BONZZ'S GUIDE TO
MASTERING TRADESKILLS
Below are suggestions on the cheapest, easiest and/or best way I found in mastering all the basic skills!
These guidelines are based on a Paladin's point of view.
This means the recipes noted are chosen because a Paladin cannot forage (not without AA and even then it's basic), generally cannot kite/snare/DoT (solo) and therefore cannot normally easily obtain drops or foraged items (farmed items)... at least not with the abundance needed for skill-ups.
Thus, these recipes are ones where items are mostly store bought, are reasonably easy or cheap to obtain from other players and/or are not too difficult to farm at certain levels.
If you have the ability to forage and solo farm (via alts) -- then obviously there are many better recipes open for you.
If so, this guide may not be the best one to follow. In fact, game modifications and expansions often open up new recipes that may be a better choice than the ones I list below.
Below are notes about tradeskills in general and the methods I recommend for maximizing tradeskills!
These suggestions are not intended to make you money, but to help you skill up!
In fact, expect to spend a major coin over a long period of time!
NOTE: While my Bonzz is not a Gnome, there are Gnome Paladins that are able to Tinker. I do have a Gnome alt that I Tinker with, so I have included Tinkering below as well.
UPDATE: I have added Research to the below listings, even though a Paladin can't do research. However, since I have a Necromancer alt for research, I went ahead and listed it anyway.
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NOTES ABOUT TRADESKILLING (MUST READ!)
Baking (Cooking) Blacksmithing (Smithing) Brewing
Fishing Fletching (Bowyering) Jewelry Making Pottery
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MISC. NOTES:
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Tradeskills are learned, trained, researched and honed abilities that allow you to make things.
Tradeskills must be purposely worked on and will require many special tools and devices (kits, ovens, forges, hammers, needles, etc...).
Tools are reusable and you will always get them back (with little exception).
Mastering all the tradeskills will be a very long and very expensive endeavor!
If you are just starting out, it would be a good idea to try and skill up each skill at least five times per Character Level (after Level 21). By the time you are level 55, they should all be approaching the 175 level.
This slow process will reduce short-term costs and get you to a point where the Tradeskill AA's become a benefit, to save you coin on failures.
Tradeskills also require raw material that you must buy, loot, craft or otherwise acquire.
When working on these skills you can and will suffer failures. This normally means the attempt failed and the raw materials (not to include tools) are lost or destroyed in the process.
This loss of raw materials in failed combines can be reduced with the AA called Salvage.
The AA for each skill (Tradeskill Mastery) can reduce how often you fail combines.
Successful combines will gain you the item you sought to create.
All tradeskills can be taken to a skill level of 200.
You may only take one tradeskill above 200.
After that, you can only take the other tradeskills above 200 via the AA called "New Tanaan Crafting Mastery,", at a cost of 3 AA per tradeskill.
You decide which one goes above 200 first, by the first one you skill up past 200.
You also decide the second skill above 200 (via New Tanaan Mastery AA) in the same manner (the second one you skill up past 200, and so on for each AA Level).
There are known combine trivials that exceed 450.
Presently, the maximum tradeskill level a player can attain is 300.
Fishing is the red-headed stepchild of skills. It maxes out at 200 and is not considered one of the "basic" skills, even though all players can fish.
Tradeskill levels can be enhanced (modified) with special items, by up to 15%, at any skill level.
Paladins do not get the skills of Alchemy (Shaman Only), Poisonmaking (Rogue only) or Research (pure casters only).
Tinkering is only available to Gnome Paladins.
However, Paladins, or anyone, can do combines in ANY tradeskill where the trivial is zero. Such combines are often called "Non-Tradeskill" combines because they are "no-fail" (zero trivial) combines, even if they "technically" fit into a specific tradeskill genre.
Tradeskills do intertwine. You will find that one tradeskill is often needed to make an item or ingredient used in combines for another tradeskill.
The in-game recipe search function (your known recipes) only includes the basic and common recipes.
All other recipes must be "discovered," "learned" and/or "scribed" in some way (via a quest, from a purchased recipe book, research, etc.).
Once you succeed on a combine with a new recipe, that recipe will automatically be added to your known recipes listings.
However, I have seen some recipes that did not go to me known recipes list -- but they were a special quest combines.
There are recipes that will require you to obtain items or services from other players, as some of the combine items are made with a tradeskill that you don't have (re: Tinkering or Alchemy, etc.)... or created with spells you can't cast (re: enchanted or imbued items).
Most recipes result in just one item, but some recipes can produce as many as 20 items... maybe more.
Some recipes have alternate recipes, meaning there is more than one way to make the same item. The best example of this is Celestial Essence, which has a long list of alternate ingredient combines.
Some recipes not only have alternate recipes, but produce varied quantities, such as with the Clump of Dough (the type of egg determines how many are produced).
Some items can be made with multiple tradeskills using varying recipes (i.e.: the same item can be made via Tailoring or Blacksmithing or Tinkering....).
Normally, items that can be made via different recipes or via different skills, always have the same trivial level despite the skill used.
It is beneficial to a tradeskiller to have all of the EQ expansions.
Geerlok skill modifiers will not stack with Tradeskill Trophies.
Tradeskill Trophies have the added advantage of being able to cast up a No Rent weight reduction bags.
Generally recognized landmarks in tradeskills are 100 (Master -- Apprentice title), 200 (Cap without AA -- Journeyman title), 220 (Aid Grimel Level), 250 (once known as Grandmaster -- Expert title, Eron Level) and 300 (Game maximum -- Master Title, now known as Grand Master).
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HINTS FOR MORE CONSISTENT INCREASES:
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It appears that if you sit while tradeskilling (doing combines), you actually have a better chance of a skill increase.
This also seems true while sitting on a mount.
It also appears that if you attempt combines for which you are all ready within 25 levels of the trivial, you will have faster (or more regular/consistent) skill increases.
It also appears that if you have certain buffs up, that you also improve your chances of skill increases (buffs that improve Wisdom, Intelligence, Agility and Dexterity in particular).
I seem to have more regular skill-ups when doing the combines in the Plane of Knowledge, for some reason.
The final combines on Cultural Armor combines grants you a 5% bonus to your chance to skill-up.
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HINTS FOR MORE SUCCESSFUL COMBINES:
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When working on skills, it is the failed combines that can really make things expensive. This is because you cannot recoup any of the costs by selling back items to a merchant or by selling them to players.
Attempting combines that are trivial at no more than 25 levels above of your actual skill level, will increase your success rate.
It also seems that certain buffs also improve your success rate (buffs that improve Wisdom, Intelligence, Agility and Dexterity in particular).
It is also useful to invest in one of the "Geerlok" contraptions that modify your skill by 5% (look for them in Bazaar).
Obtaining a tradeskill trophy is and even better idea, so you can skill the trophy up at the same time you skill up.
The tradeskill bonus does not prevent skill-ups based on your actual (unmodified) skill level.
It is rumored, that using a Tradeskill Trophy along with a Geerlok skill modifier can reduce combine failures, even though the modifiers do not stack.
There will always be a 5% chance of failure, no matter what (but this can be reduced by the "Mastery" AA's for each skill).
Some combines have built in high failure rates, despite the fact your skill level may be well beyond the trivial level.
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HINTS HELP SAVE TIME AND/OR COIN:
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Don't tradeskill until Level 21... and even then, spend only one (1) Training Point in each skill.
Absolutely, the number one thing, is to do the Abysmal Sea (or Crescent Reach) freebie tradeskill quests! They can get you to Level 54 for free! Even better, the Abysmal Sea tasks allow the ability to refine GoD raw materials!
Charisma is the main factor here (buff up!), especially with merchant bought items (cheaper to buy them) and when selling back to merchants (sell for more).
Some items can be sold to players for more than merchant will pay, however, this is not very common.
Set up a "mule" in Bazaar to try to sell things while you are not playing, to help make up for losses.
Skill up over time. Try to gain at least five skill ups per Level (after Level 21) so that by Level 55 you will be near 175 on all skills. This distributes the costs over time, rather than suffering the expenses all at once. It also gets you to a point where, once you can earn AA... and the Tradeskill AA's will be more beneficial at those higher skill levels as well.
Save any and all drops that you know can and will help you with skill-ups.
Check merchants for skill up items, as players often sell some desirable items to merchants (perhaps not knowing their use or value). This is especially so at the Wayfarer Camps, Guild Lobby, Arcstone, Dragonscale and in the Plane of Knowledge. Some people call this "Merchant (or Vendor) Diving."
Create and develop alternate characters for the purpose of farming and/or access to tradeskills/spells that your Paladin doesn't have. This will allow you to make needed items (re: Alchemy), imbue/enchant items (spells) and or farm/forage items on your own (on the same account or not).
When crafting certain "lines" of armor, go with the ones that require the least amount of items. Example -- a Chest item may require three sheets of metal, while the Face item will require only one. The chest item may have a higher trivial, but not by much. By making the face item instead of the chest item, you can attempt three combines as opposed to just one combine.
Research! Research! Research! Research things rather than blindly going into them. Research is done via EQ related web-sites (like this one). Make notes!
For recipes you use often, use the "Add" button in the recipe window. This will make the recipe automatically appear in your combine window without having to search for it.
You can only retain a total of about 500 Recipes in you "Favorites" menu (this is a total for all combine containers for all skills).
Once you have advanced beyond a certain recipe, use the "Remove" button so that it doesn't appear in your combine window anymore (you can pull it back up with a search, if you ever need it again). There is less clutter this way.
You may notice that recipe trivials have different colors in the recipe window. This works exactly like considering (/con) MOB's, except it relates to combine trivials and your skill level.
Mark Tradeskill NPC's/Merchants, Forges, Ovens, Looms, Pottery Wheels, Kilns and similar on your in-game maps. Make sure to "Save" the map afterwards.
Learn what zones are best for certain combines (re: where you can get all... or most... of your needs in the same zone).
Use the automatic combine window as much as possible (as opposed to the "Experiment" view).
Use the "auto inventory" feature, as opposed to dropping items in your bags manually.
You can leave one bag open so you can see if your bags are about to fill up, before you start dropping items on the ground.
If you are close enough to a merchant, you can leave the merchant window open while you are doing combines! You can easily sell and/or buy items on the run, this way. You will have to open the merchant window first, to do this.
Faction can also hinder your ability to farm, craft, purchase or obtain items in certain zones. So -- be careful about which factions you need to keep on the positive side.
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WHAT CERTAIN TERMS MEAN:
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APPRENTICE: Apprentice is the title you get at 100. However, at Level 100, the game labels a skill/ability as "Master" -- but that is somewhat contradictory when it comes to skills, as Master is also the title you get at Level 300.
ARTISAN: This basically means you are an overall (all-skills) tradeskiller. You can earn three levels of this title for having all the basic tradeskills at a certain and common level (all at 100-plus, 200-plus and at 300).
COLLAPSED: There are certain "collapsed" items that can be "clicked" to "cast up" a combine item (such as a Sewing Kit, Spit, Toolbox, etc.).
COMBINE: This simply means that you put the appropriate items in the appropriate container (or use the recipe list) and then click the button (labeled "combine") to attempt to make/craft the ingredients into the desired item.
CONTAINER: Generally carried or stand alone items that you can place other items inside... like a bag. However, many times it is a reference to a "Combine Container," meaning a container where combines are accomplished (re: Forges, Ovens, Jewelry Bag, Sewing Kit, etc. -- many of which are also often used as bags).
CULTURAL: It means that something that is generally specific to a certain race only. If you are not of that race, you cannot make that item or use that item (even with illusions or cloaks). There are cultural versions of Combine Containers (Forge, Sewing Kit, etc.) that can only be utilized by a character of that race.
EXPERT: You gain the "Expert" title with a skill level of 250. Before this title came to be, players often referred to this level as "Grandmaster."
EXPERIMENT: This is the label of a button in a tradeskill window (like an Oven) that allows you to try combines by hand. In effect, experiment with combinations. If you succeed, the new recipe is added to your known recipes. If a recipe is not found with the search feature, you will have to accomplish the combine in this manner until you succeed with that combine (just once), to "learn" the recipe. You can even play around with combines and discover recipes, yourself (especially when new things are added to the game).
FARMED: A reference to items that are looted, therefore a player "farms" them by camping and killing MOB's for them.
FLETCHING KIT: This is used for fletching combines and are carried on your person. There are different kinds of fletching (specialty) kits.
FORAGED: A reference to an item that must be foraged, basically meaning "found."
FORGE: This is a stand alone device found in most city zones (and a few other places), used for Blacksmithing. Some are them are "specialized," in that they can only be used for certain combines, such as Cultural combines or New Tanaan combines.
GEERLOK: There are items that are called "Geerlok" tools, that can modify your skill ability by 5%. There is one for each skill (i.e: Geerlok Automated Hammer for Smithing). These must be equipped to work..
GNOMISH RECHARGING KIT: This is used to "recharge" certain "clicky" items and is carried on your person. Where once you could recharge items in a Tool Box, you now have to do it in this kit.
GRANDMASTER: Players originally used this term to mean your skill is at, or has exceeded, 250. These days, it means a skill level of 300.
JEWELRY BAG or KIT: This is used for jewelry combines and is carried on your person. There are different kinds of jewelry (specialty) kits.
JOURNEYMAN: This title means you have attained or exceeded a skill level of 200.
KILN: This is a free standing device found in most city zones. They are used, of course, for Pottery combines. Some of them are specialized, like the New Tanaan ones, for certain combines. For the most part, Kilns are used to "fire" items first made on the Pottery Wheel. However, there are some combines that are done fully in the Kiln.
LOOM: This is a stand alone device found in most city zones. It is used for Tailoring combines. Some of them are specialized, like the New Tanaan ones, for certain combines.
MASTER: At Skill Level 100, the game rates this skill/ability as "Master," but that is somewhat contradictory when it comes to skills, as Master is also the title you get with a Skill Level of 300 (Apprentice is th title you gain at 100).
MIXING BOWL: This is used for certain Baking combines. It is carried on your person.
MORTAR AND PESTLE: This is used for Poisonmaking combines. There was a time where any class could do certain combines in this container, but most (if not all) have now been changed to other skills (mostly baking).
NEW TANAAN: This is an alternate game lore name for the Plane of Knowledge. There are many combines that can only be accomplished only in a "New Tanaan" device (re: Loom, Forge, etc.).
NO FAIL: This means the combine will not fail. It is normally said to have a Trivial of Zero and is often called a "non-tradeskill" combine, even if it technically falls into an actual tradeskill category.
OVEN: This is a free standing device found in most city zones. They are used, of course, for Baking combines. Some of them are specialized, like the New Tanaan ones, for certain combines.
POTTERY WHEEL: These are free standing devices found in most city zones. They are used, of course, for Pottery combines. Some of them are specialized, like the New Tanaan ones, for certain combines. Combines on the Pottery Wheel generally result in an "unfired" item (meaning it is not yet finished). Such items have to be fired in a Kiln to create the final product.
RECIPE: This is simply the ingredients you need to craft a certain item, to include tools... when combined in the proper device (re: Forge, Mixing Bowl, etc.).
REQUIRED LEVEL: This is a very odd and confusing thing. Some recipes have a "required" skill level (not to be confused with the "trivial" level). When a combine has a "required" skill level, it means you MUST be AT or ABOVE that skill level in order to even "attempt" the combine. If you don't meet the requirement, you will not be allowed to even attempt the combine. There is at least one "required" skill level combine where the trivial is a full eight levels lower. I fail to understand this, really. If you can't do the combine until, say Skill Level 220 and the Trivial is 212, then there is no way you can do the combine until Skill Level 220 anyway. Therefore, the trivial should be 220. Now if it was the other way around, that would make more sense, but we are talking Sony logic here.
RESEARCH COMPONENT: A reference to the myriad of items that can be used for spell research. Such items include Words, Runes, Pages and items like the Scent of Marr.
SEWING KIT: These are used for tailoring combines and are carried on your person. There are different kinds of sewing kits that vary by size (number of slots) and purpose (re: cultural).
SPIT: This is used for baking combines. It is a portable device that you carry on your person.
STACKING: A big no-no in tradeskilling! Stacking means putting more than one (1) of the same item in the same slot (they stack together). Some recipes call for more than one of the same item. However, it is very important that you do not stack items... ever! You will need to insert each item in it's own slot... or the combine will not work.
TACKLE BOX: This is used for Fishing combines. It is carried on your person.
TOOL: Tools are items that are used to craft an item (they are part of the recipe). Said tools are (normally) not lost in the combine (you get them back) and can be reused over and over.
TOOLBOX: This is used for tinkering combines and there are different versions.
TRIVIAL: This means that the combine is within your skill ability to create and that such combines will no longer have the potential to increase your skill level. This also means that the combines will rarely fail (there is still that 5% failure chance...).
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BENEFICIAL OR TRADESKILL RELATED QUESTS:
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Refining Gates of Discord Raw Materials (aka Tradeskill Freebies) (see below or click here)
Aid Grimel Quest (click here)
Cultural Tradeskill Quests (see the Half Elf version here)
Luclin Smithing (click here)
Reinforced Jeweler's Kit (click here)
Fisherman's Companion (click here)
A Hargar Brand Fishing Pail (click here)
Eron's Jewelry (click here)
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ABOUT THE BELOW CHARTS:
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The combines/recipes provided take into consideration that Paladin's cannot forage well and generally speaking, cannot solo farm effectively.
Therefore, the recipes are purposely chosen to try and limit foraged items, rare drops and hard-to-farm items (at least in quantity).
They also consider costs... the cheaper the better! This does not mean all combines will be cheap... as they won't be. They just use the cheapest and/or easiest-to-obtain items possible!
Obviously, the higher your level, the easier some things are to farm. Therefore, at higher skill levels, I have assumed that your character has also attained higher character levels (60-plus).
If you wish, you can skip over steps, but remember the tips above.
Many tradeskills interlink, so don't be surprised if you will need to craft items with one skill for the combines in another skill.
I will not be listing, below, the recipes or where to obtain the "Special Tools." For the most part you can either make them yourself, buy them from a related tradeskill merchant or obtain/buy them from another player.
See my recipe page for more.
Feel free to experiment with combines other than the ones below. Especially if you feel you can obtain the ingredients easier and/or cheaper.
My suggestion for the order in which to max out tradeskills is (by which is generally easiest to max out): Fishing, Baking, Brewing, Jewelry Making, Tailoring, Blacksmithing, Pottery and then Fletching.
Tailoring was once THE hardest skill of all. With the advent of the new cultural ores/silks/pelts... Tailoring and Smithing have both become far easier.
In the listings below, I have tried my best to list the merchants in the same order as the items they sell. In other words, Merchants who sell the items you need are generally listed in the same order as the items themselves (in the adjoining column).
This also applies to farmed items and the zones you farm them in.
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AKA: Cooking
DEVICES: Oven; Spit; Mixing Bowl; Collapsible Spit.
SOME RELATED TOOLS/ITEMS: Collapsed Mixing Bowl; Collapsed Spit; Geerlok All Purpose Baking Utensil; Dairy Spoon; Cake Round; Pie Tin; Non-Stick Frying Pan; Grandmaster Baker's Spoon; Denmother's Rolling Pin, Crab Cracker; Bucket; Smoker, other Baking Tradeskill Trophies.....
NOTES: This skill is not actually all that expensive to master, in the long run. In fact, if you have the coin and the time, you can probably master this skill within a week. While some of the high end tradeskills are cumbersome, many of the items made can and do sell in Bazaar (even if at low profit).
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Ordin Wheasly |
N/A |
Oven or Spit |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 135 |
Plane of Knowledge |
Fish Rolls |
Fresh Fish & Bat Wing |
Ramos Jerwan and Parija Kalamir |
N/A |
Oven or Spit |
The ingredients are cheap! |
136 to 191 |
Abysmal Sea |
Patty Melt |
Cheese & Loaf of Bread & Wolf or Bear or Lion Meat |
Dray Cuves and Phranz Tyudin |
Non-Stick Frying Pan |
Oven or Spit |
The Pan is crafted (Smithing). |
192 to 207 |
Bazaar then Abysmal Sea |
Beer-Battered Crab Rolls |
Bat Wing & Beer Battered Crab Meat |
Phranz Tyudin and Yitimis Groglenog and Dray Cuves and Jorlan Hegeway |
Fishing Pole & Bait |
Oven or Spit & Mixing Bowl |
Now it starts getting involved, but not necessarily expensive. This one involves a number of sub-combines. Buy a Fishing Pole and some Bait, then fish up the Saltwater Crab Meat. It comes in various weights that you will have to craft into 1 lb. Saltwater Crab. You will have to make the Beer-Based Batter and Beer-Battered Crab Meat. The Mixing Bowl can be crafted (Pottery). The Berries you need are foraged (in PoK) (they are normally very cheap in Bazaar). |
208 to 226 |
Eastern Plains of Karana then Everfrost then Northern Desert of Ro then Abysmal Sea |
Halas 10lb Meat Pie |
Bear Filet in Cream & Lion Filet in Cream & Mammoth Filet in Cream & Wolf Filet in Crean & Clump of Dough & Sage Leaf |
Jorlan Hegeway & Phranz Tyudin |
Dairy Spoon & Filleting Knife & Pie Tin |
Oven or Spit & Mixing Bowl |
A little farming will be needed here, for the Mammoth Meat and Wolf Meat. The Mammoth Meat is best farmed in Everfrost and the Wolf Meat is best farmed in East Karana (off Gorge Hounds). The good thing is that these two meat types yield 10 filets each. Snake Eggs can be farmed in North Ro or you can buy most any type of eggs from another player (Bazaar). The tools can all be crafted (Blacksmithing and Pottery). You will have to make the sub-combines as well, to include: Clump of Dough, Cream, Creamy Fennel Sauce, Filleted Bear, Filleted Lion, Filleted Mammoth and Filleted Wolf. This item can and will sell in Bazaar, if properly priced! |
227 to 242 |
Northern Desert of Ro then Lesser Faydark then Plane of Knowledge |
Holy Cake |
Winter Chocolate & Frosting & Eucalyptus Leaf & (3) Celestial Essence & Clump of Dough |
Darius Gandril & Culkin Ironstove & Serin ODanos |
Cake Round |
Mixing Bowl |
You can farm Brownie Parts in Lesser Faydark or buy them from another player (Bazaar). You can farm Snake Eggs in North Ro or buy any type of egg from another player (Bazaar). Most everything else can be found on merchants in PoK. The tools can be crafted (Blacksmithing and Pottery). This item is might sell in Bazaar, if properly priced! |
243 to 275 |
Jaggedpine |
Griffon Melt or Anaconda Melt |
Cheese & Loaf of Bread & Anaconda or Griffon Meat |
Chef Brargus |
Non-Stick Frying Pan |
Oven or Spit |
Both the Anaconda and Griffon Meat can be farmed in Jaggedpine. The Pan can be crafted (Blacksmithing). |
276 to 300 |
Rivervale & Lesser Faydark and/or Bazaar then Plane of Knowledge
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Misty Thicket Picnic (335 Trivial) |
Picnic Basket (Tailored) & Marmalade Sandwich & Jumjum Spiced Beer (Brewed) & (2) Slice of Jumjum Cake & Jumjum Salad & Royal Mints & Mature Cheese |
Culkin Ironstove & Severg ODanos & Serin ODanos & Basur TuQual & Perago Crotal |
Dairy Spoon & Cake Round |
Oven & Mixing Bowl & Brew Barrel & Loom |
There are a lot of sub-combines here! You will have to make Woven Mandrake (Tailoring), Steel Boning (Blacksmithing), Vegetables, Clump of Dough, Winter Chocolate, Jumjum Cake and Apricot Marmalade. The Jumjum Stalk is only sold in Rivervale. You can farm the Brownie Parts in Lesser Faydark or in SoF zones. Luckily, one is good enough for 100 combines. The Fruit that you will need is foraged (Southern Desert of Ro). This item will sell in Bazaar, if properly priced! |
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AKA: Smithing; Metalworking; Metallurgy
DEVICES: Forge(s)
RELATED TOOLS & ITEMS: Smithy Hammer; Var Shir Anvil; File; Blacksmith's Adamantine Hammer, Velium Smithy Hammer, Grandmaster's Smith 's Hammer; Geerlok Automated Hammer; Humming Luclinite Mallet; other Smithing Tradeskill Trophies.....
NOTES: This skill can be pretty expensive and difficult to master, in the long run, even if you can farm most of the needs.
!!! UPDATE !!!: The October 2007 Patch brought about big changes to Cultural armor and combines! After you attain a skill of 54, you may wish to consider Cultural Combines as the way to go. For details on the trivials and ingredients, click here! Note, however, that using this alternative will be hindered by your ability to farm or buy (in Bazaar) the dropped ingredients. This is because the ores cannot be sold to merchants and you must either farm them or obtain (buy) them from other players.
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Snokin Breaksteel |
N/A |
Forge |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 90 |
Plane of Knowledge |
Banded Mask |
Mask Mold & (2) Sheet Metal & Water Flask |
Kaleras Darkanvil & Tallis Paerk & Peras Glickon |
N/A |
Forge |
All of these items can be bought or made, reasonably cheaply, in PoK. The only sub-combine is the Sheet Metal. For an optional method with Cultural Combines, click here. |
91 to 102 |
Plane of Knowledge |
Banded Cloak |
Cloak Sectional Mold & (2) Sheet Metal & Water Flask |
Kaleras Darkanvil & Tallis Paerk & Peras Glickon |
N/A |
Forge |
All of these items can be bought or made, reasonably cheaply, in PoK. The only sub-combine is the Sheet Metal. For an optional method with Cultural Combines, click here. |
103 to 115 |
Plane of Knowledge |
Banded Mail |
Mail Sectional Mold & (3) Sheet Metal & Water Flask |
Kaleras Darkanvil & Tallis Paerk & Peras Glickon |
N/A |
Forge |
All of these items can be bought or made, reasonably cheaply, in PoK. The only sub-combine is the Sheet Metal. For an optional method with Cultural Combines, click here. |
116 to 122 |
Plane of Knowledge |
Embroidering Needle |
Needle Mold & Celestial Essence & Metal Bits & Water Flask |
Tratlan Matrick & Darius Gandril & Tallis Paerk & Peras Glickon |
N/A |
Forge & Mixing Bowl |
All of these items can be bought or made, reasonably cheaply, in PoK. You do have to make the Celestial Essence (Baking) and Metal Bits. For an optional method with Cultural Combines, click here. |
123 to 140 |
LDoN Zones or Bazaar & Plane of Knowledge |
Small (LDoN) Ringmail Gorget |
Water Flask & High Quality Metal Rings & Small Chainmail Neckguard Pattern & Any one of LDoN Tempers |
Peras Glickon & Yeril Imsin & Jahzo Hammertail |
Smithy Hammer & File |
Forge |
Now it gets more expensive and/or time consuming. At this point you are into the Lost Dungeons of Norrath Temper (most of which are both dropped and foraged). The recipes are all the same for these items, except for the Temper, itself. The Temper used determines the type of armor you make. Using a different Temper with the same ingredients, will get you a different named item, with slightly different stats. They all trivial the same. In short, there are five different LDoN Tempers and you can mix and match them with the different recipes as you please. They are Bone Temper (makes "Calcified" items), Granite Temper (makes "Gothic" items), Lichen Temper (makes "Frosted" items), Sand Temper (makes "Sandblasted" items) and Swamp Temper (makes "Deep Cavern" items). The tempers are all made in the same way, except for the LDoN ingredient (Goblin Bones, Gargoyle Granite, Ice Lichen, Sand Verbena and Pondweed, respectively). Other tham making the temper (Brewing), you will have to also make the the High Quality Metal Rings. For an optional method with Cultural Combines, click here. |
141 to 156 |
LDoN Zones or Bazaar & Plane of Knowledge |
Small (LDoN) Ringmail Coif |
Water Flask & (2) High Quality Metal Rings & Small Chainmail Coif Pattern & Any one of LDoN Tempers |
Peras Glickon & Yeril Imsin & Jahzo Hammertail |
Smithy Hammer & File |
Forge |
The recipes are all the same for these items, except for the Temper itself. The Temper used determines the type of armor you make. Using a different Temper with the same ingredients, will get you a different named item, with slightly different stats. They all trivial the same. In short, there are five different LDoN Tempers -- and you can mix and match them with the different recipes as you please. They are Bone Temper (makes "Calcified" items), Granite Temper (makes "Gothic" items), Lichen Temper (makes "Frosted" items), Sand Temper (makes "Sandblasted" items) and Swamp Temper (makes "Deep Cavern" items). The tempers are all made in the same way, except for the LDoN ingredient (Goblin Bones, Gargoyle Granite, Ice Lichen, Sand Verbena and Pondweed, respectively). Other tham making the temper (Brewing), you will have to also make the the High Quality Metal Rings. For an optional method with Cultural Combines, click here. |
157 to 167 |
Commonlands & Plane of Knowledge |
Fine Plate Boots |
Plate Boot Mold & Water Flask & Leather Padding & (2) Medium Quality Folded Sheet Metal |
Horil Imsin & Peras Glickon & Yeril Imsin |
Smithy Hammer |
Forge & Loom |
Lets go away from the LDoN items for a bit. Nearly everything you need can be found in PoK. You will have to make your own Leather Padding (Tailoring) and Medium Quality Folded Sheet Metal. The Padding will require a bit of farming. I suggest using Low Quality Bear Skin. Both the pelts and the Spiderling Silk you need, can be farmed in the Commonlands. For an optional method with Cultural Combines, click here. |
168 to 179 |
Commonlands & Plane of Knowledge |
Fine Plate Helm |
Plate Helm Mold & Water Flask & Leather Padding & (2) Medium Quality Folded Sheet Metal |
Horil Imsin & Peras Glickon & Yeril Imsin |
Smithy Hammer |
Forge & Loom |
Nearly everything you need can be found in PoK. You will have to make your own Leather Padding (Tailoring) and Medium Quality Folded Sheet Metal. The Padding will require a bit of farming. I suggest using Low Quality Bear Skin. Both the pelts and the Spiderling Silk you need, can be farmed in Commonlands. For an optional method with Cultural Combines, click here. |
180 to 191 |
LDoN Zones or Bazaar & Plane of Knowledge |
(LDoN) Steel Visor |
Water Flask & Superb Leather Padding & Medium Quality Folded Sheet Metal & Plate Visor Mold & Any one of LDoN Tempers |
Peras Glickon & Borik Darkanvil & Yeril Imsin & Horil Imsin |
Smithy Hammer |
Forge |
The recipes are all the same for these items, except for the Temper itself. The Temper used determines the type of armor you make. Using a different Temper with the same ingredients, will get you a different named item, with slightly different stats. They all trivial the same. In short, there are five different LDoN Tempers -- and you can mix and match them with the different recipes as you please. They are Bone Temper (makes "Calcified" items), Granite Temper (makes "Gothic" items), Lichen Temper (makes "Frosted" items), Sand Temper (makes "Sandblasted" items) and Swamp Temper (makes "Deep Cavern" items). The tempers are all made in the same way, except for the LDoN ingredient (Goblin Bones, Gargoyle Granite, Ice Lichen, Sand Verbena and Pondweed, respectively). Other tham making the temper (Brewing), you will have to also make the the Medium Quality Folded Sheet Metal. For an optional method with Cultural Combines, click here. |
192 to 203 |
LDoN Zones or Bazaar & Plane of Knowledge |
(LDoN) Steel Cloak |
Water Flask & Superb Leather Padding & (2) Medium Quality Folded Sheet Metal & Plate Field Splinted Cloak Mold & Any one of LDoN Tempers |
Peras Glickon & Borik Darkanvil & Yeril Imsin & Horil Imsin |
Smithy Hammer |
Forge |
The recipes are all the same for these items, except for the Temper itself. The Temper used determines the type of armor you make. Using a different Temper with the same ingredients, will get you a different named item, with slightly different stats. They all trivial the same. In short, there are five different LDoN Tempers -- and you can mix and match them with the different recipes as you please. They are Bone Temper (makes "Calcified" items), Granite Temper (makes "Gothic" items), Lichen Temper (makes "Frosted" items), Sand Temper (makes "Sandblasted" items) and Swamp Temper (makes "Deep Cavern" items). The tempers are all made in the same way, except for the LDoN ingredient (Goblin Bones, Gargoyle Granite, Ice Lichen, Sand Verbena and Pondweed, respectively). Other tham making the temper (Brewing), you will have to also make the the Medium Quality Folded Sheet Metal. For an optional method with Cultural Combines, click here. |
204 to 212 |
LDoN Zones or Bazaar & Plane of Knowledge |
(LDoN) Steel Breastplate |
Water Flask & Superb Leather Padding & (3) Medium Quality Folded Sheet Metal & Small Breastplate Mold & Any one of LDoN Tempers |
Peras Glickon & Borik Darkanvil & Yeril Imsin & Horil Imsin |
Smithy Hammer |
Forge |
The recipes are all the same for these items, except for the Temper itself. The Temper used determines the type of armor you make. Using a different Temper with the same ingredients, will get you a different named item, with slightly different stats. They all trivial the same. In short, there are five different LDoN Tempers -- and you can mix and match them with the different recipes as you please. They are Bone Temper (makes "Calcified" items), Granite Temper (makes "Gothic" items), Lichen Temper (makes "Frosted" items), Sand Temper (makes "Sandblasted" items) and Swamp Temper (makes "Deep Cavern" items). The tempers are all made in the same way, except for the LDoN ingredient (Goblin Bones, Gargoyle Granite, Ice Lichen, Sand Verbena and Pondweed, respectively). Other tham making the temper (Brewing), you will have to also make the the Medium Quality Folded Sheet Metal. For an optional method with Cultural Combines, click here. |
213 to 222 |
Crystal Caverns & Thurgadin |
Enchanted Velium Bits |
(2) Small Piece of Velium & Coldain Velium Temper & Spell: Enchant Velium (the actual scroll) |
Nimren Stonecutter & Nimren Stonecutter |
N/A |
Forge |
This will be time consuming, but it can save you big bucks! Velium in several forms can be farmed in Crystal Caverns. There is even a a bank and a forge there, at the Dwarven City in the bottom... so you can hang out and stock up on Small Piece of Velium! The other ingredients can be purchased in Thurgadin. This item is Lore! You will have to destroy it after each successful combine. For an optional method with Cultural Combines, click here. |
223 to 248 |
Twilight Sea & Hollowshade Moor & Shar Vahl |
Shadowscream Steel Boots |
(2) Swirling Shadows & Humming Orb & Boot Mold & Water Flask |
Apprentice Garr & Supply Sergeant Ker`far |
Vah Shir Anvil & Humming Luclinite Mallet & File |
Forge |
This will take a lot of time and farming, but it sure will save big bucks! First, you must undertake the Luclin Smithing quest to get the smithing items you need. The Swirling Shadows are best farmed in the Twilight Sea on the "shadows" island. A Wailing Substance and A Shrieking Substance are best farmed in the south islands of Hollowshade Moor and involve controlling the MOB wars there. You can buy or make the other ingredients -- like the Metal Rings and the Humming Orb -- in Shar Vahl. For an optional method with Cultural Combines, click here. |
249 to 262 |
Twilight Sea & Hollowshade Moor & Shar Vahl |
Shadowscream Steel Gloves |
(2) Swirling Shadows & Humming Orb & Gauntlets Mold & Water Flask |
Apprentice Garr & Supply Sergeant Ker`far |
Vah Shir Anvil & Humming Luclinite Mallet & File |
Forge |
The Swirling Shadows are best farmed in the Twilight Sea on the "shadows" island. A Wailing Substance and A Shrieking Substance are best farmed in the south islands of Hollowshade Moor and involve controlling the MOB wars there. You can buy or make the other ingredients (like the Metal Rings and the Humming Orb) in Shar Vahl. For an optional method with Cultural Combines, click here. |
263 to 267 |
Twilight Sea & Hollowshade Moor & Shar Vahl |
Shadowscream Steel Cloak |
(3) Swirling Shadows & Humming Orb & Cloak Sectional Mold & Water Flask |
Apprentice Garr & Supply Sergeant Ker`far |
Vah Shir Anvil & Humming Luclinite Mallet & File |
Forge |
The Swirling Shadows are best farmed in the Twilight Sea on the "shadows" island. A Wailing Substance and A Shrieking Substance are best farmed in the south islands of Hollowshade Moor and involve controlling the MOB wars there. You can buy or make the other ingredients (like the Metal Rings and the Humming Orb) in Shar Vahl. For an optional method with Cultural Combines, click here. |
268 to 274 |
Plane of Knowledge |
Rhenium Chain Gloves Template (Trivial 274) |
Chain Gloves Template Pattern & Metal Tempering Chemicals & Rhenium Ore |
Zosran Hammertail |
Smithy Hammer |
Forge |
The once "traditional" Mistletoe Cutting Sickle is no longer an option in finishing up smithing, as the trivial was dropped to 250. That is okay, because it is an involved recipe. The best way now is with the new cultural ore combines. You will need to buy (Bazaar) or farm the Rhenium Ore (most Level 50 to 70 zones). |
275 to 300 |
Plane of Knowledge |
Tungsten Chain Gloves Template (Trivial 312) |
Chain Gloves Template Pattern & Metal Tempering Chemicals & Tungsten Ore |
Zosran Hammertail |
Smithy Hammer |
Forge |
The once "traditional" Mistletoe Cutting Sickle is no longer an option in finishing up smithing, as the trivial was dropped to 250. That is okay, because it is an involved recipe. The best way now is with the new cultural ore combines. You will need to buy (Bazaar) or farm the Tungsten Ore (most Level 65 to 75 zones). |
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AKA: Bootlegging
DEVICES: Brew Barrel
RELATED TOOLS & ITEMS: Collapsed Distillery, Cyclops Skull, Corking Device, Geerlok Fermentation Device, Grandmaster Brewer's Corker, Brewmaster's Mug, other Brewing Tradeskill Trophies.....
NOTES: This skill is pretty cheap to master, in the long run! In fact, you can get to 248 within a day or two.. and darn cheap too!
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Yitimis Groglenog |
N/A |
Brew Barrel |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 68 |
Plane of Knowledge |
Ale |
Barley & Malt & Water & Cask |
Basur TuQual & Perago Crotal |
N/A |
Brew Barrel or Collapsed Distillery |
All store bought and cheap! |
69 to 122 |
Plane of Knowledge |
Fetid Essence |
Fishing Grubbs & Water |
Rataga Stoneskipper & Perago Crotal |
N/A |
Brew Barrel or Collapsed Distillery |
All store bought and cheap! |
123 to 135 |
Plane of Knowledge |
Ol'Tujim's Fierce Brew |
Barley & Hops & Yeast & Malt & Cask |
Basur TuQual |
N/A |
Brew Barrel |
All store bought and cheap! |
136 to 188 |
East Freeport |
Faydwer Shaker |
Mead & Dwarven Ale & Elven Wine & Gnomish Spirits & Cask |
River Alemaker & Myrissa O'Donner |
N/A |
Brew Barrel |
All store bought and cheap! |
189 to 248 |
Thurgadin |
Minotaur Hero's Brew |
(3) Malt & (2) Water Flask & (2) Short Beer & Yeast & Cask |
Klarp Bartleby & Tobart Dirkins |
N/A |
Brew Barrel |
All store bought and cheap! |
249 to 268 |
Corathus Creep & Plane of Knowledge |
Mossmatt Mead |
(2) Mossmatt & Yeast & Malt & Cask |
Basur TuQual |
Fishing Pole & Bait |
Brew Barrel |
Head for Corathus Creep and fish away to catch all the Mossmatt that you need! This can be a slow process, but it is cheap! Also, save all those Tiny Blind Cave Fish you catch, as well! This is a cheap combine that will help your fishing skill too! This item can sell in Bazaar if properly priced! |
269 to 295 |
Corathus Creep & Plane of Knowledge |
Blindfish Pale Ale |
(5) Tiny Blind Cave Fish & Water Flask & Barley & Malt & Cask |
Basur TuQual |
Fishing Pole & Bait |
Brew Barrel |
Head for Corathus Creep and fish away to catch all the Tiny Blind Cave Fish that you need! This can be a slow process, but it is cheap! This is a cheap combine that will help your fishing skill too! This item will sell in Bazaar if properly priced! |
296 to 300 |
North Kaladim & Plane of Knowledge
|
Kaladim Constitutional (Trivial 335) |
Underfoot Mushroom & A Strange Dark Fungus & Celestial Essence & Bottle & Soda Water & Fermented Yarrow |
Darius Gandril & Perago Crotal & Basur TuQual & Caden Zharik & Severg ODanos |
Corking Device |
Brew Barrel & Mixing Bowl |
Now it gets a bit more difficult, but it still isn't expensive, it's just time consuming. The Corking Device is player made (Tinkering). The Mushroom and Fungus are both ground spawns in north Kaladim, appearing about every five minutes, in the area of p640 n129 (a small plowed garden). You will have to make the Celestial Essence. This item will sell in Bazaar if properly priced! |
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AKA: N/A
DEVICES: Tackle Box
RELATED TOOLS & ITEMS: Fishing Pole, Bait, Filleting Knife, Skinning Knife, ..............
NOTES: Super cheap to max out, but time-consuming.
MY SKILL: 200
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (Merchants) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 200 |
Any Zone where you can find water, lava or similar. |
N/A |
N/A |
N/A |
Fishing Pole (any kind) & Bait (any kind) |
N/A |
There is no need at all for the Tackle Box (and doing combines therein). Simply fish and fish and fish. I strongly suggest that you fish in Corathus Creep and Natimbi to assist in Brewing and Baking needs. |
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AKA: Bowyering; Bow Making; Arrow Making
DEVICES: Fletching Kit(s)
RELATED TOOLS & ITEMS: Collapsible Fletching Kit, Geerlok Planing Tool, Planing Tool, Fletcher's Arrow, Geerlok Laminating Device, (2) Laminator Roller, other Fletching Tradeskill Trophies.....
NOTES: This skill is cheap to about a 202 skill, a level you can attain in just one day. After that, it gets difficult and can be expensive. After 268, if you aren't a Wood Elf or a Tunare follower, it becomes pretty expensive and difficult.
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Imildu Woodstreak |
N/A |
Fletching Kit |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 68 |
Abysmal Sea |
Class 1 Bone Point Arrow (Range 50) |
Field Point Arrowheads & Large Grove Nocks & Bundled Bone Arrow Shafts & Several Round Cut Fletchings |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
69 to 80 |
Abysmal Sea |
Class 3 Wood Point Arrow (Range 5) |
Field Point Arrowheads & Large Grove Nocks & Bundled Wooden Arrow Shafts & Several Shield Cut Fletchings |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
81 to 102 |
Abysmal Sea |
Class 1 Wood Hooked Arrow (Range 50) |
Hooked Arrowheads & Large Grove Nocks & Bundled Wooden Arrow Shafts & Several Round Cut Fletchings |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
103 to 122 |
Abysmal Sea |
Class 4 Wood Point Arrow (Range 50) |
Field Point Arrowheads & Large Grove Nocks & Bundled Wooden Arrow Shafts & Set of Wooden Arrow Vanes |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
123 to 135 |
Abysmal Sea |
Class 1 Ceramic Point Arrow (Range 50) |
Field Point Arrowheads & Large Grove Nocks & Bundled Ceramic Arrow Shafts & Several Round Cut Fletchings |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
136 to 162 |
Abysmal Sea |
Class 5 Wood Point Arrow (Range 75) |
Silver Tipped Arrowheads & Small Grove Nocks & Bundled Wood Arrow Shafts & Set of Bone Arrow Vanes |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
163 to 202 |
Abysmal Sea |
Class 6 Wood Point Arrow (Range 50) |
Field Point Arrowheads & Large Grove Nocks & Bundled Wooden Arrow Shafts & Set of Ceramic Arrow Vanes |
Imildu Woodstreak |
N/A |
Fletching Kit |
Buy the needed items, and sell back the results. |
203 to 227 |
Natimbi, the Broken Shores & Abysmal Sea |
Class 3 Serrated Tip Arrow (Range 25) |
Serrated Arrowhead & Medium Grove Nocks & Bundled Steel Arrow Shafts & Several Shield Cut Fletchings |
Imildu Woodstreak |
File |
Fletching Kit |
Now it gets a bit more difficult, but you only need to farm one item. You need to farm (or buy) Chunk of Taelosian Rock. This can be refined into Taelosian Stone, which can then be made into Serrated Arrowheads. These are probably most easily farmed in Natimbi, but they drop in most all of the GoD zones. |
228 to 268 |
Acrylia Caverns & Shadeweavers Thicket & Plane of Knowledge |
Shadow Tipped Acrylia Arrow |
Several Shield Cut Fletchings & Condensed Shadow Arrowheads & Bundled Acrylia Arrow Shafts & Small Groove Nocks |
Jaren Cloudchaser |
File |
Forge and Fletching Kit |
Now you must farm (or buy) at least two ingredients. You will need to farm Small Brick of Acrylia Ore. They are most easily farmed in Acrylia Caverns off most any Grimling there. You will also need to farm Chunk of Condensed Shadow to make the arrowheads with. These are probably best farmed in Shadeweavers Thicket, off of the "Shak Dratha" MOB's. Shak Dratha's spawn in the caves -- at night (time is hard to tell in Luclin zones). |
269 to 282 |
Plane of Knowledge |
Carved Shadewood Compound Bow (hemp) |
Hemp Twine & Shadewood Bow Staff & (2) Standard Bow Cam
|
Ellis Cloudchaser |
Whittling Blade |
Fletching Kit |
Unless you are a Wood Elf or a Tunare worshipper, it now gets really difficult and expensive. Expect to spend around 30K to get to 282. Luckily, however, everything you need is sold right in PoK. |
283 to 298 |
Abysmal Sea |
Desiccated Treant Recurve Bow |
Shimmering Steel Bow String & Desiccated Bow Staff |
Garald Samer |
Planing Tool |
Fletching Kit |
Now it gets truly difficult and/or expensive. For every combine, you will need two Spiderling Silks and a Fallen Dry Treant Branch or a Dry Treant Branch. The Treant Branches (used to make the staff) can be foraged (also a ground spawn) in Elddar Forest and the Ruins of Takish Hiz. They can also be most easily farmed in Goru'kar Mesa. Otherwise you will have to buy these from other players. The Spiderling Silk (used two at a time to make Silk Thread) is best farmed in Nektulos Forest. The only other item you need is sold in Abysmal Sea as noted (Shimmering Steel Thread). |
299 to 300 |
Abysmal Sea |
Oak Treant Compound Bow (Trivial 311) |
Shimmering Steel Bow String & Oak Treant Bow Staff & (2) Battle Bow Cam |
Garald Samer |
Planing Tool |
Fletching Kit |
For every combine, you will need two Spiderling Silks and a Fallen Straight Oak Treant Branch (or a Straight Oak Treant Branch, but it's harder to get). The Treant Branches (used to make the staff) can be foraged (also a ground spawn) in Elddar Forest and the Ruins of Takish Hiz. They also be most easily farmed in Goru'kar Mesa. Otherwise you will have to buy these off other players. The Spiderling Silk (used two at a time to make Silk Thread) is best farmed in Nektulos Forest. The only other item you need is sold in Abysmal Sea as noted (Shimmering Steel Thread). You will also need two Battle Bow Cams per combine. These are made by tinkerers. |
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AKA: Jewelry
DEVICES: Jeweler's Kit; Reinforced Jeweler's Kit
TOOLS AND RELATED ITEMS: Collapsible Jewelry Kit, Gem Cutter, Geerlok Gem Setter, Etching Tools, Reinforced Jewelry Kit, Jeweler's Glass, Marquis Cut Tool (or any other name it can be changed into), other Jewelry Tradeskill Trophies.....
NOTES: This skill is expensive, but not as expensive as you may believe. Attaining a skill of 274 can be done with all store bought, non-enchanted and non-imbued items. After that, however, it does gets more complicated.
The "basic" method to follow is not fully listed below, as it would take up way too much space. However, the basic system is to start with Silver Bars then Electrum Bars, then Gold Bars and then Platinum Bars (all store bought). With each bar, start with the cheapest gem and them move up to the next cheapest gem as it becomes trivial (usually the Trivial order is something like Turquoise, Lapis Lazuli, Malachite, Hematite, Cat's Eye Agate, Bloodstone, Onyx, Jasper, Carnelian, Star Rose Quartz, Amber, Wolf's Eye Agate, Jade, Pearl, Topaz, Peridot, Emerald, Opal, Amethyst, Fire Opal, Star Ruby, Fire Emerald, Sapphire, Ruby, Jacinth, Diamond...). Simply go up on the gem until you max out on merchant sold gems, or until you feel it is too expensive. At that point, move up on the metal and start again (be wary, though, as many of the lower gems will all ready be trivial with the new metal).
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 74 |
Abysmal Sea |
Electrum Malachite Bracelet (No Stats) |
Electrum Bar & Malachite |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
75 to 90 |
Abysmal Sea |
Electrum Onyx Pendant (No Stats) |
Electrum Bar & Onyx |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
91 to 100 |
Abysmal Sea |
Electrum Amber Earring (No Stats) |
Electrum Bar & Amber |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
101 to 114 |
Abysmal Sea |
Electrum Peridot Bracelet (No Stats) |
Electrum Bar & Peridot |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
115 to 146 |
Abysmal Sea |
Gold Malachite Bracelet (No Stats) |
Gold Bar & Malachite |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. Now it steps up on expense, as you are now into using Gold Bars (skipping over the Silver Bars). |
147 to 164 |
Abysmal Sea |
Jasper Gold Earring (No Stats) |
Gold Bar & Jasper |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
165 to 178 |
Abysmal Sea |
Golden Jaded Bracelet (No Stats) |
Gold Bar & Jade |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
179 to 191 |
Abysmal Sea |
Golden Opal Amulet (No Stats) |
Gold Bar & Opal |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
192 to 196 |
Abysmal Sea |
Golden Fire Wedding Ring (No Stats) |
Gold Bar & Fire Opal |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
197 to 199 |
Abysmal Sea |
Golden Star Ruby Ring (No Stats) |
Gold Bar & Star Ruby |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
200 to 202 |
Abysmal Sea |
Fire Emerald Golden Bracelet (No Stats) |
Gold Bar & Fire Emerald |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
203 to 220 |
Abysmal Sea |
Platinum Lapis Lazuli Necklace (No Stats) |
Platinum Bar & Lapis Lazuli |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. The cost really steps up now, as you are now to the level of using Platinum Bars. |
221 to 228 |
Abysmal Sea |
Cat Eye Platinum Necklace (No Stats) |
Platinum Bar & Cat's Eye Agate |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
229 to 239 |
Abysmal Sea |
Platinum Carnelian Wedding Ring (No Stats) |
Platinum Bar & Carnelian |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
240 to 244 |
Abysmal Sea |
Platinum Amber Ring (No Stats) |
Platinum Bar & Amber |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
245 to 244 |
Abysmal Sea |
Jaded Platinum Ring (No Stats) |
Platinum Bar & Jade |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
245 to 252 |
Abysmal Sea |
Platinum Pearl Ring (No Stats) |
Platinum Bar & Pearl |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
253 to 274 |
Abysmal Sea |
Fire Emerald Platinum Ring (No Stats) |
Platinum Bar & Fire Emerald |
Glirina Morningbloom |
N/A |
Jeweler's Kit |
Buy the ingredients and sell back the results. |
275 to 278 |
Abysmal Sea |
Palladium Ruby Veil |
Platinum Bar & Ruby |
Glirina Morningbloom |
N/A |
Reinforced Jeweler's Kit |
Buy the ingredients and sell back the results. |
279 to 294 |
The Broodlands & Abysmal Sea |
Palladium Fire Opal Ring |
Prismatic Palladium Bar & Fire Opal |
Rilwind Sitnai & Glirina Morningbloom |
N/A |
Reinforced Jeweler's Kit |
Now it gets harder and will be far more expensive... depending on if you can farm items or if you have to buy them. It is also because palladium items are not in great demand with players and merchants pay less than 1 platinum each for them. You will need to quest the Reinforced Jewelers Kit and farm (or buy) Scale Ore, which is used to make the Prismatic Palladium Bars. Farming Scale Ore is probably most easily done in The Broodlands (random drop, but not very common). It can also be foraged in the same place. Fire Opal can be merchant purchased, but can also be farmed (drops in many zones, but not all that often). NOTE: Due to the expense, I actually recommend doing alternate combines of any gem (Blue Diamonds with Platinum Bar or Velium Bars)... to aid in your progression. |
295 to 300 |
Torden, the Bastion of Thunder & Abysmal Sea |
Palladium Diamond Veil (Trivial 306) |
Prismatic Palladium Bar & Diamond |
Rilwind Sitnai & Glirina Morningbloom |
N/A |
Reinforced Jeweler's Kit |
Scale Ore, which is used to make the Prismatic Palladium Bar, is probably most easily obtained in The Broodlands (random drop, but not very common). The Diamonds can be farmed or bought. The best place to farm them, I believe, is in Torden, the Bastion of Thunder. NOTE: Due to the expense, I actually recommend doing alternate combines of any gem (Blue Diamonds with Platinum Bar or using Velium Bars)... to aid in your progression. |
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AKA: N/A
DEVICES: Pottery Wheel, Kiln, Sculpting Tools
TOOLS AND RELATED ITEMS: Geerlok Sculpting Tools, Clay Flinger's Loop, Sculpting Tools, other Pottery Tradeskill Trophies.....
NOTES: This skill is pretty cheap and easy to a level of 199. After that it gets progressively more expensive and difficult. Many unfired items will not sell back to vendors, which adds to the cost. Buying an additional item(s) and to "fire" the items into a final product is normally not worth the effort or added expense.
!!! UPDATE !!!: The October 2007 Patch brought about big changes to Cultural armor and combines! However, it is my opinion that making Charms as a skill up path is not worth while! This is primarily because of the scarcity of the Loam.
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Malkidiv U`Ycionuz |
N/A |
Pottery Wheel or Kiln |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 102 |
Abysmal Sea |
Unfired Small Bowl |
Bowl Sketch & Small Block of Clay & Water Flask |
Malkidiv U'Ycionuz & Dray Cuves |
N/A |
Pottery Wheel |
All store bought and cheap. |
103 to 122 |
Abysmal Sea |
Unfired Medium Bowl |
Medium Bowl Sketch & Block of Clay & Water Flask |
Malkidiv U'Ycionuz & Dray Cuves |
N/A |
Pottery Wheel |
All store bought and cheap. |
123 to 148 |
Abysmal Sea |
Unfired Large Bowl |
Glass Shard & Large Bowl Sketch & Large Block of Clay & Water Flask |
Malkidiv U'Ycionuz & Dray Cuves |
N/A |
Pottery Wheel |
All store bought and cheap. |
149 to 188 |
Abysmal Sea |
Unfired Sealed Poison Vial |
Crows Special Brew & Sealed Vial Sketch & Small Block of Clay & Water Flask |
Malkidiv U'Ycionuz & Dray Cuves |
N/A |
Pottery Wheel |
All store bought and cheap. Note: A host of assorted furs/pelts can be used in place of the Crows Special Brew, but furs can't be store bought (you have to farm them or buy them in Bazaar). |
189 to 199 |
Abysmal Sea |
Unfired Casserole Dish |
Casserole Dish Sketch & Ceramic Lining & Large Block of Clay & Water Flask |
Malkidiv U'Ycionuz & Dray Cuves |
N/A |
Pottery Wheel & Kiln |
All store bought and cheap. You have to make the Ceramic Lining. |
200 to 216 |
Plane of Knowledge & Crypt of Decay |
Unfired Planar Stein |
Block of Tanaan Clay & Ceramic Lining Sketch & Water Flask & Tainted Planar Essence |
Tallis Paerk & Malkidiv U'Ycionuz & Dray Cuves |
Sculpting Tools |
Pottery Wheel |
Now it gets a little more difficult, as you need a farmed item. You can buy the Tainted Planar Essence from other players... or sometimes find them on Vendors in the Plane of Tranquility. They can also be farmed in the Crypt of Decay (Ruins of Lxanvom). The Sculpting Tools are store bought (cheap). |
217 to 222 |
Plane of Knowledge |
Unfired Opal Encrusted Stein |
Celestial Essence & Lacquered Opal & Ceramic Lining Sketch & Large Block of Magic Clay & Water Flask |
Darius Gandril & Loran Thu`Leth & Kanio Paerk & Kirem Deepfacet & Elisha Dirtyshoes |
Sculpting Tools |
Mixing Bowl Jewelry Kit & Pottery Wheel |
Now it starts getting more expensive and difficult, as multiple sub-combines come into play, along with the use of gems. You need to make the Celestial Essence. You also need to make the Lacquered Opal. This is the expensive component. Lastly, you will require the help of other players (Enchanters) to enchant Large Blocks of Clay for you (or buy them in Bazaar). Everything is store bought, otherwise. If you need a Charisma buff item, you might want to fire a couple of these with a High Quality Firing Sheet and keep them. |
223 to 248 |
Plane of Knowledge |
Unfired Idol (Cazic Thule) |
Idol Sketch & Large Block of Magic Clay & Imbued Amber & Vial of Clear Mana |
Elisha Dirtyshoes & Kirem Deepfacet & Ciren Darkbog |
Sculpting Tools |
Pottery Wheel |
From here on out you will become very reliant on others to imbue, enchant or cast up items for you. You can sometimes buy these items in Bazaar. Amber is the cheapest of the gems to choose from. However, Peridots and Jades (making variant Idols) can get you to this same level with the same basic recipe (but for the gem part). The hard part here (with Amber) is finding a Cazic Thule following Shaman or Cleric to imbue them for you. The Jades are imbued by Shamans who follow Rallos Zek, while the Peridots are imbued by Clerics who follow Bristlebane. Again, you need an Enchanter to enchant Large Blocks of Clay for you. Lastly, you also need an Enchanter (using a Poison Vial and an Emerald) to cast up Vials of Clear Mana for you. Everything is store bought, otherwise. |
249 to 255 |
Plane of Knowledge |
Unfired Idol (Erollisi Marr) |
Idol Sketch & Large Block of Magic Clay & Imbued Rose Quartz & Vial of Clear Mana |
Elisha Dirtyshoes & Kirem Deepfacet & Ciren Darkbog |
Sculpting Tools |
Pottery Wheel |
Star Rose Quartz is the cheapest of the gems to choose from. However, Opals (making a variant Idol) can get you to this same level with the same basic recipe (but for the gem). You will need a Cleric who follows Erollisi Marr to imbue the Star Rose Quartz. The Opals have to be imbued by Clerics who follow Rodcet Nife. Again, you need an Enchanter to enchant Large Blocks of Clay and to cast up Vials of Clear Mana for you. Everything is store bought, otherwise. |
256 to 271 |
Plane of Knowledge & Dragons of Norrath Zones |
Unfired Hand-Formed Bottle |
Air-Infused Spring Water & Block of Clay & Hand-Formed Bottle Sketch |
Amile Pitt & Elisha Dirtyshoes |
Sculpting Tools |
Pottery Wheel |
This phase gets a bit easier, in a way. The hard part is obtaining the Air-Infused Spring Water. It is foraged in the various Dragons of Norrath Zones (and sometimes found as a MOB drop as well). If this proves too expensive, I suggest skipping to the next step. |
272 to 282 |
Plane of Knowledge |
Unfired Idol (Tunare) |
Idol Sketch & Large Block of Magic Clay & Imbued Rose Quartz & Vial of Clear Mana |
Elisha Dirtyshoes & Kirem Deepfacet & Ciren Darkbog |
Sculpting Tools |
Pottery Wheel |
Emerald is the cheapest of the gems to choose from. However, Black Sapphires (making a variant Idol) can get you to this same level with the same basic recipe (but for the gem). You will need a Cleric or Druid who follows Tunare to imbue the Emeralds. The Black Sapphires have to be imbued by Clerics who follow Bertoxxulous. Again, you need an Enchanter to enchant Large Blocks of Clay and to cast up Vials of Clear Mana for you. Everything is store bought, otherwise. |
283 to 300 |
Plane of Knowledge & Dragons of Norrath Zones |
Unfired Spherical Bottle (Trivial 302) |
Air-Infused Spring Water & Block of Clay & Spherical Bottle Sketch |
Amile Pitt & Elisha Dirtyshoes |
Sculpting Tools |
Pottery Wheel |
This phase gets a bit easier, in a way. The hard part is obtaining the Air-Infused Spring Water. It is foraged in the various Dragons of Norrath Zones (and sometimes found as a MOB drop as well). Should this item prove difficult to obtain or expensive, alternatives may can include Unfired Idol (Mithaniel Marr) to 288 -- which is the same recipe as some of the above combines but uses Diamonds; and Unfired Black Marble Mortar (Black Marble Powder, Celestial Essence, Large Block of Magic Clay, Large Bowl Sketch) to 300. The Black Marble Powder is made with Black Marble, Celestial Essence and a Jar of Acid in a Kiln. The Black Marble and the Diamonds are not merchant sold, making obtaining them difficult and expensive, but they may be easier or cheaper to obtain than the Air-Infused Spring Water. If you can forage, or find the Air-Infused Spring Water for less than 70 plat a piece, then this is probably the cheapest option. However, the cheaper route may also be the Unfired Star Ruby Encrusted Steins, which cost about 70 to 75 Plat to make, each (Trivial is 335). |
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AKA: Spell Research
DEVICES: Spell Research Kit
TOOLS AND RELATED ITEMS:
NOTES: This skill is not too expensive in the lower levels, but at higher levels the ingredients become increasingly difficult to find in quantity and it can get expensive.
In the lower levels, I suggest "supplementing" your skilling up in two ways. First and foremost, make the lower level spells that you need, especially the "essence" spells (they cast up no rent essence items that can be used in Research combines). Also, may "Words" and "Runes" you happen across can be combined with merchant sold A Quill and A Piece of Parchment to make varied swatches (up to over a 130 trivial).
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Crescent Reach |
Tradeskill Freebie Quest |
The NPC will tell you |
Researcher Akila |
N/A |
Spell Research Kit |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 102 |
Crescent Reach |
Aqua Fortis |
Oil of Vitrol & Saltpeter |
Researcher Layla |
N/A |
Spell Research Kit |
Saltpeter is a dropped item. It is most easily farmed in Corathus Creep. However, you can often find it on merchants (sold to them by players) and/or in Bazaar (for cheap). |
103 to 140 |
Crescent Reach |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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Spell Research Kit |
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AKA: Sewing
DEVICES: Sewing Kits, Looms
TOOLS AND RELATED ITEMS: Coldain Tanners Kit, Planar Sewing Kit, Cultural Sewing Kit, Collapsible Sewing Kit, Muramite Needle, Cultural Needle, Geerlok Sewing Contraption, Platinum Thimble, Tailoring Tradeskill Trophies.....
NOTES: This skill was once the most difficult and expensive one to master. This is because it required farmed items, foraged items, sub-combine items and hard to obtain items at lower levels than other skills.
!!! UPDATE !!!: The October 2007 Patch brought about big changes to Cultural armor and combines! After you attain a skill of 54, you may wish to consider Cultural Combines as the way to go. For details on the trivials and needs, click here!
MY SKILL: 300
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Tonlyei Lyhin |
N/A |
Loom or Sewing Kit |
This mini-quest is 100% free! The NPC will give you the combine items! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
55 to 66 |
Abysmal Sea |
Woven Mandrake |
(2) Mandrake Root |
Jorlan Hegeway |
N/A |
Loom or Sewing Kit |
Store bought, reasonably cheap. Save them for the next combine series, below. For an optional method with Cultural Combines, click here. |
66 to 76 |
Abysmal Sea |
Picnic Basket |
Woven Mandrake & Steel Boning |
Esunta & Ordin Wheasly & Snokin Breaksteel |
File (crafted) |
Forge and Sewing Kit or Loom |
All ready, we get into sub-combines. Hopefully you kept the Woven Mandrake from the previous step, because you are going to need them. First off, you need to make Metal Bits. Then you can make the Steel Boning. For an optional method with Cultural Combines, click here. |
77 to 88 |
Marus Seru & Plane of Knowledge |
Greyhopper Hide Hood |
Greyhopper Hide & Cap Pattern |
Higwyn Matrick |
N/A |
Sewing Kit or Loom |
Now you are into farming. Greyhoppers can be found in Marus Seru, for the pelts. For an optional method with Cultural Combines, click here. |
89 to 108 |
Eastern Plains of Karana & Plane of Knowledge |
Reinforced Belt |
High Quality Cat Pelt & Belt Pattern & (2) Steel Boning |
Higwyn Matrick & Tallis Paerk & Amile Pitt |
File |
Forge and Sewing Kit or Loom |
With this step you are back to making Steel Boning. You also need to farm High Quality Cat Pelts. The best place for these is in Eastern Karana. For an optional method with Cultural Combines, click here. |
109 to 118 |
Crystal Caverns & Abysmal Sea |
Crystalline Silk Mantle |
Crystalline Silk Swatch & Shoulderpad Pattern & Silver Thread |
Garald Samer |
N/A |
Sewing Kit or Loom |
You need to farm Crystalline Silk, which is probably most easily farmed in the lower sections of Crystal Caverns off the Spiders there. For an optional method with Cultural Combines, click here. |
119 to 122 |
Plane of Knowledge & Various Zones or Bazaar |
Crude Leather Wristband Template |
Tanning Chemicals & Crude Animal Pelt & Cord Filament & Leather Wristband Template Pattern |
Higwyn Matrick |
Simple Sewing Needle |
Sewing Kit or Loom |
With the new cultural armor recipes implemented in October 2007, making templates has become a viable skill-up path. With this combine, all you need to obtain is the Crude Animal Pelts. They drop randomly in most Level 25 to 40 zones, or you might buy them in Bazaar. Everything else is store bought. |
123 to 144 |
Eastern Plains of Karana & North Qeynos & Plane of Knowledge |
Wu's Fighting Mantle |
Silk Swatch & (4) Heady Kiola & Shoulderpad Pattern & Vial of Viscous Mana |
Sabnie Blagard & Ghil Starn & Higwyn Matrick & Ciren Darkbog & Kirem Deepfacet |
N/A |
Brew Barrel & Sewing Kit or Loom |
This is a bit complicated, but it isn't necessarily all that expensive. Farm Spider Silks in East Karana to make the Silk Swatches. Then head to North Qeynos to make a lot of Heady Kiola (you will need four of these per combine). Then head to the Plane of Knowledge where you can buy the rest of the items you need and accomplish the final combines. You will need the services of an Enchanter to cast up the Viscous Mana for you (or buy it in Bazaar). For an optional method with Cultural Combines, click here. |
145 to 188 |
Acrylia Caverns & Dawnshroud Peaks & Plane of Knowledge |
Acrylia Studded Gloves |
(4) Acrylia Studs & Superb Rockhopper Hide & Paeala Bark Tannin & Glove Pattern |
Thariza Spiritis & Perago Crotal & Higwyn Matrick |
File and/or Smithing Chisel |
Forge & Brew Barrel & Sewing Kit or Loom |
From here on out -- it is slow going. This is because things get expensive and/or are hard to get/find. Farming is the cheapest way to go here. Farm Acrylia in Acrylia Caverns and make it into Small Pieces of Acrylia and then into Acrylia Bits to make the Acrylia Studs with. Then head for the Rockhopper cave in Dawnshroud to farm the Rockhoppers (and also to buy Paeala Bark). Be sure to save those Flawless Hides for later! For an optional method with Cultural Combines, click here. |
189 to 192 |
Plane of Knowledge & Various Zones or Bazaar |
Flawed Leather Wristband Template |
Tanning Chemicals & Flawed Animal Pelt & Soft Filament & Leather Wristband Template Pattern |
Higwyn Matrick |
Simple Sewing Needle |
Sewing Kit or Loom |
With the new cultural armor recipes implemented in October 2007, making templates has become a viable skill-up path. With this combine, all you need to obtain is the Flawed Animal Pelts. They drop randomly in most Level 70 to 80-plus zones, or you might buy them in Bazaar. Everything else is store bought. |
193 to 222 |
Plane of Knowledge & Various Zones or Bazaar |
Pristine Leather Wristband Template |
Tanning Chemicals & Pristine Animal Pelt & Wire Filament & Leather Wristband Template Pattern |
Higwyn Matrick |
Simple Sewing Needle |
Sewing Kit or Loom |
With the new cultural armor recipes implemented in October 2007, making templates has become a viable skill-up path. With this combine, all you need to obtain is the Pristine Animal Pelts. They drop randomly in most Level 55 to 70 zones, or you might buy them in Bazaar. Everything else is store bought. |
223 to 242 |
Acrylia Caverns & Dawnshroud Peaks & Plane of Knowledge |
Acrylia Reinforced Mask |
Acrylia Boning & Flawless Rockhopper Hide & Paeala Bark Tannin & Mask Pattern |
Thariza Spiritis & Perago Crotal & Higwyn Matrick |
File and/or Smithing Chisel |
Forge & Brew Barrel & Sewing Kit or Loom |
Farming is the cheapest way to go here. Farm Acrylia in Acrylia Caverns, make it into Small Bricks of Acrylia and then into Acrylia Boning. Then head for the Rockhopper cave in Dawnshroud to farm the Rockhoppers (and to also to buy Paeala Bark). For an optional method with Cultural Combines, click here. |
243 to 252 |
Corathus Creep & Abysmal Sea |
Epicthieck's Power Belt & Small Epicthieck's Power Belt |
Corathus Entrails & Platinum Thread then Epicthieck's Power Belt & Skinning Knife |
Garald Samer & Esunta & Snokin Breaksteel & Ordin Wheasly |
Skinning Knife |
Forge & Sewing Kit or Loom |
This step may appear expensive, but it actually gets cheaper at this point, despite the cost of the thread. Farm the Corathus type MOB's in Corathus Creep for their Entrails. You might also need to make yourself a Skinning Knife, if you don't all ready have one. The great thing about this combine is that the entrails are good for two (2) combines each, doubling your chance for a skill up. This is because the first combine makes one (1) Epicthieck's Power Belt. You can then use that item to make five (5) Small Epicthieck's Power Belt. Those five small belts will then sell back to a Vendor for about half of the costs of the two threads. For an optional method with Cultural Combines, click here. |
253 to 262 |
Cobalt Scar & Abysmal Sea |
Othmir Fur Cap |
(2) Othmir Fir & Vial of Clear Mana & Silver Thread & Cap Pattern |
Garald Samer |
None |
Sewing Kit or Loom |
You will need to farm the Othmir in Cobalt Scar. It's boring, but far cheaper than buying the furs. You will also need to obtain Vials of Clear Mana (cast up by enchanters with a Poison Vial and an Emerald). For an optional method with Cultural Combines, click here. |
263 to 276 |
Corathus Creep & Stoneroot Falls |
Prepared Sporali Skin |
Sporali Skin & Witheran Bile |
N/A |
Skinning Knife |
Sewing Kit or Loom |
This is just as boring as the Othmirs, but probably cheaper and more profitable, to boot. You need to farm the Witherans and the Sporali for the Sporali Skins and the Witheran Bile (I suggest Undershore). The resulting item is needed for the combine device for the DoDH Augs and can sell in Bazaar for a good profit. For an optional method with Cultural Combines, click here. |
277 to 300 |
Barren Sea |
Fitted Energeiac Leather Wristguard (Trivial 303) |
Silver Conduit Cylinder & Freetide Leather Hide & Spool of Freetide Thread & Wristband Pattern |
Merchant Woad |
Jewelry Kit (sub-combines) |
Sewing Kit or Loom |
At one time my recommendation to 295 was the Othmir Fur Cloak. However, because of how long it takes to farm 80 pelts for just 20 combines (normally meaning 1 skill-up) and the outrageous prices players ask in Bazaar, added to the costs of the Vial of Clear Mana and Silver Threads... I changed my mind. Sunshard Ore came into play with the Buried Sea expansion and is actually cheaper and seemingly easier to come by. Further, you only need one per combine, even if the other store bought items are a bit costly. In fact, where the Othmir Fur Cloak sold for jack, these items actually sell back to merchants at a reasonable price! The big setback may be if you haven't skilled your Jewelry Making to 300 yet! First up, you need to make the Sunshard Ore into Silver Conduits. This is a 290 Jewelry Trivial. Then you need to make Silver Conduit Cylinders (316 Jewelry Trivial). Now you can do the Tailoring Combine (in any Sewing Kit), as noted to the left. For an optional method with the "new" Cultural Combines, click here. In fact, using Excellent Animal Pelts (making Excellent Leather Gloves Templates), if you can get them in quantity, may be a very good option |
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AKA: None.
DEVICES: Toolbox(es).
TOOLS AND RELATED ITEMS: Tinkering Tradeskill Trophies...
NOTES: This skill is only available to Gnomish Paladins -- as it is a Gnome only skill. My experience with this skill is from my "Tinker-bot" (a gnome cleric).
MY "TINKER-BOT SKILL": 159
SKILL-UP CHART
LEVEL |
WHERE |
WHAT |
PRIMARY RECIPE |
NPC'S (MERCHANTS) |
SPECIAL TOOLS? |
COMBINE IN |
NOTES |
0 to 50 |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
As a Gnome, you start with a Tinkering Skill of 50. However, you will not be able to advance the skill until after you attain Level 16. So -- XP to Level 16! |
TROPHY |
WEST FREEPORT |
SKILL MODIFIER |
(SEVERAL) |
Event Coordinator Baublie Diggs & Judge Marion Teld`mare |
(AS NEEDED) |
(AS NEEDED) |
It is best to acquire your tradeskill trophy early on for two reasons. At this level, the combines are easier and ingredients are easier to acquire. Secondly, the trophy will progress as you skill up, providing and increased skill modifier as you progress. The combines required are detailed in the task window. Simply go acquire the ingredients, make the necessary number of items, come back and do the turn ins with Judge Marion Teld`mare and then hail Event Coordinator Baublie Diggs. Then, when tradeskilling, make sure to equip the trophy. |
51 to 54 |
Abysmal Sea |
Tradeskill Freebie Quest |
The NPC will tell you |
Skelontorim Orrthemech |
N/A |
Toolbox |
Do not do this until you attain level 16, first, or you will not get any skill-ups. This mini-quest is 100% free! The NPC will give you the combine items! Most of these will be trivial to you until the last series of combines! |
55 to 95 |
Abysmal Sea |
Spyglass |
Collapsible Fishing Pole & Metal Rod & Metal Twine & Reflective Shard |
Skelontorim Orrthemech |
N/A |
Toolbox |
All store bought parts that are relatively cheap. Even the Collapsible Fishing Pole is cheap to make with store bought items at the same place. The only set-back is that the Fishing Pole and the Spyglass do not stack, meaning bag space will hinder your progress (make poles, make spyglasses, sell spy glasses, repeat). The cool thing about tinkering is you carry the combine device with you, meaning you can sit with the merchant window and tool box open (so you can buy/sell as you tinker). |
96 to 122 |
Abysmal Sea |
Powered Gloves |
Firewater & Gears & Metal Twine & Sprockets & Steel Lined Gloves |
Skelontorim Orrthemech |
N/A |
Toolbox |
All store bought pats and relatively cheap. The only sub-combine is the Firewater, which is also made from store bought items. |
123 to 148 |
Abysmal Sea |
Aqualung |
Fresh Fish & Metal Rod & Metal Twine & Gnomish Bolts & Fine Coral Mesh & Silk Lined Steel Helm |
Dray Cuves & Skelontorim Orrthemech |
N/A |
Toolbox |
The good news is that all the items are still store bought and there are no sub-combines. The bad news is that they are far more expensive. |
149 to xxx |
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|
|
|
N/A |
Toolbox |
Now things get tougher, as from here on out you will need at least one farmed item. . |
xxx to xxx |
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|
N/A |
Toolbox |
|
xxxx to xxx |
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|
N/A |
Toolbox |
|
xxx to xxx |
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N/A |
Toolbox |
|
xxx to xxx |
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|
|
N/A |
Toolbox |
|
xxx to xxx |
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|
N/A |
Toolbox |
|
xxx to xxx |
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|
N/A |
Toolbox |
|
xxx to xxx |
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N/A |
Toolbox |
|
xxx to xxx |
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|
N/A |
Toolbox |
|
xxx to xxx |
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|
N/A |
Toolbox |
|
xxx to XXX |
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|
N/A |
Toolbox |
|
XXX to 300 |
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N/A |
Toolbox |
|
.
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This Page Last updated October 3, 2008