ALTERNATIVE ADVANCEMENT

Alternate Advancement (AA) was introduced with the Shadows of Luclin expansion. It has been generally added to, in one way or another, in each subsequent expansion.

In July 2007, a patch modified the AA into just 4 Tiers, rather than the 10 they had grown into. The SoF expansion further changed AA with a few more modifications (example, Lay On Hands became an AA rather than an innate ability).

The Original ten (10) Tiers were, in order: General, Archetype, Class, Planes of Power Advancement, Planes of Power Ability, Gates of Discord, Omens of War, Depths of Darkhollow, Veteran and The Serpent Spine.

This merger of AA into four (4) tiers actually made a lot of sense. After all, in the original tiers, there were lines of AA that were simply continuations of AA from previous tiers. Example, all of the "Innate" AA were combined into just one category (from the Original General Tier and the Planes of Power Ability Tier)... and so on. In doing this, there were many changes made to include AA Names, AA requirements and so forth. There were also AA added, that were not there before.

While some AA seemed to "disappear," if you look closely, you will find it was not removed... it was simply merged under/into the original base AA (example: "Celestial Stun" is now simply a higher level of "Divine Stun").

In the listings below, I have attempted to note where the combined AA abilities originally were, to better help you find the AA you may recall under a different name or a different Tier. The AA below, are listed alphabetically, by tier.

NOTE: Some of the now-combined AA Categories seem to list the AA costs in an odd progressive manner. Example, Level 3 may cost 6 AA then Level 4 costs 3 AA. In explanation, this is because merged AA retained their same cost (progression-wise), even if it means going up and then down on the AA costs. Otherwise, those who had purchased some, but not all, levels of a given AA category, would have either needed to be reimbursed AA or have had AA taken away.

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AA NOTES IN GENERAL

·         Alternate Advancement "Points" (AA) are "earned" by way of gaining in-game experience (just like Levels).

·         These Points can be used to "buy" special abilities, increased abilities and/or improved abilities at varying costs.

·         Purchasing AA is done by simply highlighting the AA Ability you want, and clicking the "Train" Button.

·         Most AA has an automatic (an “innate” effect), meaning you merely have to buy it order to benefit from it.

·         Other AA must be purposely activated. In these situations, you will be given the option to create a "Hot Key" for that ability, so you can activate it when you want to (it works much like a spell or a discipline).

·         AA XP is earned fully (or partially) in place of normal XP.

·         You determine how much (what percentage) of your normal XP goes to AA by the settings (options) you choose. You can only set it in increments of ten (such as 10%, 20% and on up to 100%), using the in-game tool.

·         HOWEVER, There is a typed command where you can set this XP to any percentage! The command is /alternateadv on XX (where XX = the percentage). So to set AA XP at 97%, you would type: /alternateadv on 97.

·         I recommend that you always have at least 5% going into normal XP, in order to maintain a buffer that will help keep you from losing a level with deaths.

·         I also strongly suggest that Levels are always better than AA... so don't sacrifice too much (if any) normal XP for AA XP until you max your Levels.

·         Generally speaking, outside of certain special or “free,” Paladins probably should give preference to AA “types” as follows: Mitigation Related (take less damage, defense related), Hit Point related (more HP), Healing related (increased healing effects), Offense related (more damage inflicted) and then Mana related (more Mana).

·         Some AA is both earned and free. This means that the AA is a reward for an accomplishment. You don't have to "buy" it (no AA is spent). It is simply awarded to you upon satisfying the requirement. Such AA may not appear in your AA Window, until you actually earn it. This is why some refer to such AA's as "hidden" AA's.

·         You can not earn AA XP until you attain Level 51. However, you can be awarded the "free" AA before Level 51.

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BONZZ'S PREFERENCE RATINGS

To help Paladin's with which AA to buy first, I have rated each AA below, with a letter designation. These ratings mean:

  • A --> A must have AA; give top consideration to this AA.
  • B --> This is a good-to-have AA, but you may want to consider other AA first.
  • C --> Beneficial, but not high priority (wait until you have bought more important AA).
  • D --> Beneficial, but you definitely should buy other AA, first.
  • E --> Don't give this much consideration unless it's a specialty AA you really want or need (re: Tradeskills).
  • F --> This is an AA you should ignore completely until you are at a point where you are simply running out of AA to buy.
  • N --> This is an AA is that automatically rewarded. You cannot buy it, per se (re: Veteran Reward, Progression and/or /claim rewards). Thus, if you want them you need to earn them.
  • Red Text means Bonzz has completed this AA (maxed out… this is for my own reference, more than anything else). Red text in sections other than the AA name, indicate that I have questions about the related details (such as AA cost, etc.), so if you can provide such info, please do!

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!!!!! QUICK LINKS !!!!!

General Tier    Archetype Tier    Class Tier    Special Tier   

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GENERAL TIER

The General Tier is the "General" AA Abilities essentially common to all classes.

AA NAME

AA DESCRIPTION

REQUIREMENTS

HOW MANY LEVELS

COST PER LEVEL

TOTAL COST

BONZZ'S RATING

Baking Mastery

Reduces Baking Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3, 6, 9

18

E

Bandage Wounds

Increases the amount of healing via bandaging, by a small percentage (each).

ORIGINAL TIER(S): OoW

1 = First Aid 3, Level 66

2 = Level 67

3 = Level 68

4 = Level 69

5 = Level 70

5

3 each

15

F

Battle Ready

Expands your bandolier by 1 Slot (each).

ORIGINAL TIER(S): TSS (2 Levels); SoD (1 Level).

Level 51

Level 56

Level 61

3

5 each

15

E

Blacksmithing Mastery

Reduces Smithing Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3, 6, 9

18

E

Brewing Mastery

Reduces Brewing Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3, 6, 9

18

E

Combat Agility

The first three ranks increase your avoidance of damage by 2%, then 5% and then 10% (you avoid blows). Each level thereafter, increases it even further, but at smaller percentages.

ORIGINAL TIER(S): Combat Agility (3 Levels from Archetype, Secrets of Luclin); Lightning Reflexes (5 Levels from PoP Ability); Reflexive Mastery (5 Levels from OoW); Precognition (5 Levels from DoDH); Secrets of Faydwer (5 Levels); Seeds of Destruction (5 Levels); Underfoot (5 Levels).

1 to 3 = Level 55

4 = Level 61

5 = Level 62

6 = Level 63

7 = Level 64

8 = Level 65

9 = Level 66

10 = Level 67

11 = Level 68

12 = Level 69

13 to 18 = Level 70

19 = Level 76

20 = Level 77

21 = Level 78

22 = Level 79

23 = Level 80

24 = Level 81

25 = Level 82

26 = Level 83

27 = Level 84

28 to 33 = Level 85

33

1 = 2

2 = 4

3 = 6

4 to 8 = 3 each

9 to 18 = 5 each

19 = 6

20 = 7

21 = 8

22 = 9

23 = 10

24 = 6

25 = 7

26 = 8

27 = 9

28 = 10

29 = 8

30 = 9

31 = 10

32 = 11

33 = 12

207

A

Combat Medic

Increases the amount healed when binding wounds (bandaging), by a small percentage (per level).

ORIGINAL TIER(S): TSS

1 = Bandage Wound 5, Level 71

2 = Level 72

3 = Level 73

4 = Level 74

5 = Level 75

5

3 each

15

F

Combat Stability

The first three ranks increase mitigation by 2%, 5% and then 10% (you take less damage when hit). Each level thereafter further increases the mitigation (1% - 3% each?).

ORIGINAL TIER(S): Combat Stability (3 Levels from Archetype, Secrets of Luclin); Innate Defense (5 Levels from PoP Ability); Defensive Instincts (5 Levels from OoW); Thick Skin (5 Levels from DoDH); Secrets of Faydwer (5 Levels); Seeds of Destruction (5 Levels); Underfoot (5 Levels).

1 to 3 = Level 55

4 = Level 61

5 = Level 62

6 = Level 63

7 = Level 64

8 = Level 65

9 = Level 66

10 = Level 67

11 = Level 68

12 = Level 69

13 to 18 = Level 70

19 = Level 76

20 = Level 77

21 = Level 78

22 = Level 79

23 = Level 80

24 = Level 81

25 = Level 82

26 = Level 83

27 = Level 84

28 to 33 = Level 85

33

1 = 2

2 = 4

3 = 6

4 to 8 = 3 each

9 to 18 = 5 each

19 = 6

20 = 7

21 = 8

22 = 9

23 = 10

24 = 6

25 = 7

26 = 8

27 = 9

28 = 10

29 = 8

30 = 9

31 = 10

32 = 11

33 = 12

207

A

Delay Death

Each level adds 50 HP to how far you can go below zero Health (unconscious), before you actually die. This increases the chance that your regen, a HoT or a cast heal might still save you.

To me, each level of this AA is like 50 extra HP.

ORIGINAL TIER(S): Delay Death (5 Levels from OoW); Prolonged Mortality (5 Levels from DoDH); Death's Door (5 Levels from TSS); Secrets of Faydwer (5 Levels); SoD (5 Levels).

1 = Level 66

2 = Level 67

3 = Level 68

4 = Level 69

5 to 10 = Level 70

11 = Level 71

12 = Level 72

13 = Level 73

14 = Level 74

15 = Level 75

16 = Level 76

17 = Level 77

18 = Level 78

19 = Level 79

20 = Level 80

21 = Level 81

22 = Level 82

23 = Level 83

24 = Level 84

25 = Level 85

25

1 to 5 = 3 each

6 to 25 = 5 each

115

A

Discordant Defiance

Increases the maximum that your resistances can be raised by items/spells, by 5 per Level.

ORIGINAL TIER(S): OoW (5 Levels); SoD (5 Levels).

1 = Level 66

2 = Level 67

3 = Level 68

4 = Level 69

5 = Level 70

6 = Level 71

7 = Level 72

8 = Level 73

9 = Level 74

10 = Level 75

10

5 each

50

B

Earthen Alacrity

Raises the maximum that your Agility can be increased by items and spells (5 per rank). Agility can help you defensively.

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

B

Earthen Allure

Raises the maximum that your Charisma can be increased by items and spells (5 per rank).

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

F

Earthen Artistry

Raises the maximum that your Dexterity can be increased by items and spells (5 per rank). Dexterity can help you with procs and offense.

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

B

Earthen Brawn

Raises the maximum that your Strength can be increased by items and spells (5 per rank). Strength can help with encumbrance and offensive damage.

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

C

Earthen Brilliance

Raises the maximum that your Intelligence can be increased by items and spells (5 per rank).

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

F

Earthen Sagacity

Raises the maximum that your Wisdom can be increased by items and spells (5 per rank). Wisdom translates into Mana.

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

C

Earthen Stability

Raises the maximum that your Stamina can be increased by items and spells (5 per rank). Stamina translates into Hit Points.

ORIGINAL TIER(S): Underfoot (Patched in 2010)

1 = Planar Power 20, Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

B

Energetic Attunement

Increases the cap on worn Hit Point Regeneration, by 1 per Level.

ORIGINAL TIER(S): TSS (10 Levels); SoD (5 Levels).

1 = Level 71

2 = Level 72

3 = Level 73

4 = Level 74

5 = Level 75

6 = Level 76

7 = Level 77

8 = Level 78

9 = Level 79

10 = Level 80

11 = Level 81

12 = Level 82

13 = Level 83

14 = Level 84

15 = Level 85

15

5 each

75

D

First Aid

Increases the maximum-percentage-of-health that you can heal a player (or yourself), using Bind Wound (bandaging), by 10% per Level. Paladins start out only being able to use bandages to heal themselves (or others) to 50% health. After Level 71 this goes up to 70%. This AA allows it to go to 100%.

ORIGINAL TIER(S): General

Level 51

3

1 each

3

D

Fletching Mastery

Reduces Fletching Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3, 6, 9

18

E

Foraging

Allows “non-foraging” classes the ability to Forage. Once purchased, this skill will “max out” at a skill of 50. As for players who can all ready forage, it simply allows 50 more skill levels.

ORIGINAL TIER(S): Secrets of Faydwer

Level 51

1

3

3

E

General Sturdiness

Each level increases your base Hit Points by 100 (per level).

ORIGINAL TIER(S): Secrets of Faydwer (5 Levels); SoD (5 Levels); Underfoot (5 Levels).

1 = Level 76

2 = Level 77

3 = Level 78

4 = Level 79

5 = Level 80

6 = Level 81

7 = Level 82

8 = Level 83

9 = Level 84

10 to 15 = Level 85

15

6 each

90

A

Hastened Origin

Decreases the re-use timer on the Origin AA by 6 minutes per level.

ORIGINAL TIER(S): Secrets of Faydwer (3 Levels); SoD (3 Levels).

Origin 1

1 = Level 68

2 = Level 69

3 = Level 70

4 = Level 73

5 = Level 74

6 = Level 75

 

6

3 each

18

D

Innate Agility

Increases your base Agility by 2 per Level. Agility can help you defensively.

ORIGINAL TIER(S): Innate Agility (5 Levels from General); Advanced Innate Agility (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

D

Innate Charisma

Increases your base Charisma by 2 per Level. Charisma can help you with vendor prices.

ORIGINAL TIER(S): Innate Charisma (5 Levels from General); Advanced Innate Charisma (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

F

Innate Cold Protection

Increases your base Cold Resistance by 2 per Level.

ORIGINAL TIER(S): Innate Cold Resistance (5 Levels from General); Blessing of E'ci (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

E

Innate Dexterity

Increases your base Dexterity by 2 per Level. Dexterity can help you with procs and offense.

ORIGINAL TIER(S): Innate Dexterity (5 Levels from General); Advanced Innate Dexterity (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

C

Innate Disease Protection

Increases your base Disease Resistance by 2 per Level.

ORIGINAL TIER(S): Innate Disease Protection (5 Levels from General); Bertoxxulous' Gift (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

E

Innate Fire Protection

Increases your base Fire Resistance by 2 per Level.

ORIGINAL TIER(S): Innate Fire Protection (5 Levels from General); Warding of Solusek (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

E

Innate Intelligence

Increases your base Intelligence by 2 per Level. Intelligence can help with tradeskills.

ORIGINAL TIER(S): Innate Intelligence (5 Levels from General); Advanced Innate Intelligence (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

F

Innate Lung Capacity

This allows you to "hold your breath" longer while under water or in other airless environments… by 10%, 25%, 50%, 75% and then 100% longer (100% = twice as long, not permanent).

The final level will grant you the permanent ability to breathe underwater and/or airless environments.

ORIGINAL TIER(S): Innate Lung Capacity (3 Levels from general); Lasting Breath (2 Levels from GoD); Eternal Breath (1 Level from OoW).

1 to 3 = Level 51

4 & 5 = Level 61

6 = Level 68

6

1 to 3 = 1 each

4 = 2

5 = 3

6 = 5

13

C

Innate Magic Protection

Increases your base Magic Resistance by 2 per Level.

ORIGINAL TIER(S): Innate Magic Protection (5 Levels from General); Marr's Protection (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

E

Innate Metabolism

This AA decreases the amount of food/water that you consume over time, by 10%, then 25% and then 50%.

ORIGINAL TIER(S): General

Level 51

3

1 each

3

C

Innate Poison Protection

Increases your base Poison Resistance by 2 per Level.

ORIGINAL TIER(S): Innate Poison Protection (5 Levels from General); Shroud of the Faceless (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

E

Innate Regeneration

This AA increases the amount that you heal naturally, by 1 Hit Point per tick (each).

ORIGINAL TIER(S): Innate Regeneration (3 Levels from General, Shadows of Luclin); Convalescence (2 Levels from GoD); Healthy Aura (5 Levels from OoW); Fast Healing (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels).

1 to 3 = Level 51

4 & 5 = Level 61

6 = Level 66

7 = Level 67

8 = Level 68

9 = Level 69

10 = Level 70

11 = Level 71

12 = Level 72

13 = Level 73

14 = Level 74

15 = Level 75

16 = Level 76

17 = Level 77

18 = Level 78

19 = Level 79

20 = Level 80

21 = Level 81

22 = Level 82

23 = Level 83

24 = Level 84

25 = Level 85

25

1 to 3 = 1 each

4 to 25 = 3 each

69

D

Innate Run Speed

This AA increase how fast you can run, with each Level.

ORIGINAL TIER(S): Innate Run Speed (3 Levels from General); Swift Journey (2 Levels from GoD).

1 to 3 = Level 51

4 & 5 = Level 61

5

1 to 3 = 1 each

4 & 5 = 5 each

13

A

Innate See Invis

This AA grants you the innate ability to see invisible MOB’s.

ORIGINAL TIER(S): DoDH

Level 70

1

9

9

C

Innate Stamina

Increases your base Stamina by 2 per Level. Stamina translates into Hit Points.

ORIGINAL TIER(S): Innate Stamina (5 Levels from General); Advanced Innate Stamina (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

A

Innate Strength

Increases your base Strength by 2 per Level. Strength can help with encumbrance and offensive damage.

ORIGINAL TIER(S): Innate Strength (5 Levels from General); Advanced Innate Strength (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

C

Innate Wisdom

Increases your base Wisdom by 2 per Level. Wisdom translates into Mana.

ORIGINAL TIER(S): Innate Wisdom (5 Levels from General); Advanced Innate Wisdom (10 Levels from PoP Advancement).

1 to 5 = Level 51

6 & 7 = Level 61

8 & 9= Level 62

10 & 11 = Level 63

12 & 13 = Level 64

14 & 15 = Level 65

15

1 each

15

C

Jewel Craft Mastery

Reduces Jewelry Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): Class

Level 59

3

3, 6, 9

18

E

Mental Fortitude

Innate resistance to charm (chance to resist increases with each level).

ORIGINAL TIER(S): SoD

1 = Level 75

2 = Level 80

3 = Level 85

3

5 each

15

C

Mystical Attuning

This AA gives you one extra buff slot, per level.

ORIGINAL TIER(S): OoW (2 Levels); Secrets of Faydwer (5 Levels); Underfoot (5 Levels).

1 = Level 51

2 = Level 55

3 = Level 60

4 = Level 65

5 = Level 70

6 = Level 75

7 & 8 = Level 80

9 to 12 = Level 85

12

5 each

70

A

Mystical Shield

Provides a 5% chance to completely resist any spell.

ORIGINAL TIER(S): Underfoot.

Level 85

1

9

9

E

Natural Durability

This AA increases you base (naked, unbuffed…) Hit Points by 2%, 5%, 10% and then by 1% each, thereafter.

ORIGINAL TIER(S): Archetype (3 Levels); SoD (3 Levels).

1 to 3 = Level 55

4 to 6 = Level 60

6

1 = 2

2 = 4

3 = 6

4 = 2

5 = 4

6 = 6

24

A

New Tanaan Crafting Mastery

Each level of this AA allows you take an additional skill over 200 (you choose the skill by simply increasing the skill to 201).

This does not apply to Tinkering, Poison Making, Alchemy or Research.

ORIGINAL TIER(S): General

Level 51

6

3 each

18

E

Origin

This AA allows you to teleport yourself to your hometown zone (once every 72 Minutes).

ORIGINAL TIER(S): OoW

Level 67

1

7

7

B

Packrat

This AA helps you "store" your gear and equipment more “efficiently” so that the overall weight is reduced. Each level reduces your weight load (by a small percentage), despite its actual weight. Your weight bearing ability (how heavy a load you can carry around) is related to your Strength.

ORIGINAL TIER(S): GoD (8 Levels); SoD (3 Levels). 

1 to 5 = Level 61

6 to 8 = Level 65

9 to 11 = Level 70

11

3 each

33

E

Planar Power

This AA increases the cap on your statistics, by 5 per Level.

ORIGINAL TIER(S): Planar Power (5 levels from PoP Advancement); Chaotic Potential (5 Levels from OoW); Potential of Serpent Spine (5 Levels from TSS); SoD (5 Levels).

1 = Level 61

2 = Level 62

3 = Level 63

4 = Level 64

5 = Level 65

6 = Level 66

7 = Level 67

8 = Level 68

9 = Level 69

10 = Level 70

11 = Level 71

12 = Level 72

13 = Level 73

14 = Level 74

15 = Level 75

16 = Level 76

17 = Level 77

18 = Level 78

19 = Level 79

20 = Level 80

20

1 to 5 = 2 each

6 to 20 = 5 each

85

A

Pottery Mastery

Reduces Pottery Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3, 6, 9

18

E

Quick Draw

This AA expands your Potion Belt by one usable slot, giving you a third usable slot (there are 2-more special use slots that are not opened with this AA… they are opened with certain items equipped and level).

ORIGINAL TIER(S): TSS (1 Level); SoF (1 Level).

1 = Level 51

2 = Level 56

2

5 each

10

C

Salvage

Each level of this AA provides you with an increasing chance to recover items from a failed combine (with any skill). This skill works on each individual component of the combine (each ingredient has an individual chance to be “recovered”).

ORIGINAL TIER(S): OoW (3 Levels); Underfoot (3 Levels added with a Patch)

1 = Level 60

2 = Level 65

3 = Level 70

4 = Level 75

5 = Level 80

6 = Level 85

6

5 each

30

E

Tailoring Mastery

Reduces Tailoring Combine failures by 10% then 25% and then 50%.

ORIGINAL TIER(S): OoW

Level 59

3

3 each

9

E

Total Categories = ~53

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Total Levels = ~498

xxxxx

Total AA = ~1,763

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ARCHETYPE TIER

The Archetype Tier is the AA Abilities generally only awarded to a particular class. In this case (below), the Hybrid.

AA NAME

AA DESCRIPTION

REQUIREMENTS

HOW MANY LEVELS

COST PER LEVEL

TOTAL COST

BONZZ'S RATING

Ageless Enmity

A no-fail aggro (on a single MOB target) with an 8 minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Level 85

1

12

12

C

Armor of Wisdom

Increase AC by about nine (9) per rank.

ORIGINAL TIER(S): SoD (5 Levels).

Level 81

5

6 each

30

B

Burst of Power

Increases your skill cap on Triple Attack by 5 per Level.

ORIGINAL TIER(S): Secrets of Faydwer (5 Levels); SoD (2 Levels); Underfoot (2 Levels).

1 = Level 71

2 = Level 72

3 = Level 73

4 = Level 74

5 = Level 75

6 = Level 81

7 = Level 83

8 & 9 = Level 85

9

8 each

72

C

Combat Fury

This AA grants a Paladin the ability (and chance) to strike a critical blow (chances increase by a small percentage with each rank).

ORIGINAL TIER(S): Combat Fury (3 Levels from Archetype); Fury of the Ages (3 Levels from PoP Ability).

1 to 3 = Level 55

4 = Level 62

5 = Level 63

6 = Level 64

6

1 = 2

2 = 4

3 = 6

4 to 6 = 3 each

21

B

Destructive Fury

This AA increases the damage done when you land critical spells, even if Paladin’s don’t have much in the way of nukes. Each level increases this damage (by a small percentage).

ORIGINAL TIER(S): SoD (3 Levels); Underfoot (3 Levels).

Fury of Magic 3

1 to 3 = Level 70

4 to 6 = Level 75

6

1 = 3

2 = 6

3 & 4 = 9

5 = 10

6 = 11

48

F

Double Riposte

This AA allows you a chance to double riposte (fend off an attack and reverse it into an attack). The first three levels level increase the chances that you will double riposte by 15%, then 35% and then 50%. The final three levels increase this chance even further, by smaller percentages.  

ORIGINAL TIER(S): Double Riposte (3 Levels from Class); Flash of Steel (3 Levels from PoP Ability) 

1 to 3 = Level 59

4 = Level 62

5 = Level 63

6 = Level 64

6

1 = 3

2 = 6

3 = 9

4 to 6 = 3 each

27

C

Enhanced Aggression

Each Level of this AA increases the cap on how much your Attack Rating can be increased by worn items.

ORIGINAL TIER(S): Enhanced Aggression (5 Levels from DoDH); Rage of Serpent Spine (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels).

1 = Level 66

2 = Level 67

3 = Level 68

4 = Level 69

5 = Level 70

6 = Level 71

7 = Level 72

8 = Level 73

9 = Level 74

10 = Level 75

11 = Level 76

12 = Level 77

13 = Level 78

14 = Level 79

15 = Level 80

16 = Level 81

17 = Level 82

18 = Level 83

19 = Level 84

20 to 25 = Level 85

25

1 to 10 = 5 each

11 = 7

12 = 8

13 = 9

14 = 10

15 = 12

16 = 7

17 = 8

18 = 9

19 = 10

20 = 12

21 = 9

22 = 10

23 = 11

24 & 25 = 12 each

196

D

Expansive Mind

This AA increases the cap on how much your Mana Regeneration can be increased by worn items, by 1 Mana per Tick, per Level.

ORIGINAL TIER(S): Expansive Mind (5 Levels from OoW); Labyrinthine Mind (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels).

1 = Level 66

2 = Level 67

3 = Level 68

4 = Level 69

5 = Level 70

6 = Level 71

7 = Level 72

8 = Level 73

9 = Level 74

10 = Level 75

11 = Level 76

12 = Level 77

13 = Level 78

14 = Level 79

15 = Level 80

16 = Level 81

17 = Level 82

18 = Level 83

19 = Level 84

20 to 25 = Level 85

25

1 to 10 = 5 each

11 = 7

12 = 8

13 = 9

14 = 10

15 = 12

16 = 7

17 = 8

18 = 9

19 = 10

20 = 12

21 = 9

22 = 10

23 = 11

24 & 25 = 12 each

196

D

Fear Resistance

This AA grants you a chance to resist fear (or shake off fear sooner), by 5%, 10% and then 25%.

ORIGINAL TIER(S): Archetype

Level 55

3

1 = 2

2 = 4

3 = 6

12

C

Finishing Blow

This AA allows a chance to strike a very significant blow to a fleeing MOB that is below 10% health, killing it.

Each Level of this AA increases the Level of the MOB's for which this can work. The first level can work on MOB's up to Level 49. Each Level thereafter increases this (51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 84 and 86).

ORIGINAL TIER(S): Finishing Blow (3 Levels from Archetype, Shadows of Luclin); Coup de Grace (3 Levels from PoP Ability); Deathblow (3 Levels from OoW); Mercy Kill (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels). 

1 to 3 = Level 55

4 = Level 62

5 = Level 63

6 = Level 64

7 = Level 66

8 = Level 68

9 = Level 70

10 = Level 71

11 = Level 73

12 = Level 75

13 = Level 76

14 = Level 78

15 = Level 80

16 = Level 81

17 = Level 83

18 to 21 = Level 85

21

1 = 2

2 = 4

3 = 6

4 to 6 = 2 each

7 to 12 = 3 each

13 = 7

14 = 9

15 = 12

16 = 7

17 = 9

18 to 21 = 12 each

127

B

Forceful Rejuvenation

This AA, when activated, will refresh most spell timers, allowing you to re-cast them immediately (instead of waiting). This AA has a 60-minute re-use timer.

ORIGINAL TIER(S): SOD

Level 81

1

7

7

C

Fury of Magic

This AA allows an increasing chance of landing critical damage via spells. Each level increases this chance by a small percentage. Paladins, however, do not have much in the way of damage spells, but any extra damage is good damage!

ORIGINAL TIER(S): Fury of Magic (3 Levels from OoW); Fury of Magic Mastery (3 Levels from TSS); SoF (3 Levels); Underfoot (3 Levels).

1 = Spell Casting Fury 3, Level 66

2 = Level 68

3 = Level 70

4 = Level 71

5 = Level 73

6 = Level 75

7 = Level 76

8 = Level 78

9 = Level 80

10 = Level 81

11 = Level 83

12 = Level 85

12

1 = 3

2 = 6

3 = 9

4 to 6 = 6 each

7 = 7

8 = 9

9 = 12

10 = 10

11 = 11

12 = 12

97

F

Gift of Amazing Exquisite Mana

After casting a Level 81 to Level 85 healing or damaging spell, this temporarily provides a chance the next spell you cast (up to Level 85) will cost only 1 Mana.

ORIGINAL TIER(S): Underfoot.

Gift of Exquisite Mana 1

Level 81

1

9

9

E

Gift of Exquisite Mana

After casting a Level 76 or higher healing or damaging spell, this provides a temporary chance that the next spell you cast (up to Level 80) will cost only 1 Mana.

ORIGINAL TIER(S): Underfoot.

Gift of Radiant Mana 1

Level 76

1

9

9

E

Gift of Mana

After casting a Level 65 to Level 70 healing or damaging spell, each level this provides a temporary and increasing chance that the next spell you cast (up to Level 70) will cost only 1 Mana.

ORIGINAL TIER(S): Underfoot.

Level 81

3

1 = 10

2 = 11

3 = 12

33

E

Gift of Radiant Mana

After casting a Level 71 or higher healing or damaging spell, this provides a temporary chance that the next spell you cast (up to Level 80) will cost only 1 Mana.

ORIGINAL TIER(S): Underfoot.

Gift of Mana 3

Level 71

1

9

9

E

Group Perfected Invis to Undead

Group IVU with 0.5 cast time and unlimited duration!

ORIGINAL TIER(S): SoD

Level 75

1

7

7

C

Hastened Forceful Rejuvenation

Reduces the amount of time between uses of the Forceful Rejuvenation AA, by 5% per level.

ORIGINAL TIER(S): Underfoot

Forceful Rejuvenation 1

Level 85

3

1 = 5

2 = 7

3 = 9

21

D

Healing Adept

This AA increases the effectiveness of your heal spells. The first three Levels increase your heals by 2%, 5% and then 10%. Additional levels provide about 3% increases (each).

ORIGINAL TIER(S): Healing Adept (3 Levels from Archetype, Shadows of Luclin); Advanced Healing Adept (3 Levels from PoP Ability); Healing Adept Mastery (3 Levels from OoW); Underfoot (3 Levels). 

1 to 3 = Level 55

4 = Level 62

5 = Level 63

6 = Level 64

7 = Level 66

8 = Level 68

9 = Level 70

10 = Level 81

11 = Level 83

12 = Level 85

12

1 = 2

2 = 4

3 = 6

4 = 2

5 = 4

6 = 6

7 = 3

8 = 6

9 = 9

10 = 10

11 = 11

12 = 12

75

B

Healing Boon

This AA provides a chance that your Heal Over Time (HoT) spells will land critical heals (double normal).

ORIGINAL TIER(S): Healing Boon (3 Levels from OoW); Healing Resonance (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels).

1 = Level 66

2 = Level 68

3 = Level 70

4 = Level 71

5 = Level 73

6 = Level 75

7 = Level 76

8 = Level 78

9 = Level 80

10 = Level 81

11 = Level 83

12 to 15 = Level 85

15

1 = 3

2 = 6

3 = 9

4 to 6 = 6 each

7 = 7

8 = 9

9 = 12

10 = 7

11 = 9

12 to 15 = 12 each

129

C

Healing Gift

This AA provides the chance that you can land an "exceptional" heal (double heal), when casting heal spells. The first three levels add to this chance by 3%, 6% and then 10%. Additional levels increase this chance by about 2% (each).

ORIGINAL TIER(S): Healing Gift (3 Levels from Archetype, Shadows of Luclin); Advanced Healing Gift (3 Levels from PoP Ability); Healing Gift Mastery (3 Levels from OoW); Healing Surge (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels).

1 to 3 = Level 55

4 = Level 62

5 = Level 63

6 = Level 64

7 = Level 66

8 = Level 68

9 = Level 70

10 = Level 71

11 = Level 73

12 = Level 75

13 = Level 76

14 = Level 78

15 = Level 80

16 = Level 81

17 = Level 83

18 to 21= Level 85

21

1 = 2

2 = 4

3 = 6

4 = 2

5 = 3

6 = 4

7 = 3

8 = 6

9 = 9

10 to 12 = 6 each

13 = 7

14 = 9

15 = 12

16 = 7

17 = 9

18 to 21 = 12 each

147

B

Hybrid Research

Increases maximum research cap, by 10 per level. You can skill up Research to 200. To take it past 200, you must purchase this AA.

ORIGINAL TIER(S): SoD (10 Levels).

Level 51

10

4 each

40

D

Mastery of the Past

This AA basically makes you "fizzle" proof” (no-fail casting), when casting spells of certain required levels. The first Level makes it impossible for you to fizzle on spells with required levels of up to Level 53. Subsequent Levels increase this to spell levels of 55, 57, 61, 63, 65, 66, 68, 70, 71, 73, 75, 78, 79 and then 80.

ORIGINAL TIER(S): Added with July 2007 Patch (12 Levels); SoD (3 Levels).

1 to 3 = Level 62

4 = Level 67

5 = Level 68

6 = Level 69

7 = Level 72

8 = Level 73

9 = Level 74

10 = Level 76

11 = Level 77

12 = Level 78

13 = Level 81

14 = Level 82

15 = Level 83

15

 1 to 3 = 3 each

4 to 6 = 5 each

7 to 9 = 7 each

10 to 15 = 8 each

93

C

Mental Clarity

This AA increases your base innate Mana Regeneration by 1 per Tick (each).

ORIGINAL TIER(S): Mental Clarity (3 Levels from Archetype, Shadows of Luclin); Mental Serenity (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels).

1 to 3 = Level 55

4 = Level 71

5 = Level 72

6 = Level 73

7 = Level 74

8 = Level 75

9 = Level 76

10 = Level 77

11 = Level 78

12 = Level 79

13 = Level 80

14 = Level 81

15 = Level 82

16 = Level 83

17 = Level 84

18 to 23 = Level 85

23

1 = 2

2 = 4

3 = 6

4 to 23 = 5 each

112

D

Mental Stamina

Each level increases your base mana pool by 50 (each).

ORIGINAL TIER(S): SoD (5 Levels); Underfoot (5 Levels).

1 = Level 65

2 = Level 70

3 = Level 75

4 = Level 80

5 to 10 = Level 85

10

5 each

50

C

Mnemonic Retention

This AA grants you an additional Spell gem (each).

ORIGINAL TIER(S): OoW (1 Level); SoF (1 Level); Underfoot (2 Levels).

1 = Level 55

2 = Level 75

3 & 4 = Level 80

4

1 = 3

2 to 4 = 6 each

21

A

Natural Healing

This AA increases, by 1 Hit Point (each), the amount that you heal (regen) naturally, per tick.

ORIGINAL TIER(S): Archetype

Level 55

3

1 = 2

2 = 4

3 = 6

12

E

Persistent Casting

This AA allows the possibility of continuing to cast a spell if you are stunned during the casting. Each level increases the chance that you can do this.

ORIGINAL TIER(S): GoD (3 Levels); SoD (3 Levels); Underfoot (3 Levels).

1 to 3 = Level 55

4 to 6 = Level 60

7 = Level 75

8 = Level 80

9 = Level 85

9

1 = 3

2 = 6

3 = 9

4 to 6 = 6

7 = 7

8 = 9

9 = 12

64

D

Quick Buff

Reduces the cast time of buff-type spells by 10%, 25% and then 50%.

ORIGINAL TIER(S): SoD (3 Levels).

Level 59

3

1 = 3

2 = 6

3 = 9

18

F

Quickened Radiant Cure

Decreases the cast time of Radiant Cure by 10% per level.

ORIGINAL TIER(S):  SoD (3 Levels); Underfoot (2 Levels).

Radiant Cure 1

1 to 3 = Level 75

4 to 5  = Level 85

6

4 each

24

D

Radiant Cure

This AA gives you a group cure spell. Each Level increases its potential effectiveness. This AA has a 3-minute re-use timer.

ORIGINAL TIER(S): Radiant Cure (3 Levels from GoD); Resplendent Cure (3 Levels from TSS).

1 to 3 = Level 65

4 = Level 71

5 = Level 73

6 = Level 75

6

1 = 3

2 = 6

3 = 9

4 to 6 = 6 each

36

C

Shield Block

Each Level of this AA gives you an increasing innate chance to fully block an incoming melee attack (by 2% per level), when wielding a shield.

ORIGINAL TIER(S): OoW (3 Levels); SoF (3 Levels); Underfoot (3 Levels).

1 = Level 67

2 = Level 68

3 = Level 69

4 = Level 77

5 = Level 78

6 = Level 79

7 to 9 = Level 81

6

1 = 3

2 = 6

3 = 9

4 = 8

5 = 9

6 = 10

7 = 7

8 = 9

9 = 12

73

B

Spell Casting Fury

This AA grants you the ability to land critical Direct Damage spells (such as some Paladin stuns). Each level increases this chance by 2%, 4% and then 7%.

ORIGINAL TIER(S): Archetype

Level 55

3

1 = 2

2 = 4

3 = 6

12

F

Spell Casting Mastery

This AA lowers the mana cost of spells by 2%, 5% and then 10%.

ORIGINAL TIER(S): Archetype

Level 81

3

1 = 6

2 = 3

3 = 12

21

C

Spell Casting Reinforcement

This AA increases the duration of beneficial buffs (cast by you) by 5%, 10% and then 30%.

ORIGINAL TIER(S): Archetype

Level 55

3

1 = 2

2 = 4

3 = 6

12

B

Veteran's Wrath

This AA increases the amount of damage you can do with critical melee blows. It increases the critical damage by a small percentage, with each level. It does not affect special attacks (re: Slay Undead).

ORIGINAL TIER(S): Veteran's Wrath (3 Levels from OoW); Veteran's Fury (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels).

Combat Fury 6

1 = Level 67

2 = Level 68

3 = Level 69

4 = Level 71

5 = Level 73

6 = Level 75

7 = Level 76

8 = Level 78

9 = Level 80

10 = Level 81

11 = Level 83

12 = Level 85

12

1 = 3

2 = 6

3 = 9

4 to 6 = 6 each

7 = 7

8 = 9

9 = 12

10 = 7

11 = 9

12 = 12

103

C

Weapon Affinity

This AA increases the rate (chance) that you will proc (re: Slay Undead, procs…) with your melee weapon. This rate increases with each level.

ORIGINAL TIER(S): GoD (5 Levels); SoD (1 Level); Underfoot (1 Level).

1 to 5 = Level 55

6 = Level 60

7 = Level 85

7

5 each

35

B

Total Categories = ~37

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxx

Total Levels = ~301

xxxxx

Total AA = ~2,000

xxxxxxx

TOP

.

CLASS TIER

The Class Tier is the AA Abilities generally only awarded to a particular class. In this case (below), the Paladin.

AA NAME

AA DESCRIPTION

REQUIREMENTS

HOW MANY LEVELS

COST PER LEVEL

TOTAL COST

BONZZ'S RATING

2 Hand Bash

This AA will allow you to use your bashing skill, even if you are wielding a two-handed weapon (no shield).

ORIGINAL TIER(S): Class

Level 59

1

6

6

D

Act of Valor

This AA allows you to transfer all of your Hit Points to a targeted player, killing yourself in the process, but saving the person you had targeted. It has a 72-minute re-use timer.

ORIGINAL TIER(S): Class

Level 59

1

3

3

F

Armor of the Inquisitor

This AA provides you with a temporary buff that increases your AC and how much heals can heal you for. Each level increases the duration of the AA as well as the AC increase and heal benefits. It can be used every 15 Minutes.

ORIGINAL TIER(S): TSS (6 Levels); SoD (3 Levels).

1 = Level 71

2 = Level 73

3 = Level 75

4 = Level 76

5 = Level 78

6 = Level 80

7 = Level 81

8 = Level 83

9 = Level 85

9

1 = 3

2 = 6

3 = 9

4 = 7

5 = 9

6 = 12

7 = 7

8 = 9

9 = 12

74

C

Beacon of the Righteous

This AA is an AoE aggro ability. . It has a 10-minute re-use timer.

ORIGINAL TIER(S): Underfoot

Level 85

1

12

12

C

Bestow Divine Aura

This AA allows you to use the Divine Aura AA (24-seconds of invulnerability) on another player (or yourself), with a 10-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Divine Aura 1

Level 85

1

6

6

D

Blessing of Life

Gives you an innate heal proc (process) (about twice a minute during battle) (self heal). Each level increases the amount this innate proc will heal you for.

ORIGINAL TIER(S): SoF (6 Levels); Underfoot (3 Levels).

1 = Level 76

2 = Level 77

3 = Level 78

4 = Level 81

5 = Level 82

6 = Level 83

7 to 9 = Level 85

9

7 each

63

B

Blessing of Light

Each level will increase the damage of your self-buff weapon processes (“procs”), by a small percentage.

ORIGINAL TIER(S): Underfoot.

1 = Level 83

2 = Level 84

3 = Level 85

3

1 = 6

2 = 8

3 = 10

24

B

Blessing of Purification

This AA allows you to use the Purification AA on another player, with a 72-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Purification 1

Level 80

1

12

12

C

Body and Mind Rejuvenation

This AA gives you an (1) additional level of innate natural Hit Point and Mana Regeneration (per tick).

ORIGINAL TIER(S): Class

Level 59

1

5

5

E

Chains of Purity

Each rank provides a slightly increased chance that your root spell will not break when the MOB is struck by an attack.

ORIGINAL TIER(S): Underfoot.

1 = Level 80

2 = Level 83

3 = Level 85

3

1 = 5

2 = 7

3 = 9

21

E

Cloak of Light

This AA gives you the ability to become Invisible to Undead (self only), without the use of a spell. This AA has a 7-second re-use timer.

ORIGINAL TIER(S): DoDH

Level 70

1

12

12

B

Disruptive Persecution

A Direct Damage spell with the chance to interrupt MOB spells.

ORIGINAL TIER: Underfoot (Patch)

Force of Disruption 1

Level 85

1

12

12

D

Divine Aura

Self-only Mana-free Divine Aura (invulnerability for 24 seconds). It has a 10-minute re-use timer.

ORIGINAL TIER(S): SoD

Level 64

1

6

6

D

Divine Steed

Summons a levitating Unicorn to ride.

ORIGINAL TIER(S): Underfoot (Patch)

Valiant Steed 1

Level 85

1

???

???

F

Divine Stun

This AA provides you a mana-free fast casting Stun (and I have a hard time calling this a stun, as it doesn’t seem to actually stun) that can interrupt a MOB's spell casting. The Level of MOB's it can affect increases with each Level (Level 68, then level 73, Level 78 and then Level 83). This AA has a 3-second re-use timer.

ORIGINAL TIER(S): Divine Stun (from Class. SoL); Celestial Stun (from OoW), Celestial Disruption (from TSS); SoF (1 Level); SoD (1 Level).

1 = Level 59

2 = Level 68

3 = Level 73

4 = Level 78

5 = Level 83

5

9 each

45

B

Fearless

This AA grants you the innate ability to fully resist Fear spells, becoming 100% “fearless.”

ORIGINAL TIER(S): Class

Fear Resistance 3

Level 59

6

1

6

B

Fervent Blessing

Each Level of this AA will reduce the re-use time for Lay on Hands by 12 Minutes (each).

ORIGINAL TIER(S): Hastened Lay on Hands (PoP Ability, 3 Levels); SoF (1 Level)

Lay on Hands 11

1 = Level 61

2 = Level 63

3 = Level 65

4 = Level 76

4

1 to 3 = 3

4 = 7

16

C

Flurry

This ability will allow you a chance to strike up to two (2) additional blows with your primary weapon.

ORIGINAL TIER(S): Underfoot.

Level 1 = Combat Fury 3, Level 59

Level 2 & 3 = Level 59

3

1 = 5

2 = 7

3 = 9

21

C

Force of Disruption

This AA gives you a high aggro stun that has a very good chance of interrupting MOB spells as well. This AA has a 3-second re-use timer.

ORIGINAL TIER(S): Secrets of Faydwer (1 Level); SoD (1 Level).

1 = Hand of Disruption 1, Level 80

2 to 4 = Level 85

4

12 each

48

C

Fundament of Power

Increase of 1 STR (cap increase) and 10 HP (each).

ORIGINAL TIER(S): SOD

1 to 3 = Level 85

4 to 6 = Fundament: First Spire of Holiness 3

7 to 9 = Fundament: Second Spire of Holiness 3

9

1

9

C

Fundament: First Spire of Holiness

Group buff that increases healing effectiveness (amount of heals) by 20%, 25% and then 30%.

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

ORIGINAL TIER(S): SoD

1 to 3 = Fundament of Power 3, Level 85

3

5 each

15

C

Fundament: Second Spire of Holiness

Self buff that adds directly to base battle-skills damage by 56, 83 and then 111.

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

ORIGINAL TIER(S): SoD

1 to 3 = Fundament of Power 6, Level 85

3

5 each

15

C

Fundament: Third Spire of Holiness

Self buff that adds 5% to Avoidance and 5% to Parry. Each level also adds to Armor Class (by 17, 34 and then 51).

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

ORIGINAL TIER(S): SoD

1 to 3 = Fundament of Power 9, Level 85

3

5 each

15

C

Gift of Life

Provide the ability to Divine Heal (basically a Lay on Hands) the target of your enemy (i.e.: the tank). In short, you target the MOB and it heals the MOB’s target (a player). This AA has a 72-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Lay on Hands 17

Level 85

1

8

8

B

Gift of Resurrection

Gives an AA version (mana free) of the 90% rez spell, with a 25-second re-use timer.

ORIGINAL TIER(S): SoF

Level 72

1

9

9

E

Halt the Dead

A 60% snare to undead with a 0.5 cast time, 66-second duration and a 60-second recast timer.

ORIGINAL TIER(S): SoF

Level 75

1

6

6

D

Hand of Disruption

This AA gives you a stun that has a very good chance of interrupting MOB spells. This AA has a 30-second re-use timer.

ORIGINAL TIER(S): TSS

Divine Stun 2

Level 75

1

9

9

B

Hand of Piety

This AA provides you with a mana-free group heal. The 1st Level grants you a 750 HP group heal. It increases with each rank (by about 250-plus). This AA has a 36-minute re-use timer.

ORIGINAL TIER(S): Hand of Piety (3 Levels from PoP Ability); Improved Hand of Piety (3 Levels from GoD); Hand of Devotion (3 Levels from OoW); Hand of Tranquility (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels).

1 = Lay on Hands 11, Level 61

2 = Level 63

3 to 6 = Level 65

7 = Level 67

8 = Level 68

9 = Level 69

10 = Level 72

11 = Level 73

12 = Level 74

13 = Level 76

14 = Level 78

15 = Level 80

16 = Level 81

17 = Level 83

18 to 21= Level 85

21

1 to 4 = 3 each

5 = 6

6 = 9

7 to 12 = 5 each

13 = 7

14 = 9

15 = 12

16 = 7

17 = 9

18 to 21 = 12 each

149

A

Hastened Deflection Discipline

Each level of this AA reduces the timer of your Deflection Discipline by 5 minutes.

ORIGINAL TIER(S): Underfoot (Patch).

1 = Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

7 each

35

C

Hastened Holyforge Discipline

Each level of this AA reduces the timer of your Deflection Discipline by 2 minutes.

ORIGINAL TIER(S): Underfoot.

1 = Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

C

Hastened Mass Group Buff

Each Level of this AA reduces the re-use timer of your Mass Group Buff AA by 10%.

ORIGINAL TIER(S): Underfoot.

1 = Mass Group Buff 1, Level 81

2 = Level 83

3 = Level 85

3

1 = 8

2 = 10

3 = 12

30

F

Hastened Piety

This AA decreases the re-use time for the Hand of Piety AA, by 4 Minutes per Level.

ORIGINAL TIER(S): GoD

1 to 3: Hand of Piety 3, Level 65

3

1 = 3

2 = 6

3 = 9

18

B

Hastened Purification

Each level reduces the reuse time of the Purification AA, by ~10%.

ORIGINAL TIER(S): SoF (3 Levels); SoD (3 Levels); Underfoot (2 Levels).

Purification 1

1 to 3 = Level 65

4 to 8 = Level 70

8

2 each

16

C

Healing Light

Adds the possibility of a group heal when you cast any “stun” type spell. The first rank is ~300 HP group heal. Each rank increases the amount of this group heal.

ORIGINAL TIER(S): SoD (3 Levels); Underfoot (3 Levels).

1 = Level 75

2 = Level 80

3 to 6 = Level 85

6

6 each

36

B

Holy Steed

This AA gives you the ability to summon a bard-speed horse!

ORIGINAL TIER(S): Archetype

Level 59

1

5

5

A

Holy Warhorse

This AA gives you a horse that is wearing armor. It is simply a graphics change (armored horse) over the Holy Steed. There is no increased benefit.

NOTE: This AA was/is only available via a special promotion (/claim reward).

ORIGINAL TIER(S): Archetype

Purchase & Install the box version of Prophecy of Ro

Level 59

1

0

0

N

Immobilizing Bash

Each Level of this AA provides and an increasing chance that your bashes will also stun your target.

ORIGINAL TIER(S): GoD (3 Levels); SoF (3 levels); Underfoot (3 Levels).

1 to 3 = Level 65

4 = Level 78

5 = Level 79

6 = Level 80

7 = Level 81

8 = Level 83

9 = Level 85

9

1 to 3 = 5

4 = 9

5 = 10

6 = 12

7 = 9

8 = 10

9 = 12

77

D

Inquisitor’s Judgement

This AA imbues your weapons with “the power of holy judgement” (a proc) that will last 5 minutes or 20 uses (20 procs), whichever comes first. Each rank increases the damage this proc will inflict (it is far better than Paladin self-buff procs). It has a 12-minute re-use timer.

ORIGINAL TIER(S): Underfoot (Patch)

1 = Level 75

2 = Level 77

3 = Level 79

4 = Level 81

5 = Level 83

6 = Level 85

6

1 = 7

2 =

3 =

4 =

5 =

6 =

??

C

Knight's Advantage

This AA gives you the chance to score a double attack (2 blows, rather than one blow). Each level increases this chance.

ORIGINAL TIER(S): PoP Ability (3 Levels of Knight's Advantage); DoDH (3 Levels of Knight's Expertise)

1 = Level 61

2 = Level 63

3 = Level 65

4 to 6 = Level 70

6

1 = 2

2 = 4

3 = 6

4 to 6 = 7 each

33

D

Knight's Return Strike

Allows you an additional possible riposte in the form of a bash. Each level increases the chance you will also bash when riposting.

ORIGINAL TIER(S): SoF

1 = Level 73

2 = Level 76

3 = Level 79

3

1 = 6

2 = 7

3 = 10

23

D

Lay on Hands

The first level of this AA gives you a targeted mana-free heal. Each rank will then increase the healing power of this AA (rank 1 starts at 100 HP and improves with each level).

With the SoD expansion, a HoT component was added to this AA (starting with rank 11). The HoT effect starts with a base value of an 88 and improves significantly with each rank.

 To value of LoH (both the direct heal and the HoT component) can be significant, as their effects are multipliers of the LoH rank (up to 17), your current Level (up to 85) and the base modifier (about 650 plus 1… I believe) (at Level 85/LoH 17).

The HoT component lasts for 6 ticks.

This AA has a 72-minute re-use timer.

ORIGINAL TIER(S): Lay on Hands was originally an innate Paladin ability (original Everquest). There were some AA’s related to this ability, such as Improved Lay on Hands (Class, SoL). It seems like there were also AA’s added with the SoF & SoD expansions, but I can’t be sure. In any case, LoH was revamped from an innate ability into an actual AA. All related AA’s were refunded and merged into the LoH AA.

1 = Level 1

2 = Level 6

3 = Level 11

4 = Level 16

5 = Level 21

6 = Level 26

7 = Level 31

8 = Level 36

9 = Level 41

10 = Level 46

11 = Level 51

12 = Level 56

13 = Level 61

14 = Level 66

15 = Level 71

16 = Level 76

17 = Level 81

17

1 to 10 = 0 each (free)

11 = 3

12 = 4

13 = 5

14 = 6

15 = 7

16 & 17 = 8

41

A

Mass Group Buff

This AA will allow you to cast a group buff spell (such as Brell’s) as an “Area of Effect” (AoE) spell, buffing anyone in range (so long as they don’t have other buffs that may block what you cast). This AA has a 72-minute re-use timer.

ORIGINAL TIER(S): Class

Level 59

1

9

9

B

Overpowering Strikes

Each level of this AA provides an increased chance (by 1%) that your stuns will land.

ORIGINAL TIER(S): Underfoot.

Level 85

3

1 = 5

2 = 7

3 = 9

21

E

Physical Enhancement

This AA will further enhance your avoidance (avoid damage), durability (more Hit Points) and mitigation (take less damage when hit).

ORIGINAL TIER(S): Class

Level 59

1

5

5

A

Planar Durability

This AA will increase your maximum Hit Points by 1.25% per rank.

ORIGINAL TIER(S): PoP Advancement

1 - Level 61

2 = Level 63

3 = Level 65

3

3

9

A

Projection of Piety

This AA summons a short-term pet that will aggro a MOB. When it fades, the aggro will be transferred to you. This AA has a 10-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Level 85

1

12

12

D

Purification

This AA provides with a self-only cure, which will remove harmful maladies that may be affecting you. It seems to sometimes work even while charmed or mezzed! (Shhh! Don’t tell Sony!)

ORIGINAL TIER(S): GoD

Level 65

1

12

12

B

Rush to Judgment

This AA reduces the re-use time on Divine Stun by seven (7) seconds per Level.

ORIGINAL TIER(S): PoP

1 = Divine Stun 1, Level 63

2 = Level 64

3 = Level 65

3

2 each

6

C

Sense the Dead

This AA provides a man-free version of the spell by the same name, with a 5-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Level 70

1

2

2

F

Shackles of Tunare

This AA provides a man-free version of the spell by the same name, with a 2-minute re-use timer.

ORIGINAL TIER(S): Underfoot.

Level 81

1

9

9

F

Shield Specialist

While using a shield (equipped), this AA provides a damage bonus to attacks with your primary weapon.

ORIGINAL TIER(S): Underfoot.

1 = Shield Block 3, Level 81

1 = Level 82

1 = Level 83

1 = Level 84

1 = Level 85

5

5 each

25

C

Slay Undead

This AA gives you an innate "proc" (critical blow) that can strike significant damage versus any undead MOB. Each level can increase the amount of damage such a blow hits for.

ORIGINAL TIER(S): Slay Undead (3 Levels from Class); Vanquish Undead (3 Levels from DoDH); Annihilate Undead (3 Levels from TSS).  

Combat Fury 3

1 to 3 = Level 59

4 to 6 = Level 70

7 = Level 71

8 = Level 73

9 = Level 75

9

1 = 3

2 = 6

3 = 9

4 to 9 = 7 each

60

A

Speed of the Knight

This AA gives you the chance to score an additional attack (not to be confused with a double attack from the Knight's Advantage), while specifically wielding a 2-Handed Weapon.

ORIGINAL TIER(S): Speed of the Knight (3 Levels from PoP Ability); Swift Blade (3 Levels from DoDH); Quick Blade (3 Levels from TSS).

1 = Level 61

2 = Level 63

3 = Level 65

4 to 6 = Level 70

7 = Level 71

8 = Level 73

9 = Level 75

10 = Level 76

11 = Level 78

12 = Level 80

12

1 to 4 = 3 each

5 = 6

6 = 9

7 to 9 = 6 each

10 = 7

11 = 9

12 = 12

73

D

Spell Casting Reinforcement Mastery

Increases the duration of beneficial spells (buffs) by 20%.

ORIGINAL TIER(S): SoD

Spell Casting Reinforcement 3

Level 59

1

8

8

B

Steadfast Will

Each rank of this AA gives you an increasing innate chance to avoid a stunning blow.

ORIGINAL TIER(S): OoW (3 Levels of Steadfast Will); TSS (3 Levels of Unflinching Will); Underfoot (2 Levels).

1 = Level 66

2 = Level 68

3 = Level 70

4 = Level 71

5 = Level 73

6 = Level 75

7 = Level 83

8 = Level 85

8

1 = 3

2 = 6

3 = 9

4 to 8 = 6 each

48

B

Tactical Mastery

Each rank of this AA provides an increasing chance to “strike through” an opponents special defenses (such as Dodge, Block, Parry, Riposte…) and thus, do more damage.

ORIGINAL TIER(S): Underfoot.

1 = Level 83

2 = Level 84

3 = Level 85

3

5 each

15

C

Twin Proc

Each rank of this AA provides an increased chance (by 3%) that when a weapon-based process (“proc”) triggers, that it will trigger twice.

ORIGINAL TIER(S): Underfoot.

1 = Level 83

2 = Level 84

3 = Level 85

3

1 = 7

2 = 9

3 = 12

28

C

Valiant Steed

This AA will allow you to summon a Unicorn to ride on. The Unicorn is of no benefit over the Holy Steed (or Holy Warhorse). It is simply a different graphic.

ORIGINAL TIER(S): Class

Holy Steed 1

Level 70

1

9

9

F

Vicious Smash

Each Level of this AA will slightly increase the damage you do with a bash attack.

ORIGINAL TIER(S): GoD (5 Levels); Underfoot (5 Levels).

1 to 5 = Level 65

6 to 10 = Level 75

10

5 each

50

D

Total Categories = ~58

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Total Levels = ~237

xxxxx

Total AA = ~1,363 (+ Divine Steed & Inquisitor)

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.

SPECIAL

The "Special" Tier is the AA Abilities that are generally "earned" or "awarded" for completing the requirements necessary.

AA NAME

AA DESCRIPTION

REQUIREMENTS

HOW MANY LEVELS

COST PER LEVEL

TOTAL COST

BONZZ'S RATING

Armor of Experience

This AA is a 10-layered damage absorbing shield. Each layer will absorb a decreasing percentage of damage and will take 10 blows before fading (100 blows total). Re-use time is 20 hours.

ORIGINAL TIER(S): Veteran

9 Years Credited Account Time

Level 1

1

0

0

N

Chaotic Jester

This AA allows you to summon a rather annoying Jester. The annoying part is the bad joke telling, poison food/drink he gives you and the shrink/grow illusions he casts on you. The good part is that it will sometimes heal you, refill your mana, and/or give you Food/Drink that, when consumed, provides a Heal Over Time buff. He will hang around 15 Minutes or until you zone/die. It can be used once every 20 Hours.

ORIGINAL TIER(S): Veteran

3 Years Credited Account Time

Level 1

1

0

0

N

Curse of Blood (1st)

or

Affliction of Blood (2nd)

or

Torment of Blood (3rd)

or

Temptation of Blood (4th)

or

Invitation of Blood (5th)

This AA actually changes names (as noted to the left) with each rank.

This AA is a progression related AA. It allows you loot rights in Dreadspire, the Demi-Plane of Blood.

This is a curse AA, as it affects you in a negative manner while in the Curse of Blood raid zones.

The effect is different in each of those zones, and gets progressively worse with each rank of this AA.

Outside of those raid zones, it has no effect on you at all.

These effects can be counter-acted via a quest.

ORIGINAL TIER(S): DoDH

Complete the five (5) Curse of Blood Raids

Level 1

5

0

0

B

Embrace of the Dark Reign (evil)

or

Embrace of the Keepers (good)

This AA gives you one (1) additional buff slot.

ORIGINAL TIER(S): General

Tier 3 of DoN Progression Completed

Level 68

1

0

0

A

Expedient Recovery

This AA will summon and 100% rez all of you current (unexpired) corpses. It can be used every 164 Hours (about once a week).

ORIGINAL TIER(S): Veteran

4 Years Credited Account Time

Level 1

1

0

0

A

Fervor of the Dark Reign (evil)

or

Sanctity of the Keepers (good)

This AA gives you the innate chance to completely avoid a detrimental spell attack.

ORIGINAL TIER(S): General

Tier 5 of DoN Progression Completed

Level 68

1

0

0

E

Gift of the Dark Reign (evil)

or

Gift of the Keepers (good)

This AA raises the caps on all of your innate abilities, by 10 each.

ORIGINAL TIER(S): General

Tier 1 of DoN Progression Completed

Level 65

1

0

0

A

Glyph of Angry Thoughts

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases your aggro (hate) by 30% for 5 Minutes.

ORIGINAL TIER(S): TSS (July 2007 Patch)

Level 65

1

4 Each Time

4 Each Time

F

Glyph of Arcane Secrets

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA decreases the mana that your non-Heal spells use, for 15 Minutes.

ORIGINAL TIER(S): TSS

Level 71

1

4 Each Time

3 Each Time

F

Glyph of Courage

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases most forms of damage (melee, DD, Spells, etc.) and healing, for 15 Minutes.

ORIGINAL TIER(S): TSS (July 2007 Patch)

Level 65

1

4 Each Time

4 Each Time

F

Glyph of Destruction

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases the damage (by 50% of base-damage) that you do with critical blows/spells, for 2 Minutes (not to include special attacks, like Slay Undead).

ORIGINAL TIER(S): TSS

Level 71

1

3 Each Time

3 Each Time

F

Glyph of Draconic Potential

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases your Hit Points and Mana by 900 to 1,030, for 30 Minutes.

ORIGINAL TIER(S): TSS

Level 71

1

3 Each Time

3 Each Time

F

Glyph of Dragon Scales

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA will absorb a large percentage of incoming blows. It will last until it absorbs 10K in damage, or 3 Minutes, which ever comes first.

ORIGINAL TIER(S): TSS

Level 71

1

3 Each Time

3 Each Time

F

Glyph of Genari Might

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Draconic Potential, it appears) will increase your maximum Hit Points and Mana by up to 3,350 each, for 30-minutes.

ORIGINAL TIER(S): SoD (October 2009 Patch)

Level 85

1

5 Each Time

5 Each Time

F

Glyph of Lost Secrets

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Arcane Secrets, it appears) will decrease to mana cost of your spells, for 15-minutes, except some heal spells.

ORIGINAL TIER(S): SoD (October 2009 Patch)

Level 85

1

5 Each Time

5 Each Time

F

Glyph of Stored Life

This is an expendable AA.

 This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA "stores" some of your health & vitality. When it fades (it lasts 10 minutes), it will then heal you with the “stored life” (affect can vary).

ORIGINAL TIER(S): TSS (July 2007 Patch)

Level 71

1

4 Each Time

4 Each Time

F

Glyph of the Cataclysm

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Destruction, it appears) will increase the damage done by your critical melee hits and spells, by 75% of the base damage, for 2-minutes (not to include special attacks like Slay Undead).

ORIGINAL TIER(S): SoD (October 2009 Patch)

Level 85

1

5 Each Time

5 Each Time

F

Glyph of the Master

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an Upgrade of Glyph of Dragon Scales, it appears) will absorb a percentage of incoming damage (up to 50K damage), for up to 3-minutes.

ORIGINAL TIER(S): SoD (October 2009 Patch)

Level 85

1

5 Each Time

5 Each Time

F

Harmonic Dissonance

This AA allows you to teleport yourself to the Theater of Blood. This AA has a 15-minute re-use timer.

ORIGINAL TIER(S): TSS

Theater of Blood Access Completed

Level 68

1

0

0

B

Infusion of the Faithful

This will essentially max-out all of resists, stats and your run speed for 12 Minutes. It can be reused every 20 Hours.

ORIGINAL TIER(S): Veteran

2 Years Credited Account Time

Level 1

1

0

0

N

Intensity of the Resolute

This increases your melee damage, ranged damage, critical hits and exceptional heals for 54 seconds. It can be reused every 4 Hours.

ORIGINAL TIER(S): Veteran

7 Years Credited Account Time

Level 1

1

0

0

N

Lesson of the Devoted

This is a 30-Minute buff that doubles your experience. It can be reused every 20 Hours.

ORIGINAL TIER(S): Veteran

1 Year Credited Account Time

Level 1

1

0

0

N

Power of the Dark Reign (evil)

or

Power of the Keepers (good)

This AA increases the innate chances that you will strike a critical blow, land a critical spell or land an exceptional heal.

ORIGINAL TIER(S): General

Tier 4 of DoN Progression Completed

Level 68

1

0

0

N

Staunch Recovery

This AA will fully restore your Health, Mana and Endurance. It can be used once every 68 Hours (about once every 3-days).

ORIGINAL TIER(S): Veteran

6 Years Credited Account Time

Level 1

1

0

0

N

Steadfast Servant

This AA will allow you to summon a servant that will follow you about and assist you for 30 Minutes (or until you zone or die).

It will cast mana buffs, HoT's, haste and such on you and those near you. It can be used once every 20 Hours.

ORIGINAL TIER(S): Veteran

5 Years Credited Account Time

Level 1

1

0

0

N

Summon Clockwork Banker

This AA will summon up a familiar, who is actually a banker! He is a normal full service banker and anyone can use him.

He can be called forth once every 20 hours and will stay active for about 14 Minutes.

He will not “stack” with other familiars.

ORIGINAL TIER(S): Veteran

11 Years Credited Account Time

Level 1

1

0

0

N

Summon Permutation Peddler

This AA will summon up a clockwork familiar, who is also a vendor! He brings along with him an augmentation pool (aka “bird bath”). He sells augmentation solvents, allowing you to remove and add augs to items without having to leave the zone!

He will also buy items as well.

He can be called forth once every 20 hours and will stay active for about 14 Minutes.

He will “stack” with other familiars!

ORIGINAL TIER(S): Veteran

12 Years Credited Account Time

Level 1

1

0

0

N

Summon Resupply Agent

This AA will summon up a clockwork familiar, who is actually a merchant! He sells most spell components, food, water and more, but he has a limited quantity of each item he offers. He will also buy items as well.

He can be called forth once every 20 hours and will stay active for about 14 Minutes. \

He will not “stack” with other familiars.

ORIGINAL TIER(S): Veteran

10 Years Credited Account Time

Level 1

1

0

0

N

Tenacity of the Dark Reign (evil)

or

Valor of the Keepers (good)

This AA will increase your base Hit Points, Mana and Endurance by 250 (permanent).

ORIGINAL TIER(S): General

Tier 2 of DoN Progression Completed

Level 68

1

0

0

A

Throne of Heroes

This AA will allow you to teleport yourself to the Guild Lobby. It can be used every 72 Minutes.

ORIGINAL TIER(S): General

8 Years Credited Account Time

Level 1

1

0

0

N

Trails of Mata Muram

Each Level of this AA will increase the cap on all of your resists by five (5) per Level.

ORIGINAL TIER(S): General

MPG Group Trials Completed

Level 51

6

0

0

A

Total Categories = ~31

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Total Levels = ~40

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Total AA = ~45 Expendable AA

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This Page Last updated July 3, 2010