ALTERNATIVE ADVANCEMENT

(Paladin AA's)

An alternative way to boost your chances? Try experience to make advances! -- Bonzz

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Alternate Advancement (AA) was introduced with the Shadows of Luclin expansion.

It has been generally added to, in one way or another, in every subsequent expansion. So much so, that the AA Window grew into (10) Tabs / Tiers. The original ten (10) Tiers were, in order: General, Archetype, Class, Planes of Power Advancement, Planes of Power Ability, Gates of Discord, Omens of War, Depths of Darkhollow, Veteran and The Serpent Spine.

In July 2007, a patch merged the (10) tiers were merged into four (4) tiers,  which actually made a lot of sense. After all, in the original tiers, there were lines of AA that were simply continuations of AA from previous tiers. For instance, all of the "Innate" AA were combined into just one category (from the Original General Tier and the Planes of Power Ability Tier)... and so on. In doing this, there were many changes made to include AA Names, AA requirements and so forth. There were also AA added, that were not there before.

The Secrets of Faydwer expansion further changed AA with a few more modifications (example, Lay On Hands became an AA rather than an innate ability). But the AA tinkering didn't end there. Over time AA's have been merged, removed (with AA's refunded), renamed and so forth (usually via a patch).

In most cases, the merger of AA's was logical and sensible. However, there have been some that were not well received by the player base, particularly when it affected class strategies, game play and abilities. Such as when certain AA's were combined, that were on separate timers, and were being used in conjunction with each other (Necromancer pulling ability took a significant hit). In other cases, some classes actually benefited from them, such as Paladins, who could not battle rez for 96%, were now able to do so.

NOTE: Dev's have continued to tinker with AA's via several patches. AA's are also added with each expansion. Therefore, some data may be obsolete until I get around to reviewing and updating it.

KEEP IN MIND -- THIS LIST IS PALADIN AA'S. YOU WILL NOT FIND AA'S THAT ONLY APPLY TO OTHER CLASSES OR CLASS TYPES.

..

AA NOTES IN GENERAL

BE AWARE: There are quite a few AA's that boost statistics by a noted amount or percentage. The in-game description of these AA's is quite deceiving. For example... the current Level of the AA might say it increases your stat by 10%. Then, if you look at the "Next Rank" description, it might say that it increases your stat by 12 %. Thus, it is reasonable to believe that it will add another 12% to the stat it affects. HOWEVER -- THIS IS NOT THE CASE! This is a RUNNING TOTAL. The next level simply increases the TOTAL benefit of this AA from 10% to 12%. Thus, it is only adding 2%, bringing the total benefit to 12%, from the 10% that it was.

NOTE: The Devs have a bad habit of tinkering with AA's (removing them, changing the, combining them, etc.). Therefore, the below listings may not be fully accurate due to Dev tinkering, but I will change them first chance I get, where I can, when AA changes happen.

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General Tier    Archetype Tier    Class Tier    Special Tier     Focus Tier     Merc Tier

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GENERAL TIER

The General Tier is the "General" AA Abilities, essentially common (or at least, very similar) for all classes.

AA NAME

DESCRIPTION

REQUIREMENTS

RANKS

AA PER LEVEL

TOTAL AA

Adamant Will

Passive ability that grants an increasing chance to resist charm spells (1% and then adds 1% per Rank, thereafter).

The 4th Rank of this AA adds a chance to resist blindness, mesmerization and snare spells (1% and then adds 1% per Rank, thereafter).

1 = Level 75     2 = Level 80     3 = Level 85

4 = Level 101     5 = Level 103     6 = Level 105     7 = Level 106

8 = Level 108     9 = Level 110     10 = Level 115

10

1 to 3 = 5 each     4 = 12     5 = 15

6 = 18     7 to 9 = 25     10 = 30

165
Armor of Wisdom

Passive ability that adds to your AC.

The AC gain varies between 2 to 4 per Rank.

Starting at Rank 22, the AC gain varies between 7 & 8 per Rank.

At Rank 31, the is increase is 5.

Starting at Rank 32, AC gain varies between 14 and 15 per Rank.

1 to 5 = Level 81     6 = Level 85     7 = Level 86

8 = Level 87     9 = Level 88     10 = Level 89

11 = Level 91     12 = Level 92     13 = Level 93

14 = Level 94     15 = Level 95     16 = Level 96

17 = Level 98     18 = Level 100     19 = Level 101

20 = Level 103     21 to 25 = Level 105     26 = Level 106

27 = Level 107     28 = Level 108     29 = Level 109

30 to 35 = Level 110     36 = Level 111     37 = Level 112

38 = Level 113     39 = Level 114     40 = Level 115

40

1 to 5 = 6     6 to 10  = 9

11 = 11     12 = 12

13 = 13     14 = 14

15 to 18 = 15     19 to 21 = 12

22 to 30 = 20     31 to 40 = 30

701

Baking Mastery

Rank 1 to 3 reduce Baking combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Baking skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3   2 = 6     3 = 9   4 = 20

5 = 25     6 = 30     7 = 35     

8 = 40     9 = 45     10 = 50

11 = 55     12 = 60     13 = 65

443

Battle Ready

(Bandolier)

This AA adds 2 slots, per Rank, to your Bandolier window.

1 = Level 51     2 = Level 56

3 = Level 61     4 = Level 65

4

1 to 3 = 5

4 = 7

22

Blacksmithing Mastery

Rank 1 to 3 reduce Blacksmithing combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Blacksmithing skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443

Brewing Mastery

Rank 1 to 3 reduce Brewing combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Brewing skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443

Combat Agility

This AA increases melee avoidance, which is a component of your AC, that, in turn, is derived from a combination of your Agility statistic, Defense skill and item based Avoidance stats.

Avoidance gains vary between 2% to 5%, per Rank.

Starting at Rank 9, the Avoidance gain varies between 1% to 2%, per Rank.

1 to 3 = Level 55     4 = Level 61    5 = Level 62

6 = Level 63   7 = Level 64    8 = Level 65

9 = Level 66    10 = Level 67    11 = Level 68

12 = Level 69    13 to 18 = Level 70    19 = Level 76

20 = Level 77    21 = Level 78    22 = Level 79

23 = Level 80    24 = Level 81    25 = Level 82

26 = Level 83    27 = Level 84    28 to 33 = Level 85

34 = Level 86    35 = Level 87    36 = Level 88

37 = Level 89    38 = Level 90    39 to 40 = Level 91

41 = Level 92    42 = Level 93    43 = Level 94

44 to 45 = Level 95    46 = Level 96    47 = Level 97

48 = Level 98    49 = Level 99    50 to 54 = Level 100

55 = Level 101    56 = Level 102    57 = Level 103

58 = Level 104    59 = Level 105    60 = Level 106

61 = Level 107    62 = Level 108    63 = Level 109

64 to 69 = Level 110    70 = Level 111    71 = Level 112

72 = Level 113    73 = Level 114    74 = Level 115

74

1 = 2     2 = 4     3 = 6     4 to 8 = 3

9 to 18 = 5    19 = 6     20 = 7     21 = 8

22 = 9     23 = 10     24 =  6     25 = 7

26 = 8     27 = 9     28 = 10     29 = 8

30 = 9     31 = 10     32 = 11     33 = 12

34 = 9     35 = 10     36 = 11     37 = 12

38 = 13     39 = 10     40 = 11     41 = 12

42 = 13     43 = 14     44 to 54 = 15

55 to 64 = 25     65 to 74 = 30

1,037

Combat Stability

This AA increases your classes Armor Class "soft cap" that functions at 100% effectiveness (this varies by class and / or armor type, i.e Plate vs. Chain vs. Leather vs. Cloth), by 1% to 5% per Rank.

AC in excess of your "soft cap" does not function at 100%. Instead, it functions at a lower percentage which is determined by your class & level.

1 to 3 = Level 55     4 = Level 61    5 = Level 62

6 = Level 63   7 = Level 64    8 = Level 65

9 = Level 66    10 = Level 67    11 = Level 68

12 = Level 69    13 to 18 = Level 70    19 = Level 76

20 = Level 77    21 = Level 78    22 = Level 79

23 = Level 80    24 = Level 81    25 = Level 82

26 = Level 83    27 = Level 84    28 to 33 = Level 85

34 = Level 86    35 = Level 87    36 = Level 88

37 = Level 89    38 & 39 = Level 90    40 = Level 92

41 = Level 93    42 = Level 94    43 = Level 95

44 = Level 96    45 = Level 97    46 = Level 98

47 = Level 99    48 to 53 = Level 100

54 = Level 101    55 = Level 102    56 = Level 103

57 = Level 104    58 to 66 = Level 105

70 = Level 109    71 to 78 = Level 110

79 = Level 111    80 = Level 112    81 = Level 113

82 = Level 114     83 = Level 115

83

1 = 2     2 = 4     3 = 6      4 to 8 = 3

9 to 18 = 5     19 = 6     20 = 7     21 = 8

22 = 9     23 = 10     24 =  6     25 = 7

26 = 8     27 = 9     28 = 10     29 = 8

30 = 9     31 = 10     32 = 11     33 = 12

34 = 9     35 = 10     36 = 11     37 = 12

38 to 58 = 13      59 to 73 = 20

74 to 83 = 25

1,072

Delay Death

This AA essentially adds negative Hit Points to your character, by 50 per Rank. At Rank 31, it increases to 100 per Rank. At Rank 36 this increases to 1,000 per Rank. At Rank 41, this goes back to 100 per Rank. At Rank 61, it increases to 200 per Rank. At Rank 66, it goes back up to 1,000 per Rank.

Thus, even when you hit 0% you will not die right away.

Instead, you will fall to the ground and become incapacitated (players call this the "purple club," as you Hit Points bar turns purple). You will not die until you take an equivalent amount damage equal to the "below zero" Hit points added by this AA.

Essentially, it allows a chance that you might get saved by a heal, or even your regeneration.

1 & 2 = Level 66     3 = Level 67     4 = Level 68

5 = Level 69     6 to 10 = Level 70     11 = Level 71

12 = Level 72     13 = Level 73     14 = Level 74

15 = Level 75     16 = Level 76     17 = Level 77

18 = Level 78     19 = Level 79     20 = Level 80

21 = Level 81     22 = Level 82     23 = Level 83

24 = Level 84     25 to 26 = Level 85     27 = Level 86

28 = Level 87     29 = Level 88     30 = Level 89

31 = Level 91     32 = Level 92     33 = Level 93

34 = Level 94     35 = Level 95     36 = Level 96

37 = Level 97     38 = Level 98     39 = Level 99

40 = Level 100     41 & 42 = Level 101     43 & 44 = Level 102

45 & 46 = Level 103     47 & 48 = Level 104

49 & 50 = Level 105     51 & 52 = Level 106

53 & 54 = Level 107     55 & 56 = Level 108

57 & 58 = Level 109     59 to 65 = Level 110     66 = Level 111

67 = Level 112     68 = Level 113     69 = Level 114

70 = Level 115

70

1 to 5 = 3     6 to 30 = 5

31 to 40 = 10     41 to 60 = 15

61 to 65 = 20     66 to 70 = 25

665

Discordant Defiance

This AA increases the maximum your resists (Cold, Disease, Fire, Magic & Poison) can be raised, by the gear that you have equipped, and / or by spells (buffs).

This increase is 5 per Rank.

1 = Level 66     2 = Level 67     3 = Level 68

4 = Level 69     5 = Level 70     6 = Level 71

7 = Level 72     8 = Level 73     9 = Level 74

10 = Level 75     11 = Level 76     12 = Level 77

13 = Level 78     14 = Level 79     15 = Level 80

16 to 17 = Level 91     18 = Level 92     19 = Level 93

20 = Level 94     21 = Level 101     22 = Level 103

23 & 24 = Level 105     25 = Level 106

25

1 to 15 = 5

16 to 25 = 10

175

Energetic Attunement

This AA increases the maximum that your Health Regeneration can be increased (per tic) by the armor and weapons you have equipped.

This increase is 1 per Rank.

1 to 2 = Level 71     3 = Level 73     4 = Level 74

5 = Level 75     6 = Level 76     7 = Level 77

     8 = Level 78     9 = Level 79     10 = Level 80

11 = Level 81     12 = Level 82     13 = Level 83

14 = Level 84     15 = Level 85     16 = Level 101

17 = Level 102     18 = Level 103     19 = Level 104

20 to 25 = Level 105

25

1 to 20 = 5

21 to 25 = 8

140

Enhanced Reformation

This AA increases the maximum that your Endurance Regeneration (per tic) can be increased by the armor and weapons you have equipped.

This increase is 1 per Rank.

1= Level 66     2 = Level 67     3 = Level 68   

4 = Level 69     5 = Level 70     6 = Level 71

7 = Level 72     8 = Level 73     9 = Level 74

10 = Level 75     11 = Level 76     12 = Level 77

13 = Level 78     14 = Level 79     15 = Level 80

16 = Level 81     17 = Level 82    18 = Level 83

19 = Level 84     20 = Level 85     21 to 25 = Level 85

26 = Level 86     27 = Level 87     28 = Level 88

29 = Level 89     30 = Level 90     31 = Level 91

32 = Level 92     33 = Level 93     34 = Level 94

35 = Level 95     36 = Level 96     37 = Level 98

38 to 41 = Level 100     42 = Level 101

43 = Level 103     44 = Level 105     45 = Level 106

45

1 to 10 = 10     11 to 18 = 15

19 to 29 = 20     30 to 45 = 25

840

Eyes Wide Shut

(Extended Target)

This AA increases the number of slots in your Extended Target window, by 1 slot per Rank (Maximum 13 Slots). Level 1 8 0 each (Free) 0

First Aid

(Bind Wound)

This AA increases the maximum amount of total health percentage you can heal to, using Bind Wound, as well as how much each Bind Wound can heal you for.

You will need some sort of bandages in your inventory in order to use you Bind Wound skill.

Rank 1 will allow you to Bind Wound to 80%; Level 2 increases this to 90%; and Level 3 increases this to 100%.

After that, each Rank will give a percentage increase to how much each Bind Wound can heal, by 20% per Rank).

1 to 3 = Level 51     4 = Level 66     5 = Level 67

6 = Level 68     7 = Level 69     8 = Level 70

9 = Level 71     10 = Level 72     11 = Level 73

12 = Level 74     13 = Level 75

13

1 to 3 = 1     4 to 13 = 3

33
Fishing Mastery

Rank 1 to 3 reduce Fishing combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Fishing skill, by 5 per rank (maximum skill of 250, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 5     2 = 10     3 = 15     4 = 20

5 = 25     6 = 30     7 = 35     8 = 40

9 = 45     10 = 50     11 = 55     12 = 60

13 = 65

405

Fletching Mastery

Rank 1 to 3 reduce Fletching combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Fletching skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443
Foraging

This AA allows non-foraging classes to forage, via a Hot Key (you will have to work this skill up).

Rank 1 will allow you to Forage up to a Skill of 50.

Ranks 2 to 5 will each increase this by 10.

Rank 7 to 11 will reduce the time between Forages by 10 seconds each.

1 = Level 51     2 = Level 60     3 = Level 70

4 = Level 80     5 = Level 90      6 = Level 100

7 = Level 101     8 = Level 102     9 = Level 103

10 = Level 104     11 = Level 105

11

1 = 3     2 = 5     3 = 8    4 = 11

5 = 14     6 = 17     7 = 20     8 = 23

9 = 26     10 = 29     11 = 32

188

General Sturdiness

This AA increases your maximum Health (Hit Points).

Each Rank adds 100 base Hit Points.

At Rank 21, this increases to 200.

At Rank 61, this increases to 2,000.

1 = Level 76     2 = Level 77     3 = Level 78

4 = Level 79     5 = Level 80     6 = Level 81

7 = Level 82     8 = Level 83     9 = Level 84

10 to 16 = Level 85     17 = Level 86

18 = Level 87     19 = Level 88     20 = Level 89

21 & 22 = Level 91     23 = Level 92

24 = Level 93    25 = Level 94     26 = Level 96

27 = Level 97     28 = Level 98     29 = Level 99

30 to 35 = Level 100     36 & 37 = Level 101

38 & 39 = Level 102     40 & 41 = Level 103

42 & 43 = Level 104     44 to 50 = Level 105

51 = Level 106     52 = Level 107     53 = Level 108

54 = Level 109     55 to 60 = Level 110

61 = Level 111     62 = Level  112     63 = Level 113

64 = Level 114     65 = Level 115

65

1 to 20 = 6     21 to 45 = 8

46 to 55 = 15     56 to 60 = 20

61 to 65 = 25

695

Hybrid Research

This AA reduces your chance to fail Research combines by up to 50%, and increases your maximum skill (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 10 = Level 51     11 to 13 = Level 59

14 = Level 60     15 = Level 65

16 = Level 70     17 = Level 75

18 = Level 80     19 = Level 85

20 = Level 90     21 = Level 95

22 = Level 100     23 = Level 105

23

1 to 10 = 4     11 = 5     12 = 10

13 = 15    14 = 20     15 = 25     

16 = 30     17 = 35     18 = 40

19 = 45     20 = 50     21 = 55

22 = 60     23 = 65

495

Innate Eminence

Increases your base Agility, Charisma, Dexterity, Intelligence, Stamina, Strength & Wisdom by 2-points per level.

As a result, you can also gain endurance, mana, hit points, armor class and other stats.

1 to 5 = Level 51     6 to 7 = Level 61

8 to 9 = Level 62      10 to 11 = Level 63

12 to 13 = Level 64     14 to 15 = Level 65

16 = Level 76     17 = Level 77     18 = Level 78

19 = Level 79     20 = Level 80     21 = Level 81

22 = Level 82     23 = Level 83     24 = Level 84

25 = Level 85     26 = Level 86     27 = Level 87

28 = Level 88     29 = Level 89     30 = Level 90

30

1 to 15 = 7     16 to 30 = 35

630

Innate Holyblade

 A passive ability that adds 10% to melee damage (all kinds), and then goes up by 2% to 3% per Rank through Rank 11.

It adds 10% at Rank 12; 15% at Rank 13; 5% at Rank 14; 2% Rank 15, 3% at Rank 16; 5% at Rank 17 to Rank 19.

1 = Level 40     2 = Level 45     3 = Level 50

4 = Level 52     5 = Level 55     6 = Level 57

7 = Level 60     8 = Level 62     9 = Level 65

10 = Level 70     11 = Level 75     12 = Level 80

13 = Level 85     14 = Level 90     15 = Level 95

16 = Level 100     17 = Level 105     18 = Level 110

19 = Level 115

19 1 to 19 = 0 (Free) 0

Innate Lung Capacity

(Enduring Breath)

Increases how long you can go without air by 10%, and then adds 15%, 25%, 25% and 25% in the subsequent Ranks.

The final Rank gives the permanent ability to breathe underwater or in airless environments.

1 to 3 = Level 51     4 to 5 = Level 61     6 = Level 68

6

1 to 3 = 1     4 = 2     5 = 3

6 = 5

13

Innate Metabolism

(Eat / Drink Less)

This passive ability reduces your food and drink consumption by 110%. Subsequent Ranks add 15%, 25%, 10% and 15%.

1 to 3 = Level 51     4 = Level 90     5 = Level 100

5

1 to 3 = 1     4 to 5 = 50

102

Innate Regeneration

This passive ability adds +1 Hit Point Regeneration, per tick, per Rank.

Ar Rank 35 it changes to +5 per Rank.

At Rank 40 this changes to +10 per Rank.

At Rank 50 this changes to +30 per Rank.

1 to 3 = Level 51     4 to 6 = Level 55     7 = Level 59

8 to 9 = Level 61     10 = Level 66     11 = Level 67

12 = Level 68     13 = Level 69     14 = Level 70

15 = Level 71     16 = Level 72     17 = Level 73

18 = Level 74     19 = Level 75     20 = Level 76

21 = Level 77     22 - Level 78     23 = Level 79

24 = Level 80     25 = Level 81     26 = Level 82

27 = Level 83     28 = Level 84     29 to 30 = Level 85

31 = Level 86     32 = Level 87     33 = Level 88

34 = Level 89     35 to 36 = Level 91     37 = Level 92

38 = Level 93     39 = Level 94     40 = Level 101

41 = Level 102     42 = Level 103     43 = Level 104

44 = Level 105     45 = Level 106     46 = Level 107

47 = Level 108     48 = Level 109     49 = Level 110

50 = Level 111     51 = Level 112     52 = Level 113

53 = Level 114     54 = Level 115

54

1 to 3 = 1     4 = 2     5 = 3

6 to 7 = 5     8 to 34 = 3

35 to 44 = 8     45 to 54 = 25

429

Innate Run Speed

This innate ability increases your base run speed by 8% (it does not stack with run speed buffs or mounts).

Each subsequent Rank then adds 5% to 8%.

1 to 3 = Level 51     4 to 5 = Level 61     6 = Level 90

7 = Level 100

7

1 to 3 = 1     4 to 5 = 5

6 = 40     7 = 60

113

Innate See Invis

This AA gives you the ability to see invisible creatures (other than the one with enhanced invisibility).

Level 70

1

1 = 9

9

Innate Spell Resistance

This passive ability increases your base Cold, Fire, Disease, Magic and Poison Resistance by  per Level.

This increase is 2 per Rank.

At Level 16, it increases Corruption (and only Corruption) by 2 per Rank.

1  to 5 = Level 51     6 to 7 = Level 61     8 to 9 = Level  62

10 to 11 = Level 63     12 to 13 = Level 64

14 to 15  = Level 65     16 & 17 = Level 66     18 = Level 67

19 = Level 68     20 = Level 69     21 = Level 91

22 = Level 92     23 = Level 93     24 = Level 94

25 = Level 95     26 = Level 96     27 = Level 97

28 = Level 98     29 = Level 99     30 = Level 100

31 = Level 101     32 = Level 102     33 = Level 103

34 = Level 104     35 = Level 105     36 = Level 106

37 = Level 107     38 = Level 108     39 = Level 109

40 = Level 110     41 = Level 111     42 = Level 112

43 = Level 113     44 = Level 114     45 = Level 115

45

1 to 15 = 5     16 to 20 = 3

21 to 35 = 10     36 to 45 = 15

390

Jewel Craft Mastery

Rank 1 to 3 reduce Brewing combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Brewing skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443

Mystical Attuning

(Buff Slots)

This innate ability increases how many buffs you can have on you at the same time (as seen on the buff bar, Alt B).

This increase is 1 per Rank.

1 = Level 51     2 = Level 55     3 = Level 60

4 = Level 65     5 = Level 70     6 = Level 75

7 to 8 = Level 80     9 to 12 = Level 85

13 = Level 91     14 = Level 92     15 = Level 93

16 = Level 94     17 = Level 95     18 = Level 96

19 = Level 98     20 to 22 = Level 100

23 = Level 101     24 = Level 103

24

1 to 12 = 5     13 to 24 = 6

132

Mystical Shield

This AA grants you a 5% chance to fully resist any incoming detrimental spell (except for those that are unresistable, of course).

1 = Level 85

1

1 = 9

9

Natural Durability

This increases your base Hit Points, as derived from your Stamina (more Stamina = more Hit Points).

The increase is between .1% to 5% per Rank.

1 to 3 = Level 55     4 = Level 59     5 = Level 61

6 = Level 63     7 to 10 = Level 65     11 to 16 = Level 105

17 = Level 106     18 = Level 107     19 = Level 108

20 = Level 109     21 = Level 110     22 = Level 111

23 = Level 112     24 = Level 113     25 = Level 114

26 = Level 115

26

1 = 2     2 = 4     3 = 6    4 = 2

5 to 7 = 3     8 = 2     9 = 4

10 = 6     11 = 5   12 to 26 = 35

565

New Tanaan Crafting Mastery

You are limited to taking one of the original seven (7) universal skills (Baking, Brewing, Fletching, Jewelry, Pottery, Smithing or Tailoring) past a 200 skill, to 250.

This AA allows you to take an additional skill past the 200 cap (1 per Rank).

You decide which skill goes past 200, by simply skilling it up past 200.

1 to 6 = Level 51

6

1 to 6 = 3

18

Origin

(Teleport home.)

This AA allows you to teleport to your home city, which is the city that you see using the command /charinfo.

1 = Level 5

1

0 (Free)

0

Packrat

If you don't have weight reduction bags, the combined weight of everything you are carrying can weigh you down (aka encumber you).

Even if you do have weight reduction bags, your gear can also weigh you down

Your Strength determines how much you can carry without being encumbered. You can become so encumbered that you cannot move and even the smallest fall can cause you to take enough damage to kill you.

This AA reduces the weight of all of your inventory items, to help lighten the load, so to speak.

This reduction is 3% per Rank.

1 to 8 = Level 65     9 to 11 = Level 70

11 1 to 11 = 3

33

Persistent Illusions

Illusions will go away when you zone.

This AA prevents that.

1 = Level 75 1 1 = 30 30

Planar Power

This AA increases your maximum Agility, Charisma, Dexterity, Intelligence, Stamina, Strength & Wisdom.

As a result, you can also gain endurance, mana, hit points, armor class and other stats.

This increase is 5 per Rank.

1 = Level 61     2 = Level 62     3 = Level 63

4 = Level 64     5 = Level 65     6 = Level 66

7 = Level 67     8 = Level 68     9 = Level 69

10 = Level 70     11 = Level 71     12 = Level 72

13 = Level 73     14 = Level 74     15 = Level 75

16 = Level 76     17 = Level 77     18 = Level 78

19 = Level 79     20 = Level 80     21 = Level 81

22 = Level 82     23 = Level 83     24 = Level 84

25 to 35 = Level 85     36 to 37 = Level 91

38 to 39 = Level 92     40 to 41 = Level 93

42 to 43 = Level 94     44 to 45 = Level 95

46 to 47 = Level 96     48 to 49 = Level 97

50 to 51 = Level 98     52 to 53 = Level 99

54 to 60 = Level 100     61 to 62 = Level 101

63 to 64 = Level 102     65 to 66 = Level 103

67 to 68 = Level 104     69 to 70 = Level 105

70

1 to 5 = 2     6 to 20 = 5

21 to 25 = 35     26 to 35 = 21

36 to 70 = 35 

1,485

Pottery Mastery

Rank 1 to 3 reduce Pottery combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Pottery skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443

Salvage

This innate ability increases the chances that you will recover one or more items in a failed tradeskill combine (rather than lose it).

This increase is 5% to 10% per Rank.

1 = Level 60     2 = Level 65     3 = Level 70

4 = Level 75     5 = Level 80     6 = Level 85

6

1 to 6 = 5

30

Tailoring Mastery

Rank 1 to 3 reduce Pottery combine failures by 10% then 25% and then 50%.

Ranks 4 to 13 increase the maximum that you can skill up your Potter skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here).

1 to 3 = Level 59     4 = Level 60     5 = Level 65

6 = Level 70     7 = Level 75     8 = Level 80

9 = Level 85     10 = Level 90     11 = Level 95

12 = Level 100     13 = Level 105

13

1 = 3     2 = 6     3 = 9

4 = 20     5 = 25     6 = 30

7 = 35     8 = 40     9 = 45     

10 = 50     11 = 55     12 = 60

13 = 65

443

Twinproc

This innate skill will increase the chances that any weapon procs you may have, will proc twice, rather than once (when they successfully activate).

This increase is 3% per Rank.

This changes to 1% per Rank at Rank 7.

1 = Level 83     2 = Level 84     3 = Level 85

4 = Level 91     5 = Level 95     6 = Level 100

7 = Level 105     8 = Level 110     9 = Level 115

9

1 = 7     2 = 9     3 = 12     4 = 15

5 = 18     6 = 21     7 to 8 = 25

9 = 30

162
Veteran's Enhancement This passive AA increases your maximum Health by 250, Attack by 75 and Health Regeneration (via worn items) by 8 per tick. Level 50 1 1 = 0 (Free) 0

Total Categories = ~42

Total Levels = ~926

Total AA = ~13,456

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ARCHETYPE TIER

The Archetype Tier is the AA Abilities generally only available for a particular class. In this case, the Hybrid / Paladin.

AA NAME

DESCRIPTION

REQUIREMENTS

 RANKS

AA PER LEVEL

TOTAL AA

Ageless Enmity

This is an activated taunt AA, to aggravate (aggro) a single foe / target, for the purpose of taking aggro, or maybe to also maintain aggro.

This will give you 500 more aggro than Player they had aggro on, before you used this ability. However, with aggro maximums / mechanics along with the other Player also doing things that create aggro for them, your aggro can be short lived, or fail.

Rank 2 adds an additional 1,000 aggro. Rank 3 adds 1,500 aggro.

Ranks 4 to 8 reduce the reuse timer for this AA by 1 minute, each.

Rank 9 adds 3,000 aggro. Rank 10 adds 6,000 aggro. Rank 11 adds 3,000 aggro.

1 = Level 85   2 = Level 90     3 to 4 = Level 95

5 = Level 96      6 = Level 97     7 = Level 98

8 = Level 99     9 = Level 100     10 = Level 110

11 = Level 115

11

1 to 2 = 12     3 = 20     4 = 9

5 = 10     6 = 11     7 = 12     8 = 13

9 = 20     10 to 11 = 30

179

Balefire Burst

This ability can help you escape aggro from any foe that is as high as five (5) Levels higher than you and / or puts you at the bottom of the rampage list. It can also add a temporary invisibility and drop you to the bottom of the aggro list for 60-seconds.

Any hostile action or beneficial action (to anyone but yourself) can regain aggro.

This ability must be activated and costs 8% of your mana to use.

1 = Level 85 1 1 = 12 12

Bold Attacks

(Disabled or Enabled)

This passive ability increases the amount of hate (aggro) you gain from your melee / spells.

This increase is 15%. Each subsequent rank increases this by 5%.

This AA alternates between "enabled" and disabled" (on or off), with the enabled levels costing 0 (zero) AA. When enabled, the effect is automatic. if you don't want the extra aggro, you can disable it. 

This AA let's you create a Hot Key to enable / disable this AA. Essentially, the Level of this AA that you have is either reduced by 1 Level (disabled) or increased to it's current maximum (enabled). So don't be surprised that the AA can go back and forth from 16/16 and 15/16 using the Hot Key.

1 to 2 = Level 70     3 to 4 = Level 75

5 to 6 = Level 80     7 to 8 = Level 85

9 to 10 = Level 90     11 to 12 = Level 95

13 to 14 = Level 100     15 to 16 = Level 105

16

1 = 5     2 = 0     3 = 10

4 = 0     5 = 15     6 = 0

7 = 20     8 = 0     9 = 25

10 = 0     11 = 30     12 = 0

13 = 35     14 = 0     15 = 40

16 = 0

180

Burst of Power

1 =

77

1 = 2     2 = 4     3 = 6     4 to 6 = 3

7 to 9 = 7     10 = 3     11 = 6     12 = 9

13 to 15 = 6     16 to 20 = 8     21 = 7

22 = 9     23 = 12     24 to 27 = 8     28 = 7

29 = 9     30 = 12     31 to 33 = 8     34 = 9

35 = 12     36 = 15     37 = 9     38 = 12

39 = 15     40 = 13     41 = 15     42 = 18

43 = 12     44 = 15     45 = 18     46 to 48 = 10

49 = 20     50 = 22     51 = 24     52 = 20

53 = 22     54 = 24     55 = 25     56 = 27

57 = 29     58 = 31     59 = 33     60 to 62 = 40

63 to 67 = 35     68 to 77 = 40

1,395

Cloak of Light 1 = 2 1 = 12     2 = 15 27

Combat Fury

This AA grants a Paladin the ability (and chance) to strike a critical blow (chances increase by a small percentage with each rank).

8

1 = 2     2 = 4     3 = 6

4 to 6 = 3     7 to 8 = 40

101

Companion Discipline 1 1 1 = 30 30
Destructive Fury 1 = 27

1 = 1     2 = 2     3 to 4 = 3

5 = 6     6 to 7 = 9     8 = 10

9 = 11     10 = 9     11 = 10

12 = 11     13 = 9     14 = 11

15 to 16 = 13     17 = 15     18 = 17

19 = 35     20 = 40     21 to 27 = 45

552

Double Riposte

This AA allows you a chance to double riposte (fend off an attack and reverse it into an attack). The first three levels level increase the chances that you will double riposte by 15%, then 35% and then 50%. The final three levels increase this chance even further, by smaller percentages.

1 to 3 = Level 59

4 = Level 62

5 = Level 63

6 = Level 64

6

1 = 3     2 = 6     3 = 9

4 to 6 = 3 each

27

Enhanced Aggression

Each Level of this AA increases the cap on how much your Attack Rating can be increased by worn items.

1 =

60

1 to 10 = 5     11 = 7     12 = 8

13 = 9     14 = 10     15 = 12

16 = 7     17 = 8     18 = 9

19 = 10     20 = 12     21 = 9

22 = 10     23 = 11     24 & 25 = 12

26 = 9     27 = 10     28 = 11

29 to 31 = 12     32 = 15     33 to 40 = 18

41 to 60 = 12

661

Expansive Mind

This AA increases the cap on how much your Mana Regeneration can be increased by worn items, by 1 Mana per Tick, per Level.

1 =

45

1 to 10 = 5     11 = 7     12 = 8

13 = 9     14 = 10     15 = 12

16 = 7     17 = 8     18 = 9

19 = 10     20 = 12     21 = 8

22 = 9     23 = 10     24 = 11

25 = 12     26 = 8     27 = 9

28 = 10     29 = 11     30 to 44 = 12

45 = 15

425

Fear Resistance

This AA grants you a chance to resist fear (or shake off fear sooner), by 5%, 10% and then 25%.

1 = 

3

1 = 2     2 = 4     3 to 4 = 6

18

Finishing Blow

This AA allows a chance to strike a very significant blow to a fleeing MOB that is below 10% health, killing it.

Each Level of this AA increases the Level of the MOB's for which this can work. The first level can work on MOB's up to Level 49. Each Level thereafter increases this (51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 84 and 86).

1 =

38

1 = 2     2 = 4      3 = 6

4 to 6 = 2     7 to 12 = 3     13 = 7

14 = 9     15 = 12     16 = 7

17 = 9     18 to 27 = 12     28 = 15

29 = 18     30 = 9     31 = 12

32 to 38 = 15

359

Forceful Rejuvenation

This AA, when activated, will refresh most spell timers, allowing you to re-cast them immediately (instead of waiting). This AA has a 60-minute re-use timer.

1 =

10

1 = 7     2 = 5     3 = 7

4 = 9     5 = 7     6 = 9

7 = 12     8 to 10 = 15

101

Fury of Magic

This AA allows an increasing chance of landing critical damage via spells. Each level increases this chance by a small percentage. Paladins, however, do not have much in the way of damage spells, but any extra damage is good damage!

1 =

21

1 = 1     2 = 2     3 to 4 = 3

5 = 6    6 = 9     7 to 9 = 6

10 = 7     11 = 9     12 = 12

13 = 10     14 = 11     15 = 12

16 = 10     17 = 11     18 = 12

19 = 9     20 = 11     21 = 13

169

Gift of Mana

After casting a Level 65 to Level 70 healing or damaging spell, each level this provides a temporary and increasing chance that the next spell you cast (up to Level 70) will cost only 1 Mana.

1 = 

12

1 = 10     2 = 11     3 = 12

4 to 7 = 9     8 to 10 = 12     11 to 12 = 50

205

Group Perfected Invis to Undead

Group IVU with 0.5 cast time and unlimited duration!

1 =

1

1 = 7

7

Healing Adept

This AA increases the effectiveness of your heal spells. The first three Levels increase your heals by 2%, 5% and then 10%. Additional levels provide about 3% increases (each).

1 =

28

1 = 2     2 = 4     3 = 6

4 = 2     5 = 4     6 = 6

7 = 3     8 = 6     9 = 9

10 = 10     11 = 11

12 to 23 = 12     24 to 28 = 30

357

Healing Boon

This AA provides a chance that your Heal Over Time (HoT) spells will land critical heals (double normal).

1 =

33

1 = 3     2 = 6     3 = 9

4 to 6 = 6     7 = 7     8 = 9

9 = 12     10 = 7     11 = 9

12 to 27 = 12     28 = 25     29 = 30

30 to 33 = 35

467

Healing Gift

This AA provides the chance that you can land an "exceptional" heal (double heal), when casting heal spells. The first three levels add to this chance by 3%, 6% and then 10%. Additional levels increase this chance by about 2% (each).

1 =

36

1 = 2     2 = 4     3 = 6     4 = 2     5 = 3

6 = 4     7 = 3     8 = 6     9 = 9

10 to 12 = 6     13 = 7     14 = 9

15 = 12     16 = 7     17 = 9

18 to 30 = 12     31 to 33 = 15

34 to 36 = 30

392

Improved Bash 1 = 67

1 = 6     2 to 9 = 5     10 = 9

11 = 10     12 = 12     13 to 17 = 5

18 = 9     19 = 10     20 to 21 = 12

22 to 23 = 7     24 = 12     25 to 26 = 7

27 = 12     28 = 7     29 to 30 = 11

31 to 32 = 13     33 to 34 = 15     35 = 9

36 to 37 = 12     38 to 39 = 15     40 = 18

41 to 43 = 15     44 = 17     45 = 19

46 = 21     47 = 16     48 = 18

49 = 20     50 = 30     51 = 35

52 to 67 = 40

1,224
Knight's Return Strike

1 = 5

1 = 6     2 = 7     3 = 10

4 to 5 = 25

73
Knight's Sedulity 1 = 1 1 = 0 (Free) 0
Leap of Faith 1 = 7

1 = 2     2 = 6    3 = 9

4 = 11     5 = 13     6 = 15

7 = 17

73
Mass Group Buff 1 =  9

1 = 9     2 = 8     3 = 10

4 = 12     5 = 9     6 = 11

7 to 9 = 13

98

Mastery of the Past

This AA basically makes you "fizzle" proof” (no-fail casting), when casting spells of certain required levels. The first Level makes it impossible for you to fizzle on spells with required levels of up to Level 53. Subsequent Levels increase this to spell levels of 55, 57, 61, 63, 65, 66, 68, 70, 71, 73, 75, 78, 79 and then 80.

1 to 3 =

45

 1 to 3 = 3     4 to 6 = 5     7 to 9 = 7

10 to 15 = 8     16 to 21 = 10     22 = 11

23 = 12     24 = 13     25 to 30 = 14

31 to 35 = 9     36 to 45 = 20

518

Mental Clarity

This AA increases your base innate Mana Regeneration by 1 per Tick (each).

1 to 3 =

46

1 = 2     2 = 3     3 = 4

4 to 29 = 5     30 to 45 = 8     46 = 15

282

Mental Stamina

Each level increases your base mana pool by 50 (each).

1 =

48

1 to 15 = 5     16 to 31 = 10     32 to 33 = 15

34 to 48 = 30

715

Mnemonic Retention

This AA grants you an additional Spell gem (each).

1 =

5

1 = 3     2 to 4 = 6     5 = 150

171

Persistent Casting

This AA allows the possibility of continuing to cast a spell if you are stunned during the casting. Each level increases the chance that you can do this.

1 to 3 =

15

1 = 3     2 = 6     3 = 9

4 to 6 = 6     7 = 7     8 = 9

9 to 15 = 12

136

Physical Enhancement 1 = 12 1 = 3     2 = 10     3 to 12 = 50 513
Projection of Piety 1 =  11

1 = 12     2 = 15     3 = 9

4 = 12     5 = 15     6 = 17

7 = 19     8 to 11 = 15

159

Quick Damage

1 =

5

1 = 10     2 = 15     3 = 20

4 = 25     5 = 30

100

Radiant Cure

This AA gives you a group cure spell. Each Level increases its potential effectiveness. This AA has a 3-minute re-use timer.

1 to 3 =

16

1 = 3     2 = 6     3 = 9

4 to 6 = 6     7 to 11 = 4     12 to 16 = 6

86

Shield Block

Each Level of this AA gives you an increasing innate chance to fully block an incoming melee attack (by 2% per level), when wielding a shield.

1 =

23

1 = 3     2 = 6     3 = 9

4 = 8     5 = 9     6 = 10

7 = 7     8 = 9     9 = 12

10 = 9     11 = 12     12 = 15

13 = 12     14 = 15     15 to 18 = 18

19 = 15     20 = 18     21 = 21

22 = 25     23 = 30

317

Shield Flash 1 = 1 1 = 20 20

Spell Casting Mastery

This AA lowers the mana cost of spells by 2%, 5% and then 10%.

1 =

4

1 = 3     2 = 6     3 = 9

4 = 12

30

Spell Casting Reinforcement

This AA increases the duration of beneficial buffs (cast by you) by 5%, 10% and then 30%.

1 =

7

1 = 2     2 = 4     3 = 6

4 to 5 = 8     6 to 7 = 65

158

Steadfast Will 1 = 8

1 = 3     2 = 6      3 = 9

4 to 8 = 6

48
Stoicism 1 =  5

1 = 85     2 = 90     3 = 95

4 to 5 = 100

470
Strikethrough 1 = 6

1 to 3 = 5     4 = 9     5 = 15

6 = 17

56
Tranquil Blessings 1 = 1 1 = 9 9
Twinheal 1 = 10

1 = 9     2 = 12     3 to 4 = 15

4 to 7 = 18     8 = 21    9 to 10 = 40

209
Twinstrike 1 = 5

1 = 30     2 = 35     3 = 40

4 = 45     5 = 50

200

Veteran's Wrath

This AA increases the amount of damage you can do with critical melee blows. It increases the critical damage by a small percentage, with each level. It does not affect special attacks (re: Slay Undead).

1 = 

32

1 =3     2 = 6     3 = 9     4 to 6 = 6

7 = 7     8 = 9     9 = 12     10 = 7

11 = 9     12 to 15 = 12     16 = 11

17 = 13     18 to 21 = 15     22 = 13

23 = 15     24 = 17     25 = 35     26 = 40

27 to 29 = 45     30 to 32 = 65

662

Weapon Affinity

This AA increases the rate (chance) that you will proc (re: Slay Undead, procs…) with your melee weapon. This rate increases with each level.

1

15

1 to 7 = 5     8 to 15 = 15

155

Weapon Stances 2 2 1 = 5     2 = 0 (Free) 5

Total Categories = ~37

Total Levels = ~301

Total AA = ~2,000

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CLASS TIER

The Class Tier is the AA Abilities only available to a particular class. In this case (below), the Paladin.

AA NAME

AA DESCRIPTION

REQUIREMENTS

 RANKS

AA PER LEVEL

TOTAL AA

Act of Valor

This AA allows you to transfer all of your Hit Points to a targeted player, killing yourself in the process, but saving the person you had targeted. It has a 72-minute re-use timer.

1 =

2

1 = 3     2 = 20

3

Armor of the Inquisitor

This AA provides you with a temporary buff that increases your AC and how much heals can heal you for. Each level increases the duration of the AA as well as the AC increase and heal benefits. It can be used every 15 Minutes.

1 =

30

1 = 3     2 = 6     3 = 9     4 = 7

5 = 9     6 = 12     7 = 7     8 = 9

9 = 12     10 = 9     11 = 12     12 = 15

13 = 11     14 = 13     15 = 15

16 to 19 = 9     20 = 12     21 to 24 = 15

25 = 17     26 = 19     27 = 21

28 = 25     29 = 30

369

Beacon of the Righteous

This AA is an AoE aggro ability. It has a 10-minute re-use timer.

1 =

21

1 to 2 = 12     3 = 15     4 = 5

5 = 7     6 = 9     7 = 11     8 = 13

9 to 10 = 18     11 = 15     12 = 13

13 = 9     14 = 12     15 to 17 = 15

18 to 21 = 25

314

Blessing of Life

Gives you an innate heal proc (process) (about twice a minute during battle) (self heal). Each level increases the amount this innate proc will heal you for.

1 =

26

1 to 9 = 7     10 to 12 = 9     13 = 12

14 = 15     15 = 18     16 = 21     17 = 24

18 = 27     19 = 35     20 = 45

21 to 26 = 50

587

Blessing of Light

Each level will increase the damage of your self-buff weapon processes (“procs”), by a small percentage.

1 =

25

1 = 6     2 = 8     3 to 6 = 10

7 = 9     8 = 12     9 = 15     10 = 9

11 = 12     12 = 15     13 = 18     14 = 21

15 = 24     16 = 50     17 = 30    18 = 35

19 to 21 = 40     22 to 25 = 50

624

Blessing of Purification

This AA allows you to use the Purification AA on another player, with a 72-minute re-use timer.

Purification 1

Level 80

1

12

12

Body and Mind Rejuvenation

This AA gives you an (1) additional level of innate natural Hit Point and Mana Regeneration (per tick).

Level 59

1

5

5

Chains of Purity

Each rank provides a slightly increased chance that your root spell will not break when the MOB is struck by an attack.

1 = Level 80

2 = Level 83

3 = Level 85

3

1 = 5

2 = 7

3 = 9

21

Cloak of Light

This AA gives you the ability to become Invisible to Undead (self only), without the use of a spell. This AA has a 7-second re-use timer.

Level 70

1

12

12

Disruptive Persecution

A Direct Damage spell with the chance to interrupt MOB spells.

Force of Disruption 1

Level 85

1

12

12

Divine Aura

Self-only Mana-free Divine Aura (invulnerability for 24 seconds). It has a 10-minute re-use timer.

Level 64

1

6

6

Divine Steed

Summons a levitating Unicorn to ride.

Valiant Steed 1

Level 85

1

???

???

Divine Stun

This AA provides you a mana-free fast casting Stun (and I have a hard time calling this a stun, as it doesn’t seem to actually stun) that can interrupt a MOB's spell casting. The Level of MOB's it can affect increases with each Level (Level 68, then level 73, Level 78 and then Level 83). This AA has a 3-second re-use timer.

1 = Level 59

2 = Level 68

3 = Level 73

4 = Level 78

5 = Level 83

5

9 each

45

Fearless

This AA grants you the innate ability to fully resist Fear spells, becoming 100% “fearless.”

Fear Resistance 3

Level 59

6

1

6

Fervent Blessing

Each Level of this AA will reduce the re-use time for Lay on Hands by 12 Minutes (each).

Lay on Hands 11

1 = Level 61

2 = Level 63

3 = Level 65

4 = Level 76

4

1 to 3 = 3

4 = 7

16

Flurry

This ability will allow you a chance to strike up to two (2) additional blows with your primary weapon.

Level 1 = Combat Fury 3, Level 59

Level 2 & 3 = Level 59

3

1 = 5

2 = 7

3 = 9

21

Force of Disruption

This AA gives you a high aggro stun that has a very good chance of interrupting MOB spells as well. This AA has a 3-second re-use timer.

1 = Hand of Disruption 1, Level 80

2 to 4 = Level 85

4

12 each

48

Fundament of Power

Increase of 1 STR (cap increase) and 10 HP (each).

1 to 3 = Level 85

4 to 6 = Fundament: First Spire of Holiness 3

7 to 9 = Fundament: Second Spire of Holiness 3

9

1

9

Fundament: First Spire of Holiness

Group buff that increases healing effectiveness (amount of heals) by 20%, 25% and then 30%.

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

1 to 3 = Fundament of Power 3, Level 85

3

5 each

15

Fundament: Second Spire of Holiness

Self buff that adds directly to base battle-skills damage by 56, 83 and then 111.

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

1 to 3 = Fundament of Power 6, Level 85

3

5 each

15

Fundament: Third Spire of Holiness

Self buff that adds 5% to Avoidance and 5% to Parry. Each level also adds to Armor Class (by 17, 34 and then 51).

It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer).

1 to 3 = Fundament of Power 9, Level 85

3

5 each

15

Gift of Life

Provide the ability to Divine Heal (basically a Lay on Hands) the target of your enemy (i.e.: the tank). In short, you target the MOB and it heals the MOB’s target (a player). This AA has a 72-minute re-use timer.

Lay on Hands 17

Level 85

1

8

8

Gift of Resurrection

Gives an AA version (mana free) of the 90% rez spell, with a 25-second re-use timer.

Level 72

1

9

9

Halt the Dead

A 60% snare to undead with a 0.5 cast time, 66-second duration and a 60-second recast timer.

Level 75

1

6

6

Hand of Disruption

This AA gives you a stun that has a very good chance of interrupting MOB spells. This AA has a 30-second re-use timer.

Divine Stun 2

Level 75

1

9

9

Hand of Piety

This AA provides you with a mana-free group heal. The 1st Level grants you a 750 HP group heal. It increases with each rank (by about 250-plus). This AA has a 36-minute re-use timer.

1 = Lay on Hands 11, Level 61

2 = Level 63

3 to 6 = Level 65

7 = Level 67

8 = Level 68

9 = Level 69

10 = Level 72

11 = Level 73

12 = Level 74

13 = Level 76

14 = Level 78

15 = Level 80

16 = Level 81

17 = Level 83

18 to 21= Level 85

21

1 to 4 = 3 each

5 = 6

6 = 9

7 to 12 = 5 each

13 = 7

14 = 9

15 = 12

16 = 7

17 = 9

18 to 21 = 12 each

149

Hastened Deflection Discipline

Each level of this AA reduces the timer of your Deflection Discipline by 5 minutes.

1 = Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

7 each

35

Hastened Holyforge Discipline

Each level of this AA reduces the timer of your Deflection Discipline by 2 minutes.

1 = Level 81

2 = Level 82

3 = Level 83

4 = Level 84

5 = Level 85

5

5 each

25

Hastened Mass Group Buff

Each Level of this AA reduces the re-use timer of your Mass Group Buff AA by 10%.

1 = Mass Group Buff 1, Level 81

2 = Level 83

3 = Level 85

3

1 = 8

2 = 10

3 = 12

30

Hastened Piety

This AA decreases the re-use time for the Hand of Piety AA, by 4 Minutes per Level.

1 to 3: Hand of Piety 3, Level 65

3

1 = 3

2 = 6

3 = 9

18

Hastened Purification

Each level reduces the reuse time of the Purification AA, by ~10%.

Purification 1

1 to 3 = Level 65

4 to 8 = Level 70

8

2 each

16

Healing Light

Adds the possibility of a group heal when you cast any “stun” type spell. The first rank is ~300 HP group heal. Each rank increases the amount of this group heal.

1 = Level 75

2 = Level 80

3 to 6 = Level 85

6

6 each

36

Holy Steed

This AA gives you the ability to summon a bard-speed horse!

Level 59

1

5

5

Holy Warhorse

This AA gives you a horse that is wearing armor. It is simply a graphics change (armored horse) over the Holy Steed. There is no increased benefit.

NOTE: This AA was/is only available via a special promotion (/claim reward).

Purchase & Install the box version of Prophecy of Ro

Level 59

1

0

0

Immobilizing Bash

Each Level of this AA provides and an increasing chance that your bashes will also stun your target.

1 to 3 = Level 65

4 = Level 78

5 = Level 79

6 = Level 80

7 = Level 81

8 = Level 83

9 = Level 85

9

1 to 3 = 5

4 = 9

5 = 10

6 = 12

7 = 9

8 = 10

9 = 12

77

Inquisitor’s Judgement

This AA imbues your weapons with “the power of holy judgement” (a proc) that will last 5 minutes or 20 uses (20 procs), whichever comes first. Each rank increases the damage this proc will inflict (it is far better than Paladin self-buff procs). It has a 12-minute re-use timer.

1 = Level 75

2 = Level 77

3 = Level 79

4 = Level 81

5 = Level 83

6 = Level 85

6

1 = 7

2 =

3 =

4 =

5 =

6 =

??

Knight's Advantage

This AA gives you the chance to score a double attack (2 blows, rather than one blow). Each level increases this chance.

1 = Level 61

2 = Level 63

3 = Level 65

4 to 6 = Level 70

6

1 = 2

2 = 4

3 = 6

4 to 6 = 7 each

33

Knight's Return Strike

Allows you an additional possible riposte in the form of a bash. Each level increases the chance you will also bash when riposting.

1 = Level 73

2 = Level 76

3 = Level 79

3

1 = 6

2 = 7

3 = 10

23

Lay on Hands

The first level of this AA gives you a targeted mana-free heal. Each rank will then increase the healing power of this AA (rank 1 starts at 100 HP and improves with each level).

With the SoD expansion, a HoT component was added to this AA (starting with rank 11). The HoT effect starts with a base value of an 88 and improves significantly with each rank.

 To value of LoH (both the direct heal and the HoT component) can be significant, as their effects are multipliers of the LoH rank (up to 17), your current Level (up to 85) and the base modifier (about 650 plus 1… I believe) (at Level 85/LoH 17).

The HoT component lasts for 6 ticks.

This AA has a 72-minute re-use timer.

1 = Level 1

2 = Level 6

3 = Level 11

4 = Level 16

5 = Level 21

6 = Level 26

7 = Level 31

8 = Level 36

9 = Level 41

10 = Level 46

11 = Level 51

12 = Level 56

13 = Level 61

14 = Level 66

15 = Level 71

16 = Level 76

17 = Level 81

17

1 to 10 = 0 each (free)

11 = 3

12 = 4

13 = 5

14 = 6

15 = 7

16 & 17 = 8

41

Mass Group Buff

This AA will allow you to cast a group buff spell (such as Brell’s) as an “Area of Effect” (AoE) spell, buffing anyone in range (so long as they don’t have other buffs that may block what you cast). This AA has a 72-minute re-use timer.

Level 59

1

9

9

Overpowering Strikes

Each level of this AA provides an increased chance (by 1%) that your stuns will land.

Level 85

3

1 = 5

2 = 7

3 = 9

21

Physical Enhancement

This AA will further enhance your avoidance (avoid damage), durability (more Hit Points) and mitigation (take less damage when hit).

Level 59

1

5

5

Planar Durability

This AA will increase your maximum Hit Points by 1.25% per rank.

1 - Level 61

2 = Level 63

3 = Level 65

3

3

9

Projection of Piety

This AA summons a short-term pet that will aggro a MOB. When it fades, the aggro will be transferred to you. This AA has a 10-minute re-use timer.

Level 85

1

12

12

Purification

This AA provides with a self-only cure, which will remove harmful maladies that may be affecting you. It seems to sometimes work even while charmed or mezzed! (Shhh! Don’t tell Sony!)

Level 65

1

12

12

Rush to Judgment

This AA reduces the re-use time on Divine Stun by seven (7) seconds per Level.

1 = Divine Stun 1, Level 63

2 = Level 64

3 = Level 65

3

2 each

6

Sense the Dead

This AA provides a man-free version of the spell by the same name, with a 5-minute re-use timer.

Level 70

1

2

2

Shackles of Tunare

This AA provides a man-free version of the spell by the same name, with a 2-minute re-use timer.

Level 81

1

9

9

Shield Specialist

While using a shield (equipped), this AA provides a damage bonus to attacks with your primary weapon.

1 = Shield Block 3, Level 81

1 = Level 82

1 = Level 83

1 = Level 84

1 = Level 85

5

5 each

25

Slay Undead

This AA gives you an innate "proc" (critical blow) that can strike significant damage versus any undead MOB. Each level can increase the amount of damage such a blow hits for.  

Combat Fury 3

1 to 3 = Level 59

4 to 6 = Level 70

7 = Level 71

8 = Level 73

9 = Level 75

9

1 = 3

2 = 6

3 = 9

4 to 9 = 7 each

60

Speed of the Knight

This AA gives you the chance to score an additional attack (not to be confused with a double attack from the Knight's Advantage), while specifically wielding a 2-Handed Weapon.

1 = Level 61

2 = Level 63

3 = Level 65

4 to 6 = Level 70

7 = Level 71

8 = Level 73

9 = Level 75

10 = Level 76

11 = Level 78

12 = Level 80

12

1 to 4 = 3 each

5 = 6

6 = 9

7 to 9 = 6 each

10 = 7

11 = 9

12 = 12

73

Spell Casting Reinforcement Mastery

Increases the duration of beneficial spells (buffs) by 20%.

Spell Casting Reinforcement 3

Level 59

1

8

8

Steadfast Will

Each rank of this AA gives you an increasing innate chance to avoid a stunning blow.

1 = Level 66

2 = Level 68

3 = Level 70

4 = Level 71

5 = Level 73

6 = Level 75

7 = Level 83

8 = Level 85

8

1 = 3

2 = 6

3 = 9

4 to 8 = 6 each

48

Tactical Mastery

Each rank of this AA provides an increasing chance to “strike through” an opponents special defenses (such as Dodge, Block, Parry, Riposte…) and thus, do more damage.

1 = Level 83

2 = Level 84

3 = Level 85

3

5 each

15

Twin Proc

Each rank of this AA provides an increased chance (by 3%) that when a weapon-based process (“proc”) triggers, that it will trigger twice.

1 = Level 83

2 = Level 84

3 = Level 85

3

1 = 7

2 = 9

3 = 12

28

Valiant Steed

This AA will allow you to summon a Unicorn to ride on. The Unicorn is of no benefit over the Holy Steed (or Holy Warhorse). It is simply a different graphic.

Holy Steed 1

Level 70

1

9

9

Vicious Smash

Each Level of this AA will slightly increase the damage you do with a bash attack.

1 to 5 = Level 65

6 to 10 = Level 75

10

5 each

50

Total Categories = ~58

Total Levels = ~237

Total AA = ~1,363 (+ Divine Steed & Inquisitor)

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SPECIAL

The "Special" Tier is the AA Abilities that are generally "earned" or "awarded" for completing the requirements necessary (all classes).

AA NAME

AA DESCRIPTION

REQUIREMENTS

RANKS

AA PER LEVEL

TOTAL AA

Armor of Experience

This AA is a 10-layered damage absorbing shield. Each layer will absorb a decreasing percentage of damage and will take 10 blows before fading (100 blows total). Re-use time is 20 hours.

9 Years Credited Account Time

Level 1

1

0

0

Chaotic Jester

This AA allows you to summon a rather annoying Jester. The annoying part is the bad joke telling, poison food/drink he gives you and the shrink/grow illusions he casts on you. The good part is that it will sometimes heal you, refill your mana, and/or give you Food/Drink that, when consumed, provides a Heal Over Time buff. He will hang around 15 Minutes or until you zone/die. It can be used once every 20 Hours.

3 Years Credited Account Time

Level 1

1

0

0

Curse of Blood (1st)

or

Affliction of Blood (2nd)

or

Torment of Blood (3rd)

or

Temptation of Blood (4th)

or

Invitation of Blood (5th)

This AA actually changes names (as noted to the left) with each rank.

This AA is a progression related AA. It allows you loot rights in Dreadspire, the Demi-Plane of Blood.

This is a curse AA, as it affects you in a negative manner while in the Curse of Blood raid zones.

The effect is different in each of those zones, and gets progressively worse with each rank of this AA.

Outside of those raid zones, it has no effect on you at all.

These effects can be counter-acted via a quest.

Complete the five (5) Curse of Blood Raids

Level 1

5

0

0

Embrace of the Dark Reign (evil)

or

Embrace of the Keepers (good)

This AA gives you one (1) additional buff slot.

Tier 3 of DoN Progression Completed

Level 68

1

0

0

Expedient Recovery

This AA will summon and 100% rez all of you current (unexpired) corpses. It can be used every 164 Hours (about once a week).

4 Years Credited Account Time

Level 1

1

0

0

Fervor of the Dark Reign (evil)

or

Sanctity of the Keepers (good)

This AA gives you the innate chance to completely avoid a detrimental spell attack.

Tier 5 of DoN Progression Completed

Level 68

1

0

0

Gift of the Dark Reign (evil)

or

Gift of the Keepers (good)

This AA raises the caps on all of your innate abilities, by 10 each.

Tier 1 of DoN Progression Completed

Level 65

1

0

0

Glyph of Angry Thoughts

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases your aggro (hate) by 30% for 5 Minutes.

Level 65

1

4 Each Time

4 Each Time

Glyph of Arcane Secrets

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA decreases the mana that your non-Heal spells use, for 15 Minutes.

Level 71

1

4 Each Time

3 Each Time

Glyph of Courage

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases most forms of damage (melee, DD, Spells, etc.) and healing, for 15 Minutes.

Level 65

1

4 Each Time

4 Each Time

Glyph of Destruction

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases the damage (by 50% of base-damage) that you do with critical blows/spells, for 2 Minutes (not to include special attacks, like Slay Undead).

Level 71

1

3 Each Time

3 Each Time

Glyph of Draconic Potential

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA increases your Hit Points and Mana by 900 to 1,030, for 30 Minutes.

Level 71

1

3 Each Time

3 Each Time

Glyph of Dragon Scales

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA will absorb a large percentage of incoming blows. It will last until it absorbs 10K in damage, or 3 Minutes, which ever comes first.

Level 71

1

3 Each Time

3 Each Time

Glyph of Genari Might

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Draconic Potential, it appears) will increase your maximum Hit Points and Mana by up to 3,350 each, for 30-minutes.

Level 85

1

5 Each Time

5 Each Time

Glyph of Lost Secrets

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Arcane Secrets, it appears) will decrease to mana cost of your spells, for 15-minutes, except some heal spells.

Level 85

1

5 Each Time

5 Each Time

Glyph of Stored Life

This is an expendable AA.

 This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA "stores" some of your health & vitality. When it fades (it lasts 10 minutes), it will then heal you with the “stored life” (affect can vary).

Level 71

1

4 Each Time

4 Each Time

Glyph of the Cataclysm

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an upgrade of Glyph of Destruction, it appears) will increase the damage done by your critical melee hits and spells, by 75% of the base damage, for 2-minutes (not to include special attacks like Slay Undead).

Level 85

1

5 Each Time

5 Each Time

Glyph of the Master

This is an expendable AA.

This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again.

This AA (an Upgrade of Glyph of Dragon Scales, it appears) will absorb a percentage of incoming damage (up to 50K damage), for up to 3-minutes.

Level 85

1

5 Each Time

5 Each Time

Harmonic Dissonance

This AA allows you to teleport yourself to the Theater of Blood. This AA has a 15-minute re-use timer.

Theater of Blood Access Completed

Level 68

1

0

0

Infusion of the Faithful

This will essentially max-out all of resists, stats and your run speed for 12 Minutes. It can be reused every 20 Hours.

2 Years Credited Account Time

Level 1

1

0

0

Intensity of the Resolute

This increases your melee damage, ranged damage, critical hits and exceptional heals for 54 seconds. It can be reused every 4 Hours.

7 Years Credited Account Time

Level 1

1

0

0

Lesson of the Devoted

This is a 30-Minute buff that doubles your experience. It can be reused every 20 Hours.

1 Year Credited Account Time

Level 1

1

0

0

Power of the Dark Reign (evil)

or

Power of the Keepers (good)

This AA increases the innate chances that you will strike a critical blow, land a critical spell or land an exceptional heal.

Tier 4 of DoN Progression Completed

Level 68

1

0

0

Staunch Recovery

This AA will fully restore your Health, Mana and Endurance. It can be used once every 68 Hours (about once every 3-days).

6 Years Credited Account Time

Level 1

1

0

0

Steadfast Servant

This AA will allow you to summon a servant that will follow you about and assist you for 30 Minutes (or until you zone or die).

It will cast mana buffs, HoT's, haste and such on you and those near you. It can be used once every 20 Hours.

5 Years Credited Account Time

Level 1

1

0

0

Summon Clockwork Banker

This AA will summon up a familiar, who is actually a banker! He is a normal full service banker and anyone can use him.

He can be called forth once every 20 hours and will stay active for about 14 Minutes.

He will not “stack” with other familiars.

11 Years Credited Account Time

Level 1

1

0

0

Summon Permutation Peddler

This AA will summon up a clockwork familiar, who is also a vendor! He brings along with him an augmentation pool (aka “bird bath”). He sells augmentation solvents, allowing you to remove and add augs to items without having to leave the zone!

He will also buy items as well.

He can be called forth once every 20 hours and will stay active for about 14 Minutes.

He will “stack” with other familiars!

12 Years Credited Account Time

Level 1

1

0

0

Summon Resupply Agent

This AA will summon up a clockwork familiar, who is actually a merchant! He sells most spell components, food, water and more, but he has a limited quantity of each item he offers. He will also buy items as well.

He can be called forth once every 20 hours and will stay active for about 14 Minutes. \

He will not “stack” with other familiars.

10 Years Credited Account Time

Level 1

1

0

0

Tenacity of the Dark Reign (evil)

or

Valor of the Keepers (good)

This AA will increase your base Hit Points, Mana and Endurance by 250 (permanent).

Tier 2 of DoN Progression Completed

Level 68

1

0

0

Throne of Heroes

This AA will allow you to teleport yourself to the Guild Lobby. It can be used every 72 Minutes.

8 Years Credited Account Time

Level 1

1

0

0

Trails of Mata Muram

Each Level of this AA will increase the cap on all of your resists by five (5) per Level.

MPG Group Trials Completed

Level 51

6

0

0

Total Categories = ~31

Total Levels = ~40

Total AA = ~45 Expendable AA

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FOCUS TIER

The "Focus" Tier is the AA Abilities that are ..............xxxxxxxxxxxxxx.

AA NAME

AA DESCRIPTION

REQUIREMENTS

RANKS

AA PER LEVEL

TOTAL AA

xxxxx

xxxx

xxxxx

xx

xx

xx

xxxxx

xxxxx

xxxxx

xx

xx

xx

xxxxx

xxxxx

xxxxx

xx

xx

xx

Total Categories = 

Total Levels = 

Total AA = 

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MERC TIER

The "Merc" Tier is the AA Abilities that are specifically related to mercenaries, and available to all classes.

AA NAME

AA DESCRIPTION

REQUIREMENTS

RANKS

AA PER LEVEL

TOTAL AA

xxxxx

xxxx

xxxxx

xx

xx

xx

xxxxx

xxxxx

xxxxx

xx

xx

xx

xxxxx

xxxxx

xxxxx

xx

xx

xx

Total Categories = 

Total Levels = 

Total AA = 

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last updated February 26, 2021