance and to enslave the Iksar. However, the Shissar fell out of favor with their own Deity resulting in a plague that decimated their ranks. This allowed the Iksar to rise up into five principal 'tribes' (Kylong, Nathsar, Obulus, Jarsath and Kunzar). |
The Hole (Ruins of Old Paineel) (June 22, 2000) We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional Patch" button at the bottom of the patch program interface. The files are quite large (about 9MB total), so if the download is going slowly, you may want to postpone downloading the files until later. As mentioned above, The Hole is a high-level dungeon, designed to support characters starting at about level 40. It should be regarded as extremely dangerous. As a note, jumping in The Hole from Paineel is NO LONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses for people who fall, or jump, or attempt to levitate into The Hole. |
New Things (September 28, 2000) NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items. "AFK" and "LD" status will now be reported above player's heads. Added the following /commands: /camp: Causes your character to camp out. You must be sitting to use /camp. /disband: Will disband you from your current group, or turn down an invitation to join another group. /invite: Will invite the target into a group, or accept an invitation if one is pending. /attack: Will toggle the state of "Auto-attack". You may also add a parameter of "on" or "off" to explicitly set the state. The "R" key (by default) takes you into reply-mode as always, bringing up a reply to the last person sending you a /tell. However, you can now TAB and SHIFT-TAB to cycle through the last 10 people that have sent you /tells. You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause). For example, a social consisting of: /sit off /cast 1 /pause 100 /sit on... would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down. Furthermore, you can also use the /pause command on the same line as another social by separating the commands with a comma. Even though the pause command is specified first, it is executed AFTER the command on the same line. For example: /sit off /pause 100,/cast 1 /sit on... would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from another, and MUST be specified first on the line. The @ symbol has been replaced with a series of %-codes that expand into various pieces of information, and now works in ALL chat channels (emote, say, shout, ooc, auction, group, guild). The new %-codes are: %T - Returns the current target. %S - Returns the subjective gender-specific pronoun for the target (He, She, It). %O - Returns the objective gender-specific pronoun for the target (Him, Her, It). %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its). %R - Returns the race of the target (only works on Player characters). For example, if you have a target of "a gnoll", the following emote: /point say points at %T indicating that he is ready to kill %O... Your character will execute the "point" animation with a text output of "CharacterName points at a gnoll indicating that he is ready to kill it." |
NOVEMBER 15, 2000 Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to (obsolete link) prior to contacting technical support for procedures prior to contacting technical support. |
Note Feature (November 15, 2000) Added the /note command. /note will append the following text to a file called "notes.txt" in your EverQuest directory. For instance, typing "/note This is a note" will put "This is a note" on the next line in the notes.txt file. |
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Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.
They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).
A huge thank you to all involved!
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated September 8, 2024
This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.