EQ SLANG-A-PEDIA-SAURUS

The EverQuest Dictionary, Compendium, Encyclopedia & Repository of Words, Terms, Lore, Phrases, 'Secrets' & Other Tidbits.

What did they mean... what did they say? If you know the slang, it can save the day! -- Bonzz

>>>>BY IT'S VERY NATURE... THIS PAGE IS CONSTANTLY UNDER CONSTRUCTION & REVISION... BUT IT IS READY TO USE!<<<<

>> The best way to use / search this page is to use the Keyboard Command Cntrl-F and then type in a keyword. <<

This page was originally started to define EQ Slag... terms and phrases you may hear while playing EverQuest. However, in defining those meanings, this page quickly expanded into much more than that... out of necessity! From Lore, How To, Secrets, Commands, Tactics, and on and on! In short, it has evolved from a Dictionary, to a Compendium and essentially, an EQ Encyclopedia. A "Slang-A-Pedia!"

As with most games... or professions... or groups... EverQuest (EQ) has it's own unique phrasing, terminology and slang.

Much of it can be, and often is, borrowed and adapted from non-EQ sources, but some of it is 100% EQ. Some of it may also have multiple meanings, depending on the context in which it is used. Additionally, you may find that on different servers, there may a variation in preferred terminologies!

Do you know of any I should add? Did I miss any? Did I get any out of proper alphabetical order? Any suggestions on a topic to add? If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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Anything highlighted in Yellow, below, denotes an in-game command or Keyboard Command (aka Shortcut or Macro). While there are other ways (i.e. Selection Menu's) to do the same thing, primarily, only the typed commands or Keyboard shortcuts are generally noted below.

Some definitions will include links to other pages that can / will go into greater detail about the given topic.

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1H Blunt - (1HB, One-Handed Blunt) This offensive skill (and weapon type) that plays into your offensive ability when using a 1H Blunt weapon.

1H Piercing - (1HP, One-Handed Piercing) This offensive skill (and weapon type) that plays into your offensive ability when using a 1H Piercing weapon.

1H Slashing - (1HS, One-Handed Slashing) This offensive skill (and weapon type) that plays into your offensive ability when using a 1H Slash weapon.

2H Blunt - (2HB, Two-Handed Blunt) This offensive skill (and weapon type) that plays into your offensive ability when using a 2H Blunt weapon.

2H Piercing - (2HP, Two-Handed Piercing) This offensive skill (and weapon type) that plays into your offensive ability when using a 2H Piercing weapon.

2H Slashing - (2HS, Two-Handed Slashing) This offensive skill (and weapon type) that plays into your offensive ability when using a 2H Slash weapon.

360 AWARENESS - This term is used as a reference to being, and the need to be, aware of one's surroundings in EverQuest. Because, if you are not, MOB's can come up behind you, above you, below you, you can back up into aggro and so forth.

85% Rule - See Will In.

TOP

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A

AA - See Alternate Advancement.

AA POINTS - See Alternate Advancement.

AA XP - See Alternate Advancement Experience.

ABILITY POINTS - See Alternate Advancement.

ABJURATION - Abjuration is a category / skill in Magic, that relates to defensive buffs (i.e. resists, damage reduction). Some classes also get a supportive skill called Specialize Abjure.

ABOVE AVERAGE - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 61 to 70.

AC - See Armor Class.

ACCOUNT - Account is a reference to a Players actual account with Daybreak Games, that allows them to play EverQuest (be it a free account or a paid account). Players can only play one Character on (1) server at a time, on any given account. Players can, however, have more than one account and actively play them all, at the same time.

ACCOUNT NAME - See User Name.

ACCURACY - This is a Character Bonus that plays into ranged attacks.

ACH - See Achievements.

ACHIEVEMENTS - (Achievement, Ach., ACH) - Achievements are accomplishments. Been there done that. Recognition. You can see your accomplishments via the Achievement Window (/ach). Achievements, particularly the ones not completed, can also be used as a check list to Progression, things to pursue and so forth. Achievements can also grant you extra XP, AA's, Coin and other special awards that you can only get from Achievements, to include Special AA's, Mounts, Large Bags, Click Items, Placeables, Ornaments, Gear, Portals, Familiars and more. You can preview awards (if any) via the Achievements window (click the button in the Achievement box).

ACHIEVEMENT POINTS - (AP) Achievement Points are awarded in varying amounts, for completing Achievements, along with other Achievements Awards, if any. Achievements Points, themselves, have no actual use, in game (yet). You can see your Achievements Point total in the top of your Achievements Window (/ach).

ACTIVATE - (Activated, Activation, Trigger, Click) This term basically means interacting with and / or "activating" an item. Such as by clicking (see Click) on them. It is also a reference "activating" the next step of a sequence, such as with events, raids, missions, quests and / or tasks.

ACTIVE - (Active Mode) -- This is one of the 'modes' related to Combat and relates to your Character not sitting still (moving). See Combat Timer.

ADETIA - Adetia is an actual Player Character, known for her on-line Tradeskill Guides.

ADDS - This term is used to refer to additional MOB's "adding" to any MOB's that are / were all ready in combat with the Player, Group and / or Raid. These "adds" can be due to accidental aggro, wandered up on their own and / or they can spawn or activate as part of the event.

ADOPTABLE - Some Marketplace Rewards are initially tradeable until they are Converted. Normally, "Adoptable" items are related to Familiars and Mounts. See also, Prize.

ADOPTION COINS - (Adoption Coin) This alternative currency is obtained from, and specifically used with, "Lynea the pet collector" in the Commonlands. She will give you (1) Adoption Coin for each (unclaimed) Adoptable Familiar you may have (acquired via the Marketplace). She also sells a "Random Pet Box" for (10) Adoption Coins. So, basically your are trading 10-for-1, and since the item she sells is "random" (thus, it appears you can get one that you all ready have)! However, the Coins themselves are tradable.

ADVANCED LOOT - (Advance Looting, A D V Loot) Advanced Loot (/advloot) is an in-game function to more expedient (automatic) looting options, based on your selections / settings.

ADVENTURE - This is a reference to a type of Group Mission, particularly from the (5) themes of the LDoN expansion. These Adventures award specialty coin and also maintain an in-game ranking system (Alt V).

AFK - Away From the Keyboard... means a Player is not currently at the Keyboard in order to actively play EverQuest, or to respond to other Players. Players can purposely go AFK (with the /afk command), or they can default to AFK based on a timer related to inactivity. This 'automatic AFK' is a setting that can be turned on and off in your Options settings (Alt O).

AFK CAMPING - See Unattended Game Play.

AGENT - See Overseer Agent and / or Agent of Change.

AGENT OF CHANGE - An Agent of Change is a special NPC (usually a cloaked shade figure) that allows Players (6 Players minimum) to request an instanced version of older raids. Many of these raids are / were (at least originally) open-zone non-instanced raids.

AGI - See Agility.

AGILITY - (AGI) Agility is a Character attribute that plays into your Character statistics.

AGGRO - While the spelling is not the same, this is a short slang / acronym for Aggressive... which is a reference to MOB's and who they focus their attention on (or, who they actively attack). In a group or a raid, once any Player acquires "aggro" on a MOB, others in the group / raid will also gain a level of Aggro when they assist that player, or any other Player that has also acquired a level of aggro... in anyway (such as attacking the MOB or healing that Player(s)). While everyone can gain a Level of Aggro (aka "Hate") on a MOB, it is the Player with the most Aggro / Hate that the MOB will focus their attention (attacks) on.

AGGRO LIST - (Hate List) Normally, this term is sued to refer to MOB's and the Players that are "on aggro" with that MOB. Players are, in fact, on an Aggro list with MOB's even if it can't be seen visibly. This list is ordered by way of the amount of "Hate" each Player has on the MOB. Essentially, if the MT dies, the MOB will then attack the next Character on their "Hate List" (the one with the most amount of Hate).

AGGRO METER - This is a reference to an on-screen window (EQ Button --> Actions --> Aggro Meter). This window, with all options selected (right click) will show your current target, and your level of Aggro (aka Hate) to that target (shown on the red bar, 0% to 100%). You can also see who is 2nd on Aggro, by a reference below the red bar (showing their name and Aggro Level).

Aggro Meter Window with options (right click)

AGNARR - Agnarr is the name of an EQ Live True Box Server, named for the NPC Agnarr the Storm Lord. The in-game Short Name for Tells is: Agnarr (i.e. /tell agnarr.Bonzz Hello!). Agnarr is also an in-game Faction. He is a Raid Boss / Raid encounter in Torden, Bastion of Thunder (PoP).

AGNOSTIC - This term signifies that your Character does not follow one of the EQ Deities. See also, Religion.

AIRLESS ZONE - A term that refers to a Zone where there is no air (as opposed to being underwater). However, there is only one such zone, The Grey.

ALARAN - This is a Race of NPC's / MoB's first introduced with the VoA expansion. It is also their language, which Players can learn to speak (/language 26). The Alaran Language replace the Language once known as "Unknown Language."

ALARM - See also Timer. EverQuest has a built in Alarm / Timer / Reminder. This feature can be brought up via the EQ Button or the command, /alarm. Players can set the Alarm to pop up a reminder after a certain amount of time (in whole hours and / or minutes), that they designate. Players can simply type in how many hours (#1 in image, below) and / or how many minutes (#2 in image, below); and then click the 'Set Time' button, to start the timer (#4 in image, below). The "Skip' button (#3 in image, below) will simply close the Alarm Window and not start any timer. Once the time you set has elapsed, a window will pop up on the Players Screen (see #5 in image, below), to let them know the time they set has elapsed. Players can use this in many ways. Example, if a Player has a limited amount of time they can Play, they can set the Alarm to remind them when that time is up. If a Player is camping a certain Named (Rare) for a drop, and know their respawn timer, they can set the Alarm as a way to let them know the Named (Rare), or it's Place Holder, should spawn at any second. If a Player is farming or experiencing in an instance that has a time limit, they can set the Alarm to remind them a short time before the instance is due to expire, so they can finish the Mission for the awards, rather than lose the Mission from it expiring.

ALCHEMY - This is a Shaman-only Tradeskill (primarily to make potions that can heal, teleport, buff, illusion...).

ALCOHOL TOLERANCE - (AT) Alcohol Tolerance is your level of ability to resist getting drunk and / or better tolerate the effects to getting drunk. In short, it takes more to get you drunk and you recover faster. There are about three (3) types of Alcoholic Drinks, with different levels of intoxication effects. In order of least to most intoxicating, they are: Respectable, Persuasive & Potent.

AL'KABOR- This was the name of a defunct EQ Server for Apple / Macintosh, named for the NPC Al'Kabor, an NPC that can be encountered in several zones in the HoT & TDS expansions. Al'Kabor is the NPC responsible for the research / discovery / advancement of Teleportation, particularly by way of using Wizard Spires.

ALL ALL - This is a reference to an item being useable by ALL Classes and ALL Races.

ALLA - (Allah) See Allakhazam.

ALLAKHAZAM - (Alla, Allah, Zam, fanbyte) This is a web site that has pretty much been around just about as long as EQ has. It is a repository of pretty much everything-EverQuest. It has limited free access, or full access via paid membership (as little as $9 with a full year subscription, as of this typing). Allakhazam is still the universal 'go to' site, for all things EverQuest, and the largest repository for EverQuest information.

ALLIGATOR - This is a MOB in EQ, of variant types, which is exactly what it sounds like... a MOB modeled after real life Alligators. These MOB types are most often found in or near watery areas, in lower level zones. See also, Crocodile.

ALLY - Ally refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction type or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). Ally is the maximum level of Faction you can acquire. Faction is often required for tasks & quests.

ALMAR - Almar is an actual Player Character, known for their Almar's Guides, specifically expansion related 'leveling guides' and 'farming locations.' 

ALT - This a reference to an Alternate Character you play. See Alternate. This also a reference to a key on your board, the 'ALT' key, which is often used in EverQuest to initiate in-game Keyboard command.

ALTERATION - Alteration is a category / skill in Magic, that relates to warping reality in some way, such as with Teleportation, Invisibility and the like. Some classes also get a supportive skill called Specialize Alteration.

ALTERNATE - (Alt, Alts) A term Players use to refer to other Characters on the same account as their "Main." It is sometimes incorrectly used to refer to Characters they have on a separate account, which are more accurately referred to as Boxes.

ALTERNATIVE ADVANCEMENT - (Ability Points; AA's; Alternate Abilities)  Alternate Advancement (AA's). AA's are an alternative version of Character (Regular) Experience, that can enhance existing elements about your character and / or provide new options to your character. When you reach the maximum Character Level and have at least another 20% into that Level, it may be a good idea to consider changing your experience settings to primarily go towards AA, rather than Character Experience. When you earn an AA in game, the message you see will call it an 'Ability Point.'

ALTERNATE ADVANCEMENT EXPERIENCE - This is a reference to Experience that is applied / goes toward your Alternate Advancement, to earn AA Points (see Alternate Advancement Points). Alternate Advancement Experience is earned at the sacrifice / in lieu of Regular (Character) experience. You can use a scroll bar in the AA Window to set how much of Regular Experience you want to be applied to AA Experience (0% to 100%), in intervals of 10%. It is possible to set this at other amounts using the command /alternateadv on XX (with XX being the percentage you want to set it to, between 0 and 100). I recommend a 3 or 7 related percentage (3, 7, 93 or 97), because it is said that EQ Math rounds up! For instance, new Levels are added with an Expansion, so you set AA XP at 3% or 7%, so that most XP possible. Once you have the Levels and a Death Buffer done, you may then want set the AA XP at 93% or 97%, so that most XP goes towards AA's. The logic is that since EQ Math rounds up, the XP you get actually totals up to be more than 100%, but that is unproven.

ALTERNATE ADVANCEMENT POINTS - This is a reference to Points / Levels earned with Alternate Advancement Experience, most commonly referred to as simply 'AA's' or 'AA Points.' These 'Points' can be used to buy Alternate Advancement skills / abilities to improve / add specific things / areas of your Character.

ALTERNATIVE CURRENCY - There are number of "currencies" in the game, other than Platinum, Gold, Silver and / or Copper. Alternative Currency was first introduced with the Lost Dungeons of Norrath expansion and has been part of the game ever since. In most expansions, there are (2) types of Alternative Currency... commonly referred to as "Group Currency" & "Raid Currency." These Alternative Currencies are earned by way of defeating Group missions or by defeating Raids within a given expansion. These currencies can then be used to purchase special expansion-only group-level or raid-level items from a related Specialty Vendor (commonly called a "Group Vendor" or a "Raid Vendor). There are also other types of Alternative Currency that is acquired in other ways, such as Commemorative Coin, which can only be earned when Anniversary events are active.

AMIABLE - Amiable refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). Player pets are automatically Amiable to all factions, as are Mercenaries, or so it appears (at least, when you are not in combat). This level of Faction is often required for some, but not all, quest NPC's to talk / cooperate with you.

AMMO - Ammo is slang / short for Ammunition. Ranged attacks require ammo, be it archery (arrows) or throwing (shurikens, axes, etc.). Normally, when using such ranged attacks, you need at least (1) of your "ammo" items in your Characters Ammo slot, and as many as you can put (stack) in your Characters Ammo slot. If you have extra in your bags, they should replenish automatically. When not using ranged attacks, there are non-ammo items that you can put in these slots, instead (such as a Tradeskill Trophies, when doing combines).

ANACONDA - See Snake.

ANBEAL - Anbeal is an anagram of Al Bean, in tribute to Astronaut Alan Bean. Anbeal is the third Planet in the Ro Solar System, where Norrath is located. At times, due to it's orbit, it is sometimes the fourth planet. It has no atmosphere, no water and no moons.

ANCHOR - This term is sometimes used in reference to a Bind Spot, however, it is most often in reference to the Primary & Secondary Anchors (teleport related items you can place in a Guild Hall or a Player Property) that are purchased in the Marketplace.

ANCIENT DRACONIC COIN - This alternative currency (No Trade) is earned via Raids in the RoS expansion. They can be spent with the raid vendor, "a merchant," in The Overthere (RoS).

ANCIENT SEBILISIAN COIN - This alternative currency (No Trade) is earned via Raids in the TDS expansion. They can be spent with the raid vendor, "Researcher Orbiana," in Katta Castrum: Deluge.

ANNIVERSARY - (Anniversary Events) - This refers to the Anniversary of when EverQuest was first launched (March 16, 1999). Annual / Temporary Anniversary Events have been added to the game, every year since 2004. They are active between March and May of each year.

ANONYMOUS - This is a status you can take on with your Character using the command /anon or /a. It hides you Class & Guild from other Players. While it will not hide your Character from a /who search, it will hide your Level & Location. This status is generally used by Players who like to play alone and / or otherwise want to generally hide from other Players for one reason or another. However, other Players are often suspicious of this status and some Guilds even make rules that their members must not use it.

ANT - See Cliknar.

ANTONIUS BAYLE - Antonius Bayle is the name of the European EQ Live Server, named for the NPC Lord Antonius Bayle, who can be encountered in Oceangreen Hills (SoD). The in-game Short Name for Tells is: Antonius (i.e. /tell antonious.Bonzz Hello!). Antonius Bayle is also an in-game Faction. There have been (4) Antonius Bayles. The first Antonious Bayle is known as the "Great Unifier," due his uniting of Human Tribes (into a viable Human Civilization) and the founding of Qeynos. The second Antonious Bayle pushed to have Tunaria renamed as Antonica after his father (the first Antonious Bayle). He became known as the "Great Defender" due his actions to fend off heretic and undead hordes that had blasted a hole (yes, the zone commonly known as The Hole) into Odus. His son, the third Antonious Bayle, was paranoid and generally remained neutral, which allowed Sir Lucan D'Lere to take over the City of Valour and rename it Freeport. Even though he did not hold much respect due his neutrality, he was known as the "Great Diplomat." He had two sons, Kane Bayle and the fourth Antonious Bayle, who took over leadership and has been known as a good leader, despite the efforts of his brother Kane, who hates him.

ANY - A "misheard" word... see "INI."

AOC - See Agent of Change.

AOE - (AoE) See Area of Effect.

AP - See Achievement Points.

APPLY POISON - This is a Rogue offensive skill.

APPREHENSIVE - Apprehensive refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of faction Vendor may still buy / sell with you, but you might find that their prices aren't as favorable. Some Quest NPC's may still offer you their Quests at this level.

APPRENTICE - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). While EQ is inconsistent with this "rating," it is generally for Skill Levels from 100 to 199.

APPRENTICE ARTISAN - This is a Title reference to attaining a Skill Level of 100 in all Tradeskills.

ARACHNID - See Spider.

ARADUNE - This is an EQ TLP True Box Server, named for the in-game Persona (Character) for Brad McQuaid, who was the key designer / creator of EverQuest. The in-game Short Name for Tells is: Aradune (i.e. /tell aradune.Bonzz Hello!).

ARCHER - See Ranger.

ARGO - A somewhat common mispronunciation of 'Aggro' (See Aggro).

ARCHERY - This is an offensive skill that plays into the use of Bows & Arrows.

AREA OF EFFECT -  (AoE) Area of Effect refers to spells / effects that have a limited range and can effect Players within a certain range from where ever the AoE was cast or targeted. In the case of Player Aura's, it's centered on the Player that cast it. In the case of MOB's, it either centered on the MOB, the Player that was targeted, the spot on the ground where it was cast (see Ground Cast) or on the visible particle effect that results. With AoE's, if you are far enough away, you can avoid the detrimental effects or move out of the beneficial effects (which ever applies).

ARENA - An Arena, is an area where any Character that enters the area, is automatically made PvP until they leave that area. These area's allow Players to battle each other, without having to become PvP full time. There are Arena's in many City Zones, as well as the zone actually called The Arena.

ARMOR - (Gear, Equipment) Armor is generally a reference to worn items (Gear) for ones' character (as opposed to weapons).

ARMOR CLASS - (AC) This is a reference to the level of protection your worn gear gives you, and helps mitigate the damage you take.

ARROW - This is a form of ammunition, specifically for use with Bows. There are many, many types of arrows in EverQuest, quite a few of which are Player made (crafted) with the Fletching Skill.

ARTIFACT - Artifact, at least originally, referred to an item that was limited to (1) per server (no kidding). However, later, some Artifact items were added to the game in certain Monster Missions. The way these items functioned was that they would not leave the Mission with you. Instead, they would convert to something different once you left the mission (zone). Basically, it would change ("transmute") into a similar item, based on your Character Level.

ARTISAN - This is a term related to Tradeskills / Tradeskillers (i.e. Master Artisan).

ARX ENERGY CRYSTALS - (Arx Energy Crystal) This alternative currency (No Trade) is earned via Raids in the EoK expansion. They can be spent with the raid vendor, "a merchant," in Lceanium.

ASAP - As Soon As Possible. Immediately. No hesitation.

ASP - See Snake.

ASSIGNMENT - See Roles.

ASSIST - This term applies to battle, where you assist another Player to insure that you are attacking the correct target. There are variant ways to do this, using varying commands. Certain assist commands do require that your Group / Raid have an Main Assist assigned (see Main Assist), or that you have the Player that you want to assist targeted. Assist commands include:

/assist - This will assist the Character (Player or MOB) that you have targeted and put their foe in your target window. Healers can use this on a MOB in order to get a quick target to heal. Others can use this on a Player to assist and get the right target to attack.

/assist Bonzz - This assist will assist the Player whose name you type (i.e. 'Bonzz').

/assist group - This will assist the Player who is assigned as the Main Assist in your group.

/assist raid - This will assist the Player who is assigned as Main Assist for your Raid.

/assist on - This command will set it so that you will always target their foe and auto-attack (melee), when you assist someone (best used by Melee Classes). You only have to use this command once. After that, this will be your default until you decide to change it.

/assist off - This command will set it so that will never auto-attack (melee), when you assist someone, but you will get the target of their foe (best used by Caster / non-Melee Classes). You only have to use this command once. After that, this will be your default until you decide to change it.

AT - See Audio Trigger and / or Alcohol Tolerance.

AT REST - - This is one of 'modes' related to Combat, that refers to being in full regeneration mode and not moving. See also Combat Timer and Out of Combat.

ATK - See Attack.

ATM - An initialism for At The Moment.

ATTACK - Attack is a Character Attribute rating your ability to successfully attack your opponents and plays into the damage you do.

AUCTION - This is a chat channel in EverQuest. It is not a channel you have to join. It is used via the /auction command, to spam the zone (it is not server wide) about an item you wish to sell.

AUDIO TRIGGER - Audio Triggers are an in-game function that can alert you to matters that you may want to know about or need to react to. This can be a generic sound provided by EverQuest, or a sound you have added or created yourself (to include spoken words).

AUG - See Augmentation.

AUG SLOT - See Slot.

AUGMENTATION - (Aug) This is an item that will fit in an Augmentation Slot, to enhance the item you put it in, by way of stats, procs, appearance and so forth. Augmentations will only fit into Slots that match their "Type," but also sometimes have other restrictions (i.e. they are Lore, they only fit in a weapon, etc.).

AURA - Aura's are basically Area of Effect buffs, that you only benefit from by being close enough (and / or in the same group) to the player that cast it or the Aura itself (which should have a visible effect where ever it is at). When it comes to MOB's, they often use what players refer to as Auras as well, but they are detrimental (harmful). MOB auras can generally be seen as some type of particle effect. In fact, sometime MOB Aura's can even move about and you need to avoid them.

AUTO - Short for Automatic.

AUTO COMBINE - Tradeskill devices have an option (checkbox) to "Make All." This is a reference to automatically combining items on a Tradeskill Device, until you run out of Raw Materials.

AUTO FIRE - This is a reference to automatically using a range attack (bow and arrows or throwing items) to automatically keep shooting arrows or throwing weapons, until you run out of Ammo (or the MOB is dead), using the /autofire command. Auto Fire will continue to shoot or throw (arrows or throwing items) as long as the target is still viable (not dead), or if you swap targets fast enough to keep it going on a second target.

AUTO FOLLOW - (Auto-Follow) This is reference to one Character being set to follow another Character, automatically. This is done by targeting the Character to Follow and using the command /follow. This command can fail (you will cease to follow the other Player) when terrain features and similar cause concerns and the other Player gets too far away from you (i.e. getting stuck in a corner, falling off a cliff, etc.).

AUTO GRANT - This is a reference to the granting of free Alternate Advancement (AA's) abilities to your Character. This is done by selecting (checking) the "Auto-Grant Enable" box in your Alternate Advancement Window (V) (see image, below). This feature will award a significant amount of Alternate Advancement abilities, for free (rather than you earning them properly). The AA's that it grants are only from the standard / basic AA lines (meaning it does not include things like Tradeskill AA's and so forth). Free to Play accounts do not get access to Auto Grant. None the less, this feature is based on the Expansions that Free to Play accounts have access to and also determines the Maximum Character Level that Auto Grant applies to; as well as which standard / basic AA's are awarded.

  • Auto Grant is Level restricted to the applicable Level of the most recent Expansion that Free to Play Players have access to, which is usually two (2) expansions back (as in, your Character needs to be at least the Level that applies, using this as the basis);
  • For example, if two (2) expansions back the max Level was 115, this is the Level that applies;
  • You do not get to chose the AA's you get (you are granted credit for certain AA's, and not AA Points you can to spend as you wish);
  • Auto Grant applies only to the standard / basic Alternate Advancement abilities (lines) and does not include special AA lines of any kind (i.e. Tradeskill AA's);
  • The AA's granted are generally class related and / or general (all classes) AA's, only;
  • The AA's granted are both Level Restricted (see first bullet, above) and limited to Alternate Advancement abilities that are four (4) expansions back;
  • It is possible that you may not get as many AA's, or any AA's at all, if you have all ready started to purchase the standard / basic AA Lines that apply to Auto Grant;
  • Once AA's are granted, you do not lose the AA's you were awarded, even if you opt out of the Auto Grant feature;
  • Opting out (uncheck the box) of the Auto Grant feature simply means that, going forward, you will not get any more free AA's.

AUTO JOIN - While there are EQ server channels you can automatically join by checking a box under option (Alt O, see image below), this is actually a reference to joining non-EQ (Player created / Private / Server Wide) Channels automatically, using the command, /autojoin. It can also apply to the standard 'general' channels, if you have opted not to join them all and only want to join specific channels. You can only be in ten (10) channels at a time. You only have to use this command once, followed by the channels (and any passwords), separated by commas, of the channels you want to Auto join each time you log on. To change it, you will need to re-do the command with the new channel line-up you want to join. (Example: /autojoin General,Paladin,severwide.bonzz:bonzz)

AUTO RUN - This refers to being able to hit a key (Num Lock) on your keyboard, that will make you Character run (or walk), and keep moving forward automatically, until you take an action (i.e. move backwards...) to change that.

AUTOMATION - This is a reference things happening on their own, in EQ, that normally requires Player action to activate. There are levels of Automation built in to EQ, such as Hot Buttons, Auto Fire, Auto Run and so forth... but Automation handled by outside / external Programs can get you suspended or banned (see Cheating).

AVATAR - While not used often in EverQuest, this is basically a reference to you in-game persona / appearance (the animated Character(s) that you play).

AVERAGE - (AVG) This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 51 to 60.

AVOIDANCE - This is a Character bonus that plays into avoiding incoming attacks.

AWARD - This term is often used interchangeably with "Reward." See Reward and Prize.

AWFUL - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 0 to 10.

AYONAE RO - This was an EQ Live Server that was merged into The Tribunal server. It was named for the Demi-God Ayonae Ro, who can be encountered in Deathknell, Tower of Dissonance (PoR) in The Plane of Music. The in-game Short Name for Tells was: Ayonae. Ayonae Ro was created by the Deity Druzzil Ro (and thus, her daughter), for the purpose of creating music to soothe the soul. Druzzil Ro also split off a portion of her domain, the Plane of Magic, to create the Plane of Music for Ayonae Ro to rule over.

AYR'DAL - This is the true racial name for Half Elves.

AZIA - In EverQuest, this is the word used for the Letter A.

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BACKPACK - See Bag.

BACKSTAB This offensive skill is a Rogue skill that is beneficial for when they attack MOB's from the rear.

BACK-UP - (Back-Up Tank, Back-Up Healer...) This is a term does not generally mean to literally back-up. It is most often used in Raid settings, referring to the Characters assigned as the replacement (or support) for another Character who is assigned in a Primary Role. These assignments are decided by Players, themselves, not EQ. If the Primary Character falls, the Secondary Character is to step up and take their place ASAP.

BAD - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 31 to 40.

BAG - A generic reference to containers, of any kind, that are carried around by your Character or utilized to in your Character's Inventory, Bank and / or Shared Bank.

BAG SLOT - See Slot.

BAKING - (Cooking) This is a universal Tradeskill for making a myriad of food items.

BAN - (Banned) This is a reference to disciplinary action taken by Daybreak against a Player, for rules violations (Cheating, Conduct, etc.). In this case, it means that the Players Account has been permanently closed (cancelled, shut down), rather than temporarily suspended.

BANDOLIER - This is a reference to you Character's Bandolier Window (B). This window allows you to change your "weapon set" (Primary, Secondary, Range & Ammo) on the fly (see below image). You can currently have up to (12) Bandolier Slots for assorted combinations (some are from the Alternate Advancement called "Battle Ready"). You can choose to "Auto Swap" or "Activate" by either checking the Auto Swap box and clicking on a combination your created, or Click on a combination and then click the Activate Button. To create a combination, click off Auto Swap (if you have it selected); equip the items you want to be in the combination; click on an empty Bandolier slot (list in the middle of the window) or one you want to replace; click the "Add Button;" type in a name for the combination in the window that pops up; and then click the "Okay" Button. If you get new / upgraded gear, you will need to update your Bandolier combinations in this same manner.

BANK - (Banked, Banking) All Characters have a Bank (or better, Bank Account) that they can access and utilize via Banker NPC's. Banks are primarily storage for items, but you can also store coin in a Bank. There are also a "Guild Bank," a "Shared Bank" and a "Shroud Bank." It is also a reference to saving things, such as putting items in your Bank for later, or saving AA's (Ability Points) for later.

BANK SLOT - See Slot.

BANQUET - This is a reference to certain Food items that last 40 minutes before you Character gets hungry again. See Food.

BARBARIAN - This is a NPC / MOB race, created by Erollisi & Mithaniel Marr, whose home town is Halas. This is also a Language that Players can learn and speak (/language 2). It is also a Player race. Traditionally, Barbarians get Slam and a+10 Cold Resist (but this may have changed over time).

BARD - (BRD) This is a Player Class that specializes on musical effects (similar to Spells). A Bard is pretty versatile "Jack-of-All-Trades... they can Tank, Pick Locks, Mez, Track and provide music-based buffs (Alt E), among other things. Bards are limited to the races of Drakkin, Half Elf, Human, Vah Shir & Wood Elf.

BARRACUDA - 

BARREL

BASH This offensive skill is beneficial to Plate classes when wearing a Shield and using it to "Bash" enemies.

BAT

BATHEZID TRADE GEMS - (Bathezid Trade Gem) This alternative currency (No Trade) is earned via Group Missions in the RoS expansion. They can be spent with the group vendor, "a merchant," in The Overthere (RoS).

BATTLE - See Combat.

BAYLE MARKS - (Bayle Mark) This alternative currency (tradeable) is purchased via the Marketplace. It is used as an alternative method to pay for the upkeep on your Mercenary. If you have any Bayle Marks (in your Alternative Currency tab), they will automatically be used for this purpose. Once they run out, your mercenary will then be paid for from the actual currency (Platinum / Gold / Silver / Copper) that you have on your Character (banked funds do not apply).

BEAR

BEASTLORD - (BST, Beast Lord) This is a Player Class introduced with the SoL expansion. Beastlords are basically a Monk / Shaman hybrid, with a powerful pet. Beastlords are limited to the races of Barbarian, Iksar, Ogre, Troll, Wood Elf & Vah Shir.

BEE - See Bixie.

BEETLE - This is a hard-shell type insect (bug) MoB in EverQuest, that has many variations.

BEG - (Begging) Begging is your level of ability to successfully Beg from NPC's.

BELLIKOS -

BELLY CASTER - While this sounds like a MoB that cast spells from it's belly, this term is actually a somewhat ill-referenced terminology which originally related to Dragons in EverQuest. This is because you had to get under them (under their belly) in order to be able to cast and land spells on them. It has since expanded to mean any MoB that that you have to be right up on, or under, to cast and land spells on.

BELOW AVERAGE - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 41 to 50.

BENEFICIAL - This is a reference to spells / effects that are helpful, to include heals. See also, "Buff."

BER - See Berserker.

BERSERKER - (BER) This is a Player Class that is skillful in 2H Weapons & Throwing Attacks. They are known for their DPS. Berserkers are limited to the races of Barbarian, Dwarf, Ogre & Troll.

BERTOXXULOUS - This is an EQ Live Server, named for the Deity Bertoxxulous the Plaguebringer, who can be encountered in the Plane of Time & the Ruins of Lxanvom (PoP). The in-game Short Name for Tells is: Bertox (i.e. /tell bertox.Bonzz Hello!). While Bertoxxulous believe the only truth is is that everything dies, they are not about death, per se, themselves. Rather, they see beauty in contagions (the sores, bruises, pus, etc.) and seek to spread contagions.

BETA - (Beta Server) The Beta is a temporary short-lived Server. It is re-activated / opened up every year (October-ish to December-ish), in order to allow Players to join and help "Beta Test" the newest expansion before it is released to "Live" servers. Players can use the /betacopy command to Copy (not Transfer) their Character to the Beta Server. It does not appear that cross server Tells, EQ Mail or joining Chat Groups are allowed to / from Beta.

BEZA - In EverQuest, this is the word used for the Letter B.

BIFURCATED COINS - (Bifurcated Coin) This alternative currency (No Trade) is earned via Raids in the TBM expansion. They can be spent with the raid vendor, "Lyppsenfon Qeyton," in Plane of Health.

BIG BANK - This is a term commonly used in the Plane of Knowledge, where many Players hang out, meet and / or center their game activities. It is also called the "Main Bank" (located in the northwest corner of the inner circle of PoK). It is called the "Big Bank" because the Banker NPC's are a normal sized race and there is a second Bank in the zone, where the Banker is a Halfling (which, of course, is called the "Small Bank").

BIND - (Bound, Bind Spot, Bind Location, Bind Point) This is a reference to a Players default "Bind" Location. A Bind Spot is where a Character is essentially anchored. It is the spot where a Character will reappear after they are killed (unless the hover and then take a Rez), or when they teleport to "Bind." Players can change where they are Bound via NPC's (in most City Zones) or by Player Cast Spells (limited by game restrictions).

BIND POINT - See Bind.

BIND SPOT - See Bind.

BIND WOUND - (BW) Bind Wound is your ability to use bandages, of any kind, to heal yourself (or others).

BIRD

BIRTHDAY - This is a reference to the day you originally created your Character, thus, their birthday. Each year, on a characters birthday, their name will constantly change colors. Additionally, for that day, when your Character zones, there will be an emote about it being your Characters birthday and how old it is.

BIXIE - (Bee)

BLACK SCREEN OF DEATH - (Blue Screen of Death) - This is a reference to when a Players Computer, or EverQuest, encounters some issue and crashes / shuts down (so, they suddenly see a Black or Blue Screen).

BLACKSMITHING - (Smith, Smithing, Metallurgy) This is a universal Tradeskill to craft things using Metals & Ores.

BLIND - (Blinded) This is a reference to a spell effect that cause everything on a Players screen, except the in-game on-screen Windows (Hot Bars, Spells Bars, Chat Windows, etc.) to go black (temporarily). This prevents Players from seeing other Players, the terrain (environment), and MoB's while the effect lasts. This effect can sometimes be cured. In any case, Players can open their maps (you can see the map) and use it for navigation, if need be.

BLIZZARD - (Blizzard Entertainment) The company that owns / operates EQ's competition, WoW.

BLOB - See Ooze.

BLOCK - This defensive ability for Monks, for self defense.

BLUE CON - This refers to a MOB, NPC or Player that is 1 to 5 Levels lower than your Character. See Consider.

BLUE SCREEN OF DEATH - See Black Screen of Death.

BOARDS - See Forums.

BOAT

BONZZ - (Bonzz.Com) Bonzz is an actual Player, a Paladin on the Bertoxxulous server of EverQuest, primarily known for his free access (no log-in, no memberships, etc.) web-site, Bonzz.Com. Bonzz.Com started as a Paladin-centric EverQuest fan-site, but the majority of it's content is universal to all classes. The site is best known for having all related date primarily on one (1) web page and in step-by-step sequence, to include information other web-sites simply do not have, at least, not with any clarity. Bonzz also operates a related Private Facebook Group. The Facebook Group (free to join) has very regular posts about upcoming EQ Events, Patches, Trivia, EQ Related Fun & Games, Polls, Secrets and much more. Bonzz also has a Discord Server (free to join) which has topical Forums, a Voice Chat Channel and regular posts on updates to Bonzz.Com and more. Lastly, he also has a You Tube Channel (also free access), where EverQuest related video's are posted. Bonzz' four (4) sites / services are all free access and interconnected to support each other.

BONZZ.COM - See Bonzz.

BONZZ'S DISCORD - See Bonzz.

BOOK - This is a reference to in-game items that are basically Books. There are several types of Books. There are Discipline Tomes, Recipe Books, Lore Books (see Lore) and similar. It is also a reference to the variant Flying Book MOB's.

BOOT - See Kick. Also see Teleport. In plural form, it is a reference to a Character's footwear (armor)

BOSS - (Boss MOB) See Named.

BOT - (Bot Group) Short for Robot. This is a term Players use for other Players whose Characters seem to be playing on their own, via automated and artificial means.

BOW

BOWYER - (Bowyering) - An alternative name for Fletching, or one who Fletches.

BOX - Box (Boxed, Boxing) is a term used by Players to refer to characters (on additional accounts), other than their "Main" character, that they can play simultaneously (at the same time). See also, Bag.

BRACKETED TEXT - See 'Text Prompts.'

BRASS INSTRUMENTS - This is a Bard's level of ability to utilize brass instruments.

BRB - An initialism for Be Right Back. It is used by Players that they will be AFK (see above) for a brief time, or that they are leaving the zone / group / raid temporarily.

BRD - See Bard.

BRELL SERILIS - Bell Serilis is a Deity, also known as 'The Duke of Below' or 'The Duke of Underfoot.' You can encounter him in Brell's Temple. He created Dwarves & Gnomes. Gnolls also believe Brell was their creator.

BRELLIUM TOKENS - (Brellium Token) This alternative currency (tradeable) is earned via Group Mission in the Underfoot expansion. They can be spent with the group vendors, "Vendor-Bot Model CM," in Kernagir, the Shining City; or "Dermott Saltagger," in The Foundation.

BRELL'S - Brell's is most commonly used as a reference to the the variant "Brell" buffs, a Paladin Group Buff (Hit Points).

BREW BARREL - This is a tradeskill combine device used for making items with the Brewing Skill.

BREW DAY - Brew Day is EQ's version of St. Patrick's Day. Annual / Temporary Brew Day events are active every year for short time around St. Patrick's Day.

BREWALL - Brewall an actual Player in EQ (a Bard on the Fennin server). He is known for making and sharing of the Zones of EverQuest.

BREWING - (Brew, Distilling) This is a universal Tradeskill to brew things, such as drinks and tempers.

BRISTLEBANE - This is the name of an EQ Live Server, named for the EQ Deity Fizzlethorpe Bristlebane, who can be encountered in the 14th Anniversary Mission, "Piestro's Day Off." The in-game Short Name for Tells is: Bristle (i.e. /tell bristle.Bonzz Hello!).

BRISTLEBANE DAY - Bristlebane Day is EQ's version pf April Fool's Day. Annual / Temporary Bristlebane Day events take place on April 1st of every year.

BRONZE FIATS - (Bronze Fiat) This alternative currency (No Trade) is earned via Raids in the VoA expansion. They can be spent with the raid vendor, "Sholano," in Erillion, City of Bronze.

BROWNIE

BST - See Beastlord.

BUBONIAN - (Micky Mouse on Acid, Ratman)

BUFF - (Buffing, Buffs, Buffed) This is a reference to spells and effects (Aura's, Songs, etc.) that boost up your Character making them more durable and effective. Buffs appear on a your Character's Buff Bar (Alt B). Most Buff's are temporary in nature (they have some sort of limitation, such a time limit or a counter).

BUFF BAR - See Effects Bar.

BUFF WINDOW - See Effects Bar.

BUG - 'Bug' refers to in-game errors with items, quests, missions, raids, items, quests and so forth. There is a /bug command to report Bugs that you come across / encounter. However, posting to the Daybreak Forums in the "Bug Reports" Forum may garner more attention from the Devs. This is because other players can respond (and you may find out it was not a bug after all, or similar information). In the Forums, other Players can "Up Vote" your post to better attract Dev attention to the matter (just don't expect a response... or even an expedient fix, for that matter... Devs may consider it low on the list of priorities). This is also a generic reference to the variant bug-type MOB's (Beetles, Mosquitos, etc.).

BULTHOR

BULWARK

BUNNY

BURN - This is a generic terms that probably originates from Fire Based Spells, and thus the term 'Burn.' In modern times, it has become a generic term to mean all-out DPS in whatever form you have. At times, you may hear variant terms like 'short term burns,' - which a reference to your abilities that refresh in 5-minutes or less, rather than your more effective abilities that take longer to refresh.

BUTTON - Some people call the Keys on their Keyboard "Buttons." In EverQuest, it is more of a reference to on-screen Buttons that you can click to do varied things, be it from Buttons you have put on Hot Bars (to activate things like Discs, Spells, Commands, and so forth); Buttons in Item Links (such as to claim or convert a "Prize" item); or Buttons in Tradeskill Devices (to initiate combines).

BW - See Bind Wound.

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CALL - This is a reference to a pseudo-rez that does not involve any experience recovery. Certain Classes can only "call" Players back to their corpse, but can not actually Rez them. Players will need to get an actual Rez afterwards / later to regain some of their lost experience.

CALL IT - (Calling It) Short for 'Calling it a night.'  As in giving up, raid over, logging out and similar.

CAMP - Camp can mean two things. One is that you are exiting the game (camping, camping out). The other is that you are camping a location (be it for experience, to spawn a Named / Rare, etc.).

CAMP CHECK - Camp Check (aka "CC") is something Players ask (normally in /OOC), to see what spots other Players may be Camping (if any), so as not to intrude on other Players.

CAMPFIRE - A Campfire is a visible object, that looks like it sounds. A Campfire can be placed on the ground by Players who are in a Fellowship, when at least (3) members of that Fellowship are in close proximity. Campfires can be placed all most anywhere and are used primarily as a "spot" to teleport to (using a Fellowship Registration Insignia). They are also also alternatively used as a "landmark" for a visible reference, such as for a camp spot, safe spot and so on. They can also provide Illusions and / or a Buff to Fellowship Members who are within a certain range of the Campfire.

CANNON

CANOE

CASH LOOT - See Vendor Loot.

CASTER CLASS - (Caster) This is a reference to Classes whose primary function in battle involves the casting of detrimental spells (Enchanter, Magician, Necromancer, Wizard)

CAST UP - See Summon.

CASTER - This is a reference to Player Characters (and MOB's) that primarily use spells ("cast spells") as their form of attack.

CAT

CATAPULT

CAT MAN - (Catman)

CAZA - In EverQuest, this is the word used for the Letter C.

CAZIC-THULE - (Cazic Thule) This is the name of an EQ Live Server, named for the EQ Deity Cazic-Thule, Lord of Fear. He can be encountered in the Plane of Fear, the Plane of Time (PoP) and Fear, Itself (HoT). also the . The in-game Short Name for Tells is: Cazic (i.e. /tell cazic.Bonzz Hello!). Cazic-Thule was part of the so-called 2nd wave of Gods (Deities) and created Trolls and Lizardmen. His followers believe that if they can suppress hope and spread fear, that they, themselves, will be spared the wrath of Cazic-Thule.

CC - See Camp Check & Crowd Control.

CENTI - This is a common reference to the Tegi. Centi, while part of the name of many Tegi MOB's, is actually a rank / title, not a race.

CH - See Complete Heal.

CHA - See Charisma.

CHAIN CLASS - This is a reference to Player Classes that wear Chain armor (Berserker, Ranger, Rogue, Shaman).

CHANNEL - This are a reference to in-game Channels that can be joined by any player (with some exception). Such channels are standard channels (EQ controlled / created, commonly called Server Channels) as well as Player created Channels (to include Cross Server Channels). You can choose to automatically join (or not) Server Channels, with the option "Join General Channels" in your Option Window (Alt O). You can also join Player, Cross-Server and / or Server Channels with the /autojoin command (followed by the channel name(s) and / or password(s)), separated by commas. These channels allow conversations between any player in the Channel, without having to be in the same zone / area, a group, a raid, a fellowship or a guild.

CHANNEL PASSWORD

CHANNELING - Channeling is a category / skill in Magic, that relates to the channeling or focus of energy (i.e. faster casting, etc.).

CHANTER - Short for Enchanter.

CHARACTER - A Character is an animated interactive creature, being or object in EverQuest. They can be NPC's, MOB's (See also: MOB, Non-Player Character & Object) or they can be an Character controlled by a Player (see Player Character).

CHARACTER EXPERIENCE - This is normally referred to as just XP or Experience. This is a reference to experience that applies directly to your Character gaining and / or maintaining Levels. 

CHARACTER FLAGSee Flag.

CHARACTER LEVEL - See Level.

CHARISMA - The attribute of Charisma is, basically, influence. At lower levels it plays a role in the buy / sell NPC Vendor Prices, which tops out at about a Charisma of 125. It might also play a roll in Faction hits.

CHARM - This terms relates to (2) things in EverQuest. Once is a piece of armor / gear that fits into your Character's Charm slot. The other is a magical ability (such as with an Enchanter) to "charm" a MOB and have it do their bidding (as in attack other MOB's).

CHASE LOOT - This is a reference to dropped items (loot), in group content, that is a very rare drop that can be zone-wide and / or expansion-wide. Such drops are said to have a 1-in-10,000 chance of dropping as loot from any MOB ('named' or 'trash'). Such loot is normally better than all other group gear (for the given expansion), and maybe even some of the raid gear as well. This 'chase loot' is normally tradeable and can be either weapons, shields and / or non-visible gear.

CHAT - A reference to Chat Channels in EverQuest. See Channel.

CHAT CHANNEL - A reference to Chat Channels in EverQuest. See Channel.

CHAT TAB - A reference to a tab in your Chat Window. See Chat Window.

CHAT WINDOW - This is a window on you EQ Screen where "chat" and other in-game "spam" (i.e. emotes, battle spam, etc.) appears, so you can see and read it. It is possible to create and have multiple Chat Windows and set Filters so that only certain things will appear in each window. The Windows can also be set to certain "defaults," such as when you type the comment appears only in a certain channel (such as Group Say) or a certain Language.

CHEAT - (Cheater, Cheating, Cheat Program) This is a reference to Players doing things they should not do... such as taking advantage of exploits; AFK Camping; and / or especially using external programs that automate, or scripts, in-game actions and / or allow them to do things in-game that they normally could not do, otherwise.

Cheating is not allowed and Players can / do get suspended and / or banned for doing so. In fact, starting in 2022, bans / suspensions began to be a monthly occurrence.

If you decide to use any programs to help you with EQ, you do so at your own risk! 

GM / Dev Piestro once posted that programs which give you an unfair advantage and allow you to do things you could not normally do, is cheating. More recently, Dev Accendo posted similar comments.  So don't do it! I mean, come on, where is the fun in playing if you are not actually playing?

Now, with that said, Devs have rarely, clearly, specifically and / or directly ever said that any specific program is okay... or not! It appears this is because if they did, they would be either giving their approval, or disapproval, to programs created and offered by other companies.

Former GM / Dev / Community Relations Manager Piestro once cited guidelines on what is not considered cheating (the thread seems to have been archived and no longer in EQ Forums, but you can see what Piestro reportedly said here). But, he basically said that parsing, item collectors and using auto run to get swim skill up... is not cheating.

"Window management software and key replication (although not automation) are both allowed however." - Piestro

"If it's reasonable and not unfair it's not cheating. If it gives you an unfair advantage and allows you to do things that can't be normally done in game it's cheating." - Piestro

Other Dev comments are still in EQ Forums (as of this typing) and are imaged below (click the images to see the original posts).

As a note, I will not include specific 'cheat' Programs that Players have used on this page and 100% do NOT recommend or promote using any Program that can aide a Player to cheat. Quite the opposite! Don't do it! 

However, in the Dev postings, they did say that Parsing and using Item Collectors is OK (they just read logs, they do not help or automate anything for you, in-game).

This October 2012 Dev Piestro post was in a thread entitled, "I. S. Boxer. Is this illegal ?"

The above (3) October 2013 Dev Piestro posts were in a thread entitled, "Dual Boxing a NO GO...For now."

The above post was in May 2020 by Dev niente, in a thread entitled "Did you guys forget to turn off the no-is boxer code for Rizlona?" -- which is / was a TLP (not Live) Server.

A Dev created locked-thread post by Accendo in March 2022 (above).

Two (2) posts by Dev Angeliana in August 2022 (above).

CHEAT GUIDE - See Walk Through.

CHEAT PROGRAM - See Cheat.

CHEAT SHEET - (Guide, Walk Thru, Cheat Guide) - This is not an reference to actual cheating. See Walk Through.

CHEST

CHETARI

CIRCLE EVENT - This is a reference to an event that involves a spawn sequence. See Spawn Cycle.

CHROMATIC - Chromatic is a type of resist check, even though it, in itself, is not one of a Characters resist stats. Instead, this is more of a spell type (as in Chromatic Based), that "checks" for  your Characters lowest Resist stat (Cold, Disease, Fire, Magic or Poison... Corruption is excluded). Basically, your ability to resist a chromatic based spell will be calculated / decided by your lowest Resist stat. These days, because most Characters are at maximum resistance, Chromatic is essentially no different than Prismatic.

CHRONOBINES - (Chronobine) These are earned from Quests & Missions in the Seeds of Destruction expansion. They can be spent with "Zebuxoruk" in The Void. You can also buy a Bag of Chronobines (that will grant about 100 Chronobines, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

CITY - See City Zone.

CITY ZONE - This is a reference to any Zone that serves as a "home town" to a Race of creatures, particularly Player Races. It is also used to refer to zones that are reasonably safe and have certain features, such as Binding, Banking, Vendors, Tradeskill Devices, Guildmasters, Quest NPC's and so forth (i.e. The Plane of Knowledge). 

CLAIMS - See Claim Item. 

CLAIM ITEM - This is a reference to items that are acquired via your Character's Claim Window (/claim). Such items, in modern times, are normally bonus items that are awarded with the purchase of any one of the variant versions of Expansions.

CLAIRVOYANCE This bonus will return toy you, 1 Mana (per level), after you cast a spell and have 100 Clairvoyance, you will get 100 Mana returned to you.

CLASS - See Player Class.

CLASS TYPE - The (16) Player Classes are sometimes categorized by a type, that either relate to the type of Armor they can wear, or their general Function in Combat. See Caster, Chain, Cloth, Hybrid, Leather, Melee, Plate and / or Priest Class.

CLASSIC - See EQ Classic.

CLASS GUILDMASTER - (Guildmaster, Guild Master, Class Trainer) This is a reference to class-specific NPC's with whom you can spend Training Points (and / or coin) to learn or advance assorted skills. After a certain level (in each skill), your character will actually be more skilled than the Trainer and they will have no more training to offer you.

CLASS TRAINER - See Class Guildmaster.

CLERIC - (CLR) This is a Player Class. Clerics are the ultimate EQ Healing Class. Clerics are limited to the races of Dark Elf, Drakkin, Dwarf, Erudite, Froglok, Gnome, Halfling, High Elf & Human.

CLICK - (Click Item, Clickie, Clicky) - A Click item refers to an item that you can click in order to cast a spell. Such spells are of varying types to include Buffs, Illusions, Nimbus', Mounts, Familiars, Swarm Pets and other 'Novelty' effects... such as summoning food and so forth. Some are useful, some are just silly fun. This also refers to actually clicking at / on an item (using your cursor & mouse button) in your EQ window, such as a Door (to open it) or a Portal (to activate it) and similar. See also: Left Click, Right Click, Click and Hold).

CLICK AND HOLD - This is a reference to Right Clicking an an Item or Button and holding the Click. After a moment, a button will appear on the Player's cursor, that can be dropped (clicked) into a Hot Button, where it can be used directly from a Hot Bar.

CLIKNAR

CLOCKWORK -

CLOTH CLASS - This is a reference to Player Classes that wear Cloth armor (Enchanter, Magician, Necromancer, Wizard).

CLR - See Cleric.

CoH - (CotH) Initialism for Call of the Hero, a Magician spell that will summon Players to the Magician.

COIN - Coin is a term that is most commonly used as a reference to Platinum, Gold, Silver & Copper. Less commonly, it is used to refer to any coin type (to include Alternative Currency). The most you can have at any given time is 1 Billion. If you have or are approaching 1 Billion Platinum (yes, there are Players who have), you can convert your Platinum into Nobles, so you can continue to accumulate Platinum.

COIRNAV - This is the name of an EQ Live True Box Server, named for the Coirnav, Avatar of Water, who can be encountered in the the Reef of Coirnav aka the Plane of Water (PoP). The in-game Short Name for Tells is: Coirnav (i.e. /tell coirnav.Bonzz Hello!). Coirnav is a creation of the Triumvirate of Water (Povar, E'ci & Tarew Marr), to personify them in unity.

COLD - Cold is a type of resist. Some detrimental spells / effects are cold based and this resist helps resist, reduce and / or avoid their effects.

COLLECT - (Collectible) - A Collect is an item that relates to Achievements, which can award a decent amount of XP (particularly AA XP). Collects are found as ground spawns, MOB drops and more rarely, loot.

COLLECT BAG - A Bag that will only hold Collectibles.

COLLECTIBLE - See Collect.

COLLECT STEP - See Pre-Loot.

COMBAT - (Battle) This is a reference to being in battle with one or more foes, or at least on their aggro list. It is also a "state" or "mode" of your Character that relates to regeneration. See Combat Timer.

COMBAT EFFECTSThis Character bonus is a measurement how often you weapon Procs may have to trigger.

COMBAT END REGEN - This Character bonus, Combat Endurance Regeneration, is a measurement of how many Endurance Points you can regenerate (per Tic), while in Combat.

COMBAT HP REGENThis Character bonus, Combat Hit Point Regeneration, is a measurement of how many Hit Points you can regenerate (per Tic), while in Combat.

COMBAT MANA REGENThis Character bonus, Combat Mana Regeneration, is a measurement of how many Mana Points you can regenerate (per Tic), while in Combat.

COMBAT TIMER - (Cool Down Timer, Out of Combat, At Rest, Active, Regeneration Mode, Recovery Mode) There are four states (modes) that your character can be in, at any given time: Combat (active battle and / or on aggro), Cool Down (recovering from Combat, the fight is over and aggro is gone), Active (not sitting and not standing still, not in Cool Down mode, not on aggro and not in active combat) or At Rest (not moving, not in combat, not on aggro, not in Cool Down and at full regeneration). Your Character's current state is represented by a symbol in your character's Window (Alt Y) (see below images). Combat mode will happen instantly after you go into Battle or otherwise get on a MOB's aggro list. The Cool Down mode has a timer (the others do not). The timer to "cool down" from Combat to Rest mode, varies on if you are in group content (30 seconds) or raid content (5 minutes). This timer will restart every time you go into combat mode (even if you never got back into Rest mode). There is also an "Activity" symbol (if you are not standing still or sitting down, you are not at rest).  These modes primarily relate to your ability to "fast" Regeneration (Mana, Hit Points, Endurance...), which can only happen when you are at Rest and not moving.

Character modes... Combat, Cool Down, Active (non-combat) & At Rest.

COMBINE - (Craft, Make) While there is a Combine server and the "Combine Empire" in EQ, this is a term that normally refers to a recipe and / or combining multiple items into a new item(s), such as with Tradeskills.

COMBINE DEVICE - A generic reference to the many portable and / or non-portable containers / devices that can be used to combine items, in order to make new item(s).

COMBINE KIT - A generic reference to a portable Combine Device (i.e. a Fletching Kit, a Spit, etc.).

COMMAND - An in-game typed command, preceded by a slash (/), that makes something happen in the game... such as using an item (/useitem), sending a tell (/tell), hiding corpses (/hidecorpse), waving (/wave) at another Player and much, much more. Such commands are useful for Hot Buttons and in situations where lag makes it difficult to click an icon or Hot Button.

COMMEMORATIVE COINS - (Commemorative Coin) This is a type of alternative coin that can only be earned via Anniversary Missions (14th Anniversary and forward), which are only active for a short time, once a year (March / April). They can only be spent with "a jubilant merchant" ("Special Celebratory Goods") in the Plane of Knowledge, who is also only present during that same time span.

COMMUNITY RESOURCE COUNCIL - (CRC) This is a reference to actual EverQuest Players that have volunteered and been accepted as a 'community resource' (sounding board, feedback...) for Dev's.

COMMON - Not rare. Not unique. Seen a lot. Happens often. Standard fare.

COMP - See Complimentary.

COMPLETE HEAL - (CH) This is an antiquated term for an old Cleric Heal (of the same name) that was able to fully heal a Player in one cast, which is no longer the case. These days, there are plenty of better Heal Spells.

COMPLIMENTARY - (Comp, Free) - This is normally a term that refers to a Player's account being given free Play time (as a 'Gold' or 'All Access' account, not as a Free to Play account). This is normally restricted to Guide accounts (for their Guide Characters) and sometimes to the 'real' accounts that Guide play on, just as a normal everyday Player does.

COMPONENT - See Raw Material.

COMPONENT BAG - See Tradeskill Bag.

CON - See Consider.

CONJURATION - (Conjure) Conjuration is a category / skill in Magic, that relates to summoning something into existence, such as with food, drink, pet gear and the like. Some classes also get a supportive skill called Specialize Conjuration.

CONSIDER - (Con or /con) This is a command / reference to purposely consider and evaluate MOB's (NPC'S and even PC's) as to how they gauge versus your Character. This comparison by way of Level (their Level will be revealed) and Faction (do they hate you, or will they attack you, or not). You can either right click at a MOB or use the /con command for this purpose (text will appear in your chat window). MOB's have a (7) Level 'Con Color' that relates to their Level (as compared to your Character). This 'Con Color' also determines if they will provide you any XP, or not, for killing them. Some of these Con levels can vary, based on your Characters current Level. The Con Colors are: Grey (21+ Levels below you, no Experience; Green (16-20 Levels below you, minimal XP); Light Blue (6 to 15 Levels below you, little XP); Dark Blue (1 to 5 Levels below you, decent XP); White (Same Level as you, good XP); Yellow (1 to 2 Levels above you, very good XP); and Red (3+ Levels above you, best XP of all). Players will not see certain Cons Levels until they reach certain Levels, in that the associated Level Range does not apply until that point (example, at Level 1, there can only be White, Yellow and Red Cons.... at Level 10,  . Certain Con Ranges may vary at lower Levels.

CONTAINER - See Bag. See also Combine Device.

CONTENT

CONVERT - This is reference to changing an item from it's current state, into another. Example, some Marketplace Items can Award "Prize," "Wrapped" or "Adoptable" items that are tradeable version of the "real" item. In the Item Window, there is a Button you can click to "convert" into the actual No Trade item (this is not reversible).

COOL DOWN TIMER - (Cool Down) This is one of 'modes' related Recovering from to Combat. See Combat Timer.

COPPER - (CP) This is a type of "common" or universal (non-specialty / non-alternative) coin, that can be used with any non-Specialty Vendor and / or between Players. They come from killing MOB's (as loot), selling items to NPC Vendors and / or other players. They can be converted to other common coin types (10 Copper = 1 Silver; 100 Copper = 1 Gold; 1,000 Copper = 1 Platinum) via Banker NPC's. The most you can have at any given time is 1 Billion.

COPTER - Short for Helicopter (see Helicopter).

CORDAN - Cordan is an anagram of Conrad, in tribute to Astronaut Charles 'Pete' Conrad. Cordan is the fourth Planet in the Ro Solar System, where Norrath is located. At times, due to to the orbit of the planet Anbeal, it is sometimes the third planet. It is a gaseous planet with a solid core that has no water, no moons, a poisonous atmosphere and is encircled by three rings of ice and debris.

CORPSE - This is a reference to the dead body of a Player, NPC or MOB. It is possible to use variants command /hidecorpse to hide Player and / or NPC / MOB corpses, to reduce screen glut and / or lag.

CORPSE DECAY - See Corpse Timer.

CORPSE DRAG - (Drag Corpse) This is a reference to literally dragging a Players Corpse from where they died to another location. There are two ways to do this, but you have to be within a certain distance (proximity) of the corpse to do it. One way is to target a Player's Corpse and use the /corpse command. This command will drag the Players Corpse to your current location. You can spam this command as you move / run to drag the corpse along with you. The other way is to target a Player's Corpse and use the /corpsedrag command and you will automatically begin to drag that Corpse (even while moving). You can target a second Player's Corpse and drag it along with you as well, in the same way. To stop dragging a corpse, you will need to target the Player's Corpse and use the /corpsedrop command, to stop dragging the corpse. You can easily drag  (3) Player Corpses using both the /corpsedrag and /corpse commands in unison. Dragging Player Corpses is useful / necessary for more than one reason. Primarily, is to get the Corpse to a safe place in order to Rez it. Another is, after receiving a "call" (0% Rez), to drag your Corpse along with you until it is a good / convenient time to Rez it (meanwhile, Necromancers can make use of your corpse!).

CORPSE ROT - See Corpse Timer.

CORPSE SUMMON - This is a reference to summoning a Player's Corpse(s). Some Classes can summon a Players Corpse (certain conditions may apply), even across zones. Players can also Summon their own Corpses via the 'Corpse Summoner' NPC's in The Guild Lobby, after buying one of the variant level-related Soulstones from a nearby 'Summoning Reagents' Vendor (to give to the 'Corpse Summoner' NPC). Rezzes & Calls are essentially also a Corpse Summon, except most of them also include a partial recovery of lost Experience.

CORPSE TIMER - (Corpse Rot, Corpse Decay) Player and NPC / MOB Corpses have a timer related to when they will 'rot' (disappear, poof). Player Corpses will rot after 3 RL Hours (if you are logged into the game), or (6) RL Days (if you are not logged into the game). MOB / NPC Corpses have variant timers. Once they are looted, they will rot immediately. If they have no loot or coin on them after they are killed, they will rot within 30 seconds. If they do have loot or coin on them, they will rot after 30 minutes. See also Corpse.

CORRUPTION - Corruption is a type of resist. Some detrimental spells / effects are corruption based and this resist helps resist, reduce and / or avoid their effects.

CotF - An initialism for Call of the Forsaken, the 20th expansion of EverQuest.

COTH - See CoH.

CoV- An initialism for Claws of Veeshan, the 27th expansion of EverQuest.

COYOTE

CP - Copper Pieces. See Copper.

CRACK - A generic reference to mana regeneration buffs, especially those cast by Enchanters.

CRASH - (Crashing, Crashed) A reference to a zone, an EQ Server and / or a Players computer suddenly shutting down.

CRATE

CRC - See Community Resource Council.

CREATURE - See MOB.

CROCODILE

CROSS GAME - This is a reference to being able to send EQ Mail and Tells from one Daybreak Game to another. In order to do this, you need to know a character name in a given Daybreak Game. Next, you need yo know the server short name that the Character is on. Lastly, you need to know the Game Short Name as well. So, to send a Tell (or EQ Mail) name from EQ1 to EQ2, it would look something like this: [t EQ2.servershortname.Bonzz Hello!. EQ Mail is sent in the same manner. NOTE: This feature was added when EQ was with Sony. The games offered then and now are different! It is not known if this still works, or works with H1Z1, Planetside 2 or DCUO. Can anyone advise?

CROSS SERVER - This is a reference to things that are game wide (on all severs), particularly when it comes to Character to Character tells, game Chat Channels and EQ Mail. See also Server Wide.

CROW

CROWD CONTROL - (CC) A reference to controlling adds by way of assorted spells (mez, root...), off-tanking, kiting and / or other methods.

CROWNS - See Loyalty Tokens. An alternative name for Loyalty Tokens.

CRYSTALLIZED FEAR - This is a type of alternative currency. It is earned via certain RoF raids. They can be spent with NPC "Ilana Sunmire" in Shard's Landing.

CRYSTALLIZED LUCK - This goes into your Alternative Currency tab, but it isn't really Alternative Currency. It can be purchased from Loyalty Vendors (for 250 Crowns), from Parcel Vendors (for 200,000 Platinum), from the Overseer Vendor (for 56,150 Overseer Tetradrachm) and / or from the Marketplace (for 200 DB Coins). It is used in "Fusing" two of the exact same items together to make a new item that is +1 Luck better.

CSR - See Customer Service Representative.

CUBE

CUSTOMER SERVICE REPRESENTATIVE - A Customer Service Representative

CUT & PASTE ERROR - This is a Player term that refers to errors made by Dev's (see Developer) in creating all things EQ (zones, NPC's, quests, items, etc., etc.). The 'Cut & Paste Error' is where errors were made and appear to be the result of using "cut and paste" method to speed things up, and then forgetting to review / change the parts of what was Cut & Pasted that should have been modified. Example a set of Weapons Ornaments are created and appear to have been made with a Cut & Paste Process. The Ornaments may all be Weapon Only Ornaments, but the item data reads they are for Shields Only, suggesting the the Dev's forgot to review and change the Restrictions after the "Cut & Paste."

CYCLONE

TOP

.

D

DAMAGE OVER TIME (DoT) - This is a reference to offensive spells that will produce continued damage to their target, over a period of time.

DAMAGE PER SECOND - This is a reference to how much Damage a Player does to a MOB, on average, every second. Players are able to measure and calculate this using "Parser" Programs that read a Players Log in order to calculate DPS.

DAMAGE SHIELD - (DS) This is reference to a Character Buff that causes damage to any MOB that hits that Character. MOB's can also have Damage Shields that damage you when you hit them.

DAMAGE SHIELDING - This Character bonus (from worn Gear) that increases the Damage for any Damage Shield Buffs you may have on you.

DAMAGE SHIELD MITIGATIONThis Character bonus (from worn Gear) that helps reduce the Damage you take from any Damage Shields a MOB may have on them.

DARK ELF - (DEF, Teir'Dal) - Dark Elves are an NPC / MoB race It is also a Player race. Traditionally, Dark Elves get Ultravision (but this may have changed over time).

DARKPAW GAMES - Darkpaw, owned by Daybreak, is the company that currently operates EverQuest.

DAYBREAK CASH - (DBC, Daybreak Currency, Marketplace Funds) This is a reference Marketplace Funds / Currency, that can be used to buy things in the Marketplace (/marketplace), aka DB Store. Marketplace funds are awarded, free, at a rate of 500 per Month to most accounts. You can take the funds or use them to buy one of the special sale items offered (usually a LoN Item or an XP Potion). You can also buy more Daybreak Cash using real life money, in amounts of 500, 1,000, 2,000, 2,500, 5,000 or 10,000 at a time, for between $5 and $85. Daybreak Cash, basically, equates to 1-cent = 1 DBC. So, an item that sells for 500 DBC equates to an item being sold for $5.

DAYBREAK GAMES - (Day Break) Daybreak (owned by EG7) is the company that currently owns Darkpaw, which is the company that currently operates EverQuest. Daybreak, in turn, is currently owned by EG7.

DAYBREAK MARKETPLACE - See Marketplace.

DAYBREAK STORE - See Marketplace.

DB - See Daybreak.

DBC - (Daybreak Currency) See Daybreak Cash

DB STORE - (Daybreak Store) See Marketplace.

DCUSee DC Universe Online.

DCUO - See DC Universe Online.

DC UNIVERSE ONLINE - (DCU, DCUO) This is one of the games offered by Daybreak Games (featuring the heroes and villains from DC Comics). The Short Name for this game might be DCU (unverified).

DD - See Direct Damage.

DEATH BUFFER - This is a reference to a Characters experience level (percentage). Basically it means the Character has built up enough experience into their current Character Level, that they do not lose their Level (from experience loss) when they die. If a Character does not have enough experience into their current Level, they can drop down a Level (and thus lose access / use of spells and gear that may have a Level Requirement relates to their previous (higher) Level... at least, until they are resurrected and potentially regain that Level, from the experience given back to them by way of the Resurrection (which can be 0% to 100%, depending on the spell used). A Death Buffer can vary by Level, normally between 3% to 6%.

DEBUFF - This is a reference to a detrimental effect that reduces resistances, which makes MOB's and Characters more susceptible to detrimental spells / effects (they are less able to resist them).

DEFENSE - This defensive ability relates to your Characters ability to defend themselves.

DEITY - This is a reference to the assorted "Gods" (all powerful beings) in EverQuest, particularly the ones that Characters can follow (worship).

DELAY DEATH - This is a reference as to how far below (0) Hit Points your character can go before it actually dies. This amount can be increased with the Alternative Advancement called "Delay Death."

DEMI-GOD - (Demi-Goddess) - This is a reference to NPC's that are the result of a relationship between a Deity and a non-Deity.

DEMI-GODDESS  - See Demi-God.

DENA - In EverQuest, this is the word used for the Letter D.

DENMOTHER - Denmother is the originator of the EQ Trader's web site, known for it's repository of EverQuest Trade Skill Recipes. The Baking Trophy is named for her.

DERVISH

DESIGNATE - (Designated) See also, Assigned.

DETRIMENTAL - This is a reference to spells and other effects that are offensive in nature, and therefore, detrimental to the MOB's / Player(s) they are directed at... such as DoT's, Direct Damage, Snare and other things that can harm / hinder Players / MOB's.

DEV - See Developer.

DEV OVERSIGHT - Dev's (see Developer) are human and do make errors, even if it seems they make the same errors on a regular basis. These errors are often referred to as an "Oversight."

DEVELOPER - (Game Master, Dev, GM) Developers are the creators behind EverQuest, who program, code and otherwise create all things EverQuest.

DEX - See Dexterity.

DEXTERITY - This Character attribute plays a role in your Character's Endurance, Dodge and other things.

DEYBROKE - See Daybreak Games. Players sometimes sarcastically refer to Daybreak Games as "Deybroke," which a play on "They Broke" (as in "They / Dey Broke it again!"), due the seeming recurring situation of new bugs, and sometime same / similar bugs, being created by Patches and changes.

DIAMOND COINS - This is a type of alternative currency. It is earned via VoA raids. They can be spent with NPC "Olgor the Finder" in Resplendent Temple.

DIRECT DAMAGE - (DD, Nuke) Direct Damage is a reference to an offensive spell that does one-time Direct Damage, rather than landing and doing Damage Over Time (DoT). This is also referred to as a Nuke. Some DD's can also have secondary effects.

DIRECTIONAL - This an offensive spell / attack reference. It means that a spell / nuke / attack is only in a specific direction. Thus, if a MOB uses a "frontal" attack, Players that are not in the front "wedge" area of the MOB, will not be hit by the attack.

DIRECTORY - This is a reference to the computer files for EverQuest, on your computer. As in, "The screenshots you take are saved in a folder in your EQ Directory."

DIRIGIBLE

DISARM - This is defensive ability, that allows Players to actually Disarm a MOB. In older expansion, the weapon may actually drop on the ground. In newer expansions, the weapon simply drops into the MOB's inventory (or disappears).

DISARM TRAP - This is a Bard & Rogue ability to disarm (deactivate, remove) any traps they may come across. 

DISBAND - This is primarily a reference to breaking up a raid / group, leaving a raid / group or "booting" someone from a raid / group using the Disband Button or the /disband command (targeting them and / or typing their name is also required).

DISC - See Discipline.

DISCIPLINE - Disciplines are either defensive or offensive. They are Melee Class skills / abilities that normally require Endurance to activate and / or use. Sometimes they are generically grouped with, and referred to, as Spells.

DISCORD - While there are in-game Discord references (i.e. Priest of Discord), this is actually a reference to the Discord chat / forum program used by many EQ Players as well as Daybreak, itself. Discord has the unique distinction of being one of, if not the only, external Programs recognized by DayBreak. It is the "official" external chat / forum program for EverQuest, as they have their own official Discord Server.

DISEASE - Disease is a type of resist. Some detrimental spells / effects are disease based and this resist helps resist, reduce and / or avoid their effects.

DISGUISE - See Illusion.

DISPELL - This term is a reference to removing buff effects, either from a Player or a MOB. For example, you can dispell a MOB to remove their beneficial effects / buffs and make them easier to kill. Be wary, however, because you can sometimes (depending on spell used) also remove detrimental effects you would rather stay on MOB's.

DISTANCE

DIVINATION - Divination is a category / skill in Magic, that relates to 'see the unseen,' so to speak (i.e. See Invisible, and the like). Some Classes also get a supportive skill called Specialize Divination.

DKP - See Dragon Kill Points.

DMF - This is an initialism for Dead Man Floating, a Necromancer buff that provides resist buffs and levitation. While there is more than one variant of this spell, they are all generally referred to as "DMF."

DoD - (DoDH) - An initialism for Depths of Darkhollow, the 10th expansion of EverQuest.

DODGE This defensive ability relates to your Characters ability to Dodge attacks.

DoN - An initialism for Dragons of Norrath, the 9th expansion of EverQuest.

DOOR

DoT - See Damage Over Time.

DoT SHIELDING - This Character bonus plays a role in mitigating DoT's directed at or affecting your Character.

DOUBLE ATTACK- This offensive skill plays a role in your Characters ability to land two quick blows on an Opponent, rather than just a single blow.

DOUBLOONS - (Doubloon) This is a type of alternative currency. It is earned via TBS missions. They can be spent with NPC "Halon Griere" in The Buried Sea. You can also buy a Bag of Doubloons (that will grant about 100 Doubloons, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

DOUG - Doug is a name given to the basic placeholder Model for MOB's and NPC's in EverQuest. Or better, they are the default model, basically a Human Male wearing minimal attire. Once in a while, Devs forgot to assign or create a correct model / template for NPC's & MOB's. As a result, Players will, instead, see "Dougs" until the Devs make corrections.

DP - See Darkpaw.

DPS - See Damage Per Second.

DPS CLASS - This is a reference to Classes that can do a high level of DPS (See Damage Per Second) in Battle (such as Druids, Magicians, Monks, Necromancers, Rangers, Rogues, Warriors and Wizards).

DRAG CORPSE - (Drag) This is a reference to literally dragging another Player's corpse from where they died, to another location within the same zone, using either the command /corpse (drags a targeted Player Corpse to you, to keep dragging it as you move you will need to spam this command) or /corpsedrag. (automatically drags a targeted Player corpse until you use the command again, with the Player corpse targeted, to drop the corpse and stop dragging it). You can /corpsedrag up to two Player corpses at a time. You can additionally drag a 3rd Player corpse by spamming /corpse while having a corpse targeted. You can not drag NPC / MOB corpses.

DRAGON

DRAGON BREATH

DRAGON KILL POINTS - Not to be confused with Raid Rules, Dragon Kill Points (DKP) is a non-EQ Player created / maintained system of awarding Dragon Kill Points to Players for their participation in Raids. At it's essence, it is a way of recognizing and awarding the Players that help and participate in raids the most often, so that they have higher chances to acquire loot / upgrades, that in turn, helps the success rate of future raids (Players become more durable / capable due the upgrades and experience of raiding). Players can use their earned DKP to "bid" on items that drop during raid events (somewhat like an auction process). There are many, many variant DKP systems out there. Depending on who you ask, most DKP systems have concerns / problems related to how many Points are awarded; how / when points are awarded; how, or if, Alts / Boxes are included; how bidding is handled; how winners are decided; how much DKP a Player can save up; and so on! In short, there is no perfect DKP system... but there are some systems that are better than others. You can't make everyone happy, so don't try to! The idea is to develop a DKP system and stick to it! By sticking to it.. meaning the rules apply to everyone... the system is, by default, "fair" on that basis alone... because there is no favoritism / entitlement and so forth. If Raid / Guild Leaders decide to modify their DKP System, it should be done openly and known to all involved. Two things that are necessary for a DKP System, is that someone must maintain the DKP system and that there should be a way that all players can access, see and verify that DKP is being awarded / deducted correctly (this is normally done via a web site). Don't be a pot stirrer! If you participate in Raids that use DKP, abide by the DKP System that is in place... even if you don't like the system! Otherwise, go find another Raiding Guild / Alliance that uses a DKP System you like better, and raid with them. See also Raid Rules.

DRAGON PUNCHThis is an offensive skill related to Human and Drakkin Monks.

DRAKE

DRAKELING

DRAKKIN - This is an NPC / MoB Race. It is also a Player race. Traditionally, variant forms of Dragon Breath.

DREADSTONES - (Dreadstone) This is a type of alternative currency. It is earned via certain RoF raids. They can be spent with "Weaponsmaster Lidelf" in Resplendent Temple.

DREAM MOTES - (Dream Mote) This is a type of alternative currency. It is earned via HoT missions. They can be spent with NPC "Rotharran Radhelm" in The Feerrott.

DRINAL - This is one of the moons of Norrath, said to have minimal atmosphere, a desolate climate and a of of frozen water. It is also the name of an EQ Live Server. The in-game Short Name for Tells is: Drinal (i.e. /tell drinal.Bonzz Hello!). Drinal is an anagram of 'Aldrin' in tribute to Astronaut Buzz Aldrin. Drinal is the moon you see from Norrath. Drinal (for whom the moon is named) is also a demi-goddess (mostly EQII, portrayed mostly as a white wolf), the 'god of night, destruction and death,' and daughter of Luclin. Together Drinal and Luclin are known as the 'Seers.'

DRINK - This is a generic reference to the many types of drink items in EQ. Characters must have drink (to drink) in order to perform at peak abilities. If your Character is "thirsty," they will never die from dehydration.... however, after a time of being thirsty, they will reach a point where they will no longer Regenerate (Hit Points, Mana, Endurance), be able to Jump (Space Bar), and can even see reductions in STR, AGI & DEX. Stat Drinks (See Stat Food & Drink), Alcoholic Drinks and Regular Drinks often have a Drink 'type' (noted in the Item Window), that relate to how long they can keep you from being thirsty again (in Real Time). They are: Whistle Wetter (up to 5 minutes); Drink (up to 20 minutes); Refreshing (up to 30 Minutes); Lasting (up to 40 minutes); Flowing (up to 50 minutes); Enduring (up to 60 minutes) & Miraculous (up to 240 minutes). These durations can also be affected by Alternate Advancement and other factors. Your Character will automatically consume the first Drink item in your inventory. If you want to limit the consumption of Stat Drinks, you need to purposely consume other Drinks on a regular basis, or swap out what Drinks are first in your bags (using the Stat Drinks only when you really need them).

DROP - (Dropped) This term is primarily in reference to loot. MOB's are said to "drop" loot, as in, "All it dropped was a tradeskill item."

DROP CORPSE - This is a reference to dropping a corpse after using the /corpsedrag command to drag a corpse. This is done by targeting the Corpse and using the /corpsedrop command.

DROP AGGRO - This is a generic term about a Character purposely losing Aggro. All classes have some ability, by varied names, to "drop aggro" from MOB's that are after them. Basically, it causes MOB's to "forget" about you and stop chasing / attacking you. Generally speaking, this may not work on MOB's where you are in very close proximity and / or have 100% aggro.

DRU - See Druid.

DRUID - (DRU) This is a Player Class. Druids are a somewhat versatile Healing (Priest) class, that can Teleport, Snare & DoT. Druids are limited to the races of Drakkin, Half Elf, Halfling, Human & Wood Elf.

DRUID RING - (Druid Rings) - A Druid Ring is a Stonehenge type set of standing stones, most / many of which (not all) Druids can Teleport to.

DRUZZIL RO - Druzzil Ro is an EQ Deity (Demi-God) and is considered to be a Neutral Deity. She is the Matron of Art and also known as the Goddess of Magic. She makes her home in the Plane of Magic (a zone that, as of this typing, has only appeared in EverQuest II). She had taught the 'ungod' Zebuxoruk to seek and share knowledge, but only if it did not affect the fate of others. Thus, she reweaved the fabric of time to undo his freedom so that events in the Planes of Power, technically, never happened. This action lead to the destruction of Norrath by the minions of Discord. However, it was Zebuxoruk with the help of Norrathians, who was able to also reverse the efforts of Discord and restore order to the Universe (Seeds of Destruction). Druzzil Ro also created herself a daughter, the Demi-God Ayonae Ro (see Ayonae Ro), and split off a portion of the Plane of Magic into the Plane of Music (Theater of Blood, Deathknell), for Ayonae Ro to rule over. Druzzil Ro was also an EQ Server at one time. It was merged into the Xegony server., for which the Short Name was Druzzil.

DS - See Damage Shield.

DZ - See Dynamic Zone.

DZ ADD - This relates to a command (/dzadd) used to add other Players to a Group or Raid Expedition (if it isn't locked).

DUAL WIELD - This offensive skill relates to the ability of certain Melee classes to wield two one-handed weapons at the same time.

DUBIOUS - Dubious refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of faction you are border line Kill on Sight. Vendors may not deal with you anymore and tell you get lost. However, some Quest NPC's may still offer you their Quests at this level (i.e. low level repeatable Quests).

DUEL - This is a reference to doing Battle with another Player. This can be done in zones that allow Player Versus Player Combat (see PvP) or in special areas that are automatically PvP (like an Arena). However, this term is normally about targeting another Player using the using the /duel command to challenge that Player to battle (which the other player must accept, otherwise there will be no Duel). Players can then fight each other to the death, or flee (zone). If they flee, a zone wide message about their cowardice can be seen by everyone in the zone where the duel took place (not the zone they fled to). Players do not lose experience when they die in combat with another player (unless they are killed by a DoT).

DUPE - In EQ, while this can mean to deceive or fool someone, it normally means Duplicate (see Duplicate).

DUPLICATE - This is a reference to more than one. More often than not, it is used when referring to reward items... from things like the Heritage Crates that are often sold in the Marketplace. A Player may get multiples of the same item(s) and have "dupes" to trade or sell.

DWARF - Dwarves are an NPC / MoB race. It is also a Player race. Traditionally, Dwarves get Infravision (but this may have changed over time).

DYNAMIC ZONE - Dynamic Zone is primarily a reference to instanced zone related to expeditions (group or raid), Pick Zones (/pick) and the like. These are temporary (not Static) Zones, that only exist when they are 'spun up' by way of Player Activity (starting a raid, a mission, a Pick Zone, etc.). Once Players leave the zone (or the Zone expires), the zone ceases to exist. You can see these timers with the keyboard command Alt Z. Some Dynamic Zones, once adventured into and / or defeated, often impose a Lock Out Timer before you can participate in the event again.

DYNAMIC ZONE ADD - See DZ Add.

DZ ADD - See Dynamic Zone Add.

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E-MAIL - See EQ E-Mail.

E'CI - E'Ci is a Goddess that is one of the Triumvirates of Water. She the "Wintry Guardian" (as in cold / ice). E'ci is an anagram of "Ice." E'Ci has not yet appeared in EQ1, but there are a n umber of references to her in game, such as with spells. E'Ci is also an old EQ server that was merged to the to Tunare server.

EAGLE STRIKE - This offensive skill is a Monk offensive ability.

EARTH TIME - An in-game reference to the Time & Date in Real Life (see Real Life & EQ Time).

EASY MODE - See Normal.

EBON CRYSTALS - (Ebon Crystal) This is a type of alternative currency. It is earned via DoN "Dark Reign" missions. They can be spent with NPC "Xeib Darkskies" in Lavastorm Mountains. Ebon Crystals appear on the first tab of your Character (I) Window, rather than your Alternative Currency tab. You can also buy a Bag of Ebon Crystals (that will grant about 100 Ebon Crystals when clicked) from NPC "Pagus Nonad" in Sunrise Hills, or with NPC "Alerynril the Loyal" in the Plane of Knowledge.

EFFECTS BAR - (Effects Window, Buff Bar, Buff Window) - This is where (Alt B) both Beneficial and Detrimental effects (Buffs, DoT's...), that are currently affecting your Character, can be seen, by way of visual icons.

EG7 - See Enad Global 7.

ELEPHANT

ELF

EMOTE - An Emote is something that denotes something happening. Emotes can be from Players (i.e. /dance), or it can be from a MOB (i.e. "Lord Brekt prepares to unleash his fury on the mortals at his feet."). It can even be a zone emote (such as when you get notice that you have entered an area where players can Bind themselves) or a Spell emote (such as when a spell wears off). Emotes can be very important... so don't ignore them completely. The are the basis for Audio Triggers (and external programs like GINA). They are absolutely essential in the Raid environment, as most Raids involve attacks, effects, adds and all sorts of variations thereof, that Players must be aware of and / or react to expediently (otherwise, they can die and / or wipe raids).

ENA - In EverQuest, this is the word used for the Letter E.

ENAD GLOBAL 7 - (EG7) This is the company that currently owns Daybreak Games.

ENC - See Enchanter.

ENCHANTER - (ENC, Chanter) This is a Player Class. Enchanters are Crowd Control  specialists (Mez, Stun, Charm, Lull, Slow...), as well as the Class that has the best Haste & Mana Regeneration buffs. Enchanters are limited to the races of Dark Elf, Drakkin, Erudite, Gnome, High Elf & Human.

END - See Endurance.

ENDURANCE - Endurance is required, like Mana is for Spells, to utilize most Disciplines.

ENDURANCE POINTS - This is a reference to how much Endurance you have in your Endurance Pool (See Also: Pool).

ENDURANCE POOL - See Endurance Points.

ENDURING DRINK - This is a reference to certain Drink items that last 60 minutes, before you need another Drink. See Drink.

ENDURING MEAL - This is a reference to certain Food items that last 60 minutes before you Character gets hungry again. See Food.

ENERGEIAC - (Energeiac Gear) This is a reference to Gear that has a Type 14 Augment (Energeiac). Due this, such Gear can have it's stats boosted when you have an unexpired Power Source in your Characters Power Source slot.

ENRAGE - MOB's often become "enraged." What this means is they basically gain some serious riposte. To counter this, the tank / melee classes can simply turn off attack (until enrage is over) to avoid the increased damage.

ENTERTAINMENT SOFTWARE RATING BOARD - (ESRB) This is the equivalent to the ratings you see for Movies. The ESRB provides ratings for video games. They also certify Games for their Privacy Practices. EverQuest is ESRB Privacy Certified and Rated 'T' for 'Teen,' with notations for 'Suggestive Themes,' 'Use of Alcohol,' 'Violence,' 'Blood and Gore,' & 'In-Game Purchases / User Interact." 

ENTWINED DJINN COINS - (Entwined Djinn Coin) This is a type of alternative currency. It is earned via TBL Raids. They can be spent with NPC "Brilliant Jade" in Stratos: Zephyr's Flight.

EoK - An initialism for Empires of Kunark, the 23rd expansion of EverQuest.

EQ - Short for EverQuest (which is not two words and the "Q" is also capitalized). EverQuest is the original game (or, if you like, Expansion Zero).

EQ FORUMS - (EQ Boards) The EQ Forums are the official EverQuest Forums (maintained / provided by DayBreak). Players can report Bugs, seek answers, provide answers and so forth on these Boards. The Devs also monitor and post to these Forums. This site is free to EverQuest Players. You do have to log in with your Account to post and / or see certain sections of the Forums.

EQ INTERFACE - EQ Interface is a web site that some Players use to share variant UI's which can be used to modify the UI of EverQuest. It is not affiliated with DayBreak.

EQ1 - (EQI) - See EverQuest.

EQ2 - See EverQuest II

EQII - See EverQuest II.

EQL - See EverQuest Legends.

EQR - See EQ Resource.

EQ 20TH MANGLER - See Mangler.

EQ 20TH SELO - See Selo.

EQ CLASSIC This is a nostalgic term that generally refers to the early expansions and the early years EverQuest of yore... aka "the old days." Anniversary Events are released as "Modern" and "Legacy" events. The Legacy events are related to the first 13 years of EverQuest (up through the RoF expansion), so this is, by default, the "official" definition of EQ Classic. However, most Players generally think of the EQ Classic as the original Game plus the first (4) expansions (up to Planes of Power).

EQ LOG - See Log.

EQ MAIL - (Control E) - This is an in-game E-Mail system. You can send / receive e-mail (typed communications) to / from other EQ Players, even across servers. You can see the EQ E-Mail for all of your characters from any one of your characters. You do not have to swap characters to see their EQ E-Mail. EQ E-Mail is just like RL E-Mail, except it is within the Game of EQ. This allows Players to communicate with other Players when one of them if off line. It can be used to update Players ask questions, discuss strategies, discuss plans, provide notice (i.e. upcoming Raid) and so on. EQ E-Mail is not limited to single-player-to-single-player communications. You can include multiple players and even groups of Players (as in your Fellowship or Guild). In order to send EQ E-Mails (same server), you simply need to know a characters name (spelling matters). In order to send EQ-E-Mail across servers, you need to know both the Characters name and the Server Short Name (see 'Short Name' --most of which are noted on this page the individual Server Name listings). You can also send mail across Daybreak Games (see Cross Game). There are multiple windows associated with EQ Mail. For greater details, see below.

EQ MAIL OPTIONS

Open this window via Alt O, or use the 'Nut' Icon in the top right of your EQ Mail Window.

The settings / options for your EQ Mail can be seen on the 'Mail' Tab of the Options Window that pops up (#1, in image to the left).

You can chose where to save your Address Book / Mail data (#2), which, by default, is in your 'userdata' folder, in your EverQuest Directory.

You can also select, or not, three (3) other options (#3): if you want a chat window notification when you get new EQ Mail; if you want a sound to play when you get EQ Mail; and / or if you want a confirmation window (Yes or No) to pop up when you delete an entry in your Address Book (just in case it is accidental).

EQ MAIL (MAIN WINDOW)

(#1) You can select to see the EQ Mail of any Character on your Account using this drop-down menu (#2, click the arrow). It does not matter which Character you are currently playing.

(#3) The 'Quill' icon will open your Address Book (outlined below), while the 'Nut' icon (#4) will open your Mail Options (see above).

(#5) This tab, 'Inbox,' is your main EQ Mail Window. From here you can chose to 'Compose' (#6) an EQ Mail; 'Delete' (#7) and EQ Mail in your list (highlight the EQ Mail and then click 'Delete'); 'Reply' (#8) or 'Reply All' (#9) to an EQ Mail you have received (highlight the EQ Mail and then click 'Reply' or 'Reply All'); 'Forward' (#10) an EQ Mail you got to others (highlight the EQ Mail and then click 'Forward'); 'Export' (#11) EQ Mail which will save it to your computer in the Directory you have set in your EQ Mail Options (highlight the EQ Mail and then click 'Export'); and you can 'Report' (#12) EQ Mail to Customer Service if you feel the need to do so (highlight the EQ Mail and then click 'Report').

You can mark EQ Mail as 'Spam' (#13) or if you change you mind, mark it as 'Not Spam' (#14). However, as of this typing, it doesn't appear as if these two option work and / or actually do anything.

The EQ Mail you have received will appear in the upper window (#15) and can be sorted by column (just click the column names -- 'From,' 'Subject' & 'Date') to sort them, and click again to reverse the sort).

The content (message) of the EQ Mail you have received is shown in the lower section (#16). Just highlight any EQ Mail in the box above, to see it.

EQ MAIL DELETED

There is a second tab labeled "Deleted Items' (#1) in your EQ Mail's Main Window (noted above).

Some options are repeated here, but there are some that are only available via this tab. You can 'Undelete' (#2) any EQ Mail and return it to your 'Inbox' (highlight the EQ Mail and then click 'Undelete'); or you can "Empty Trash' (#3)... clicking this button will permanently delete the any EQ Mails listed in the box below.

You can also see what each Deleted EQ Mail says, by highlighting the EQ Mail in the upper window, and it will show in the lower window (#4).

EQ MAIL ADDRESS BOOK

In your EQ Address Book Window, you can see, add to, create and / or delete entries to your Address Book.

On the left (#1) is a list of Labeled Address Groups (your 'Mailing Lists'). By default, you should see one for 'Guild' (if you are in a Guild) and 'Friends,' taken directly from your Friends list (ALT F), if you have added any Friends to your list.

You can also create your own 'Mailing Lists,' that are either for just one Character, or a whole list of Characters. For example, you may want to create a list for the members of your Fellowship. As an example, to do so, you would type what you want to call this Mailing List in the 'Name' Box (#2) on the right side. You can then choose if you want the mailing list to be 'Private' (#3) or not, by selecting / clicking the Box. This means that when you send an EQ Mail to this group of Characters they will either not see who else you sent it to ('Private'), or they will. Next, in the 'Addresses' Box (#4), you can type in what Characters you want to add as members of this Mailing List. You will need to include the server shortcut name and Character name, even for Characters that are on your same server. Type in one (1) per line. In the 'Note' Box (#5), you can type in whatever you want, to remind you of why you created this Mailing List and / or it's purpose. Once done, you can then click the 'New' Button (#8) to create and add this new Mailing List to your Mailing List Window on the left (#1).

If you want to simply add one (1) Character to your Mailing List, that you correspond with on a  regular basis, just repeat the same process, Name (#2) it for the Character and include only that Character in the Address List (#4).

To initiate an EQ Mail to one your Mailing Lists, simply Highlight the List on the Left (#1) and click the "Mail to" Button (#6).

You can also 'Delete' (#7) existing Mailing Lists. Simply highlight the Mailing List on the left (#1) and then clicking the 'Delete' Button. You can also add to or remove Characters from any Mailing List by highlighting the List and then adding to it, or removing from it, any Character Addresses and then clicking the "Modify" Button (the 'Mail To' Button will change to 'Modify' when you make any changes).

Lastly, if there are Players / Characters, for whatever reason, you do not want EQ Mail from, you can click the 'Ignore' Button (#9), to bring up yet another window. See below.

EQ MAIL IGNORE LIST

Hitting the 'Ignore' Button in your EQ Mail Address Book Window (see above) will bring up this window.

As before (see above), you can create a Group of Mail Addresses and add that group to the left Window (#1). Just Name the Group (#2); chose to make it 'Private' (#3) or not; add Character Addresses in the Addresses Box (#4) and then add any comment you see fit in the 'Note' Box (#5). Once done, click the 'New' Button (#8) to create finish.

If you change your mind, you can 'Delete' (#7) the Group by highlight the Mailing List on the left (#1) and then clicking the 'Delete' Button. You can also add to or remove Characters from any Mailing List by highlighting the List and then adding to it, or removing from it, any Character Addresses and then clicking the "Modify" Button (the 'Mail To' Button (#6) will change to 'Modify' when you make any changes).

EQ RESOURCE - This is a EQ Repository (progression, expansion gear, Hunter named / locations, raids) site that has been around since about the House of Thule expansion (it does not cover expansions before the House of Thule). This site is free access and you can also register for free. They do take donations, however.

EQ TIME - This is a reference to in-game EverQuest time, which moves a lot faster than real life time. Basically, (1) Hour in EverQuest time is (3) Minutes in Real Life. (1) Day in EverQuest is (72) Minutes in Real Life. The command /time will show you "Game Time" (EQ Time & Date) as well as "Earth Time" (Real Life Time & Date, for your time zone).

EQTOGEverQuest: The Original Game. See EverQuest.

EQ TRADERS - This is a long time web site that focuses on EverQuest Tradeskill recipes. It has a Forum section and a searchable Recipe compendium. This site is free access and you can also register for free. They do take donations, however. It originated with 'Denmother,' the RL spouse of Dev Ngreth.

EQ Voice

EQUIP - (Equipped, Equipment, Unequip) This means to wear or wield gear and / or weapons on your Character, by placing items in the appropriate slots of your Inventory Window (I). Inversely, 'Unequip' means to take off that Gear. See also: Armor and / or Weapons.

EROLLISI DAY - Erollisi Day is EQ's version of Valentine's Day. Annual / Temporary Erollisi Day events are active for short time, every year, around Valentines Day.

EROLLISI MARR - This is the name of an EQ Live Server, named for the EQ Deity Erollisi Marr, who has not yet made an actual appearance in EQ. The in-game Short Name for Tells is: Erollisi (i.e. /tell erollisi.Bonzz Hello!). Erollisi Marr is known as the Goddess of Love, daughter of Tarew Marr and is twin sister of Mithaniel Marr, with whom she created the Barbarian & Froglok races during the "Age of Monuments." By extension, they are also responsible for the Human and Erudite races.

ERUDITE: Erudians are an NPC / MoB. It is also a Player race. Traditionally, Erudites get a slight boost to Magic resists (but this may have changed over time).

ESCAPE - This is a Rogue ability to lose aggro.

ESRB - See Entertainment Software Rating Board.

EVERQUEST - (EQ, EQ1, EQI) EverQuest is the base name of the game... or the original game (aka Expansion Zero). It is properly spelled with as one word with a capital E and a capital Q, but most do not capitalize the Q or type it as two separate words (as in Ever Quest).

EVERQUEST II - (EQ2, EQII) - This is one of the games offered by Daybreak Games. EverQuest II is a spin-off alternate version of EverQuest (same basic lore, Deities, etc.), that was, reportedly, originally created as an answer to World of Warcraft. While EQII had many innovations, that have since made their way into EQ, it has never been as popular as the original game. The Short Name for this game is EQ2.

EVERQUEST LEGENDS - (EQL) This was a short lived an extra / alternate EQ Game ($39.95 / month) from 2002. Characters had their own pages (stats, etc.), there were "Legendary" items to be discovered and often named for the Player who discovered them; an early version of the in-game Calendar (/cale); an early version of in-game maps (M), and the first Guild Halls, among,. supposedly, active Dev interaction / participation in game.

EVERQUEST TOGEverQuest: The Original Game. See EverQuest.

EVOCATION - Evocation is a category / skill in Magic, that relates to using magic in an offensive manner, such as with DoT's, Nukes and the like. Some classes also get a supportive skill called Specialize Evocation.

EVOLVE - See Evolving items.

EVOLVING ITEMS - This is a reference to items (Gear), that can evolve into better versions of itself. These items primarily gain experience from Combat (when you get experience, so can the item, except in the Raid environment). Some get experience in other ways, such as above-Trivial Tradeskill combines (as with Tradeskill Trophies). Such items normally have at least two higher Levels they can Evolve into (once they reach 100% in Item Experience, they automatically Evolve). See Item Experience.

EXCELLENT - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 91 to 99.

EXPANSION - This is a term related to a collective set of new game content that adds to the virtual world that is EverQuest (Zones, Quests, Gear, Collects, Raids, Missions, etc.), which is all released / sold as a part of topical game add-on. Expansions, these days, are released and sold once a year (normally around December). Unless an Expansion is purchased, your Account (Characters) will not have access to much of the new content (i.e. Zones). All Expansions include all previous Expansions, should you not have some of the previous Expansions. Expansions are, normally, also sold in different versions at different prices (that include Bonus items that are only available as part of the package).

EXPANSION ZERO - (Expansion O) - See EverQuest.

EXPANSION WIDE RARE - See Chase Loot.

EXPEDIENT DELIVERY VOUCHER - This is a type of alternative currency. It is earned purchased via the Marketplace and can be used (2 at a time) to have Bazaar purchase delivered immediately / directly to your Character's inventory (where ever you happen to be).

EXPEDITION - An Expedition is an Instanced Zone that is normally a Raid, but can also be a Group Expedition. Expeditions (Alt Z) are not the same category as a Mission (Alt Q).

EXPERIENCE - This is an overall term that generally refers to Character (Regular) Experience (versus MOB's, from Quests, from Achievements, from Overseer and so forth. There are also other types of Experience to include Mercenary, Overseer, Alternate Advancement... and even for Evolving Items (Item Experience).

EXPERIENCE LOSS - This is a reference to losing Character Experience. The only kind of Experience a Character can lose, is Character Experience aka Regular Experience (as it relates to Levels). The only way a Character cam lose this Experience is by way of dying. Upon death (with little exception), a Character will lose a certain amount of Experience. This total loss can vary by Level. Basically, a Character loses a certain percentage of Experience related to the total experience of that Characters previous Level. Example, a Level 115 Character will lose a percentage of Experience related to the total Experience needed to progress past Level 114. The percentage you lose is not known to me at this time, but I believe it to be in the range of 5% to 10%. See Experience.

EXPERT This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). While EQ is inconsistent with this "rating," it is generally for Skill Levels from 250 to 299.

EXPERT ARTISAN - This is a Title reference to attaining a Skill Level of 250 in all Tradeskills.

EXPLOIT - Exploit is a term related to taking advantage of ("exploiting") certain things in EverQuest within the confines of normal game play (not to include the use of Cheat Programs). This is particularly related to a GM / Dev oversight, a Bug and / or otherwise Unintended Game Play. While Players primarily see it as strategy, Devs can often see it as a loophole they did not intend, a Bug and sometimes, even Cheating. Often, when Devs catch wind of this, they simply do a Hot Fix and remedy the problem. Or they fix it in the next Patch. In rare cases, Devs have been known to do Roll Backs to address the issue. Less commonly, but possible, Dev's have levied Player Suspensions / Bans for taking advantage of (exploiting) something that the Dev's think should have easily been recognized as an unintended situation by Players. For example, there was once a bug that allowed duplication of Platinum. I don't know how it worked, but seemingly Players were able to do something, in-game (no Cheat Programs) that somehow duplicated Platinum... something any Player should recognize as a Bug and that they should not Exploit! If I recall, disciplinary action was taken against many Players for this.

EXTENDED TARGET - (XTar)

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F2P - See Free To Play.

FACTION - Until CoV came along (whereupon the Dev's seem to have simply abandoned Faction all together), every EQ Expansion has had "Faction" sets. Faction, basically, is your reputation with different races, groups and similar... as in -- do they like you or do they hate you? Most faction can be increased (made better) or decreased (made worse), by way of your actions (Quests, Killing MOB's, etc.). 

You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standings, or just type /faction). There are  (9) levels of Faction (listed to right, from worse to best). These Faction Levels play a role on if a MOB will attack you (KoS) or not, cooperate with you or not (Quests, Buy / Sell prices, etc.) and other things. When you kill most MOB's, you will see Faction Hits (in your chat window) that either add or detract one or more Factions. 

Most faction is on a 4,000 point scale (-2,000 to +2,000). Logically, one may conclude that with nine (9) levels of faction, each level of Faction is around 444 Faction points each, but that is not true at all. In reality, it takes varying amounts of Faction points level to level. In fact, some Factions do not have nine (9) Levels! If you explore your /faction window, you will see that there are actually Factions whose maximum level is Indifferent, or even Scowls (this varies by your race, class, deity, etc.)!

The question then becomes how does one know how many faction hits they need to get to the next level? The answer is to open /faction window and hover your cursor over the name of the Faction in question (#1 in image below), and you will see the numbers (#2 in image below)! if you are unsure of the category for the faction you are looking for, just type the name of the faction in the search box to find it (#3 in image below).

All Characters is born with a standard set of beginning Factions, which are based on their race, class, deity, home city and similar. Faction can sometimes be temporarily adjusted and / or by-passed artificially. For example, Invisibility is actually just 'Indifference.' There is at least one click item that has Alliance (+100 Faction) on it. Enchanters can also cast that spell, as well as Benevolence (+200 Faction) and Collaboration (+300 Faction), but it only works for them (not other Players). Hide and / or Sneak can sometimes be used to do hand-ins, vendor transactions and or quest hails. Charmed NPC's can be very co-operative, as they essentially become your Ally. Illusions can potentially provide a Faction modification, but don't expect too much with Illusions. Unfortunately, because of game changes, they blocked the use of Faction spells on most of the NPC's you may need to use it on. Instead, maybe you can find a Guard on the same factions and use such spells on them instead (the effect goes away if you zone).

Faction Order (worse to best)

Scowls (aka Kill on Sight)

Threatening

Dubious

Apprehensive

Indifferent

Amiable

Kindly

Warmly

Ally

FACTION HIT - See Faction.

FACTION VENDOR- See Specialty Vendor.

FACTION WINDOW - See Faction.

FAIRY

FAMILIAR

FANA - In EverQuest, this is the word used for the Letter F.

FANBYTE - (fanbyte) See Allakhazam.

FANRA - Fanra is an actual Player Character. Fanra is best known for their EverQuest Wiki Site.

FATIGUE - This is a generally obsolete term that related to your Character by way of their being inadequately hydrated and fed. See Food. See also, Drink.

FAVOR - See Faction.

FAYCETUM - (Faycitum) This is a type of alternative currency. It can be earned via Tasks offered by "Fenden Helter" in Dragonscale Hills. They can also be spent with him, as well. You can also buy a Bag of Faycitum (that will grant about 100 Faycitum, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

FAYCITUM - Plural of Faycetum. See Faycetum.

FD - See Feign Death.

FEAST - This is a reference to certain Food items that last 50 minutes before you Character gets hungry again. See Food.

FEEBLE - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 11 to 20.

FEEDBACK

FEIGN DEATH - (Feign, FD) This defensive ability (skill) of Necromancers & Shadowknights. It is a way of escaping Aggro by falling over to the ground and pretending to be dead. All other Classes, eventually, got their own version / method of escaping Aggro (if they didn't have one all ready), but not all of them involve pretending to be dead. Even though they are not "called" Feign Death, the abilities of those other classes is often referred to, in a generic manner, as Feign Death (particularly if they fall over to the ground).

FEIR'DAL - This is the true racial name for Wood Elves.

FETTERED IFRIT COINS - This is a type of alternative currency. It is earned via TBL Group Missions. They can be spent with "Clouded Jade" in Stratos: Zephyr's Flight.

FELLOWSHIP - A Fellowship, essentially, a mini-Guild or secondary Guild, of up to 12 Characters. The purpose of Fellowships, primarily, is to provide a way for Boxers & Players, who play together on a regular Basis. Players do not need to be in the same Guild to be in the same Fellowship. to be able to expedite their adventures by being able to plant a Campfire and get everyone together in one place. See also, Campfire.

FELLOWSHIP LEADER

FELLOWSHIP WINDOW - This is the window (Control Shift F) that allows you to see other Fellowship Members, to leave the Fellowship if you want to, and to plant Campfires. It also allows the Fellowship Leader to do other things like Remove Members, Invite Members (as long as they are in the same zone), Add / Update / Remove a MOTD and even Disband the Fellowship.

FENNIN RO - Former server to Cazic-Thule, NPC, short fenninro

FESTIVAL OF MIGHT - (FoM, FOM) This is an annual series of in-game events, led & conducted by Guides (See Guide).

FFA - See Free For All.

FILTERS - There are Filters in game that help you sort things (i.e. a Vendor Window). However, this term is most applicable to Chat Windows, where Filters can be used extensively to control what you see in those Windows.

FIND - Find is actually an in-game feature. There are, essentially, (3) types of Find. One is for Finding Players, NPC's, Zone Lines and the like. You will find this ability in your Actions Window (Alt M) on the "Main PAGE" tab. You can also pull it up using the command Alt F. A window will pop up that will list what you can "Find" in the zone you are presently in. Just double click a selection and a smoky path will appear (that you follow) or your Map will pop up with a big red "X" on it, to show you where to go. The second type of Find is for items, such as when you search in Bazaar (/baz) or your inventory (using the "Find button" under your bags in your Character Inventory window). The final type of Find is with your Map Window, where you can "find" things (labels) on your map (if they are on or have been added to your Map).

FIRE - Fire is a type of resist. Some detrimental spells / effects are fire based and this resist helps resist helps resist, reduce and / or avoid their effects. See also, "Campfire."

FIRE ELF

FIRIONA VIE - Live RP (know own race language), Free Trade, No Transfer Short Name firiona

FISH

FISHING - Your Fishing ability is both a skill (actual fishing) and a Tradeskill (making things).

FISTS OF BAYLE - This is a type of alternative currency. It is earned via 2nd Tier Raids in CoTF. They can be spent with "Requisitioner Chash" in Ethernere Tainted West Karana.

FIZZLETHORPE BRISTLBANE - Bristlebane is the deity created Halflings and is known for his devious fun and mischief. You can encounter him in the Plane of Mischief.

FLAG - (Flagged) This is basically a reference to a Characters "earned" access. Certain things require that a Character gain / earn such things. Most commonly, these days, flagging relates to group and / or raid Vendors that sell items for Specialty / Alternative Coin. As you progress, such Vendors will offer you more items (the items are "unlocked" so you can see & buy them, where you could not before). Or, it allows you to request missions and raids (where you could not do before).

FLAGGING - The process of acquiring Flags. See Flag.

FLETCHING - (Fletch)

FLIP FLOP - This is a reference to Feign Death, such as when Monks 'flip flop' their way from Point A to Point B (feign death, move, feign death. move...).

FLOAT - See Levitation.

FLOATY - See Levitation.

FLOP - (Flop Over, Flopped) This is not a usually a reference to failure, but a reference to a Player falling over to the ground (as with Death and / or Feign Death).

FLOWER

FLOWING DRINK - This is a reference to certain Drink items that last 50 minutes, before you need another Drink. See Drink.

FLURRY

FLYING KICKThis is a Monk offensive skill.

FOLDER - This is a reference to an specific area on your computer, while files for EverQuest are located. As in, "The screenshots you take are saved in the 'Screenshots' folder in your EQ Directory."

FOLLOW - See Religion. See also, Auto Follow.

FOE - (Enemy) This is a reference to a MOB('s) and / or Player(s) (see PvP) that you are in battle with.

FOM - See Festival of Might.

FOOD - This is a generic reference to the many types of food items in EQ. Characters must have food (to eat) in order to perform at peak abilities. If your Character is "hungry," they will never die from starvation. However, after a time of being hungry, they will reach a point where they will no longer Regenerate (Hit Points, Mana, Endurance), be able to Jump (Space Bar), and even see reductions in STR, AGI & DEX. There are Stat Foods (See Stat Food) as well as different "types" of Food (noted in the Item Window), that relate to how long they keep you from being Hungry again (in Real Time): Snack (up to 5 minutes); Meal (up to 20 minutes); Hearty Meal (up to 30 Minutes); Banquet (up to 40 minutes); Feast (up to 50 minutes); Enduring (up to 60 minutes) & Miraculous (up to 240 minutes). Duration can also be affected by Alternate Advancement and other factors. Your Character will automatically consume the first Food item in your inventory.

FORAGE - (Foraging) Foraging is your ability to "live off the land," by being able to locate and "scrounge" up things (even if it isn't always food or drink). 

FORGE - A combine device used for Smithing combines.

FORUMS - While there are many on-line Forums, in EQ this is a generic reference to the EverQuest on-line Forums (aka Boards), where Players & Devs can log in and post on a myriad of topics.

FREE FOR ALL - (FFA) This term is most often used in Raid settings. Very often, if items remain unclaimed after established distribution methods are exhausted (DKP, Rolls...), items are considered undesirable for most (low level stuff), or otherwise, the remaining items are declared Free For All (anyone can loot them, if they want to). In such situations, however, don't be greedy.

FREE TO PLAY - (F2P, FTP) - This is a reference to Players who do not pay (or use Krono) to play EverQuest. Such Players have imposed restrictions due their unpaid status. These restrictions include.........

FRENZY - This is a Berserker offensive skill.

FROG

FROGLOK - This is an NPC / MoB race. It is also a Player race. Traditionally, Frogloks get Ultravision and start with a Swim skill of 125 (but this may have changed over time).

FROGLUK

FROSTFELL - Frostfell is EQ's versions of Christmas / Hanukkah. Annual / Temporary Frostfell events take place every year from November into January.

FROSTSTONE DUCATS - This is a type of alternative currency. It is earned via Group Missions in ToV. They can be spent with "Sanra Gemheart" in the Crystal Caverns.

FTP - See Free To Play.

FUNDS - This is a generic reference to Currency (of any type).

FUNGUS MAN - (Fungus...

FUSE - Fuse is a term that relates to most items that have the Luck Stat. If an item with Luck is not at maximum luck, it can be upgraded by +1 Luck by combining it ("Fusing" it) with another copy of the exact same item, using a Crystallized Luck.

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GAME LORE - See Lore.

GAME MASTER - (GM, Dev) - See also: Developer. At one time, Guides were pseudo-GM's. There are still GM's that can appear in-game and address Player petitions. Such GM's are DB employees, but they are not necessarily Devs. In short, there is a difference between a Guide, a GM and a Dev. GM's have a higher level of ability than Guides, in order to resolve issues related to Petitions.

GAME TIME - See EQ Time.

GARGOYLE

GATE - While there are certainly what Players would recognize as 'Gates' in EverQuest, this term is more often used as a variant term for teleportation... as in 'opening a Gate' to somewhere else. It is also a generic reference to large doorways, often seen in many EQ Zones.

GEAR - See Armor.

GEOMETRY - While a form of math, when used in EverQuest, Players are normally referring a Zone Layout. See Terrain.

GEONID

GEZA - In EverQuest, this is the word used for the Letter G.

GHOST - This term is used as a general reference to the multiple MOB Models that are ghost-like in appearance.

GHOUL - 

GIANT

GIFFEN - See Veblen.

GIMAGUKK'S INCANTATORY NOTATION APPARATUS - See GINA.

GIMP - See Will In.

GINA - GINA stands for Gimagukk's Incantatory Notation Apparatus. It is an external Program by Gimasoft, that Players often use, particularly for Raids, to help them react more expediently to Emotes and similar. It uses an automated spoken Voice that Players can hear, as well as splashing Text on a Player's Screen. It works by reading a Player's Log (/log on). The emotes are triggered by what appears in Player Log's. However, what GINA does is determined by what Players 'program' GINA to do (i.e., for Emote X, do 'Y'). Fortunately, Players can share their GINA files (trigger sets) with other Players, so long as the other Players also have GINA set-up and running.

GIRPLAN - (Turkey, Turkey Dinner Gone Bad

GL - Depending on the context that it is used, this initialism can stand for either Good Luck, Guild Leader, or the zone, Guild Lobby. 

GLITCH - This term is sometimes used in the same context as 'Bug,' but is actually more of a reference to something that comes up, or happens, which may, or may not, be related to EQ itself. Example, there is a common "graphics" glitch where everything seems to white out and then slowly fills in the graphics, particularly just as you enter a zone. Such an issue can be computer related (graphics card, memory...), more so than EQ related (server load, etc.). It is often misused by Players, as well, blaming their failed efforts on a glitch, rather than their approach / strategy, or a lag issue (see Lag).

GLOWY - (Glowie, Sparkly,  Shiny) See Collect.

GM - See Game Master.

GNOLL

GNOME - This is an NPC / MoB race. It is also a Player race. Traditionally, Gnomes get Infravision and are the only race that get the Tinker Skill (but this may have changed over time).

GOBLIN

GoD - An initialism for Gates of Discord, the 7th expansion of EverQuest.

GOD - See Deity.

GODDESS - See Deity.

GOLD - This is the a type of "common" or universal (non-specialty / non-alternative) coin, that can be used with any non-Specialty Vendor and / or between Players. They come from killing MOB's (as loot), selling items to NPC Vendors and / or other players. They can be converted to other common coin types (1 Gold = 100 Copper or 10 Silver; 10 Gold = 1 Platinum) via Banker NPC's. The most you can have at any given time is 1 Billion.

GOLD TOKENS - This is a type of alternative currency. It is earned from a Group Task give by "Gilbot the Golden" in the Brell's Rest. They can also be spent with them. You can also buy a Bag of Gold Tokens (that will grant about 50 Gold Tokens, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

GOLEM - (Rock Monster, Stone Beast, Muddite...)

GOO - See Ooze.

GOOD - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 71 to 80. See also: Goodurden.

GOODURDEN: Goodurden, aka 'Good,' is an actual Player Character. 'Good' is best known for making and sharing maps of EverQuest zones.

GP - Gold Pieces. See Gold.

GRANDMASTER - This is more relevant to Tradeskills and is more of a Player / Title term. While EQ is inconsistent with this, in the past it has been a reference to, what was at the time, attaining maximum Tradeskill Level (200, 350, 300 and / or 350). Currently, at the 350 Level, you get a Grandmaster related Titles.

GRANDMASTER ARTISAN - This is a Title reference to attaining a Skill Level of 350 in all Tradeskills.

GRANT - This refers to something that is given to your Character after a process, such as "granting access," granting a "reward" or "granting AA's."

GRAY CON - See Grey Con.

GRAVIFLUX -

GREEN CON - This refers to a MOB, NPC or Player that is 16 to 20 Levels lower than your Character. See Consider.

GREY CON - This refers to a MOB, NPC or Player that is 21+ Levels lower than your Character. See Consider.

GRIFFON - (Griffin)

GRIND - (Grinding) This is a reference to camping a spot to kill MOB's non-stop over an extended period of time, for the primary purpose of gaining experience... and thus, "grinding experience."

GRIZZLY

GROUND CAST - This is a reference to certain spells that, when cast, produce a visible target ring. The caster can then move the ring around to a spot (in range) on the ground, click the ground and the spell will then trigger (and thus, a "ground cast"). These spells are normally AoE type spells.

GROUND SPAWN - (GS) This is a reference to Items appear (spawn) on the ground (or a table, etc.) that Players can click on and pick up. Such as Collectibles.

GROUP - This is a banding together of (2) to (6) Players and / or Mercenaries, for the purpose of adventuring together. This is the root / core way to adventure in EQ, with friends. Groups, however, should comprise of an an assortment of classes that can help insure more successful adventures (a tank, a healer, DPS, etc.). Group members are not restricted to a Guild or a Fellowship. Anyone can be in the group, so long as there is room.

GROUP BUFFED - (Group Buff) This is a reference to being with whatever Buffs a Player has access to in the Solo or Group setting. Normally this means Rank II Buffs or lower. However, with the advent of all Group Buffs now being default Rank III buffs, and with the proliferation of Players who hang out in Plane of Knowledge or the Guild Lobby just so they can get buffed while AFK, this term is fast becoming obsolete. Being Group Buffed or Raid Buffed are not necessarily different, these days.

GROUP CURRENCY - See Alternative Currency.

GROUP LEADER - A Group Leader is the Player in a Group that controls / manages the Group by way of Roles, Invites, Kicks and so forth.

GROUP LEADERSHIP - (Group Leadership Abilities, Group Leadership Designation)

GROUP SAY - This is a reference to a Group-only related Channel in EQ. Players, who are in the same group, can chat / comment "in group" -- and only other members of the Group will see those comments. Players can either set their Chat Window to "Default" post comments in Group, or purposely comment in Group using the the /gs or /gsay command, preceding their comment.

GROUP SEARCH WINDOW

GROUP SPELLS - See Rank II.

GROUP VENDOR - See Specialty Vendor.

GS - See Ground Spawn.

GSAY - See Group Say.

GUARD

GUIDE - A Guide is a Player Volunteer (not a Dev). In times gone by, they were a pseudo GM that helped Players, with certain elevated, but limited, in-game Abilities. They even have their own Private EQ Zone (Sunset Home). These days, however, Guides are few and far between and rarely seen. However, they do sometimes activate and run special events (see Festival of Might). This is also a reference to walk-through for things like Quests (see Walk Through).

GUIDE EVENT - A short lived singular Event that is operated (or activated) by Guides.

GUILD - Guilds are Player Created "organizations," comprised of Players who have "banned together," for supportive reasons. Being a member of a Guild provides certain advantages, such as a way to seek assistance, find Players to Group / Adventure with, Raiding and so forth. It also provides access to certain other things, such as the Guild Hall (two Guild Halls, if the Guild has put down a Hall in Sunrise Hills). Guild Halls provide access to a Guild Banker (where all Guild Members can be deposit or withdraw items, if needed), Portals (to at least one zone for every expansion), a Guild Tribute NPC and more.

GUILDMASTER - (Guild Master) This is a reference to an NPC found in City Zones and the Plane of Knowledge. See Training Points.

GUILD BANK - See also, "Bank." A Guild Bank is a Banking System accessible to all Members of a Guild, for depositing or withdrawing items (limited by the settings controlled by the Guild Leader and / or his Designees).

GUILD HALL - This is a reference to the "headquarters" of a given Guild, that can be entered by Guild Members from the Guild Lobby. Guilds have a default Guild Hall automatically (aka Old Guild Hall). They can also have a much more versatile placed Guild Hall in Sunrise Hills (aka New Guild Hall, or Neighborhood Guild Hall).

GUILD LEADER - A Guild Leader is the head honcho of a Guild. They have the overall power to control the Guild, Guild Banker, Tribute and even Guild Hall (in Sunset Hills) settings. They can promote and demote Guild Members to certain ranks, which allow them certain elevated Guild-related duties or abilities based on the setting decided by the Guild Leader (such as being able to Invite or Remove Guild Members, etc.). It is possible for a Guild to have more than one Leader, with GM intervention. In short, the Guild Leader has complete control over the Guild (not the Players, but Guild-related things), but they can "delegate" certain things / abilities to other Guild Members (via various Guild Settings).

GUILD OFFICER - This is a Character, within a Guild, who has been awarded elevated Status within a Guild, by the Guild Leader and / or their Designees.

GUILD LOBBY - Despite the name, this is a zone that any Player can enter as is not specifically related to any one Guild.

GUILDMASTER - (Guild Master) - See Class Guildmaster.

GUILD POINTS - See Tribute.

GUILD PROPERTY - This is a reference to a "Guild Plot" where a Guild has placed a Guild Hall (this does not have to be in a Guild Zone).

GUILD SAY - (Guild Chat) Guild Say is a chat channel that can only be seen by members of the Guild. They can also comment in Guild Say using the command /gu followed by their comment. Players can also set their Chat Window to "default" guild Chat as well.

GUILD TRAINER - See Guildmaster.

GUILD TRIBUTE - See Tribute.

GUILD WAR - This is obsolete feature is no longer in game. It was where one Guild could go to war with another Guild (using the command /guildwar by the Guild Leader). Essentially it was a like a mass /duel... where members of each Guild could attack each other and fight it out. These days, this can still be done, but it has to be done in an Arena (PVP) area, or all Members of the guild(s) need to go PvP.

GUILD ZONE - This is a reference to a Sunrise Hills zone that was created by, named for and owned by a specific Guild. See also Sunrise Hills.

GUISE - Short for Disguise.

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H1Z1 - This is one of the games offered by Daybreak Games. The Short Name for this game might be H1Z1 (unverified).

H2H - See Hand to Hand.

HA - See Heroic Adventure.

HALF ELF - (HEF, Ayr'Dal, Half-Elf) - This is an NPC / MoB race. It is also a Player race. Traditionally, Half Elves get Infravision (but this may have changed over time).

HALFLING - (Hobbit) This is an NPC / MoB race. It is also a Player race. Traditionally, Halflings get Infravision, a 55 Experience Bonus, +5 to Disease & Poison Resist and the ability to Hide / Sneak (but this may have changed over time).

HAMMERHEAD

HAND-IN - (Hand In, Hand In Item, Hand-In Item) See Turn In.

HAND TO HAND - This offensive skill, related to your ability to fight with no weapons.

HARDCORE HERITAGE - Hardcore Heritage is an Annual / Temporary set of events where certain old zones are temporarily beefed up (much higher level), that take place around June and / or July of each year.

HARD MODE - (Hard, Hard Setting) See Mode.

HASTE This bonus helps you conduct melee attacks faster, and thereby do more damage.

HATE - See Aggro.

HATE LIST - See Aggro List.

HEAL AMOUNTThis bonus that adds (1 for 1) to the base amount of your Heals.

HEAL OVER TIME - (HoT) This is a generic terms for Heals that provide a healing effect over time, rather than just being a one-shot Heal.

HEALER - This is a reference to classes that can Heal effectively, such as Clerics, Druids & Shamans.

HEALTH BASED - This is a reference to events, such as Raids, where things happed at certain percentages of the MOB's health (i.e. Adds, AoE's, etc.). This is important because it can play into strategy, such as holding off / reducing DPS (to avoid triggering the next Health Based attack too soon); switching targets (i.e. kill the Adds); moving to avoid an attack; and so forth.

HEARTY MEAL - This is a reference to certain Food items that last 30 minutes before you Character gets hungry again. See Food.

HEDA - In EverQuest, this is the word used for the Letter H.

HELICOPTER

HERITAGE CRATE - Heritage Crates are periodically sold in the Marketplace. There is more than one type of Heritage Crate (they are related to Player Races) and each on will Award you (1) random item, such as an Illusion, a Familiar, a Portal item, an Ornament Set (Suit), a Music Box or even a Mount.

HEROIC ADVENTURE - (HA, Mission) This is a type of Group Mission that awards specialty coin. Heroic Adventures are also part of the rotating HA's that are part of the Bonus Experience Adventures ("Daily Adventures") offered by Clayton Teek in the Plane of Knowledge.

HERO'S FORGE - This refers to Ornamentations that you can put into your Visible Gear (Head, Chest, Arms, Legs, Feet, Hands & Wrist). It does not apply to Weapon & Shield Ornamentations. While a Character has (2) Wrist slots, a Hero's Forge Ornament need only be placed in the right Wrist Slot for the visible effect on both Wrists. The ability to put Hero's Forge Ornaments into visible Gear must be "unlocked" (purchased via the Marketplace). 

HERO'S FORGE KEYRING - See Keyring.

HEIRLOOM -

HELL LEVEL - This is a reference to certain Levels that seem to take a lot more experience (take longer), than other Levels, to get to the next highest Level. Some believe that Hells Levels are / were been intentional, while others believe they are simply a consequence of how experience is calculated. They start / started at Level 30 and / include / included Level 35 and continue every 5th Level thereafter.

HH - See Hardcore Heritage.

HICCUP - See Glitch.

HIDE - This is the ability of a Rogue, Bards, Rangers and Shadowknights to "hide in plain sight," so long as they don't move.

HIDE CORPSE

HIDE MODELS

HIGH ELF - (Hi Elf, High-Elf, Hi-Elf, HIE, Koada'Dal) This is an NPC / MoB race. It is also a Player race. Traditionally, High Elves get Infravision (but this may have changed over time).

HIT POINTS

HOBBIT

HOME CITY - (Home Town)

HORNET - See Wasp.

HORSE - This is a generic reference to 'Horse' MOB's. See also, Mount.

HoT  - See Heal Over Time. it is also an initialism for House of Thule, the 17th expansion of EverQuest.

HOT BAR - At Hot Bar is a 12-slot window you can have on your screen. There are eleven (11) Hot Bars available (EQ Button -> Hot Keys). There are also ten (10) pages on each Hot bar, that you can scroll through using the left / right arrows on the Hot Bar. These Hot Bars are utilized to create Hot Buttons that can be clicked to accomplish what ever actions you have assigned to them. See also: Hot Button.

HOT BUTTON - (Hot Key) A Hot Button is any 'button' on any Hot Bar (see Hot Bar) that you have created. It can be clicked to accomplish whatever action you have assigned to the Button. You can add click items (stored in your Bags or on your Key Rings) by clicking the item, holding until an icon pops on your cursor, and then clicking that into an empty Hot Button on any Hot Bar. That button can then be clicked to activate that item. The same can be done with any of your Socials (Control O), Abilities (Control A). Combat Page (Control C), Combat Skills (Alt C) and so on. Having Hot Bar's, on screen, is essential to game play, as it puts a myriad of actions just a click away, rather than having to go searching for them. It is advisable to set up the Hot Bars strategically on your screen and leave them in the same place. It is also advisable to strategically arrange Hot buttons on those Hot Bars, and leave them on the same Hot Bars in the same slots. The reason for this, is that as you play, you will come to instinctively 'know' (learn) where a Hot Button is, to click it immediately, when needed.

HOT FIX - This is a reference to when DayBreak does a quick update to fix some issue. This may or may not require the servers coming down for a short time, but it does usually require you to camp out and log back in to get the updates / fixes.

HOT KEY - See Hot Button. See also Macro.

HOT MIC -

HOUSE - (Housing) See Property.

HOVER

HP - See Hit Points.

HUA - Initialism for Head Up A%%.

HUMAN - This is an NPC / MoB race. It is also a Player race. Traditionally, Humans do not get any bonus trait awards (but this may have changed over time).

HUNTER

HYBRID CLASS - This is a reference to Player Classes a mix of other Class Types (Bard, Beastlord, Paladin, Ranger, Shadowknight). Example, a Paladin is a mixture of a Warrior and a Cleric, basically.

HYDRA - A reference a Player's characters, other than their Main. As in one of many heads (characters) for the same Player. See also, Box.

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ID 10 T ERROR - (ID10T Error) - This is a sarcastic humor reference. You may notice that ID10T is a clever way of spelling IDIOT. It means any issues being encountered by a Player are actually issues with the Player, not the game / computer.

IDK - An initialism for I Don't Know.

IKSAR - This is an NPC / MoB race. It is also a Player race. Traditionally, Iksar get Infravision; a bonus to Hit Points, Regeneration and Armor Class; Forage is capped at 50; and start with a Swim Skill of 100 (but this may have changed over time).

INI -

IMO

IN CHARACTER - See Role Play.

IN ORDER - See Sequence.

IN SEQUENCE - See Sequence.

INDIFFERENT - Indifferent refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). This faction level is essentially neutral faction. Rogue Hide / Sneak sets them to this Faction for everything. Invisible (Invis) / Invisible to Undead (IVU) sets you to this faction for MOB's that can not see through Invis / IVU. Vendors start to give you more favorable buy / sell prices.

INFRAVISION

INGREDIENTS

INNORUUK - NPC, Server to The Nameless

INSPECT - Inspect is not an actual ability, per se, but it does allow you to see what gear another player has equipped, using the /inspect command. If you are accidentally inspecting other Players when you click on them, you can turn this off using the Command /toggleinspect off, and turn it back on with /toggleinspect on.

INSTACAST - (Insta-Cast) See Instant.

INSTANCE - This is a reference to a non-static EQ Zone. Such zones are 'spun' up by Player actions (such as Guild Halls, Group Missions, Raids) or automatically (such as Pick Zones). In short, the zones are inactive (the do not actually exist) until they get manifested as noted. There can many versions of these zones active, at the same time, but most all of them are limited / exclusive access... such as only to Characters that are part of the Mission / Raid.

INSTANT - Sometimes used as a singular form of 'Instance' (see above). It is also a reference to something, particularly a spell or click item, that happens immediately. That is, they have less than a 0.5 Second cast time, or no cast time at all. In many cases, this means you do not have to stop moving to cast or click the item. However, some do have restrictions like you can't be in combat, can't be invisible and similar.

INT - See Intelligence.

INTELLIGENCE

INTELLIGENCE CASTER

INTELLIGENT RACE - See Player Race.

INTIMDATION - This defensive ability

INVENTORY

INVENTORY SLOT

INVITE

IRL - This is an initialism for In Real Life, that Players use to refer to real life (non-EQ).

I S BOXER

ITEM - This is a generic reference to any virtual item in the Game, be it a weapon, armor, a scroll, coin, and so forth. it is something your Character can possess.

ITEM COLLECTOR - This is a reference to an external program that collects data while you are Playing EverQuest, such as information about Items, such as their details and where you seen them (as a drop, on a vendor, etc.).

ITEM XP - See Item Experience.

ITEM EXPERIENCE - Experience that goes toward progressing an Evolving Item. Item Experience is granted (except in Raids) for killing MOB's that provide you with Regular XP. However, Item Experience is based on the kill, not the actual XP... meaning it takes a certain number of MOB's to gain 1% Item Experience. The number of kills needed varies by the Level of the MOB killed, in relation to your character (it takes a lot more Light Blue Cons than it does Red Cons). See Evolving Item.

ITEM LORE - See Lore.

ITEM NUMBER - (Item #)

ITEM SLOT - See Slot.

ITEM WINDOW

IZAH - In EverQuest, this is the word used for the Letter I.

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J

JAKA - In EverQuest, this is the word used for the Letter J.

JELLY

JESTER

JEWELRY - A generic reference to 'jewelry' items, such as rings, neck items & ear rings. It can also be a reference to the Jewelry Making Skill, or combines using that skill.

JEWELRY BAG - An carried (inventory) item that Players can use to do Jewelry Combines.

JEWELRY MAKING - A Player Tradeskill.

JEWELRY TABLE - An object (placed object) that Players can interact with to do Jewelry Combines.

JK - Initialism for 'Just Kidding.' Sometimes when this term is used, Players are trying to mitigate their comment (humor, sarcasm, joke) to be less unfriendly... or pointing out that they were joking, just in case it wasn't obvious they were doing so. 

JOIN

JOURNAL - See Quest Journal.

JOURNEYMAN - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). While EQ is inconsistent with this "rating," it is generally for Skill Levels from 200 to 249.

JOURNEYMAN ARTISAN - This is a Title reference to attaining a Skill Level of 200 in all Tradeskills.

JS - Initialism for 'Just Saying."

JUNK - A reference to dropped and foraged items that are of little or no benefit. Such as items that have little to no Tribute or Vendor value, nor are needed for Tradeskills or Quests or are Food / Drink items.

JUNK AA - A reference to AA's that are of little to no value or use, as game overcaps / limits and gear benefits essentially negate any benefit by said AA's.

JUNK BUFF - A reference to buffs that are of little to no benefit (such a low level resist buff), and are often used as 'fillers' for the first few buff slots of a Character, to help counter dispels by MoB's.

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K

K - Short for OK, which is short for Okay.

KALA - In EverQuest, this is the word used for the Letter K.

KANE BAYLE - NPC / former Server (EU) to Antonius Bayle

KARANA - NPC, old server to The Rathe

KEI - While it actually an initialism for the spell for Koadic's Endless Intellect, it is also used in a generic way for any buff that enhances Mana Regeneration.

KERRAN

KEY - (Keyed) Item Keyboard Flag

KEYBOARD COMMAND - See Macro.

KEYRING - (Key Ring)

KEYWORD - (Key Word, Key Phrase)

KICK - This skill / bonus    This offensive skill   Also remove from See also, Disband

KILL ON SIGHT - A reference to MOB's that will attack and try to kill you if they see you. Usually Players pronounce this as an actual word ("koss") rather than say it as letters ("K O S").

KILL STEAL

KILN - This is a device used for Pottery Skill combines, usually for "fire" (finalize) "unfired" items that were made on a Pottery Wheel.

KINDLY - Kindly refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). This level of faction is required for some, but not all, Quests.

KITE - (Kiting)

KNOCK BACK

KNOWN RECIPE - This is a reference to a Tradeskill Recipe that has all ready been "learned" and is now one of the recipes you can find in the associated Tradeskill Device.

KOADA'DAL - This is the true racial name for High Elves.

KOBOLD

KoS - See Kill on Sight.

KS - See Kill Steal.

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LAG - Lag is a reference to when EverQuest pauses and hesitates. It is sort of  sync issue where your computer is not exactly on the same pace as the EQ Server. For instance, you may be in a group that has just killed a MOB, but on your screen, that MOB is still at 20% Health and isn't dead yet. Another example is when you try to move and the screen moves in a jerky motion, like seeing a movie one frame click at a time. Other examples might be when you type a chat message and it doesn't show up right away; or you move forward and suddenly you have warped back to where you were; or you click buttons or cast spells and they don't seem to cast or click... then suddenly they do... and so on. Lag is not 100% an issue with EverQuest / DayBreak, itself. It can be due to the load on your computer (how much memory your computer has, graphics card quality, too many other programs running at the same time, using older software, updates may be needed, Windows Update installing updates in the background...) and other similar issues. It can also have to with the load on your ISP / area, weather and your Internet Speed. Yes, it can also have to do with EQ / Daybreak itself, as events / zones can 100% get lagged out due to so many Players and / or so many spells, pets, effects going off and such (this is known to happen very often with Zlandicar, to the point that Players simply utilized it as part of their strategy). It can also have to do with your in-game display and other settings (logs on, showing all names, showing all graphics, etc.). In short, lag is simply a fact of life with on-line gaming. There are some things you can do to reduce it, but you are not going to get rid of it 100%.

LAG METER - This an on-screen feature, a little bar, of EverQuest, that reveals the quality (percentage) and speed (in milli-seconds or 'ms'). To bring up the Lag Meter, use the F11 key, on your keyboard.

LB - (LB Con) - See Light Blue Con.

LD - See Link Dead.

LANGUAGE -

LANYS T'VYL - NPC, Server to The Seventh Hammer

LASTING DRINK - This is a reference to certain Drink items that last 40 minutes, before you need another Drink. See Drink.

LATENCY - This is the technical term for Lag. See Lag.

LATER

LAUNCH PAD

LAY ON HANDS - (LoH) - This is a Paladin ability / Alternate Advancement....

LDoN - An initialism for Lost Dungeons of Norrath, the 6th expansion of EverQuest.

LEADER - There are several types of things that a Player (Character) that control, manage and / or Lead, thus they are the Raid Leader, Group Leader, Fellowship Leader and / or Guild Leader. Leadership can be transferred to another Player (by the Current Leader), if desired, via Role assignments.

LEARN - While Characters can "learn" many things in EQ (languages, battle skills, magic skills and so on), this term is normally used in reference to Tradeskill Recipes (after a successful combine of a new recipe, you "learn" the recipe and it is then saved to the combine device as a "known" recipe, albeit there are some exceptions).

LEATHER CLASS - This is a reference to Player Classes that wear Leather armor (Beastlord, Druid, Monk).

LEAVE

LEECH - (Leach, Leaching, Leeching)

LEFT CLICK - This means what it sounds like, using your left mouse button to click something on screen (many actions in EQ require you to use your left or right mouse buttons). 

LEGENDS - (Legends Server, EQL) See EverQuest Legends.

LEGENDS OF NORRATH - (LoN)

LENA - In EverQuest, this is the word used for the Letter L.

LEROY JENKINS - This phrase, while not of EQ Origin, did make it's way into EQ. It was made famous due a Viral Video from WoW (the World of Warcraft). See Zerg.

LESSON OF THE DEVOTED

LEVEL -

LEVEL RESTRICTED - See Restrictions.

LIGHT BLUE CON - (LB, LB Con) - This refers to a MOB, NPC or Player that is 6 to 15 Levels lower than your Character. See Consider.

LEFT CLICK - This means what it sounds like, using your left mouse button to click something on screen (some actions in EQ require you to use your left or left mouse buttons).

LEOPARD

LFG - See Looking For Group.

LINK BOT

LION

LIST - /list

LEV - (or Levy) See Levitation.

LEVI - (or Levy) See Levitation.

LIVING LEGACY - Living Legacy are Annual / Temporary raid events that place around July / August of each year.

LEVITATION - A reference to any buff that allows your character to float above the ground. Forms of levitation can make it easier to traverse certain areas and / or terrains (such as running over water, rather than swimming).

LEWT - (Lewtz, Lewts) Slang term for Loot. See Loot.

LFG - See Looking For Group.

LFG WINDOW

LIMITATIONS - See Restrictions.

LINE OF SIGHT

LINGS - This term originated with the Tantor raid and is short for the smaller Mammoths that spawn as adds... Tantorlings.

LINK - (Linking) In EQ this term is a reference to sharing things to other players in chat, in the form of a link they can click on and see information about whatever it is you linked. Things that can be linked in this way include items, achievements, spells and spell effects. To link something in this manner, you must first move your cursor over the item or icon, and then use click and hold your right mouse button until a "link window" pops up. Next, click into your chat box, move your cursor over the icon / image in the link window, hold down your Control key and then left click (left mouse button) to put the link into your chat line.  

LINK DEAD - (LD) This is a reference to a lost connection (the link) between the EQ Server and the Players computer. As a result, the Player can get disconnected and will have to restart EQ to get back in the game (there is, however, a chance the link can restore itself before a full on disconnect happens). You can also shows as "LD" in-game when you are not. This can happen when you are charmed or feared.

LIVE - This is a term that refers to EQ Servers. A "Live" Server is that is not a TLP, temporary / special Server (i.e. Beta & Test). Live Servers can have variant Server Rules and / or better suit / accommodate Players from different time zones (i.e. European Players), but are generally considered "permanent" Servers. Players can create Characters on any Server (or even on multiple Servers) they want to, but they can only Play one Character on one Live Server at a time.

LOAD BALANCING - See Pick Zone.

LOC - See Location.

LOCATION - (Locate) /loc

LOCATION UPDATE

LOCKED - See Lock Out. See also Task Lock.

LOCK OUT - See Lock Out Timer.

LOCK OUT TIMER - 

LOG - (Logging, Logged, Logged Out, Logged In) EQ Log, Log Out

LOH - See Lay On Hands.

LOOKING FOR GROUP - 

LOL - Initialism for Laugh Out Loud.

LON - An initialism for Legends of Norrath.

LOOM - A device for doing Tailoring Combines. 

LOOT - The spoils of war. Items that drop from MOB's that you kill and / or are awarded for completing Quests, Missions, Achievements and the like.

LOOT AND SCOOT - (Loot 'n Scoot, Loot & Scoot)

LOOT DROPPER - Seen Named.

LOOT LOCKOUT - 

LOOT RIGHTS - This is a reference to allowing Players the "right" to certain loot. Usually it means that a Player has a drop they are offering up for sale. Thus, they are selling "loot rights" to the item in question.

LOOT STEP - This is a reference to task steps that require you to loot something. Normally, such items must be looted not only while you have the task, are in the correct zone and the step is active (visible and not greyed out), but the item must also be looted from the correct MOB.

LOOT TABLE - This is a reference to what any noted MOB can drop (as loot). Basically, MOB's are assigned a "table" of possible Loot they can drop, along with a percentage chance that each can drop, as well as a limit on how many items they can drop.

LOOT WINDOW - See Advanced Looting.

LORE - (Item Lore, Game Lore, Lore Item)

LORE EQUIPPED

LORE ITEM - See Lore.

LORE GROUP

LORE TAB

LoS - (LOS) - See Line of Sight.

LOSE AGGRO - See Drop Aggro.

LOST DUNGEONS OF NORRATH

LOST EXPERIENCE - See Experience Loss.

LOTD - (LotD) Short for Lesson of the Devoted, an Veteran's Alternative Advancement Ability that can be used once every 20 Hours and provides bonus experience to a Character, for 30-minutes.

LOVE

LoY - An initialism for Legacy of Ykesha, the 5th expansion of EverQuest.

LOYALTY TOKENS - This is a type of alternative currency. It is earned / awarded weekly, if you have an All Access (Paid) Account with Daybreak (Darkpaw). The amount you earn increases each month, so long as you maintain a paid account (no breaks). This amount maxes out at 120 Crowns per week (after 12 months). They can be spent with "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

LR - See Loot Rights.

LUCK - This skill / bonus 

LUCLIN - This is one of the two Moons of Norrath, but it is hidden from sight by shadows. Luclin is tidally locked to Norrath and one side is perpetually in sunlight, while the other side is perpetually in darkness. In EverQuest II Luclin has actually exploded, as can be seen in EverQuest I in the Void (this will not happen in EQ1, as it was prevented). Luclin is also the center of three (3) expansions (Shadows of Luclin, Terror of Luclin & Night of Shadows). Luclin is also the name of an EQ Live Server, named for the deity Luclin. The in-game Short Name for Tells is: Luclin (i.e. /tell luclin.Bonzz Hello!). Luclin is also a Deity known as the Maiden of Shadows and she resides in the Plane of Shadows. Despite her appearance in game, she is said to be very short (4 foot 9 inches, in fact). Luclin 'gave life' the the moon that now bears her name, but she has since hidden in shadows. Luclin has a daughter, Drinal (for whom Norrath's other moon is named) and together, they are known as the 'Seers' (EQII).

LUCY - Lucy is a companion site to Zam, where you can see greater details about EverQuest items, spells and the like.

LUCY ITEM COLLECTOR - This is an external program that monitors your Character Log Files while you play EverQuest, for the purpose of collecting data (such as the details about items you come across), and in adding that Data to the Zam web site (see Allakhazam).

LULL - See Pacify.

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M - See Mil.

MA - See Main Assist.

MACRO - keyboard command

MAELIN STARPYRE - Server NPC? Short Name maelin

MAG - See Magician.

MAGE - Generic word for Magician.

MAGELO - Magelo is a web site that includes function related to EverQuest, to aide Players in their game play / research. It is most known for it's Player Ranking System (you can see how you rank versus other Players that have uploaded their Character) (See Magelo Sync) and it's maps, which actually show where MOB's have been killed. This site has limited free access, or full access for paid membership.

MAGELO SYNC - Magelo Sync is an external program (see Item Collector) that monitors EverQuest while you play, for the purpose of collecting information / details from EverQuest, to add to and update the Magelo web site. See Magelo (above).

MAGIC - Magic is a generic term for the use of and casting of Spells, by way of using Clickies, Bard Songs and actual Spells. Cast Spells require varying amounts of Mana to cast. Magic is also a type of resist. Some detrimental spells / effects are magic based and this resist helps resist, reduce and / or avoid their effects. This is also a type of Item. A Magic Item is an Item that can affect magical creatures. Example, a Weapon that does not indicate it is Magic, will not do much, if any, damage to a magical creature.

MAGICIAN - (MAG, Mage)

MAELIN STARPYRE - NPC former server to Drinal

MAIN - A term Players use to refer to their "Main" Character, meaning the Character they play most and / or prefer over all of their other Characters.

MAIN ASSIST - (MA)

MAIN BANK - In that there are (2) Banks in the Plane of Knowledge, this is a reference to the Bank in the Northeast corner of the inner circle of the zone. It is also referred to as the "Big Bank." 

MAIN TANK - (MT)

MAMMOTH

MANA DRAIN

MANA POINTS

MANA POOL - See Mana Points.

MANATEE

MANGLER - Live True box TLP

MAP - (Map Tool)

MAP COORDINATES

MAP FIEND - Map Fiend is a web site that was once a popular place to share Zone Maps with other EQ Players. The site currently appears to be defunct (no longer maintained).

MARKETPLACE - This term is normally associated with the "DB Store," which you can access via the "DB" button on your screen (see image, below) on your screen, or by typing /marketplace. The Marketplace is where you can purchase all sorts of things, using "DB Cash." 500 DB Cash is awarded to paid Accounts once a month. You can also purchase DB Cash (for real life Money).

MARKETPLACE FUNDS - See Daybreak Cash.

MARK NPC - This is the ability to literally mark NPC's with  number, that represents the order in which they should be killed (normally). Only Raid Leader or Group Leaders -- or the Player they designate - can do this. See Also Raid Leadership and Group Leadership.

MARKS OF VALOR - This is a type of alternative currency. It is earned via Heroic Adventures in CoTF. They can be spent with "Mercenary Morloro," "Merchant Akele," "Merchant Chebel," "Merchant Nyvan," or "Merchant Orvan," "Merchant Sertan," and / or "Requisitioner Rhies" -- who are all in the Ethernere Tainted West Karana.

MASSIVELY MUTLIPLAYER ONLINE ROLE-PLAYING GAME - (MMORPG) - This term refers to games, like EverQuest, that are played on-line by many simultaneously played by many Players.

MASTER This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). While EQ is inconsistent with this "rating," it is generally for Skill Level of 300 (and some cases, it is 100, 200 or 300). 

MASTER ARTISAN - This is a Title reference to attaining a Skill Level of 300 in all Tradeskills.

MASTER LOOTER -

MASTER QUEST - This term is in reference to a now-obsolete trick Players could do, to help another Player with many quests, such as Epics. Basically, if a Character was in need of a No Trade drop for a Hand-in, they could group with Character that had the item, and head to the related NPC. The other Character could then turn in the item and the questing Character would get credit as if they handed it in themselves. However, the Master Quest trick was removed via Patch and this can no longer be done.

MATERIALS - See Raw Materials.

MATS - See Materials.

MAXIMUM MELEE RANGE - (Max Melee) See Melee Range.

MAYONG - Server Defunct to ?? Start L51, 50 AA, Flawed Defiant gear, all Spells / Discs to 51, Skills maxed

MCKENZIE'S SPECIAL BREW - This is a type of alternative currency. It is earned via Monster Missions from "Old Man McKenzie" in the Plane of Knowledge. They can also be spent with with him, as well. You can also buy these from the Overseer vendor "a mysterious presence" in the Plane of Knowledge, using Overseer Tetradrachms.

MEAL - This is a reference to certain Food items that last 20 minutes before you Character gets hungry again. See Food.

MEATBALL - This is a slang term many Players have give to the "Blood Bag" MOB's (such as in Bloodfalls), due it's appearance.

MED - See Meditation.

MEDA - In EverQuest, this is the word used for the Letter M.

MEDALS OF HEROISM - This is a type of alternative currency. It is earned via 1st Tier Raids in CoTF. They can be spent with "Requisitioner Sheon" in the Ethernere Tainted West Karana.

MEDITATION - (Med, Meditate) Meditation relates to the recovering of Mana to use for magic spells. Meditation recovers Mana at a faster rate that normal. In order to Meditate, a Player must be sitting or on a mount, standing still and not in combat.

MELEE - (Melee Class) A term for physical combat, primarily in the form of one-on-one type of combat.

MELEE CLASS - This is a reference to Player Classes that primarily do battle by way of close-quarter weapon / hand to hand combat (Monk, Paladin, Rogue, Shadowknight, Warrior).

MELEE RANGE - A reference to being close enough to an opponent (MOB) where they can hit you and you can hit them. There is also "Maximum Melee Range" which means being as far away from a MOB as possible and still be able to hit it. This distance can be "seen" with Pets, as they fight at Maximum Melee Range.

MELEE SHIELDING - This skill / bonus

MEM - See Memorize.

MEM WIPE - (Memory Wipe) This is a generic reference to, primarily, an Enchanter's Ability (Spell) to make MOB's forget about Players that may have had aggro on. The term seesm to originate from two (2) different versions of the Enchanter Spells, "Memory Blur" (Level 10) & "Mind Wipe" (Level 36). This term has been used ever since, despite the name of the higher level spells.

MEMORIZE - (Mem)

MEND - Mend is a Monk's ability to heal themselves.

MERC - See Mercenary.

MERC XP - See Mercenary Experience.

MERCHANT - See Vendor.

MERCHANT MINING - See Vendor Diving.

MERCENARY - (Merc) A Mercenary is a 

MERCENARY EXPERIENCE - Experience that applies directly to and for you Mercenary. Mercenaries take their share of Group XP for this purpose.

MERGE - (Merger)

MESMERIZE - The ability of some classes to hold MOB's at bay with abilities / spells, to essentially, freezing them in place, temporarily.

MESSAGE

MEZ - (Mezz, Mezzing) See Mesmerize.

MEZZER - A Player that has the ability Mesmerize.

MIL - Short for Million, as in 1 Million Platinum.

MIMIC

MINOTAUR - (Cowman, Bull Man)

MIRACULOUS DRINK - This is a reference to certain Drink items that last 240 minutes, before you need another Drink. See Drink.

MIRACULOUS MEAL - This is a reference to certain Food items that last 240 minutes before you Character gets hungry again. See Food.

MIRAGUL - True Box, started in HoT

MISCHIEF - Live TLP?

MISSION

MISSTELL - (MT, Miss Tell, Mistell) This refers to a chat message sent (posted) to the wrong Character and / or the wrong Channel.

MITHANIEL MARR - NPC, former server to Saryrn

MITIGATION - (Mitigate)

MIXING BOWL

MM - An initialism for Monster Mission.

MMM - An initialism for Meldrath's Magnificent Mansion.

MMORPG - See Massively Multiplayer Online Role-Playing Game.

MNK - See Monk.

MOB - This is a refence to hostile creatures in EverQuest. There are two origins for the term, depending on who you ask. One is that it's an initialism for "Monster or Beast." Another is that is is short for Mobile, as a mobile game element that can be attacked, can move and can interact (it's Mobile), unlike a game element like a wall, a bush and so forth, that cannot be attacked, move or interact.

MOD ROD - (Modulating Rod, Mana Rod) This is a generic reference to variant types of temporary items that Magicians can summon, for which Players can click three to recoup some Mana in trade for Hit Points. The term originates with the Level 44 Magician Spell, 'Modulating Rod,"  and has been used a a general reference ever since, despite the name of the higher Level spells.

MODE - This can either be a reference to a Character's status (see Combat Timer) or Raid / Mission that has alternative Levels of difficulty (i.e "Hard Mode").

MODEL - This is a reference, primarily, to NPC's & MOB's in EverQuest. All MOB's / NPC's have a programmed template, or "model," that is used to present them on screen, to you. Many NPC types (models) have alternative appearances and / or once had their graphics modified some point (such as with a later expansion). Thus, this term is used to help better describe a MOB or NPC when Players talk. Example, "The wolves in this zone look like the old Commonlands model."

MODIFIED

MODERATED

MOLO - Molo is an alternative term so Solo (see below). It is a clarification that a player is using just their Character and a Mercenary.

MONK - (MNK)

MONSTER MISSION - (MM)

MORDAN RASP - NPC? Old Server to Povar

MORELL-THULE - NPC, Old server now Erollisi Marr

MORTAR & PESTLE - A tradeskill device used to make Poisons (Rogue only).

MOUNT - Mount is generic reference to any creature or device that a Character can ride on (a Horse, a Carpet, etc.) that can increase mana regeneration, travel speed and / or statistics.

MOVE UP - (MU) This is a term normally used in a Group or a Raid, to tell other members of said raid / group to move up to the Puller.

MQ - See Master Quest.

MSG - Indentation for Message. It (/msg) can also be used instead of /tell.

MT - See Misstell. See also, Main Tank.

MU - See Move Up.

MUD - MUD stands for Multi-User Dungeon, an old name / term / reference to MMORPG's.

MUDDITE

MULTI-QUEST - See Master Quest.

MUSHROOM

MUTE - 

MYSTERIOUS FORCES

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NAMED - This is a Player Reference to MOB's that drops actual loot (aka Loot Dropper, aka Boss MOB aka Raid Boss...). However, EverQuest Developers, with the advent of Hunter Achievements, stepped in and classified those same MOB's as "Rare" MOB's, for some reason.

NDA - See Non-Disclosure Agreement.

NEC - See Necromancer.

NECRO - See Necromancer.

NECROMANCER - (NEC, Necro)

NEIGHBORHOOD GUILD HALL - See Guild Hall.

NERD POINTS - This is a negative insulting / term for Achievement Points.

NERF

NEW YEARS - New Years is, well, EQ's version of New Years. New Years events take place December / January of each year.

NEWBIE - (Newb, Noob, Noobie) - This is a reference to a Player that is new to EverQuest, and could use guidance and help in learning the game. This term is also used as an insult, suggesting that a Player is incompetent (especially if they are not a new Player).

NEZA - In EverQuest, this is the word used for the Letter N.

NIGHTMARE

NIGHTS OF THE DEAD - (NoTD, NotD, NOTD) - The Nights of the Dead is an Annual set of temporary events that take place around Halloween (October / November).

NINJA - A slang reference to the Monk class, as they are, technically, martial art experts.

NINJA LOOT - A term that refers to Players to are sneaky quick to loot items, and or Players who will sneak in and loot MoB's killed by others. without asking. This has become far less of an issue with the Advanced Looting system.

NINJA REZ - A term referring to a players, particularly in a raid, assigned to rez -- 'ninja rez duty' -- anyone that dies, as quickly as possible.

NO COMBAT ZONE - (Non-Combat Zone, No Combat Allowed) This is a reference to zones where combat is not allowed, at all. Such as the Plane of Knowledge.

NO DESTROY - This is an item type that you are not allowed to destroy! You are stuck with it, unless you go hand it to any Priest of Discord NPC (they will take it and destroy it for you).

NO DROP - (No Ground) This is the old item classification for No Ground (see No Ground).

NO GROUND - (No Drop)  This a type of item that you are not allowed to drop on the ground (formerly known as No Drop).

NO LEVITATION ZONE - This is a player term where levitation effects, even if you have levitation effects on, do not function (you will not be levitated).

NO MOUNT ZONE - This is player term for zones where Mounts are not allowed. Normally, these are underwater and underground zones.

NO RENT - This is the old term for a temporary item. See Temporary.

NO STORAGE - This is a type of item that you can only carry in your Character's inventory. You can not put it anywhere else (bank, house, etc.).

NO ZONE - This is a type of item that will disappear from your inventory when you leave the zone you are currently in. This includes anything that 'acts like' a zone effect (i.e. succor)..

NOBLES - (Noble) This is a type of alternative coin. They can be purchased from Parcel vendors for 102,499 Platinum, 4 Gold, 2 Silver & 2 Copper each. You can sell them back to Vendors, but you will only get 100,000 Platinum for them (a loss of about 2.5K Platinum). However, if you are a truly rich player, this is a good way to get around the 1 Billion Coin limit. Nobles can also be used to buy overly expensive nostalgic & obsolete items (as in no longer dropped in game) from NPC Marcia Attamilgad, who can be found in either Butcherblock, Commonlands, Everfrost, Mountains of Rathe, North Karana, North Ro, South Ro or Toxxulia Forest (she changes zones at midnight every day, and also changes what she offers every day).

NON-DISCLOSURE AGREEMENT - (NDA) This is a reference that once applied to Beta, where Players who participated in Beta agreed not to disclose any details or information, until the NDA was lifted. These days, it probably (if at all) only applies to Guides, Dev's, GM's, CSR's and / or CRC's.

NON-PLAYER CHARACTER - aka NPC; this is an overall general reference to in-game automated characters that are not controlled by a Player. Particularly characters that can be safely interacted with like Quest NPC's, Vendors and so forth.

NON-VISIBLE GEAR - This is a reference to gear that you can equip / wear, but it does not change / modify your Characters outward appearance (there is no visible change to how your character looks).

NOOB - See Newbie.

NORMAL - This is often used a reference to group missions. Some Missions / Raids have more than one version, such as a "Hard" version. This is a reference to denote the normal / standard Mission / Raid version (sometimes called the "Easy" version). It is sometimes also used in reference to a Static Zone (versus an Instance) or a Trash MOB (vs. a Named / Rare).

NORRATH - This is the Planet on which EverQuest take place. It is the second planet in the Ro Solar System. It is also the name of a continent on Norrath.

NORRATH TIME - See EQ Time.

NOTD - (NoTD, NotD) - See Nights of the Dead.

NOTE (/note) - The Note, or "Notes" as sometimes referred to, is a command that will open up a Window in EQ where yo can, well, type notes! Just type notes, close the window and it automatically saves. Next time you use /note, those notes will still be there. You can change them, delete them or add to them, freely. The file does have a limited size, but it isn't that small. Also, this one file is used (shared) by all characters on your account, so trey to organize Notes you make in some way, such as giving each Character you use it with, a clearly defined section to use (maybe separated by lines and then each section for the Character it is for).

NOVELTY ITEM - This term refers to items that have no actual benefit when it comes to offense, defense and / or stats. Generally, it specifically refers to "click" items (see 'Click'). Such items are just 'fun' items, thus their 'novelty.'  

NP - NP means No Problem.

NPC - See Non-Player Character.

NPC JOURNAL - 

NPC LOG - 

NIMBUS

NUKE - See Direct Damage.

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OBJECT - In EverQuest, this is generally a reference to in-game environmental features (Walls, Chests, Catapults, etc.) that can be interacted with in some way (destroyed, opened, activated and otherwise used in someway).

OBO - An initialism for Or Best Over. Players sometimes use this when trying to sell an item as a stated price, then add OBO to indicate they may sell it for less, if no takers at the stated price.

OCTOPUS

OFF TANK

OFFENSE - This offensive skill

OFFICER - See Guild Officer.

OGRE - This is an NPC / MoB race. It is also a Player race. Traditionally, Ogres get Slam, can not be stunned from the front and Infravision (but this may have changed over time).

OLD WORLD

ONE HANDED BLUNT - (One Hand Blunt, 1HB) See 1H Blunt.

ONE HANDED PIERCING - (One Hand Pierce, 1HP) See 1H Piercing.

ONE HANDED SLASH - (One Hand Slash, 1HS) See 1H Slash.

OOC - (OoC) - See Out of Character. Also see Out of Combat.

OOM - (OoM) See Out of Mana.

OOR

OOZE - (Goo, Blob)

OoW - An initialism for the Omens of War, the 8th expansion of EverQuest.

OPEN - Open is a command (/open) / ability to, well, open things. Like chests.

OPPONENT - See MOB.

OPTIONS - (Options Window)

ORB - Slang term for a Power Source, due their shape / appearance.

ORC

ORUM - (aka Orux) This is a type of alternative currency. It is earned via Group Missions in TBS. They can be spent with (12) different Vendors (Trader Varrina, Trader Vallarines, Trader Thallynus, Trader Othena, Trader Markus, Trader Leanian, Trader Hyalunes, Trader Gulleus, Trader Difius, Trader Dammides, Trader Bartus & Trader Avatticus) in the Katta Castrum. You can also buy a Bag of Orux (that will grant about 100 Orux, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

ORUX - The plural of Orum. See Orum.

OT - See Off Tank. It is also a shortened reference for the zone, The Overthere.

OTHMIR

OTTER

OTTERMAN

OUT OF CHARACTER -

OUT OF COMBAT - This is related the the 'modes' related to Combat, that refers to not being in active combat. See Combat Timer.

OUT OF MANA - (OoM, OOM) This is a reference to being out of mana, which means a temporary inability to cast spells as a result.

OUT OF ORDER

OUT OF RANGE - (OoR, OOR) This is a reference to a character being too far away to cast on, such a Cleric trying to heal another Character, but that Character is too far away from the Cleric (spells have a distance limit as to how far away the target can be and still land).

OUTPUT

OVEN - A tradeskill device used for Baking combines.

OVER POWER - See also: Power Through. This is a reference to Player's "over powering" old content due they much greater levels / DPS and so forth.

OVERCAP

OVERSEER AGENT - These are Characters, of varying Levels, Traits and Abilities, within the Overseer Game, that you can acquire and subsequently assign to Overseer Quests.

OVERSEER EXPERIENCE - This refers to Experience related to the Overseer Game and it's (11) Categories of Experience types. This XP is only earned (and applies) within the Overseer Game itself, from undertaking Overseer Quests.

OVERSEER QUEST - These are Overseer tasks that you can assign Overseer Agents to, that, if successful, can grant you varying awards.

OVERSEER TETRADRACHMS - This is a type of alternative currency. It is earned via Overseer Quests. They can be spent with "a mysterious presence" in the Plane of Knowledge.

OVERSSER XP - See Overseer Experience.

OZAH - In EverQuest, this is the word used for the Letter O.

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PACIFY

PAL - See Paladin.

PALADIN - (PAL, Pally, Pallie)

PALLY - (Pallie) See Paladin.

PANTHER

PARCEL - This is a reference to items sent / received via the Parcel Delivery System.

PARCEL DELIVERY SYSTEM

PARCEL VENDOR - This is a reference to NPC Vendor's that allow Players to send / receive Parcels. These Vendors are found in most city-type Zones and normally have the word 'Parcels' below their name, in parenthesis. See Parcel Delivery System.

PARRY - This defensive ability

PARSE - (Parser, Parsing) - Players can measure and calculate certain things (DPS, Healing...) by using a Utility Program that reads a Players logs. Keep in mind that such Programs can only "see" what appears in a Players Chat Windows (i.e. Battle Spam), and are therefore not 100% accurate. This is because many things, particularly in battle, have a limited distance to be seen. To be clear, if you are using a Parser and are too far away from another Player, the MOB and so forth, related Battle Spam will not show up in your Chat Windows and thus, will not be included in your Parsing results.

PARTICLES - (or Particle Effect)

PASSWORD

PATCH

PATHING

PAZA - In EverQuest, this is the word used for the Letter P.

PB - See Point Blank.

PC - See Player Character. This can also, in the EverQuest environment, more rarely also mean Personal Computer or Politically Correct.

PERFCENTAGE BASED - See Health Based.

PERCUSSION INSTRUMENTS - This is a Bard's ability to utilize percussion instruments.

PERSONAL TRIBUTE - See Tribute.

PERSUASIVE DRINK - This is one of three (3) 'levels' given to alcoholic drinks, that refer to their potency (potential to get you drunk). This is the middle of the three (3) levels.

PET

PET CLASS - This is a reference to Classes that have and / or can use Summoned Pets (other than by way of Clickies) to do Battle (Beastlord, Druid, Enchanter, Necromancer, Magician, Shaman).

PETITION

PEZ

PH - See Place Holder.

PHAT - Slang term for Fat, such as in "Phat Lewt," meaning meaning Loot that is top-of-the-line, prized, desirable... see also "Ubah."

PHINIGEL - True Box TLP

PHOENIX - A large colorful Bird Model used in EverQuest.

PHOSPHENES - This is a type of alternative currency. They are acquired from the Solteris, the Throne of Ro Raid, as drops. The drops come in variant forms and award a different amount of Phosphenes when clicked (Large Phosphene Cluster = 1,000; Phosphene Cluster = 400; Small Phosphene Cluster = 200; Tiny Phosphene Cluster = 100). They can be spent with (8) different Vendors (Master Archimetus, Master Cappello, Master Dammara, Master Ellestellian, Master Gulliastus, Master Patales, Master Renalto & Master Ulyssus) in Katta Castrum. You can also buy a Bag of Phosphines (that will grant about 100 Phosphenes, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

PHOSPHITES - This is a type of alternative currency. They are acquired ass "Trash" drops from the Solteris, the Throne of Ro Raid.  They can be spent with You can also buy a Bag of Phosphites (that will grant about 10 Phosphites, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Master Pokk" in Katta Castrum. "Alerynril the Loyal" in the Plane of Knowledge.

PICK - See Pick Zone.

PICK LOCK - This is a Rogue & Bard ability to unlocked Doors, Chests and the like, using a pick lock tool of some kind.

PICK POCKET - This is a Rogue ability to sneak up and pick an NPC's pocket (steal something, unnoticed).

PICK UP RAID

PICK ZONE - 

PICNIC

PIECES OF EIGHT - (Piece of Eight) This is a type of Alternative Currency. It is earned via Heroic Adventures in TDS. They can be spent with "a merchant" in Arx Mentis, "Cha'nya Athendi" in Caverns of Endless Song, "Agrimensor Crescentia" in Degmar, the Lost Castle and / or "Yllethil Starsun" in Tempest Temple.

PIERCING - This offensive skill

PLACEABLE

PLACED

PLACE HOLDER

PLANE OF AIR

PLANE OF DISEASE

PLANE OF EARTH

PLANE OF FEAR

PLANE OF HATE

PLANE OF JUSTICE

PLANE OF MAGIC - This zone has, thus far, only made an appearance in EverQuest II. This is the domain of the Demi-God Druzzil Ro.

PLANE OF MISCHIEF

PLANE OF MUSIC - This Plane was created by Druzzil Ro from a portion of the Plane of Music, for her daughter Ayonae Ro (who she also created) to rule over. In-game, the Plane of Music includes the zones Theater of Blood and Deathknell, Tower of Dissonance.

PLANE OF SKY

PLANE OF TIME

PLANE OF VALOR

PLANE OF WAR

PLANE OF WATER - The Plane of Water is the Reef of Coirnav, dominated by Coirnav, Avatar of Water.

PLANETSIDE 2 - (PS2) This is one of the games offered by Daybreak Games (the original game, Planetside, is no longer offered). The Short Name for this game might be PS2 (unverified).

PLANT

PLAT - See Platinum.

PLAT FARMER

PLAT RAID

PLAT SELLER

PLATE CLASS - This is a reference to Player Classes that wear Plate armor (Bard, Cleric, Paladin, Shadowknight, Warrior).

PLATINUM - This is a type of "common" or universal (non-specialty / non-alternative) coin, that can be used with any non-Specialty Vendor and / or between Players. They come from killing MOB's (as loot), selling items to NPC Vendors and / or other players. They can be converted to other common coin types (1 Platinum = 10 Gold; 100 Silver; or 1,000 Copper) via Banker NPC's. The most you can have at any given time is 1 Billion. . You can also buy a Bag of Platinum (that will grant about 12,000 to 18,000 Platinum, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

PLAYED

PLAYER - This, generally, is a reference to a real life person, that "plays" EverQuest, as opposed to the virtual Character(s) that they play, all though it is often used in the same context as "Character."

PLAYER CHARACTER - See Character.

PLAYER CLASS - Player Class (or just Class) is your Character type (i.e. Paladin, Warrior, Cleric, Magician, etc.). There are (16) available Class types in EverQuest, each of which has a unique function / purpose, as well as abilities (Bard, Beastlord, Berserker, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Shaman, Warrior & Wizard). Not every Player Class is available to every Player Race. There are also Class Types (See Class Type).

PLAYER CRAFTED - See Tradeskill.

PLAYER HOUSING - See Property.

PLAYER MADE - See Tradeskill.

PLAYER PROPERTY - See Property.

PLAYER RACE - This is a reference to any race, aka Intelligent Race, for which a Player can create a Character and play. This includes then races of Barbarians, Dark Elves, Drakkins, Dwarves, Erudites, Frogloks, Gnomes, Half Elves, Halflings, High Elves, Humans, Iksar, Ogres, Trolls, Vah Shir & Wood Elves. While there are other races that are surely "intelligent," Players can not select them as a Race for their Character., nor do many of them have a zone they could call a "City Zone" (home). Also, not every player Race can choose from every Player Class.

PLAYER STUDIO

PLAYER VERSUS PLAYER - (PvP) Arena duel 

POINT BLANK - This is a reference to distance as it related to a detrimental spell / effect. Basically, it means the attack will hit those who are in Melee range.

POISON - Poison is a type of resist. Some detrimental spells / effects are poison based and this resist helps reduce and / or avoid their effects. It is also a reference to potions (most of which are made by Rogues) that, when used, provide Players with a Poison Based Proc. Poison Crafting / Poison Making is also a Tradeskill (available only to Rogues).

PoK - Short for the zone Plane of Knowledge.

POOL - This is generally a reference to Mana & Endurance, as in Mana Pool or Endurance Pool. It means how much you have available to use, which can cvary by Level, Gear and AA's.

PoP - An initialism for the Planes of Power, the 4th expansion of EverQuest.

PoR - An initialism for the Prophecy of Ro, the 11th expansion of EverQuest.

PORT - See Teleport.

PORTABLE

POTENT DRINK - This is one of three (3) 'levels' given to alcoholic drinks, that refer to their potency (potential to get you drunk). This is the highest of the three (3) levels.

POTION

POTTERY WHEEL

POUNDS

POVAR - Deity Live Server Short Name povar

POWER LEVEL

POWER SOURCE - This term, two words, not one, is a reference to items you can place into your Character's Power Source Gear Slot. Such items will then "power," or enhance any other Gear you have equipped that has an Slot 14 "Energeiac" Augment Slot. Power Sources are like a battery, in that they power your Energeiac Gear. Just like a Battery, they can run out of power after a time, and need to be replaced. There are many variant Power Sources, to include (4) basic variants (Tank, Caster, Healer, DPS), as well as Level-related (restricted) variants. Many are Player Crafted, while some are Loot Drops.

POWER THROUGH: This is a reference to players being able to push through content, while ignoring event mechanics, effects and / or similar. Due their much higher Levels, DPS, Gear and so forth, such things are no longer  such a great concern or are even completely irrelevant.

POWERSOURCE - This term, one word, not two, is a reference to items (such as from TSS), that was used to Quest / Obtain Group & Raid Gear.

PP - Platinum Pieces. See Platinum.

PRACTICE POINTS - Practice Points are something not too many people know about, but they have them. In "City" zones, to include the Plane of Knowledge, their are "Class Guildmasters" (i.e. Paladin Guildmaster, Shaman Guildmaster, etc.). Your character earns (5) Practice Points every time it gains a Level. If you go to a Guildmaster for your class, they will offer you to "teach" you (+1 Skill Level at a time), via a "Training Window" in any you can see in your Character Skill Window (right click the NPC). These days, such training is generally irrelevant (and has been since about the PoP expansion). Further, once you reach certain skill level ("Master") in any given skill, you will equal or exceed the Guildmaster, meaning they no longer have anything to teach you (you will have equaled or exceeded the Teacher, so to speak).

Training Window

(1) List of skills that you can be trained in;

(2) Your current Skill Level (Rank), in worded form;

(3) Your Skill Level ("Value") in numerical form;

(4) Cost in Platinum, Gold, Silver and / or Copper (if any) to train in the next Level of a Skill;

(5) Scroll Bar to Scroll up and down the Skill list;

(6) Your Characters Experience into their current Character Level.

(7) The number of Practice Points you currently have;

(8) After selecting a Skill, click the "Train" Button to get +1 in that Skill (it will expend 1 Practice Point and the noted amount of Coin);

(9) How much Coin you have available;

(10) Click the "Done" Button to close the window.

PRE-LAUNCH - This is a reference to Temporary one-time events (quests, raids) that take place as a lead-in to the next Expansion. Such events are not always added to the game, and it has been a while since this has happened (Veil of Alaris).

PRE-LOOT - (Pre-lootable, Pre-Loot Item)

PREFIX - See Title.

PREREQUISITE - See Requirement.

PRESTIGE

PREVIEW

PREXUS - NPC, former server to The Rathe Short prexus

PRIEST CLASS - This is a reference to Player Classes that can effectively heal other Players (Cleric, Druid, Shaman and to some extent, Paladin).

PREIST OF DISCORD - PvP, No Destroy

PRIMARY

PRISMATIC - Prismatic is a type of resist check, even though it, in itself, is not one of a Characters resist stats. Instead, this is more of a spell type (as in Prismatic Based), that "checks" for  your Characters overall resists average (Cold + Disease -+ Fire + Magic + Poison divided by 5... Corruption is excluded).

PRIVATE CHANNEL

PRIVATE CHAT

PRIZE - Wrapped, Prize, Adoptable, Award, Reward

PROC - See Process.

PROCESS - (Procs) This is a reference to magical bonus attacks that happen automatically, as part of the "process" of combat game calculations (if they happen or not, how much damage they do...). Procs either from equipped items (such as your weapon) or buffs (such as from Rogue crafted Poisons).

PROGRAM - Computer Program

PROGRESS

PROGRESSION

PROGRESSION SERVER - See Time Locked Progression.

PROPERTY 

PS - See Power Source.

PST - An initialism for Please Send Tell.

PTT - See Push To Talk.

PU - See Pick Up.

PULL - (Puller) - This is a reference to the process of finding MOB's, getting Aggro on them, and then bringing them ("pulling" them) back to the "Camp Spot," Group or Raid. The Player who does this is called the "Puller" is also a Role that can be assigned to the Player in a Group setting (related to Mercenaries).

PULLER - The Player who "Pulls" (see Pull) MOB's for  Group / Raid.

PUMPKIN HEAD

PUNT - See Teleport. See also, Kick.

PUPPET

PURE CASTER - See Caster Class. 

PURE MELEE - See Melee Class.

PURPLE CLUB - (Purpled, Purple Clubbed) This is a reference to when a Character drops below (0) Hit Points, at which time the Character falls over and their Hit Point Bar turns purple and they are said to have "purpled" and / or joined the "Purple Club" (if they manage to be saved and live). See also "Death Buffer."

PUSH - (Pet Push, MOB Push) This is a reference to a situation in Combat, where either Players or MOB's get "pushed" around (from being attacked), as a consequence of combat (as opposed to intentional "Knock Back," or similar).

PUSH TO TALK - (PTT)

PVP - See Player Versus Player.

PWN - (Pwned,  Own, Owned) - This means 'Own.' It appears to have originated in World of Warcraft when a game designer's misspelling / typo of the word "Own" made it into the game. It has since been used as a slang term ever since (meaning to conquer or to dominate). 'That MoB pwned you!'

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QELA - In EverQuest, this is the word used for the Letter Q.

QoL - See Quality of Life.

QUALITY OF LIFE - (QoL) Quality of Life is a real life term that refers to anything that, in some way, makes 'life easier,' simplifies things and / or reduces time and effort. In EverQuest this is no different, as changes and / or suggestions in / for EQ often cite them as a QoL issue.

QUARM - defunct server to Brekt, special rewards that could be retained on any server, 

QUELLIOUS - NPC, former Server to Povar, short quellious

QUEST

QUEST STEP

QUEST WINDOW

QUEST CLAIM

QUEST JOURNAL

QUEST LOG

QUEST REWARDS

QUEST WINDOW -

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RABBIT

RACE - Every creature in EverQuest, for the most part, has some sort of Race designation (some are more of a classification than a race, however). Human, Troll, Gnome, Goblin, Orc and so forth. To see what race a Player Character, NPC or MOB is, you can target them and include the command %R in a line of chat and hit enter (i.e. "Hello %R."). In your chat window, you will see What is "Hello Human."

RADIANT CRYSTALS - This is a type of alternative currency. It is earned via DoN "Norrath Keeper" missions. They can be spent with "Tatsujiro the Serene" in Lavastorm Mountains. Radiant Crystals appear on the first tab of your Character (I) Window, rather than your Alternative Currency tab. . You can also buy a Bag of Radiant Crystals (that will grant about 100 Radiant Crystals, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

RAID - This is a collection of two (2) or more groups of Players (no Mercenaries), for the purpose of taking on Raid Targets, difficult Targets and / or for other reasons (i.e. Hunter Kills, since the credit across zones), for the purpose of helping each other defeat / overcome such challenges.

RAID BOSS - See Named.

RAID BUFFED - (Raid Buff) This is a reference to being fully buffed, as if from being in a raid. Normally, during a Raid, a Player has a lot of other classes that can Buff them, versus when they are Solo or in a Group, and thus the term. These days, it mostly refers to being Rank III buffed. However, with the advent of all Group Buffs now being default Rank III buffs, and with the proliferation of Players who hang out in Plane of Knowledge or the Guild Lobby just so they can get buffed while AFK, this term is fast becoming obsolete.

RAID CURRENCY - See Alternative Currency.

RAID LEADER

RAID LEADERSHIP - (Raid Leadership Abilities, Raid Leadership Designation)

RAID MOB

RAID SAY

RAID SPELLS - See RANK III.

RAID STEP

RAID TIMER

RAID VENDOR - See Specialty Vendor.

RAID WINDOW

RAID ZONE

RAINBOW - In EverQuest, this is actually a reference to color. Specifically, when colors change / rotate from one color to another. Such as an Aura-type effect that morphs colors (such as the Tantorlings in the Tantor Raid), or on a Characters EQ birthday, when they name rotates colors.

RAINBOWING - See Rainbow.

RAGE - See Enrage.

RAGEFIRE - Live True Box but allows boxing from same computer?

RAMP - See Rampage.

RAMPAGE - (Ramp) Rampage is a special attack by MOB's, where they can attack someone (the next person on the aggro list) in addition to the MT. This is why you may hear an "RT" (Ramp Tank) often designated. The RT will work to keep themselves 2nd on the aggro list, so that such attacks fall on the RT, to prevent such attacks from going to a character far less capable of taking the blows (re: a healer, a caster....). Sometimes Ramp is an AoE, so an RT is useless. In such cases, the best way to avoid AoE Ramp is to fight at max melee or be out of melee range all together.

RAMP TANK - See Rampage Tank.

RAMPAGE TANK - (RT, Ramp Tank) A Rampage Tank is a Character, a tank type preferred, that is second on a MOB's aggro list. This is done purposefully so that this Character is the target of Rampage attacks, rather than a healer or caster and such. The best way to become Rampage Tank is to temporarily take aggro away from the Main Tank.

RANDOM

RANDOM LOOT - This refers to a Server rule set. basically it means that Loot Tables are shared / randomized across all group / raid MOB's of similar Level. Essentially, no MOB has Loot that is unique to just that MOB.

RANGE - This term primarily refers to distance. Many things in EverQuest are tied to distance, to include how far away you can cast spells on a mob, shoot an arrow, throw a weapon, interact with an NPC, buff other Players, heal other Players, Melee a MOB and so on (i.e. Melee Range, etc.).

RANGE CLASS - This is a reference to Player Classes that primarily do Battle from a distance, out of Melee Range (Berserker,  Ranger and to some extent, Caster & Pet Classes)

RANGE ATTACK - (Ranged)

RANK II - (RK II, RK2, 'R 2,' 'R K 2') This is a reference to Spells & Disciplines. After Level 70, most Spells & Disciplines came with three progressive Levels. The base spell (Rank I, so to speak) is usually Vendor sold. Rank II Spells usually drop in Group Content.

RANK III - (RK III, RK3, 'R 3,' 'R K 3') - This is a reference to Spells & Disciplines. After Level 70, most Spells & Disciplines came with three progressive Levels. The base spell (Rank I, so to speak) is usually Vendor sold. Rank III Spells drop in Raid content.

RARE - (Rares) - Originally this term was a reference used by players to refer to "rare" tradable group drops (see Chase Loot)

RASPER - Rasper is an actual Player Character, known for his EverQuest Web Site, Rasper's Repository.

RAT

RATMAN - (Rat Man, Bubonian, Chetari...)

RAVEN - See Bird.

RAW MATERIALS - This is a reference to items than can be used in Tradeskills, and normally, are marked as tradeskill items.

RAZORFIN

REAL ESTATE TROPHY (Trophies)

REAL LIFE - (RL) This is a term that specifies a topic / comment is unrelated to EQ, and is, instead, related to Real Life (Real World).

REAL TIME - (RL Time) This is a reference to time as it applies in Real Life, as opposed to within EverQuest.

REAL WORLD - See Real Life.

REBELLION CHITS (Rebellion Chit) - This is a type of Alternative Currency. It is earned via 1st Tier Raids in VoA. They can be spent with Riallion Cassand in Sarith, City of Tides.

REBOOT - This is a term Players use that refers to restarting their computer.

RECIPE - This is a reference to a combination of Tradeskill Raw Materials that are needed (required) in order to make (combine them) other things (something new). Some recipes can be learned (they are added to your Recipe list in the associated Tradeskill device), while others cannot (like Quest Recipes).

RECIPE LIST - See Known Recipes.

RECOVER - (Recovering) Regen / Vendor 

RECOVERY MODE - (Recovering, Recovery Mode) - - See Regeneration Mode.

RED CON - This refers to a MOB, NPC or Player that is 3+ Levels higher than your Character. See Consider.

REFRESH - This is a reference to timers aka re-use timers, normally related to Spells, Disciplines and Clicky Items. In short, how long it takes for them to 're-set' before you can use them again.

REFRSHING DRINK - This is a reference to certain Drink items that last 30 minutes, before you need another Drink. See Drink.

REGEN - See Regeneration.

REGENERATE - (Regen, Regeneration)

REGENERATION MODE - (Full Regeneration Mode, Regen Mode, Full Regen Mode) This is a reference to one of (2) 'modes' (At Rest and / or Cool Down Timer) related to Combat. See Combat Timer.

REGULAR - See Normal.

RELOG - This is a term Players use that means that are restarting EverQuest.

RELIGION - Religion in EQ refers to following one of the EQ Deities. What Deity your Character follows can play into certain things, even if it isn't really a prevalent issue in today's EQ. Your Deity selection can play into what City you start in (Home City), Faction issues (KoS issues), abilities (such as enchanting / making / using certain Tradeskill Items) and or Quests. In some cases it is said the Deity you follow can give you boosts in certain areas (such as STR, DEX, etc.). What Deity your Character can follow, is also restricted by such things as your Character's Race. You can not change your Deity, after the selection has been made and your Character has been created.

RELOG - See Reboot.

REMINDER - See Alarm.

REMNANTS OF TRANQUILITY - (Remnant of Tranquility) This is a type of Alternative Currency. It is earned via Heroic Missions in TBM, as well as the TBM versions of the Plane of Hate & the Plane of Fear. They can be spent with Riallion Cassand in Sarith, City of Tides. "Kamiowe Ordup," "Shirlell Isnamgam" or "Montelio Danhowe" in the Plane of Health; as well as "Erthwin Firgrove," "Lyndalin Delwadamain" or "Wilcher Rifunuse" in the Plane of Tranquility.

REMOVE

REMOVE TRAP - This is the ability to "remove" a trap you may come across. All Characters get a skill level on 1. Not all classes can set a trap, but this skill can only be used by Players to remove their own traps (as in, pick it up and destroy it).

RENA - In EverQuest, this is the word used for the Letter R.

REPEATABLE

REPLY - /rt /r /reply

REPORT

REQUEST TIMER

REQUIRED - See Requirement.

REQUIREMENT - Many things in EverQuest have pre-requisites... requirements that must be met. Example, gear may have a 'Required' Level in order to wear it and benefit by the stats. Missions, Quest,  Raids and even Zones may have requirements (such as flagging, progression, Level, etc.) in order to get them, zone in and or participate in them.

RESEARCH KIT

RESET

RESIDENCE - (Residential)

RESIST

RESPECTABLE DRINK - This is one of three (3) 'levels' given to alcoholic drinks, that refer to their potency (potential to get you drunk). This is the lowest of the three (3) levels.

RESTLESS MARKS - (Restless Mark) - This is a type of Alternative Currency. It is earned via Group Missions in CoV. It can be spent with "Tanin Gleamstone" in the Western Wastes.

RESPAWN - See Spawn.

RESTRICTIONS - Aug Slot, Level, Slot, Class, Race, Deity...

RESURRECTION - (Rez, Rezz)

RESURECTION TIMER - (Rez Timer)

REUSE

REVEAL TRAP - This is a Rogue's ability to reveal traps.

REVERSE DAMAGE SHIELD

REWARD - (Grant, Award)

REWARD WINDOW

REWIND

REZ - (Rez) - See Resurrection.

REZZ - (Rez) - See Resurrection.

REZ TIMER - See Resurrection Timer.

RIGHT CLICK - This means what it sounds like, using your right mouse button to click something on screen (many actions in EQ require you to use your left or right mouse buttons).

RIPOSTE - This defensive ability

RIZLONA - NPC TLP

RK. II - See Rank II.

RK. III - See Rank III.

RL - See Real Life.

RO - The star (sun) at the hears of the Ro Solar System, where Norrath is located. It has also been called Solus. It is a yellow star.

RO SYSTEM - This is the name of the solar system where Norrath is located, no named for the star (sun) in it's center, located in a 'diamond shoal' nebula (which is the same nebula where the game Planetside is located).

ROBOT

ROCK STORM

RODCET NIFE - NPC? Former server to Quellious

RoF - An initialism for the Rain of Fear, the 19th expansion of EverQuest.

ROFL

ROG - See Rogue.

ROGER

ROGUE - (ROG, Spy)

RoK - (TRoK) An initialism for The Ruins of Kunark, the 1st Expansion of EverQuest.

ROLE - (Assignment) Roles can be assigned to members of a Group and is primarily related to Mercenaries (Leader, Main Tank, Main Assist, Puller, Mark NPC, Master Looter). Similar Roles can be also be made in a Raid.

ROLE PLAY - (RP, Roleplay) - Role Play is a status you can adapt with your EQ Character with the command /role (using the command a second time will undo the change). This will change the appearance of your in-game name to different color (Purple) that lets other Players know of your status as a Role Player. This status is also similar to Anonymous, but your Guild still shows. This essentially means that you are trying to play your Character by being "In Character." Essentially, if your a a Dark Elf Shadowknight, you are trying to chat and adventure as a Dark Elf Shadowknight would. Most Players, even Role Players, however, rarely ever try to be In Character.

ROLL

ROLL BACK - (Rollback)

RoS - An initialism for the Ring of Scale, the 24th expansion of EverQuest.

ROT - See Rot Loot and / or Rot Timer.

ROT LOOT - (Rot, Rotting) This term refers to items (of any type) dropped by MOB's that is left behind, as no one needed or wanted them. Since corpses will "rot" (disappear) after a certain amount of time, the items on the corpse is referred to as "Rot Loot." See also: Free For All.

ROT TIMER - Loot, Corpse

ROUND KICK - This skill / bonus    This offensive skill

RP - See Role Play.

RSAY - See Raid Say.

RT - See Rampage Tank. This is also a typed command (/rt) that will target the Player that sent you the most recent /tell... if they are close by.

RUCKSACK - See Bag.

TOP

.

S

SA - See Secondary Assist and / or Special Assist.

SAFE FALL - This is the ability of Monk's, Bards, Rogues and Vah Shir to take no damage or less damage when "falling" from a height that would normally do damage to or kill other Players.

SAFE SPOT

SAMHAIN

SANA - In EverQuest, this is the word used for the Letter S.

SAND ELF

SARYRN - Former server to Bertox, NPC, short saryrn

SATCHEL - See bag.

SATHIR TRADE GEMS - (Sathir Trade Gem) - This is a type of Alternative Currency. It is earned via Heroic Adventures in EoK. It can be spent with "a merchant" in the Lceanium.

SATYR

SAY

SCALE - (Scaling, Scalable)

SCARAB

SCARECROW

SCOWLS - Scowls refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button ---> Character --> Faction Standing). At this level of Faction, most MOB's will automatically attack you when they see you (Kill on Sight). No Quests NPC's or Vendors will interact with you.

SCREEN GLUT

SCREENSHOT

SCRIBE - This is a term that refers to learning Spells, Disciplines and / or Tradeskill Recipes. Instead of having to visit a Class Trainer NPC to turn in a Discipline Tome or a Spell Scroll in order to learn them, you can simply right click (scribe) them  to learn them and add to your known / learned Disciplines / Spells. Similarly, many Tradeskill Books that reveal recipes can also be scribed to learn all of the recipes that outline.

SCROLL - This is a reference to scroll-type items in the game, that normally, can be read (right click). See aslo, Spell Scroll.

SEARCH - See Find.

SECONDARY

SECONDARY ASSIST - (SA) - This is a reference to a Tank that is assigned to be the next tank standing, so to speak, if the MT falls. This term is generally obsolete these days, as the term Back-Up Tank is used more often these days.

SECRET

SEERS - The deities Luclin and her daughter, Drinal, when together, are known as the 'Seers.'

SELF BUFFS - (Self Buff, Self Buffed)

SELO - "Fast" TLP True box

SENSE HEADING - This is the ability to tell what direction you are facing. With advent of an on-screen compass, this skill is now obsolete.

SENSE TRAPS - This is a Rogue and Bard ability to "sense" a trap (if there are any).

SEQUENCE - (In Sequence, In Order)

SERVER - There are many "Servers" to play EverQuest on. Some are TLP servers, some are special / temporary Servers (i.e. Beta & Test) and other are considered Live Servers. When you play EverQuest, you have to select one of these servers to log into, create characters on and play on. You can create and play characters on as many servers as you want. It is possible to transfer Characters from one server to another (with certain conditions and by expending Marketplace funds).

SERVER CHANNEL -

SERVER WIDE - (Serverwide)

SERVER WIDE CHANNEL - (Serverwide Channel)

SETTINGS

SEVENTH HAMMER - See The Seventh Hammer, Monk Epic, PoJ

SEWING KIT

SEX - Every creature in EverQuest, for the most part, has some sort of Sex designation (He, She or It). To see what sex a Player Character, NPC or MOB is, you can target them and include the command %S in a line of chat and hit enter (i.e. "Hello %S"). In your chat window, you will see what sex it is "Hello It" or "Hello She" or "Hello He."

SHADOW KNIGHT - (SK, SHD, Shadowknight)

SHADOWMAN - (Shadow Man)

SHADOWSTONES - (Shadowstone) - This is a type of Alternative Currency. It is earned via 3rd Tier Raids in RoF. It can be spent with "Serroth Dantor" in the Shard's Landing.

SHARED BANK - See also, "Bank."

SHARK

SHD - See Shadow Knight.

SHINY - See Collect.

SHIP

SHORT NAME - This is a reference to Server names. Some Servers can have long names, so there is a "short" version of the name (i.e. Bertoxxulous = Bertox) for the purpose of simplifying cross-sever Tells and the like.

SHOUT

SHROUD

SHROUD BANK - See also, "Bank."

SILVER - This is a type of "common" or universal (non-specialty / non-alternative) coin, that can be used with any non-Specialty Vendor and / or between Players. They come from killing MOB's (as loot), selling items to NPC Vendors and / or other players. They can be converted to other common coin types (100 Silver = 1 Platinum; 10 Silver = 1 Gold; 1 Silver = 10 Copper) via Banker NPC's. The most you can have at any given time is 1 Billion.

SILVER TOKENS - This is a type of alternative currency. It is earned from a Group Task give by "Gilbot the Golden" in the Brell's Rest. They can also be spent with them. You can also buy a Bag of Gold Tokens (that will grant about 50 Gold Tokens, when clicked) from "Pagus Nonad" in Sunrise Hills, or with "Alerynril the Loyal" in the Plane of Knowledge.

SINGING - This is a Bard's ability to sing songs with their voice (no instrument).

SINGLE TARGET - This is a reference to Spells / Effects that will only hit a single specific Player, and perhaps.

SIR BONZZ OF BERTOXXULOUS - See Bonzz.

SK - See Shadow Knight.

SKELETON

SKILL

SKILL POINTS - See Training Points.

SKIN - Skin is a generic reference to a line Druid buffs, that is normally combined with the Cleric "symbol" line of buffs.

SKUNK

SLAM This is a form of attack. An offensive skill (click here for greater details).

SLAUGHTER - See Zerg.

SLOT - (Aug Slot, Augmentation Slot, Bag Slot, Bank Slot, Inventory Slot, Item Slot) Slot can be mean many things. A slot can be in your Character's Bank, Shared Bank and or Inventory, in which a bag can be placed and utilized. It can also refer to slot in a bag, itself, where items can be placed and carried around or stored. It can refer to a slot that is literally in an item where you can place an Augment. It can also refer to an open "slot" in a group or raid, that you can fill.

SLUG

SMALL BANK - This is a term commonly used in the Plane of Knowledge. It refers to the the Bank near the Guild Lobby. It is called the "Small Bank" because the Banker is a Halfling. There is another Bank in the zone commonly referred to as the "Big Bank," due it being the "Main Bank" and that the Bankers are a normal sized race.

SNACK - This is a reference to certain Food items that last 5 minutes before you Character gets hungry again. See Food.

SNAIL

SNAKE

SNAP - A term that is used to represent a 'snap' sound such as when one snaps their fingers together. It is normally used as a reaction to a 'snappy' response (a wisecrack) or a sudden realization.

SNARE - This is a reference to detrimental spells that causes Players (or MoB's) to move at a much slower pace, preventing fast movement.

SNEAK - This is a Rogue, Bard, Beastlord, Monk, Ranger, Halfling & Wood Elf ability to "sneak" about / behind MOB's (no sound).

SoD - An initialism for the Seeds of Destruction, the 15th expansion of EverQuest.

SoF - An initialism for the Secrets of Faydwer, the 14th expansion of EverQuest.

SoL - Short for Shadows of Luclin, the 3rd Expansion of EverQuest.

SOLO - Solo is a term used by Players to indicate they playing just their Character alone, with no mercenary.

SOLUS - See Ro.

SOLUSEK RO - NPC / old Server now Bristlebane

SONG

SONGS WINDOW - (Songs Window) (Alt E) This

SONY - The Company that formerly owned / operated EverQuest.

SOULBOUND - This, originally, was primarily a reference to keys or flagging. In the past, when you used a key, it often became 'bound to your soul' -- or 'soulbound' -- which meant you no longer had to have the key on your Character, to use it on the locked door that it applied to. This term is rarely used these days, as keys have now been converted into Achievements.

SoV - (TSoV) An initialism for The Scars of Velious, the 2nd Expansion of EverQuest.

SOW - Common term for a run-speed buff, originating with the spell called, "Spirit of the Wolf."

SP - Silver Pieces. See Silver.

SPAM - In EQ, Spam is normally a reference to repeated or annoying comments / commentary in one chat channel or another.

SPAMMER - This is a reference to a player who regularly comments in one chat channel or another (i.e. selling stuff or just carrying on).

SPARK

SPARKLY - See Collect.

SPAWN - This refers to MOB's / NPC's appearing in the game. All MOB's "respawn" after they are killed (on a timer that can vary by zone, expansion and / or the MOB itself). Some only spawn at certain times (such as only at night).

SPAWN CYCLE - This refers to a special process required to "spawn" a named / rare MOB. Such Named / Rare MOB's do not have a chance to spawn from a Placeholder. Instead, they are spawned by way of a sequence of events / kills of other MOB's.

SPECIAL ASSIST - (SA) This is an obsolete term for a Character assigned as the "Special Assist." Normally, this Player is assigned for alternative / special  duties other than attacking the primary MOB (such as a Raid Boss). Example, targeting and killing adds.

SPECIAL EVENT - Special events are temporary in-game events, that take place just once (i.e. Expansion Pre-Launch Events), every year (Frostfell, Stone Cold Summer, Anniversary, etc.) and / or can also mean Guide Events.

SPECIALIZE ABJURATION - See Abjuration.

SPECIALIZE ALTERATION - See Alteration.

SPECIALTY COIN - See Alternative Currency.

SPECIALTY VENDOR - Since LDoN, there have been special Vendors that sell unique expansion-related items. These Vendors are also known as Group Vendors, Raid Vendors and / or Faction Vendors. Items sold by such Vendors often deal in Alternative Currency, which a Player can earn via Raids / Missions. Additionally, the items offered by such Vendors also require a Player to have certain expansion-related Faction / Flagging to "unlock" items. That is, the Vendor will not offer (show) you everything they have until you earn access to such items.

SPELL - Characters that have Mana can cast an assortment of Magic Spells, both beneficial and / or detrimental.

SPELL BAR - This is a reference to an on-screen window (Alt S) that displays up to (12) prepared Spells, that you can use on the fly. The spells displayed, can be changed at will.

SPELL BOOK - This is a reference to an on-screen Book-type display (Ctrl B), where you can see, sort and browse all of the Spells you have Learned.

SPELL DAMAGE - This skill / bonus

SPELL GEM - This is a reference to the icons on your Spell Bar, that you can click to cast the Spells you have assigned to them. It is also a reference to looted items (such as from Underfoot) that can eb turned in to acquire Rank II or Rank III Spells.

SPELL SCROLL - This is a reference to scrolls that a Character can Scribe to Learn new Spells.

SPIDER - (Spiderling, Arachnid)

SPIDERLING - See Spider.

SPIN UP - (Spun Up) This is a term that refers to Instanced Zones. Instanced Zones aren't Static Zones, so it takes a short time for them to be created... or "Spun Up."

SPIRE - (Spires) See Wizard Spire.

SPIT - A spit is a portable device for doing Baking combines.

SPLIT - This is a reference to the sharing of coin in a  group setting. Most MOB's drop coin (Platinum, Gold, Silver and / or Copper). Depending on the Group or Raid Leader's settings, this coin can automatically shared among group members (or raid members), or not.

SPOUSE AGGRO - (Wife Aggro, Husband Aggro, Kid Aggro...) - A term used by Players to reference that their attention is being diverted due to real life interactions of some kind.

SPOUSE FACTION - (Wife Faction, Husband Faction, Kid Faction...) - A term used by Players to reference their need to spend time with and / or otherwise give attention to their spouse / children / family / et cetera.

SPY - See Rogue.

SQUID

SQUISHY - This is a term that refers to the non-Tank and or-non Plate / Chain classes, as they are more easily 'squashed (killed) by MoB's (and thus, they are 'squishy')

STA - See Stamina.

STACK - Stack, or Stacking, is a reference to both buffs, DoT's and items. With Buffs & DoT's, it is a reference to Buff's that can be cast on you at the same time, or DoT's that can all be landed on a MOB at the same time. Some Buff's will overwrite / take precedence over other Buffs, thus, it is said they "do not stack." When it comes to items, many items will take up an inventory slot all by themselves. Others can share an inventory slot ("stack") with multiples of the same item. The most any stackable items can stack to is 1,000 (for most tradeskill items). Outside of Tradeskill items, stackable items vary as to how many can stack into one inventory slot, normally 20.

STAMINA

STAT DRINK - See Statistic Food & Drink.

STATISTIC FOOD - See Statistic Food & Drink.

STATISTIC FOOD & DRINK

STATIC - (Static Zone, Static MOB, Static NPC) - Static is a term that refers to Zones, or even NPC's -- that are always in place... particularly if there are alternative versions of same, or there is no Static version of them at all. Example, there is a "Static" version of Freeport, but a Mission, Expedition, Heroic Adventure or Raid may "spin up" an instanced (temporary) version of Freeport where the Mission, Expedition, Heroic Adventure or Raid takes place. There are also zones, like with the Lost Dungeons of Norrath, that have no Static version (they are all instanced).

STATIC MOB - See Static.

STATIC NPC - See Static.

STATIC ZONE - See Static.

STATION VOICE

STATISTICS (aka Stats) -

STATUE

STEED - See Mount.

STEP - See Quest Step, Raid Step and / or Task Step.

STICKMAN

STOMPLE'S DAY - Stomples Day is EQ's version of Easter. Annual / Temporary Stomple's Days events take place every year, for a short time, around Easter.

STONE

STONE COLD SUMMER - Stone Cold Summer is a Annual / Temporary series of events that take place during the Summer, usually arounfdAugust / September.

STORM

STORMHAMMER - Related to the EQ Legends Service

STR - See Strength.

STRAFE - (Strafing) While a military term, in EQ it means to move or run at an angle. Moving at an angle can help you move faster when snared. To "strafe" and move at an angle use your Control key (or you right mouse button) and two of your movement keys at the same time (forward and left, forward and right...). You can also move sideways (left or right) in the same manner (using just your Left or Right movement keys, instead).

STRAT - See Strategy.

STRATEGY - This is your approach to defeating content in EQ. Methods and proceesses (figuring it out) you use to defeat MOB's, Missions, Raids and so forth. However, there is sometimes a fine line between "Strategy" and an Exploit (see Exploit), particularly when you happen upon a situation that you know should clearly not happen / exist... such as a bug / Dev Oversight. So strategizing is a huge and necessary part of EQ! It adds the fun / challenge of "figuring it out" to the game. However, be wary of stepping over the line from Strategy to Exploit.

STRENGTH - Stat, Ranger Buff

STRIKE THROUGH - This skill / bonus 

STRINGED INSTRUMENTS - This is a Bard's ability to utilize stringed instruments.

STROMM - former Server to Luclin short stromm

STUCK

STUN

STUN RESIST - This skill / bonus 

SUCCOR

SUFFIX - See Title.

SUMMON - CoTH, items, MOB

SUMMON CORPSE - See Corpse Summon.

SUMMONED VENDOR

SURNAME - This is a reference to your characters 'last name.' At Level 20, Players can as a surname to their Character using the /surname command (i.e. /surname Marr). If the surname is approved, it will immediately be added to your character. The name you choose, originally, only allowed one capital letter followed by all lower case letters (and only letters). However, recently, using a second capital letter and an accent mark (`), is now also allowed. Spaces, however, are still not allowed. You can change your Character's surname every seven (7) days. You can remove your Characters surname by simply using the /surname command by itself.

SUNRISE HILLS - This is reference to a unique zone. Sunrise Hills is an instanced zone, that hosts Player Houses and Guild Halls. All instances of this zone are use the exact same lay-out (map), but they can look different due to Player placed homes, halls and items. Each instance also has a different variant name, which is named for a Guild (Guild only zone) or is one of the generic / standard names established by EQ itself (all access zone).

SUSPEND - This is a reference to the ability of a Pet Class to 'suspend' their Pet. They can then bring it back out later ('unsuspend'), or cast up another pet and hold the suspended pet as a back-up pet. It is also a reference to suspending mercenaries (making them a]go away, until you need them again).

SUSPENSION - (Suspended, Suspend) This term is primarily a reference to Pet Classes being able to "suspend" their Pet. Basically it means they can put their Pet in storage (but can bring them back layer by "unsuspending" them). It is also a term related to disciplinary action for rules violations (Cheating, Conduct, etc.), taken by Daybreak against a Player. Basically, their Account is frozen / locked for a set amount of time, and they can not play EverQuest.

SWARM PET

SWIMMING - This is your ability to swim.

SWINETOR

SYMBOL - Symbol is a generic reference to a line of Cleric buffs, that is normally combined with a Druid "Skin" buff.

SYSTEM MESSAGE

STSTEM WIDE

TOP

.

T

T1 - See Tier.

T2 - See Tier.

T3 - See Tier.

T4 - See Tier.

TA - See Task Add.

TABLE

TACTIC - See also Strategy. This is a reference to a specific strategy / process that can be or often is used to achieve certain goals and / or defeat MOB's, Raids and such.

TADPOLE - (Tad)

TAG

TAIL RAKE - This offensive skill

TAILORING KIT

TAREW MARR - Tarew Marr, The Fathom Lord, is a Deity (not available for Players to Follow). He the first member of the Triumvirate of Water (E'ci & Povar are the other two) and the father (creator of the twin Deities, Erollisi Marr & Mithaniel Marr. Tarew has yet to make an actual appearance in EQ. This is also the name of an old EQ Server, that was merged into the Drinal server.

TANK - most often WAR

TARGET

TARGET RING

TASH

TASK - (Quest, Mission) There are Solo and Group Tasks. The difference between a 'Quest' and a 'Task,' is that the Task or Quest Window (see Quest Window), where the goals of the Task / Mission, required in order to complete the Task / Mission, are revealed (see Task Step).

TASK ADD - This is a reference to adding (assigning) a Character to a Group Task / Mission, that has not been in (assigned) the Task / Mission before. This can be done so long as the task is not full (6 Players) and the Task is not 'Locked' (see Task Lock). Players can also drop or be removed from a Task, in order to add other Players to the Task, if desired. The command to do this is /taskadd followed by the Players Name (i.e. /taskadd Bonzz).

TASK LOCK - Group Tasks and Missions allow up to six Players (Characters) to be a part of, and participate, in the Task / Mission. Tasks may or may not 'Lock,' after a certain point(See Task Step). Some can lock right away, some may not Lock at all. When a Task Locks, there is an emote in your chat window, to notify you of this. Once a task is locked, you can no longer Task Add Players (you can remove Players, however, but they will not be able to get back in).

TASK STEP - Most Tasks and Missions show a list of visible or hidden goals, aka 'Steps,' for the Task / Mission. Normally, visible Steps can be done in any order, while hidden steps (often shown as Question Marks in the Task Window), have to be revealed by completing the visible Steps, before they can be accomplished (yes, there are exceptions, but...). Complete all the Steps and complete the Task / Mission.

TASK WINDOWSee Quest Window.

TAUNT - This offensive skill. It is used to aggro MOB's and / or help hold aggro on MOB's

TAZA - In EverQuest, this is the word used for the Letter T.

TBL - An initialism for the The Burning Lands, the 25th expansion of EverQuest.

TBM - An initialism for the The Broken Mirror, the 22nd expansion of EverQuest.

TBS - An initialism for the The Buried Sea, the 13th expansion of EverQuest.

TDS - An initialism for the The Darkened Sea, the 21st expansion of EverQuest.

TEAMSPEAK - (TS, Team Speak) - This is an external program Players often use for Voice Chat while playing EQ.

TEGI

TEIR'DAL - This is the true racial name for Dark Elves. It means 'elf of the abyss.'

TELEPORT - (Transport, Punt, Boot, Translocate)

TELL - This is a form of direct one-on-one private communication in EverQuest using the /tell or /t command, followed by the Character name and then followed by what you want to say (i.e.: /tell Bonzz Hello!). There are other "special" forms of tell as well:

TEMP - Short for Temperance, a Cleric buff that is popular with lower level Characters.

TEMPER - This not a term that refers to being angry, but one that has to do with Tradeskills. Temper is an ingredient often used in Tradeskill combines (such as with Smithing).

TEMPORARY - (No Rent) This is primarily a reference to Items that will disappear from you Inventory, 30-minutes after you camp.

TERRAIN -

TERRIS-THULE - NPC, former server to Prexus

TEST - Can not transfer to / away, can /copy, /resetaa, /buff to 25, Gold status even for F2P

TETHER -

TEXT PROMPTS - (Bracketed Text) This is a reference to in-game spam (chat, conversations) from NPC's. When you hail an NPC, they normally respond in some way. Some, especially those related to Quests, Task and / or Raids... will respond and some of their response will show up in [brackets]. When this happens, Players can simply click in the bracketed words and continue the conversation, rather than having to type a response to continue the conversation.

THE COMBINE - Server Short Name combine

THE NAMELESS - NPC former server to Erollisi Marr short nameless

THE RATHE - Server short rathe

THE SEVENTH HAMMER - server, short seventh

THE TRIBUNAL - former server to Bristlebane, NPC's? Short name tribunal

THORNBLADE - Server TLP?

THOLUXE PAELLS - old server

THREATENING - Threatening refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). At this level of Faction, most MOB's will automatically attack you when they see you (Kill on Sight). No Quests NPC's or Vendors will interact with you.

THROW - This skill / bonus   This offensive skill

TIER - (T1, T2, T3, T4, etc.)

TIGER

TIGER CLAW - This skill / bonus   This offensive skill

TIME - See EQ Time.

TIME BASED

TIME LOCKED PROGRESSION - (TLP) - This is a reference to Time Locked Progression servers. These servers only allow adventuring in certain expansions, with new expansions being unlocked over time and / or via Server activities. Transfer to / from such Servers are limited or not allowed. Very often, once a TLP{ Server catches up to the "Live" servers (all expansions unlocked), they are either Merged (to another Live Server, or Merged together to make a new Live Server), allow Players to Transfer to a Server of their choice for free and / or shut down.

TIMER - See Alarm & Lock Out Timer.

TIMER BASED - See Time Based.

TITLE - A reference to acquired Prefix & Suffix "Titles" you can add (and change) to your Character name

TLP - See Time Locked Progression. Playing on a TLP Server requires an All-Access account.

TOKENS OF RECLAMATION - (Token of Reclamation) This is a type of alternative currency. It is purchased from the Marketplace. It is used to recover items that you have destroyed, by way of most any Vendor and the Vendor's "Recover" tab.

TOME - This primarily refers to Books that you can Learn a Discipline from. See Books.

TOOL

TOOL BAR

TOON - Short for Cartoon. See Character.

TORTOISE -

TORVONNILOUS - Old Server that was merged into Fennin Ro

ToV - An initialism for the Torment of Velious, the 26th expansion of EverQuest.

TRACKING - (Track) This is a Ranger, Bard & Druid Skill to "track" Players, NPC's & MOB's in a zone (locate and fins them from a distance).

TRADE CANCEL - (Cancel Trade) - This is a reference to putting items up in a trade window with another Player, a Pet, a Mercenary or an NPC and then hitting the Cancel Button, so that the items drop back into your inventory. This is normally used as a 'trick'' to update tasks where you need to collect or acquire items as part of the task. This does not work for 'loot' steps, but it usually works for 'collect' or similarly worded steps.

TRADE WINDOW - This a reference to a window that pops up when you initiate a direct trade (put an item on your cursor and then click on your target) with a Player, Pet, NPC and similar, in EQ. The window has slots to place up to eight (8) items (for both parties), as well as slots for Platinum, Gold, Silver and Copper Coins. When this trade is between Players, both Players must click the 'Trade' Button to compete the transfer. Otherwise, such as with an NPC, the trade will happen when you hit the Trade Button.

TRADEABLE - (Tradable) 

TRADESKILL - (TS, Trade Skill)

TRADESKILL ITEM - See Raw Materials.

TRADESKILL BAG - (TS Bag, Component Bag) - This is a reference to a bag or other container (tagged as 'tradeskill'), that will only hold items that are tagged as tradeskill items. This can be useful in organizing your bank, or the bags you carry around, since only tradeskill items will 'drop' into these bags, and nothing else. So, if it is your first empty bag (on your character or in your bank), this is where the tradeskill items will go, when you drop tradeskill items into the bank, loot tradeskill items from MoB's and similar.

TRAIN - This is a term used to describe when a good number of MOB's are chasing you (or someone else). In that they normally chase you in a line, it is much like you are the Engine and they are the boxcars, thus you have a "train" or are "training MOB's."

TRAINER - See Guildmaster.

TRAINING POINTS - See Practice Points.

TRANSLOCATE - See Teleport.

TRASH - See Trash Loot & Trash MOB.

TRASH LOOT - This is a reference to MOB dropped items that have no seeming use (not even Vendors want to buy them), or a general reference to loot that drops from "Trash MOB's."

TRASH MOB - This is a reference to MOB's that are not "Named" (Rare) MOB's.

TREE

TREANT

TRIBUTE - Tribute is a reference to (4) types of 10-minute Buffs / Boosts that can be activated via the Tribute System, once you set it up and donate items to build up a pool of Tribute Points that are used to activate the Buffs / Boosts.

TRIBUTE POINTS - Tribute Points (Favor and / or Guild Points) is a common term for "points" that you acquire in exchange for donating items to Tribute Masters, which can be used to activate 10-minute Buffs / Boosts after you have it set up.

TRICK - See also Secret and Strategy. This is a reference to a tactic Players can use to get something accomplished.

TRIGGER - See also Activate; Trigger and / or Trigger MOB.

TRIGGER MOB - This is a reference to a MoB that when interacted with or killed, will 'trigger' subsequent events (i.e. start a raid, start a battle, spawn adds, etc.).

TRIPLE ATTACK - This offensive skill that allows a Player the chance to strike three (3) blows in sequence, instead of one (1) or two (2) blows.

TRIVIAL - This is primarily a tradeskill term, meaning that the skill needed to craft an item is 'trivial' (easy, not likely to fail). It is also a reference to tradeskill recipes as a whole, as each recipe has a designated 'trivial' skill level 'needed' to make it. If your skill is not at least equal to that trivial skill level, your chances of failing to make the items is escalated.

TROLL - This is an NPC / MoB race. It is also a Player race. Traditionally, Trolls get Slam, a boost to Hit Point Regeneration, a weakness & Infravision. (-20) to Fire Resist,  (but this may have changed over time). Troll is also a term for....

TRUE BOX - This a reference to a Server Rule / Server Type, that only allows one account (Character) to login from a given Computer.

TRUMVIRATE OF WATER - This is an alliance of three Deities... Tarew Marr, E'Ci & Povar, that rule over the Plane of Water, for which the Reef of Coirnav is a small sub-section of.

TROLL

TROPHY TRIBUTE - See Tribute.

TRORSMANG - Trorsmang is and anagram of 'Armstrong,' in tribute to Astronaut Neil Armstrong. Trorsmang is the first planet in the Ro Solar System, where Norrath is located. It is said to be a molten planet with a desolate climate (water vapor, sulfurous atmosphere).

TRUE BOX - This is a term that refers to a Server rule set. It means that a Player, even if they have multiple accounts, will only be able to play one account from one computer at a time. Thus, if you box, you will need multiple computers to play on such a server. Essentially, this forces (mostly) Players who want to Box, to do so the hard way (no one-computer short cuts, etc.).

TS - See Tradeskill; See also Teamspeak.

TS BAG - See Tradeskill Bag.

TSS - An initialism for The Serpent's Spine, the 12th expansion of EverQuest.

TUNARE - Server, NPC, short tunare

TUNNEL VISION - This is a reference to only seeing what right in front of you, which, often, is not good in EverQuest, as you need to be aware of your surroundings.

TURKEY - Humorous reference to a Girplan (see Girplan).

TURN IN - (Turn In Item, Hand-In, Hand In) -

TURTLE

TWIST - (Twisting) This is a reference to a Bard's ability to play songs. More specifically, to play, or 'twist' multiple songs at the same time.

TWO HANDED BLUNT - (Two-Handed Slashing, 2HS, Two Hand Blunt) - See 2H Slash.

TWO HANDED PIERCING - (Two-Handed Pier, 2HP, Two Hand Pierce) - See 2H Piercing.

TWO HANDED SLASH - (Two-Handed Slashing, 2HS, Two Hand Slash) - See 2H Slash.

TY - Initialism for Thank You.

TYPE - This is primarily a reference to Augmentations, as all Augmentations have a Type, which is a number (Type 1, Type 5, Type 7, Type 8, etc.). This means they will only fit into Armor (Gear) Slots that accept their specific "Type." It can also refer to items that are the same (such as "Food") but have different durations (i.e. Meal vs. Hearty Meal). See Food or Drink. See also, Model.

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UBAH - Despite this word having real world definitions (i.e. Flower), it is actually a play on the pronunciation of the word "Uber," which basically means supreme, outstanding or super. More often than not, this term is used with humorous sarcasm, in reference old school items that were once in great demand, but are now essentially of no value at all. 'That Rusty Sword is so ubah!'

UF - An initialism for Underfoot, the 16th expansion of EverQuest.

UI - See User Interface.

ULTHORK

ULTRAVISION

UNATTENDED GAME PLAY - This is a reference to doing things in EverQuest, when you are not at least in the general vicinity of your computer (it is against the rules, see Exploit). Example, going to a zone / spot, pulling out a Merc, turning on Advanced Loot, taking your Pet off Hold and then going to bed and allowing your Character to kill and farm drops overnight, while you sleep. If you were awake and monitoring this process, it is allowed. Dev's (Piestro) have, however, said that swimming into a corner underwater, with auto-run on, to skill up Swimming, is OK.

UNGOD - This is a reference to the NPC Zebuxoruk, also known as the 'Ungod.'

UNDEAD - This is a reference to MoB's that are 'tagged' as undead, such as Vampires, Skeletons, Ghosts, Ghouls, Mummies and others.

UNDER THE WORLD - This is reference to a a glitch that sometimes happens, where a Character can actually get stuck out of the boundaries of a zone / game play (literally under the ground, inside a wall, or behind some invisible zone barrier...). This has been known to happen with MOB's that summon (they summon you to them and you end up in a wall or something that they were standing at). There is at least one zone I know of, where if you are shrunk, levitated and trying to skirt around MOB's high up on a wall, you can actually slip through the zone barrier and get stuck along the edge of the zone (you can move back and forth along the edge and nothing more). In most cases, this can be remedied by the Player using a command like /rewind, or teleporting out.

UNDERWATER ZONE - A reference to any zone that is fully or primarily underwater, such as the Reef of Coirnav.

UNATTENDED GAME PLAY - See Exploit. An in-game 'by-pass' (exploit) that was not intended, when added to the game. Players, if they discover such things, should report them, not take advantage of them. Taking advantage of them can result in punitive action (i.e. roll backs, suspensions, bans...).

UNITY - While there is a Mission called 'Unity,' this is primarily a reference to the Shaman buff, that, with one cast, will provide as many as four (4) different buffs to players (depending on other buffs they have or what they may have blocked).

UNKNOWN FORCES - See Mysterious Forces.

UNKNOWN LANGUAGE - The 'Unknown Language' (Language #26) was once an actual language in EverQuest, but was replaced by the Alaran language.

UNKNOWN PRESENCE

UNLOCK - (Unlocked)

UNMODIFIED - See Modified.

UP TIME - This is a reference to how long a zone or a server has been active, with no down time. It is also an in-game command (/up), that allows you to see this information.

UP VOTE - This is an alternate term for 'liking' a post in the EverQuest Forums, particularly the 'Bug' Forums, where Players can 'like' the first post in a thread, to 'up vote' it. The purpose of this is to make the Dev's 'more aware' that multiple Players see the the 'bug' as an issue, and that they (the Dev's) should give it a look.

UPDATE - See Patch.

URL - This is a real world term ("Uniform Resource Locator") referring to web sites, as in their internet address (i.e. www.bonzz.com). EQ is a virtual game and not only does EQ have a web site, but there are many other sites about EQ as well, like this one. Players can open their browser to a web site, directly from EverQuest using the /ww command (i.e. /ww bonzz.com).

USER - Alternate term for a Player. You, the Player, are a User.

USER INTERFACE - (UI) This is, essentially, your EverQuest Window... the 'interface' present to you, the 'user' in order to play the game. How the your EverQuest Window is set up, however, can vary widely Player to player, as you can set-up what you see, to your preference, by where you place the assorted 'windows' (Spell Bar, Chat Tabs, Group Window, Hot Bars, Buff Bar, etc., etc.). You can even use special UI's not created or provided by EverQuest (mostly, they modify how existing windows look and / or what they actually show).

USER NAME - (Account Name) This is a reference to the name of your account with Day Break. Never ever give this out or use it openly / publicly! If you do, you seriously risk fraud / hacking! Don't do it!

USURP - This means taking over leadership of a Guild, using the command /usurp, that was added to the game in May 2020. Certain conditions apply, to include the current Guild Leader having been inactive for at least 1 year, or there is no actual Guild Leader. The Character using this command must also be in the Guild (obviously) and hold the rank of Senior Officer. If successful, the Character will be made Leader of the Guild.

UTILITY PROGRAM - External, non-EQ, non-Daybreak Programs that are used to assist you while Playing EverQuest are often referred to as Utility Programs. Example, many Players use a voice Chat Program so they can actually talk to each other, rather than type. Some use a program for DPS / Heal 'parses.' And so on. Some Programs are taboo and are 100% considered Cheating (See Cheat), so be wary about using Programs that allow you to do things you could not otherwise do on your own.

UZAH - In EverQuest, this is the word used for the Letter U.

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VAH SHIR - This is an NPC / MoB race. It is also a Player race. Traditionally, Vah Shir get Safe Fall, Sneak (with a 50 Cap) and Infravision (but this may have changed over time).

VAMPIRE

VAMPYRE - Variant spelling of Vampire.

VAZAELLE - Old server to Maelin Starpyre

VEBLEN - (Giffen) This is a real word term that, in EQ, refers to EQ Marketplace and EQ Web Site purchasable items. Basically, the real life definition is an item that increases in demand, when the price goes up. In EQ, it is simply a reference to items that cost extra, can be pricey, and cannot be otherwise acquired within the game itself. This term is normally used with a negative connotation, even though such things help keep EQ afloat and Players are not required to buy them.

VEESHAN - NPC, old server to Luclin

VELIUM SHARDS - (Velium Shard) This is a type of alternative currency. It is earned via 1st Tier Raids in RoF. They can be spent with "Armorer Jean Wenlaris" in Shard's Landing.

VENA - In EverQuest, this is the word used for the Letter V.

VELOCITY This Character bonus is a measurement of your movement (run) speed. Standing still it is 0. When moving, it can max out at 83, or higher (depending on what Mount you have).

VENDOR - This is a term for an NPC that you can interact with to buy & sells items. Such Vendors are often specialized in what they sell / offer (i.e. items related to specific tradeskill, etc.). All Vendors will also retain and offer (for resale) items that are sold to them by Players. Vendors do have a limit on how many different items they can / will offer for sale (it's about 100, which includes their standard stock by default, and as many of the most recent items  and / or highest count items that they were sold and have room for).

VENDOR DIVING - Vendor Diving is a term derived from a real life term, Dumpster Diving. Basically it means going through discarded items (items sold to NPC Vendors in this situation) looking for items that may yet have value (tradeskill items, tribute items, gear, etc.) and then buying them back off the Vendor, if they do.

VENDOR HOPPING -- See Vendor Diving.

VENDOR LOOT - This is a reference to MOB drops that are not gear, quest items, tradeskill items or collectibles. They are items that have no use other than to sell them to a Vendor for coin.

VENT - See Ventrilo.

VENTRILO - (Vent) - Ventrilo is an external program some Players use to chat (talk) with each other while Playing EverQuest.

VERTICAL ZONE - A reference to a Zone that has many floors up and / or down, such as Velketor's Labyrinth.

VERY BAD -This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 21 to 30.

VERY GOOD - This is a worded rating you can see in relation to certain Skills (in your Skills Window, EQ Button -> Character -> Skills). This category is generally for Skill Levels from 81 to 90.

VINE

VIPER - See Snake.

VIRAL - In EverQuest, this is primarily a reference to DoT's and Curses and other detrimental effects. Sometimes such effects, once it lands on you, can also effect other nearby players, unless you move away. Example, a Viral DoT might land on you and do damage every tick, but after a certain amount of time, it may 'explode' and also infect you fellow group / raid members, or do massive damage to them... unless you move far enough away so they are not hit by it.

VERANT - The Company that originally owned / created EverQuest.

VIRTUAL ITEM - See Virtual Update.

VIRTUAL UPDATE - This is a reference to task / quest updates that do not involve an actual item, even though the step involved mentions an item. Example, a task may say that you need to kill ten  loot the 'essence' of ten (10) MoB's of a certain type. However, they do not actually drop any 'essence,'  but this step does get randomly updated as you kill the correct type of MoB's. also, of the next step is to return those items to an NPC, the hail serves to update that step, as you don't have any actual items to give the NPC.

VISIBLE GEAR - (Visible Armor) This is a reference to gear that your Character can equip that can / will cause a visible change to your Character (it can be seen, when yo wear or wield it). This includes Head, Chest, Arms, Legs, Feet, Gloves, Wrist, Primary (Held Items like a Sword), Secondary (Held Items like a Shield) & Range (like a Bow) items.

VoA - An initialism for Veil of Alaris, the 18th expansion of EverQuest.

VOICE ACTIVATED - This is a reference, when using Voice Chat, that your Microphone is set to activate when you talk, so others can hear you. However, this is generally recognized as not a good thing to do, because other sounds can also activate your Mic, such as a TV, Radio, Music, other people nearby talking and so on. As a result, other Players will hear same and be annoyed by it. So, "don't be that guy" and use Push to Talk instead.

VOICE CHAT - 

VOICE MACRO - See Voice Tell.

VOICE OVER INTERNET PROTOCOL -

VOICE TELL (EQ Button -> Actions -> Voice Macro) (vtell vraid vgroup vplay)

VOIP - See Voice Over Internet Protocol.

VOX - Server NPC

VGROUP - See Voice tell.

VPLAY - See Voice Tell.

VRAID - See Voice Tell.

VTELL - See Voice Tell.

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WALK THROUGH - (Walk Thru, Cheat Sheet, Guide)

WALK THRU - See Walk Through.

WALL - This is a generic term for a Players house, where they place items. While items can be stored out of sight, placed in the yard, in the air, on the floor in the house and so forth, most items are generally be placed on Walls, thus when a Players says they plan to put something on their 'wall,' they mean they will place it at their house (even if not on literally on a wall).

WALL ITEM - This is a reference to any placeable item that a Player may want to 'put on on their wall' (place at their house), versus being an actual item that they need as an upgrade.

WALRUS

WAR - See Warrior.

WARFORGED EMBLEMS - (Warforged Emblem) This is a type of alternative currency. It is earned via Raids in CoV. They can be spent with "Morton Stonebreaker" in the Western Wastes.

WARLORD'S SYMBOLS - (Warlord's Symbol) This is a type of alternative currency. It is earned via 1st Tier Raids in ToV. They can be spent with "Hrenvy Bloodyhand" in Eastern Wastes.

WARMLY - Warmly refers to (1) of the (9) possible levels of Faction (Scowls --> Threatening --> Dubious --> Apprehensive --> Indifferent --> Amiable --> Kindly --> Warmly --> Ally). When you kill most MOB's, you will see Faction Hits that add or detract from your Faction with one Faction or another. You can see your Faction Levels with most (but not all) Factions in the Faction Window (EQ Button --> Character --> Faction Standing). This level of faction is required for some, but not all, Quests.

WARRIOR - (WAR, Tank)

WARP -

WASP - (Hornet)

WEAPONS

WEEKLY - This is a term that refers to two different things. One is the Alternate Advancement Abilities that can be used only once a week (such as 'Expedient Recovery'). The other is a reference to the weekly Heroic Adventures / Quests that one can get, and do, from NPC's in the Plane of Knowledge (these were originally rotated weekly).

WELA - In EverQuest, this is the word used for the Letter W.

WEREWOLF

WHIRLY GIG - (Whirl-a-gig, Whirly Bird, Copter, Helicopter) - This is a reference to the Clockwork Models that fly / float using a helicopter-like blade.

WHISTLE WETTER - This is a reference to certain Drink items that last 5 minutes, before you need another Drink. See Drink.

WHITE CON - This refers to a MOB, NPC or Player that is the same Level as your Character. See Consider.

WHO - This is a reference to the variant in-game typed commands (/who or /w) to search for Characters who are on-line in EverQuest on your Server (limited to about 20 results Server wide, but unlimited within a Zone), that include:

  • / - Lists Players in your current zone;
  • /who Paladin - Lists Paladins (or whatever Class you type) that are in your current Zone;
  • /who all Paladin - Lists Paladins (or whatever Class you type) that are on your Server;
  • /who "Half Elf" - Lists Half Elves (or whatever Race you type) that are in your current Zone;
  • /who all "Half Elf" - Lists Half Elves (or whatever Race you type) that are on your Server;
  • /who 115 - Lists Players that are Level 115 (or whatever Level you type) that are in your current Zone;
  • /who all 115Lists Players that are Level 115 (or whatever Level you type) that are on your Server;
  • /who "Keepers of the Glade" - Lists Players that are in the Guild "Keepers of the Glade (or whatever Level you type) that are in your current Zone;
  • /who all "Keepers of the Glade" - Lists Players that are in the Guild "Keepers of the Glade (or whatever Level you type)that are on your Server;
  • Basically, you can use quotes to search for certain specific Player related things.

WILL IN - Will In or Will-in means that a Player has to be "willed in" in order to get into a zone for a raid or missions. This is because the Player has not bothered with or done the flagging / progression necessary to get in on their own merits. The rule for this process is also called the 85% Rule, meaning 85% of the other Players in the Raid or Group (5 out of 6) have to be properly flagged / progressed. In short, (5) "flagged" players can "will-in" (1) "unflagged" Player.

WILL-O-WISP -

WILLOW WISP - Bad spelling of Will-O-Wisp. See Will-O-Wisp.

WIND INSTRUMENTThis is a Bard's ability to utilize wind instruments.

WINDOW SELECTOR - This is reference an older version of the EQ Button, that is still in game (Alt W), and allows you to open and close certain Windows via a Tool Bar.

WINDOW TOOL BAR - See Window Selector.

WIPE - This is a term that refers to when a group or a raid loses the battle and most, if not all group / raid windows are killed. It is also used in other ways, such as 'Wipe It' or 'Wipe It Up,' when the situation is clearly a lost cause. These terms are a call to either escape (teleport away, normally) or purposely die, so that the group / raid can start re-organizing and recovering for another try, faster.

WIS - See Wisdom.

WISDOM - Wisdom is a Character attribute that plays into how much Mana certain classes have. You can see more here.

WISP - See Will-O-Wisp.

WIZ - (Wizzie) See Wizard.

WIZARD (WIZ, Wizzie)

WIZARD SPIRE - (Wizard Spires) Wizard Spires are locations that Wizards can often teleport to, and feature (4) large stone spires that bend in towards each other. Sometimes, they may also include a Pyramid structure in the middle. As a note, Wizards can not Teleport to all Wizard Spires that in the game.

WOLF

WOOD ELF - This is an NPC / MoB race. It is also a Player race. Traditionally, Wood Elves get Infravision, Hide (with a 50 Cap) and Forage (with a 50 Cap) (but this may have changed over time).

WOOT - A term of celebration sometime used by players, akin to Yay, Yippee, but more representative of whistling, than voicing words.

WORLD OF WARCRAFT - (WoW) This is a competing / similar game to EQ, whose creators included some for EQ Devs. WoW's popularity has decreased over time, but did surpass EQ in it's Player Base. Long-time EQ Players have been known to consider WoW an "easy-button" version of EQ.

WOW - See World of Warcraft.

WRAPPED - (Wrapped Item) - See Prize.

WRONG TELL - A phrase meaning that a Tell sent to a Players was accidentally sent to the wrong Player, or perhaps, the wrong in-game channel.

WT - See Wrong Tell.

WTB - Want to Buy... an initialism used when players are seeking to buy something.

WTF - Initialism for What the F#@%.

WTH - Initialism for What the Hell / What the Heck?

WTS - Want to Sell... an initialism used when players are seeking to sell something.

WTTWant to Trade... an initialism used when players are seeking to trade something for something they want.

WURM

WYVERN

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XEGONY - Server, Deity, short xegony

XEV - Old Server now Druzzil Ro

XEZA - In EverQuest, this is the word used for the Letter X.

XP -- See Experience.

XTAR - See Extended Target.

XY - See Map Coordinates.

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YELL - This is a reference to the command /yell or /y, that allows you to yell for help from any nearby players (100 foot radius). Such Players within that range will see an emote that you are yelling for help and what general direction you are, from them.

YELLOW CON - This refers to a MOB, NPC or Player that is 1 to 2 Levels higher than your Character. See Consider.

YW - Initialism for You're Welcome.

Yza - In EverQuest, this is the word used for the Letter Y.

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ZAM - See Allakhazam.

ZEK - Server Deity PVP can not transfer TO this server short zek

ZEKA - In EverQuest, this is the word used for the Letter X.

ZELNIAK - A creature type in EverQuest that looks somewhat looks like a hybrid between a Horse and a Giraffe.

ZERG - This is a term used to reference an purposeful action / process of just running head long into MOB's without concern (aka Leroy Jenkins). While this can be a dangerous thing to do, in some cases it is a standard practice to "zerg" your way through a zone, particularly with lower level zones or where you, your group ands / or raid can handle a train of MOB's (the process normally does include brief stops to kill the MOB's chasing you, especially if you get to your spot or they start to root, snare or summon you).

ZERKER - Slang term for Berserker.

ZIN - A combined word that means Zone In.

ZONE IN - A phrase that means to either head on into another zone (area of EQ), or the location for which you appear once you enter another zone.

ZONE LAY-OUT - This is a reference to a zone configuration, size, shape and /  or design. See Terrain.

ZONE MAP - See Map.

ZONE TIMER - This is primarily a reference to instanced zones, such as with Missions and Raids, as they normally have a limited time they will stay active -- normally about six (6) hours -- before they collapse and kick Players back to their previous zone. This is especially true after a raid / missions is defeated and / or the reward chest has been opened, as the timer escalates. At that point, the zone timer countdown is reset to about 15 to 30 minutes. In essence, it is a countdown timer.

ZONE WALL - This is a reference to the in-game boundaries of a zone, meaning moving any further is either blocked by some sort of terrain (rocks, mountains, cliffs, etc.), an invisible wall (it looks like you can go further but you can't) and similar.

ZONE WIDE RARE - See Chase Loot.

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last updated September 23, 2022

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