ALTERNATIVE ADVANCEMENT
(Paladin AA's)
An alternative way to boost your chances? Try experience to make advances! -- Bonzz
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Alternate Advancement (AA) was introduced with the Shadows of Luclin expansion.
It has been generally added to, in one way or another, in every subsequent expansion. So much so, that the AA Window grew into (10) Tabs / Tiers. The original ten (10) Tiers were, in order: General, Archetype, Class, Planes of Power Advancement, Planes of Power Ability, Gates of Discord, Omens of War, Depths of Darkhollow, Veteran and The Serpent Spine.
In July 2007, a patch merged the (10) tiers were merged into four (4) tiers, which actually made a lot of sense. After all, in the original tiers, there were lines of AA that were simply continuations of AA from previous tiers. For instance, all of the "Innate" AA were combined into just one category (from the Original General Tier and the Planes of Power Ability Tier)... and so on. In doing this, there were many changes made to include AA Names, AA requirements and so forth. There were also AA added, that were not there before.
The Secrets of Faydwer expansion further changed AA with a few more modifications (example, Lay On Hands became an AA rather than an innate ability). But the AA tinkering didn't end there. Over time AA's have been merged, removed (with AA's refunded), renamed and so forth (usually via a patch).
In most cases, the merger of AA's was logical and sensible. However, there have been some that were not well received by the player base, particularly when it affected class strategies, game play and abilities. Such as when certain AA's were combined, that were on separate timers, and were being used in conjunction with each other (Necromancer pulling ability took a significant hit). In other cases, some classes actually benefited from them, such as Paladins, who could not battle rez for 96%, were now able to do so.
NOTE: Dev's have continued to tinker with AA's via several patches. AA's are also added with each expansion. Therefore, some data may be obsolete until I get around to reviewing and updating it.
KEEP IN MIND -- THIS LIST IS PALADIN AA'S. YOU WILL NOT FIND AA'S THAT ONLY APPLY TO OTHER CLASSES OR CLASS TYPES.
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AA NOTES IN GENERAL
BE AWARE: There are quite a few AA's that boost statistics by a noted amount or percentage. The in-game description of these AA's is quite deceiving. For example... the current Level of the AA might say it increases your stat by 10%. Then, if you look at the "Next Rank" description, it might say that it increases your stat by 12 %. Thus, it is reasonable to believe that it will add another 12% to the stat it affects. HOWEVER -- THIS IS NOT THE CASE! This is a RUNNING TOTAL. The next level simply increases the TOTAL benefit of this AA from 10% to 12%. Thus, it is only adding 2%, bringing the total benefit to 12%, from the 10% that it was.
NOTE: The Devs have a bad habit of tinkering with AA's (removing them, changing the, combining them, etc.). Therefore, the below listings may not be fully accurate due to Dev tinkering, but I will change them first chance I get, where I can, when AA changes happen.
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General Tier Archetype Tier Class Tier Special Tier Focus Tier Merc Tier
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The General Tier is the "General" AA Abilities, essentially common (or at least, very similar) for all classes.
AA NAME |
DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
Adamant Will |
Passive ability that grants an increasing chance to resist charm spells (1% and then adds 1% per Rank, thereafter). The 4th Rank of this AA adds a chance to resist blindness, mesmerization and snare spells (1% and then adds 1% per Rank, thereafter). |
1 = Level 75 2 = Level 80 3 = Level 85 4 = Level 101 5 = Level 103 6 = Level 105 7 = Level 106 8 = Level 108 9 = Level 110 10 = Level 115 |
10 |
1 to 3 = 5 each 4 = 12 5 = 15 6 = 18 7 to 9 = 25 10 = 30 |
165 |
Armor of Wisdom |
Passive ability that adds to your AC. The AC gain varies between 2 to 4 per Rank. Starting at Rank 22, the AC gain varies between 7 & 8 per Rank. At Rank 31, the is increase is 5. Starting at Rank 32, AC gain varies between 14 and 15 per Rank. |
1 to 5 = Level 81 6 = Level 85 7 = Level 86 8 = Level 87 9 = Level 88 10 = Level 89 11 = Level 91 12 = Level 92 13 = Level 93 14 = Level 94 15 = Level 95 16 = Level 96 17 = Level 98 18 = Level 100 19 = Level 101 20 = Level 103 21 to 25 = Level 105 26 = Level 106 27 = Level 107 28 = Level 108 29 = Level 109 30 to 35 = Level 110 36 = Level 111 37 = Level 112 38 = Level 113 39 = Level 114 40 = Level 115 |
40 |
1 to 5 = 6 6 to 10 = 9 11 = 11 12 = 12 13 = 13 14 = 14 15 to 18 = 15 19 to 21 = 12 22 to 30 = 20 31 to 40 = 30 |
701 |
Baking Mastery |
Rank 1 to 3 reduce Baking combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Baking skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
(Bandolier) |
This AA adds 2 slots, per Rank, to your Bandolier window. |
1 = Level 51 2 = Level 56 3 = Level 61 4 = Level 65 |
4 |
1 to 3 = 5 4 = 7 |
22 |
Blacksmithing Mastery |
Rank 1 to 3 reduce Blacksmithing combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Blacksmithing skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Brewing Mastery |
Rank 1 to 3 reduce Brewing combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Brewing skill, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Combat Agility |
This AA increases melee avoidance, which is a component of your AC, that, in turn, is derived from a combination of your Agility statistic, Defense skill and item based Avoidance stats. Avoidance gains vary between 2% to 5%, per Rank. Starting at Rank 9, the Avoidance gain varies between 1% to 2%, per Rank. |
1 to 3 = Level 55 4 = Level 61 5 = Level 62 6 = Level 63 7 = Level 64 8 = Level 65 9 = Level 66 10 = Level 67 11 = Level 68 12 = Level 69 13 to 18 = Level 70 19 = Level 76 20 = Level 77 21 = Level 78 22 = Level 79 23 = Level 80 24 = Level 81 25 = Level 82 26 = Level 83 27 = Level 84 28 to 33 = Level 85 34 = Level 86 35 = Level 87 36 = Level 88 37 = Level 89 38 = Level 90 39 to 40 = Level 91 41 = Level 92 42 = Level 93 43 = Level 94 44 to 45 = Level 95 46 = Level 96 47 = Level 97 48 = Level 98 49 = Level 99 50 to 54 = Level 100 55 = Level 101 56 = Level 102 57 = Level 103 58 = Level 104 59 = Level 105 60 = Level 106 61 = Level 107 62 = Level 108 63 = Level 109 64 to 69 = Level 110 70 = Level 111 71 = Level 112 72 = Level 113 73 = Level 114 74 = Level 115 |
74 |
1 = 2 2 = 4 3 = 6 4 to 8 = 3 9 to 18 = 5 19 = 6 20 = 7 21 = 8 22 = 9 23 = 10 24 = 6 25 = 7 26 = 8 27 = 9 28 = 10 29 = 8 30 = 9 31 = 10 32 = 11 33 = 12 34 = 9 35 = 10 36 = 11 37 = 12 38 = 13 39 = 10 40 = 11 41 = 12 42 = 13 43 = 14 44 to 54 = 15 55 to 64 = 25 65 to 74 = 30 |
1,037 |
Combat Stability |
This AA increases your classes Armor Class "soft cap" that functions at 100% effectiveness (this varies by class and / or armor type, i.e Plate vs. Chain vs. Leather vs. Cloth), by 1% to 5% per Rank. AC in excess of your "soft cap" does not function at 100%. Instead, it functions at a lower percentage which is determined by your class & level. |
1 to 3 = Level 55 4 = Level 61 5 = Level 62 6 = Level 63 7 = Level 64 8 = Level 65 9 = Level 66 10 = Level 67 11 = Level 68 12 = Level 69 13 to 18 = Level 70 19 = Level 76 20 = Level 77 21 = Level 78 22 = Level 79 23 = Level 80 24 = Level 81 25 = Level 82 26 = Level 83 27 = Level 84 28 to 33 = Level 85 34 = Level 86 35 = Level 87 36 = Level 88 37 = Level 89 38 & 39 = Level 90 40 = Level 92 41 = Level 93 42 = Level 94 43 = Level 95 44 = Level 96 45 = Level 97 46 = Level 98 47 = Level 99 48 to 53 = Level 100 54 = Level 101 55 = Level 102 56 = Level 103 57 = Level 104 58 to 66 = Level 105 70 = Level 109 71 to 78 = Level 110 79 = Level 111 80 = Level 112 81 = Level 113 82 = Level 114 83 = Level 115 |
83 |
1 = 2 2 = 4 3 = 6 4 to 8 = 3 9 to 18 = 5 19 = 6 20 = 7 21 = 8 22 = 9 23 = 10 24 = 6 25 = 7 26 = 8 27 = 9 28 = 10 29 = 8 30 = 9 31 = 10 32 = 11 33 = 12 34 = 9 35 = 10 36 = 11 37 = 12 38 to 58 = 13 59 to 73 = 20 74 to 83 = 25 |
1,072 |
Delay Death |
This AA essentially adds negative Hit Points to your character, by 50 per Rank. At Rank 31, it increases to 100 per Rank. At Rank 36 this increases to 1,000 per Rank. At Rank 41, this goes back to 100 per Rank. At Rank 61, it increases to 200 per Rank. At Rank 66, it goes back up to 1,000 per Rank. Thus, even when you hit 0% you will not die right away. Instead, you will fall to the ground and become incapacitated (players call this the "purple club," as you Hit Points bar turns purple). You will not die until you take an equivalent amount damage equal to the "below zero" Hit points added by this AA. Essentially, it allows a chance that you might get saved by a heal, or even your regeneration. |
1 & 2 = Level 66 3 = Level 67 4 = Level 68 5 = Level 69 6 to 10 = Level 70 11 = Level 71 12 = Level 72 13 = Level 73 14 = Level 74 15 = Level 75 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 21 = Level 81 22 = Level 82 23 = Level 83 24 = Level 84 25 to 26 = Level 85 27 = Level 86 28 = Level 87 29 = Level 88 30 = Level 89 31 = Level 91 32 = Level 92 33 = Level 93 34 = Level 94 35 = Level 95 36 = Level 96 37 = Level 97 38 = Level 98 39 = Level 99 40 = Level 100 41 & 42 = Level 101 43 & 44 = Level 102 45 & 46 = Level 103 47 & 48 = Level 104 49 & 50 = Level 105 51 & 52 = Level 106 53 & 54 = Level 107 55 & 56 = Level 108 57 & 58 = Level 109 59 to 65 = Level 110 66 = Level 111 67 = Level 112 68 = Level 113 69 = Level 114 70 = Level 115 |
70 |
1 to 5 = 3 6 to 30 = 5 31 to 40 = 10 41 to 60 = 15 61 to 65 = 20 66 to 70 = 25 |
665 |
Discordant |
This AA increases the maximum your resists (Cold, Disease, Fire, Magic & Poison) can be raised, by the gear that you have equipped, and / or by spells (buffs). This increase is 5 per Rank. |
1 = Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 6 = Level 71 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 75 11 = Level 76 12 = Level 77 13 = Level 78 14 = Level 79 15 = Level 80 16 to 17 = Level 91 18 = Level 92 19 = Level 93 20 = Level 94 21 = Level 101 22 = Level 103 23 & 24 = Level 105 25 = Level 106 |
25 |
1 to 15 = 5 16 to 25 = 10 |
175 |
Energetic Attunement |
This AA increases the maximum that your Health Regeneration can be increased (per tic) by the armor and weapons you have equipped. This increase is 1 per Rank. |
1 to 2 = Level 71 3 = Level 73 4 = Level 74 5 = Level 75 6 = Level 76 7 = Level 77 8 = Level 78 9 = Level 79 10 = Level 80 11 = Level 81 12 = Level 82 13 = Level 83 14 = Level 84 15 = Level 85 16 = Level 101 17 = Level 102 18 = Level 103 19 = Level 104 20 to 25 = Level 105 |
25 |
1 to 20 = 5 21 to 25 = 8 |
140 |
Enhanced Reformation |
This AA increases the maximum that your Endurance Regeneration (per tic) can be increased by the armor and weapons you have equipped. This increase is 1 per Rank. |
1= Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 6 = Level 71 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 75 11 = Level 76 12 = Level 77 13 = Level 78 14 = Level 79 15 = Level 80 16 = Level 81 17 = Level 82 18 = Level 83 19 = Level 84 20 = Level 85 21 to 25 = Level 85 26 = Level 86 27 = Level 87 28 = Level 88 29 = Level 89 30 = Level 90 31 = Level 91 32 = Level 92 33 = Level 93 34 = Level 94 35 = Level 95 36 = Level 96 37 = Level 98 38 to 41 = Level 100 42 = Level 101 43 = Level 103 44 = Level 105 45 = Level 106 |
45 |
1 to 10 = 10 11 to 18 = 15 19 to 29 = 20 30 to 45 = 25 |
840 |
Eyes Wide Shut (Extended Target) |
This AA increases the number of slots in your Extended Target window, by 1 slot per Rank (Maximum 13 Slots). | Level 1 | 8 | 0 each (Free) | 0 |
First Aid (Bind Wound) |
This AA increases the maximum amount of total health percentage you can heal to, using Bind Wound, as well as how much each Bind Wound can heal you for. You will need some sort of bandages in your inventory in order to use you Bind Wound skill. Rank 1 will allow you to Bind Wound to 80%; Level 2 increases this to 90%; and Level 3 increases this to 100%. After that, each Rank will give a percentage increase to how much each Bind Wound can heal, by 20% per Rank). |
1 to 3 = Level 51 4 = Level 66 5 = Level 67 6 = Level 68 7 = Level 69 8 = Level 70 9 = Level 71 10 = Level 72 11 = Level 73 12 = Level 74 13 = Level 75 |
13 |
1 to 3 = 1 4 to 13 = 3 |
33 |
Fishing Mastery |
Rank 1 to 3 reduce Fishing combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Fishing skill, by 5 per rank (maximum skill of 250, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 5 2 = 10 3 = 15 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
405 |
Fletching Mastery |
Rank 1 to 3 reduce Fletching combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Fletching skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Foraging |
This AA allows non-foraging classes to forage, via a Hot Key (you will have to work this skill up). Rank 1 will allow you to Forage up to a Skill of 50. Ranks 2 to 5 will each increase this by 10. Rank 7 to 11 will reduce the time between Forages by 10 seconds each. |
1 = Level 51 2 = Level 60 3 = Level 70 4 = Level 80 5 = Level 90 6 = Level 100 7 = Level 101 8 = Level 102 9 = Level 103 10 = Level 104 11 = Level 105 |
11 |
1 = 3 2 = 5 3 = 8 4 = 11 5 = 14 6 = 17 7 = 20 8 = 23 9 = 26 10 = 29 11 = 32 |
188 |
General Sturdiness |
This AA increases your maximum Health (Hit Points). Each Rank adds 100 base Hit Points. At Rank 21, this increases to 200. At Rank 61, this increases to 2,000. |
1 = Level 76 2 = Level 77 3 = Level 78 4 = Level 79 5 = Level 80 6 = Level 81 7 = Level 82 8 = Level 83 9 = Level 84 10 to 16 = Level 85 17 = Level 86 18 = Level 87 19 = Level 88 20 = Level 89 21 & 22 = Level 91 23 = Level 92 24 = Level 93 25 = Level 94 26 = Level 96 27 = Level 97 28 = Level 98 29 = Level 99 30 to 35 = Level 100 36 & 37 = Level 101 38 & 39 = Level 102 40 & 41 = Level 103 42 & 43 = Level 104 44 to 50 = Level 105 51 = Level 106 52 = Level 107 53 = Level 108 54 = Level 109 55 to 60 = Level 110 61 = Level 111 62 = Level 112 63 = Level 113 64 = Level 114 65 = Level 115 |
65 |
1 to 20 = 6 21 to 45 = 8 46 to 55 = 15 56 to 60 = 20 61 to 65 = 25 |
695 |
Hybrid Research |
This AA reduces your chance to fail Research combines by up to 50%, and increases your maximum skill (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 10 = Level 51 11 to 13 = Level 59 14 = Level 60 15 = Level 65 16 = Level 70 17 = Level 75 18 = Level 80 19 = Level 85 20 = Level 90 21 = Level 95 22 = Level 100 23 = Level 105 |
23 |
1 to 10 = 4 11 = 5 12 = 10 13 = 15 14 = 20 15 = 25 16 = 30 17 = 35 18 = 40 19 = 45 20 = 50 21 = 55 22 = 60 23 = 65 |
495 |
Innate Eminence |
Increases your base Agility, Charisma, Dexterity, Intelligence, Stamina, Strength & Wisdom by 2-points per level. As a result, you can also gain endurance, mana, hit points, armor class and other stats. |
1 to 5 = Level 51 6 to 7 = Level 61 8 to 9 = Level 62 10 to 11 = Level 63 12 to 13 = Level 64 14 to 15 = Level 65 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 21 = Level 81 22 = Level 82 23 = Level 83 24 = Level 84 25 = Level 85 26 = Level 86 27 = Level 87 28 = Level 88 29 = Level 89 30 = Level 90 |
30 |
1 to 15 = 7 16 to 30 = 35 |
630 |
Innate Holyblade |
A passive ability that adds 10% to melee damage (all kinds), and then goes up by 2% to 3% per Rank through Rank 11. It adds 10% at Rank 12; 15% at Rank 13; 5% at Rank 14; 2% Rank 15, 3% at Rank 16; 5% at Rank 17 to Rank 19. |
1 = Level 40 2 = Level 45 3 = Level 50 4 = Level 52 5 = Level 55 6 = Level 57 7 = Level 60 8 = Level 62 9 = Level 65 10 = Level 70 11 = Level 75 12 = Level 80 13 = Level 85 14 = Level 90 15 = Level 95 16 = Level 100 17 = Level 105 18 = Level 110 19 = Level 115 |
19 | 1 to 19 = 0 (Free) | 0 |
Innate Lung Capacity (Enduring Breath) |
Increases how long you can go without air by 10%, and then adds 15%, 25%, 25% and 25% in the subsequent Ranks. The final Rank gives the permanent ability to breathe underwater or in airless environments. |
1 to 3 = Level 51 4 to 5 = Level 61 6 = Level 68 |
6 |
1 to 3 = 1 4 = 2 5 = 3 6 = 5 |
13 |
Innate Metabolism (Eat / Drink Less) |
This passive ability reduces your food and drink consumption by 110%. Subsequent Ranks add 15%, 25%, 10% and 15%. |
1 to 3 = Level 51 4 = Level 90 5 = Level 100 |
5 |
1 to 3 = 1 4 to 5 = 50 |
102 |
Innate Regeneration |
This passive ability adds +1 Hit Point Regeneration, per tick, per Rank. Ar Rank 35 it changes to +5 per Rank. At Rank 40 this changes to +10 per Rank. At Rank 50 this changes to +30 per Rank. |
1 to 3 = Level 51 4 to 6 = Level 55 7 = Level 59 8 to 9 = Level 61 10 = Level 66 11 = Level 67 12 = Level 68 13 = Level 69 14 = Level 70 15 = Level 71 16 = Level 72 17 = Level 73 18 = Level 74 19 = Level 75 20 = Level 76 21 = Level 77 22 - Level 78 23 = Level 79 24 = Level 80 25 = Level 81 26 = Level 82 27 = Level 83 28 = Level 84 29 to 30 = Level 85 31 = Level 86 32 = Level 87 33 = Level 88 34 = Level 89 35 to 36 = Level 91 37 = Level 92 38 = Level 93 39 = Level 94 40 = Level 101 41 = Level 102 42 = Level 103 43 = Level 104 44 = Level 105 45 = Level 106 46 = Level 107 47 = Level 108 48 = Level 109 49 = Level 110 50 = Level 111 51 = Level 112 52 = Level 113 53 = Level 114 54 = Level 115 |
54 |
1 to 3 = 1 4 = 2 5 = 3 6 to 7 = 5 8 to 34 = 3 35 to 44 = 8 45 to 54 = 25 |
429 |
Innate Run Speed |
This innate ability increases your base run speed by 8% (it does not stack with run speed buffs or mounts). Each subsequent Rank then adds 5% to 8%. |
1 to 3 = Level 51 4 to 5 = Level 61 6 = Level 90 7 = Level 100 |
7 |
1 to 3 = 1 4 to 5 = 5 6 = 40 7 = 60 |
113 |
Innate See Invis |
This AA gives you the ability to see invisible creatures (other than the one with enhanced invisibility). |
Level 70 |
1 |
1 = 9 |
9 |
Innate Spell Resistance |
This passive ability increases your base Cold, Fire, Disease, Magic and Poison Resistance by per Level. This increase is 2 per Rank. At Level 16, it increases Corruption (and only Corruption) by 2 per Rank. |
1 to 5 = Level 51 6 to 7 = Level 61 8 to 9 = Level 62 10 to 11 = Level 63 12 to 13 = Level 64 14 to 15 = Level 65 16 & 17 = Level 66 18 = Level 67 19 = Level 68 20 = Level 69 21 = Level 91 22 = Level 92 23 = Level 93 24 = Level 94 25 = Level 95 26 = Level 96 27 = Level 97 28 = Level 98 29 = Level 99 30 = Level 100 31 = Level 101 32 = Level 102 33 = Level 103 34 = Level 104 35 = Level 105 36 = Level 106 37 = Level 107 38 = Level 108 39 = Level 109 40 = Level 110 41 = Level 111 42 = Level 112 43 = Level 113 44 = Level 114 45 = Level 115 |
45 |
1 to 15 = 5 16 to 20 = 3 21 to 35 = 10 36 to 45 = 15 |
390 |
Jewel Craft Mastery |
Rank 1 to 3 reduce Brewing combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Brewing skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Mystical Attuning (Buff Slots) |
This innate ability increases how many buffs you can have on you at the same time (as seen on the buff bar, Alt B). This increase is 1 per Rank. |
1 = Level 51 2 = Level 55 3 = Level 60 4 = Level 65 5 = Level 70 6 = Level 75 7 to 8 = Level 80 9 to 12 = Level 85 13 = Level 91 14 = Level 92 15 = Level 93 16 = Level 94 17 = Level 95 18 = Level 96 19 = Level 98 20 to 22 = Level 100 23 = Level 101 24 = Level 103 |
24 |
1 to 12 = 5 13 to 24 = 6 |
132 |
Mystical Shield |
This AA grants you a 5% chance to fully resist any incoming detrimental spell (except for those that are unresistable, of course). |
1 = Level 85 |
1 |
1 = 9 |
9 |
Natural Durability |
This increases your base Hit Points, as derived from your Stamina (more Stamina = more Hit Points). The increase is between .1% to 5% per Rank. |
1 to 3 = Level 55 4 = Level 59 5 = Level 61 6 = Level 63 7 to 10 = Level 65 11 to 16 = Level 105 17 = Level 106 18 = Level 107 19 = Level 108 20 = Level 109 21 = Level 110 22 = Level 111 23 = Level 112 24 = Level 113 25 = Level 114 26 = Level 115 |
26 |
1 = 2 2 = 4 3 = 6 4 = 2 5 to 7 = 3 8 = 2 9 = 4 10 = 6 11 = 5 12 to 26 = 35 |
565 |
New Tanaan Crafting Mastery |
You are limited to taking one of the original seven (7) universal skills (Baking, Brewing, Fletching, Jewelry, Pottery, Smithing or Tailoring) past a 200 skill, to 250. This AA allows you to take an additional skill past the 200 cap (1 per Rank). You decide which skill goes past 200, by simply skilling it up past 200. |
1 to 6 = Level 51 |
6 |
1 to 6 = 3 |
18 |
Origin (Teleport home.) |
This AA allows you to teleport to your home city, which is the city that you see using the command /charinfo. |
1 = Level 5 |
1 |
0 (Free) |
0 |
Packrat |
If you don't have weight reduction bags, the combined weight of everything you are carrying can weigh you down (aka encumber you). Even if you do have weight reduction bags, your gear can also weigh you down Your Strength determines how much you can carry without being encumbered. You can become so encumbered that you cannot move and even the smallest fall can cause you to take enough damage to kill you. This AA reduces the weight of all of your inventory items, to help lighten the load, so to speak. This reduction is 3% per Rank. |
1 to 8 = Level 65 9 to 11 = Level 70 |
11 | 1 to 11 = 3 |
33 |
Persistent Illusions |
Illusions will go away when you zone. This AA prevents that. |
1 = Level 75 | 1 | 1 = 30 | 30 |
Planar Power |
This AA increases your maximum Agility, Charisma, Dexterity, Intelligence, Stamina, Strength & Wisdom. As a result, you can also gain endurance, mana, hit points, armor class and other stats. This increase is 5 per Rank. |
1 = Level 61 2 = Level 62 3 = Level 63 4 = Level 64 5 = Level 65 6 = Level 66 7 = Level 67 8 = Level 68 9 = Level 69 10 = Level 70 11 = Level 71 12 = Level 72 13 = Level 73 14 = Level 74 15 = Level 75 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 21 = Level 81 22 = Level 82 23 = Level 83 24 = Level 84 25 to 35 = Level 85 36 to 37 = Level 91 38 to 39 = Level 92 40 to 41 = Level 93 42 to 43 = Level 94 44 to 45 = Level 95 46 to 47 = Level 96 48 to 49 = Level 97 50 to 51 = Level 98 52 to 53 = Level 99 54 to 60 = Level 100 61 to 62 = Level 101 63 to 64 = Level 102 65 to 66 = Level 103 67 to 68 = Level 104 69 to 70 = Level 105 |
70 |
1 to 5 = 2 6 to 20 = 5 21 to 25 = 35 26 to 35 = 21 36 to 70 = 35 |
1,485 |
Pottery Mastery |
Rank 1 to 3 reduce Pottery combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Pottery skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Salvage |
This innate ability increases the chances that you will recover one or more items in a failed tradeskill combine (rather than lose it). This increase is 5% to 10% per Rank. |
1 = Level 60 2 = Level 65 3 = Level 70 4 = Level 75 5 = Level 80 6 = Level 85 |
6 |
1 to 6 = 5 |
30 |
Tailoring Mastery |
Rank 1 to 3 reduce Pottery combine failures by 10% then 25% and then 50%. Ranks 4 to 13 increase the maximum that you can skill up your Potter skill to, by 5 per rank (maximum skill of 350, which is also related to learning a lot of recipes, see here). |
1 to 3 = Level 59 4 = Level 60 5 = Level 65 6 = Level 70 7 = Level 75 8 = Level 80 9 = Level 85 10 = Level 90 11 = Level 95 12 = Level 100 13 = Level 105 |
13 |
1 = 3 2 = 6 3 = 9 4 = 20 5 = 25 6 = 30 7 = 35 8 = 40 9 = 45 10 = 50 11 = 55 12 = 60 13 = 65 |
443 |
Twinproc |
This innate skill will increase the chances that any weapon procs you may have, will proc twice, rather than once (when they successfully activate). This increase is 3% per Rank. This changes to 1% per Rank at Rank 7. |
1 = Level 83 2 = Level 84 3 = Level 85 4 = Level 91 5 = Level 95 6 = Level 100 7 = Level 105 8 = Level 110 9 = Level 115 |
9 |
1 = 7 2 = 9 3 = 12 4 = 15 5 = 18 6 = 21 7 to 8 = 25 9 = 30 |
162 |
Veteran's Enhancement | This passive AA increases your maximum Health by 250, Attack by 75 and Health Regeneration (via worn items) by 8 per tick. | Level 50 | 1 | 1 = 0 (Free) | 0 |
Total Categories = ~42 |
Total Levels = ~926 |
Total AA = ~13,456 |
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The Archetype Tier is the AA Abilities generally only available for a particular class. In this case, the Hybrid / Paladin.
AA NAME |
DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
Ageless Enmity |
This is an activated taunt AA, to aggravate (aggro) a single foe / target, for the purpose of taking aggro, or maybe to also maintain aggro. This will give you 500 more aggro than Player they had aggro on, before you used this ability. However, with aggro maximums / mechanics along with the other Player also doing things that create aggro for them, your aggro can be short lived, or fail. Rank 2 adds an additional 1,000 aggro. Rank 3 adds 1,500 aggro. Ranks 4 to 8 reduce the reuse timer for this AA by 1 minute, each. Rank 9 adds 3,000 aggro. Rank 10 adds 6,000 aggro. Rank 11 adds 3,000 aggro. |
1 = Level 85 2 = Level 90 3 to 4 = Level 95 5 = Level 96 6 = Level 97 7 = Level 98 8 = Level 99 9 = Level 100 10 = Level 110 11 = Level 115 |
11 |
1 to 2 = 12 3 = 20 4 = 9 5 = 10 6 = 11 7 = 12 8 = 13 9 = 20 10 to 11 = 30 |
179 |
Balefire Burst |
This ability can help you escape aggro from any foe that is as high as five (5) Levels higher than you and / or puts you at the bottom of the rampage list. It can also add a temporary invisibility and drop you to the bottom of the aggro list for 60-seconds. Any hostile action or beneficial action (to anyone but yourself) can regain aggro. This ability must be activated and costs 8% of your mana to use. |
1 = Level 85 | 1 | 1 = 12 | 12 |
Bold Attacks (Disabled or Enabled) |
This passive ability increases the amount of hate (aggro) you gain from your melee / spells. This increase is 15%. Each subsequent rank increases this by 5%. This AA alternates between "enabled" and disabled" (on or off), with the enabled levels costing 0 (zero) AA. When enabled, the effect is automatic. if you don't want the extra aggro, you can disable it. This AA let's you create a Hot Key to enable / disable this AA. Essentially, the Level of this AA that you have is either reduced by 1 Level (disabled) or increased to it's current maximum (enabled). So don't be surprised that the AA can go back and forth from 16/16 and 15/16 using the Hot Key. |
1 to 2 = Level 70 3 to 4 = Level 75 5 to 6 = Level 80 7 to 8 = Level 85 9 to 10 = Level 90 11 to 12 = Level 95 13 to 14 = Level 100 15 to 16 = Level 105 |
16 |
1 = 5 2 = 0 3 = 10 4 = 0 5 = 15 6 = 0 7 = 20 8 = 0 9 = 25 10 = 0 11 = 30 12 = 0 13 = 35 14 = 0 15 = 40 16 = 0 |
180 |
Burst of Power |
1 = |
77 |
1 = 2 2 = 4 3 = 6 4 to 6 = 3 7 to 9 = 7 10 = 3 11 = 6 12 = 9 13 to 15 = 6 16 to 20 = 8 21 = 7 22 = 9 23 = 12 24 to 27 = 8 28 = 7 29 = 9 30 = 12 31 to 33 = 8 34 = 9 35 = 12 36 = 15 37 = 9 38 = 12 39 = 15 40 = 13 41 = 15 42 = 18 43 = 12 44 = 15 45 = 18 46 to 48 = 10 49 = 20 50 = 22 51 = 24 52 = 20 53 = 22 54 = 24 55 = 25 56 = 27 57 = 29 58 = 31 59 = 33 60 to 62 = 40 63 to 67 = 35 68 to 77 = 40 |
1,395 |
|
Cloak of Light | 1 = | 2 | 1 = 12 2 = 15 | 27 | |
Combat Fury |
This AA grants a Paladin the ability (and chance) to strike a critical blow (chances increase by a small percentage with each rank). |
8 |
1 = 2 2 = 4 3 = 6 4 to 6 = 3 7 to 8 = 40 |
101 |
|
Companion Discipline | 1 | 1 | 1 = 30 | 30 | |
Destructive Fury | 1 = | 27 |
1 = 1 2 = 2 3 to 4 = 3 5 = 6 6 to 7 = 9 8 = 10 9 = 11 10 = 9 11 = 10 12 = 11 13 = 9 14 = 11 15 to 16 = 13 17 = 15 18 = 17 19 = 35 20 = 40 21 to 27 = 45 |
552 | |
Double Riposte |
This AA allows you a chance to double riposte (fend off an attack and reverse it into an attack). The first three levels level increase the chances that you will double riposte by 15%, then 35% and then 50%. The final three levels increase this chance even further, by smaller percentages. |
1 to 3 = Level 59 4 = Level 62 5 = Level 63 6 = Level 64 |
6 |
1 = 3 2 = 6 3 = 9 4 to 6 = 3 each |
27 |
Enhanced Aggression |
Each Level of this AA increases the cap on how much your Attack Rating can be increased by worn items. |
1 = |
60 |
1 to 10 = 5 11 = 7 12 = 8 13 = 9 14 = 10 15 = 12 16 = 7 17 = 8 18 = 9 22 = 10 23 = 11 24 & 25 = 12 26 = 9 27 = 10 28 = 11 29 to 31 = 12 32 = 15 33 to 40 = 18 41 to 60 = 12 |
661 |
Expansive Mind |
This AA increases the cap on how much your Mana Regeneration can be increased by worn items, by 1 Mana per Tick, per Level. |
1 = |
45 |
1 to 10 = 5 11 = 7 12 = 8 13 = 9 14 = 10 15 = 12 16 = 7 17 = 8 18 = 9 22 = 9 23 = 10 25 = 12 26 = 8 27 = 9 45 = 15 |
425 |
Fear Resistance |
This AA grants you a chance to resist fear (or shake off fear sooner), by 5%, 10% and then 25%. |
1 = |
3 |
1 = 2 2 = 4 3 to 4 = 6 |
18 |
Finishing Blow |
This AA allows a chance to strike a very significant blow to a fleeing MOB that is below 10% health, killing it. Each Level of this AA increases the Level of the MOB's for which this can work. The first level can work on MOB's up to Level 49. Each Level thereafter increases this (51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 84 and 86). |
1 = |
38 |
1 = 2 2 = 4 3 = 6 4 to 6 = 2 7 to 12 = 3 13 = 7 14 = 9 15 = 12 16 = 7 17 = 9 18 to 27 = 12 28 = 15 29 = 18 30 = 9 31 = 12 32 to 38 = 15 |
359 |
Forceful Rejuvenation |
This AA, when activated, will refresh most spell timers, allowing you to re-cast them immediately (instead of waiting). This AA has a 60-minute re-use timer. |
1 = |
10 |
1 = 7 2 = 5 3 = 7 4 = 9 5 = 7 6 = 9 7 = 12 8 to 10 = 15 |
101 |
Fury of Magic |
This AA allows an increasing chance of landing critical damage via spells. Each level increases this chance by a small percentage. Paladins, however, do not have much in the way of damage spells, but any extra damage is good damage! |
1 = |
21 |
1 = 1 2 = 2 3 to 4 = 3 5 = 6 6 = 9 7 to 9 = 6 10 = 7 11 = 9 12 = 12 13 = 10 14 = 11 15 = 12 16 = 10 17 = 11 18 = 12 19 = 9 20 = 11 21 = 13 |
169 |
Gift of Mana |
After casting a Level 65 to Level 70 healing or damaging spell, each level this provides a temporary and increasing chance that the next spell you cast (up to Level 70) will cost only 1 Mana. |
1 = |
12 |
1 = 10 |
205 |
Group Perfected Invis to Undead |
Group IVU with 0.5 cast time and unlimited duration! |
1 = |
1 |
1 = 7 |
7 |
Healing Adept |
This AA increases the effectiveness of your heal spells. The first three Levels increase your heals by 2%, 5% and then 10%. Additional levels provide about 3% increases (each). |
1 = |
28 |
1 = 2 2 = 4 3 = 6 4 = 2 5 = 4 6 = 6 7 = 3 8 = 6 9 = 9 10 = 10 11 = 11 12 to 23 = 12 24 to 28 = 30 |
357 |
Healing Boon |
This AA provides a chance that your Heal Over Time (HoT) spells will land critical heals (double normal). |
1 = |
33 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 7 = 7 8 = 9 |
467 |
Healing Gift |
This AA provides the chance that you can land an "exceptional" heal (double heal), when casting heal spells. The first three levels add to this chance by 3%, 6% and then 10%. Additional levels increase this chance by about 2% (each). |
1 = |
36 |
1 = 2 2 = 4 3 = 6 4 = 2 5 = 3 6 = 4 7 = 3 8 = 6 9 = 9 10 to 12 = 6 13 = 7 14 = 9 15 = 12 16 = 7 17 = 9 18 to 30 = 12 31 to 33 = 15 34 to 36 = 30 |
392 |
Improved Bash | 1 = | 67 |
1 = 6 2 to 9 = 5 10 = 9 11 = 10 12 = 12 13 to 17 = 5 18 = 9 19 = 10 20 to 21 = 12 22 to 23 = 7 24 = 12 25 to 26 = 7 27 = 12 28 = 7 29 to 30 = 11 31 to 32 = 13 33 to 34 = 15 35 = 9 36 to 37 = 12 38 to 39 = 15 40 = 18 41 to 43 = 15 44 = 17 45 = 19 46 = 21 47 = 16 48 = 18 49 = 20 50 = 30 51 = 35 52 to 67 = 40 |
1,224 | |
Knight's Return Strike | 1 = | 5 |
1 = 6 2 = 7 3 = 10 4 to 5 = 25 |
73 | |
Knight's Sedulity | 1 = | 1 | 1 = 0 (Free) | 0 | |
Leap of Faith | 1 = | 7 |
1 = 2 2 = 6 3 = 9 4 = 11 5 = 13 6 = 15 7 = 17 |
73 | |
Mass Group Buff | 1 = | 9 |
1 = 9 2 = 8 3 = 10 4 = 12 5 = 9 6 = 11 7 to 9 = 13 |
98 | |
Mastery of the Past |
This AA basically makes you "fizzle" proof” (no-fail casting), when casting spells of certain required levels. The first Level makes it impossible for you to fizzle on spells with required levels of up to Level 53. Subsequent Levels increase this to spell levels of 55, 57, 61, 63, 65, 66, 68, 70, 71, 73, 75, 78, 79 and then 80. |
1 to 3 = |
45 |
1 to 3 = 3 4 to 6 = 5 7 to 9 = 7 10 to 15 = 8 16 to 21 = 10 22 = 11 23 = 12 24 = 13 25 to 30 = 14 31 to 35 = 9 36 to 45 = 20 |
518 |
Mental Clarity |
This AA increases your base innate Mana Regeneration by 1 per Tick (each). |
1 to 3 = |
46 |
1 = 2 2 = 3 3 = 4 4 to 29 = 5 30 to 45 = 8 46 = 15 |
282 |
Mental Stamina |
Each level increases your base mana pool by 50 (each). |
1 = |
48 |
1 to 15 = 5 16 to 31 = 10 32 to 33 = 15 34 to 48 = 30 |
715 |
Mnemonic Retention |
This AA grants you an additional Spell gem (each). |
1 = |
5 |
1 = 3 2 to 4 = 6 5 = 150 |
171 |
Persistent Casting |
This AA allows the possibility of continuing to cast a spell if you are stunned during the casting. Each level increases the chance that you can do this. |
1 to 3 = |
15 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 7 = 7 9 to 15 = 12 |
136 |
Physical Enhancement | 1 = | 12 | 1 = 3 2 = 10 3 to 12 = 50 | 513 | |
Projection of Piety | 1 = | 11 |
1 = 12 2 = 15 3 = 9 4 = 12 5 = 15 6 = 17 7 = 19 8 to 11 = 15 |
159 | |
Quick Damage |
1 = |
5 |
1 = 10 2 = 15 3 = 20 4 = 25 5 = 30 |
100 |
|
Radiant Cure |
This AA gives you a group cure spell. Each Level increases its potential effectiveness. This AA has a 3-minute re-use timer. |
1 to 3 = |
16 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 7 to 11 = 4 12 to 16 = 6 |
86 |
Shield Block |
Each Level of this AA gives you an increasing innate chance to fully block an incoming melee attack (by 2% per level), when wielding a shield. |
1 = |
23 |
1 = 3 2 = 6 3 = 9 7 = 7 8 = 9 10 = 9 11 = 12 12 = 15 13 = 12 14 = 15 15 to 18 = 18 19 = 15 20 = 18 21 = 21 22 = 25 23 = 30 |
317 |
Shield Flash | 1 = | 1 | 1 = 20 | 20 | |
Spell Casting Mastery |
This AA lowers the mana cost of spells by 2%, 5% and then 10%. |
1 = |
4 |
1 = 3 4 = 12 |
30 |
Spell Casting Reinforcement |
This AA increases the duration of beneficial buffs (cast by you) by 5%, 10% and then 30%. |
1 = |
7 |
1 = 2 2 = 4 3 = 6 4 to 5 = 8 6 to 7 = 65 |
158 |
Steadfast Will | 1 = | 8 |
1 = 3 2 = 6 3 = 9 4 to 8 = 6 |
48 | |
Stoicism | 1 = | 5 |
1 = 85 2 = 90 3 = 95 4 to 5 = 100 |
470 | |
Strikethrough | 1 = | 6 |
1 to 3 = 5 4 = 9 5 = 15 6 = 17 |
56 | |
Tranquil Blessings | 1 = | 1 | 1 = 9 | 9 | |
Twinheal | 1 = | 10 |
1 = 9 2 = 12 3 to 4 = 15 4 to 7 = 18 8 = 21 9 to 10 = 40 |
209 | |
Twinstrike | 1 = | 5 |
1 = 30 2 = 35 3 = 40 4 = 45 5 = 50 |
200 | |
Veteran's Wrath |
This AA increases the amount of damage you can do with critical melee blows. It increases the critical damage by a small percentage, with each level. It does not affect special attacks (re: Slay Undead). |
1 = |
32 |
1 =3 2 = 6 3 = 9 4 to 6 = 6 7 = 7 8 = 9 9 = 12 10 = 7 11 = 9 12 to 15 = 12 16 = 11 17 = 13 18 to 21 = 15 22 = 13 23 = 15 24 = 17 25 = 35 26 = 40 27 to 29 = 45 30 to 32 = 65 |
662 |
Weapon Affinity |
This AA increases the rate (chance) that you will proc (re: Slay Undead, procs…) with your melee weapon. This rate increases with each level. |
1 |
15 |
1 to 7 = 5 8 to 15 = 15 |
155 |
Weapon Stances | 2 | 2 | 1 = 5 2 = 0 (Free) | 5 | |
Total Categories = ~37 |
Total Levels = ~301 |
Total AA = ~2,000 |
.
The Class Tier is the AA Abilities only available to a particular class. In this case (below), the Paladin.
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
Act of Valor |
This AA allows you to transfer all of your Hit Points to a targeted player, killing yourself in the process, but saving the person you had targeted. It has a 72-minute re-use timer. |
1 = |
2 |
1 = 3 2 = 20 |
3 |
Armor of the Inquisitor |
This AA provides you with a temporary buff that increases your AC and how much heals can heal you for. Each level increases the duration of the AA as well as the AC increase and heal benefits. It can be used every 15 Minutes. |
1 = |
30 |
1 = 3 2 = 6 3 = 9 4 = 7 5 = 9 6 = 12 7 = 7 8 = 9 9 = 12 10 = 9 11 = 12 12 = 15 13 = 11 14 = 13 15 = 15 16 to 19 = 9 20 = 12 21 to 24 = 15 25 = 17 26 = 19 27 = 21 28 = 25 29 = 30 |
369 |
Beacon of the Righteous |
This AA is an AoE aggro ability. It has a 10-minute re-use timer. |
1 = |
21 |
1 to 2 = 12 3 = 15 4 = 5 5 = 7 6 = 9 7 = 11 8 = 13 9 to 10 = 18 11 = 15 12 = 13 13 = 9 14 = 12 15 to 17 = 15 18 to 21 = 25 |
314 |
Blessing of Life |
Gives you an innate heal proc (process) (about twice a minute during battle) (self heal). Each level increases the amount this innate proc will heal you for. |
1 = |
26 |
1 to 9 = 7 10 to 12 = 9 13 = 12 14 = 15 15 = 18 16 = 21 17 = 24 18 = 27 19 = 35 20 = 45 21 to 26 = 50 |
587 |
Blessing of Light |
Each level will increase the damage of your self-buff weapon processes (“procs”), by a small percentage. |
1 = |
25 |
1 = 6 11 = 12 12 = 15 13 = 18 14 = 21 15 = 24 16 = 50 17 = 30 18 = 35 19 to 21 = 40 22 to 25 = 50 |
624 |
Blessing of Purification |
This AA allows you to use the Purification AA on another player, with a 72-minute re-use timer. |
Purification 1 Level 80 |
1 |
12 |
12 |
Body and Mind Rejuvenation |
This AA gives you an (1) additional level of innate natural Hit Point and Mana Regeneration (per tick). |
Level 59 |
1 |
5 |
5 |
Chains of Purity |
Each rank provides a slightly increased chance that your root spell will not break when the MOB is struck by an attack. |
1 = Level 80 2 = Level 83 3 = Level 85 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
Cloak of Light |
This AA gives you the ability to become Invisible to Undead (self only), without the use of a spell. This AA has a 7-second re-use timer. |
Level 70 |
1 |
12 |
12 |
Disruptive Persecution |
A Direct Damage spell with the chance to interrupt MOB spells. |
Force of Disruption 1 Level 85 |
1 |
12 |
12 |
Divine Aura |
Self-only Mana-free Divine Aura (invulnerability for 24 seconds). It has a 10-minute re-use timer. |
Level 64 |
1 |
6 |
6 |
Divine Steed |
Summons a levitating Unicorn to ride. |
Valiant Steed 1 Level 85 |
1 |
??? |
??? |
Divine Stun |
This AA provides you a mana-free fast casting Stun (and I have a hard time calling this a stun, as it doesn’t seem to actually stun) that can interrupt a MOB's spell casting. The Level of MOB's it can affect increases with each Level (Level 68, then level 73, Level 78 and then Level 83). This AA has a 3-second re-use timer. |
1 = Level 59 2 = Level 68 3 = Level 73 4 = Level 78 5 = Level 83 |
5 |
9 each |
45 |
Fearless |
This AA grants you the innate ability to fully resist Fear spells, becoming 100% “fearless.” |
Fear Resistance 3 Level 59 |
6 |
1 |
6 |
Fervent Blessing |
Each Level of this AA will reduce the re-use time for Lay on Hands by 12 Minutes (each). |
Lay on Hands 11 1 = Level 61 2 = Level 63 3 = Level 65 4 = Level 76 |
4 |
1 to 3 = 3 4 = 7 |
16 |
Flurry |
This ability will allow you a chance to strike up to two (2) additional blows with your primary weapon. |
Level 1 = Combat Fury 3, Level 59 Level 2 & 3 = Level 59 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
Force of Disruption |
This AA gives you a high aggro stun that has a very good chance of interrupting MOB spells as well. This AA has a 3-second re-use timer. |
1 = Hand of Disruption 1, Level 80 2 to 4 = Level 85 |
4 |
12 each |
48 |
Fundament of Power |
Increase of 1 STR (cap increase) and 10 HP (each). |
1 to 3 = Level 85 4 to 6 = Fundament: First Spire of Holiness 3 7 to 9 = Fundament: Second Spire of Holiness 3 |
9 |
1 |
9 |
Fundament: First Spire of Holiness |
Group buff that increases healing effectiveness (amount of heals) by 20%, 25% and then 30%. It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer). |
1 to 3 = Fundament of Power 3, Level 85 |
3 |
5 each |
15 |
Fundament: Second Spire of Holiness |
Self buff that adds directly to base battle-skills damage by 56, 83 and then 111. It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer). |
1 to 3 = Fundament of Power 6, Level 85 |
3 |
5 each |
15 |
Fundament: Third Spire of Holiness |
Self buff that adds 5% to Avoidance and 5% to Parry. Each level also adds to Armor Class (by 17, 34 and then 51). It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer). |
1 to 3 = Fundament of Power 9, Level 85 |
3 |
5 each |
15 |
Gift of Life |
Provide the ability to Divine Heal (basically a Lay on Hands) the target of your enemy (i.e.: the tank). In short, you target the MOB and it heals the MOB’s target (a player). This AA has a 72-minute re-use timer. |
Lay on Hands 17 Level 85 |
1 |
8 |
8 |
Gift of Resurrection |
Gives an AA version (mana free) of the 90% rez spell, with a 25-second re-use timer. |
Level 72 |
1 |
9 |
9 |
Halt the Dead |
A 60% snare to undead with a 0.5 cast time, 66-second duration and a 60-second recast timer. |
Level 75 |
1 |
6 |
6 |
Hand of Disruption |
This AA gives you a stun that has a very good chance of interrupting MOB spells. This AA has a 30-second re-use timer. |
Divine Stun 2 Level 75 |
1 |
9 |
9 |
Hand of Piety |
This AA provides you with a mana-free group heal. The 1st Level grants you a 750 HP group heal. It increases with each rank (by about 250-plus). This AA has a 36-minute re-use timer. |
1 = Lay on Hands 11, Level 61 2 = Level 63 3 to 6 = Level 65 7 = Level 67 8 = Level 68 9 = Level 69 10 = Level 72 11 = Level 73 12 = Level 74 13 = Level 76 14 = Level 78 15 = Level 80 16 = Level 81 17 = Level 83 18 to 21= Level 85 |
21 |
1 to 4 = 3 each |
149 |
Hastened Deflection Discipline |
Each level of this AA reduces the timer of your Deflection Discipline by 5 minutes. |
1 = Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
7 each |
35 |
Hastened Holyforge Discipline |
Each level of this AA reduces the timer of your Deflection Discipline by 2 minutes. |
1 = Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
Hastened Mass Group Buff |
Each Level of this AA reduces the re-use timer of your Mass Group Buff AA by 10%. |
1 = Mass Group Buff 1, Level 81 2 = Level 83 3 = Level 85 |
3 |
1 = 8 2 = 10 3 = 12 |
30 |
Hastened Piety |
This AA decreases the re-use time for the Hand of Piety AA, by 4 Minutes per Level. |
1 to 3: Hand of Piety 3, Level 65 |
3 |
1 = 3 2 = 6 3 = 9 |
18 |
Hastened Purification |
Each level reduces the reuse time of the Purification AA, by ~10%. |
Purification 1 1 to 3 = Level 65 4 to 8 = Level 70 |
8 |
2 each |
16 |
Healing Light |
Adds the possibility of a group heal when you cast any “stun” type spell. The first rank is ~300 HP group heal. Each rank increases the amount of this group heal. |
1 = Level 75 2 = Level 80 3 to 6 = Level 85 |
6 |
6 each |
36 |
Holy Steed |
This AA gives you the ability to summon a bard-speed horse! |
Level 59 |
1 |
5 |
5 |
Holy Warhorse |
This AA gives you a horse that is wearing armor. It is simply a graphics change (armored horse) over the Holy Steed. There is no increased benefit. NOTE: This AA was/is only available via a special promotion (/claim reward). |
Purchase & Install the box version of Prophecy of Ro Level 59 |
1 |
0 |
0 |
Immobilizing Bash |
Each Level of this AA provides and an increasing chance that your bashes will also stun your target. |
1 to 3 = Level 65 4 = Level 78 5 = Level 79 6 = Level 80 7 = Level 81 8 = Level 83 9 = Level 85 |
9 |
1 to 3 = 5 4 = 9 5 = 10 7 = 9 8 = 10 9 = 12 |
77 |
Inquisitor’s Judgement |
This AA imbues your weapons with “the power of holy judgement” (a proc) that will last 5 minutes or 20 uses (20 procs), whichever comes first. Each rank increases the damage this proc will inflict (it is far better than Paladin self-buff procs). It has a 12-minute re-use timer. |
1 = Level 75 2 = Level 77 3 = Level 79 4 = Level 81 5 = Level 83 6 = Level 85 |
6 |
1 = 7 2 = 3 = 4 = 5 = 6 = |
?? |
Knight's Advantage |
This AA gives you the chance to score a double attack (2 blows, rather than one blow). Each level increases this chance. |
1 = Level 61 2 = Level 63 3 = Level 65 4 to 6 = Level 70 |
6 |
1 = 2 2 = 4 3 = 6 4 to 6 = 7 each |
33 |
Knight's Return Strike |
Allows you an additional possible riposte in the form of a bash. Each level increases the chance you will also bash when riposting. |
1 = Level 73 2 = Level 76 3 = Level 79 |
3 |
1 = 6 2 = 7 3 = 10 |
23 |
Lay on Hands |
The first level of this AA gives you a targeted mana-free heal. Each rank will then increase the healing power of this AA (rank 1 starts at 100 HP and improves with each level). To value of LoH (both the direct heal and the HoT component) can be significant, as their effects are multipliers of the LoH rank (up to 17), your current Level (up to 85) and the base modifier (about 650 plus 1… I believe) (at Level 85/LoH 17). The HoT component lasts for 6 ticks. This AA has a 72-minute re-use timer. |
1 = Level 1 2 = Level 6 3 = Level 11 4 = Level 16 5 = Level 21 6 = Level 26 7 = Level 31 13 = Level 61 14 = Level 66 15 = Level 71 16 = Level 76 17 = Level 81 |
17 |
1 to 10 = 0 each (free) 11 = 3 12 = 4 13 = 5 14 = 6 15 = 7 16 & 17 = 8 |
41 |
Mass Group Buff |
This AA will allow you to cast a group buff spell (such as Brell’s) as an “Area of Effect” (AoE) spell, buffing anyone in range (so long as they don’t have other buffs that may block what you cast). This AA has a 72-minute re-use timer. |
Level 59 |
1 |
9 |
9 |
Overpowering Strikes |
Each level of this AA provides an increased chance (by 1%) that your stuns will land. |
Level 85 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
Physical Enhancement |
This AA will further enhance your avoidance (avoid damage), durability (more Hit Points) and mitigation (take less damage when hit). |
Level 59 |
1 |
5 |
5 |
Planar Durability |
This AA will increase your maximum Hit Points by 1.25% per rank. |
1 - Level 61 2 = Level 63 3 = Level 65 |
3 |
3 |
9 |
Projection of Piety |
This AA summons a short-term pet that will aggro a MOB. When it fades, the aggro will be transferred to you. This AA has a 10-minute re-use timer. |
Level 85 |
1 |
12 |
12 |
Purification |
This AA provides with a self-only cure, which will remove harmful maladies that may be affecting you. It seems to sometimes work even while charmed or mezzed! (Shhh! Don’t tell Sony!) |
Level 65 |
1 |
12 |
12 |
Rush to Judgment |
This AA reduces the re-use time on Divine Stun by seven (7) seconds per Level. |
1 = Divine Stun 1, Level 63 2 = Level 64 3 = Level 65 |
3 |
2 each |
6 |
Sense the Dead |
This AA provides a man-free version of the spell by the same name, with a 5-minute re-use timer. |
Level 70 |
1 |
2 |
2 |
Shackles of Tunare |
This AA provides a man-free version of the spell by the same name, with a 2-minute re-use timer. |
Level 81 |
1 |
9 |
9 |
Shield Specialist |
While using a shield (equipped), this AA provides a damage bonus to attacks with your primary weapon. |
1 = Shield Block 3, Level 81 1 = Level 82 1 = Level 83 1 = Level 84 1 = Level 85 |
5 |
5 each |
25 |
Slay Undead |
This AA gives you an innate "proc" (critical blow) that can strike significant damage versus any undead MOB. Each level can increase the amount of damage such a blow hits for. |
Combat Fury 3 1 to 3 = Level 59 4 to 6 = Level 70 7 = Level 71 8 = Level 73 9 = Level 75 |
9 |
1 = 3 2 = 6 3 = 9 4 to 9 = 7 each |
60 |
Speed of the Knight |
This AA gives you the chance to score an additional attack (not to be confused with a double attack from the Knight's Advantage), while specifically wielding a 2-Handed Weapon. |
1 = Level 61 2 = Level 63 3 = Level 65 4 to 6 = Level 70 7 = Level 71 8 = Level 73 9 = Level 75 10 = Level 76 11 = Level 78 12 = Level 80 |
12 |
1 to 4 = 3 each 5 = 6 6 = 9 7 to 9 = 6 each 10 = 7 11 = 9 12 = 12 |
73 |
Spell Casting Reinforcement Mastery |
Increases the duration of beneficial spells (buffs) by 20%. |
Spell Casting Reinforcement 3 Level 59 |
1 |
8 |
8 |
Steadfast Will |
Each rank of this AA gives you an increasing innate chance to avoid a stunning blow. |
1 = Level 66 2 = Level 68 3 = Level 70 4 = Level 71 5 = Level 73 6 = Level 75 7 = Level 83 8 = Level 85 |
8 |
1 = 3 |
48 |
Tactical Mastery |
Each rank of this AA provides an increasing chance to “strike through” an opponents special defenses (such as Dodge, Block, Parry, Riposte…) and thus, do more damage. |
1 = Level 83 2 = Level 84 3 = Level 85 |
3 |
5 each |
15 |
Twin Proc |
Each rank of this AA provides an increased chance (by 3%) that when a weapon-based process (“proc”) triggers, that it will trigger twice. |
1 = Level 83 2 = Level 84 3 = Level 85 |
3 |
1 = 7 2 = 9 3 = 12 |
28 |
Valiant Steed |
This AA will allow you to summon a Unicorn to ride on. The Unicorn is of no benefit over the Holy Steed (or Holy Warhorse). It is simply a different graphic. |
Holy Steed 1 Level 70 |
1 |
9 |
9 |
Vicious Smash |
Each Level of this AA will slightly increase the damage you do with a bash attack. |
1 to 5 = Level 65 6 to 10 = Level 75 |
10 |
5 each |
50 |
Total Categories = ~58 |
Total Levels = ~237 |
Total AA = ~1,363 (+ Divine Steed & Inquisitor) |
.
The "Special" Tier is the AA Abilities that are generally "earned" or "awarded" for completing the requirements necessary (all classes).
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
Armor of Experience |
This AA is a 10-layered damage absorbing shield. Each layer will absorb a decreasing percentage of damage and will take 10 blows before fading (100 blows total). Re-use time is 20 hours. |
9 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Chaotic Jester |
This AA allows you to summon a rather annoying Jester. The annoying part is the bad joke telling, poison food/drink he gives you and the shrink/grow illusions he casts on you. The good part is that it will sometimes heal you, refill your mana, and/or give you Food/Drink that, when consumed, provides a Heal Over Time buff. He will hang around 15 Minutes or until you zone/die. It can be used once every 20 Hours. |
3 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Curse of Blood (1st) or Affliction of Blood (2nd) or Torment of Blood (3rd) or Temptation of Blood (4th) or Invitation of Blood (5th) |
This AA actually changes names (as noted to the left) with each rank. This AA is a progression related AA. It allows you loot rights in Dreadspire, the Demi-Plane of Blood. This is a curse AA, as it affects you in a negative manner while in the Curse of Blood raid zones. The effect is different in each of those zones, and gets progressively worse with each rank of this AA. Outside of those raid zones, it has no effect on you at all. These effects can be counter-acted via a quest. |
Complete the five (5) Curse of Blood Raids Level 1 |
5 |
0 |
0 |
Embrace of the Dark Reign (evil) or Embrace of the Keepers (good) |
This AA gives you one (1) additional buff slot. |
Tier 3 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
Expedient Recovery |
This AA will summon and 100% rez all of you current (unexpired) corpses. It can be used every 164 Hours (about once a week). |
4 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Fervor of the Dark Reign (evil) or Sanctity of the Keepers (good) |
This AA gives you the innate chance to completely avoid a detrimental spell attack. |
Tier 5 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
Gift of the Dark Reign (evil) or Gift of the Keepers (good) |
This AA raises the caps on all of your innate abilities, by 10 each. |
Tier 1 of DoN Progression Completed Level 65 |
1 |
0 |
0 |
Glyph of Angry Thoughts |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases your aggro (hate) by 30% for 5 Minutes. |
Level 65 |
1 |
4 Each Time |
4 Each Time |
Glyph of Arcane Secrets |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA decreases the mana that your non-Heal spells use, for 15 Minutes. |
Level 71 |
1 |
4 Each Time |
3 Each Time |
Glyph of Courage |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases most forms of damage (melee, DD, Spells, etc.) and healing, for 15 Minutes. |
Level 65 |
1 |
4 Each Time |
4 Each Time |
Glyph of Destruction |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases the damage (by 50% of base-damage) that you do with critical blows/spells, for 2 Minutes (not to include special attacks, like Slay Undead). |
Level 71 |
1 |
3 Each Time |
3 Each Time |
Glyph of Draconic Potential |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases your Hit Points and Mana by 900 to 1,030, for 30 Minutes. |
Level 71 |
1 |
3 Each Time |
3 Each Time |
Glyph of Dragon Scales |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA will absorb a large percentage of incoming blows. It will last until it absorbs 10K in damage, or 3 Minutes, which ever comes first. |
Level 71 |
1 |
3 Each Time |
3 Each Time |
Glyph of Genari Might |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Draconic Potential, it appears) will increase your maximum Hit Points and Mana by up to 3,350 each, for 30-minutes. |
Level 85 |
1 |
5 Each Time |
5 Each Time |
Glyph of Lost Secrets |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Arcane Secrets, it appears) will decrease to mana cost of your spells, for 15-minutes, except some heal spells. |
Level 85 |
1 |
5 Each Time |
5 Each Time |
Glyph of Stored Life |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA "stores" some of your health & vitality. When it fades (it lasts 10 minutes), it will then heal you with the “stored life” (affect can vary). |
Level 71 |
1 |
4 Each Time |
4 Each Time |
Glyph of the Cataclysm |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Destruction, it appears) will increase the damage done by your critical melee hits and spells, by 75% of the base damage, for 2-minutes (not to include special attacks like Slay Undead). |
Level 85 |
1 |
5 Each Time |
5 Each Time |
Glyph of the Master |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an Upgrade of Glyph of Dragon Scales, it appears) will absorb a percentage of incoming damage (up to 50K damage), for up to 3-minutes. |
Level 85 |
1 |
5 Each Time |
5 Each Time |
Harmonic Dissonance |
This AA allows you to teleport yourself to the Theater of Blood. This AA has a 15-minute re-use timer. |
Theater of Blood Access Completed Level 68 |
1 |
0 |
0 |
Infusion of the Faithful |
This will essentially max-out all of resists, stats and your run speed for 12 Minutes. It can be reused every 20 Hours. |
2 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Intensity of the Resolute |
This increases your melee damage, ranged damage, critical hits and exceptional heals for 54 seconds. It can be reused every 4 Hours. |
7 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Lesson of the Devoted |
This is a 30-Minute buff that doubles your experience. It can be reused every 20 Hours. |
1 Year Credited Account Time Level 1 |
1 |
0 |
0 |
Power of the Dark Reign (evil) or Power of the Keepers (good) |
This AA increases the innate chances that you will strike a critical blow, land a critical spell or land an exceptional heal. |
Tier 4 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
Staunch Recovery |
This AA will fully restore your Health, Mana and Endurance. It can be used once every 68 Hours (about once every 3-days). |
6 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Steadfast Servant |
This AA will allow you to summon a servant that will follow you about and assist you for 30 Minutes (or until you zone or die). It will cast mana buffs, HoT's, haste and such on you and those near you. It can be used once every 20 Hours. |
5 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Summon Clockwork Banker |
This AA will summon up a familiar, who is actually a banker! He is a normal full service banker and anyone can use him. He can be called forth once every 20 hours and will stay active for about 14 Minutes. He will not “stack” with other familiars. |
11 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Summon Permutation Peddler |
This AA will summon up a clockwork familiar, who is also a vendor! He brings along with him an augmentation pool (aka “bird bath”). He sells augmentation solvents, allowing you to remove and add augs to items without having to leave the zone! He will also buy items as well. He can be called forth once every 20 hours and will stay active for about 14 Minutes. He will “stack” with other familiars! |
12 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Summon Resupply Agent |
This AA will summon up a clockwork familiar, who is actually a merchant! He sells most spell components, food, water and more, but he has a limited quantity of each item he offers. He will also buy items as well. He can be called forth once every 20 hours and will stay active for about 14 Minutes. \ He will not “stack” with other familiars. |
10 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Tenacity of the Dark Reign (evil) or Valor of the Keepers (good) |
This AA will increase your base Hit Points, Mana and Endurance by 250 (permanent). |
Tier 2 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
Throne of Heroes |
This AA will allow you to teleport yourself to the Guild Lobby. It can be used every 72 Minutes. |
8 Years Credited Account Time Level 1 |
1 |
0 |
0 |
Trails of Mata Muram |
Each Level of this AA will increase the cap on all of your resists by five (5) per Level. |
MPG Group Trials Completed Level 51 |
6 |
0 |
0 |
Total Categories = ~31 |
Total Levels = ~40 |
Total AA = ~45 Expendable AA |
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The "Focus" Tier is the AA Abilities that are ..............xxxxxxxxxxxxxx.
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
xxxxx |
xxxx |
xxxxx |
xx |
xx |
xx |
xxxxx |
xxxxx |
xxxxx |
xx |
xx |
xx |
xxxxx |
xxxxx |
xxxxx |
xx |
xx |
xx |
Total Categories = |
Total Levels = |
Total AA = |
.
The "Merc" Tier is the AA Abilities that are specifically related to mercenaries, and available to all classes.
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
RANKS |
AA PER LEVEL |
TOTAL AA |
xxxxx |
xxxx |
xxxxx |
xx |
xx |
xx |
xxxxx |
xxxxx |
xxxxx |
xx |
xx |
xx |
xxxxx |
xxxxx |
xxxxx |
xx |
xx |
xx |
Total Categories = |
Total Levels = |
Total AA = |
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last updated February 26, 2021