AUDIO TRIGGERS

When things look horrible, it's time for an audible! - Bonzz

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Audio Triggers were patched into EQ in October 2005 (during The Depths of Darkhollow expansion).

The EQ Audio Trigger (AT) feature is one of the biggest secrets of EQ... that many people fail to take advantage of!

Audio Triggers are tremendously helpful and beneficial!

Having or not having audio triggers can literally mean the difference between success or failure with raids, missions and even named / rare battles!

Audio Triggers can warn or alert you to so many things!

Be honest... how often do you miss an emote or dropped invis because you aren't paying attention to the emotes in chat windows... or they are simply scrolling by too fast to read? 

With Audio Triggers set up, you can hear a warning that your invis is about to drop! You can hearspoken alert that literally tells you what to do or what is happening! 

While you can use the generic sounds (noises) that EQ provides… I advise you to create and use your own audio triggers!

Audio Triggers are well worth the time and effort to set up, and you only have to create them once! In fact, when it comes to missions that also have a raid version, the same Audio Trigger usually works for both.

If you take the time to set them up, you will ask yourself how you ever got by without them!

After a time, you will become reliant on Audio Triggers and you will be a better and more attentive Player for it!

At the bottom of this page, is a list of emotes that may be beneficial to set-up. I particularly suggest that you set-up the ones notes as "Universal." However, at the same time, triggers for old events, at higher character levels / gear, can sometimes be ignored, so, there may be no true need for Audio Triggers for "old school" events.

NOTE: While there is at least one external (non-EQ) program that has similar and / or far more more-inclusive and cool functions... using the in-game audio triggers does not require you run an additional program on your computer, you do need to have EQ Logs turned on (both of which can contribute to lag), and you do not have to download and install and set-up anything!

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QUICK LINKS

SOUND (WAV) FILES          SETTING UP AUDIO TRIGGERS          SUGGESTIONS / IDEAS FOR TRIGGERS

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SOUND (WAV) FILES

1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files.

EQ supplies some generic and basic sound files, all of which are really just noises (not spoken words).

They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared" and / or "default").

In my opinion, these files are significantly inadequate for their intended purpose, but they can be useful for everyday standard alerts. Even so, I'd rather have a trigger that is a spoken word or phrase, so I that am literally told what is happening or what to do.

When using a generic "sound" as an audio trigger, you will have to remember what each sound is for (such as receiving a tell), and never use that same sound for anything else. Over time and using these sounds for a specific thing (and nothing else), learning what they are for is not terribly hard to do.

The shared or default folder is also where you can put all of your own sound (WAV) files, but you can also create your own folder(s) in the EQ/Audio Triggers directory (i.e. create a folder in the Audio Triggers directory and give it a unique name of your choice, such as "Bonzz's Triggers").

You can create as many folders as you want, which can allow yo to utilize only certain "trigger sets," when they are needed (see below).

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2) NEW SOUNDS: I strongly suggest that you create (or acquire) and use your own wave (WAV) files.

More specifically, spoken word files.

This is because you can / will literally have audio triggers that tell you what to do or what is happening. It is extremely beneficial to hear a voice telling you what you need to do or what has happened.

Example, if you hear "Invis Dropping" -- you know that you to recast / refresh Invisibility ASAP.

These files should be very short and straight to the point in order to allow you to react expediently. After all, if you hear a quick, "You are cursed," you know immediately that you need a cure. What you do not wan to hear is a very long explanation like, "Tris Willow ahs just cast a curse on you and you need a cure right now or you are going to die!" By the time the Audio Trigger is done, it may be too late. Additionally, it can "walk on" (play at the same time) as other Audio Triggers, making it sound like crowd noise and you may not understand o hear the other trigger(s)! Short & Sweet is the way to go with Audio Triggers!

Very often, these sounds, if you make them generic enough, can be used for multiple triggers. This is because some events (missions, raids, named / rare MOB's...) have similar mechanics, curses, DoT's and so forth... where the only real difference is the wording of the emote and not what you need to do (if you have to run away, you have to run away, if you need a cure, you need a cure).

When creating WAV files, it is also important to name them for what they say. If the WAV file enunciates "Invis Dropping," then name the file "invisdropping.wav" or "Invis Dropping.wav,"  This is because, when you are creating a new Audio Trigger and selecting the "sound" -- it is the the file names that you will see and have to select from. This will make if far, far easier to find, select and / or choose an appropriate Audio Trigger sound. Or... it will help you determine on if you need to create a brand new WAV file for the Audio Trigger, or not.

NOTE: Sounds files may not appear in your EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: There are multiple programs / options available to record and save your own sound WAV files out there, so it is 100% up to you as to how to create / obtain your own files. Just keep in mind that the files must be in "WAV" format (mp3, m4a and other formats will not work).

NOTE: If you use a program that create Audio Trigger WAV files from typed words, you may need to use phonetic spellings to get them right (use "Awl Terr" rather then "Alter," for example).

NOTE: You can also make Audio Triggers more fun, such as using novelty-type sound bytes from songs, TV and movies. For instance, using "Run away! Run away!" from Monty Python's Holy Grail when an emote requires that you, well, run away! If you decide to use "fun" Audio Triggers, it is still 100% best if they are short, brief, direct and obvious. If they don't obviously relate to what action you need to take / what they are for (so you remember), they are essentially useless. If they are too long, they interfere and walk over other Triggers that may happen. For example, if you want an Audio Trigger for when your Character dies, you don't want to play an entire 3-4 minute eulogy song, because once it starts to play, you can't make it stop!

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SETTING UP AUDIO TRIGGERS

1) AUDIO TRIGGER WINDOW: Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.

This will bring up a window where you will see text boxes labelled "Pattern" (#7 in the below image) and select box labeled "Sound" (#10 in the below image).

If you think Audio triggers are a lot of trouble, consider this: Taking the time to set up an Audio Trigger is a one-time situation... "Set & Forget." Each time you add a new Audio trigger, it is there and available forever... unless you delete it.

This image will be used as a reference in the narratives, below.

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2) PATTERNS: Audio Triggers work by looking for emotes, words and / or phrases in your chat window(s) (it doesn't matter what chat window they appear in).

You do NOT need to have EQ Logging on (/log off or /log on) for Audio triggers to work! It reads from your chat window(s), not your log file. When a designated word or phrase appears in one of your chat windows, the audio trigger will activate (play).

This emote... phrase... or "Pattern" is the basis for what you want to type in to the Pattern Box (see above image, #7).

When typing in a "pattern," you do NOT have to type in the entire phrase! Example the actual in-game emote may be, "Griklor the Restless roars and points at Bonzz." You do not have to use that entire "pattern." You can shorten the Audio Trigger pattern to "roars and points at Bonzz," and it will still work.

However, with that said, you do need to type enough of the phrase that it will be unique enough so as to not trigger in other situations. Example, if you just use "points at Bonzz," there may be multiple other situations where an emote might include, "points at Bonzz," -- and each situation may require a different action by you. Example, with Griklor, you need to run under him. In another situation, you may need to duck or runaway. So, the Pattern you use can be shortened, but not too short.

The key to all of this, is that what you type into this box! It needs to be exactly as it appears in the game (spacing, punctuation, spelling...but not capitalization). Even if you decide to use the full emote or just a key part of the emote, it needs to be exactly as it appears in your chat window.

I also recommend that you make the many emotes as specific to your character as possible. After all, in a raid, that emote can be directed at upwards of 54 different players and the only way to know it was directed at you, is to make the pattern specific to your Character (i.e. use "roars and points at Bonzz" rather than "roars and points").

HOWEVER, I do recommend using entire Patterns. It is truly best to take the time and type in the full emote / pattern.

BUT... unfortunately, there are situations where using an entire, or even shortened, Pattern, becomes essentially impossible. For instance, "MOB X" may call out / target multiple Players at the same time, such "Mob X roars and points as Player1, Bonzz and Player2!" You could be the 1st, 2nd or 3rd Player in that Pattern. The other Players can be any Player from your Group or your Raid... making the combination of possibilities too ridiculous to even consider making a Trigger for each possibility! In those situations, you could create alternative Triggers based on your Character name alone... but it might go off constantly, even while just standing around in the Guild Hall. This would make the Trigger irrelevant and at the very least, annoying.

I also strongly recommend that you type a a reference in the "Note" box (see #8 in the above image). This note should be brief -- but specific -- to tell you why you made the trigger and what it  is needed for. In the future, it can make it easier to find the trigger in case you need to inform others on how to set up the trigger (i.e. the Pattern). It can also help jog your memory on what it was for, in case you forget.

WARNING: In that the trigger is looking for patterns in your chat window(s), be careful about what settings you use for you chat windows (what to show and not to show). If it isn't showing up in a chat window -- at all -- Audio Triggers will not see it and as a result, they will not go off! For instance, I recently set the Filters for a chat window to use "Number Only" for "Hit Modes." I have an Audio Trigger set to go off when my Slay Undead activates, as I like to know for sure when a MOB is undead and / or that my Slays are actually landing. Unfortunately, with "Hit Modes" set to "Number Only," no words were appearing in that chat window to clarify that the damage originated from a special attack, such as Slay Undead. As a result, my Audio Trigger for Slay Undead ceased to function, since the designated pattern was not appearing in the chat window, even though Slays were happening.

NOTE: Even if you have multiple chat windows set up, Audio Triggers will work, no matter which chat window the trigger phrase (pattern) appears in.

NOTE: Using partial words does not work! You cannot have a single Trigger for a root word and it's variants. For instance, you may want a trigger for when people call out rot loot. If you make a trigger for the variants -- "Rot Rotting Rots" -- the Audio trigger may never go off, because the Pattern is looking for all three words at the same time.. and in that sequence. Using just "Rot" will not go off for "Rotting" or "Rots." Audio Triggers look for full words, not partial words. Thus, in this situation, you will need an audio trigger for each variation / term for "Rot" that players commonly use. Even so, they can still go off in other situations. Example, if you are fighting "a rotting corpse," your "Rotting" Trigger will spam you non-stop!  

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3) RESEARCHING PATTERNS: One difficulty in all this, is figuring out the pattern to use for whatever it is you want an audio trigger for!

There are different ways to do this.

The obvious way is to simply find it in your chat window, when it happens:

Screen shots will be saved in your EQ Directory in a folder called "Screenshots."

EQ Logs can be found in your EQ directory in a folder called "Logs," named for your character and server (i.e. "eqlog_CharacterName_servername.txt").

As for research, you can search certain EQ related web sites that include event outlines, strategies, MOB info and / or spell data, you can usually find the emotes related to the event, MOB, spells or whatever it is you are trying to set up an Audio Trigger for.

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4) CHOOSING & SAVING THE SOUND: Once you have your pattern established, you then need to assign a sound to it.

Next to the pattern block, is a "Sound" selection block (#10 in the above image).

This is a "drop down" menu that will allow you to scroll through and select one of the many sounds files in your chosen directory, to use as the Audio Trigger.

The sound will play when you select it. You can hear it again by hitting the "Play" button in the top of the window (#4 on the image above).

If you are satisfied with your pattern and sound choice, click the "Create" button (#2 in the above image) in the top of the window to save it.

The pattern will now appear in the list displayed in the lower part of this same window (new Triggers normally show up last on on the list).

If you decide that you don't want the sound anymore, simply highlight it in the lower window and then click the "Delete" button (#3 in the above image). However, if you do this, you will have to set up the Audio Trigger all over again if you decide that you do want it after all.

Instead of deleting an Audio Trigger, you may want to just "disable" by clicking the "Enable" box (on the right, in the section below, see #12 in the above image). If the Enable box is filled in, the Audio Trigger is active. If the Enable box is not filled in, the Audio Trigger is not active and will not go off. This is a great way to make and utilize certain Triggers, but only in certain situations. Example,  such as the "Rotting" trigger previously noted above. If you are currently fighting undead MOB's that include "rotting" in their name, you can temporarily disable the Trigger. Afterwards, you can Enable it again.

If you want to change a Pattern or assign a different sound to a Pattern, highlight the sound in the lower box (see #13 in the above image), make whatever changes you wish to the Pattern and / or select a different Sound. Once done, hit the "Apply" button (#1 in the above image) to save your changes.

NOTE: Unfortunately, the Audio Trigger window is not sortable. Each new Pattern is added to the bottom of your list (bottom area of the window). However, if you would like to sort them, you can highlight a Pattern (bottom section of the window) use the "Move Up" and "Move Down" buttons (see #5 & #6 in the above image). If you want to maintain this method of sorting, you will need to "move" every new Pattern (Audio Trigger) that you add, when you add them. I strongly suggest sorting by the name of the sound file (Trigger), not the Pattern

Sorting in this manner is useful as you can see or look for:

You can also sort them by the "Note." If you bother to add Note in a thoughtful way, you can sort them so that they are all grouped together (such as by Raid event). For example, if you label with an initial keyword (i.e. "Griklor" or "Universal" or "Tradeskill"), it will allow you to sort and group all related Triggers together.

For example, "Griklor - Run Under Griklor," "Griklor - Run to Bethune" and any other Triggers for the Griklor event are more easily sorted together as a group. Sorting this way will allow you to:

NOTE: Per Dev's, the order of the Patterns in the bottom section of your Audio Trigger window, also determines which Pattern gets "tested" first. This basically means that when you set up more than one Audio Trigger with the exact same Pattern, only the first Pattern (in order) will trigger (the other one will be ignored).

NOTE: You can adjust Audio Trigger volume by using the Volume Slide Bar (see #11 in the above image).

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5) TRIGGER SETS: You can set up different trigger sets by simply creating additional sub-folders in the Audio Triggers folder in your EQ directory.

Take notice of the "Trigger Set" selection box in the audio trigger window (see #9 in the above image). This box allows you to choose from any of the Audio Trigger folders you have created.

To do this, create the folder (name it for it's purpose, i.e. "Griklor"). Once done, copy needed sound (WAV) files into that folder, or make new ones.

Next, set up the Audio Triggers (Patterns, see above).

This will allow you to use "sets" of audio triggers only when you want to, or when you need to, such as for specific raids. It has been suggested that this can help reduce lag a bit, since your Audio Triggers have a shorter "check list" to monitor for.

HOWEVER... you will have to remember to swap back and forth between setsas well as remembering to add New Triggers to the right Set & adding New Sounds to the right set (folder). Because of this tediousness, I, personally, prefer just one set of triggers. Since I can sort Triggers (noted above), use primarily unique patterns (see above) and I can also enable / disable individual Triggers... having just one Trigger list is easier to maintain, in my opinion.

NOTE: New Trigger Sets may not appear in the EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: Only one Trigger Set can be active at any given time.

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6) OTHER CHARACTERS: You may notice that Audio Triggers are not shared with any of your other characters, even though your characters can use the same pool of sounds. 

This is because Audio Triggers are a one-character feature (character-by-character) and are not shared across an account or across servers.

You can, however, still set up the Audio Triggers, for each individual character.

I find this an unfortunate situation. While I may not want my Necromancer to have certain Triggers that I have on my Paladin, or vice versa, it is a tedious process to set them up on every character.

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SUGGESTIONS / IDEAS FOR TRIGGERS

For "everyday" Triggers (marked as "Universal" in the below list), using a generic EQ sound is fine, so long as you do not use that same sound again (for anything!), because you will have learn (remember) what each specific sound means, when it goes off.

However, for triggers set up for a specific reason, especially those related to raids, missions and so forth... it is far better to create WAV file of your own, so that they literally tell you what do or what is happening.

If there is more than one Pattern for when you need to do a certain action (i.e. Cure), you can re-use the same WAV files, but you will need to create an Audio Trigger for each Pattern variant. After all, there may be several situations where you need to run away and the only difference is the emote (pattern) that will set off the Trigger.

When creating Triggers, you may also want also create "companion" Triggers for them, in many situations. For instance, a Trigger may tell you to back away from a MOB (to avoid an attack)... so it would be beneficial to also have a trigger that lets you know when it is okay to go back and re-engage the MOB. Normally, there are emotes on both ends... one to warn of the attack and one about either the attack is over and / or you avoided said attack.

You can use Control-F to search this page for a key word, to help find any Trigger suggestion you may be looking for (i.e. "Journey Home" or "Mercenary," etc.)

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NOTE: Changes to the game can sometimes also change emotes (Patterns), such as when spells are changed or raids / events are modified and so so on. Such changes can potentially change any of the below Patterns. This means they will no longer work until you modify them accordingly.

NOTE: Anytime you see "(Bonzz)" noted in an emote, below, replace it with your characters name.

Anything in red text is a suggested "Note" for your Audio Trigger."

The below list is sorted by the suggested Audio Trigger name (1st Column). By no means do you have to use the "suggested" phrase." You can opt to use a different phrase, a sound or even a novelty sound-byte. It si fully up to you, just keep in mind that you do have to remember / know what each one is for when you hear it, otherwise they are useless.

I have also included, for some triggers, a "fun sound" that might be used instead, and convey the same message once you get used to what it means.

>>More emote triggers will be added as time permits.<<

AUDIO TRIGGER TO CREATE & USE

(Suggested Spoken Phrase)

PATTERN(S) TO USE

(Multiple patterns can be used with the same Audio Trigger.)

NOTES

Adds Incoming

(Fun Sound: A Train Whistle)

A thin, high piping sound begins somewhere in the caves.

(Zlandicar - Range kill the Piper from over 100' away)

Aha, my beauty has returned

(Dreadspire - Tris Willow III (back off Tris & deal with adds)

Are you going to let them send your dragon away? Fight for us!

(Journey Home - Adds)

Cultists, honor your allegiances!

(Journey Home - Adds)

If follow Axtig, come help!

(Unity 22nd Anniversary - Adds)

You hear a strange buzzing around your head, and feel as though something is creeping toward you

(Anguish - Overlord Mata Muram - Adds)

You hear a buzzing in the distance

(Anguish - Overlord Mata Muram - Adds)

These will alert you to when adds are spawning and / or about to attack.

As a result, you need to off-tank, range attack, intercept and / or otherwise deal with them in some manner (depending on the event / situation).

Alter Position

You aren't as strong as you think, Bonzz!

(Journey Home - Move / angle from raid)

Try to move to a side of Lanys that no one else is on, so the directional attack only hits you.
Attack Now

shifts into balanced

(Meldrath's - Battle Room - Attack the Prototype now) 

Tris Wallow III screams as her flesh peels and curls from her body, revealing the source of her unnatural longevity

(Dreadspire - Tris Willow III - attack Tris)

Ture calms and regains its focus.

(Anguish - Ture - attack Ture)

unleashes and explosive attack!

(Journey Home - use Portal and attack Lanys.)

These will alert you when it is safe to attack again.

Auto Follow Failed

(Fun Sound: "Follow Me" by Lurch of the Addams Family)

You are no longer auto-following

canceling auto-follow

(Universal - Follow Fail)

These will alert you to when you are no longer auto-following another character.

Back Away Now

(Fun Sound: Beeping from a Truck Backing Up)

A pity! I won't hear your screams in this wind.

(Discord - Lord Brekt, Rider of Discord - back away)

Lord Brekt prepares to unleash his fury on the mortals at his feet.

(Discord - Lord Brekt, Rider of Discord - back away)

As he feels enormous pain

(Emperor Draygun - back off)

raises the Qeynos Claymore.

(Journey Home - 10-seconds to get 80+ range away)

Zebuxoruk begins to spin his sickle!

(Journey Home - 10-seconds to get 105+ range away)

The Dragorn before you is sprouting sharp spikes.

(MPG - Mastery of Foresight - back away from the Dragorn)

You notice that the Dragorn before you is preparing to cast a devastating close-range spell.

(MPG - Mastery of Foresight - back away from the Dragorn)

going too fast

(Champions of the People - back off / reduce DPS)

reverts to original form

(Anguish - Tris Willow III - back off / no damage to Tris)

Ture roars with fury as it surveys its attackers.

(Anguish - Ture - back away)

This emote will let you know that you need to back away from a MOB to avoid an attack of some kind (or as otherwise noted to the left).
Back Off Now

Aha, my beauty has returned

(Dreadspire - Tris Willow III - don't attack Tris)

Emperor Draygun absorbs the magical energies of the spell.

(Emperor Draygun - Don't attack Emperor)

Emperor Draygun's lifeforce returns for a moment, as he feels enormous pain.

(Emperor Draygun - Don't attack Emperor)

They think the fight is going too fast!

(Champions of the People - Back off, reduce DPS )

Tris reverts to her original form

(Dreadspire - Tris Willow III - Don't attack Tris)

This trigger will let you know when stop DPS (cease melee attack, cease spells, call off pets, etc.), to avoid potential detrimental effects or similar.
Be Ready

sing the next line

(Dreadspire - The Performer - singing emotes starting)

Be ready to click the pre-made Hot Buttons related to emotes that about to happen (listed elsewhere on this list).
Click Aelfric One

Touched Tenderly

(Dreadspire - The Performer - Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric1 with these lines: /attack off; /tar Aelfric; /pause10; /say Where will you be?).
Click Aelfric Two

Where will you be

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric2 with these lines: /attack off; /tar Aelfric; /pause10; /say Dreaming with me.).
Click Aelfric Three

Dreaming with me

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric3 with these lines: /attack off; /tar Aelfric; /pause10; /say Please,).
Click Aelfric Four

Please,

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric4 with these lines: /attack off; /tar Aelfric; /pause10; /say everybody hear the music.).
Click Britton One

When she and I split ways

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton1 with these lines: /attack off; /tar Britton; /pause10; /say it felt like the end of my days.).
Click Blue Crystal Now

You lose your will to fight

(Daosheen the Firstborn - Click the Blue Crystal for cure)

Click the nearby Blue Crystal to cure "Smothering Dismay."
Click Britton Two

it felt like the end of my days.

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton2 with these lines: /attack off; /tar Britton; /pause10; /say Until I suddenly,).
Click Britton Three

Until I suddenly,

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton3 with these lines: /attack off; /tar Britton; /pause10; /say Until I suddenly,).
Click Britton Four

suddenly realized

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton4 with these lines: /attack off; /tar Britton; /pause10; /say this life was better off alone.).
Click Britton Five

this life was better off alone.

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton5 with these lines: /attack off; /tar Britton; /pause10; /say Solitude was the best gift you ever gave me.).
Click Green Crystal Now

Your blood is tainted with magical essence.

(Daosheen the Firstborn - Click Green Crystal for cure)

Click the nearby Red Crystal to cure "Plague of Mana."
Click Randal One Ol' Nilipus hailed from Misty Thicket This alerts you to immediately repeat the same phrase in say with Randle Reedsea targeted. (Use a Hot Button... named Randal1 with these lines: /attack off; /tar Randal; /pause10; /say Ol' Nilipus hailed from Misty Thicket.).
Click Randal Four when their own profits were lost This alerts you to immediately repeat the same phrase in say with Randle Reedsea targeted. (Use a Hot Button... named Randal4 with these lines: /attack off; /tar Randal; /pause10; /say when their own profits were lost,).
Click Randal Five screamin', 'Where is that brownie? I'll kick it!' This alerts you to immediately repeat the same phrase in say with Randle Reedsea targeted. (Use a Hot Button... named Randal5 with these lines: /attack off; /tar Randal; /pause10; screamin', 'Where is that brownie? I'll kick it!'
Click Randal Three The halflings grew cross This alerts you to immediately repeat the same phrase in say with Randle Reedsea targeted. (Use a Hot Button... named Randal3 with these lines: /attack off; /tar Randal; /pause10; /say The halflings grew cross).
Click Randal Two Where'er he smelled Jumjum he'd pick it This alerts you to immediately repeat the same phrase in say with Randle Reedsea targeted. (Use a Hot Button... named Randal2 with these lines: /attack off; /tar Randal; /pause10; /say Where'er he smelled Jumjum he'd pick it.).
Click Red Crystal Now

You are dumbstruck by the presence of the firstborn.

(Daosheen the Firstborn - Click Red Crystal for cure)

Click the nearby Red Crystal to cure "Presence of the Firstborn."
Click Red Then Blue Crystal Now

Your limbs lock in place.

(Daosheen the Firstborn - Click Crystal in noted order for cure)

Two designated players, in sequence, click the Red Crystal and then the Blue Crystal to cure "Aura of Stone."
Click Red Then Yellow Then Blue Then Green Crystal Now

Your life begins to drain away.

(Daosheen the Firstborn - Click Crystals in noted order for cure)

Four designated players, in sequence, click the Red Crystal, then the Yellow Crystal, then the Blue Crystal and then the Green Crystal cure "Doom of the Firstborn" (a death touch type Nuke).
Click Seth One

Another night, in eternal darkness.

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth1 with these lines: /attack off; /tar Seth; /pause10; /say Time bleeds like a wound that's lost all meaning.).
Click Seth Two

Time bleeds like a wound that's lost all meaning.

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth2 with these lines: /attack off; /tar Seth; /pause10; /say It's a long winter in the swirling chaotic void.).
Click Seth Three

It's a long winter in the swirling chaotic void.

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say This is my torture,).
Click Seth Four

This is my torture,

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say my pain and suffering!).
Click Seth Five

my pain and suffering!

(Dreadspire - The Performer- Sing the line / click Hot Button)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say Pinch me, O' Death. . .).
Click Yellow Crystal Now

A festering darkness saps your strength.

(Daosheen the Firstborn - Click Yellow Crystal for cure)

Click the nearby Yellow Crystal to cure "Curse of the Firstborn."
Click Yellow Crystal Then Green Crystal Now

You feel an overwhelming Empathy for your enemy.

(Daosheen the Firstborn - Click Crystals in noted order for cure)

Two designated players, in sequence, click the Yellow Crystal and then the Green Crystal to cure "Runes of Alliance" (a Charm).
Click Your Mask

You feel a gaze of deadly power focusing on you.

(Anguish - Overlord Mata Muram - Click Mirrored Mask)

This alert will let you know when to click your (equipped) Mirrored Mask (looted from trash in the same zone).

D P S Now

They want to see more damage!

(Champions of the People - increase DPS)

This will let you know to increase your DPS, if you can.

Duck Now

better DUCK!

This emote lets you know when you need to duck, or kneel, to avoid an attack or follow some game mechanics.

Engaging

(Fun Sound: Sound of a sword unsheathing)

Auto attack is on

(Universal - You have turned on Attack)

I, for one, have noticed that with lag and such, sometimes clicking the attack button doesn't take. This alert lets you know that Auto Attack has been activated.

Item Evolved

has evolved

(Universal - an item has evolved)

This alert lets you know when an evolving item you may have, has evolved to the next level.

Feign Death Failed

Bonzz has fallen to the ground

You are no longer feigning death

(Universal - FD Fail)

These will alert you that your feign death failed or has been seen through.

Fizzle

(Fun Sound: Alka-Seltzer fizz sound)

You are too distracted to cast

Your spell fizzles

Your spell is interrupted

Your spell is too powerful

Your spell would not have taken hold

(Universal - Spell Fizzle)

These alerts will let you know that the spell you just tried to cast fizzled or failed (such as being interrupted, etc.).

Gratz On The Skill Increase

You have become better at

You have increased your skill

(Universal - +1 Skill increase)

These self-gratz's let you know that you have increased your skill in something.

(Universal)

Hands Full

These alert will let you know when you are attempting an action that you cannot do when something is on your cursor.

Immune To Snare

is immune to snare spells

(Universal - Snare will not work)

This alert will let you know when a MOB is immune to snare, so you don't waste time / mana on trying to snare it again.

Invis Dropping

You feel yourself starting to appear

(Universal - Need to re-Invis)

This will alert you to the fact that your invisibility is about to drop and need to re-cast it.

Item Dropped

item has dropped to the ground

item falls to the ground

just dropped your

(Universal - You dropped an item)

These alerts will let you know that you have dropped an item on the ground (intentionally or not).

Levitation Dropping

about to fall

your levitation is wearing off

(Universal - Need to refresh Levitation)

This will alert you to the fact that your levitation is about to drop.

Look Away Now

Tris stares deeply into your eyes, and you feel her taking over your mind

(Dreadspire -Tris Willow III - Don't look / face towards Tris)

turns a dreadful gaze upon you

(Dreadspire -Tris Willow III - Don't look / face towards Tris)

Turn away from Tris Willow III, or you will be mezzed and / or charmed.

Lore Item

lore item

(Universal - Lore, can't loot)

This will alert you that you all ready have an item and it is lore (you can not have a second one).

A A Capped

230 ability points

(Universal - AA at Max, spend some)

This alert will let you know when you have reached the cap on stored AA's, and need to spend some. The number will need to be increased each time the game adds levels to the game (equal to 2X Level). 

Merc Ding

mercenary ability point

(Universal - Merc AA earned)

This alert lets you know when you have gained a Mercenary ability point.

Missing Item

You are missing some required components

You don't have everything you need for this recipe

(Universal - Missing something for recipe)

This will alert you that you are missing components that are required to cast a spell; or you are missing (out of) at least one tradeskill ingredient for a combine.
Move East Now

A squash pie is flung at you, run East

(Halloween Quest: Toxxulia Pie Fling - Move a bit East)

This emote will tell you that you need to move in the noted direction, to avoid an attack of some kind.
Move North Now

A squash pie is flung at you, run North

(Halloween Quest: Toxxulia Pie Fling - Move a bit North)

This emote will tell you that you need to move in the noted direction, to avoid an attack of some kind.
Move Northeast This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Northwest This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Now

A shadow passes over you.

(Tower of Discord - Lord Brekt, Rider of Discord - move from where you are)

This trigger will let you know to move, in any direction, to follow an emote and / or to avoid an attack of some kind. 
Move South Now

A squash pie is flung at you, run South

(Halloween Quest: Toxxulia Pie Fling - Move a bit South)

This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Southeast This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Southwest This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move West Now

A squash pie is flung at you, run West

(Halloween Quest: Toxxulia Pie Fling - Move a bit West)

This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.

New Agents

has been added to your collection of overseer agents

(Overseer - New Agent added)

This alert lets you know that at least (1) new agent has been added to your agent pool in Overseer (/overseer).

No Bait

xxxx

(Universal - You have run out of bait)

This alert will let you know when you are out of bait, when trying to fish.

No Currency

You can't afford

You cannot afford

(Universal - You don't have enough Currency)

These emote will let you know when you are trying to complete a transaction but do not have enough currency needed to do so.

No Pole

(Universal)

xxxx

This alerts will let you know you trying to fish, but have no pole in your hands.

No Room

You have no more room

Your inventory appears full

(Universal - Inventory / Bank / Bag is full)

These alerts will let you know that you do not have any open bag slots for any more items, and need to make room somehow.

No Target

You must first select a target

(Universal - You need something on target to do this)

These alerts will let you know when you are attempting an action that requires a valid target.

Out Of Charges

Item is out of charges

(Universal - You have used up all the charges)

This will alert you that item is out of charges and that it will need recharging, replaced and / discarded.

Parcel Received

(Fun Sound: "Mails In" from Blues Clues)

(Fun Sound: Mail Sound from the Addams Family)

new parcel delivery!

(Universal - You have been sent a Parcel)

This Trigger will let you know when someone has sent something to you via the Parcel system.

Pick Zone

zone will start suspending mercenaries

(Universal - Merc suspension imminent, /pick to a new zone)

This will alert you when a zone has reached player capacity (to include mercs) and your Mercenary (if you are using one) may soon be suspended to reduce the zone Player / Merc population. This gives you a chance to /pick a different (instanced) version of the same zone to avoid losing your merc. If you are not using a merc, you may even decide to /pick anyway, to help those who are using mercs.

Resisted

Your target resisted

(Universal - Spell Resisted)

This will let you know that a target resisted your spell.

Rotated

overseer quests have been rotated

(Overseer - New Quests in place)

This will let you know that new Overseer (/overseer) tasks are available. Tasks rotate on a 12-hour basis and you can only do (1) ever rotation.
Run To Bethune Now

The Ry'Gorr leader summons deadly freezing winds

(Griklor - get to Bethune and in her Aura)

This will let you know to run to Bethune Brewbeard ASAP, in order to get under her aura (you may want to drop levitation) to protect you from the AoE (Sleet). She will be at the "logs" in one of the (4) corners of the event area (be quick).
Run Under Griklor Now

Griklor the Restless roars and points at Bonzz

(Griklor - Run under Griklor ASAP)

This alert lets you know that you need to immediately run under Griklor as he flies around the event area (through the front area of his target ring). Failure to do so can mean more adds.

Runaway Now

(Fun Sound: "Run away" from Monty Python)

Didn't I tell you this was my island, Bonzz?

(Journey Home -- Use Portal to another island ASAP.)

Deathmaster Sarenth shouts 'Bonzz...'

(Journey Home -- 10 seconds to move from others)

Zebuxoruk's ravings begin to seep into Bonzz's mind.

(Journey Home -- 10 seconds to move from others)

These will alert you in situations where you need to either run away from a MOB, runaway from the Raid / Group or some similar (as indicated by any notes to the left).
Separate Your Enemies

prepares to unleash a powerful attack.

(Grelleth, Her Majesty the Queen - Move Lelro & Leri further apart)

This emote will let you know that the multiple MOB's you are fighting need to be separated further apart to address / prevent power ups and / or special attacks.

Somebody Has Rot Loot

rot

rots

rotting

(Universal - Rot loot available)

This alert can let you know when someone is offering up rot loot. However, be aware that it will trigger a constantly when fighting MOB's that have "rot" or "rotting" in their name. Thus, only enable it when you care to hear it.

Someone Buying

Buying

Want to buy

WTB

(Universal - Someone wants to buy something)

Someone is asking to buy an item or services.

Someone Selling

Selling

Want to sell

WTS

(Universal - Someone wants to sell something)

Someone is seeking to sell an item or services.

Stand Up Now

(Bonzz) has fallen to the ground

You must be standing to

(Universal - Stand Up ASAP)

These alerts will let you know that you need to stand up, because you have been knocked to the ground or are still feign death.

Successful

Griklor the Restless tries to control his mount as shards of deadly ice strike it.

(Griklor - Succeeded on Emote action)

This trigger will let you know that you (or someone else) succeeded in obeying the Griklor emote.

Task Locked

task is now locked

(Universal - Locked - no Task Adds now)

This alert will let you know that a task / mission you are doing is now locked. Players can no longer be added to the task, even if someone drops out.

Teleport Failed

Your gate is too unstable

Your portal collapses

(Universal - Port failed)

These alerts will let you know that your attempt to gate or teleport has failed.

You Are Safe Now

Your enemies have forgotten you

(Universal - Aggro has gone away)

You successfully averted your eyes from Tris' compelling glance.

(Dreadspire - Tris Willow III - you can look at / face Tris again)

This alert is useful in many situations to include when it "should" is safe to stand up (such as from feign death); it's OK for you attack a MOB again (after you had to back off); that you have successfully avoided a detrimental affect and so forth.

You Are Stunned

you are stunned

(Universal - Temporarily stunned)

This trigger will let you know when you have been stunned (so you know why you seem temporarily frozen or lagged out).
You Failed This trigger will let you know that you failed in obeying an emote or some similar.

You Have An Invite

invites you to join

(Universal - Group, Raid or Task invite has been offered to you)

This will alert you to a when someone sends you a group invite, raid invite, task add and similar.

You Have A Tell

(Fun Sound "You Rang" by Lurch of the Addams Family)

tells you,

(Universal - You have a Tell from someone)

This alert will let you know that someone has sent you a tell. Using this emote, you can eliminate screen spam from Tell windows and out them all in one stand-alone chat tab.

You Need To Med

Insufficient Endurance

Insufficient Mana

(Universal - Not enough Mana or Endurance)

These will alert you to a when you don't have enough mana or endurance and you need to meditate (or use some other method to regain mana / endurance).

You Were Dispelled

You feel annulled

You feel dispelled

You feel a bit dispelled

(Universal - Some of your Buff(s) have been dispelled)

These will alert you to a when have had buffs dispelled.

You Were Summoned

You have been summoned

(Universal - Player or MOB has Summoned you)

This alert will let you know when you have been summoned.

Vanquished

you have slain

(Universal - You had the killing blow)

If you want to know when you have the Killing Blow, this Trigger will let you know.
Z T Attacking

caught by surprise mortals

(Dreadspire - Zi-Thuuli - attack now)

This Trigger will let you know when Zi-Thuuli has re-appeared and is attacking the Raid.

TOP.

If you see anything I need to adjust, please let me know. If you have suggestions for some to add, you can let me know that too, just be specific as to what the pattern is, what you need to do and if it applies to something specific (i.e. raid). If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated June 14, 2021