BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: FAVORS OF FORTUNE

Who murdered her... Druzzil Ro? Let us find out, go go go! -- Bonzz

Expansion Art
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Favors of Fortune was the 33rd expansion of EverQuest, released December xxxx, 2026.

Info - raids / missions

How to get to new zones

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PRE-RELEASE EVENT

If any -- details

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XXXXX added:

IMAGES

For more changes, modifications, fixes and additions that happened during this expansion, see here: EQ Timeline.

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EXPANSION INCLUSIONS & INFO

The expansion was sold in four (4) versions: Family & Friends ($249.99); Premium ($139.99); Collector's ($89.99); and Standard ($34.99).

PRE-ORDER: If you Pre-Ordered (any version) you got xxxxxxxxxxxxxxxxx. You also got access to Beta, as a bonus.

STANDARD: This version did not include any Bonus Items.

COLLECTOR'S: This version included: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

PREMIUM: This version additonally included: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

FAMILY & FRIENDS: This version additonally included: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

BETA: Players who participated in Beta and earned enough 'Beta Tokens' were awarded a xxxxxx.

x

xxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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(Expansion Purchase Item) (Video)

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(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

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xxxxxxxxxxxxxxxxxxxxx

(Expansion Purchase Item) (Video)

x x x x x

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

xxx Ornament Sets

 

(Group Ornaments)

x x x x x

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

xxx Ornament Sets

(Raid Ornaments)

 

x

xxxxxxxxxxxxxxxxx

(Beta Reward) (Video)

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ACHIEVEMENT CATEGORIES & QUICK LINKS

Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.

All of the the below achievements should apply to all classes (they are not class specific).

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General xx xxx
Exploration xx xxx
Special x xx
Quests xx xxx
Missions xx xxx
Raids xx xxx
Hunter xx xxx
Collections xxx xxx
TOTALS xxx xxx

ACHIEVEMENTS                   ALTERNATIVE CURRENCY                   ARMOR SETS                   CHASE LOOT                   GAME CREDITS

LORE                   MERC GEAR                   ORNAMENTS SETS                   PROGRESSIVE ITEM                   RAID INFO & STRATS

SPECIAL ITEM(S)                   SPELLS, DISCIPLINES & SONGS                   STAT FOOD & DRINK                   TRADESKILL RECIPES                   ZONES LIST

PREVIOUS EXPANSION                    BACK TO MAIN ACHIEVEMENTS PAGE                    NEXT EXPANSION

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SPECIAL EXPANSION ITEM(S)

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RECIPES

There were new recipes for every skill.

The recipe books, along with certain new and old tradeskill items, are sold by an overwhelmed druid and an overburdened squire in Scarred Grove (both are on Find).

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STAT FOOD & DRINK

This expansions Player crafted stat food and stat drink is xxxxxxxxxxxxxxxxx & xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.

Images

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COIN

Images

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SPELLS, DISCIPLINES & SONGS

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EXPANSION ARMOR SETS

Depending on which gear set you are making, they can require one (1) or more other items that are either dropped, crafted or sold by vendors.

These items are combined inside a combine container (which is also dropped or crafted) to make the actual armor.

As a note, weapons and non-visible items can also be crafted in similar fashion, as noted below.

The armor sets and the materials needed are:

Vendor Images

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PROGRESSIVE ITEM

The xxxxxxxxxxxxxxxxx is a progressive xxxxxxxxxxx item, attached to Experience, Quests, Missions, Raids & Achievements.

You craft / acquire the first version via a quest.

The quest series is outlined here.

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MERC GEAR

There is new Level 125-Required 'Opulent' Mercenary Gear.

It is a semi-rare drop from most any MoB in any zone.

Images

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CHASE LOOT

New 'Unbound Radiance' Chase loot (aka Rare Loot aka Ultra Rare loot) was added to the game.

xxxxxxxxxxxxxxxxxxxxxx

Same as SoR?

xxxxxxxxxxxxxxxxxxxxxx

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ORNAMENT SETS

The Hero's Forge Ornament sets for this expansion were:

See top of page for images.

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THE xxxxxxxxxxxxxxxxxxxxxxxx ZONES

The starting zone (xxxxxxxxxxxxxxxxxx) can be accessed via xxxxxxxxxxxxxxxxxx; or via a click portal that came with the some of the expansion packages; or via the Guild Hall Portal.

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ACHIEVEMENTS

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational or data / details that are not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more 'unique' Achievement awards are noted below... 'common' or 'generic' Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the reward options below.

GENERAL

NAME

POINTS NOTES REWARD(S)
       
       
       
       
       
       
       
       
       
       

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EXPLORATION

NAME

POINTS NOTES
     
     
     
     
     
     

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SPECIAL

NAME

POINTS NOTES REWARD(S)
       

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QUESTS

NAME

POINTS NOTES
     
     
     
     
     
     
     
     
     
     
     
     

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MISSIONS

All of the Mission Achievements, that do not credit until the Chest is opened, can be acquired via a Task Add. Task Added Players will get credit when the mission chest is opened. They will get credit no matter where they are. They do not have to be in zone.

NAME

POINTS NOTES REWARD(S)
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       

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RAIDS

NAME

POINTS NOTES
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

AGE

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HUNTER

Hunter Achievements do not require you to be in zone. Just be in the group / raid and you will get credit for the Hunter kill, no matter where you are.

NAME

POINTS NOTES REWARD(S)
       
       
       
       
       
       
       
       
       

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COLLECTIONS

NAME

POINTS NOTES
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

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RAID INFO & STRATS

The generic strats / info below are from Dev Beta notes, successful raids that I was part of, from what I recall  and / or from research. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. The below info should be adapted, as seen fit, by your Raid Leader. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Key emotes may also be noted below. Players fulfilling their roles, using assist, and following emotes is always essential. There is all most always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (potentially even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due to such raid mechanics (i.e. too much DPS; killing MoB X before MOB Y; and similar) can bug the raid and cause it to fail. Some of these targets may require 'zerging' into the zone get to them (kill stuff along the way). They may also have 'adds' which are normally more like 'trash' MoB's. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below  can sometimes 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force character levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell, Melee & DoT Damage), at least until such time as certain later expansions unlock, which is typically at least seven-plus expansions after the expansion of the related target. While older targets are static open-world (non-instance) events, there are now an Agent of Change in various locations that will offer an instanced version of those same events (noted below, if any).

xxxxxxxxxxxxxxxxx (Tier 1)          xxxxxxxxxxxxxxxxxx (Tier 1)

xxxxxxxxxxxxx (Tier 2)          xxxxxxxxxxxxxxxxx (Tier 2)          xxxxxxxxxxxxxxxx (Tier 2          )xxxxxxxxxxxxxxxxxx (Tier 2)

xxxxxxxxxxxxxxxxx (Tier 3)          xxxxxxxxxxxxxxxxxxxxx(Tier 3)          xxxxxxxxxxxxxxxxxxxxxxxxxxxxx (Tier 3)

If I missed anything or got something wrong, let me know!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (Tier 1)

From xxxxxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

 

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

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From xxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

xxxxxxxxxxxxxxxxxxxx (Tier 2)

From xxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

xxxxxxxxxxxxxxxxxxxxxxx (Tier 2)

From xxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

 

 

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

EMOTE

xxxxxxxxxxxxxxxxxxxxxxx (Tier 2)

From xxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxx, key word 'xxxxx.'

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

xxxxxxxxxxxxxxxxxxxxxxxxx (Tier 2)

From xxxxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

 

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

xxxxxxxxxxxxxxxxxxxxxxxx (Tier 3)

From xxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

xxxxxxxxxxxxxxxxxx (Tier 3)

From xxxxxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

 

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

xxxxxxxxxxxxxxxxxxxxx (Tier 3)

From xxxxxxxxxxxxxxxxxxxxx in xxxxxxxxxxxxxxxxxxxxxxxxxx, key word 'xxxxx.'

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

EMOTE: xxxxxxxxxxx (action.)

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LORE

Lore is from / based on Daybreak expansion release information, Producer's Letters, per Dev postings and / or  Beta Forum Info.

PRE-RELEASE

Mithaniel Marr and Rallos Zek remain entrenched in negotiations to end their conflict, yet the Truthbringer's focus falters. A growing unease pulls at him, distracting him from the weighty negotiations. Should his worries be justified, the champions of Norrath will soon be called upon.

Strange things are happening in the demiplanes. Fortune's wheel is spinning wildly, lifting the unlucky and casting down the fortunate. Is something meddling with fate?

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GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated July 31, 2026.

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.