BONZZ'S PAGE OF ACHIEVEMENTS
CATEGORY: PROPHECY OF RO
Time to conquer the Prophecy of Ro! Go and make it so! -- Bonzz
This Achievement for the Prophecy of Ro (PoR) expansion.
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The Prophecy of Ro was the 11th expansion, released in February 2006.
Prophecy of Ro introduced:
It also added new MOB types, like Elddar Elves, Living Vines, Truefaith Vampires, Scrykin, Bolvirk, Bone Golems, Banshees, Sullon Zek, Ayonae Ro and others.
This expansion was sold for $29.99 (retail box or digital download). The retail boxed edition also granted an Ornate Barding (a mount, which could be combined with certain other mounts via a task).
Those who participated in the Beta test, and earned enough 'Beta Tokens' -- were awarded a Suffice ('the Adventurer') and an Illusion (Lens of the Evil Eye).
Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.
All of the the below achievements should apply to all classes (they are not class specific).
SUB-CATEGORY | ACHIEVEMENT COUNT | ACHIEVEMENT POINTS |
General | 2 | 70 |
Progression | 2 | 20 |
Exploration | 19 | 190 |
Hunter | 9 | 190 |
TOTALS | 32 | 470 |
ARMOR SETS EXPANSION LORE RAID INFO & STRATS ZONE LISTINGS GAME CREDITS
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Achievements for this expansion were added after the fact, when Achievements were first introduced with the Underfoot expansion. They have been added to and / or modified since then, as well.
NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).
NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.
NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!
NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.
NOTE: Hunter Achievements were added for a number of expansions (Gates of Discord to Underfoot) with the May 2021 Patch, and were modified / updated for errors in at least three subsequent Patches. Progression Achievements were added with the Terror of Luclin Expansion.
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NAME |
POINTS |
NOTES |
REWARD(S) |
Prophecy of Ro Explorer 021514 |
10 | Complete the (7) listed achievements and / or optional (12) achievements. | If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out). |
Slayer of Prophecy 061621 |
60 | Complete the (3) listed achievements | Slayer of Prophecy's Chest (24-slot, 100% bag, Title: "Slayer of Prophecy" & Suffix: "the Slayer of Prophecy." |
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NAME |
POINTS |
NOTES |
Tunare's Shrine Key 120721 |
10 |
Acquire and / or use the Carved Wooden Key. |
Key to Deathknell 120721 |
10 |
Gain access to Deathknell, Tower of Dissonance (there is no actual item). |
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NAME |
POINTS |
NOTES |
Arcstone, Isle of Spirits Traveler 021414 |
10 | Go to the noted zone. |
Skylance Traveler 021514 |
10 | Go to the noted zone. |
Relic, the Artifact City Traveler 021414 |
10 | Go to the noted zone. |
Freeport, Academy of Arcane Sciences Traveler (aka Academy of Arcane Sciences) 022214 |
10 | Go to the noted zone. |
Freeport, Arena Traveler (aka Freeport Arena) 022214 |
10 | Go to the noted zone. |
Freeport, City Hall Traveler (aka Freeport City Hall) 022214 |
10 | Go to the noted zone. |
Freeport, Hall of Truth Traveler (aka Hall of Truth) 032114 |
10 | Go to the noted zone. |
Freeport, Militia House Traveler 031514 |
10 | Go to the noted zone. |
Freeport, Theater of the Tranquil Traveler (aka Theater of the Tranquil) 021414 |
10 | Go to the noted zone. |
Ruins of Takish-Hiz Traveler 021414 |
10 | Go to the noted zone. |
The Root of Ro Traveler 031514 |
10 | Go to the noted zone. |
The Elddar Forest Traveler 021414 |
10 | Go to the noted zone. |
Tunare's Shrine Traveler 031514 |
10 | Go to the noted zone. |
The Devastation Traveler 021414 |
10 |
Go to the noted zone. aka Plane of Rage |
The Seething Wall Traveler 022214 |
10 | Go to the noted zone. |
Sverag, Stronghold of Rage Traveler 021514 |
10 | Go to the noted zone. |
Razorthorn, Tower of Sullon Zek Traveler 031514 |
10 | Go to the noted zone. |
Theater of Blood Traveler 021414 |
10 |
Go to the noted zone. aka Plane of Music |
Deathknell, Tower of Dissonance Traveler 031514 |
10 | Go to the noted zone. |
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NAME |
POINTS |
NOTES |
REWARD(S) |
Novice Hunter of Prophecy of Ro 052921 |
30 | Complete the (2) listed achievements. | Slayer of Prophecy Satchel (16-slot, 100% bag) |
Hunter of Ruins of Takish 052921 |
10 | Defeat the (13) listed targets. | N / A |
Hunter of The Elddar Forest 052921 |
10 | Defeat the (20) listed targets. | N / A |
Adept Hunter of Prophecy of Ro 061621 |
30 | Complete the (2) listed achievements. | Slayer of Prophecy Rucksack (18-slot, 100% bag) |
Hunter of Arcstone, Isle of Spirits 052721 |
10 | Defeat the (10) listed targets. | N / A |
Hunter of Relic, the Artifact City 061621 |
10 |
Defeat the (14) listed targets. |
N / A |
Veteran Hunter of Prophecy of Ro 061621 |
20 | Complete the listed achievement. | Slayer of Prophecy Backpack (20-slot, 100% bag) |
Hunter of Theater of Blood 052521 |
10 | Defeat the (16) listed targets. | N / A |
Hunter of Sverag, Stronghold of Rage 062221 |
60 | Defeat the (45) listed targets. | Prefix, "Rageslayer," & Suffix "the Rageslayer." |
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EXPANSION (VISIBLE) ARMOR SETS
Known full (visible) armor sets. Did I miss any? Let me know!
xxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxx |
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Arcstone, Isle of Spirits Deathknell, Tower of Dissonance Freeport, Academy of Sciences Freeport, Arena Freeport, City Hall Freeport, Hall of Truth |
Freeport, Militia House Freeport Theater of the Tranquil Razorthorn, Tower of Sullon Zek Relic, the Artifact City Ruins of Takish-Hiz Sverag, Stronghold of Rage Skylance |
The Devastation The Elddar Forest The Root of Ro The Seething Wall Theater of Blood Tunare's Shrine |
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The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below often 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).
If I missed anything or got something wrong, let me know!
NOTE: Some of the below respawn timers are based on other targets in the same zone and / or expansion.
RAID | ZONE | INFO & STRATS | NOTES |
The Tolling of Distant Bells | |||
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Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.
The gods have returned and the mortal realm shifts with their influence. But a new presence walking among the gods - a malevolent force that was released into godhood by the follies of mortals. Unbound by the laws of the pantheon, it leaves corruption in its wake and threatens to bring the entire pantheon crumbling down. The only hope for Norrath hangs on the very mortals who have unleashed this upheaval. They may be the only ones with a chance of stopping it. In Freeport, Druzzil has opened a portal within the Academy of Arcane Science to her home plane. The city, already strained politically, falls into chaos and power struggles as fanatics cry that the end is near. Rallos Zek, learning of Druzzil's actions, resolves to guide Norrathians to the Plane of Rage. His daughter, Sullon Zek, the demigod of Rage, has been overtaken by the very rage she grants to mortals. Confined to a tower within her realm, she unleashes her fury upon her realm. Can intrepid mortals bring a balance to the chaos of her realm and restore Sullon? The nature god Tunare, having lost her Chosen, has a growing sense of foreboding. She, too, has heard of Druzzil’s efforts and now joins the fight against the threat. Her plan is bold but, as even Tunare herself admits, problematic. She intends to revive the ancient knowledge of her now-extinct first children, the Elddar elves. To do so, she calls upon Druzzil and Karana, the god of storms, for assistance. Karana sends great winds across the deserts of Ro to uncover the lost center of power of the Elddar elves, the palace of Takish-Hiz. Its walls and petrified gardens uncovered, Druzzil then manipulates time and space to provide Norrathians with passage into Takish-Hiz of Old, so they may learn from the most ancient race of elves and return that great knowledge to Norrath. Though the gods have returned, time is short and the future of Norrath lies once again in the hands of mortals! |
The Plane of Music sprang from the endless imagination of the goddess of magic, Druzzil Ro. Its genesis occurred when Druzzil created, Ayonae Ro the Maestra, for the purpose of generating music to soothe the soul. Druzzil sacrificed a small portion of her own realm to create a home for her daughter. Ayonae quickly developed her own powers and personality. Ayonae was capable of shaping emotions with her music and like her mother she could shape her plane at will to match her needs and desires. Finding inspiration in nature's beauty, she molded her realm into a vast, lush tropical island and populated it with creatures that would be muses for her music. Inhabitants of the plane were the best of performers because it was through them that Ayonae fully expressed her melodies. Performances were held constantly on the various stages and in concert halls on the island. Ayonae's plane was a haven of the finest music and tranquility until recently. The sanctity of her home was shattered on the hour that Mayong Mistmoore was raised to realm of the gods. |
The Dark Touch of Mayong Now that Mayong Mistmoore has touched the Plane of Music it has become something quite different. The Theater of Blood, as it is now known, is an island isolated in a vast churning crimson sea at the center of Ayonae's plane. The sun no longer shines as it is blotted out by a russet darkness that hangs in the sky. In the sun's place is a low-hanging harvest moon in an eternal night sky that casts its pallid glow upon the landscape. The evil touch of Mayong Mistmoore can be seen and felt everywhere on the island. Even the buildings themselves began to twist and change. The plane's whimsical cottages and towers have magically molded into a style preferred by the vampire, the same seen in Mayong's stronghold, Dreadspire Keep. Though the Keep is still buried in the deepest depths of Darkhollow, it is as if pieces of it were transported to the plane of Music. Twisted columns, high arches, stained-glass windows, gargoyles, and jagged spires now darken the former glory of Ayonae's great theater. In fact, much of the evidence of Ayonae's love for music is fouled now. Even the musical clef formed by the curve of a shoreline and a pair of islands off the coast is crawling with the great vampire's servants. For those who dare step foot into the Theater of Blood, a statue of Mayong himself stands to warn them atop an ornate column. His signature double-bladed weapon points off into the distance toward the most imposing structure on the island, a bell tower known now as Deathknell. The purpose of Deathknell is unknown, though it is rumored that Mayong waits inside for someone worthy enough to challenge his newly found divinity. All entrances and exits are sealed. No one enters the tower, and no one leaves. A whisper of haunting music is audible to those who venture too close to Deathknell. Screams and the cacophony of discordant bells periodically emanate from the pinnacle of the bell tower, shattering the surreal quiet of the island. Oddly, when the dins of Deathknell crescendos even the boldest of Mayong's servants keep their distance. As if drained of hope, all substance and life has been siphoned from the isle. Groves of dying trees shed weeping leaves to the earth. Spirits in a state of unrest wander the hills, wailing in pain and frustration. Skeletal remains are strewn about the island's coves. The Theater of Blood has simply become the embodiment of despair. |
Amidst the Theater Amphitheater of Lost Muses An open-air stage graces the southeast corner of the island bearing much in common with architecture of Dreadspire Keep. Marble pillars, decorative fresco, and red velvet curtains adorn the stage, flanked on all sides by Mayong's leering gargoyles. Directly across from the theater are seats for an audience now gone, though some vampires make use of the decadent structure for their own evil brand of entertainment. |
The Darkened Fount The vampires inhabiting the Theater of Blood usually gather around the courtyard east of Deathknell tower. The imposing buildings bordered a festive marketplace and performance square. The centerpiece of the courtyard is a fountain of unusual design. Four elevated granite horns spew a thick, viscous liquid into the tiered basins below, the splashes producing a fine mist that hangs around the fountain like a fog. A cobbled path circles around the courtyard and connects to the outdoor stage and other points of interest on the isle. |
Mad Mary-Anne Mad Mary-Anne was previously known as Mary-Anne Madrigal. In a melodious soprano voice she sang daily for the denizens of the Plane of Music. Even by Ayonae's standards her voice was incredible. Her unnaturally perfect intonations could provoke tears in even the most stoic listener. Now that she has been twisted, she is a tormented shell of her former self. Like many of her sisters, she was corrupted by the touch of Mayong, but the effect on her was infinitely more horrible. Her voice has devolved into a raspy wail and her sanity is lost. She wanders the walkway leading to Deathknell where she performed so delightfully and attempts to sing. That she can only issue screeches and squeals drives her further into madness. |
Valik the Cruel Valik the Cruel, an obsidian gargoyle, is a close follower of Mayong. He was instrumental in the invasion of the Plane of Music. Known not only for his cruelty, but also his unmerciful efficiency, he was personally responsible for the slaughter of hundreds of the denizens of Ayonae's plane. Ayonae looked on in horror as her performers were dismembered, disemboweled, and destroyed by Valik. Even Mayong's own forces are frightened of his brutal methods. Solitary by nature, in the aftermath of Mayong's takeover he spends his time alone on the clef islands. |
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Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.
They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).
A huge thank you to all involved!
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated October 27, 2024
This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.