ALTERNATIVE ADVANCEMENT:
GENERAL AA'S
An alternative way to boost your chances? Try experience to make such advances! -- Bonzz
These AA's are generally common to all classes.
There are some exceptions, such as Tinkering, Alchemy, Poison Making, and other AA's that may be restrictive to certain classes or races.
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ARCHETYPE AA's CLASS AA's SPECIAL AA's FOCUS AA's MERCENARY AA's
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GENERAL AA'S
If you need any terms / phrases explained, try looking for them here: # & A to L or M to Z.
Tracking notes (need)... WIZARD
| AA | NUMBER OF LEVELS | BENEFIT | TYPE |
MISC. NOTES |
| Adamant Will (1) | 5 | Grants a percentage chance to resist Charm.* | Passive | BEASTLORD, BERSERKER, CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, RANGER, ROGUE, SHAMAN, WIZARD |
| Adamant Will (2) | 13 | Grants a percentage chance to resist Charm, Blind, Mesmerize & Snare. | Passive | PALADIN, SHADOWKNIGHT, WARRIOR |
| Adamant Will (3) | 18 | Grants a percentage chance to resist Charm and Snare.* | Passive | MONK |
| Adamant Will (4) | 34 | Grants a percentage chance to resist Silence, Mesmerize & Snare.* | Passive | BARD |
| Alchemy Mastery | 13 | Percentage reduction to the chance to fail at Alchemy recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
SHAMAN ONLY |
| Arcane Tongues | 13 | Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ENCHANTER, MAGICIAN, NECROMANCER, WIZARD |
| Armor of Wisdom | 70 | Raw increase to your Base Armor Class, of which the Effective Armor Class will be limited, due to other factors. | Passive | ALL |
| Baking Mastery | 13 | Percentage reduction to the chance to fail at Baking recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Battle Ready | 4 | Increases the number of Slots you have in your Bandolier window. | Passive | ALL |
| Blacksmithing Mastery | 13 | Percentage reduction to the chance to fail at Blacksmithing recipes also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Brewing Mastery | 13 | Percentage reduction to the chance to fail at Brewing recipes and allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Combat Agility | 99 | Percentage increase to your Melee Avoidance as derived from you Agility, item (worn) Avoidance and your Defense skill. | Passive | ALL |
| Combat Stability | 113 | Percentage increase to your Armor Class Soft Cap. After a point, you may see little to no Armor Increase, due to the caps (maximums). | Passive | ALL |
| Combatant's Research | 13 | Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
BERSERKER, MONK, ROGUE, WARRIOR |
| Delay Death | 100 | Adds a raw amount of Hit Points that you can go below zero (negative Hit Points), before you actually die. If you go below zero (negative Hit Points), you will flop over on the ground... like you are feign death... and start to regen. This is what Players have called the 'Going Purple' or the 'Purple Club.' If you have DoT's on you, you can still die from those unless you get healed. | Passive | ALL |
| Discordant Defiance | 25 | Raw increase to the maximum that you can increase your Resists (Cold, Disease, Fire, Magic & Poison) by way of worn items (gear) and buffs. | Passive | ALL |
| Energetic Attunement | 25 | Raw increase to the amount of Hit Points you can regenerate each tic (6-Seconds) from worn items (gear). | Passive | ALL |
| Enhanced Reformation | 48 | Raw increase to the amount of Endurance you can regenerate each tic (6-Seconds). | Passive | ALL |
| First Aid | 13 | Increases the percentage that you can heal yourself via Bind Wound (up to 100%); and also increases how many Hit Points you can heal with each Bandage. | Passive | ALL |
| Fishing Mastery | 13 | Percentage reduction to the chance to fail at Fishing recipes and also allows you to increase your skill to 250. It also works while Fishing. |
Tradeskill (Passive) |
ALL |
| Fletching Mastery | 13 | Percentage reduction to the chance to fail at Fletching recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Foraging (1) | 10 |
Raw increase to your Forage Skill Maximum. |
RACIAL INNATE (Passive) |
DRUID, RANGER, SHAMAN |
| Foraging (2) | 11 |
|
RACIAL INNATE (Passive) |
BARD, BEASTLORD, BERSERKER, CLERIC, ENCHANTER, MAGICIAN, MONK, NECROMANCER, PALADIN, ROGUE, SHADOWKNIGHT, WARRIOR, WIZARD |
| General Sturdiness | 95 | Raw increase to your Maximum Hit Points Total. | Passive | ALL |
| Hybrid Research | 23 | Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
BEASTLORD, PALADIN, RANGER, SHADOWKNIGHT |
| Innate Eminence | 30 | Raw increase to some of your innate attributes: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength and Wisdom. | Passive | ALL |
| Innate Lung Capacity | 6 | Increases the amount of time you can stay in an airless environment (i.e. underwater) before drowning or suffocating. The final level grants you enduring breath (breath in airless environments with no chance of drowning or suffocating). | Passive | ALL |
| Innate Metabolism | 5 | Percentage reduction to how often you need Food and / or Drink (which is consumed automatically, if any are in your bags). | Passive | ALL |
| Innate Regeneration (1) | 65 | Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). | Passive | CLERIC. DRUID, ENCHANTER, MAGICIAN, NECROMANCER, SHAMAN |
| Innate Regeneration (2) | 68 | Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). | Passive | BERSERKER, MONK, ROGUE, WARRIOR |
| Innate Regeneration (3) | 69 | Raw increase to the amount of Hit Points you can naturally regenerate each tic (6-Seconds). | Passive | BARD, BEASTLORD, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, PALADIN, RANGER, SHADOWKNIGHT, WARRIOR, WIZARD |
| Innate Run Speed (1) | 7 | A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. | Passive | BEASTLORD, BERSERKER, CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, PALADIN, SHADOWKNIGHT, SHAMAN, WARRIOR, WIZARD |
| Innate Run Speed (2) | 8 | A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. | Passive | ROGUE |
| Innate Run Speed (3) | 10 | A percentage increase to how fast you can run. It does not stack with spell-based movement boosts. | Passive | BARD, MONK, RANGER |
| Innate See Invis | 1 | Allows you to see Invisible Players / MoB's without the aid of magical effects or gear to do so. | Passive | ALL |
| Innate Spell Resistance | 55 | Raw increase to the maximum you can raise your Resists up to (Cold, Diseases, Fire, Magic, Poison & Corruption). | Passive | ALL |
| Jewel Craft Mastery | 13 | Percentage reduction to the chance to fail at Jewel Craft recipes also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Master of Disguise | 2 | Raw extension on the time beneficial illusions last, as well as allowing them to persist when zoning and persist through death. | Passive | BARD, ROGUE |
| Mystical Attuning | 33 | Increase the the number of effects (buffs or DoT's or Curses, etc.) that can affect you at once (as seen on your Buff / Effects Window). | Passive | ALL |
| Mystical Shield | 1 | Adds a 5% chance to completely resist an incoming detrimental spell. | Passive | ALL |
| Natural Durability (1) | 34 | Percentage increase to your Maximum Base Hit Points as derived from your Stamina. | Passive | CLERIC, DRUID, ENCHANTER, MAGICIAN, NECROMANCER, SHAMAN |
|
Natural Durability (2) |
39 | Percentage increase to your Maximum Base Hit Points as derived from your Stamina. | Passive | BARD, BEASTLORD, BERSERKER, MONK, NECROMANCER, PALADIN, RANGER, SHADOWKNIGHT, WARRIOR, WIZARD |
| Natural Durability (3) | 40 | Percentage increase to your Maximum Base Hit Points as derived from your Stamina. | Passive | ROGUE |
| New Tanaan Crafting Mastery | 6 | Allows you to progress a skill past 200, which you select by simply progressing a skill, of your choice, past the 200 Tradeskill Cap. This does not apply to Alchemy, Research, Poison Making and Tinkering. |
Tradeskill (Passive) |
ALL |
| Origin | 1 | This AA is free and can be purchased at Level 5. It allows you to Teleport (via a Hot Button) to your home city. If you do not recall what your home city is, use the command /char to find out. | Activated | ALL |
| Packrat | 11 | Percentage reduction to the weight of your carried inventory. | Passive | ALL |
| Persistent Illusions (1) | 1 | Allows your beneficial Illusions (ones that offer a buff or some effect) to persist after zoning (rather than going away). | Passive |
BEASTLORD, BERSERKER, CLERIC, DRUID, MAGICIAN, MONK, NECROMANCER, RANGER, SHADOWKNIGHT, SHAMAN, WARRIOR, WIZARD |
| Persistent Illusions (2) | 2 | Raw extension on the time beneficial Illusions last, as well as allowing them to persist when zoning and persist through death. | Passive |
ENCHANTER |
| Planar Power | 70 | Raw increase to the maximum that you can raise some of your innate attributes to: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength and Wisdom. | Passive | ALL |
| Poison Mastery | 14 | Percentage reduction to the chance to fail at Poison recipes and allows you to increase your skill (all the way to 350). It also reduces the time it takes to apply poison. |
Tradeskill (Passive) |
ROGUE |
| Pottery Mastery | 13 | Percentage reduction to the chance to fail at Pottery recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Salvage | 6 | Increases the chances that you will recover one or more of the ingredients in a failed Tradeskill combine (rather than losing them). |
Tradeskill (Passive) |
ALL |
| Songwriting | 23 | Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
BARD |
| Tailoring Mastery | 13 | Percentage reduction to the chance to fail at Tailoring recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
ALL |
| Tinkering Mastery | 13 | Percentage reduction to the chance to fail at Tinkering recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
GNOMES ONLY |
| Twinproc | 12 | Percentage increase to the chance that your item, buff and AA Combat Activated Processes (aka Procs) will trigger. | Passive | ALL |
| Veteran's Enhancement | 1 | This is a free AA, that you can buy at Level 50. It is a raw 250 increase to your Hit Points & Mana; a raw 75 increase to you Attack; and a raw 8 increase that your Hit Point Regeneration can be increased by worn items (gear). | Passive | ALL |
| Written Prayer | 23 | Percentage reduction to the chance to fail at Research recipes and also allows you to increase your skill to 350. |
Tradeskill (Passive) |
CLERIC, DRUID, SHAMAN |
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated November 16, 2025
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