AUDIO TRIGGERS

When things look horrible, it's time for an audible! - Bonzz

--------------------------------------------------------------------

Search Bonzz's Site by typing a keyword(s) in the box below.

 

--------------------------------------------------------------------

Audio Triggers were patched into EQ in October 2005 (during The Depths of Darkhollow expansion).

The EQ Audio Trigger (AT) feature is one of the biggest secrets of EQ... that many people fail to take advantage of, or so it seems!

Audio Triggers are tremendously helpful and beneficial!

Having or not having audio triggers can literally mean the difference between success or failure with raids, missions and even named / rare battles!

Audio Triggers can warn or alert you to so many things!

Be honest... how often do you miss an emote or dropped invis because you aren't paying attention to emotes in chat windows or they are simply scrolling by too fast to read? 

With Audio Triggers set up, you can hear a warning you that your invis is about to drop! You can hearspoken alert that literally tells you what to do or what is happening! 

While you can use the generic sounds (noises) that EQ provides… I advise you to create and use your own audio triggers!

Audio Triggers are well worth the time and effort to set up, and you only has to create them once! In fact, when it comes to missions that also have a raid version, the same Audio Trigger will work for both.

If you take the time to set them up, you will ask yourself how you ever got by without them!

After a time, you will become reliant on Audio Triggers and you will be a better and more attentive Player for it!

At the bottom of this page, over the years, is a list of emotes that I found it beneficial to set-up, I particularly suggest that you set-up the ones notes as "Universal Use." However, at the same time, triggers for old events, at higher character levels / gear, can sometimes be ignored. If it is a mechanic you can ignore at higher levels / gear, there is no real need for the Audio Trigger either.

NOTE: While there is at least one external (non-EQ) program that has similar and / or far more more-inclusive functions... using the in-game audio triggers does not require you run an additional program on your computer, nor do you do not need to have EQ Logs turned on (both of which can contribute to lag). Nor do you have to download and install anything.

.. .

QUICK LINKS

SOUND (WAV) FILES          SETTING UP AUDIO TRIGGERS          SUGGESTIONS / IDEAS FOR TRIGGERS

...

SOUND (WAV) FILES

1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files.

EQ supplies some generic and basic sound files, all of which are really just noises (not spoken words).

They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared" or "default").

In my opinion, these files are significantly inadequate for their intended purpose, but they can be useful for everyday standard alerts. Even so, I'd rather have a trigger that is a spoken word or phrase.

When using a generic "sound" as an audio trigger, you will just have to remember what each sound is for (such as receiving a tell), and never use that same sound for anything else. Over time and using these sounds for a specific thing (and nothing else), learning what they are for is not terribly hard to do.

The shared or default folder is also where you can put all of your own sound (WAV) files, but you can also create your own folder(s) in the EQ/Audio Triggers directory.

You can create as many folders as you want, which can allow yo to utilize only certain "trigger sets," when they are needed (see below).

.

2) NEW SOUNDS: I strongly suggest that you want to record / acquire and use your own wave files.

More specifically, spoken word files.

This is because you can literally have audio triggers that tell you what to do or what is happening, and in some situations, it is extremely beneficial to hear a voice telling you what you need to do or what has happened.

Example, if you hear "Invis Dropping" -- you know to recast Invisibility ASAP.

These files should be very short and straight to the point, so that you can react expediently ("your are cursed" -- "you have been cured" -- "run away now" and so on).

Very often, these sounds, if you make them generic enough, can be used for multiple triggers. This is because some events (missions, raids, named / rare MOB's...) have similar mechanics, curses, DoT's and so forth, where the only real difference is the wording of the emote, not what you need to do (if you have to run away, you have to run away).

When creating WAV files, name them for what they say... such as above, name the file "Invis Dropping." This is the file name you will see in the Audio Trigger window, making it easier to find and select among your list of sound files.

NOTE: Sounds files may not appear in your EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: There are multiple programs / options) to record and save your own sound sound files and for this reason, I will leave it to 100% up to you as to how to create / obtain your own files. If you need help doing this, seek assistance from someone you know that is computer savvy. Just keep in mind that the files must be in "WAV" format (mp3, m4a and other formats will not work).

NOTE: When using a program to crate Audio Trigger WAV files, you may need to use phonetics to make them sound better (use "Awl Terr" rather then "Alter," for example).

NOTE: You can also make Audio Triggers more fun, such as using novelty-type sound bytes from songs, TV and movies. For instance, using "Run away! Run away!" from Monty Python's Holy Grail when an emote requires that you, well, run away! If you decide to use "fun" Audio Triggers, it is still 100% best if they are pretty direct and obvious as to what they mean and / or or what you need to do (just as the given example is pretty clear that you need to run away).

TOP

.

SETTING UP AUDIO TRIGGERS

1) AUDIO TRIGGER WINDOW: Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.

This will bring up a window where you will see text boxes  labelled "Pattern" (#7 in the below image) and select box labeled "Sound" (#10 in the below image).

If you think Audio triggers are a lot of trouble, consider this: Taking the time to set up an Audio Trigger is a one-time -- set it up just once -- situation. Each time you add a new Audio trigger, it is there and available forever... unless you delete it.

This image will be used as a reference in the narratives, below.

.

2) PATTERNS: Audio Triggers work by looking for a words or phrase in your chat window(s).

This emote... phrase... or "Pattern" is the basis for what you want to type in to the Pattern Box (see above image, #7).

You do NOT need to have EQ Logging on (/log off or /log on -- your choice) for Audio triggers to work. It reads from your chat window(s), not your log file. When a designated word or phrase appears in one of your chat windows, the audio trigger will activate (play).

When typing in a "pattern," you do NOT have to type in the entire phrase! In the example above, the entire phrase, "Griklor the Restless roars and points at Bonzz," has been added to the Pattern box. However, "roars and points at Bonzz," or "points at Bonzz" would also activate the Audio Trigger.

However, with that said, you do need to type enough of the phrase that it will be unique and not trigger in other situations (example, there may be other MOB's that part of their emote reads, "points at Bonzz").

The key to all of this, is that what you type into this box! It needs to be exactly as it appears in the game (spacing, punctuation, spelling...but not capitalization). Even if you decide to use the full emote or just a key part of the emote, it needs to be exactly like what appears in your chat window.

I also recommend that you make the many emotes as specific to your character as possible. After all, in a raid, that emote can be directed at upwards of 54 different players and the only way to know it was directed at you, is to make your pattern specific to you (i.e. use "roars and points at Bonzz" rather than "roars and points").

For instance, perhaps you are assigned to call out targeted players for certain emotes during a raid event. In this case, you would leave off the players name and the trigger would go off every time the emote happens, no matter what player it is directed at. This way, you would hear the Audio Trigger, look at the in-game emote and announce the player that needs to react. Of course, this may also involve setting up chat windows / tabs and adjusting the filters for those windows / tabs so you can see the emotes, without them scrolling by at supersonic speeds from battle spam.

Other than that, it is a better idea to make the Triggers specific to your character.

In any case, I do strongly recommend using the full emote for the Pattern box, or as much of it as you feel is necessary to make it unique (see NOTE below). If you don't, you may often find the the Audio Trigger going off in other situations. This is because the partial pattern you used may pop up in other situations, as well. For instance, if you were to use just "at Bonzz," -- the Audio Trigger would probably go off all the time, from all sorts of variations ("runs at Bonzz" - "looks at Bonzz" -- "gazes at Bonzz" -- "waves at Bonzz" and so on).

It is truly best to take the time and type in the full emote / pattern.

I also strongly recommend that you type a a reference in the "Note" box (see #8 in the above image). This note should be brief -- but specific -- to tell you why you made the trigger and what it the trigger is needed for. In the future, it can make it easier to find the trigger in case you need to inform others on how to set up the trigger (i.e. the Pattern). It can also help jog your memory on what it was for, in case you forget.

WARNING: In that the trigger is looking for patterns in your chat window(s), be careful about what settings you use for you chat windows (what to show and not to show). If it isn't showing up in a chat window, Audio Triggers can not see it and as a result, they will not go off! For instance, I recently set the Filters for a chat window to use "Number Only" for "Hit Modes." I have an Audio Trigger set to go off when my Slay Undead activates, as I like to know for sure when a MOB is undead and / or that my Slays are actually landing. Unfortunately, with "Hit Modes" set to "Number Only," no words were appearing in that chat window to clarify that the damage originated from a special attack (Slay Undead). As a result, my Audio Trigger for Slay Undead ceased to function, since the designated pattern was not appearing in the chat window.

NOTE: Even if you have multiple chat windows set up, Audio Triggers will work, no matter which chat window the trigger phrase (pattern) appears in.

NOTE: Using partial words does not work. You cannot have a single Trigger for a root word and it's variants. For instance, you may want a trigger for when people call out rot loot. If you make a trigger for "Rot Rotting Rots" -- the Audio trigger may never go off, because the Pattern is looking for all three words at the same time, in that sequence. Using just "Rot" will not go off for "Rotting" or "Rots,: but it will for "Rot," as the Pattern looks for full words, not partial words. Thus, in this situation, you will need an audio trigger for each variation / term for "Rot" that players commonly use.

.

3) RESEARCHING PATTERNS: One difficulty in all this, is figuring out the pattern to use for whatever it is you want an audio trigger for!

There are different ways to do this.

The obvious way is to simply find it in your chat window when it happens:

Screen shots will be saved in your EQ Directory in a folder called "Screenshots."

EQ Logs can be found in your EQ directory in a folder called "Logs," named for your character and server (i.e. "eqlog_CharacterName_servername.txt").

As for research, you can search certain EQ related web sites that include event outlines, strategies, MOB info and / or spell data, where you might find the emotes related to the event, MOB, spells or whatever it is you are trying to set up an Audio Trigger for.

.

4) CHOOSING & SAVING THE SOUND: Once you have your pattern established, you then need to assign a sound to it.

Next to the pattern block, is a "Sound" selection block (#10 in the above image).

This is a "drop down" menu that will allow you to scroll through and select one of the many sounds files in your chosen directory, to use as the Audio Trigger.

The sound will play when you select it. You can hear it again by hitting the "Play" button in the top of the window (#4 on the image above).

If you are satisfied with your pattern and sound choice, click the "Create" button (#2 in the above image) in the top of the window to save it.

The pattern will now appear in the list displayed in the lower part of this same window (normally, as the last on on the list).

If you decide that you don't want the sound anymore, simply highlight it in the lower window and then click the "Delete" button (#3 in the above image). However, if you do this, you will have to set up the Audio Trigger all over again if you decide you do want it after all. Instead of deleting an Audio Trigger, you may want to just "disable" by clicking the "Enable" box (on the right, in the section below, see #12 in the above image). If the Enable box is filled in, the Audio Trigger is active. If the Enable box is not filled in, the Audio Trigger is not active and will not go off.

If you want to change the Pattern or assign a different sound to a Pattern, highlight the sound in the lower box (see #13 in the above image), make whatever changes you wish to the Pattern and / or select a different Sound. Once done, hit the "Apply" button (#1 in the above image) to save your changes.

NOTE: Unfortunately, the Audio Trigger window is not sortable. Each new Pattern is added to the bottom of your list (bottom area of the window). However, if you would like to sort them, you can highlight a Pattern (bottom section of the window) use the "Move Up" and "Move Down" buttons (see #5 & #6 in the above image) to move them up or down in the list and sort them that way. If you want to maintain this method of sorting, you will need to "move" every new Pattern (Audio Trigger) that you add, when you add them. i strongly suggest sorting by the name of the sound (Trigger), not the Pattern. Sorting in this manner is useful as you can see / look for:

NOTE: Per Dev's, the order of the Patterns in the bottom section of your Audio Trigger window, also determines which Pattern gets "tested" first. This basically means that when you set up more than one Audio Trigger with the exact same Pattern, only the first Pattern (in order) will trigger (not both of them).

NOTE: You can adjust Audio Trigger volume by using the Volume Slide Bar (see #11 in the above image).

.

5) TRIGGER SETS: You can set up different trigger sets by simply creating additional sub-folders in the Audio Triggers folder in your EQ directory.

Take notice of the "Trigger Set" selection box in the audio trigger window (see #9 in the above image). This box allows you to choose from any of the Audio Trigger folders you have created.

However, you have to remember to swap back and forth between sets as well as remembering to add Triggers to the right set.

To do this, create the folder (name it for it's purpose, i.e. "Griklor"). Once done, copy needed sound (WAV) files into that folder, or make new ones.

Next, set up the Audio Triggers (Patterns, see above).

This will allow you to use "sets" of audio triggers only when you want to, or when you need to, such as for specific raids. It has been suggested that this can help reduce lag a bit, since your Audio Triggers have a shorter "check list" to monitor for.

NOTE: New Trigger Sets may not appear in the EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: Only one Trigger Set can be active at any given time.

.

6) OTHER CHARACTERS: You may notice that Audio Triggers are not shared with any of your other characters, even though your characters can use the same pool of sounds. 

This is because Audio triggers are a one-character (character-by-character) feature and are not shared across an account or server.

You can, however, still set up the Audio Triggers, for each individual character.

TOP

.

SUGGESTIONS / IDEAS FOR TRIGGERS

For "everyday" Triggers (marked as "Universal" in the below list), using a generic EQ sound is fine, so long as you do not use that same sound again (for anything!), as you will have learn (remember) what each specific sound means when the Audio Trigger goes off.

However, for triggers set up for a specific reason, especially those related to raids, missions and so forth... it is far better to create WAV file of your own, that literally tells you what do.

If there is more than one Pattern (2nd column) listed below for a suggested Audio Trigger (1st column), you can re-use the suggested WAV (Sound) files, but you will need to create an audio trigger for each listed Pattern.

Also, just because there may be only one Pattern listed for a Trigger, it does NOT mean you can't use it again (with a different Pattern), when it fits the given situation. After all, having to run away is having to run away... the only difference is the emote (pattern) that will set off the Trigger sound.

When creating Triggers, you may also want also create "companion" Triggers for them, in many situations. For instance, a Trigger may tell you to back away from a MOB (to avoid an attack)... so it would be beneficial to also have a trigger that lets you know when it is okay to re-engage the MOB. Normally, there are emotes on both ends... one to warn of the attack and one about either the attack is over and / or you avoided said attack.

You can use Control-F to search this page for a key word, to help find any Trigger suggestion you may be looking for (i.e. "Journey Home" or "Mercenary," etc.)

NOTE: Changes to the game can sometimes also change emotes (Patterns), such as when spells are changed or raids / events are modified and so so on. Such changes can potentially change any of the below Patterns. This means they will no longer work until you modify them accordingly.

NOTE: Anytime you see "(Bonzz)" noted in an emote, below, replace it with your characters name.

Anything in red text is pending verification or research.

The below list is sorted by the suggested Audio Trigger name (1st Column). By no means do you have to use the "suggested" phrase." You can opt to use a different phrase, a sound or even a novelty sound-byte. It si fully up to you, just keep in mind that you do have to remember / know what each one is for when you hear it, otherwise they are useless.

>>More emote triggers will be added as time permits.<<

AUDIO TRIGGER TO CREATE & USE

(Suggested Spoken Phrase)

PATTERN(S) TO USE

(Multiple patterns can be used with the same Audio Trigger.)

NOTES
Adds Incoming

A thin, high piping sound begins somewhere in the caves.

(Zlandicar - go range kill the Piper.)

Are you going to let them send your dragon away? Fight for us!

(Journey Home)

Cultists, honor your allegiances!

(Journey Home)

You hear a strange buzzing around your head, and feel as though something is creeping toward you

(Overlord Mata Muram)

You hear a buzzing in the distance

(Overlord Mata Muram)

These will alert you to when adds are spawning and about to attack you, your group or your raid. As a result, you need to off-tank, range attack, intercept and / or otherwise deal with them in some manner (depending on where you are, such as some of the added notes to the left).

Alter Position

You aren't as strong as you think, (Bonzz)!

(Journey Home)

Move to a side of Lanys that no one else is on, so that the directional attack only hits you.
Attack Now

Tris Wallow III screams as her flesh peels and curls from her body, revealing the source of her unnatural longevity

(Tris Willow III)

Ture calms and regains its focus.

(Anguish - Ture -- re-engage Ture)

unleashes and explosive attack!

(Journey Home - you can now port over and attack Lanys.)

These will alert you when it is safe to attack again.

Auto follow failed

(Universal)

You are no longer auto-following

canceling auto-follow

These will alert you to when you are no longer auto-following another character.

Back away now

A pity! I won't hear your screams in this wind.

(Tower of Discord - Lord Brekt, Rider of Discord)

raises the Qeynos Claymore.

(Journey Home - 10-seconds to back 80+ range away to avoid the AoE.)

Lord Brekt prepares to unleash his fury on the mortals at his feet.

(Tower of Discord - Lord Brekt, Rider of Discord)

The Dragorn before you is sprouting sharp spikes.

(Mastery of Foresight)

Ture roars with fury as it surveys its attackers.

(Anguish - Ture)

You notice that the Dragorn before you is preparing to cast a devastating close-range spell.

(Mastery of Foresight)

Zebuxoruk begins to spin his sickle!

(Journey Home - 10-seconds to back 105+ range away to avoid the AoE.)

This emote will let you know that you need to back away from a MOB to avoid an attack of some kind (or as otherwise noted to the left).
Back off now

Aha, my beauty has returned

(Tris Willow III)

Emperor Draygun absorbs the magical energies of the spell.

(Emperor Draygun)

Emperor Draygun's lifeforce returns for a moment, as he feels enormous pain.

(Emperor Draygun)

They think the fight is going too fast!

(Champions of the People)

Tris reverts to her original form

(Tris Willow III)

This trigger will let you know when stop DPS (cease melee attack, cease spells, call off pets, etc.), to avoid potential detrimental effects or similar.
Be ready

sing the next line

(The Performer)

Be ready to click the pre-made Hot Buttons related to emotes that about to happen (listed elsewhere on this list).
Click Aelfric One

Touched Tenderly

(The Performer)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric1 with these lines: /attack off; /tar Aelfric; /pause10; /say Where will you be?).
Click Aelfric Two

Where will you be

(The Performer)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric2 with these lines: /attack off; /tar Aelfric; /pause10; /say Dreaming with me.).
Click Aelfric Three

Dreaming with me

(The Performer)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric3 with these lines: /attack off; /tar Aelfric; /pause10; /say Please,).
Click Aelfric Four

Please,

(The Performer)

This alerts you to immediately repeat the same phrase in say with Aelfric the Flautist targeted. (Use a Hot Button... named Aelfric4 with these lines: /attack off; /tar Aelfric; /pause10; /say everybody hear the music.).
Click Britton One

When she and I split ways

(The Performer)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton1 with these lines: /attack off; /tar Britton; /pause10; /say it felt like the end of my days.).
Click Blue Crystal Now

You lose your will to fight

(Daosheen the Firstborn)

Click the nearby Blue Crystal to cure "Smothering Dismay."
Click Britton Two

it felt like the end of my days.

(The Performer)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton2 with these lines: /attack off; /tar Britton; /pause10; /say Until I suddenly,).
Click Britton Three

Until I suddenly,

(The Performer)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton3 with these lines: /attack off; /tar Britton; /pause10; /say Until I suddenly,).
Click Britton Four

suddenly realized

(The Performer)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton4 with these lines: /attack off; /tar Britton; /pause10; /say this life was better off alone.).
Click Britton Five

this life was better off alone.

(The Performer)

This alerts you to immediately repeat the same phrase in say with Britton Harmony targeted. (Use a Hot Button... named Britton5 with these lines: /attack off; /tar Britton; /pause10; /say Solitude was the best gift you ever gave me.).
Click Green Crystal Now

Your blood is tainted with magical essence.

(Daosheen the Firstborn)

Click the nearby Red Crystal to cure "Plague of Mana."
Click Red Crystal Now

You are dumbstruck by the presence of the firstborn.

(Daosheen the Firstborn)

Click the nearby Red Crystal to cure "Presence of the Firstborn."
Click Red then Blue Crystals Now

Your limbs lock in place.

(Daosheen the Firstborn)

Two designated players, in sequence, click the Red Crystal and then the Blue Crystal to cure "Aura of Stone."
Click Red the Yellow then Blue then Green Crystals Now

Your life begins to drain away.

(Daosheen the Firstborn)

Four designated players, in sequence, click the Red Crystal, then the Yellow Crystal, then the Blue Crystal and then the Green Crystal cure "Doom of the Firstborn" (a death touch type Nuke).
Click Seth One

Another night, in eternal darkness.

(The Performer)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth1 with these lines: /attack off; /tar Seth; /pause10; /say Time bleeds like a wound that's lost all meaning.).
Click Seth Two

Time bleeds like a wound that's lost all meaning.

(The Performer)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth2 with these lines: /attack off; /tar Seth; /pause10; /say It's a long winter in the swirling chaotic void.).
Click Seth Three

It's a long winter in the swirling chaotic void.

(The Performer)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say This is my torture,).
Click Seth Four

This is my torture,

(The Performer)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say my pain and suffering!).
Click Seth Five

my pain and suffering!

(The Performer)

This alerts you to immediately repeat the same phrase in say with Seth Kimble targeted. (Use a Hot Button... named Seth3 with these lines: /attack off; /tar Seth; /pause10; /say Pinch me, O' Death. . .).
Click Yellow Crystal Now

A festering darkness saps your strength.

(Daosheen the Firstborn)

Click the nearby Yellow Crystal to cure "Curse of the Firstborn."
Click Yellow Crystal then Green Crystal Now You feel an overwhelming Empathy for your enemy. Two designated players, in sequence, click the Yellow Crystal and then the Green Crystal to cure "Runes of Alliance" (a Charm).
Click your mask

You feel a gaze of deadly power focusing on you.

(Overlord Mata Muram)

This alert will let you know when to click your (equipped) Mirrored Mask (looted from trash in the same zone).

D P S

They want to see more damage!

(Champions of the People)

This will let you know to increase your DPS, if you can.

Duck now

(Universal)

better DUCK! This emote lets you know when you need to duck, or kneel, to avoid an attack or follow some game mechanics.

Engaging

(Universal)

Auto attack is on I, for one, have noticed that with lag and such, sometimes clicking the attack button doesn't take. This alert lets you know that Auto Attack has been activated.

Item Evolved

(Universal)

has evolved This alert lets you know when an evolving item you may have, has evolved to the next level.

Feign Death failed

(Universal)

(Your name) has fallen to the ground

You are no longer feigning death

These will alert you that your feign death failed or has been seen through.

Fizzle

(Universal)

You are too distracted to cast

Your spell fizzles

Your spell is interrupted

Your spell is too powerful

Your spell would not have taken hold

These alerts will let you know that the spell you just tried to cast fizzled or failed (such as being interrupted, etc.).

Gratz on the skill increase

(Universal)

You have become better at

You have increased your skill

These self-gratz's let you know that you have increased your skill in something.

(Universal)

Hands full

xxxx

xxxx

These alert will let you know when you are attempting an action that you cannot do when something is on your cursor.

Immune to Snare

(Universal)

is immune to snare spells This alert will let you know when a MOB is immune to snare, so you don't waste time / mana on trying to snare it again.

Invis dropping

(Universal)

You feel yourself starting to appear

This will alert you to the fact that your invisibility is about to drop and need to re-cast it.

Item dropped

(Universal)

item has dropped to the ground

item falls to the ground

just dropped your

These alerts will let you know that you have dropped an item on the ground (intentionally or not).

Levitation dropping.

(Universal)

about to fall

your levitation is wearing off

This will alert you to the fact that your levitation is about to drop.

Look away now

Tris stares deeply into your eyes, and you feel her taking over your mind

(Tris Willow III)

Turn away from Tris Willow III, or you will be mezzed and / or charmed.

Lore item

(Universal)

lore item

This will alert you that you all ready have an item and it is lore (you can not have a second one).

A A Capped 230 ability points This alert will let you know when you have reached the cap on stored AA's, and need to spend some. The number will need to be increased each time the game adds levels to the game (equal to 2X Level). 

Merc Ding

(Universal)

mercenary ability point This alert lets you know when you have gained a Mercenary ability point.

Missing item

(Universal)

You are missing some required components

You don't have everything you need for this recipe

This will alert you that you are missing components that are required to cast a spell; or you are missing (out of) at least one tradeskill ingredient for a combine.
Move East now

A squash pie is flung at you, run East

(Halloween Quest: Toxxulia Pie Fling)

This emote will tell you that you need to move in the noted direction, to avoid an attack of some kind.
Move North now

A squash pie is flung at you, run North

(Halloween Quest: Toxxulia Pie Fling)

This emote will tell you that you need to move in the noted direction, to avoid an attack of some kind.
Move Northeast This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Northwest This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move now

A shadow passes over you.

(Tower of Discord - Lord Brekt, Rider of Discord)

This trigger will let you know to move, in any direction, to follow an emote and / or to avoid an attack of some kind. 
Move South now

A squash pie is flung at you, run South

(Halloween Quest: Toxxulia Pie Fling)

This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Southeast This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move Southwest This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.
Move West now

A squash pie is flung at you, run West

(Halloween Quest: Toxxulia Pie Fling)

This emote will tell you that you need to move in the noted direction, to follow an emote and / or to avoid an attack of some kind.

New Agent

(Universal)

has been added to your collection of overseer agents This alert lets you know that at least (1) new agent has been added to your agent pool in Overseer (/overseer).

No bait

(Universal)

xxxx

This alert will let you know when you are out of bait, when trying to fish.

No charges

(Universal)

Item is out of charges

This will alert you that item is out of charges and that it will need recharging or replaced.

No money

(Universal)

You can't afford

You cannot afford

These emote will let you know when you are trying to complete a transaction but do not have enough currency needed to do so.

No pole

(Universal)

xxxx

This alerts will let you know you trying to fish, but have no pole in your hands.

No room

(Universal)

You have no more room

Your inventory appears full

These alerts will let you know that you do not have any open bag slots for any more items, and need to make room somehow.

No target

(Universal)

You must first select a target

xxxx

These alerts will let you know when you are attempting an action that requires a valid target.

Pick Zone

(Universal)

zone will start suspending mercenaries This will alert you when a zone has reached player capacity (to include mercs) and your Mercenary (if you are using one) will soon be suspended to reduce the zone Player / Merc population. This gives you a chance to /pick a different (instanced) version of the same zone to avoid losing your merc. If you are not using a merc, you may even decide to /pick anyway, to help those who are using mercs.

Resisted

(Universal)

Your target resisted

This will let you know that a target resisted your spell.

Rotated overseer quests have been rotated This will let you know that new Overseer (/overseer) tasks are available. Tasks rotate on a 12-hour basis and you can only do (1) ever rotation.
Run to Bethune now

The Ry'Gorr leader summons deadly freezing winds

(Griklor)

This will let you know to run to Bethune Brewbeard ASAP, in order to get under her aura (you may want to drop levitation) to protect you from the AoE (Sleet). She will be at the "logs" in one of the (4) corners of the event area (be quick).
Run under Griklor now

Griklor the Restless roars and points at (Bonzz)

(Griklor)

This alert lets you know that you need to immediately run under Griklor (through the front are of his target ring) as he flies around the event area. Failure to do so can mean more adds.
Runaway now

Didn't I tell you this was my island, (Bonzz)?

(Journey Home -- run through the portal off the island ASAP.)

Deathmaster Sarenth shouts '(Bonzz)...'

(Journey Home -- 10 seconds to move from others before AoE hits you.)

Zebuxoruk's ravings begin to seep into (Bonzz)'s mind.

(Journey Home -- 10 seconds to move from others before AoE hits you.)

These will alert you in situations where you need to either run away from a MOB, runaway from the Raid, run away from the Group or some similar (as indicated by any notes to the left).
Separate Your Enemies

prepares to unleash a powerful attack.

(Grelleth, Her Majesty the Queen)

This emote will let you know that the multiple MOB's you are fighting need to be separated further apart to address / prevent power ups and / or special attacks.

Somebody has rot loot

(Universal)

rot

rots

rotting

This alert can let you know when someone is offering up rot loot. However, be aware that it will trigger a constantly when fighting MOB's that have "rot" or "rotting" in their name. Thus, only enable it when you care to hear it.

Someone buying

(Universal)

Buying

Want to buy

WTB

Someone is asking to buy an item or services.

Someone selling

(Universal)

Selling

Want to sell

WTS

Someone is seeking to sell an item or services.

Stand up now

(Universal)

(Bonzz) has fallen to the ground

You must be standing to

These alerts will let you know that you need to stand up, because you have been knocked to the ground or are still feign death.

Successful

Griklor the Restless tries to control his mount as shards of deadly ice strike it.

(Griklor)

This trigger will let you know that you succeeded in obeying an emote or some similar.

Task Locked

(Universal)

task is now locked This alert will let you know that a task / mission you are doing is now locked. Players can no longer be added to the task, even if someone drops out.

Teleport failed

(Universal)

Your gate is too unstable

Your portal collapses

These alerts will let you know that your attempt to gate or teleport has failed.

You are safe now

Your enemies have forgotten you

(Aggro has gone away.)

You successfully averted your eyes from Tris' compelling glance.

(Tris Willow III)

This alert is useful in many situations to include when it "should" is safe to stand up (such as from feign death); it's OK for you attack a MOB again (after you had to back off); that you have successfully avoided a detrimental affect and so forth.

You are stunned

(Universal)

you are stunned This trigger will let you know when you have been stunned, so you know why you may seem temporarily frozen.
You failed This trigger will let you know that you failed in obeying an emote or some similar.

You have an invite

(Universal)

invites you to join

This will alert you to a when someone sends you a group invite, raid invite, task add and similar.

You have a tell

(Universal)

tells you,

This alert will let you know that someone has sent you a tell. Using this emote, you can eliminate screen spam from Tell windows and out them all in one stand-alone chat tab.

You need to med

(Universal)

Insufficient Endurance

Insufficient Mana

These will alert you to a when you don't have enough mana or endurance and you need to meditate (or use some other method to regain mana / endurance).

You were dispelled

(Universal)

You feel annulled

You feel dispelled

You feel a bit dispelled

These will alert you to a when have had buffs dispelled.

You were summoned

(Universal)

You have been summoned

This alert will let you know when you have been summoned.

TOP.

If you see anything I need to adjust, please let me know. If you have suggestions for some to add, you can let me know that too, just be specific as to what the pattern is, what you need to do and if it applies to something specific (i.e. raid). If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

HOME

This Page Last Updated April 1, 2021