OMENS OF WAR PROGRESSION

(Asylum of Anguish Access & Immunity)

Now that I am immune, next is their commune! -- Bonzz

--------------------------------------------------------------------

Search Bonzz's Site by typing a keyword(s) in the box below.

  

--------------------------------------------------------------------

The Omens of War expansion introduced the “Discord” zones, accessed by way of the Priest of Discord in the Plane of Knowledge (up near the library entrance).

Along with it, comes a progression necessary to advance to the Asylum of Anguish (aka Citadel of Anguish). There are actually two (2) quests to pursue in order to gain this access.

One is for a series of signets (rings) that will allow immunity to the zone-wide AoE (aka Immunization (or Favors) for Taromani). The other is to allow you the actual zone access.

None of this has to be accomplished in the order listed, below.

You do NOT need the MPG Group Trials to request the MPG Raid Trials. The group trials are, otherwise, unrelated to progression (but they do award you new and free AA).

Winning any raid trial will lock you out of doing that same trial again for five (5) days.

NOTE: The person requesting the instanced zones (raids) needs to be over Level 68.

UPDATE: In 2008, Sony granted free access to the Asylum of Anguish by merit of level (Level 68), to include immunity… but this doesn’t mean that you cannot still gain access and immunity in the proper manner!

.

SEAL: MASTERY OF ALL (Magic, Lore, No Trade, Weight 0.1)

.

STATUS: Completed and verified!

..

!!! QUICK LINKS !!!

Signets       Raid Trails     Alternate Access

.

THE QUEST(S)

.

SIGNETS (RINGS)

1) DRANIK'S HOLLOWS: This is an instanced zone accessed via Grand Historian Gersh (Level 70), in Dranik's Scar.

The "Murkglider" instance is the one that you want.

You are after the A Shrewd Dragorn (Level 70). His place holder is A Blighted Cave Rat (Level 66).

You need to kill the A Shrewd Dragorn and loot the Two-Toned Signet (No Trade, Lore, Magic, Weight 0.1).

He spawns in the area of p607 p1614.

.

2) CATACOMBS OF DRANIK: This is an instanced zone accessed via Grand Historian Rygua (Level 70), in the Ruined City of Dranik.

This zone is the one where "Master of the Watch" is mentioned in the text from Gersh.

You are after the Insidious Dragorn (Level 70). His place holder is A Noc Scout (Level 65).

You need to kill the Insidious Dragorn and loot the Dust-Marred Signet (No Trade, Lore, Magic, Weight 0.1).

It spawns near the far end of the zone.

.

3) SEWERS OF DRANIK: This is an instanced zone accessed via Grand Historian Rygua (Level 70), in the Ruined City of Dranik.

You are after the A Cunning Dragorn (Level 70).

He is located in the "C" dungeon. This is the dungeon that mentions the "Foreman" in the text from Gersh. He can be tracked from the zone line, if he is up.

You need to kill the A Cunning Dragorn and loot the Discolored Signet (No Trade, Lore, Magic, Weight 0.1).

His spawn location is near the far end of the zone. Basically, go all the way north and then all the way east. Once at the far east, go back up into the bend.

.

4) THE RUINED CITY OF DRANIK: You are after the A Dragorn Prodigy (Level 70).

You need to kill him and loot the Weather-Worn Signet (No Trade, Lore, Magic, Weight 0.1).

He spawns at the "Stoneworker" camp, by the bridge.

Basically, once you leave the zone-in area, go left over the bridge and up through the murkglider caves (normally, this is easily done with invis).

.

5) WALL OF SLAUGHTER: You are looking for A Dragorn Mastermind (Level 70).

He can spawn in several places:

You need to kill him and loot the Tarnished Signet (Lore, No Trade, Magic, Weight 0.1).

.

6) MURAMITE PROVING GROUNDS: Here you are looking for A Dragorn Tactician (Level 73).

He seems to spawn in at least three (3) locations.

One is located in the area of n3725 n600, not far from the Taskfiend Caikap (Level 73) location (this location is the closest one to the zone in). Another is on the way to the Projection of Arcana (Level 75), in the area of n1200, p100. Lastly, he may also appear at the dead end east of the Girplan Scavenger (Level 70), in the far north.

Kill him and loot a Glimmering Signet (Lore, No Trade, Magic, Weight 0.1).

.

7) RIFTSEEKERS SANCTUM: You are looking for A Dragorn Battlemaster (Level 73).

He is located near the "Queen's Room" (up the right side steps), in the area of n30 p1700.

Kill him and loot the Crystal-Gemmed Signet (Lore, No Trade, Magic, Weight 0.1).

.

8) RIFTSEEKERS SANCTUM: Once you have all seven (7) signets, you need to find Taromani (Level 75).

NOTE: Have a bag slot open!

She is located in the area of p590 n1250. This is up the right-side steps and then down the first tunnel to the right.

There are a few MOB's in the way, not to mention a few in the same room; so you will have to clear your way to her.

Once there, hail her and follow along, or just try saying, "I will assist with the favors."

She will give you Taromani's Insignia Case (Lore, No Trade, Magic, Weight 3.0, 0% Weight Reduction, 7 Large Slots).

.

9) Now combine your seven (7) signets (rings) in Taromani's Insignia Case.

This will make a Full Insignia Case (Lore, no Trade, Magic, Weight 8.0.

.

10) Now give the Full Insignia Case back to Taromani.

You will receive a character flag and are now properly immune to the zone wide AoE in Anguish.

TOP

.

RAID TRIALS

!!!  QUICK LINKS  !!!

Adaptation     Corruption     Endurance     Foresight     Hatred     Specialization

11) MURAMITE PROVING GROUNDS: You are looking for the Projection of Mind (Level 75), at the far north center of the zone.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Mind and follow along, or simply try saying, "Hatred," to get the raid.

When ready, click the nearby obelisk to zone in.

.

12) MURAMITE PROVING GROUNDS: THE MASTERY OF HATE: Once you zone in, you will have time to set up. This is probably the easiest of the trials.

Run up the steps and go up on the center platform. When you are ready to start the trial, simply say, to the Master of Hate (Level 75) (who is on the middle platform), "We are ready to begin."

The basic event involves killing the six (6) "Momma's" (Voracious Feran, Level 73) that you see on the platforms around the edge of the room (they are perma-rooted). Killing the "Pups" that they spawn (Feeble Dire Pup, Ferocious Dire Pup and/or Pliant Dire Pup... all Level 68) lowers the "Momma's" health. Once the "momma's" are dead, kill the Master of Hate (Level 73-plus).

The strategy:

TOP OF PAGE       TOP OF SECTION

.

13) MURAMITE PROVING GROUNDS: You are looking for the Projection of Tactics (Level 75), in the south east section of the zone.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Tactics and follow along, or simply try saying, "Foresight," to get the raid.

When ready, click the nearby obelisk to zone in.

.

14) MURAMITE PROVING GROUNDS: THE MASTERY OF FORESIGHT: Once you zone in, you will have time to set up.

Run up the steps and go up on the center platform. This, in my opinion, is the hardest raid trial.

This raid involves killing six (6) Dragorn MOB's (Dragorn Acolyte, Dragorn Adept, Dragorn Annihilator, Dragorn Flamecaster, Dragorn Incinerator and the Dragorn Spellscribe… all are Level 70) that are perma-rooted around the room on the platforms.

You have to kill them while following a boat load of emotes (to avoid being killed by AoE's and special attacks).

Everyone, tanks included, must to obey these emotes!

The key to this raid is taking your time and following the emotes! Deaths mean more and faster emotes piled on less people (often, without their knowing it, as they don't get the emotes that are transferred from a dead person to them). Failing to do this easily translates into a wipe before you know it.

When you are ready to start the trial, simply say to the Master of Foresight (Level 75) (who is on the middle platform), "We are ready to begin."

A few Kyv Sureshot (Level 70) will appear. They cannot be attacked or killed... so ignore them.

The strategy (pre-raid set-ups, for the most part):

TOP OF PAGE       TOP OF SECTION

.

15) MURAMITE PROVING GROUNDS: You are looking for the Projection of Realms (Level 75), in the far east/middle of the zone.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Realms and follow along, or simply try saying, "Adaptation," to get the raid.

When ready, click the nearby obelisk to zone in.

.

16) MURAMITE PROVING GROUNDS: THE MASTERY OF ADAPTATION: Once you zone in, you will have time to set up.

Run up the steps and go up on the center platform.

This trial simply involves defeating a single shape-shifting MOB that has different abilities/weaknesses with each change.

The target MOB will change forms from the Construct of Brutality (Level 73), to the Construct of Fire (Level 73), to the Construct of Ice (Level 73), to the Construct of Pain (Level 73), to the Construct of Power (Level 73) and then repeat said forms.

When you are ready to start the trial, simply say to the Master of Adaptation (Level 75) (who is on the middle platform), "We are ready to begin."

The strategy:

TOP OF PAGE       TOP OF SECTION

.

17) MURAMITE PROVING GROUNDS: You are looking for the Projection of Body (Level 75), located in the far western/middle area.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Body and follow along, or simply try saying, "Endurance," to get the raid.

When ready, click the nearby obelisk to zone in.

.

18) MURAMITE PROVING GROUNDS: THE MASTERY OF ENDURANCE: Once you zone in, you will have time to set up.

Run up the steps and go up on the center platform.

The basic idea of this event is to out last (endure/stay alive) two (2) named Dragorns for 20-minutes, while dealing with the waves of adds that they throw at you.

Repeat, the goal is not to kill them, but to survive for twenty (20) minutes (they will die on their own if you survive that long)!

When you are ready to start the trial, simply say to the Ansdaicher the Ancient or Zellucheraz the Ancient (who are both on the middle platform and are both Level 80), "We are ready to begin."

The strategy:

TOP OF PAGE       TOP OF SECTION

.

19) MURAMITE PROVING GROUNDS: You are looking for the Projection of Power (Level 75), in the far north east section of the zone.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Corruption and follow along, or simply try saying, "Corruption," to get the raid.

When ready, click the nearby obelisk to zone in.

.

20) MURAMITE PROVING GROUNDS: THE MASTERY OF CORRUPTION: Once you zone in, you will have time to set up.

Run up the steps and go up on the center platform.

This trial basically involves killing three (3) waves of MOB's (6 then 12 and then 18 MOB's... all are Level 70). These MOB’s are of player-type classes (re: rogues, enchanters, etc., who all have their Epic 1.5's).

This time you will see Huhn-Abram's Corpse (Level 73) on the platform and six (6) non-KoS (for now) MOB's standing about the room.

Oddly enough, Huhn-Abram's Corpse isn't actually dead (yet). When you are ready to start the trial, simply hail Huhn-Abram's Corpse and follow along, or just try saying, "We were expecting a fight."

The strategy:

TOP OF PAGE       TOP OF SECTION

.

21) MURAMITE PROVING GROUNDS: You are looking for the Projection of Arcana (Level 75), located in the far northwest section.

You will need a competent raid force. This event allows up to 54 people in the raid and requires a minimum of six (6) people.

Hail the Projection of Arcana and follow along, or simply try saying, "Specialization," to get the raid.

When ready, click the nearby obelisk to zone in.

.

22) MURAMITE PROVING GROUNDS: THE MASTERY OF SPECIALIZATION: Once you zone in, you will have time to set up.

Run up the steps and go up on the center platform.

The basic idea of this trial is to kill the Master of Specialization, which will require the use of different specialties during the course of the battle.

When you are ready to start the trial, simply say to the Master of Specialization (Level 75) (who is on the middle platform), "We are ready to begin."

The strategy:

.

23) After you win your sixth and final trial (any sequence), you should automatically receive the Seal: Mastery of All (even if parts of it were it your bank)!

In fact, if you did have parts of it in your bank, you may destroy them, once you get back to a banker (parts in the bank will not “poof” on their own, but any parts that were in your inventory should have "poofed" on their own).

You now have access to Anguish along with loot rights, but you will not be immune to the zone wide AoE Curse unless you have completed the Signets quest (above).

TOP OF PAGE       TOP OF SECTION.

.

.ALTERNATE ACCESS

1) You need to acquire all of your signets to survive in Anguish (remove the zone curse).

UPDATE: In 2008, Sony entitled access to the Asylum of Anguish by merit of level (Level 68), to include immunity and loot rights.

.

2) Once you have your signets done, you can be willed into the Asylum of Anguish (85% rule).

While you can be willed in, you will not be able to loot anything yet... except for one thing. Once willed-in, the raid will need to kill one of the “boss” MOB's, who will always drop at least one (1) Seal: Mastery of All.

You can loot this item.

Simply loot it and you will then be alternate keyed for Anguish!

TOP

..

If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

HOME

This Page Last Updated October 14, 2022

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.