THE RUINS OF KUNARK

Achievements & Everything Else!

Show your bite as you growl and bark... as you conquer all of Kunark! -- Bonzz

This Achievement section is for the achievements related to the Ruins of Kunark expansion.

Ruins of Kunark was the 1st expansion, released April 24, 2000.

This expansion:

Later on (2008), "Fabled' versions of some of the group and raid targets were added. These targets are beefed up version of said targets and dropped enhanced up loot as well. They still spawn during the Legacy Anniversary events.

This expansion was sold for $19.99. It came with a printed cloth map, updated for the Ruins of Kunark expansion. It also reportedly came with an Iksar figurine.

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SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 3 80
Progression 6 60
Exploration 28 280
Raids 11 110
Hunter 23 690
TOTALS 71 1,220

                         Armor Sets                         Game Credits                        Lore                         Progressive Item(s)                         Raid Info & Strats                         Zone List

There was no ornament sets, special items, alternative currency, chase loot items or merc gear.

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Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement that you may be looking for. All of the the below achievements should apply to all classes (they are not class specific).

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.

NOTE: Hunter Achievements were added with the May 2017 Patch. Progression Achievements were added with the Terror of Luclin Expansion.

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GENERAL

NAME

POINTS

NOTES

REWARD(S)

Ruinslayer

080517

30 Complete the (20) listed achievements and / or the (3) optional achievements. N / A

Conqueror of The Ruins of Kunark

071917

40 Complete the (9) listed achievements and / or the (2) optional achievements. N / A

Ruins of Kunark Explorer

021514

10 Complete the (28) listed achievements. If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

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PROGRESSION

NAME

POINTS

NOTES

Trakanon Idol

120721

10

Acquire and use the Trakanon Idol.

Key to Charasis

120721

10

Acquire and use the Key to Charasis.

Hand of Glory

120721

10 Acquire and use the Hand of Glory.

Palace of Ghiosk Key

120721

10

In the City of Mist, kill the Captain of the Guard, loot the Stone Key and use it (it opens a door in the zone).

Key of Veeshan

120721

10 Acquire and use the Key of Veeshan.

Cipher of Veeshan

120721

10 Acquire and use the Cipher of Veeshan.

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EXPLORATION

NAME

POINTS

NOTES

East Cabilis Traveler

021414

10 Go to the noted zone.

West Cabilis Traveler

021514

10 Go to the noted zone.

Timorous Traveler

021414

10 Go to the noted zone.

Firiona Vie Traveler

021414

10 Go to the noted zone.

The Overthere Traveler

021414

10 Go to the noted zone.

The Field of Bone Traveler

021414

10 Go to the noted zone.

Kurn's Tower Traveler

021414

10 Go to the noted zone.

Kaesora Traveler

021514

10 Go to the noted zone.

The Warslik's Woods Traveler

021414

10 Go to the noted zone.

The Crypt of Dalnir Traveler

021514

10 Go to the noted zone.

The Swamp of No Hope

021414

10 Go to the noted zone.

The Lake of Ill Omen Traveler

021414

10 Go to the noted zone.

The Dreadlands Traveler

021414

10 Go to the noted zone.

Karnor's Castle Traveler

021414

10 Go to the noted zone.

Frontier Mountains Traveler

021414

10 Go to the noted zone.

The Temple of Droga Traveler

021514

10 Go to the noted zone.

The Mines of Nurga Traveler

021514

10 Go to the noted zone.

The Burning Wood Traveler

021414

10 Go to the noted zone.

Chardok Traveler

021514

10 Go to the noted zone.

Chardok: The Halls of Betrayal Traveler

021514

10 Go to the noted zone.

The Howling Stones Traveler

021414

10 Go to the noted zone.

The Skyfire Mountains Traveler

021414

10 Go to the noted zone.

The Emerald Jungle Traveler

021414

10 Go to the noted zone.

The City of Mist Traveler

021514

10 Go to the noted zone.

Trakanon's Teeth Traveler

021414

10 Go to the noted zone.

The Ruins of Sebilis Traveler

021414

10 Go to the noted zone.

Veksar Traveler

021414

10 Go to the noted zone.

Veeshan's Peak Traveler

021414

10 Go to the noted zone.

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RAIDS

NAME

POINTS

NOTES

Conqueror of Chardok

062417

10 Defeat the (3) listed raid targets.

Conqueror of Chardok: The Halls of Betrayal

060917

10 Defeat the listed raid target.

Conqueror of the Dreadlands

060517

10 Defeat the listed raid target.

Conqueror of the Emerald Jungle

052817

10 Defeat the listed raid target.

Conqueror of The Howling Stones

052517

10 Defeat the listed raid target.

Conqueror of Karnor's Castle

060817

10 Defeat the listed raid target.

Conqueror of The Ruins of Sebilis

052817

10 Defeat the listed raid target.

Conqueror of The Skyfire Mountains

052017

10 Defeat the listed raid target.

Conqueror of Timorous Deep

052017

10 Defeat the listed raid target.

Conqueror of Veeshan's Peak

071917

10 Defeat the (6) listed raid targets.

Conqueror of Veksar

052817

10 Defeat the listed raid target.

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HUNTER

Hunter Achievements do not require you to be in zone. Just be in the group / raid and you will get credit for the Hunter kill, no matter where you are.

NAME

POINTS

NOTES

Hunter of The Burning Wood

060717

30 Defeat the (4) listed named / rare MOB's.

Hunter of Chardok

052817

30 Defeat the (26) listed named / rare MOB's.

Hunter of Chardok: The Halls of Betrayal

062817

30 Defeat the (9) listed named / rare MOB's.

Hunter of The City of Mist

052717

30 Defeat the (7) listed named / rare MOB's.

Hunter of The Crypt of Dalnir

060117

30 Defeat the (10) listed named / rare MOB's.

Hunter of The Dreadlands

062517

30 Defeat the (4) listed named / rare MOB's.

Hunter of the Emerald Jungle

053017

30 Defeat the listed named / rare MOB.

Hunter of the Field of Bone

0080517

30 Defeat the (5) listed named / rare MOB's.

Hunter of Frontier Mountains

061117

30 Defeat the (5) listed named / rare MOB's.

Hunter of The Howling Stones

060217

30 Defeat the (16) listed named / rare MOB's.

Hunter of Kaesora

052817

30 Defeat the (8) listed named / rare MOB's.

Hunter of Karnor's Castle

052717

30 Defeat the (14) listed named / rare MOB's.

Hunter of Kurn's Tower

053017

30 Defeat the (2) listed named / rare MOB's.

Hunter of Lake Ill Omen

053017

30 Defeat the listed named / rare MOB.

Hunter of The Mines of Nurga

053017

30 Defeat the (18) listed named / rare MOB's.

Hunter of The Ruins of Sebilis

052917

30 Defeat the (22) listed named / rare MOB's.

Hunter of The Swamp of No Hope

073017

30 Defeat the (38) listed named / rare MOB's.

Hunter of The Temple of Droga

052817

30 Defeat the (28) listed named / rare MOB's.

Hunter of Timorous Deep

062517

30 Defeat the (2) listed named / rare MOB's.

Hunter of Trakanon's Teeth

111818

30 Defeat the (32) listed named / rare MOB's.

Hunter of Veeshan's Peak

052817

30 Defeat the (7) listed named / rare MOB's.

Hunter of Veksar

052817

30 Defeat the (24) listed named / rare MOB's.

Hunter of The Warslik's Woods

062117

30 Defeat the (2) listed named / rare MOB's.

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RUINS OF KUNARK ZONES

Any special instanced zones are not included, unless they involve a traveler achievement.

Cabilis East

Cabilis West

Chardok

Chardok: The Halls of Betrayal
(aka Chardok B, added via Patch in July 2003 during Legacy of Ykesha)

Firiona Vie

Frontier Mountains

Howling Stones
(aka Charasis, the Howling Stones)

Kaesora

Karnor's Castle

Kurn's Tower

Lake of Ill Omen

The Burning Woods

The City of Mist

The Crypt of Dalnir

The Dreadlands

The Emerald Jungle

The Field of Bone

The Mines of Nurga
(There is a '1.0' version on progression servers. The version on Live servers is considered version '2.0.')

The Overthere

The Ruins of Sebilis
(aka Old Sebilis)

The Skyfire Mountains

The Swamp of No Hope

The Temple of Droga
(There is a '1.0' version on progression servers. The version on Live servers is considered version '2.0.')

The Warsliks Woods
(aka Warsliks Wood)

Timorous Deep

Trakanon's Teeth

Veeshan's Peak
(There is a '2.0' version, on progression-servers-only, that have Omens of War unlocked.)

Veksar 
(Originally a zone on the Legends Server, it went live on all servers in June 2003, during the Lost Dungeons of Norrath.)

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PROGRESSIVE & SPECIAL ITEMS

The Blessed Coldain Prayer Shawl is from a quest series that rewards a progressively better versions of the Shawl. Details here.

The Ring of Dain Frostweaver IV is from a quest series that awards a progressively better versions of the ring. Details here.

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EXPANSION (VISIBLE) ARMOR SETS

This was before expansion related 'Tier' Group and Raid Armor sets. Other than the mismatched / variant gear (dropped, crafted, vendor sold or quested), this expansion did include a number of full 'visible' (matched) Armor sets (helm, chest, arms, legs, hands, wrists & gloves). Not all classes were in the game yet, but some of this gear was modified (or added) after the fact, to include those future classes. Some gear is also race restricted... and there were a lot of them!

There are other 'sets,' but they did not seem to include an item for every visible slot. 

Did I miss any? Let me know!

Blackened Chain

Blood Ember

Burynai Hide

Cabilis Scale

Cobalt

Deathwing

Deepwater

Donal's

Dreadscale

Elder Spiritist's

Faydark Ringmail 

Fearsome Skyiron

Goblin Forged

Incarnadine

Jarsath Scale

Jaundiced Bone

Kylong

Mrylokar's

Ravenscale

Ruined Scale

Scaled Mystic

Sebilite Scale

Singing

Tolan's

Trooper Scale

Truesilver Mail

Wild Lord's

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RAID INFO & STRATS

The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below  often 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).

Do not forget that many of the old world dragon are 'belly casters,' meaning you need to basically be under them to land spells. Some of these targets were 'beefed' up in 2008 as "Fabled" targets, with enhanced loot drops They can still be found during the Legacy Anniversary events.

If I missed anything or got something wrong, let me know!

TARGET ZONE INFO & STRATS
Chaos Elemental
(~ Level 85)
The Dreadlands

Associated with the Magician Epic (Focus of Primal Elements).

Has a curse like DoT (-50% Spell Haste, all spells cast time at least 10 seconds, -200 Attack, -200 HP a tic, and no combat skills allowed).

Druushk
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Has an AoE (-155K HP DD and dispels). Spawns adds.

Respawn Timer: 3 Days + / - 12 hours.

Faydedar
(~ Level 55)

The Fabled Faydedar
(~ Level 70)

Timorous Deep

Agent of Change
(Butcherblock Mountains) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Can Fear, and Dispel (-500 HP DD and dispel buffs). The Fabled version can Stun (7.5 Second spin stun, -750 HP DoT) and Dispel (-1.5K Hp DD, dispels buffs).

Respawn Timer: 24 hours + / - 3 hours.

Gorenaire
(~ Level 60)

The Fabled Gorenaire
(~ Level 70)

The Dreadlands (Zone)

Agent of Change
(Firiona Vie) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Can complete heal, can fear and has an AoE slow (70% slow and -750 HP).

Can Mez, has an AoE slow (-1.2K HP and 70% slow) and can fear.

Respawn Timer: 3 Days + / - 12 hours.

Garudon
(~ Level 70)
Veksar 

Associated with the Enchanter Epic 1.5.

Self Buffs (mana regen and cleric Tenacity), quads, has an AoE (650 DD, 100 DoT, -50 Attack) and is somewhat resistant.

Hoshkar
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Can summon a pet, has a spell haste (30%) with a 1.3K HP DD, 1.5K HP DD, -455 Attack Speed and no combat skills allowed.

Respawn Timer: 3 Days + / - 12 hours.

Ixiblat Fer
(~ Level 62)
The Burning Woods

Related to the Cleric Epic (Water Sprinkler of Nem Ankh).

Has an AoE (200 DD).

Korucust
(~ Level 68)
Chardok: The Halls of Betrayal
(aka Chardok B)

Has a Spell Slow (50% Spell Slow, 225 DoT, Combat Skill Silence), DoT (150 Mana Drain, 300 HP), and Self Mitigation (-10% Spell Damage, Melee Damage & Absorb DoT Damage) and changes form.

Respawn Timer: About 12 hours.

Lord Rak'Ashiir
(~ Level 68)

The Fabled Lord Rak'Ashiir
(~ Level 68)

The City of Mist

Related to the Shaman Epic (Spear of Fate).

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Has a fire DoT (850 HP) and can heal itself. You will need the Stone Key and a lock pick assistant.

Nexona
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Can summon pets, Harm Touch (-4K Hp DD), Mana Drain (-100 Mana DoT, -150 HP DoT, -100 Endurance DoT, 55% Snare) and Snare (65% Snare, -500 HP DoT and -100 Endurance DoT).

Respawn Timer: 3 Days + / - 12 hours.

Overking Bathezid
(~ Level 65)

The Fabled Overking Bathezid
(~ Level 75)

Chardok

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Can Blind (blind and momentary stun), and dispel (dispel buffs and -400 HP). The Fabled version can Blind (blind and momentary stun), DD (-5K HP), knock you to the ground (feign death, -1.5K HP) and has a DoT (-30% Spell haste, -1.5K HP DD, -30% Attack speed, no combat skills allowed).

Respawn Timer: 2 hours.

Phara Dar
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Can stun (12 Seconds, -900 HP DD), has adds.

Respawn Timer: 3 Days + / - 12 hours.

Prince Selrach Di`zok
(~ Level 61)

The Fabled Prince Selrach Di`zok
(~ Level 75)

Chardok

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Has a two stuns one is 5 Seconds & blinds, while the other is a spin stun and 100 DD. He has helpers in the room.

Respawn Timer: 2 hours.

Queen Velazul Di`zok
(~ Level 62)

The Fabled Queen Velazul Di`zok
(~ Level 75)

Chardok

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Has a fire DoT (850 DoT), can summon. The Fabled version has a fire Dot (2K DoT) and also has a debuff DoT (-200 Attack, -450 AC & -250 DoT).

Respawn Timer: 2 hours.

Severilous
(~ Level 60)

The Fabled Severilous
(~ Level 70)

The Emerald Jungle (Zone)

Agent of Change
(Field of Bone) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Has a DD (-704 HP), can Haste itself (78%), Stun (8 second stun, -600 HP DD), Fear, AoE (-16 HP DD), Root, Malo / Malosi (-11 resists), can SoW itself (85% Runs Speed), can Heal itself (+600 HP), DD (-540 HP DD), and can Buff itself (+HP, +STR, +DEX, +AC). It also has a pet.

Respawn Timer: 3 Days + / - 12 hours.

Silverwing
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Has a Knockback toss (-2.5K HP DD, can Charm and summon pets.

Respawn Timer: 3 Days + / - 12 hours.

Suled Dar's Shade
(~ Level 70)
The Skyfire Mountains Related to the 'new' key to Veeshan's Peak, outlined here.

Talendor
(~ Level 60)

The Fabled Talendor
(~ Level 70)

The Skyfire Mountains

Agent of Change
(The Overthere) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Can Fear and has an AoE (-500 HP DD, -100 HP DoT). Can Summon. There are a boatload ton of roaming adds in the areas where Talendor roams. Chromodracs can and will dispell you like crazy. Best to do some clearing, rebuff and drag Talendor to a wall. The Fabled version can spin stun (7.5 seconds), can Fear and DoT (-1.3K HP DD & -650 HP DoT).

Respawn Timer: 3 Days + / - 12 hours.

Trakanon
(~ Level 65)

The Fabled Trakanon
(~ Level 75)

The Ruins of Sebilis
(aka Old Sebilis)

Agent of Change
(Trakanon's Teeth) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Can Blind (Blind, momentary stun), DD (-1.5K HP DD), DoT (-150 HP DoT, -1.2K DD) and Banish Players out of the room. The teleport is to the mushroom man area, so you may want to clear a path to that area before engaging Trakanon. He can Summon. The Fabled version has beefed up DoT's (-500 HP DoT, -2.4K DD, -50 Mana DoT, -50 Endurance DoT). There are about six (6) Golems (~Level 57) & Tolapumj (Level 60) in his room. With some finesse, you can pull and kill them before you engage Trakanon. As a note, in the instance you do not need a key the locked door. It is all ready unlocked (just click the firepot). Trakanon does banish a lot, to the mushroom caves, which is not a short run back, so may want to clear those caves before you start and the area in-between before you stake on Trakanon. Fight Trakanon in the middle of the room as he can gate and heal. His gate spot is in the area of the middle of the room and this will help prevent that. Only tanks should be in front of Trakanon.

Respawn Timer: 2 Days + / - 12 hours.

An Undead Bard (non-aggro) spawns about 18 hours after Trakanon dies (related the Bard Epic). If a Bard hands in to An Undead Bard and kills it, a lower Level version of Trakanon will spawn an only drops items needed for the Bard Epic.

Venril Sathir
(~ Level 55)

The Fabled Venril Sathir
(~ Level 75)

Karnor's Castle

Agent of Change
(The Dreadlands) (Instance NPC)

The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items.

Has a lifetap (100% return of HP he does), a DD (-2.5K HP), a stun (30 seconds, -450 HP) and a self mitigation (-40% Spell, Melee and DoT Absorb damage).

Respawn Timer: 5 Days + / - 12 hours.

Venril Sathir's Remains (non-aggro) spawns 24 hours after Venril Sathir dies (related the Druid Epic). If a Druid hands in to Venril Sathir Remains and kills it, a lower Level version of Venril Sathir will spawn an only drops items needed for the Druid Epic.

Zordak Ragefire
(~ Level 76)

Timorous Deep

Agent of Change
(Butcherblock Mountains) (Instance NPC)

Related to the Cleric Epic (Aegis of Superior Divinity). Can Stun (-1.9K HP, 12 second stun), Mana Drain (-1.5K Mana, -120 HP DoT), has a second stun (-1K HP DD, 6 second stun), can Dispell (-2.5K HP and dispels buffs) and can Fear (-1K HP DD).
Zordakalicus Ragefire
(~ Level 60)
The Skyfire Mountains Related to the Cleric Epic (Water Sprinkler of Nem Ankh). Can fear and has an AoE (-500 HP and dispels buffs).
Xygoz
(~ Level 65)

Veeshan's Peak

Agent of Change
(Skyfire Mountains) (Instance NPC)

Can Fear.

Respawn Timer: 3 Days + / - 12 hours.

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LORE

Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.

It took centuries for Dragons to establish themselves, allowing the Shissar to rise to a level of dominance and to enslave the Iksar. However, the Shissar fell out of favor with their own Deity resulting in a plague that decimated their ranks. This allowed the Iksar to rise up into five principal 'tribes' (Kylong, Nathsar, Obulus, Jarsath and Kunzar).
The Hole (Ruins of Old Paineel) (June 22, 2000)
We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional Patch" button at the bottom of the patch program interface. The files are quite large (about 9MB total), so if the download is going slowly, you may want to postpone downloading the files until later. As mentioned above, The Hole is a high-level dungeon, designed to support characters starting at about level 40. It should be regarded as extremely dangerous. As a note, jumping in The Hole from Paineel is NO LONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses for people who fall, or jump, or attempt to levitate into The Hole.

New Things (September 28, 2000)

NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items.

"AFK" and "LD" status will now be reported above player's heads. 

Added the following /commands: /camp: Causes your character to camp out. You must be sitting to use /camp. /disband: Will disband you from your current group, or turn down an invitation to join another group. /invite: Will invite the target into a group, or accept an invitation if one is pending. /attack: Will toggle the state of "Auto-attack". You may also add a parameter of "on" or "off" to explicitly set the state.

The "R" key (by default) takes you into reply-mode as always, bringing up a reply to the last person sending you a /tell. However, you can now TAB and SHIFT-TAB to cycle through the last 10 people that have sent you /tells.

You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause). For example, a social consisting of: /sit off /cast 1 /pause 100 /sit on... would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down. Furthermore, you can also use the /pause command on the same line as another social by separating the commands with a comma. Even though the pause command is specified first, it is executed AFTER the command on the same line. For example: /sit off /pause 100,/cast 1 /sit on... would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from another, and MUST be specified first on the line.

The @ symbol has been replaced with a series of %-codes that expand into various pieces of information, and now works in ALL chat channels (emote, say, shout, ooc, auction, group, guild). The new %-codes are: %T - Returns the current target. %S - Returns the subjective gender-specific pronoun for the target (He, She, It). %O - Returns the objective gender-specific pronoun for the target (Him, Her, It). %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its). %R - Returns the race of the target (only works on Player characters). For example, if you have a target of "a gnoll", the following emote: /point say points at %T indicating that he is ready to kill %O... Your character will execute the "point" animation with a text output of "CharacterName points at a gnoll indicating that he is ready to kill it." 

NOVEMBER 15, 2000

Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to (obsolete link) prior to contacting technical support for procedures prior to contacting technical support.

Note Feature (November 15, 2000)

Added the /note command. /note will append the following text to a file called "notes.txt" in your EverQuest directory. For instance, typing "/note This is a note" will put "This is a note" on the next line in the notes.txt file.

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GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.