ALTERNATIVE ADVANCEMENT
Alternate Advancement (AA) was
introduced with the Shadows of Luclin expansion. It has been generally added to,
in one way or another, in each subsequent expansion.
In July 2007, a patch modified the AA into just 4 Tiers, rather than the 10 they had grown into. The SoF expansion further changed AA with a few more modifications (example, Lay On Hands became an AA rather than an innate ability).
The Original ten (10) Tiers were, in order: General, Archetype, Class, Planes of Power Advancement, Planes of Power Ability, Gates of Discord, Omens of War, Depths of Darkhollow, Veteran and The Serpent Spine.
This merger of AA into four (4) tiers actually made a lot of sense. After all, in the original tiers, there were lines of AA that were simply continuations of AA from previous tiers. Example, all of the "Innate" AA were combined into just one category (from the Original General Tier and the Planes of Power Ability Tier)... and so on. In doing this, there were many changes made to include AA Names, AA requirements and so forth. There were also AA added, that were not there before.
While some AA seemed to "disappear," if you look closely, you will find it was not removed... it was simply merged under/into the original base AA (example: "Celestial Stun" is now simply a higher level of "Divine Stun").
In the listings below, I have attempted to note where the combined AA abilities originally were, to better help you find the AA you may recall under a different name or a different Tier. The AA below, are listed alphabetically, by tier.
NOTE: Some of the now-combined AA Categories seem to list the AA costs in an odd progressive manner. Example, Level 3 may cost 6 AA then Level 4 costs 3 AA. In explanation, this is because merged AA retained their same cost (progression-wise), even if it means going up and then down on the AA costs. Otherwise, those who had purchased some, but not all, levels of a given AA category, would have either needed to be reimbursed AA or have had AA taken away.
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AA NOTES IN GENERAL
· These Points can be used to "buy" special abilities, increased abilities and/or improved abilities at varying costs.
· Purchasing AA is done by simply highlighting the AA Ability you want, and clicking the "Train" Button.
· Most AA has an automatic (an “innate” effect), meaning you merely have to buy it order to benefit from it.
· Other AA must be purposely activated. In these situations, you will be given the option to create a "Hot Key" for that ability, so you can activate it when you want to (it works much like a spell or a discipline).
· AA XP is earned fully (or partially) in place of normal XP.
· You determine how much (what percentage) of your normal XP goes to AA by the settings (options) you choose. You can only set it in increments of ten (such as 10%, 20% and on up to 100%), using the in-game tool.
· HOWEVER, There is a typed command where you can set this XP to any percentage! The command is /alternateadv on XX (where XX = the percentage). So to set AA XP at 97%, you would type: /alternateadv on 97.
· I recommend that you always have at least 5% going into normal XP, in order to maintain a buffer that will help keep you from losing a level with deaths.
· I also strongly suggest that Levels are always better than AA... so don't sacrifice too much (if any) normal XP for AA XP until you max your Levels.
· Generally speaking, outside of certain special or “free,” Paladins probably should give preference to AA “types” as follows: Mitigation Related (take less damage, defense related), Hit Point related (more HP), Healing related (increased healing effects), Offense related (more damage inflicted) and then Mana related (more Mana).
· Some AA is both earned and free. This means that the AA is a reward for an accomplishment. You don't have to "buy" it (no AA is spent). It is simply awarded to you upon satisfying the requirement. Such AA may not appear in your AA Window, until you actually earn it. This is why some refer to such AA's as "hidden" AA's.
· You can not earn AA XP until you attain Level 51. However, you can be awarded the "free" AA before Level 51.
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BONZZ'S PREFERENCE RATINGS
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General Tier Archetype Tier Class Tier Special Tier
.............................
The General Tier is the "General" AA Abilities essentially common to all classes.
|
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
HOW MANY LEVELS |
COST PER LEVEL |
TOTAL COST |
BONZZ'S RATING |
|
Baking Mastery |
Reduces Baking Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Bandage Wounds |
Increases the amount of healing via bandaging, by a small percentage (each). ORIGINAL TIER(S): OoW |
1 = First Aid 3, Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 |
5 |
3 each |
15 |
F |
|
|
Expands your bandolier by 1 Slot (each). ORIGINAL TIER(S): TSS (2 Levels); SoD (1 Level). |
Level 51 Level 56 Level 61 |
3 |
5 each |
15 |
E |
|
Blacksmithing Mastery |
Reduces Smithing Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Brewing Mastery |
Reduces Brewing Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Combat Agility |
The first three ranks increase your avoidance of damage by 2%, then 5% and then 10% (you avoid blows). Each level thereafter, increases it even further, but at smaller percentages. ORIGINAL TIER(S): Combat Agility (3 Levels from Archetype, Secrets of Luclin); Lightning Reflexes (5 Levels from PoP Ability); Reflexive Mastery (5 Levels from OoW); Precognition (5 Levels from DoDH); Secrets of Faydwer (5 Levels); Seeds of Destruction (5 Levels); Underfoot (5 Levels). |
1 to 3 = Level 55 4 = Level 61 5 = Level 62 6 = Level 63 7 = Level 64 8 = Level 65 9 = Level 66 10 = Level 67 11 = Level 68 12 = Level 69 13 to 18 = Level 70 19 = Level 76 20 = Level 77 21 = Level 78 22 = Level 79 23 = Level 80 24 = Level 81 25 = Level 82 26 = Level 83 27 = Level 84 28 to
33 = Level 85 |
33 |
1 = 2 2 = 4 3 = 6 4 to 8 = 3 each 9 to 18 = 5 each 19 = 6 20 = 7 21 = 8 22 = 9 23 = 10 24 = 6 25 = 7 26 = 8 27 = 9 28 = 10 29 = 8 30 = 9 31 = 10 32 = 11 33 = 12 |
207 |
A |
|
Combat Medic |
Increases the amount healed when binding wounds (bandaging), by a small percentage (per level). ORIGINAL TIER(S): TSS |
1 = Bandage Wound 5, Level 71 2 = Level 72 3 = Level 73 4 = Level 74 5 = Level 75 |
5 |
3 each |
15 |
F |
|
Combat Stability |
The first three ranks increase mitigation by 2%, 5% and then 10% (you take less damage when hit). Each level thereafter further increases the mitigation (1% - 3% each?). ORIGINAL TIER(S): Combat Stability (3 Levels from Archetype, Secrets of Luclin); Innate Defense (5 Levels from PoP Ability); Defensive Instincts (5 Levels from OoW); Thick Skin (5 Levels from DoDH); Secrets of Faydwer (5 Levels); Seeds of Destruction (5 Levels); Underfoot (5 Levels). |
1 to 3 = Level 55 4 = Level 61 5 = Level 62 6 = Level 63 7 = Level 64 8 = Level 65 9 = Level 66 10 = Level 67 11 = Level 68 12 = Level 69 13 to 18 = Level 70 19 = Level 76 20 = Level 77 21 = Level 78 22 = Level 79 23 = Level 80 24 = Level 81 25 = Level 82 26 = Level 83 27 = Level 84 28 to
33 = Level 85 |
33 |
1 = 2 2 = 4 3 = 6 4 to 8 = 3 each 9 to 18 = 5 each 19 = 6 20 = 7 21 = 8 22 = 9 23 = 10 24 = 6 25 = 7 26 = 8 27 = 9 28 = 10 29 = 8 30 = 9 31 = 10 32 = 11 33 = 12 |
207 |
A |
|
Delay Death |
Each level adds 50 HP to how far
you can go below
zero Health (unconscious), before
you actually die. This increases the chance that your regen, a HoT or a cast
heal might still save you. To me, each level of this AA is like 50 extra HP. ORIGINAL TIER(S): Delay Death (5 Levels from OoW); Prolonged Mortality (5 Levels from DoDH); Death's Door (5 Levels from TSS); Secrets of Faydwer (5 Levels); SoD (5 Levels). |
1 = Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 to 10 = Level 70 11 = Level 71 12 = Level 72 13 = Level 73 14 = Level 74 15 = Level 75 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 21 = Level 81 22 = Level 82 23 = Level 83 24 = Level 84 25 = Level 85 |
25 |
1 to 5 = 3 each 6 to 25 = 5 each |
115 |
A |
|
Discordant
|
Increases the maximum that your resistances can be raised by items/spells, by 5 per Level. ORIGINAL TIER(S): OoW (5 Levels); SoD (5 Levels). |
1 = Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 6 = Level 71 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 75 |
10 |
5 each |
50 |
B |
|
Earthen
Alacrity |
Raises the maximum that your
Agility can be increased by items and spells (5 per rank). Agility can help
you defensively. |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
B |
|
Earthen Allure |
Raises the maximum that your
Charisma can be increased by items and spells (5 per rank). |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
F |
|
Earthen
Artistry |
Raises the maximum that your Dexterity
can be increased by items and spells (5 per rank). Dexterity can help you
with procs and offense. ORIGINAL TIER(S):
Underfoot (Patched in 2010) |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
B |
|
Earthen
Brawn |
Raises the maximum that your
Strength can be increased by items and spells (5 per rank). Strength can help
with encumbrance and offensive damage. ORIGINAL TIER(S):
Underfoot (Patched in 2010) |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
C |
|
Earthen Brilliance |
Raises the maximum that your
Intelligence can be increased by items and spells (5 per rank). |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
F |
|
Earthen
Sagacity |
Raises the maximum that your
Wisdom can be increased by items and spells (5 per rank). Wisdom translates
into Mana. |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
C |
|
Earthen
Stability |
Raises the maximum that your Stamina
can be increased by items and spells (5 per rank). Stamina translates into
Hit Points. |
1 = Planar Power 20, Level 81 2 = Level 82 3 = Level 83 4 = Level 84 5 = Level 85 |
5 |
5 each |
25 |
B |
|
Energetic Attunement |
Increases the cap on worn Hit Point Regeneration, by 1 per Level. ORIGINAL TIER(S): TSS (10 Levels); SoD (5 Levels). |
1 = Level 71 2 = Level 72 3 = Level 73 4 = Level 74 5 = Level 75 6 = Level 76 7 = Level 77 8 = Level 78 9 = Level 79 10 = Level 80 11 = Level 81 12 = Level 82 13 = Level 83 14 = Level 84 15 = Level 85 |
15 |
5 each |
75 |
D |
|
First Aid |
Increases the maximum-percentage-of-health that you can heal a player (or yourself), using Bind Wound (bandaging), by 10% per Level. Paladins start out only being able to use bandages to heal themselves (or others) to 50% health. After Level 71 this goes up to 70%. This AA allows it to go to 100%. ORIGINAL TIER(S): General |
Level 51 |
3 |
1 each |
3 |
D |
|
Fletching Mastery |
Reduces Fletching Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Foraging |
Allows “non-foraging” classes the ability to Forage. Once purchased, this skill will “max out” at a skill of 50. As for players who can all ready forage, it simply allows 50 more skill levels. ORIGINAL TIER(S): Secrets of Faydwer |
Level 51 |
1 |
3 |
3 |
E |
|
General Sturdiness |
Each level increases your base Hit Points by 100 (per level). ORIGINAL TIER(S): Secrets of Faydwer (5 Levels); SoD (5 Levels); Underfoot (5 Levels). |
1 = Level 76 2 = Level 77 3 = Level 78 4 = Level 79 5 = Level 80 6 = Level 81 7 = Level 82 8 = Level 83 9 = Level 84 10 to 15 = Level 85 |
15 |
6 each |
90 |
A |
|
Hastened Origin |
Decreases the re-use timer on the Origin AA by 6 minutes per level. ORIGINAL TIER(S): Secrets of Faydwer (3 Levels); SoD (3 Levels). |
Origin 1 1 = Level 68 2 = Level 69 3 = Level 70 4 = Level 73 5 = Level 74 6 = Level 75 |
6 |
3 each |
18 |
D |
|
Innate Agility |
Increases your base Agility by 2 per Level. Agility can help you defensively. ORIGINAL TIER(S): Innate Agility (5 Levels from General); Advanced Innate Agility (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
D |
|
Innate Charisma |
Increases your base Charisma by 2 per Level. Charisma can help you with vendor prices. ORIGINAL TIER(S): Innate Charisma (5 Levels from General); Advanced Innate Charisma (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
F |
|
Innate Cold Protection |
Increases your base Cold Resistance by 2 per Level. ORIGINAL TIER(S): Innate Cold Resistance (5 Levels from General); Blessing of E'ci (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
E |
|
Innate Dexterity |
Increases your base Dexterity by 2 per Level. Dexterity can help you with procs and offense. ORIGINAL TIER(S): Innate Dexterity (5 Levels from General); Advanced Innate Dexterity (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
C |
|
Innate Disease Protection |
Increases your base Disease Resistance by 2 per Level. ORIGINAL TIER(S): Innate Disease Protection (5 Levels from General); Bertoxxulous' Gift (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
E |
|
Innate Fire Protection |
Increases your base Fire Resistance by 2 per Level. ORIGINAL TIER(S): Innate Fire Protection (5 Levels from General); Warding of Solusek (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
E |
|
Innate Intelligence |
Increases your base Intelligence by 2 per Level. Intelligence can help with tradeskills. ORIGINAL TIER(S): Innate Intelligence (5 Levels from General); Advanced Innate Intelligence (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
F |
|
Innate Lung Capacity |
This allows you to "hold your breath" longer while under water or in other airless environments… by 10%, 25%, 50%, 75% and then 100% longer (100% = twice as long, not permanent). The final level will grant you the permanent ability to breathe underwater and/or airless environments. ORIGINAL TIER(S): Innate Lung Capacity (3 Levels from general); Lasting Breath (2 Levels from GoD); Eternal Breath (1 Level from OoW). |
1 to 3 = Level 51 4 & 5 = Level 61 6 = Level 68 |
6 |
1 to 3 = 1 each 4 = 2 5 = 3 6 = 5 |
13 |
C |
|
Innate Magic Protection |
Increases your base Magic Resistance by 2 per Level. ORIGINAL TIER(S): Innate Magic Protection (5 Levels from General); Marr's Protection (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
E |
|
Innate Metabolism |
This AA decreases the amount of food/water that you consume over time, by 10%, then 25% and then 50%. ORIGINAL TIER(S): General |
Level 51 |
3 |
1 each |
3 |
C |
|
Innate Poison Protection |
Increases your base Poison Resistance by 2 per Level. ORIGINAL TIER(S): Innate Poison Protection (5 Levels from General); Shroud of the Faceless (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
E |
|
Innate Regeneration |
This AA increases the amount that you heal naturally, by 1 Hit Point per tick (each). ORIGINAL TIER(S): Innate Regeneration (3 Levels from General, Shadows of Luclin); Convalescence (2 Levels from GoD); Healthy Aura (5 Levels from OoW); Fast Healing (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels). |
1 to 3 = Level 51 4 & 5 = Level 61 6 = Level 66 7 = Level 67 8 = Level 68 9 = Level 69 10 = Level 70 11 = Level 71 12 = Level 72 13 = Level 73 14 = Level 74 15 = Level 75 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 21 = Level 81 22 = Level 82 23 = Level 83 24 = Level 84 25 = Level 85 |
25 |
1 to 3 = 1 each 4 to 25 = 3 each |
69 |
D |
|
Innate Run Speed |
This AA increase how fast you can run, with each Level. ORIGINAL TIER(S): Innate Run Speed (3 Levels from General); Swift Journey (2 Levels from GoD). |
1 to 3 = Level 51 4 & 5 = Level 61 |
5 |
1 to 3 = 1 each 4 & 5 = 5 each |
13 |
A |
|
Innate See Invis |
This AA grants you the innate ability to see invisible MOB’s. ORIGINAL TIER(S): DoDH |
Level 70 |
1 |
9 |
9 |
C |
|
Innate Stamina |
Increases your base Stamina by 2 per Level. Stamina translates into Hit Points. ORIGINAL TIER(S): Innate Stamina (5 Levels from General); Advanced Innate Stamina (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
A |
|
Innate Strength |
Increases your base Strength by 2 per Level. Strength can help with encumbrance and offensive damage. ORIGINAL TIER(S): Innate Strength (5 Levels from General); Advanced Innate Strength (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
C |
|
Innate Wisdom |
Increases your base Wisdom by 2 per Level. Wisdom translates into Mana. ORIGINAL TIER(S): Innate Wisdom (5 Levels from General); Advanced Innate Wisdom (10 Levels from PoP Advancement). |
1 to 5 = Level 51 6 & 7 = Level 61 8 & 9= Level 62 10 & 11 = Level 63 12 & 13 = Level 64 14 & 15 = Level 65 |
15 |
1 each |
15 |
C |
|
Jewel Craft Mastery |
Reduces Jewelry Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): Class |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Mental Fortitude |
Innate resistance to charm (chance to resist increases with each level). ORIGINAL TIER(S): SoD |
1 =
Level 75 |
3 |
5 each |
15 |
C |
|
Mystical Attuning |
This AA gives you one extra buff slot, per level. ORIGINAL TIER(S): OoW (2 Levels); Secrets of Faydwer (5 Levels); Underfoot (5 Levels). |
1 = Level 51 2 = Level 55 3 = Level 60 4 = Level 65 5 = Level 70 6 = Level 75 7 & 8 = Level 80 9 to
12 = Level 85 |
12 |
5 each |
70 |
A |
|
Mystical
Shield |
Provides
a 5% chance to completely resist any spell. ORIGINAL
TIER(S): Underfoot. |
Level
85 |
1 |
9 |
9 |
E |
|
Natural Durability |
This AA increases you base (naked, unbuffed…) Hit Points by 2%, 5%, 10% and then by 1% each, thereafter. ORIGINAL TIER(S): Archetype (3 Levels); SoD (3 Levels). |
1 to 3 = Level 55 4 to 6 = Level 60 |
6 |
1 = 2 2 = 4 3 = 6 4 = 2 5 = 4 6 = 6 |
24 |
A |
|
New Tanaan Crafting Mastery |
Each level of this AA allows you
take an additional skill over 200 (you choose the skill by simply increasing
the skill to 201). This does not apply to Tinkering, Poison Making, Alchemy or Research. ORIGINAL TIER(S): General |
Level 51 |
6 |
3 each |
18 |
E |
|
Origin |
This AA allows you to teleport yourself to your hometown zone (once every 72 Minutes). ORIGINAL TIER(S): OoW |
Level 67 |
1 |
7 |
7 |
B |
|
Packrat |
This AA helps you "store" your gear and equipment more “efficiently” so that the overall weight is reduced. Each level reduces your weight load (by a small percentage), despite its actual weight. Your weight bearing ability (how heavy a load you can carry around) is related to your Strength. ORIGINAL TIER(S): GoD (8 Levels); SoD (3 Levels). |
1 to 5 = Level 61 6 to 8 = Level 65 9 to 11 = Level 70 |
11 |
3 each |
33 |
E |
|
Planar Power |
This AA increases the cap on your statistics, by 5 per Level. ORIGINAL TIER(S): Planar Power (5 levels from PoP Advancement); Chaotic Potential (5 Levels from OoW); Potential of Serpent Spine (5 Levels from TSS); SoD (5 Levels). |
1 = Level 61 2 = Level 62 3 = Level 63 4 = Level 64 5 = Level 65 6 = Level 66 7 = Level 67 8 = Level 68 9 = Level 69 10 = Level 70 11 = Level 71 12 = Level 72 13 = Level 73 14 = Level 74 15 = Level 75 16 = Level 76 17 = Level 77 18 = Level 78 19 = Level 79 20 = Level 80 |
20 |
1 to 5 = 2 each 6 to 20 = 5 each |
85 |
A |
|
Pottery Mastery |
Reduces Pottery Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3, 6, 9 |
18 |
E |
|
Quick Draw |
This AA expands your Potion Belt by one usable slot, giving you a third usable slot (there are 2-more special use slots that are not opened with this AA… they are opened with certain items equipped and level). ORIGINAL TIER(S): TSS (1 Level); SoF (1 Level). |
1 = Level 51 2 = Level 56 |
2 |
5 each |
10 |
C |
|
Salvage |
Each level of this AA provides you with an increasing chance to recover items from a failed combine (with any skill). This skill works on each individual component of the combine (each ingredient has an individual chance to be “recovered”). ORIGINAL TIER(S): OoW (3 Levels); Underfoot (3 Levels added with a Patch) |
1 = Level 60 2 = Level 65 3 = Level 70 4 = Level 75 5 =
Level 80 6 = Level 85 |
6 |
5 each |
30 |
E |
|
Tailoring Mastery |
Reduces Tailoring Combine failures by 10% then 25% and then 50%. ORIGINAL TIER(S): OoW |
Level 59 |
3 |
3 each |
9 |
E |
|
Total Categories = ~53 |
xxxxxxxxxxxxxxxxxxxxxxxxxx |
xxxxxxxxxxxxxxx |
Total Levels = ~498 |
xxxxx |
Total AA = ~1,763 |
xxxxxxxx |
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The Archetype Tier is the AA Abilities generally only awarded to a particular class. In this case (below), the Hybrid.
|
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
HOW MANY LEVELS |
COST PER LEVEL |
TOTAL COST |
BONZZ'S RATING |
|
Ageless
Enmity |
A no-fail aggro (on a single MOB target) with an 8 minute re-use timer. ORIGINAL TIER(S):
Underfoot. |
Level 85 |
1 |
12 |
12 |
C |
|
Armor of Wisdom |
Increase AC by about nine (9) per rank. ORIGINAL TIER(S): SoD (5 Levels). |
Level 81 |
5 |
6 each |
30 |
B |
|
Burst of Power |
Increases your skill cap on Triple Attack by 5 per Level. ORIGINAL TIER(S): Secrets of Faydwer (5 Levels); SoD (2 Levels); Underfoot (2 Levels). |
1 = Level 71 2 = Level 72 3 = Level 73 4 = Level 74 5 = Level 75 6 = Level 81 7 = Level 83 8 & 9 = Level 85 |
9 |
8 each |
72 |
C |
|
Combat Fury |
This AA grants a Paladin the ability (and chance) to strike a critical blow (chances increase by a small percentage with each rank). ORIGINAL TIER(S): Combat Fury (3 Levels from Archetype); Fury of the Ages (3 Levels from PoP Ability). |
1 to 3 = Level 55 4 = Level 62 5 = Level 63 6 = Level 64 |
6 |
1 = 2 2 = 4 3 = 6 4 to 6 = 3 each |
21 |
B |
|
Destructive Fury |
This
AA increases the damage done when you land critical spells, even if
Paladin’s don’t have much in the way of nukes. Each level
increases this damage (by a small percentage). |
Fury
of Magic 3 1 to 3
= Level 70 |
6 |
1 = 3 5 = 10 6 = 11 |
48 |
F |
|
Double Riposte |
This AA allows you a chance to double riposte (fend off an attack and reverse it into an attack). The first three levels level increase the chances that you will double riposte by 15%, then 35% and then 50%. The final three levels increase this chance even further, by smaller percentages. ORIGINAL TIER(S): Double Riposte (3 Levels from Class); Flash of Steel (3 Levels from PoP Ability) |
1 to 3 = Level 59 4 = Level 62 5 = Level 63 6 = Level 64 |
6 |
1 = 3 2 = 6 3 = 9 4 to 6 = 3 each |
27 |
C |
|
Enhanced Aggression |
Each Level of this AA increases the cap on how much your Attack Rating can be increased by worn items. ORIGINAL TIER(S): Enhanced Aggression (5 Levels from DoDH); Rage of Serpent Spine (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels). |
1 = Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 6 = Level 71 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 75 11 = Level 76 12 = Level 77 13 = Level 78 14 = Level 79 15 = Level 80 16 = Level 81 17 = Level 82 18 = Level 83 19 = Level 84 20 to 25 = Level 85 |
25 |
1 to 10 = 5 each 11 = 7 12 = 8 13 = 9 14 = 10 15 = 12 16 = 7 21 = 9 22 = 10 23 = 11 24
& 25 = 12 each |
196 |
D |
|
Expansive Mind |
This AA increases the cap on how much your Mana Regeneration can be increased by worn items, by 1 Mana per Tick, per Level. ORIGINAL TIER(S): Expansive Mind (5 Levels from OoW); Labyrinthine Mind (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels). |
1 = Level 66 2 = Level 67 3 = Level 68 4 = Level 69 5 = Level 70 6 = Level 71 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 75 11 = Level 76 12 = Level 77 13 = Level 78 14 = Level 79 15 = Level 80 16 = Level 81 17 = Level 82 18 = Level 83 19 = Level 84 20 to 25 = Level 85 |
25 |
1 to 10 = 5 each 11 = 7 12 = 8 13 = 9 14 = 10 15 = 12 16 = 7 21 = 9 22 = 10 23 = 11 24
& 25 = 12 each |
196 |
D |
|
Fear Resistance |
This AA grants you a chance to resist fear (or shake off fear sooner), by 5%, 10% and then 25%. ORIGINAL TIER(S): Archetype |
Level 55 |
3 |
1 = 2 2 = 4 3 = 6 |
12 |
C |
|
Finishing Blow |
This AA allows a chance to strike a very significant blow to a fleeing MOB that is below 10% health, killing it. Each Level of this AA increases the Level of the MOB's for which this can work. The first level can work on MOB's up to Level 49. Each Level thereafter increases this (51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 84 and 86). ORIGINAL TIER(S): Finishing Blow (3 Levels from Archetype, Shadows of Luclin); Coup de Grace (3 Levels from PoP Ability); Deathblow (3 Levels from OoW); Mercy Kill (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels). |
1 to 3 = Level 55 4 = Level 62 5 = Level 63 6 = Level 64 7 = Level 66 8 = Level 68 9 = Level 70 10 = Level 71 11 = Level 73 12 = Level 75 13 = Level 76 14 = Level 78 15 = Level 80 16 = Level 81 17 = Level 83 18 to 21 = Level 85 |
21 |
1 = 2 2 = 4 3 = 6 4 to 6 = 2 each 7 to 12 = 3 each 13 = 7 14 = 9 15 = 12 16 = 7 17 = 9 18 to
21 = 12 each |
127 |
B |
|
Forceful Rejuvenation |
This AA, when activated, will refresh most spell timers, allowing you to re-cast them immediately (instead of waiting). This AA has a 60-minute re-use timer. ORIGINAL TIER(S): SOD |
Level 81 |
1 |
7 |
7 |
C |
|
Fury of Magic |
This AA allows an increasing chance of landing critical damage via spells. Each level increases this chance by a small percentage. Paladins, however, do not have much in the way of damage spells, but any extra damage is good damage! ORIGINAL TIER(S): Fury of Magic (3 Levels from OoW); Fury of Magic Mastery (3 Levels from TSS); SoF (3 Levels); Underfoot (3 Levels). |
1 = Spell Casting Fury 3, Level 66 2 = Level 68 3 = Level 70 4 = Level 71 5 = Level 73 6 = Level 75 7 = Level 76 8 = Level 78 9 = Level 80 10 = Level 81 11 = Level 83 12 = Level 85 |
12 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 each 7 = 7 8 = 9 9 = 12 10 = 10 11 = 11 12 = 12 |
97 |
F |
|
Gift of
Amazing Exquisite Mana |
After
casting a Level 81 to Level 85 healing or damaging spell, this temporarily
provides a chance the next spell you cast (up to Level 85) will cost only 1
Mana. ORIGINAL TIER(S): Underfoot. |
Gift
of Exquisite Mana 1 Level 81 |
1 |
9 |
9 |
E |
|
Gift of
Exquisite Mana |
After
casting a Level 76 or higher healing or damaging spell, this provides a
temporary chance that the next spell you cast (up to Level 80) will cost only
1 Mana. ORIGINAL TIER(S): Underfoot. |
Gift
of Radiant Mana 1 Level
76 |
1 |
9 |
9 |
E |
|
Gift of
Mana |
After
casting a Level 65 to Level 70 healing or damaging spell, each level this provides
a temporary and increasing chance that the next spell you cast (up to Level
70) will cost only 1 Mana. ORIGINAL TIER(S): Underfoot. |
Level
81 |
3 |
1 = 10 2 = 11 3 = 12 |
33 |
E |
|
Gift of
Radiant Mana |
After casting
a Level 71 or higher healing or damaging spell, this provides a temporary
chance that the next spell you cast (up to Level 80) will cost only 1 Mana. ORIGINAL TIER(S): Underfoot. |
Gift
of Mana 3 Level 71 |
1 |
9 |
9 |
E |
|
Group Perfected Invis to Undead |
Group IVU with 0.5 cast time and unlimited duration! ORIGINAL TIER(S): SoD |
Level 75 |
1 |
7 |
7 |
C |
|
Hastened
Forceful Rejuvenation |
Reduces
the amount of time between uses of the Forceful Rejuvenation AA, by 5% per
level. ORIGINAL TIER(S): Underfoot |
Forceful
Rejuvenation 1 Level
85 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
D |
|
Healing Adept |
This AA increases the effectiveness of your heal spells. The first three Levels increase your heals by 2%, 5% and then 10%. Additional levels provide about 3% increases (each). ORIGINAL TIER(S): Healing Adept (3 Levels from Archetype, Shadows of Luclin); Advanced Healing Adept (3 Levels from PoP Ability); Healing Adept Mastery (3 Levels from OoW); Underfoot (3 Levels). |
1 to 3 = Level 55 4 = Level 62 5 = Level 63 6 = Level 64 7 = Level 66 8 = Level 68 9 = Level 70 10 =
Level 81 11 =
Level 83 12 = Level 85 |
12 |
1 = 2 2 = 4 3 = 6 4 = 2 5 = 4 6 = 6 7 = 3 8 = 6 9 = 9 10 = 10 11 = 11 12 = 12 |
75 |
B |
|
Healing Boon |
This AA provides a chance that your Heal Over Time (HoT) spells will land critical heals (double normal). ORIGINAL TIER(S): Healing Boon (3 Levels from OoW); Healing Resonance (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels). |
1 = Level 66 2 = Level 68 3 = Level 70 4 = Level 71 5 = Level 73 6 = Level 75 7 =
Level 76 8 =
Level 78 9 =
Level 80 10 =
Level 81 11 =
Level 83 12 to 15 = Level 85 |
15 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 each 7 = 7 8 = 9 |
129 |
C |
|
Healing Gift |
This AA provides the chance that you can land an "exceptional" heal (double heal), when casting heal spells. The first three levels add to this chance by 3%, 6% and then 10%. Additional levels increase this chance by about 2% (each). ORIGINAL TIER(S): Healing Gift (3 Levels from Archetype, Shadows of Luclin); Advanced Healing Gift (3 Levels from PoP Ability); Healing Gift Mastery (3 Levels from OoW); Healing Surge (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels). |
1 to 3 = Level 55 4 = Level 62 5 = Level 63 6 = Level 64 7 = Level 66 8 = Level 68 9 = Level 70 10 = Level 71 11 = Level 73 12 = Level 75 13 = Level 76 14 = Level 78 15 = Level 80 16 = Level 81 17 = Level 83 18 to 21= Level 85 |
21 |
1 = 2 2 = 4 3 = 6 4 = 2 5 = 3 6 = 4 7 = 3 8 = 6 9 = 9 10 to 12 = 6 each 13 = 7 14 = 9 15 = 12 16 = 7 17 = 9 18 to 21 = 12 each |
147 |
B |
|
Hybrid Research |
Increases maximum research cap, by 10 per level. You can skill up Research to 200. To take it past 200, you must purchase this AA. ORIGINAL TIER(S): SoD (10 Levels). |
Level 51 |
10 |
4 each |
40 |
D |
|
Mastery of the Past |
This AA basically makes you "fizzle" proof” (no-fail casting), when casting spells of certain required levels. The first Level makes it impossible for you to fizzle on spells with required levels of up to Level 53. Subsequent Levels increase this to spell levels of 55, 57, 61, 63, 65, 66, 68, 70, 71, 73, 75, 78, 79 and then 80. ORIGINAL TIER(S): Added with July 2007 Patch (12 Levels); SoD (3 Levels). |
1 to 3 = Level 62 4 = Level 67 5 = Level 68 6 = Level 69 7 = Level 72 8 = Level 73 9 = Level 74 10 = Level 76 11 = Level 77 12 = Level 78 13 = Level 81 14 = Level 82 15 = Level 83 |
15 |
1 to 3 = 3 each 4 to 6 = 5 each 7 to 9 = 7 each 10 to 15 = 8 each |
93 |
C |
|
Mental Clarity |
This AA increases your base innate Mana Regeneration by 1 per Tick (each). ORIGINAL TIER(S): Mental Clarity (3 Levels from Archetype, Shadows of Luclin); Mental Serenity (5 Levels from TSS); SoF (5 Levels); SoD (5 Levels); Underfoot (5 Levels). |
1 to 3 = Level 55 4 = Level 71 5 = Level 72 6 = Level 73 7 = Level 74 8 = Level 75 9 = Level 76 10 = Level 77 11 = Level 78 12 = Level 79 13 = Level 80 14 = Level 81 15 = Level 82 16 = Level 83 17 = Level 84 18 to 23 = Level 85 |
23 |
1 = 2 2 = 4 3 = 6 4 to 23 = 5 each |
112 |
D |
|
Mental Stamina |
Each level increases your base mana pool by 50 (each). ORIGINAL TIER(S): SoD (5 Levels); Underfoot (5 Levels). |
1 = Level 65 2 = Level 70 3 = Level 75 4 = Level 80 5 to 10 = Level 85 |
10 |
5 each |
50 |
C |
|
Mnemonic Retention |
This AA grants you an additional Spell gem (each). ORIGINAL TIER(S): OoW (1 Level); SoF (1 Level); Underfoot (2 Levels). |
1 = Level 55 2 = Level 75 3
& 4 = Level 80 |
4 |
1 = 3 2 to 4
= 6 each |
21 |
A |
|
Natural Healing |
This AA increases, by 1 Hit Point (each), the amount that you heal (regen) naturally, per tick. ORIGINAL TIER(S): Archetype |
Level 55 |
3 |
1 = 2 2 = 4 3 = 6 |
12 |
E |
|
Persistent Casting |
This AA allows the possibility of continuing to cast a spell if you are stunned during the casting. Each level increases the chance that you can do this. ORIGINAL TIER(S): GoD (3 Levels); SoD (3 Levels); Underfoot (3 Levels). |
1 to 3 = Level 55 4 to 6 = Level 60 7 =
Level 75 8 =
Level 80 9 = Level 85 |
9 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 7 = 7 8 = 9 9 = 12 |
64 |
D |
|
Quick Buff |
Reduces the cast time of buff-type spells by 10%, 25% and then 50%. ORIGINAL TIER(S): SoD (3 Levels). |
Level 59 |
3 |
1 = 3 2 = 6 3 = 9 |
18 |
F |
|
Quickened Radiant Cure |
Decreases
the cast time of Radiant Cure by 10% per level. |
Radiant
Cure 1 4 to 5 = Level 85 |
6 |
4 each |
24 |
D |
|
Radiant
Cure |
This AA gives you a group cure spell. Each Level increases its potential effectiveness. This AA has a 3-minute re-use timer. ORIGINAL TIER(S): Radiant
Cure (3 Levels from GoD); Resplendent Cure (3 Levels from TSS). |
1 to 3 = Level 65 4 = Level 71 5 = Level 73 6 = Level 75 |
6 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 each |
36 |
C |
|
Shield Block |
Each Level
of this AA gives you an increasing innate chance to fully block an incoming
melee attack (by 2% per level), when wielding a shield. |
1 =
Level 67 2 =
Level 68 5 =
Level 78 6 =
Level 79 7 to 9 = Level 81 |
6 |
1 = 3 7 = 7 8 = 9 9 = 12 |
73 |
B |
|
Spell Casting Fury |
This AA grants you the ability to land critical Direct Damage spells (such as some Paladin stuns). Each level increases this chance by 2%, 4% and then 7%. ORIGINAL TIER(S): Archetype |
Level 55 |
3 |
1 = 2 2 = 4 3 = 6 |
12 |
F |
|
Spell
Casting Mastery |
This AA lowers the mana cost of spells by 2%, 5% and then 10%. ORIGINAL TIER(S):
Archetype |
Level 81 |
3 |
1 = 6 2 = 3 3 = 12 |
21 |
C |
|
Spell Casting Reinforcement |
This AA increases the duration of beneficial buffs (cast by you) by 5%, 10% and then 30%. ORIGINAL TIER(S): Archetype |
Level 55 |
3 |
1 = 2 2 = 4 3 = 6 |
12 |
B |
|
Veteran's Wrath |
This AA increases the amount of damage you can do with critical melee blows. It increases the critical damage by a small percentage, with each level. It does not affect special attacks (re: Slay Undead). ORIGINAL TIER(S): Veteran's Wrath (3 Levels from OoW); Veteran's Fury (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels). |
Combat Fury 6 1 = Level 67 2 = Level 68 3 = Level 69 4 = Level 71 5 = Level 73 6 = Level 75 7 = Level 76 8 = Level 78 9 = Level 80 10 = Level 81 11 = Level 83 12 = Level 85 |
12 |
1 = 3 2 = 6 3 = 9 4 to 6 = 6 each 7 = 7 8 = 9 9 = 12 10 = 7 11 = 9 12 = 12 |
103 |
C |
|
Weapon Affinity |
This AA increases the rate (chance) that you will proc (re: Slay Undead, procs…) with your melee weapon. This rate increases with each level. ORIGINAL TIER(S): GoD (5 Levels); SoD (1 Level); Underfoot (1 Level). |
1 to 5 = Level 55 6 = Level 60 7 = Level 85 |
7 |
5 each |
35 |
B |
|
Total Categories = ~37 |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
xxxxxxxxxxxxxxx |
Total Levels = ~301 |
xxxxx |
Total AA = ~2,000 |
xxxxxxx |
.
The Class Tier is the AA Abilities generally only awarded to a particular class. In this case (below), the Paladin.
|
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
HOW MANY LEVELS |
COST PER LEVEL |
TOTAL COST |
BONZZ'S RATING |
|
2 Hand Bash |
This AA will allow you to use your bashing skill, even if you are wielding a two-handed weapon (no shield). ORIGINAL TIER(S): Class |
Level 59 |
1 |
6 |
6 |
D |
|
Act of Valor |
This AA allows you to transfer all of your Hit Points to a targeted player, killing yourself in the process, but saving the person you had targeted. It has a 72-minute re-use timer. ORIGINAL TIER(S): Class |
Level 59 |
1 |
3 |
3 |
F |
|
Armor of the Inquisitor |
This AA provides you with a temporary buff that increases your AC and how much heals can heal you for. Each level increases the duration of the AA as well as the AC increase and heal benefits. It can be used every 15 Minutes. ORIGINAL TIER(S): TSS (6 Levels); SoD (3 Levels). |
1 = Level 71 2 = Level 73 3 = Level 75 4 = Level 76 5 = Level 78 6 = Level 80 7 = Level 81 8 = Level 83 9 = Level 85 |
9 |
1 = 3 2 = 6 3 = 9 4 = 7 5 = 9 6 = 12 7 = 7 8 = 9 9 = 12 |
74 |
C |
|
Beacon
of the Righteous |
This AA is an AoE aggro ability. . It has a 10-minute re-use timer. ORIGINAL TIER(S): Underfoot |
Level
85 |
1 |
12 |
12 |
C |
|
Bestow
Divine Aura |
This
AA allows you to use the Divine Aura AA (24-seconds of invulnerability) on another
player (or yourself), with a 10-minute re-use timer. ORIGINAL
TIER(S): Underfoot. |
Divine
Aura 1 Level
85 |
1 |
6 |
6 |
D |
|
Blessing of Life |
Gives you an innate heal proc (process) (about twice a minute during battle) (self heal). Each level increases the amount this innate proc will heal you for. ORIGINAL TIER(S): SoF (6 Levels); Underfoot (3 Levels). |
1 = Level 76 2 = Level 77 3 = Level 78 4 = Level 81 5 = Level 82 6 =
Level 83 7 to 9 = Level 85 |
9 |
7 each |
63 |
B |
|
Blessing
of Light |
Each
level will increase the damage of your self-buff weapon processes
(“procs”), by a small percentage. ORIGINAL TIER(S): Underfoot. |
1 =
Level 83 2 =
Level 84 3 = Level 85 |
3 |
1 = 6 2 = 8 3 = 10 |
24 |
B |
|
Blessing
of Purification |
This AA
allows you to use the Purification AA on another player, with a 72-minute
re-use timer. ORIGINAL TIER(S): Underfoot. |
Purification
1 Level
80 |
1 |
12 |
12 |
C |
|
Body and Mind Rejuvenation |
This AA gives you an (1) additional level of innate natural Hit Point and Mana Regeneration (per tick). ORIGINAL TIER(S): Class |
Level 59 |
1 |
5 |
5 |
E |
|
Chains of Purity |
Each
rank provides a slightly increased chance that your root spell will not
break when the MOB is struck by an attack. ORIGINAL TIER(S): Underfoot. |
1 =
Level 80 2 =
Level 83 3 = Level 85 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
E |
|
Cloak of Light |
This AA gives you the ability to become Invisible to Undead (self only), without the use of a spell. This AA has a 7-second re-use timer. ORIGINAL TIER(S): DoDH |
Level 70 |
1 |
12 |
12 |
B |
|
Disruptive
Persecution |
A Direct Damage spell with the
chance to interrupt MOB spells. ORIGINAL TIER: Underfoot (Patch) |
Force of Disruption 1 Level 85 |
1 |
12 |
12 |
D |
|
Divine Aura |
Self-only Mana-free Divine Aura (invulnerability for 24 seconds). It has a 10-minute re-use timer. ORIGINAL TIER(S): SoD |
Level 64 |
1 |
6 |
6 |
D |
|
Divine
Steed |
Summons a levitating Unicorn to
ride. ORIGINAL TIER(S):
Underfoot (Patch) |
Valiant Steed 1 Level 85 |
1 |
??? |
??? |
F |
|
Divine Stun |
This AA provides you a mana-free fast casting Stun (and I have a hard time calling this a stun, as it doesn’t seem to actually stun) that can interrupt a MOB's spell casting. The Level of MOB's it can affect increases with each Level (Level 68, then level 73, Level 78 and then Level 83). This AA has a 3-second re-use timer. ORIGINAL TIER(S): Divine Stun (from Class. SoL); Celestial Stun (from OoW), Celestial Disruption (from TSS); SoF (1 Level); SoD (1 Level). |
1 = Level 59 2 = Level 68 3 = Level 73 4 = Level 78 5 = Level 83 |
5 |
9 each |
45 |
B |
|
Fearless |
This AA grants you the innate ability to fully resist Fear spells, becoming 100% “fearless.” ORIGINAL TIER(S): Class |
Fear Resistance 3 Level 59 |
6 |
1 |
6 |
B |
|
Fervent Blessing |
Each Level of this AA will reduce the re-use time for Lay on Hands by 12 Minutes (each). ORIGINAL TIER(S): Hastened Lay on Hands (PoP Ability, 3 Levels); SoF (1 Level) |
Lay on Hands 11 1 = Level 61 2 = Level 63 3 = Level 65 4 = Level 76 |
4 |
1 to 3 = 3 4 = 7 |
16 |
C |
|
Flurry |
This
ability will allow you a chance to strike up to two (2) additional blows with
your primary weapon. ORIGINAL TIER(S): Underfoot. |
Level
1 = Combat Fury 3, Level 59 Level
2 & 3 = Level 59 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
C |
|
Force of Disruption |
This AA gives you a high aggro stun that has a very good chance of interrupting MOB spells as well. This AA has a 3-second re-use timer. ORIGINAL TIER(S): Secrets of Faydwer (1 Level); SoD (1 Level). |
1 = Hand of Disruption 1, Level 80 2 to 4 = Level 85 |
4 |
12 each |
48 |
C |
|
Fundament of Power |
Increase of 1 STR (cap increase) and 10 HP (each). ORIGINAL TIER(S): SOD |
1 to 3 = Level 85 4 to 6 = Fundament: First Spire
of Holiness 3 7 to 9 = Fundament: Second Spire of Holiness 3 |
9 |
1 |
9 |
C |
|
Fundament: First Spire of Holiness |
Group buff that increases healing effectiveness (amount of heals) by 20%, 25% and then 30%. It lasts 90 seconds. It cannot not be used in conjunction with any of the other Fundaments (they are on the same 10-minute re-use timer). ORIGINAL TIER(S): SoD |
1 to 3 = Fundament of Power 3, Level 85 |
3 |
5 each |
15 |
C |
|
Fundament: Second Spire of Holiness |
Self buff that adds directly to base battle-skills damage by 56, 83 and then 111. It lasts 90 seconds. It cannot
not be used in conjunction with any of the other Fundaments (they are on the
same 10-minute re-use timer). ORIGINAL TIER(S): SoD |
1 to 3 = Fundament of Power 6, Level 85 |
3 |
5 each |
15 |
C |
|
Fundament: Third Spire of Holiness |
Self buff that adds 5% to Avoidance and 5% to Parry. Each level also adds to Armor Class (by 17, 34 and then 51). It lasts 90 seconds. It cannot
not be used in conjunction with any of the other Fundaments (they are on the
same 10-minute re-use timer). ORIGINAL TIER(S): SoD |
1 to 3 = Fundament of Power 9, Level 85 |
3 |
5 each |
15 |
C |
|
Gift of
Life |
Provide
the ability to Divine Heal (basically a Lay on Hands) the target of your enemy (i.e.: the tank).
In short, you target the MOB and it heals the MOB’s target (a player).
This AA has a 72-minute re-use timer. ORIGINAL
TIER(S): Underfoot. |
Lay on
Hands 17 Level
85 |
1 |
8 |
8 |
B |
|
Gift of Resurrection |
Gives an AA version (mana free) of the 90% rez spell, with a 25-second re-use timer. ORIGINAL TIER(S): SoF |
Level 72 |
1 |
9 |
9 |
E |
|
Halt the Dead |
A 60% snare to undead with a 0.5 cast time, 66-second duration and a 60-second recast timer. ORIGINAL TIER(S): SoF |
Level 75 |
1 |
6 |
6 |
D |
|
Hand of Disruption |
This AA gives you a stun that has a very good chance of interrupting MOB spells. This AA has a 30-second re-use timer. ORIGINAL TIER(S): TSS |
Divine Stun 2 Level 75 |
1 |
9 |
9 |
B |
|
Hand of Piety |
This AA provides you with a mana-free group heal. The 1st Level grants you a 750 HP group heal. It increases with each rank (by about 250-plus). This AA has a 36-minute re-use timer. ORIGINAL TIER(S): Hand of Piety (3 Levels from PoP Ability); Improved Hand of Piety (3 Levels from GoD); Hand of Devotion (3 Levels from OoW); Hand of Tranquility (3 Levels from TSS); SoF (3 Levels); SoD (3 Levels); Underfoot (3 Levels). |
1 = Lay on Hands 11, Level 61 2 = Level 63 3 to 6 = Level 65 7 = Level 67 8 = Level 68 9 = Level 69 10 = Level 72 11 = Level 73 12 = Level 74 13 = Level 76 14 = Level 78 15 = Level 80 16 = Level 81 17 = Level 83 18 to 21= Level 85 |
21 |
1 to 4
= 3 each |
149 |
A |
|
Hastened
Deflection Discipline |
Each
level of this AA reduces the timer of your Deflection Discipline by 5 minutes. ORIGINAL TIER(S): Underfoot (Patch). |
1 =
Level 81 2 =
Level 82 3 =
Level 83 4 =
Level 84 5 =
Level 85 |
5 |
7 each |
35 |
C |
|
Hastened
Holyforge Discipline |
Each
level of this AA reduces the timer of your Deflection Discipline by 2 minutes. ORIGINAL
TIER(S): Underfoot. |
1 =
Level 81 2 =
Level 82 3 =
Level 83 4 =
Level 84 5 =
Level 85 |
5 |
5 each |
25 |
C |
|
Hastened
Mass Group Buff |
Each
Level of this AA reduces the re-use timer of your Mass Group Buff AA by 10%. ORIGINAL
TIER(S): Underfoot. |
1 =
Mass Group Buff 1, Level 81 2 =
Level 83 3 =
Level 85 |
3 |
1 = 8 2 = 10 3 = 12 |
30 |
F |
|
Hastened Piety |
This AA decreases the re-use time for the Hand of Piety AA, by 4 Minutes per Level. ORIGINAL TIER(S): GoD |
1 to 3: Hand of Piety 3, Level 65 |
3 |
1 = 3 2 = 6 3 = 9 |
18 |
B |
|
Hastened Purification |
Each level reduces the reuse time of the Purification AA, by ~10%. ORIGINAL TIER(S): SoF (3 Levels); SoD (3 Levels); Underfoot (2 Levels). |
Purification 1 1 to 3 = Level 65 4 to 8
= Level 70 |
8 |
2 each |
16 |
C |
|
Healing Light |
Adds the possibility of a group heal when you cast any “stun” type spell. The first rank is ~300 HP group heal. Each rank increases the amount of this group heal. ORIGINAL TIER(S): SoD (3 Levels); Underfoot (3 Levels). |
1 = Level 75 2 = Level 80 3 to 6 = Level 85 |
6 |
6 each |
36 |
B |
|
Holy Steed |
This AA gives you the ability to summon a bard-speed horse! ORIGINAL TIER(S): Archetype |
Level 59 |
1 |
5 |
5 |
A |
|
Holy Warhorse |
This AA gives you a horse that
is wearing armor. It is simply a graphics change (armored horse) over the
Holy Steed. There is no increased benefit. NOTE: This AA was/is only
available via a special promotion (/claim reward). |
Purchase & Install the box version of Prophecy of Ro Level 59 |
1 |
0 |
0 |
N |
|
Immobilizing Bash |
Each Level of this AA provides and an increasing chance that your bashes will also stun your target. ORIGINAL TIER(S): GoD (3 Levels); SoF (3 levels); Underfoot (3 Levels). |
1 to 3 = Level 65 4 = Level 78 5 = Level 79 6 = Level 80 7 =
Level 81 8 =
Level 83 9 = Level 85 |
9 |
1 to 3 = 5 4 = 9 5 = 10 7 = 9 8 = 10 9 = 12 |
77 |
D |
|
Inquisitor’s
Judgement |
This AA imbues your weapons with “the power of holy judgement” (a proc) that will last 5 minutes or 20 uses (20 procs), whichever comes first. Each rank increases the damage this proc will inflict (it is far better than Paladin self-buff procs). It has a 12-minute re-use timer. ORIGINAL TIER(S):
Underfoot (Patch) |
1 =
Level 75 2 =
Level 77 3 = Level
79 4 =
Level 81 5 =
Level 83 6 = Level 85 |
6 |
1 = 7 2 = 3 = 4 = 5 = 6 = |
?? |
C |
|
Knight's Advantage |
This AA gives you the chance to score a double attack (2 blows, rather than one blow). Each level increases this chance. ORIGINAL TIER(S): PoP Ability (3 Levels of Knight's Advantage); DoDH (3 Levels of Knight's Expertise) |
1 = Level 61 2 = Level 63 3 = Level 65 4 to 6 = Level 70 |
6 |
1 = 2 2 = 4 3 = 6 4 to 6 = 7 each |
33 |
D |
|
Knight's Return Strike |
Allows you an additional possible riposte in the form of a bash. Each level increases the chance you will also bash when riposting. ORIGINAL TIER(S): SoF |
1 = Level 73 2 = Level 76 3 = Level 79 |
3 |
1 = 6 2 = 7 3 = 10 |
23 |
D |
|
Lay on Hands |
The first
level of this AA gives you a targeted mana-free heal. Each rank will then
increase the healing power of this AA (rank 1 starts at 100 HP and improves
with each level). To value of LoH (both the direct
heal and the HoT component) can be significant,
as their effects are multipliers of the LoH rank (up to 17), your
current Level (up to 85) and the base modifier (about 650 plus 1… I
believe) (at Level 85/LoH 17). The HoT component lasts for 6
ticks. This AA has a 72-minute re-use timer. ORIGINAL TIER(S): Lay on Hands was originally an innate Paladin ability (original Everquest). There were some AA’s related to this ability, such as Improved Lay on Hands (Class, SoL). It seems like there were also AA’s added with the SoF & SoD expansions, but I can’t be sure. In any case, LoH was revamped from an innate ability into an actual AA. All related AA’s were refunded and merged into the LoH AA. |
1 = Level 1 2 = Level 6 3 = Level 11 4 = Level 16 5 = Level 21 6 = Level 26 7 =
Level 31 13 =
Level 61 14 = Level
66 15 =
Level 71 16 = Level 76 17 = Level 81 |
17 |
1 to 10 = 0 each (free) 11 = 3 12 = 4 13 = 5 14 = 6 15 = 7 16 & 17 = 8 |
41 |
A |
|
Mass Group Buff |
This AA will allow you to cast a group buff spell (such as Brell’s) as an “Area of Effect” (AoE) spell, buffing anyone in range (so long as they don’t have other buffs that may block what you cast). This AA has a 72-minute re-use timer. ORIGINAL TIER(S): Class |
Level 59 |
1 |
9 |
9 |
B |
|
Overpowering
Strikes |
Each
level of this AA provides an increased chance (by 1%) that your stuns will
land. ORIGINAL TIER(S): Underfoot. |
Level
85 |
3 |
1 = 5 2 = 7 3 = 9 |
21 |
E |
|
Physical Enhancement |
This AA will further enhance your avoidance (avoid damage), durability (more Hit Points) and mitigation (take less damage when hit). ORIGINAL TIER(S): Class |
Level 59 |
1 |
5 |
5 |
A |
|
Planar Durability |
This AA will increase your maximum Hit Points by 1.25% per rank. ORIGINAL TIER(S): PoP Advancement |
1 - Level 61 2 = Level 63 3 = Level 65 |
3 |
3 |
9 |
A |
|
Projection
of Piety |
This
AA summons a short-term pet that will aggro a MOB. When it fades, the
aggro will be transferred to you. This AA has a 10-minute re-use timer. ORIGINAL
TIER(S): Underfoot. |
Level
85 |
1 |
12 |
12 |
D |
|
Purification |
This AA provides with a self-only cure, which will remove harmful maladies that may be affecting you. It seems to sometimes work even while charmed or mezzed! (Shhh! Don’t tell Sony!) ORIGINAL TIER(S): GoD |
Level 65 |
1 |
12 |
12 |
B |
|
Rush to Judgment |
This AA reduces the re-use time on Divine Stun by seven (7) seconds per Level. ORIGINAL TIER(S): PoP |
1 = Divine Stun 1, Level 63 2 = Level 64 3 = Level 65 |
3 |
2 each |
6 |
C |
|
Sense
the Dead |
This
AA provides a man-free version of the spell by the same name, with a 5-minute
re-use timer. ORIGINAL
TIER(S): Underfoot. |
Level
70 |
1 |
2 |
2 |
F |
|
Shackles of Tunare |
This
AA provides a man-free version of the spell by the same name, with a 2-minute
re-use timer. ORIGINAL
TIER(S): Underfoot. |
Level
81 |
1 |
9 |
9 |
F |
|
Shield
Specialist |
While
using a shield (equipped), this AA provides a damage bonus to attacks
with your primary weapon. ORIGINAL
TIER(S): Underfoot. |
1 =
Shield Block 3, Level 81 1 =
Level 82 1 =
Level 83 1 =
Level 84 1 =
Level 85 |
5 |
5 each |
25 |
C |
|
Slay Undead |
This AA gives you an innate "proc" (critical blow) that can strike significant damage versus any undead MOB. Each level can increase the amount of damage such a blow hits for. ORIGINAL TIER(S): Slay Undead (3 Levels from Class); Vanquish Undead (3 Levels from DoDH); Annihilate Undead (3 Levels from TSS). |
Combat Fury 3 1 to 3 = Level 59 4 to 6 = Level 70 7 = Level 71 8 = Level 73 9 = Level 75 |
9 |
1 = 3 2 = 6 3 = 9 4 to 9 = 7 each |
60 |
A |
|
Speed of the Knight |
This AA gives you the chance to score an additional attack (not to be confused with a double attack from the Knight's Advantage), while specifically wielding a 2-Handed Weapon. ORIGINAL TIER(S): Speed of the Knight (3 Levels from PoP Ability); Swift Blade (3 Levels from DoDH); Quick Blade (3 Levels from TSS). |
1 = Level 61 2 = Level 63 3 = Level 65 4 to 6 = Level 70 7 = Level 71 8 = Level 73 9 = Level 75 10 = Level 76 11 = Level 78 12 = Level 80 |
12 |
1 to 4 = 3 each 5 = 6 6 = 9 7 to 9 = 6 each 10 = 7 11 = 9 12 = 12 |
73 |
D |
|
Spell Casting Reinforcement Mastery |
Increases the duration of beneficial spells (buffs) by 20%. ORIGINAL TIER(S): SoD |
Spell Casting Reinforcement 3 Level 59 |
1 |
8 |
8 |
B |
|
Steadfast Will |
Each rank of this AA gives you an increasing innate chance to avoid a stunning blow. ORIGINAL TIER(S): OoW (3 Levels of Steadfast Will); TSS (3 Levels of Unflinching Will); Underfoot (2 Levels). |
1 = Level 66 2 = Level 68 3 = Level 70 4 = Level 71 5 = Level 73 6 = Level 75 7 =
Level 83 8 = Level 85 |
8 |
1 = 3 |
48 |
B |
|
Tactical
Mastery |
Each
rank of this AA provides an increasing chance to “strike through”
an opponents special defenses (such as Dodge, Block, Parry, Riposte…) and
thus, do more damage. ORIGINAL
TIER(S): Underfoot. |
1 =
Level 83 2 =
Level 84 3 =
Level 85 |
3 |
5 each |
15 |
C |
|
Twin Proc |
Each
rank of this AA provides an increased chance (by 3%) that when a weapon-based
process (“proc”) triggers, that it will trigger twice. ORIGINAL
TIER(S): Underfoot. |
1 =
Level 83 2 =
Level 84 3 =
Level 85 |
3 |
1 = 7 2 = 9 3 = 12 |
28 |
C |
|
Valiant Steed |
This AA will allow you to summon a Unicorn to ride on. The Unicorn is of no benefit over the Holy Steed (or Holy Warhorse). It is simply a different graphic. ORIGINAL TIER(S): Class |
Holy Steed 1 Level 70 |
1 |
9 |
9 |
F |
|
Vicious Smash |
Each Level of this AA will slightly increase the damage you do with a bash attack. ORIGINAL TIER(S): GoD (5 Levels); Underfoot (5 Levels). |
1 to 5 = Level 65 6 to 10 = Level 75 |
10 |
5 each |
50 |
D |
|
Total Categories = ~58 |
xxxxxxxxxxxxxxxxxxxxxxxxxx |
xxxxxxxxxxxxxxx |
Total Levels = ~237 |
xxxxx |
Total AA = ~1,363 (+ Divine Steed & Inquisitor) |
xxxxxxx |
.
The "Special" Tier is the AA Abilities that are generally "earned" or "awarded" for completing the requirements necessary.
|
AA NAME |
AA DESCRIPTION |
REQUIREMENTS |
HOW MANY LEVELS |
COST PER LEVEL |
TOTAL COST |
BONZZ'S RATING |
|
Armor of Experience |
This AA is a 10-layered damage absorbing shield. Each layer will absorb a decreasing percentage of damage and will take 10 blows before fading (100 blows total). Re-use time is 20 hours. ORIGINAL TIER(S): Veteran |
9 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Chaotic Jester |
This AA allows you to summon a rather annoying Jester. The annoying part is the bad joke telling, poison food/drink he gives you and the shrink/grow illusions he casts on you. The good part is that it will sometimes heal you, refill your mana, and/or give you Food/Drink that, when consumed, provides a Heal Over Time buff. He will hang around 15 Minutes or until you zone/die. It can be used once every 20 Hours. ORIGINAL TIER(S): Veteran |
3 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Curse of Blood (1st) or Affliction of Blood (2nd) or Torment of Blood (3rd) or Temptation of Blood (4th) or Invitation of Blood (5th) |
This AA actually changes names (as noted to the
left) with each rank. This AA is a progression related AA. It allows you loot rights in Dreadspire, the Demi-Plane of Blood. This is a curse AA, as it affects you in a negative manner while
in the Curse of Blood raid zones. The effect is different in each of those zones, and gets progressively worse with each rank
of this AA. Outside of those raid zones, it
has no effect on you at all. These effects can be counter-acted via a quest. ORIGINAL TIER(S): DoDH |
Complete the five (5) Curse of Blood Raids Level 1 |
5 |
0 |
0 |
B |
|
Embrace of the Dark Reign (evil) or Embrace of the Keepers (good) |
This AA gives you one (1) additional buff slot. ORIGINAL TIER(S): General |
Tier 3 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
A |
|
Expedient Recovery |
This AA will summon and 100% rez all of you current (unexpired) corpses. It can be used every 164 Hours (about once a week). ORIGINAL TIER(S): Veteran |
4 Years Credited Account Time Level 1 |
1 |
0 |
0 |
A |
|
Fervor of the Dark Reign (evil) or Sanctity of the Keepers (good) |
This AA gives you the innate chance to completely avoid a detrimental spell attack. ORIGINAL TIER(S): General |
Tier 5 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
E |
|
Gift of the Dark Reign (evil) or Gift of the Keepers (good) |
This AA raises the caps on all of your innate abilities, by 10 each. ORIGINAL TIER(S): General |
Tier 1 of DoN Progression Completed Level 65 |
1 |
0 |
0 |
A |
|
Glyph of Angry Thoughts |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases your aggro (hate) by 30% for 5 Minutes. ORIGINAL TIER(S): TSS (July 2007 Patch) |
Level 65 |
1 |
4 Each Time |
4 Each Time |
F |
|
Glyph of Arcane Secrets |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA decreases the mana that your non-Heal spells use, for 15 Minutes. ORIGINAL TIER(S): TSS |
Level 71 |
1 |
4 Each Time |
3 Each Time |
F |
|
Glyph of Courage |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases most forms of damage (melee, DD, Spells, etc.) and healing, for 15 Minutes. ORIGINAL TIER(S): TSS (July 2007 Patch) |
Level 65 |
1 |
4 Each Time |
4 Each Time |
F |
|
Glyph of Destruction |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases the damage (by 50% of base-damage) that you do with critical blows/spells, for 2 Minutes (not to include special attacks, like Slay Undead). ORIGINAL TIER(S): TSS |
Level 71 |
1 |
3 Each Time |
3 Each Time |
F |
|
Glyph of Draconic Potential |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA increases your Hit Points and Mana by 900 to 1,030, for 30 Minutes. ORIGINAL TIER(S): TSS |
Level 71 |
1 |
3 Each Time |
3 Each Time |
F |
|
Glyph of Dragon Scales |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA will absorb a large percentage of incoming blows. It will last until it absorbs 10K in damage, or 3 Minutes, which ever comes first. ORIGINAL TIER(S): TSS |
Level 71 |
1 |
3 Each Time |
3 Each Time |
F |
|
Glyph of Genari Might |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Draconic Potential, it appears) will increase your maximum Hit Points and Mana by up to 3,350 each, for 30-minutes. ORIGINAL TIER(S): SoD
(October 2009 Patch) |
Level 85 |
1 |
5 Each Time |
5 Each Time |
F |
|
Glyph of Lost Secrets |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Arcane Secrets, it appears) will decrease to mana cost of your spells, for 15-minutes, except some heal spells. ORIGINAL TIER(S): SoD
(October 2009 Patch) |
Level 85 |
1 |
5 Each Time |
5 Each Time |
F |
|
Glyph of Stored Life |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA "stores" some of your health & vitality. When it fades (it lasts 10 minutes), it will then heal you with the “stored life” (affect can vary). ORIGINAL TIER(S): TSS (July 2007 Patch) |
Level 71 |
1 |
4 Each Time |
4 Each Time |
F |
|
Glyph of the Cataclysm |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an upgrade of Glyph of Destruction, it appears) will increase the damage done by your critical melee hits and spells, by 75% of the base damage, for 2-minutes (not to include special attacks like Slay Undead). ORIGINAL TIER(S): SoD
(October 2009 Patch) |
Level 85 |
1 |
5 Each Time |
5 Each Time |
F |
|
Glyph of the Master |
This is an expendable AA. This means that you are buying a one-time use AA Ability. Once you buy and use it, you will have to re-purchase it again, to use it again. This AA (an Upgrade of Glyph of Dragon Scales, it appears) will absorb a percentage of incoming damage (up to 50K damage), for up to 3-minutes. ORIGINAL TIER(S): SoD
(October 2009 Patch) |
Level 85 |
1 |
5 Each Time |
5 Each Time |
F |
|
Harmonic Dissonance |
This AA allows you to teleport yourself to the Theater of Blood. This AA has a 15-minute re-use timer. ORIGINAL TIER(S): TSS |
Theater of Blood Access Completed Level 68 |
1 |
0 |
0 |
B |
|
Infusion of the Faithful |
This will essentially max-out all of resists, stats and your run speed for 12 Minutes. It can be reused every 20 Hours. ORIGINAL TIER(S): Veteran |
2 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Intensity of the Resolute |
This increases your melee damage, ranged damage, critical hits and exceptional heals for 54 seconds. It can be reused every 4 Hours. ORIGINAL TIER(S): Veteran |
7 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Lesson of the Devoted |
This is a 30-Minute buff that doubles your experience. It can be reused every 20 Hours. ORIGINAL TIER(S): Veteran |
1 Year Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Power of the Dark Reign (evil) or Power of the Keepers (good) |
This AA increases the innate chances that you will strike a critical blow, land a critical spell or land an exceptional heal. ORIGINAL TIER(S): General |
Tier 4 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
N |
|
Staunch Recovery |
This AA will fully restore your Health, Mana and Endurance. It can be used once every 68 Hours (about once every 3-days). ORIGINAL TIER(S): Veteran |
6 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Steadfast Servant |
This AA will allow you to summon
a servant that will follow you about and assist you for 30 Minutes (or until
you zone or die). It will cast mana buffs, HoT's, haste and such on you and those near you. It can be used once every 20 Hours. ORIGINAL TIER(S): Veteran |
5 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Summon
Clockwork Banker |
This AA will summon up a
familiar, who is actually a banker! He is a normal full service banker and anyone can use him. He can
be called forth once every 20 hours and will stay active for about 14
Minutes. He will not “stack” with other familiars. ORIGINAL TIER(S): Veteran |
11 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Summon
Permutation Peddler |
This AA will summon up a
clockwork familiar, who is also a vendor! He brings along with him an
augmentation pool (aka “bird bath”). He sells augmentation
solvents, allowing you to remove and add augs to items without having to
leave the zone! He
will also buy items as well. He can be called forth once every 20 hours and will stay active for about 14 Minutes. He will “stack” with other familiars! ORIGINAL TIER(S): Veteran |
12 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Summon Resupply Agent |
This AA will summon up a
clockwork familiar, who is actually a merchant! He sells most spell
components, food, water and more, but he has a
limited quantity of each item he offers. He will also buy items as well. He can be called forth once every 20 hours and will stay active for about 14 Minutes. \ He will not “stack” with other familiars. ORIGINAL TIER(S): Veteran |
10 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Tenacity of the Dark Reign (evil) or Valor of the Keepers (good) |
This AA will increase your base Hit Points, Mana and Endurance by 250 (permanent). ORIGINAL TIER(S): General |
Tier 2 of DoN Progression Completed Level 68 |
1 |
0 |
0 |
A |
|
Throne of Heroes |
This AA will allow you to teleport yourself to the Guild Lobby. It can be used every 72 Minutes. ORIGINAL TIER(S): General |
8 Years Credited Account Time Level 1 |
1 |
0 |
0 |
N |
|
Trails of Mata Muram |
Each Level of this AA will increase the cap on all of your resists by five (5) per Level. ORIGINAL TIER(S): General |
MPG Group Trials Completed Level 51 |
6 |
0 |
0 |
A |
|
Total Categories = ~31 |
xxxxxxxxxxxxxxxxxxxxxxxxxx |
xxxxxxxxxxxxxxx |
Total Levels = ~40 |
xxxxx |
Total AA = ~45 Expendable AA |
xxxxxxx |
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This Page Last updated July 3, 2010