ALTERNATIVE ADVANCEMENT:

GENERAL AA'S

An alternative way to boost your chances? Try experience to make such advances! -- Bonzz

These AA's are generally common to all classes.

There are some exceptions, such as Tinkering, Alchemy, Poison Making, and other AA's that may be restrictive to certain classes or races.

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ARCHETYPE AA's          CLASS AA's          SPECIAL AA's         FOCUS AA's          MERCENARY AA's

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GENERAL AA'S

If you need any terms / phrases explained, try looking for them here: # & A to L or M to Z.

Tracking notes (need)... WIZARD

AA NUMBER OF LEVELS BENEFIT TYPE

MISC.

NOTES

Adamant Will (1) 5 Grants a percentage chance to resist Charm.* Passive BEASTLORD, BERSERKER, CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, RANGER, ROGUE, SHAMAN, WIZARD
Adamant Will (2) 13 Grants a percentage chance to resist Charm, Blind, Mesmerize & Snare. Passive PALADIN, SHADOWKNIGHT, WARRIOR
Adamant Will (3) 18 Grants a percentage chance to resist Charm and Snare.* Passive MONK
Adamant Will (4) 34 Grants a percentage chance to resist Silence, Mesmerize & Snare.* Passive BARD
Alchemy Mastery 13 Percentage reduction to the chance to fail at Alchemy recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

SHAMAN ONLY
Arcane Tongues 13 Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

ENCHANTER, MAGICIAN, NECROMANCER, WIZARD
Armor of Wisdom 70 Raw increase to your Base Armor Class, of which the Effective Armor Class will be limited, due to other factors. Passive ALL
Baking Mastery 13 Percentage reduction to the chance to fail at Baking recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Battle Ready 4 Increases the number of Slots you have in your Bandolier window. Passive ALL
Blacksmithing Mastery 13 Percentage reduction to the chance to fail at Blacksmithing recipes also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Brewing Mastery 13 Percentage reduction to the chance to fail at Brewing recipes and allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Combat Agility 99 Percentage increase to your Melee Avoidance as derived from you Agility, item (worn) Avoidance and your Defense skill. Passive ALL
Combat Stability 113 Percentage increase to your Armor Class Soft Cap. After a point, you may see little to no Armor Increase, due to the caps (maximums). Passive ALL
Combatant's Research 13 Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

BERSERKER, MONK, ROGUE, WARRIOR
Delay Death 100 Adds a raw amount of Hit Points that you can go below zero (negative Hit Points), before you actually die. If you go below zero (negative Hit Points), you will flop over on the ground... like you are feign death... and start to regen. This is what Players have called the 'Going Purple' or the 'Purple Club.' If you have DoT's on you, you can still die from those unless you get healed.  Passive ALL
Discordant Defiance 25 Raw increase to the maximum that you can increase your Resists (Cold, Disease, Fire, Magic & Poison) by way of worn items (gear) and buffs. Passive ALL
Energetic Attunement 25 Raw increase to the amount of Hit Points you can regenerate each tic (6-Seconds) from worn items (gear). Passive ALL
Enhanced Reformation 48 Raw increase to the amount of Endurance you can regenerate each tic (6-Seconds). Passive ALL
First Aid 13 Increases the percentage that you can heal yourself via Bind Wound (up to 100%); and also increases how many Hit Points you can heal with each Bandage.  Passive ALL
Fishing Mastery 13 Percentage reduction to the chance to fail at Fishing recipes and also allows you to increase your skill to 250. It also works while Fishing.

Tradeskill

(Passive)

ALL
Fletching Mastery 13 Percentage reduction to the chance to fail at Fletching recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Foraging (1) 10

Raw increase to your Forage Skill Maximum.

RACIAL INNATE

(Passive)

DRUID, RANGER, SHAMAN
Foraging (2) 11
  • Adds the ability to Forage if you are not a class that can Forage naturally.
  • Raw increase to your Forage Skill Maximum.
  • Percentage decrease to the timer between Forage attempts.

RACIAL INNATE

(Passive)

BARD, BEASTLORD, BERSERKER, CLERIC, ENCHANTER, MAGICIAN, MONK, NECROMANCER, PALADIN, ROGUE, SHADOWKNIGHT, WARRIOR, WIZARD
General Sturdiness 95 Raw increase to your Maximum Hit Points Total. Passive ALL
Hybrid Research 23 Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

BEASTLORD, PALADIN, RANGER, SHADOWKNIGHT
Innate Eminence 30 Raw increase to some of your innate attributes: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength and Wisdom. Passive ALL
Innate Lung Capacity 6 Increases the amount of time you can stay in an airless environment (i.e. underwater) before drowning or suffocating. The final level grants you enduring breath (breath in airless environments with no chance of drowning or suffocating). Passive ALL
Innate Metabolism 5 Percentage reduction to how often you need Food and / or Drink (which is consumed automatically, if any are in your bags). Passive ALL
Innate Regeneration (1) 65 Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). Passive CLERIC. DRUID, ENCHANTER, MAGICIAN, NECROMANCER, SHAMAN
Innate Regeneration (2) 68 Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). Passive BERSERKER, MONK, ROGUE, WARRIOR
Innate Regeneration (3) 69 Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). Passive BARD, BEASTLORD, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, PALADIN, RANGER, SHADOWKNIGHT, WARRIOR, WIZARD
Innate Run Speed (1) 7 A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. Passive BEASTLORD, BERSERKER, CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, PALADIN, SHADOWKNIGHT, SHAMAN, WARRIOR, WIZARD
Innate Run Speed (2) 8 A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. Passive ROGUE
Innate Run Speed (3) 10 A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. Passive BARD, MONK, RANGER
Innate See Invis 1 Allows you to see Invisible Players / MoB's without the aid of magical effects or gear to do so. Passive ALL
Innate Spell Resistance 55 Raw increase to the maximum you can raise your Resists up to (Cold, Diseases, Fire, Magic, Poison & Corruption). Passive ALL
Jewel Craft Mastery 13 Percentage reduction to the chance to fail at Jewel Craft recipes also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Master of Disguise 2 Raw extension on the time beneficial illusions last, as well as allowing them to persist when zoning and persist through death. Passive BARD, ROGUE
Mystical Attuning 33 Increase the the number of effects (buffs or DoT's or Curses, etc.) that can affect you at once (as seen on your Buff / Effects Window). Passive ALL
Mystical Shield 1 Adds a 5% chance to completely resist an incoming detrimental spell. Passive ALL
Natural Durability (1) 34 Percentage increase to your Maximum Base Hit Points as derived from your Stamina. Passive CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, SHAMAN

Natural Durability (2)

39 Percentage increase to your Maximum Base Hit Points as derived from your Stamina. Passive BARD, BEASTLORD, BERSERKER, MONK, NECROMANCER, PALADIN, RANGER, SHADOWKNIGHT, WARRIOR, WIZARD
Natural Durability (3) 40 Percentage increase to your Maximum Base Hit Points as derived from your Stamina. Passive ROGUE
New Tanaan Crafting Mastery 6 Allows you to progress a skill past 200, which you select by simply progressing a skill, of your choice, past the 200 Tradeskill Cap. This does not apply to Alchemy, Research, Poison Making and Tinkering.

Tradeskill

(Passive)

ALL
Origin 1 This AA is free and can be purchased at Level 5. It allows you to Teleport (via a Hot Button) to your home city. If you do not recall what your home city is, use the command /char to find out. Activated ALL
Packrat 11 Percentage reduction to the weight of your carried inventory. Passive ALL
Persistent Illusions (1) 1 Allows your beneficial Illusions (ones that offer a buff or some effect) to persist after zoning (rather than going away). Passive

BEASTLORD, BERSERKER, CLERIC, DRUID, MAGICIAN, MONK, NECROMANCER, RANGER, SHADOWKNIGHT, SHAMAN, WARRIOR, WIZARD

Persistent Illusions (2) 2 Raw extension on the time beneficial Illusions last, as well as allowing them to persist when zoning and persist through death. Passive

ENCHANTER

Planar Power 70 Raw increase to the maximum that you can raise some of your innate attributes to: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength and Wisdom. Passive ALL
Poison Mastery 14 Percentage reduction to the chance to fail at Poison recipes and allows you to increase your skill (all the way to 350). It also reduces the time it takes to apply poison. 

Tradeskill

(Passive)

ROGUE
Pottery Mastery 13 Percentage reduction to the chance to fail at Pottery recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Salvage 6 Increases the chances that you will recover one or more of the ingredients in a failed Tradeskill combine (rather than losing them).

Tradeskill

(Passive)

ALL
Songwriting 23 Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

BARD
Tailoring Mastery 13 Percentage reduction to the chance to fail at Tailoring recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

ALL
Tinkering Mastery 13 Percentage reduction to the chance to fail at Tinkering recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

GNOMES ONLY
Twinproc 12 Percentage increase to the chance that your item, buff and AA Combat Activated Processes (aka Procs) will trigger. Passive ALL
Veteran's Enhancement 1 This is a free AA, that you can buy at Level 50. It is a raw 250 increase to your Hit Points & Mana; a raw 75 increase to you Attack; and a raw 8 increase that your Hit Point Regeneration can be increased by worn items (gear). Passive ALL
Written Prayer 23 Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350.

Tradeskill

(Passive)

CLERIC, DRUID, SHAMAN

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This Page Last Updated November 16, 2025

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