GUIDE EVENTS

...what they are and how to participate!

(Also, what Guides are, what they do and how you can be one too!)

For a little fun, on the side, go to events, from a Guide! - Bonzz

It came to my attention that many players were either not aware of Guide Events, did not know how to participate in Guide Events and / or have just never participated in Guide Events for what ever reasons.

Thus, the reason I made this page about Guide Events and Guides, and added a little lore to it as well.

I find that Guide Events are a fun aside to normal Game Play, with some unique and fun Guide-only rewards.

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CAVEAT: Information on this page was gleaned from internet research, first hand observation at Guide Events and deduction on my part. Additionally be aware that I am -- and NEVER have been -- a Dev, GM, CSR, Guide or Sony / Darkpaw employee! Ever! The only input I had from any Guides, was first approved to by the powers that be (Elders), and even then, it was about Guide Ranks and their related in-game Levels (which is revealed below), as titles awarded from the Festival of Might (also revealed below).

Four Guides (Lissandraa, Lunalea, Myjohn & Matille) on Bertoxxulous server, during the 2022 Festival of Might.

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QUICK LINKS

WHAT IS A GUIDE?          DO GUIDES GET BENEFITS?          CAN I BE A GUIDE?

WHAT ARE GUIDE REQUIREMENTS & EXPECTATIONS?

WHAT IS A GUIDE EVENT?          ARE THERE SEPCIAL RULES FOR GUIDE EVENTS?

HOW DO I PARTICIPATE IN GUIDE EVENTS?          ARE THERE REWARDS FOR GUIDE EVENTS?

WHAT TEMPORARY TITLES CAN GUIDES GRANT YOU?          WHAT ARE SOME EXAMPLES OF GUIDE EVENTS?

MISCELLANEOUS GUIDE EVENT STUFF

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WHAT IS A GUIDE?

In the old days, Devs (Developers) actually could be seen on servers doing things. There was also a time when GM's (Game Masters), who were not necessarily Devs, were on each server monitoring things, responding to Players and addressing petitions.

These days, Devs are rarely seen anywhere except on the Beta server, and GM's are a thing of the past, per se.

GM's, I suppose, are now CSR (Customer Service Representatives)... Darkpaw employees that respond to petitions... but they rarely appear in-game unless it is necessary in order to respond to and / or address a petition.

And then there are Guides. Guides are neither DevsGM's or CSR's. They are not even Darkpaw employees!

They are, in fact, Players... just like you... who have applied and volunteered to be Guides.

Guides have no ability to address petitions, bugs or other game concerns, of any kind. So don't expect or ask them to!

Guides can only do the limited things that Darkpaw allows them to do (clarified below).

Guides, basically, are able to 'run' temporary and basic dynamic events. They have even been known to conduct wedding ceremonies.

As a note, there are Guides for both EverQuest and EverQuest II.

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DO GUIDES GET BENEFITS?

Mostly.... no.

Guides are given a free account that is flagged with Guide 'privileges.' This is the account they use to conduct Guide activities and only Guide activities. Guides are given everything they need to be a Guide. There is no actual need for AA's, Levels, Gear upgrades and so forth. This is why, when you see a Guide, they are less than maximum game Level.

Guides can request a name their Guide Character and, perhaps, their Guide Characters Class, Sex and so forth, as well.

They also appear to have their own Guild, 'Norrath's Chosen Guides.'

This Guide account is in addition to their 'real' account.

Their 'real' account, after a certain point (i.e. Guide status and service time) might be given 'free play time' or even 'comped' (slang for 'complimentary' or free). Guides are, otherwise, given no special advantages or allowances of any kind on their 'real' account.

Guides also have access to Sunset Home, a zone only accessible to a GM, a Dev, a CSR and / or a Guide. This zone can serve as their base of operations. It also includes special vendors (Guide-only type items that can help them do certain things, usually by way of a click effect), an Arena and other special features and decor. For instance, it is rumored that there is at least one (1) NPC that walks around espousing / lauding the stories and tales of past Dev's, GM's and Guides. From the images I have seen of it, Sunset Home has a Plane of Valor look / feel to it (at least it does to me).

Guides are able to do Server-Wide notifications / messages (such as when announcing an impending Guide Event to players).

Guides are not allowed to participate in normal game activities. However, on their 'real' account they can play just as any other Player does.

Guides will be assigned at least one (1) Server to conduct their Guide activities on. However, Guides will NOT be allowed to act as a Guide on their 'Play Server' (where they normally Play on their 'real' account, with little exception).

After certain points in time (such as years of service as a Guide), Guides are given special recognitions such as Promotions (i.e. 'Senior Guide') and Level Upgrades; special Guide items; and the like... as a form of appreciation. Due this, the higher the Character Level of a Guide, the higher their rank (Apprentice = Level 50, Guide = Level 70, Senior Guide = Level 90 & Elder Guide = Level 100).

Guides have access to certain abilities (or items), despite their actual Character Class or Level, which are necessary and / or beneficial to conducting Guide Events. For example, summoning Players to their current location; debuffing or buffing Players; rezzing Players; granting certain / approved items to Players; activating special instanced zones; temporarily activating special MOB's and / or adding one-time special drops ('seeding items') to MoB's; and so forth.

Remember, Guides conduct Guide Events out of the goodness of their hearts! For that reason, and that reason alone, always be respectful and understanding with Guides! Always!

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CAN I BE A GUIDE?

Technically the answer is 'Yes,' but more accurately it is 'Maybe!'

There are, of course, requirements and qualifications to meet, as well as a process to follow... and a bit of a test!

If you are interested in being a Guide, you can click here to start the process.

Just keep in mind, this process can take time and you may, or may not, be accepted into the Guide Program.

Also, understand that if accepted, you will start out as a Level 50 'Apprentice Guide,' which means you will not have full Guide Abilities, Privileges and similar, until you achieve actual / full 'Guide' status.

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WHAT ARE GUIDE REQUIREMENTS & EXPECTATIONS?

There are, necessarily and understandably, requirements to be a Guide.

These include:

While it isn't specifically mentioned, I suspect that a certain level of EverQuest knowledge and experience, as well as your account being in good standing (they do keep tabs on your past infractions, such as suspensions, complaints, etc.), are also considerations.

I also believe, but I am not sure, that Guides are not allowed to reveal to anyone, that they are Guides (i.e. while playing their 'real' account they can not reveal that they are also a Guide).

Initially, you will be expected to show up and participate in 'Guide Training' from an full-fledged Guide (likely on Friday nights and / or Saturday afternoons).

As a Guide, you will be expected to participate in one (1) event or three (3) 'interactive sessions' per week, year round, for the most part.

Most (not all) Guide Events are started and completed within a 2-hour time frame, or less... to include spamming the server about the event and giving Players a little time to show up (this gives little consideration to advance Guide preparations, that may be needed).

On a positive note, other than training sessions, the days and times that you act as a Guide are generally flexible to your schedule.

None the less, there are Guide Events that do require more than one (1) Guide to be present and / or to conduct the Event. In those cases, the dates and times are worked out and scheduled in advance, so that the necessary number of Guides can be present.

What you can and cannot do as a Guide, and / or at the Event you are conducting, is pretty strict (no bending the rules, so to speak... even if you could do so with your Guide abilities).

While there are outlined Guide Events that Guides have access to (and can conduct), Guides are also allowed to script their own Event(s) and submit them for approval by Darkpaw. If they are approved, the newly scripted Event(s) can then be conducted as a live Guide Event.

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WHAT IS A GUIDE EVENT?

A Guide Event is a live in-game scenario conducted by one (1) or more Guides.

These events are technically not raids, not tasks (no task window) and are not quests, per se... even though, on the surface, they may seem similar to one or the other.

They are called 'events' because they can only be participated in, by Players, when Guides log on to a server and conduct them (live).

Generally speaking, Guide Events happen randomly on various days and times. After all, Guides are volunteers and running such events is subject to when Guides are available to conduct them.

Guide Events are not necessarily designed for low level Characters, but they are definitely not designed for max level Characters, either. Thus, you are not going to see a Guide event in a Level 120 zone! Let's face it, a guide Event in high level zones would make it too hard and take too long to make it of interest to Players, anyway! In my opinion, there are a lot of events you can do even at Level 1 (Fishing, Trivia...), but for other events that require killing MoB's, you may need to be Level 50 or Higher.

Some Guide Events are contests (bonus awards to the winner), some are like a quest (complete it for the reward), some are a learning experience (i.e. EQ Lore related) and so on.

See below for more on participating in Guide Events and Event types.

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ARE THERE SPECIAL RULES FOR GUIDE EVENTS?

Yes!

Guides simply could not conduct relatively 'fair' Events unless special rules are stated and enforced!

Even so, the rules can vary, event to event to event.

If there are any special event rules, they should be stated up front by the Guide, before they start the event.

Such rules may, or may not, include:

In general, the idea is that all Player Participants are on a generally 'fair' non-disruptive playing field, despite their Level, Class or Gear.

If you are found violating the rules (or the 'intent' of the rules), Guides can disqualify you and / or otherwise penalize you.

NOTE: In the past, it was sometimes required that Players create a brand new Level 1 Character (often of a specific race and / or class) to participate in certain Guide Events. Luckily, they seem to have moved away from that and opted to require Shrouds instead (after all, to make a new character, some Players might have to delete an existing Character).

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HOW DO I PARTICIPATE IN GUIDE EVENTS?

The short answer is... just show up!

However, that is not as simple as it sounds, after all, Guide Events do not appear on the in-game calendar (/cale).

For the most part, Guide Events, from a Players point of view, seem to be spur of the moment random Events.

First off, you need to be logged into the game, when Guide Events happen.

Also, since Guides are volunteers, Guide Events can not be simply scheduled much, if at all, in advance... so there is no solid way to know when Guide Events will happen in advance (this is even tricky to do for the Guides, themselves).

However, certain 'annual' Events conducted by Guides are scheduled, to some degree.

For example the Guide Event series known as the 'Festival of Might,' is normally conducted every July. Even so, specific dates and times for each event in the series, is still subject to Guide availability.

So, the question for a Player, is, how to better know when a Guide Event is going on or when a Guide Event will happen?

The answer for when one is 'going on' (happening now), is attentiveness while playing. Guides always announce via a Server-Wide Message, in General Chat, in /shout and even /ooc -- that a Guide Event is about to be conducted, where to go and how soon it will start. It is not unusual for them to delay a minute or two when they know more Players are on the way, so don't let that annoy you. If you were on the way, you would appreciate the slight delay, after all.

In order to avoid missing Guide Event notices, you may want to a set up an Audio Trigger on the words:

Fair warning, however, these key words can be triggered by any Player using one or more of the same words, but this shouldn't happen all that often. It will, at least, make you look to see if an Event is actually being advertised by a Guide.

Also, using the Guides name as a trigger, will cause this trigger to go off every time the Guide says something during the event (so you may want to turn Audio Triggers off during the event, and then turn them back on afterwards).

Another way, is to check the Guide Forums (each Server has it's own Forum section) on a regular basis. Sometimes (not always), particularly with Annual Events, Guides will post a little in advance, or same day, of an impending Guide Event, with a date and time. You can see those posts, if any, here.

Guides often use an in-game channel, and particularly one called 'fomight' (or 'fmight' -- it can vary). So join that channel as well (/j fomight or /j fmight), to help you keep on top of Guide Events.

Lastly, you can use the command /who all GM to see if there is a Guide presently logged in on the server. While a Guide is not technically a GM, they will show up using this command, if there are any logged in. If any do show up, it 'suggests' there may be a pending Guide Event, soon.

Once a Guide Event is started, simply head to the location stated in the spam from the Guide. Usually, Guides will hand out Stat Food & Stat Drink as you standby for other Players and the cited start time.

Once the event starts, the Guide, in whatever form they may be (as themselves, or as a Event related NPC), will reveal what the Event entails and any rules. The Event will then start on the Guides say so. The Guide will also notify Players when the Event is about to end (such as with timed Events). Once the Event is completed, pre-ordained Awards will be handed out (you do not get to ask for specific items).

Generally speaking, Guide Events, for a Player, will take no more than an hour of Game time, with little exception (such as Carnival type Events, that can last a few hours).

So, as a recap, most Guide Events will follow this process:

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ARE THERE REWARDS FOR GUIDE EVENTS?

Absolutely!

Just don't expect major life-changing spectacular awards.

Most awards are given out simply for participating in Guide Events.

Some are given as a 'Bonus' award for finishing first, second and / or third, or just for completing the Event (quest).

And there are also 'secret' Bonus awards given out to Players (at a Guide's discretion), for entertaining the Guides... such as for making the Event more fun for the Guides themselves (such as non-disruptive funny, clever and entertaining banter, etc.).

All most all of award items are No Trade, but they are also Heirloom and they can only be acquired from Guide Events.

Keep in mind, with little exception, that the awards that Guides can hand out are restricted to what is approved / allowed (by Darkpaw) for the Event in question.

Such Awards can include one or more of the following, at each Guide Event:​​​​​

The Quest Reward Window for the various Illusion Potions Quest Reward Window that you can get from Guide Events.

Four of the many variant Weapon Ornaments you can get from Guide Events.

Three of the many variant Shield Ornaments you can get from Guide Events.

The Quest Reward Window for the variant colored "Tailored Legendary' bags you can get from Guide Events.

LEFT: One of the temporary 'Suffixes' you can get from a Guide Event;  MIDDLE: Three (3) temporary Dragon Illusions from the 'Festival of Might' Guide event; RIGHT: Ticket that can be handed out by Guides at certain Events and then traded back in for items of the Players choice (see image below).

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WHAT TEMPORARY TITLES CAN A GUIDES GRANT YOU?

There are a few things to know here:

Here is a list of Suffixes known to be awarded by Guides...

TEMPORARY

PREFIX / SUFFIX

EVENT

SOURCE

MISCELLANEOUS

INFORMATION

the Ale Runner Unknown There is a known item, 'Title Suffix Wand: the Ale Runner' - which is a Guide / GM item. It appears it is used to 'grant' this suffix to a Player.
the Drunken Pirate

Arena Brawl

(of Drunken Pirates)

This suffix is awarded to the winner (last 'Pirate' standing) in the Arena Brawl.
the High Diver Unknown There is a known item, 'Title Suffix Wand: the High Diver' - which is a Guide / GM item. It appears it is used to 'grant' this suffix to a Player.
the Lucky Survivor Unknown There is a known item, 'Title Suffix Wand: the Lucky Survivor' - which is a Guide / GM item. It appears it is used to 'grant' this suffix to a Player.
the Mighty Festival of Might This suffix is awarded to first time winners of the Festival of Might.
the Mighty (Level 1 Class Reference) Festival of Might

This suffix is awarded to repeat winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 1 name of your class.

Example, for a Paladin, the suffix is 'the Mighty Paladin.' For a Ranger it would be, 'the Mighty Ranger,' and so on.

the Mighty (Level 51 Class Reference) Festival of Might

This suffix is awarded to 3rd time winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 51 name of your class.

Example, at level 51, a Paladin becomes a 'Cavalier,' which is what you see when you do a /who search. For example, you would see '[51 Cavalier (Paladin)] Bonzz' in the search results.

So, in the case of a Paladin, the suffix would be 'the Mighty Cavalier.'

These class references are actual in-game class references, not titles. They are sort of like class ranks, really. With that said, sometimes these class references are available as titles, even to more than one class... but not all of them are.

If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here.

the Mighty (Level 55 Class Reference) Festival of Might

This suffix is awarded to 4th time winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 55 name of your class.

Example, at level 55, a Paladin becomes an 'Avenger,' which is what you see when you do a /who search. For example, you would see '[55 Avenger (Paladin)] Bonzz' in the search results.

So, in the case of a Paladin, the suffix would be 'the Mighty Avenger.'

These class references are actual in-game class references, not titles. They are sort of like class ranks, really. With that said, sometimes these class references are available as titles, even to more than one class... but not all of them are.

If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here.

NOTE: The suffix might also be 'the Mighty Knight' -- sources vary on the Level 55 Class reference.

the Mighty (Level 60 Class Reference) Festival of Might

This suffix is awarded to 5th time winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 60 name of your class.

Example, at level 60, a Paladin becomes an 'Avenger,' which is what you see when you do a /who search. For example, you would see '[60 Crusader (Paladin)] Bonzz' in the search results.

So, in the case of a Paladin, the suffix would be 'the Mighty Crusader.'

These class references are actual in-game class references, not titles. They are sort of like class ranks, really. With that said, sometimes these class references are available as titles, even to more than one class... but not all of them are.

If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here.

the Mighty (Level 65 Class Reference) Festival of Might

This suffix is awarded to 6th time winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 65 name of your class.

Example, at level 65, a Paladin becomes a 'Lord Protector,' which is what you see when you do a /who search. For example, you would see '[65 Lord Protector (Paladin)] Bonzz' in the search results.

So, in the case of a Paladin, the suffix would be 'the Mighty Lord Protector.'

These class references are actual in-game class references, not titles. They are sort of like class ranks, really. With that said, sometimes these class references are available as titles, even to more than one class... but not all of them are.

If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here.

the Mighty (Level 70 Class Reference) Festival of Might

This suffix is awarded to 7th time winners of the Festival of Might.

This suffix can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 75 name of your class.

Example, at level 70, a Paladin becomes a 'Holy Defender,' which is what you see when you do a /who search. For example, you would see '[70 Holy Saint (Paladin)] Bonzz' in the search results.

So, in the case of a Paladin, the suffix would be 'the Mighty Saint.'

These class references are actual in-game class references, not titles. They are sort of like class ranks, really. With that said, sometimes these class references are available as titles, even to more than one class... but not all of them are.

NOTE: Upon an 8th win of the Festival of Might, Players are allowed to give 'the Mighty' suffix to one of their other characters (there are no more variances for this suffix after 7 wins). However, Classes do get another Title at Level 75 (in the case of a Paladin, they become 'Holy Defender').

If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here.

the Pitiful Pirate

Arena Brawl

(of Drunken Pirates)

This suffix is awarded to the loser (first 'Pirate' to fall) in the Arena Brawl.
the Show Stopper Unknown There is a known item, 'Title Suffix Wand: the Show Stopper' - which is a Guide / GM item. It appears it is used to 'grant' this suffix to a Player.
Unknown 'Arena' Prefix(s) Unknown There is a known item, 'Title Wand: Arena Prefixes' - which is a Guide / GM item. It appears it is used to 'grant' one (1) or more Prefixes to a Player.
Unknown 'Arena' Suffix(s) Unknown There is a known item, 'Title Wand: Arena Suffixes' - which is a Guide / GM item. It appears it is used to 'grant' one (1) or more Suffixes to a Player.

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WHAT ARE SOME EXAMPLES OF GUIDE EVENTS?

Here are some of the known Guide Events, along with some basic details of what they entail.

Keep in mind, that even then, 'same' Events can vary each time they are conducted (the Guides can seemingly vary them a bit, it seems, such as the zone and so forth).

If you know of any other Guide Events, not covered below, please feel free to send me details!

EVENT TYPE KNOWN ZONE(S) DETAILS
Arena Brawl The Arena (Guide Instance)

Arena battles are just what they sound like... last Player standing wins! Normally, these events involve Shrouding to a specific Race, Character Type and Level, no buffs, no mercs, no running away and so forth, to make it fair. Sometimes they involve staying on the middle circle / platform in the Arena. They can also involve Illusions (provided by the Guide as a buff or a potion) and getting drunk (i.e. such as from Valtron's Finest Brew' provided by Guides). In certain Arena Events, temporary Titles / Suffixes have been known to also be awarded (i.e. 'the Drunken Pirate,' & 'the Pitiful Pirate').

Carnival There are are at least four (4) seasonal 'Carnival' that can be held each year by Guides. They have called things like the 'Fall Carnival,' 'Spring Fling Carnival,' 'Summer Carnival' and 'Winter Funderland Carnival." They are all Events that include at least two (2) or more Guide Events, in one. Unlike the FoM Event, all of these Events are conducted back-to-back on the same day and session. During this, Tickets are awarded to Players, which can be traded back to the Guides at the end of the Event (5 to 15 at a time), in trade for Guide Items of the Player's choice.

Festival of Might (FoM)

(Formerly known as 'Days of Test')

Plane of Tranquility

This is an annual series of Guide Events, normally held during July of every year. The FoM includes an Opening Ceremony and a Closing Ceremony. 

In between the Opening Ceremony and the Closing Ceremony, a series of Guide Events are held on various days / times in July, where 'Points' are awarded to Players who finish 1st, 2nd & 3rd (in each Event). Those Point Totals are cumulatively maintained by the Guides and can be seen on the Guide Forums (here). Sometimes, events award 'bonus' points such as for finding a special / rare item and returning it to the Guide, as well.

After all the Events are done, based on the accumulated Point Totals of the participating Players, the overall Winner, Runner Up and Third Place Players are declared. Those Players are then given their awards during the Closing Ceremony, to include temporary Suffixes like, 'the Mighty.' Repeat winners get a Class reference added to that suffix, i.e. 'the Mighty Paladin.'

Fishing Contest Cobalt Scar With this Event, Players will are usually told to bring Fishing Poles and Bait. Normally, such events are about who can catch the most of a certain type of Fish (or items), in a set amount of time (usually 5 to 10 Minutes). Players will be told when to start fishing and when to stop. Some Fishing Contests may also include getting drunk. Players then give their catch to the Guide so that the winner can be decided.
Hoodie Hoo Parade Plane of Knowledge

Hoodie Hoo is a fabricated real life 'holiday' (February 20th of each year), where people are to go outside at noon, wave their hands over their head and yell "Hoodie Hoo...' as a way to scare away Winter to make way for Spring. The Guide Event is similar, as Players are asked to show up in some sort of disguise (Illusion) and then follow the Guide for a short time, parade style, while shouting "Hoodie Hoo' (/shout Hoodie Hoo).

NPC Crafting Help Plane of Knowledge The one Event I did like this, was where an NPC (the Guide) wanted an item, that required crafting. The Guide reveals the recipe right up front, which is an existing in-game recipe, but it included ingredients that were somewhat old school (old world drops) and not necessarily easily acquired. Acquire / make the item and give it to the Guide for your reward. How & where you acquire them is up to you.
NPC Needs Items Plane of Knowledge

There are a myriad of variant but similar Events where an NPC (the Guide) is in 'need of items' of some kind. These Events normally start in the Plane of Knowledge, and are fairly straight forward. The NPC will ask for certain items and all you have to do is acquire and then give the items to the NPC (Guide) to complete the Event and get your reward. The items are existing in-game EQ items that can be acquired from Vendors and / or looted from MoB's. Sometimes one (1) of the items might be an easily Player crafted item. How & where you acquire them is up to you.

NPC Lost / Stolen Items

Fungal Forest

Innothule Swamp

In this type of Guide Event, an NPC (the Guide) needs help recovering lost or stolen items. These items are unique Guide Event-only items (they are 'seeded' by the guide ahead of time) that drop (only once) from MoB's of various types in the cited zone. Recover the items, take them back to the Guide and get your reward.

In  some cases, one of the items to recover is a 'Bonus' item and the first Player to return it is awarded Bonus Points for events like the Festival of Might.

Fortune Telling

I did participate in one of these, but I don't recall exactly how it worked. I believe the Guide would /tell you some generic 'fortune' and then roll a die to see how many Tickets to give you.

Normally, this event is part of a Festival or Carnival type Event.

Pigeon Drop Plane of Tranquility

With the Pigeon Drop, Players were required to have Levitation and were summoned to the top of a Building, across from another Building. Down below, between the buildings, there was a Guide standing still in one place. Players were given an item and had to run (no hesitation, no stopping) across to the next building and, along the way, drop that item as close as they could to the Guide down below. The closer the item was to the Guide, the better. A third Guide stood watch as Judge on how close the drop was, and then picked up the item, to clear the field for the next Player.

Normally, this event is part of a Festival or Carnival type Event.

Puzzle I have not been part of one of these Events, so I can only theorize as to what it entails. I only know that Players are asked to 'solve a puzzle.' It sounds like riddle-me-this event.
Race Plane of Tranquility Race Events are just what they sound like. A Race! Normally races events involve no buffs and no mounts. They may, however, involve Shrouding (as a certain race, character type and / or Level), in order to level the playing field. In some cases, Players are also required to be completely intoxicated (can't drink any more) to race (thus the origin of the 'Drunken Gnome Race' that is now an Anniversary Event). Guides will advise Players of the race route, tell them when to start and then monitor the race as it progresses. Races can be on land (running), in water (swimming) or both. Some races can be to and from different points within a zone, but some races are actually across multiple zones. Races all most always involve finding and hailing a Guide at certain check points, along the way.
Relay Race

With Relay Race Guide Events, they usually require no mounts, no buffs and similar, to level the playing field. Players are assigned to teams (of at least 2 Players each). Each team may then be Illusioned (by the Guides) into a certain type of creature (i.e. a Steamsuit or a Lightning Warrior...). The Players are then given a 'wand' item and told when to go. Players then run to another Guide at a pre-determined location and hand in the wand. The first team (all of them) to hand in their wands wins.

Normally, this event is part of a Festival or Carnival type Event.

Scavenger Hunt With Guide Event Scavenger Hunts, Players will be either be told what to 'hunt' for -- or given 'clues' as to what to hunt for. How you acquire them is up to you, but normally the items are MoB drops, Vendor Items or special 'Event Only' items that Guides have temporarily activated (seeded) as MoB drops in certain zones. Acquire the items, give them to the Guide and get your reward.
Story Time Plane of Knowledge These Guide Events simply involve taking a seat and listening the the Guide, as they tell a EQ-related Story. Some of these stories can be read at the bottom of this page.
Talent Show The talents show, for the most part, is being creative with your Character and in-game emotes, abilities, illusions and so forth. it can also include personal EQ related creativity such as telling short story, EQ related Stand Up Comedy, reciting a poem (or 'singing' a song) and so on.
Talk Like a Pirate Day I have not been part of one of these, but I believe this is where every one comes and, well, talks like a Pirate (Pirate jokes, puns and cleverness are encouraged), dress as best as they can like a Pirate or even illusion as a Pirate. Drinking is usually part of the festivities, too.
Trivia Plane of Tranquility

Trivia contests are generally just what they sound like, but strictly EQ related. I have seen one situation where a Trivia Contest was was conducted as a foot race was also in Progress. Trivia contests usually follow the protocol that a Guide asks a Question and tells Players how to make the Guide aware they want to answer, such as with an emote like /smile (the emote will vary with each question). Guides will then call on each Player to answer, in the order that the Guide saw the emote (lag can make the order appear different to you). If the first Player answers wrong, then the 2nd player will be given a chance to answer, and then a third Player, if necessary. After three (3) tries, the Guides will move on to the next question (they will not provide the answer to the missed Question). Sometimes the answer is multi-faceted, such as the name of an NPC and the Zone they are in, or some similar. Trivia contests usually involve 10 to 15 Questions. If there is a tie, a tie-breaker Question will be asked to break the tie. They are normally very tolerant on spelling and typos.

Trivia Contests are normally topic-related, but can be a potpourri of topics as well. Trivia Topics I have seen include: EQ Faction; EQ Dragons; Old World EQ Items; EQ Zones; EQ Tradeskills & EQ 'Knowledge of Norrath.'

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MISCELLANEOUS GUIDE EVENT STUFF

Some 'bonus' stuff from Guide Events...

Grimagus' Story

Grimagus says, 'Listen up - Here is my story!'

Grimagus says, 'The Goblins in Gibberville loved Frostfell a lot,'

Grimagus says, 'But cranky ol' Grimagus certainly did NOT!'

Grimagus says, 'Grimagus grew grumpy as Frostfell drew near'

Grimagus says, 'When gifting and gabbing and giggling gave cheer.'

Grimagus says, 'It could be he thought his own gifts weren't quite right.'

Grimagus says, 'It could be, mayhap, that his funds were too tight.'

Grimagus says, 'But the reason most likely - and let us be blunt -'

Grimagus says, 'Was the horrible youth he had spent as a runt'

Grimagus says, 'He thought of the times when he was so small'

Grimagus says, 'And other Gigglegibbers called him Goofball.'

Grimagus says, 'Grimagus glowered when they tossed him around'

Grimagus says, 'But he peeped not a word; he would not make a sound'

Grimagus says, 'His lunch coin would fall from his pockets with ease'

Grimagus says, 'As the other Gigglegibbers taunted and teased.'

Grimagus says, 'Though now he is rich and owns the whole town'

Grimagus says, 'Those were sad times when they called him a clown'

Grimagus says, 'Grimagus grew into a mischievous teener'

Grimagus says, 'And wilder and richer and quite a lot meaner'

Grimagus says, 'Over time, Grimagus outgrew being a chump'

Grimagus says, 'In fact, now the Gigglegibbers just call him The Grump'

Grimagus says, 'He was grumpy and snarly and bossy most days'

Grimagus says, 'Especially during the goblins' holidays'

Grimagus says, 'Holiday time always made The Grump bleak'

Grimagus says, 'He remembered those days when he was young and so weak'

Grimagus says, 'And the festive season he hated most of all'

Grimagus says, 'Was Frostfell time, when folks tall and small'

Grimagus says, 'Would exchange little presents and be of good cheer.'

Grimagus says, 'With folks young and old, and folks far and near'

Grimagus says, '"They're buying their presents," he said with a growl'

Grimagus says, '"Gifting Day is tomorrow! That day, oh, most foul!"'

Grimagus says, 'He pounded his fist and he cried with a sneer,'

Grimagus says, '"There will be NO Gifting Day! Shan't happen this year!"'

Grimagus says, 'He thought of the elves, with their boxes and bows'

Grimagus says, 'He thought of them singing and twinkling their toes'

Grimagus says, 'The thought of those elves made him quite sneery.'

Grimagus says, 'They were chipper and sparkly and impossibly cheery'

Grimagus says, '"They've never been sad, never gone without gifts..."'

Grimagus says, '"And that is something I simply must fix."'

Grimagus says, '"I'll stop Frostfell time!" his eyes glinted with glee'

Grimagus says, '"I'll start in the cities! I'll make them all flee!"'

Grimagus says, 'The Grump plotted how he would waylay the goods'

Grimagus says, 'That were intended to spread Frostfell cheer through the 'hoods'

Grimagus says, '"I'll take all the feasts and baubles and toys"'

Grimagus says, '"That were meant for all the good girls and boys!"'

Grimagus says, 'The Grump quickly gathered empty boxes and bags.'

Grimagus says, 'And then bundled himself in some tatters and rags'

Grimagus says, 'He raced through the villages. He raced through the 'hoods'

Grimagus says, 'He swiped and he stole and he took what he could'

Grimagus says, 'He took the wrapped presents. He took the cooked feasts.'

Grimagus says, 'Even the caroling jesters were fleeced.'

Grimagus says, 'And as he was leaving, his sack bulging with stuff,'

Grimagus says, 'The adventurers shouted, "Enough is enough!" '

Grimagus says, '"We know you're unhappy because of the past"'

Grimagus says, '"When you were outcast and teased and harassed'

Grimagus says, '"But don't be mad, we will put the past right."'

Grimagus says, 'They gathered around and he braced for a fight'

Grimagus says, '"Though you were put down and all your presents got broke,"'

Grimagus says, '"Is that a good reason to take from these folk?"'

Grimagus says, 'Snarled the Grump, "Do not judge my sad childhood."'

Grimagus says, '"But," said one tiny elf, "You used to be good."'

Grimagus says, 'And deep down inside, the Grump felt himself sway'

Grimagus says, 'He had once been good; what had made him this way?'

Grimagus says, 'The Grump stared at the group and then understood'

Grimagus says, 'That they weren't being mean; they were all very good'

Grimagus says, 'And he knew deep inside he was no Frostfell-hater!'

Grimagus says, 'He'd hidden his heart like a prestidigitator!'

Grimagus says, 'He'd give back the presents. He'd give back the feasts.'

Grimagus says, 'He'd even return all the pies of minced meats!'

Grimagus says, 'The littlest elf extended her hand,'

Grimagus says, 'And invited the goblin to visit her land'

Grimagus says, '"Come stay with us!" We'll welcome you here.'

Grimagus says, 'You'll come to love how we spread Frostfell cheer!"'

Grimagus says, 'No more Frostfell's spent in glum solitude'

Grimagus says, 'The Grump took her hand, his faith was renewed'

Grimagus says, 'Now The Grump finds he's welcome all around in the 'hood.'

Grimagus says, 'He celebrates Frostfell the way that he should!'

:Grimagus bows to the audience and beams a warm smile.

Grimagus says, 'I hope you all enjoyed my story. Please don’t leave yet, friends. I have participation gifts for you.'

HOW LYCANS CAME TO EXIST

Nacyl says, 'Greetings! Thank you for joining me today, please have a seat and enjoy these refreshments while we wait for others to arrive.'

Nacyl tells General: '[Guide Event] Fellow Norrathians! Have you ever wondered how Lycans came to exist? Seek me out in front of the Grand Library in the Plane of Knowledge.

Nacyl says, 'Okay, thank you all for your patience! We'll get started now )'

Nacyl says, 'Greeting friends! Please have a seat and I'll tell you a story about what can happen when you dabble in things you know nothing about! That Voodoo that you do . . . it can have dire consequences!'

Nacyl grins wickedly.

Nacyl clears her throat and begins to read from her scroll.

Nacyl says, 'After some investigation it has been discovered that the Froglok Oqoti is not the innocent shaman he was thought to be! '

Nacyl says, 'Turns out he is secretly interested in the occult and stumbled across a way to make his own zombies! Or so the story goes . . . '

Nacyl says, 'So how did this Lycanthropy problem get started anyway?'

Nacyl says, 'After some investigation it has been discovered that the Froglok Oqoti is not the innocent shaman he was thought to be! '

Nacyl says, 'Turns out he is secretly interested in the occult and stumbled across a way to make his own zombies! Or so the story goes . . . '

Nacyl looks up from him scroll at the surprised faces of him audience.

Nacyl says, 'Oqoti's curiosity found him wandering the streets of Neriak in the Foreign Quarter, looking for a building that remotely resembles a museum, for it s here he s been told, lies the secret to creating a zombie. '

Nacyl says, 'The first thing he saw upon entering was a wall of leering skulls with glowing green eyes that made him catch his breath. He almost lost his nerve right there and turned to flee. '

Nacyl says, 'But as if under a spell, all the chiseled stone store fronts of the Foreign Quarter began to beckon him. Oqoti stumbled through onward as if in a trance and found himself in the Neriak Common.'

Nacyl says, 'The Common is a hub of activities in the evening, with loud music blaring from pubs and dark elves traipsing in drunken glee along crowded streets. If you visit in the daytime, though, the area is eerily quiet.'

Nacyl shudders involuntarily.

Nacyl says, 'Just as he's about to turn around and grab some beignets at The Refined Palace for his trip back, a wooden signboard catches his eye. '

Nacyl says, 'The banner like the museum's building looks old and unassuming, but there's no mistaking the words on it. '

Nacyl says, 'Red paint that vaguely resembles dried blood spells out: "Neriak Down Under". He had finally found the Neriak Historic Voodoo Museum! '

Nacyl says, 'Here in Neriak voodoo is as big for its inhabitants as Brew Day is in Kaladim. Not many cities openly display their belief in the supernatural like they do in Neriak. '

Nacyl says, 'But that's probably because voodoo is deeply rooted in the city's history. Voodoo reportedly came to Neriak, brought by smuggled heretic slaves from Erudin during The Age of Turmoil. '

Nacyl says, 'Today, the craft is still practiced by a sliver of society in both cities.'

Nacyl says, 'With just a few minutes to spare before the museum closed, according to the sign on the door, Oqoti said a quick prayer and pushed open the heavy black doors. '

Nacyl says, 'The cramped interior was dark and stuffy with the scent of burning incense. From the corner at the reception desk, a mysterious looking dark elf woman in oversized glasses peered over from the newspaper she was reading.'

Nacyl says, '"Are you still taking visitors? Can I come in?" Oqoti asked timidly, perhaps a little too meekly, as nerves were choking his throat. '

Nacyl says, '"It's five gold pieces to enter", the woman answered grimly, "But I'll make it three since I'll have to kick you out soon."'

Nacyl says, 'To be fair, one doesn't need a long time to explore the venue. Despite its name, the museum is just made up of two rooms and a hallway.'

Nacyl says, 'Maybe it was his hyperactive imagination, but Oqoti could swear he heard quiet whispers. But with the exception of the woman at the reception, he was completely alone in the museum.'

Nacyl says, 'Packed within the small space were all kinds of voodoo exhibits. Some were bizarre, while others were downright disturbing. It was here that he discovered a book of spells and curses. '

Nacyl says, 'The curator would not allow him to remove the book or even copy the spells into the journal he carried with him so when he came across the recipe for creating zombies he was forced to commit it to memory.'

Nacyl smirks.

Nacyl says, 'Walking into one of the rooms, he was greeted by an array of altars. Some were dedicated to voodoo spirits, while others to deceased members of the faith. '

Nacyl says, 'On the altars are various offerings: beads, loose change, pipes and sketches.'

Nacyl says, 'There's also an extremely detailed depiction of how to make a zombie. '

Nacyl says, 'Apparently, all you need is poison extracted from green goblin skin. Then lace it on the shoes of your enemy before feeding him an antidote to produce a living dead effect. Hmmm . . . '

Nacyl says, 'In another room, dolls with pins stuck into them as well as paintings of seemingly demented devotees dancing under the moonlight gave him goosebumps. '

Nacyl says, 'Too engrossed, he suddenly tripped over an urn and sat down hard on a ceremonial stool with an ominous "DO NOT SIT" sign over it. '

Nacyl says, 'Another sign above the stool warned that if any visitors dare to touch the items, they will be cursed with bad juju. Uh oh, was he cursed for life?'

Nacyl says, 'Startled by this little accident, Oqoti immediately recited the names of all the deities his mother taught him as a child.'

Nacyl says, 'Within seconds, he was out of the museum and running for a safe corner where he could safely gate back to his lab in the Plane of Knowledge.'

Nacyl says, 'Once there he scurried off in search of salt to purify his soul. Salt does work, right?'

Nacyl can only imagine Oqoti's terror!

Nacyl says, 'Oqoti was eager to put his new knowledge to work and create his own zombie. He remembered that he would definitely need to concoct a poison from Green Goblin Skin but what was it he needed for the antidote? '

Nacyl says, 'He muttered to himself, " I think it said I would need to wear Orc Prayer Beads, or was it a Cutthroat Insignia Ring?" He decided to wear both, just in case. '

Nacyl says, 'And then he was supposed to grind an Opal inside a Brittle Iksar Skull. But then he couldn't remember if he was supposed to add water or just sprinkle the resulting powder on his would be zombie's feet. '

Nacyl says, 'He guessed if one way didn't work he'd try the other. What harm would it do? '

Nacyl smirks knowingly at Oqoti's foolishness.

Nacyl says, 'Oqoti wanted to create a human zombie, but he didn't know of any humans willing to participate in such an experiment. "Well, its probably best to try this out on an animal first anyway," he thought aloud. '

Nacyl says, 'He then traveled to North Ro near the city gates where some of the local coyote had become tame from being fed scraps from the bored guards standing sentry there. '

Nacyl says, 'He prepared himself by donning the ring and beads and then using his pestle and the Brittle Iksar Skull he ground the Opal into a fine powder. '

Nacyl says, 'He forgot to bring a scrap of food with him to entice the coyote so dug through his backpack for an iron ration. '

Nacyl says, 'As it gingerly sniffed the offering Oqoti tossed a handful of the fine power at the coyote's feet.'

Nacyl says, 'As Oqoti stood there eyeing the startled coyote nothing was happening. '

Nacyl says, 'Oqoti sighed in disappointment, he must have forgotten something. '

Nacyl says, 'But then suddenly before his eyes the coyote began a transformation, growing thick muscles and coarse hair, its eyes lit with a menacing gleam.'

Nacyl says, 'A slimy froth began dripping from huge sharp fangs and he suddenly stood upright huffing and growling. Oqoti had not created a zombie. '

Nacyl says, '"I've created a-a Lycan??" he gasped in horror.'

Nacyl bows to her audience as her story ends, hoping they have enjoyed the telling.

Nacyl says, 'Thank you for coming to listen to my story! Please don't rush off friends, I have gifts for all who came to hear my tale.

Story of the Legendary Artisan, Lebounde ab Dolmen

Dlareh shouts, "Fellow Norrathians, won't you come hear my tale about the legendary artisan Lebounde ab Dolmen? Seek me out at the Nexus stone in the Plane of Knowledge and i will share my story in 15 minutes."

Dlareh says, 'Let us begin!'

Dlareh says, 'Lebounde ab Dolmen stretched and turned to look at the clock at his bedside. "5am on the dot", Lebounde smiled to himself. He is such a creature of habit he wonders why he even bothers with a clock at all.'

Dlareh says, '"Early ta bed and early ta rise makes a man healthy wealthy an' wise." He'd always heard that from his Da. "Ah well, I dunno about the wealthy part," he mused, "but 'tis time ta rise an meet another day in the fine city of Halas."'

Dlareh says, 'Lebounde left his chilly cabin and started makin' his way to McDaniels for a steaming cup of Karana Brown Tea and a hearty breakfast ta start his day.'

Dlareh says, 'Even though he braced for the cold, that first blast of frigid air always seemed ta take his breath away. An' there was an extra bite t'day due ta the wind howling through the streets, kicking up little swirls of snow aboot his feet.'

Dlareh says, '"G'mornin' to ye, Jowra yer lookin' bright eyed this frosty mornin'," shivered Lebounde as he strained against the wind ta pull the door closed behind 'im. Jowra McGynnall greeted Lebounde with an infectious smile.'

Dlareh says, 'She always looked forward to their early mornin' chats over a hot cup of tea. They had a few minutes before the rest of the clan shook themselves out of their warm beds to make their way in for an eye opener and some friendly gossip.'

Dlareh says, '"I imagine ye'll be busy as usual with yer tradeskillers today, 'ey Lebounde?" Jowra smiled as she sat two mugs of tea on ta the table and slid in ta the chair across from him.'

Dlareh says, 'I'm thinkin' there might not be the steady stream of artisans today that we've come ta expect over the past few months," he grinned. "Not many care to venture into Halas this time of year for fear of frostbite"'

Dlareh says, 'Out of necessity Lebounde had settled on a particular task for the artisans that frequently sought him out. Some thieving hoodlum had seen fit to abscond with his treasured tools and he needed to find a clever way to get them back.'

Dlareh says, 'He supposed whoever the culprit was thought it would be great fun to leave him only hints about where he could find his missing equipment.'

Dlareh says, 'He had asked about Halas to see if anyone had an idea who the scoundrel might be but, naturally, no one knew a thing. Some had even suggested that perhaps he had misplaced them.'

Dlareh says, '"Any luck with retrieving yer tools yet?" Jowra queried.'

Dlareh says, 'Lebounde sighed, "Nay, and anyone with 'alf a brain would know that an artisan such as meself would never leave 'is equipment laying aboot. But I have a plan ta recruit some help ta retrieve 'em."'

Dlareh says, '"From the looks of the riddles they left they must be scattered all across Norrath and they look to be in some mighty tricky places, if I'm reading these hints correctly."'

Dlareh says, 'Lebounde knew that if he was going to recruit help for such a lengthy and arduous task he would need to offer up a fine reward. So he decided he would collaborate with a couple other well known artisans in Norrath.'

Dlareh says, 'The feisty gnome, Eron, in Dragonscale Hills and the stout little halfling, Rebecca Cabbageleaf, in Fungus Grove were more than willing to offer their assistance.'

Dlareh says, 'They helped him fashion the mother of all tradeskill quests with the promise of a reward such as they'd never seen.'

Dlareh says, 'And it was working! How many artisans have come to display their wares looking for his approval?'

Dlareh says, 'Many more were turned away to further improve their skills than he ever accepted, for even in his time of need, Lebounde ab Dolmen has a critical eye for each and every tradeskill and he expects nothing less than perfection.'

Dlareh says, 'As he bid Jowra g'day and stepped out into the swirling snow Lebounde was surprised to meet a shivering half elf druid.'

Dlareh says, '"Hail, Lebounde ab Dolmen!" quavered the tiny elf maiden.'

Dlareh says, '"'Gooddeh t' yeh, friend. Wouldn't happen t' be lookin' fer work, would ye?", grinned Lebounde knowingly.'

Dlareh says, 'He was impressed that this little druid had made it all the way ta Halas on her own.'

Dlareh says, 'Teeth chattering, the half elf replied, 'I-I-I-I'm looking for work.''

Dlareh says, 'Ah well I "Could use some help finidin' some of meh lost equipment. Yeh see, a group of thugs ran off with most of it, left meh with nothin' but a handful of riddles".'

Dlareh says, '"Bandits ain't never made much sense t' meh, but maybe yeh'll have some luck decipherin' meanin' outta this."'

Dlareh says, 'Lebounde handed the elf his list of scribbled directions and told her, "'ere ye go, see if ye kin decipher these riddles and find me tools,"'

Dlareh says, 'If ye kin find 'em all and return them to me, I'll reward ye with the finest augment ye've ever seen!"'

Dlareh says, '"Be off wit ye now, I doubt ye want ta be hangin' around here much longer. Ye'll freeze in yer tracks," he chuckled. "Ye know if ye put some britches on ye wouldn't be nearly as cold!" he called after her.'

Dlareh says, 'And wit' that the lil' elf muttered a few words and ported 'erself to warmer climes to begin her hunt.'

Dlareh says, 'Lebounde waved g'bye, wished the lil' elf luck and muttered ta 'imself, "Maybe this one will be able ta find me favorite chisel . . . "'

Dlareh says, 'And that, me friends, is the end of me story. Ye kin still meet up with Lebounde ab Dolmen ta this very day. He is ever hopeful o' findin' 'is long lost tools.'

Dlareh says, 'Ye kin find him makin' his rounds about Halas but if ye don't catch him a'for seven pm ye'll hafta wait til he wakes up in the mornin' for 'es not aboot to open his door fer anyone once he goes ta bed.'

Dlareh bows.

Dlareh says, 'Don't leave! I have rewards for you all.'

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last updated August 1, 2022

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