BONZZ'S GUIDE TO TRADE SKILLS

A few notes about the various tradeskills.

If you want the frills... then try some tradeskills! -- Bonzz

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For a guide to mastering (300 Skill) these skills, click here!

For a guide to mastering (350 Skill) these skills, click here!

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Alchemy          Baking (Cooking)          Blacksmithing (Smithing)          Brewing          Fishing          Fletching (Bowyering)

Jewelry Making          Poison Making          Pottery          Research          Tailoring          Tinkering

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ALCHEMY

AKA: Potion Making.

Use: Alchemy Table, Medicine Bag.

Recipe Links: Alchemy.

This is a Shaman Only skill.

This is you skill at making magical potion that can have a wide variety of effects and uses.

This skill can practically be skilled up to 300 at an Alchemy Vendor.

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BAKING

AKA: Cooking

Use: Oven; Spit; Mixing Bowl, Ice Cream Churn.

Recipe Links: Baking

This is you skill at baking and cooking. Your ability to mix ingredients together and successfully create something new -- primarily a food item.

As your skill increases and you try the various recipes you will soon discover that food is not always just food.

You will find that certain food items last longer than others (you don't need to eat so often) and some items have a side affect (stat increases). Some can even affect your stats just by having them on hand (so long as they are the first edible item your bags and you don't consume them all).

This is a reasonably easy and cheap skill to master.

NOTE: "Tool" (such as a Spoon) items will be returned and not used up in the combine.

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BLACKSMITHING

AKA: Smithing; Metalworking; Metallurgy

Use: Forge(s)

Recipe Links: Blacksmithing

This is your ability to work with metal and create or improve things from / with various metals. Eventually you can make high level armor and weapons -- with the right raw materials, molds and forges.

Mastering this skill can be very expensive and involved.

NOTE: Molds will be used up; Other "tool" items (i.e. various Smithing Hammers) used can be reused over and over (such as a File and a Smith Hammer).

You will also need to make items / tools for use with other skills, like a Non-Stick Frying, Skinning Knife will be a good item to make at least one of, as well. It can be used with both the Tailoring and Fishing skills. A filleting knife will also be something to make -- as it is used in Fishing and Baking recipes. While you are at it, you may as well make some skewers and a pot.

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BREWING

AKA: Brewing

Use: Brew Barrel.

Recipe Links: Brews

This is your ability to combine ingredients and brew them into a new liquid (drinks, alcoholic beverages, tempers).

Like food items, higher levels in this skill will allow you to create drinks that can enhance your stats, so long as they are the first drink in your first bag (and you don't consume them).

Alcoholic drinks will increase your Stamina and Strength to a point. However -- at the same time -- they also lower everything else.

Alcohol can help you regenerate faster and even run faster. Thus, combined with moderation and a good Alcohol Tolerance skill -- drinking can actually be a benefit.

Example -- the strength and stamina enhancement can help you become unencumbered and thus be able to run faster. The stamina can help you jump more to hop ahead of a mob chasing you (not to mention the hit point boost).

You will find that this skill will come in handy with Tailoring and Blacksmithing (re: tempers).

This is one of the easiest and cheapest skill to master.

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FISHING

Use: Tackle Box, Various Types of Fishing Poles, Various types of Bait, Fly Making Bench.

Recipe Links: Fishing

This is pretty much what it seems to be.

It is your ability to fish.... and to make bait items (lures) and even fishing rods.

Oddly enough, it includes some food items -- even may logically they should fall under the Baking skill.

You will need some sort of bait and some form of a fishing pole... maybe even a Tackle Box, Scaler, Filleting Knife and / or a Skinning Knife.. There are a number of poles and types of bait.

I have seen and even possessed some "fishing" spears/weapons -- but they seem to be solely for fighting -- not fishing.

To increase your Fishing skill, simply fish away.

You don't have to make lures, etc. -- you can simply fish!

In order to fish, you cannot be on a moving boat, you cannot be in the water, toy can not be floating over the water and you cannot be too far from the water.

You must be standing on land, right at the edge of the water.

Any kind of water will do -- to include rivers, ponds, lakes, fountains and oceans.

You can actually make more money than what you spend on bait (and the pole) by selling what you catch -- mostly various kinds of fish, fish scales, daggers and tattered shoes (or so it seems). However, the profits are so small that fishing is 100% not a way to build up funds, except maybe with fished items that may be in Player Demand at any given time (such as the fish types used to make armor).

Fishing in certain zones or areas can also result in desirable items that are needed as ingredients for other combines or in crafting desirable items (re: Saltwater Seaweed, used to make Sea Temper, etc.).

You can also save money buy simply keeping the fish as food, so that you do not have to buy any food.

Bait is usually only lost if you catch something or you get a message that you lost your bait.

Some combines will require that you use a skinning knife, which you can make with the blacksmithing skill.

This skill is the the cheapest skill to get to 200 with, but it is boring and time consuming just to fish and fish and fish.

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FLETCHING

AKA: Bow Making; Bowyering; Arrow Making; Woodworking.

Use: Fletching Kit(s), Fletching Table.

Recipe Links: Fletching

This is your ability to make bows and arrows! The better your skill and the better the parts -- the better the bow and/or the arrow!

Fletching is easy to get to 200 and reasonably cheap.

You can get this skill to 202 at most any Fletching merchant. It is simply time consuming!

It is after a level of about 202 that this skill can become truly involved and/or expensive.

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JEWELRY MAKING

AKA: Jewelry; Jewel Making; Jewel Craft.

Use: Jewelry Kit(s), Jewelry Making Table.

Recipe Links: Jewelry

This is your ability to use gems, precious metals and similar to create jewelry type items (rings, amulets, necklaces, bracelets, augmentations...).

This can be a very expensive process -- but with a high skill and the right raw materials -- you will eventually be able to make some reasonably nice items that can have nice stats!

The best place to do this is in the Abysmal Sea.

This skill can be very expensive -- but it is the failures that really cost you.

If you stay very close to trivial combines (less than 10 to 20 away) -- you may find that it reduces the overall expense, as you succeed with more combines and thus, have more that you can sell back to a vendor.

However, it is a very easy skill to advance -- and you can advance it pretty high with just merchant sold items.

Further, you do not need enchanted, imbued or other special items. You can do the same combines with the same trivials without the magically enhanced ingredients. The resulting item simply will not have any stats, but will still sell to a merchant for the same price as the magically enhanced version does.

NOTE: Don't bother wasting time, effort and coin on making the stat-versions of items, as there is generally not a market for such items among players.

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POISON MAKING

AKA: Make Poison, Poisoncrafting.

Use: Posioncrafting Table, Mortar & Pestle.

Recipe Links: Poison Making.

This is a Rogue Only skill.

This is you skill at making poisons, and similar, that can be detrimental to MoB's.

This skill can practically be skilled up to 300 at an Poison Vendor.

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POTTERY

AKA: Pottery Making

Use: Pottery Wheel, Kiln.

Recipe Links: Pottery

This is you ability to use clay and other ingredients (sketch, etc.), to mold, shape, fire and bake them into something new -- like a bowl.

Unlike other skills -- this one requires, in many cases -- the use of both a Pottery Wheel and a Kiln (if you want the finished product).

Normally you make the initial item on the pottery wheel -- using all the ingredients except the firing sheet.

The resulting "unfired" item is then placed in a kiln with the firing sheet to get the finished product.

You do not have to finish the product if you do not want to (it is normally the "unfired" product that carries the higher trivial).

However, you normally can't sell unfired items back to a merchant, but you van sell back the finished items. Even so, the finished item doesn't normally sell back to the merchant for enough to make it worth the cost and effort of the firing sheet and extra step.

As with all skills -- a very high skill here allows you to create some very nice items. You will find this skill handy with Blacksmithing (re: ceramic linings).

This skill is relatively cheap to a point, then it becomes a little costly.

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RESEARCH

AKA: Spell Crafting, Spell Making.

Use: Spell Research Table, Prayer Writing Kit, Spell Research Kit, Hybrid Research Kit.

Recipe Links: Research.

This was originally a skill restricted to pure casters (Wizard, Magician, Necromancer, Enchanter). However, later it was opened up to all classes so they could make their own spells and tomes.

This is you skill at making inks, tomes, spells, scrolls, cleansers, solutions and even some Augs / Gems.

Research seem to have more recipes than any other skill.

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TAILORING 

AKA: Sewing

Use: Loom; Sewing Kit(s).

Recipe Links: Tailoring

This is your ability to work with fur, cloth, silk and similar materials -- to create clothing, leather armor and such.

Higher skills allow you to make better and more beneficial items (better AC, stats bonuses, etc.).

You will find this skill handy with Blacksmithing (re: leather padding).

Tailoring can be difficult and expensive skill to master.

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TINKERING

AKA: None.

Recipe Links: Tinkering

Use: Toolboxes, Tinkering Table.

This skill is only available to Gnomes -- it is a Gnome only skill.

As a Gnome, you start with a skill of 50.

You will not be allowed to progress that skill until you first attain Level 16. After that, you can progress the skill to maximum.

It is useful with Fletching, especially (bow cams) and other skills.

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated September 21, 2025

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