MERCENARIES FOR HIRE

(Mercenaries... how to acquire them and how to utilize them!)

When enemies lurk, use your merc! -- Bonzz

Added to the game with the Seeds of Destruction expansion, Mercenaries (Mercs) were one of the greatest quality of life things to be added to EQ. 

Originally, the plan was to allow Mercenaries to also be used with raids, but seemingly, they couldn't work out the code to make that happen. 

Thus, in Raid format or in raid-only zones (even if you in a single-group format in a raid-only zone), Mercenaries are not available.

While Mercenaries have undergone modifications / changes since their inception, I will not be addressing those changes on this page. I will simply be covering them as they are now.

The BIGGEST question about Mercs is, "Are they as good as an actual Player?" Well... the basic answer is "No" -- because they can't do everything a Player Character can do and / or necessarily react like Player Character. However, the real answer is more like, "Depends" -- as how good a Player Character is depends on several factors to include Level, Gear, AA's and especially the skill and attentiveness of the person playing that Character.

NOTE: I will not be discussing Mercenary as they relate to F2P (Free-To-Play) Players -- just be aware that there are Mercenary limitations / restrictions for F2P Players.

ANYTHING IN RED BELOW IS INCOMPLETE OR INFORMATIONAL DATA.

DID I MISS ANY? If you note any missing items, errors, typos, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!

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BASICS           HIRING MERCENARIES          HERO'S BARRACKS (ADDING MERC SLOTS)         

JOURNEYMAN & TIERED MERCENARY ACCESS          MANAGING MERCENARIES         MERCENARIES & GROUP ROLES          

MERCENARY AA'S          MERCENARY ASSIST          MERCENARY GEAR          MERCENARY LISTINGS          

MERCENARY STANCES & TYPES          MERCENARY TIERS          NAMING MERCENARIES          

SPELL BLOCKING & MERCENARIES          TRANSFERRING MERCENARIES

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MERCENARY BASICS

* A Mercenary (commonly referred to as a "Merc,") counts as a full-fledged group member.

* Mercs earn and get their share of group experience (XP) in the form of Mercenary Alternate Advancement XP.

* Mercs do not take a share of coin splits.

* Mercenaries are not a Pet or a Familiar! They do require and take up a group slot!

* Mercs count as a player in requesting group missions (for missions that require more than 1 player in the group).

* A Mercenary is ALWAYS the same Level as your character.

* While Mercs can sometimes have trouble with pathing, they can keep up with you (even if you are on a Mount)!

* Mercs have access to spells and / or abilities relevant to their Level (similar to Player of the related classes... Cleric, Warrior, Rogue or Wizard), with some limitations (they don't have or use them all, as noted below). 

* Mercs do not cast or use Aura's.

* Mercs do not use, or have available to them, all the spells / disciplines that equivalent player classes may have and use.

* Mercs do not have or use Pets.

* Mercs can be buffed, just like players.

* Mercs use Mana & Endurance just like Players do... and they can run out and need to recover (meditate)!

* Mercs are subject to the same detrimental effects that Players are, to include Direct Damage, Damage Over Time, Fear, Charm, Mesmerization and so forth.

* Mercs can wear gear, but only special Merc Gear (see below).

* Mercs will NOT aggro MOB's on their own. In fact, they are essentially indifferent to all factions. Nor will they wake mesmerized MOB's.

* Mercs can die just like a player, but they cannot be resurrected, per se. Instead, there is a (5) Minute timer involved. After (5) minutes, you can "Revive" them (with an additional upkeep fee), so long as you are not in combat (you have a rest timer). In reality, your Merc has been suspended for 5 minutes, before you can bring them back out.

* You have to pay Mercs every 15-minutes (real life time) that they are active, using either Coin (platinum, gold, silver and / or copper) or Bayle Marks (purchased in the marketplace).

* (1) Bayle Mark will cover 15-minutes of Merc time. Bayle Marks will go into your alternative currency tab.

* The cost of a Merc in Coin (platinum, gold, silver, copper) is FREE, but only until Level 13. At Level 14, they start to cost you (about 2 gold per 15-minute cycle). This increases as you gain Character Levels (currently, about 259 Platinum & 1 Gold per 15-minute cycle at Level 115). This cost does vary by Merc Types (Apprentice vs. Journeyman / Tier I to Tier V).

* Merc payments will automatically be deducted every 15-minutes, using Bayle Marks. If you don't have any Bayle Marks, then it will be deducted from your Coin.

* WARNING: When it comes time to pay your Merc and you do not have any Bayle Marks, and you also do not have enough Coin on your character (not in the bank) to pay your Merc, the Merc will flat out quit. Gone! You will have to go and hire a new Merc to replace them!

* If your Merc is set on Passive, the cost is zero... at any level.

* WARNING: If you forget to change this setting away from passive, when enter combat, they will not help you in anyway!

* WARNING: Mercs may sometimes be "auto-suspended" (put away, not dismissed or fired) in certain situations (you will see some spam on this, but if you aren't watching, you may miss it). This can happen such as when accepting a raid invite or entering a zone where Mercs are not allowed. Mercs cannot be used in Raid format, Raid-only Zones and some other situations. Also be warned that when you use Shrouds or do 'Monster' Missions, you loose access to your coin and such. Thus, using a Merc in such situations risks your Merc quitting on you for non-payment (see above). That is, unless you manage to get access to payment for them (it is possible to get Coin in Shroud format).

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HIRING MERCENARIES

* Mercenaries are just that, a Mercenary for Hire. You have to hire them and then pay them on a regular basis.

* To Hire a mercenary, you must visit a Mercenary Liaison, who will allow you to hire ("contract") one of the Mercenary's that they "represent."

* Right away, you can hire a Mercenary that is of any of the (16) Player races (and maybe a few non-Player races as well). You can get Male or Female Mercs... and sometimes "It" Mercs (no designated sex). If the sex of your Merc is not visibly obvious, such as with a Guktan (Froglok), you can target them and type /say Hello %s (%s adds the sex of your target into your line of text an d you should see yourself say "Hello female" in your chat box). You can also use %r (for race, which may sometime come back as NPC, instead of an actual race).

* There are also other alternative / non-player race Mercenaries (lets call them "Special" Mercs). You do not have immediate access to these Mercs. In order to hire such mercs, you have to earn access to them (see the Mercenary List, below).

* Liaison's... think of them as Merc Vendors... normally represent only Male or only Female Mercenaries of their own race (with little exception); and / or they only represent certain Special Mercs. In short, to acquire (hire) a specific Mercenary type, you will need to interact with a certain / specific Liaison.

* Player-race Liaison's can be found in most city type zones, but the options are limited in those locations, as to how many types (races) are available. In the Plane of Knowledge, however, a Liaison for every Mercenary type can be found.

* Player Race Mercs can and do have different random "looks" (different markings, eye color, hair styles, etc.). Unfortunately, you will have to hire a Merc before you can see what it looks like. If you don't like the look, you can fire (dismiss) the Merc and then hire a new one in an effort to get one with a "look" that you prefer (there is a wait timer between how often you can hire / fire). It does cost you coin each time you hire ("contract") a Merc with the Liaison (think of it as a broker fee for the Liaison).

* Unfortunately, a Merc can also change it's "look" as you progress in Levels, particularly every 5th Level! Using Shrouds also seems to have some play into this change (once you unshroud, your Merc may look entirely different than it did before you shrouded). The only way to fix this is to do the hire & fire process noted above. (I once petitioned due this, and this is the process the Dev had me do. While I managed to get the "look" I wanted back, it wasn't long before my Merc changed it's look again. /sigh)

* There are (4) types of mercs: Healer (Cleric), Tank (Warrior), Melee DPS (Rogue) and Caster DPS (Wizard). Not all Merc variations offer all (4) Merc types (example, Barbarians only offer Melee DPS and Tank) (this is noted below, where known).

* There are two "Levels" of Mercenaries... Apprentice (think of them a Rookie Mercs) and Journeyman (think of them as Veteran Mercs). The biggest difference between Apprentice and Journeyman Mercs is that their use of Rank I vs Rank II spells and abilities, respectively.

* NOTE: Originally there was also supposed to be a "Master" Class of Mercenaries that would be able to attend raids and use Rank III spells / abilities. However, they never quite got them figured out and they were never added to the game.

* There are also (5) "Tiers" of Mercs (Tier V being the best option). Tier Access and Journeyman Mercs are unlocked via quests.

* Tiers essentially represent cowardice! No kidding! Each Tier represents a Merc's "confidence" level in your group, particularly on initial pulls and the level of those incoming MOB's. A Merc can "lose" confidence and basically run and hide and / or become a spectator, rather than help your group. If you have ever noticed that your Merc did not seem to be healing or doing what it is supposed to do, this is a potential reason why (they "lost confidence in you / your group" and left you to your own wiles).

* Things that play into a Mercs "confidence" include a mix of MOB Level; the number of MOB's; the Number of Group Members vs. the number of MOB's; and similar.

* If a Merc does lose confidence (this will happen about 10-seconds after the initial pull), it will drop to the bottom of the Hate List and run a short distance away to watch. As the battle progresses, the Merc will re-evaluate the situation every tick (every 6-seconds) and may, or may not, decide to rejoin the fight.

* The higher the Tier of your Merc, the lower the chances that your Merc will lose confidence in your group and abandon ship, so to speak. However, even the best Merc will still has a 5% chance to lose confidence in you / your group:

* When you are ready to hire a Merc, visit the proper Liaison (see below) and click on them like a Vendor. You will then get a window divided into (4) sections (see image), that will allow you to "contract" or "Hire" a Merc.

* The lower Level you are when you hire a Merc, the cheaper the Merc is to Hire.

NOTE: Before you get any ideas, shrouding down to Hire a Mercenary on-the-cheap... it does not work (upon unshrouding you will be levied the charge relevant to your level).

NOTE: You can not have more Mercs than you have slots for. You can, however, expand the number of slots you have (see here).

NOTE: Mercs do not always look like their name may suggest! See below, for images.

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NAMING MERCENARIES

Mercs, initially, have a generic name, when hired.

This name can be a random name generated by EQ or a generic name based on the type of merc that you hired (i.e. "a drolvarg guardian").

It always adds to the fun if you can personalize things and this is one of them.

You can give your Merc a name of your choice, but it involves buying an item from the Marketplace.

For instance, I have a Bixie Healer Merc named Hunnee; a Clockwork Tank Merc named Tinkertank; a Jann Healer named Jeannie; and a Gingerbread Man DPS Caster named Misterbill. :)

In the Marketplace you can find "Potion of Mercenary Amnesia."

To use this item, pull out the Merc whose name you want to change, click the potion, and then type name in the box / window. Before you finalize the name, make sure you don't have any typo's!

NOTE: When naming Mercs, you are not naming that specific Merc. You are actually naming that specific Merc slot. Thus, even if you dismiss that Merc, upon hiring a new Merc for that same slot, the new Merc will retain the name that you gave that slot.

If you want to change the name again, you will have to repeat this process.

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JOURNEYMAN & TIERED MERCENARY ACCESS

There are three methods to gaining access to Journeyman Mercenaries / Tier I to Tier V.

The original / intended way is related to progression. I prefer this way, since it is more of a challenge and related to Achievements.

The proper way is to pursue Seeds of Destruction progression, which basically means gaining access to the progressive versions of The Void.

The Void "A" gives you access to Tier I Mercs; The Void "B" gives access to Tier II Mercs; The Void "C" gives access to Tier III Mercs; The Void "D" gives access to Tier IV Mercs; and finally, The Void "E" gives access to Tier V Mercs.

Access to these progressive versions of The Void is earned by progressing through five (5) themes of the Seeds of Destruction:

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The next method is said to simply do only the "Invasion of Earth Theme" of the Seeds of Destruction progression (noted above) (skipping the previous progression sets).

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Lastly, there is also a quest called "No Heroism Without Fear." 

It starts in Feerrott, the Dream with Investigator Drolmer.

This quest was originally intended as a by-pass or short-cut for Heroic Characters, but anyone can do it.

The entire quest takes place in the same zone and involves a series of NPC hails, location updates, looting / collecting some items and killing spawned MOB's. Just follow the task steps.

Completing this quest will flag you for Tier V Journeyman Mercenary access.

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HERO'S BARRACKS (ADDING MERC SLOTS)

There is an Alternative Advancement (AA) called, Hero's Barracks. This AA is directly related to Mercs (specifically, how many Merc slots you can have).

Initially, you have only (1) available Merc Slot.

You can add to this and have as many as (11) slots (currently).

When you add to your number of Merc Slots, they may also become available to every character on your account, or they may only be available to the Character that acquires the slot (noted below).

Merc slots can be increased as as follows:

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The Mercenary Recruitment quest is given by Mercenary Captain Cecille in the Plane of Knowledge (keyword "Help").

The steps are as follows (unless otherwise noted, all items can be acquired from Vendors in the Plane of Knowledge):

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RUMOR: There is information that there was a promotional award of an additional Merc Slot with the Call of the Forsaken expansion (box edition?). If this is true, it is potentially possible to have (12) Merc Slots.

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MERCENARIES & GROUP ROLES

Mercs essentially behave / perform based on a combination of (4) player-controlled options.

One is blocked spells (for Healer Mercs, anyway).

Another is their Stance.

A third is their Assist setting.

The fourth is based on assigned Group Roles for Players currently in the group (and / or the Mercs, themselves).

Group Roles are controlled (set) by the Group Leader. This is done by (1) right clicking the name of a Group member (in the Group window), (2) scrolling down to "Roles," and then (3) selecting the role to assign them (see image).

While it has been known that Mercs sometimes stubbornly misbehave (my Healer Merc, for instance, loves to stand in front of the group rather than behind the group), they should act as follows, based on Group Role assignments...

LEADER: Mercs cannot be assigned as Group Leaders. This Group Role does not play into the behavior of Mercs, in in any way.

MAIN ASSIST: Mercs cannot be assigned as Main Assist. Mercs will assist the Player who is assigned this role, before assisting other Players in the group.

MAIN TANK: Mercs can be assigned this role, but is primarily only useful if there is more than one Merc in the group. This is because other Mercs can focus their efforts on the Main Tank (such as healing the Main Tank Merc or assisting the Main Tank Merc).

MARK NPC: This role cannot be assigned to a Merc, as Mercs cannot Mark NPC's. It does it appear that Mercs recognize Marked NPC's, either. As a test, I marked 3 MOB's, proximity aggroed these same MOB's and my Merc did NOT attack them in the order they were marked. Thus, Marking NPC's does not seem to play into the behavior of Mercs.

MASTER LOOTER: This role cannot be assigned to a Merc, as Mercs do not loot items nor share in coin splits. This role does not play into Merc behavior, in anyway.

PULLER: Mercs cannot be assigned this role, since Mercs cannot aggro MOB's on their own. When someone is set as the group Puller, Mercs will stay in place and will (should) not chase the Puller around. Mercs will only assist the Puller when they are near the group / camp spot. Specifically, when the Puller gets back in range of the Mercenary. Thus, a Healer Merc should not heal the Puller until they get back in range of the group. Melee / DPS Mercs should not attack MOB's until the Puller brings them back in range of the group (some say within 50 feet of group members, but I think it's a bit further than that). If the Merc belongs to the Puller, it appears that the Merc will choose another group member (Player) to follow around.

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MERCENARY ASSIST

There are (2) settings for Mercs that appear as a "button" selection on the "Management" tab of the "Manage Mercenaries: window.

These settings, "Auto Assist" and "Call Assist." They cannot be used at the same time. It is an either / or choice.

The "Auto Assist," selection will cause your Merc to automatically assist the the player assigned the Main Assist group role, or otherwise automatically attack / assist when combat ensues.

The "Call Assist" option means Mercs will not automatically assist the group, until you direct them to, which is done in one of two ways:

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MERCENARY STANCES & TYPES

There are only (4) types of Mercenaries you can hire and utilize (noted below... Healer, DPS Caster, DPS Melee & Tank).

Mercenary Stances are set via the Mercenary Window.

How many Stances are available can depend on the Mercenary type (i.e. Healer vs. Tank), and the level of the Mercenary (i.e. Apprentice vs. Journeyman and / or Tier I vs. Tier V).

The Stances available, and what they mean, are:

HEALER:

DPS CASTER:

DPS MELEE:

TANK:

There are also typed commands for these Stances, if you prefer typed commands and / or Hot Buttons: /stance passive; /stance burn; /stance efficient; /stance aggressive; /stance balanced; /stance reactive; and /stance burnae.

The "Manage Mercenary" window allows you to control Stances, even on the fly (during battle), among other things.

This window is brought up via the EQ Button (EQ Button --> Mercenaries). If you are in the habit of using a Mercenary, you should find a spot for it on your screen, lock it in place and leave it visible at all times.

There are (2) tabs in the "Manage Mercenary" window labeled "Manage" & "Switch."

The top of the Manage tab includes how much time is left on your current Merc payment (aka Upkeep).

Also included on this tab is (see image):

The "Switch" tab includes:

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MULTIPLE MERCENARIES

You can only use (1) Merc at a time.

However, if you have other players in your group, they can also use a Merc to help the group, so long as there is room in the group for another Merc.

The most Mercs you can have in a group is three (3), since a group is limited to (6) Players and Mercs count as a Player (three real Players using three Mercs).

When using multiple Mercs, consider what is needed. You may want a DPS Caster, DPS Melee and a Healer Merc. Or you may want (3) DPS Casters.

Consider the ability of the group you are in, what you are doing (how tough are the MOB's, etc.) and what area(s) your group could use help with.

With a DPS Merc, the biggest concern can be aggro. However, paired with a good Tank Merc that can maintain aggro, the DPS Merc may not have any concerns with dying due to over-nuking. So, setting them to Burn (see Stances) may not be a big issue, except maybe for their Mana.

When using more than (1) Healer Merc, a bit more consideration comes into play.

If they are both set to the same Stance, they may actually be casting the same things at the same time, meaning they are all most literally acting as a single Healer Merc. Basically, you may not be benefitting from (3) of the same heals cast on you at about the same time. This is because the first heal may have healed you to 100%. The next two heals landing right behind that first heal, will essentially heal you for zero. For this reason, you may want to alternate the stances of the Healer Mercs so they are more likely to cast different things at different times. You may also consider unblocking Promise and Heal Over Time spells, as well (at least, temporarily... see below).

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MERCENARY AA'S

Mercenaries do partake in group experience (aka XP) and earn their own experience (Inventory Window --> Alt. Adv. Button --> Merc tab).

Like a Player, there is a cap on how many Merc AA's you can save up. This cap is currently set at 20 Merc AA's.

There are currently (13) Merc AA Categories.

Some of the categories are generic (they apply to all Merc types), while some are specific (they apply only to a specific Merc type).

The costs to buy each Level of these AA's gets progressively more expensive (currently, as much as 14 AA per Level).

At least initially, it is advisable to focus on the AA's that primarily benefit the Merc type you use the most.

After a point, some of the AA Levels have requirements such as Character Level or having previously purchased other Merc AA's and similar.

The Merc AA Categories are:

That is a total of (245) levels of AA's that will currently cost 1,330 Merc AA's to purchase. The most Merc AA's you can bank is 20.

As you earn Merc AA, it will seem very, very slow... and it is, when compared to Player AA. Merc AA progresses at a pace more akin to Player Level XP.

Fortunately, there are ways to speed this process up a bit!

Remember, Mercs are taking their share of group XP, so...

OVERSEER ALERT #1: When it comes to Overseer, there is a secret to know! You may sometimes see two options... Character Experience or Mercenary Experience. One would logically think the way to go is with the pure Mercenary Experience in order to get the most Merc XP possible. However, this is not the case at all! The Character Experience option also includes Merc XP in an amount that is normally far more than the Mercenary Experience Option! Also, be aware that you must have your Mercenary active in order to get the Merc XP.

OVERSEER ALERT #2: The amount of mercenary experience granted by Overseer tasks can, and does, vary by quest category and quest level. When undertaking Overseer quests specifically for Mercenary Experience, keep in mind the time it takes to complete each quest. While you are restricted to the quest choices currently available to you, you may also note that quests can take 6 hours, 12 hours or 24 hours (or longer in rare cases). Keep the time required in mind, in conjunction with the Mercernary Experience reward. Example, two (2) 6-hour quests that grant 52.89% Mercenary experience, are better than one (1) 12-hour quest that grants 96.16% Mercenary experience. In 6-hours you can get a total of 1.0578% and then undertake (2) more 6-hour quests before the 12-hour quest is even finished. Of course, if you are not able to be in-game 6-hours later, this is a moot point. In that case, the longer quests may be the better option.

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MERCENARY GEAR

Mercenaries cannot wear gear like a Player can, nor can they be given gear like a Pet can.

However, there is "Merc Gear" that they can utilize to increase their durability / stats / etc..

Merc Gear comes in four variations, that best suit one of the four types of Mercs, even though any Merc type can utilize them.

In your Inventory window, there is a tab called "Merc."

On this tab you will see four slots... basically a slot for an earring, a necklace, shoulder pads and a belt.

You can drop "Merc Gear" into these slots. If you do, your active Merc will benefit by the stat increases the gear offers.

Merc Gear that is best for a Healer Merc is usually includes "Soother" in the name; Tank Gear usually includes "Defender" in the name; DPS Melee Gear usually includes "Assassin" in the name; and DPS Caster Gear usually includes "Sorcerer" in the name.

Ideally, you want a set of the four for each Merc type, so you can swap them out (manually), depending on which Merc type you are currently using.

There is also Level restricted Merc gear. This means at higher levels (and each expansion) there is better and better Merc Gear that you can acquire and utilize (Level 75 = Crude; Level 80 = Simple; Level 85 = Rough; Level 90 = Ornate; Level 95 = Flawed; Level 100 = Intricate; after that, so far, each new expansions improved Merc Gear has carried a Level 105 requirement... Elaborate, then Elegant, then Extravagant and then Vigilant).

Merc Gear has been obtainable in various ways, such as No Trade Gear from a Group Vendor sold items (using expansion-specific specialty coin earned from Missions) and more recently as an expansion-related MOB drop (uncommon, but tradeable).

Using the best available Gear for the Merc type that you are currently using is always a good idea.

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SPELL BLOCKING & MERCENARIES

Spell blocking can be essential, especially when using a Healer Merc, and particularly when using just one Healer Merc (meaning another player in the group is not also using a Healer Merc).

Healer Mercs tend to use slow / long term heals that are simply not as good or as effective as a quick heal. It does seem that Healer Mercs are not as attentive when a Heal Over Time or a Promised heal is ticking away, and they may not cast a direct heal on you in time to prevent your death.

For this reason, if you are using a Healer Merc and see such things being cast on you, you may want to right click the icon (in the buff window or song window) and add it to your Blocked Spells.

This will prevent the Merc from casting such spells on you and forces them to use the faster and quicker direct-type heals. However, if other players in your group do not also have them blocked, the Merc will continue to cast them anyway.

While you can remove buffs on your Merc, you cannot Block Buffs on your Merc, like you can with Pets.

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TRANSFERRING MERCENARIES

It is possible to transfer your Merc to another Player, or for another Player to transfer their Merc to you.

This means you are handing over that Merc.... giving it away... transferring the contract... to the other player. It will no longer be available to you.

It appears this transfer ability originally may have had something to do with a Player running low on funds to pay the Merc and could give it to another Player who did have funds to pay the Merc (it would seem simpler to just give the other Player some Platinum, imo).

This can, however, be useful in some situations. For instance, let's say you are in a group using your Healer Merc. There is room for another Merc in the group... and a DPS Merc would be useful... but the other Player(s) does not have any Mercs at all (but you do). You can give the other Player your DPS Merc so that the group can then have a Healer Merc and a DPS Merc (with some caveats, noted below)!

In order to transfer (give) a Merc to another Player, you must:

There are limitations on transferring a Merc to another Player, as follows:

NOTE: Just because you give away a Merc, does not mean you ca not go hire a replacement Merc (you can). You gave away the merc, not the slot.

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MERCENARY LISTINGS

NOTE: Mercs that have images are in-game verified.

NOTE: Not all Mercs offer all (4) Merc Types. Some are limited to only certain Merc types, as noted below.

NOTE: Merc Types are listed by the name you will see in the Liaison window, rather than the item references (i.e. Contract name). If the same Merc "name" is listed more than once, then there are multiple versions of that Merc that have different origins (where / how to get them). Some may vary by appearance (i.e. Old School vs. New School graphics, some may vary by Mercs types available (i.e. only Tanks, or only Healers) and so forth.   

NOTE: Images for Mercenaries can and will vary from the ones shown. Their "look" can vary with Merc Type (Caster DPS v Melee DPS v Healer v Tank), Character Level (Level 50 v Level 100), Racial Variations (hair style, eye color, skin markings, color / tone...), and sex (Male or Female). Where it is clear that there  are both Male & Female versions of the same Merc exist, an example image of both has been included. All images are of Journeyman Tier V Mercs.

NOTE: Claim items are normally from the purchase of an Expansion. Prize items are a possible award from from a specific type of Marketplace item, like one of the LoN (Legends of Norrath) Card types. If an expansion is noted, it is a claim item from the purchase of that expansion and / or the noted version of that expansion. If there is no info on how to acquire a given Merc, then it is readily available to everyone. 

NOTE: Marketplace items may not be available year round.

 MERCENARY 
TYPE

(as seen on the Liaison)

APPEARANCE SOURCE NOTES

LIAISON

(Plane of Knowledge)

Alaran Spirit

Contract of the Apparitional Alaran

Rain of Fear

Hadya Ware
Amygdalan

Terrifying Contract

Prize: Terrifying Contract

Hadya Ware
Animated Armor

Animated Armor Contract

(This was awarded to recurring subscribers via /claim. It is not known how long of a Player had to be a subscriber to get this.)

Hadya Ware
Arc Worker

Contract of the Arc Worker

The Darkened Sea

(Collector's Edition)

Iauld Atiqa
Aviak

Contract of the Winter Aviak

Achievement: Twelve Days of Frostfell

Hadya Ware
Banshee

Caster DPS, Melee DPS & Tank Only.

Wailing Contract

House of Thule

(There appears to be (2) versions of this contract. One of them was for pre-order of the House of Thule. The other appears to be for purchasing Veil of Alaris. It is not known which is which, for sure.)

Hadya Ware
Banshee

Healer Only.

Wailing Contract

Veil of Alaris

(There appears to be (2) versions of this contract. One of them was for pre-order of the House of Thule. The other appears to be for purchasing Veil of Alaris. It is not known which is which, for sure.)

Hadya Ware
Barbarian

Melee DPS and Tank Mercs only. 

....................

Guardian Aderrawyn (female Mercs)

Guardian Canyd (Male Mercs)

Bazu

Tank Merc Only.

Discordant Contract

House of Thule

(Pre-Order)

(One of four Mercs that appear to have been granted by this one Contract.)

Hadya Ware
Bellikos

Writ of the Bellikos

Underfoot

(Beta Reward)

Hadya Ware
Bixie

Caster DPS Only.

....................

Guardian Jerbabi

Guardian Thaowyn

Bixie

Contract of the Bixie

Call of the Forsaken

(Collector's Edition)

Iauld Atiqa
Bloodbone Skeleton

Mercenary Contract

(This is a claim item. It is not clear as to it's origin, but it appears to have been given to paid (Gold) accounts when F2P (Free to Play) was introduced.)

Hadya Ware
Clockwork

Mechamatic Blueprint

Underfoot

Hadya Ware
(Bloodbone Skeleton or Human?)

Contract of the Fighter

(This was give to Free to Play accounts via claim, possibly when F2P first started (circa 2012). It appears that F2P accounts had to choose between (1) of the (4) variant (Merc Type) contracts, when claiming a Mercenary Contract (see above). It is not clear if this Contract offers Human Mercs, or Bloodbone Skeleton Mercs (info varies).

??
(Bloodbone Skeleton or Human?)

Contract of the Healer

(This was give to Free to Play accounts via claim, possibly when F2P first started (circa 2012). It appears that F2P accounts had to choose between (1) of the (4) variant (Merc Type) contracts, when claiming a Mercenary Contract (see above). It is not clear if this Contract offers Human Mercs, or Bloodbone Skeleton Mercs (info varies).

??
(Bloodbone Skeleton or Human?)

Contract of the Protector

(This was give to Free to Play accounts via claim, possibly when F2P first started (circa 2012). It appears that F2P accounts had to choose between (1) of the (4) variant (Merc Type) contracts, when claiming a Mercenary Contract (see above). It is not clear if this Contract offers Human Mercs, or Bloodbone Skeleton Mercs (info varies).

??
(Bloodbone Skeleton or Human?)

Contract of the Sorcerer

(This was give to Free to Play accounts via claim, possibly when F2P first started (circa 2012). It appears that F2P accounts had to choose between (1) of the (4) variant (Merc Type) contracts, when claiming a Mercenary Contract (see above). It is not clear if this Contract offers Human Mercs, or Bloodbone Skeleton Mercs (info varies).

??
Brownie

Melee DPS Only.

....................

Guardian Onaut

Guardian Rhenwan

Dark Elf ....................

Guardian Kedirakith (Male Mercs)

Guardian Onay (Female Mercs)

Dark Elf Pirate

It appears random if the Merc will be Male or Female.

Contact of the Blue Pirate

Prize: Contact of the Blue Pirate

Hadya Ware
Drachnid

It appears that it is random, or the Merc Type, that decides if your Merc will be male or female.

Contract of the Dark Arachnids

Prize: Contract of the Dark Arachnids

Hadya Ware
Dragorn

Dragorn Contract

Prize: Dragorn Contract

Hadya Ware
Drakkin ....................

Guardian Aboekor (Male Mercs)

Guardian Adew (Female Mercs)

Drolvarg

Contract of the Pawbuster

Empires of Kunark

(Collector's Edition)

Iauld Atiqa
Dwarf

Healer, Tank & Melee DPS Only.

....................

Guardian Cigosh (Male Mercs)

Guardian Rirak (Female Merc)

(Dwarf)

Melee DPS Only.

Underfoot Raging Mercenary Writ

(It appears this was a special bonus for buying the Underfoot Expansion via Steam.)

??
Erudite

DPS Caster and Healer Mercs Only.

....................

Guardian Bomawyn (Male Mercs)

Guardian Adiasean (Female Mercs)

Fear Crazed Chetari

Contract of the Fear Crazed Chetari

Prize: Contract of the Fear Crazed Chetari

Iauld Atiqa
Fearstone Gargoyle

Fearstone Gargoyle Contract

Sold by the Anniversary Vendor, a jubilant merchant, in the Plane of Knowledge (when active), using Commemorative Coins (earned via Anniversary missions).

Iauld Atiqa
Froglok

Melee DPS Only.

....................

Guardian Jelab

Guardian Frendad

Froglok

Caster DPS Only

....................

Guardian Wedrijan

Guardian Ulaurd

(Frozen Blue Skeleton)

(Item Name? Is there one, are does the Quest simply flag you?)

Quest

(You need (3) items from LoN: Trapped Soul Gem (from Prize: Plagued Skull Fragment Pack); Empty Glowing Skull (from Prize: Path of Skulls Pack); & Frost Covered Gem (from one of several "of Bones" Ornament Packs). Give these to the Frozen Skeleton of the Cursed in the Plane of Knowledge to get access to the Merc. Unfortunately, it does not appear possible to do this anymore, as the Plagued Skull Fragment Pack does not appear to be awarded anymore.)

Frozen Skeleton of the Cursed
Fungus Man

Caster DPS Only.

....................

Guardian Voelath

Guardian Helind

Gargoyle

Gargoyle Contract

Prize: Gargoyle Contract

Hadya Ware
Gelidran

Melee Only.

Discordant Contract

House of Thule

(Pre-Order)

(One of four Mercs that appear to have been granted by this one Contract.)

Hadya Ware
Gingerbread Man

Confectionary Contract

Purchased from Alerynril the Loyal (Plane of Knowledge) using Crowns aka Loyalty Tokens.

Hadya Ware
Gnome ....................

Guardian Frilikin (Male Mercs)

Guardian Asirav (Female Mercs)

Gnome Pirate

 Gnome Pirate Contract

Prize:  Gnome Pirate Contract

Hadya Ware
Goblin

Goblinoid Contract

Prize: Goblinoid Contract

Hadya Ware
Goblin

Caster, Healer & Tank Only.

....................

Guardian Cigosh

Guardian Rirak

Goblin

Caster DPS Only.

....................

Guardian Jelab

Guardian Frendad

Guktan ....................

Guardian Norerd (Male Mercs

Guardian Erohach (Female Mercs)

(Hadal)

Contract of the Deeps

Veil of Alaris

(Beta Reward)

??
Half Elf

Melee DPS & Tank Only.

....................

Guardian Jarenth (Male Mercs)

Guardian Rhilali (Female Mercs)

Halfling

Healer, Melee DPS & Tank Only.

....................

Guardian Jerbabi (Male Mercs)

Guardian Thaowyn (Female Mercs)

High Elf

Caster DPS & Healer Only.

Guardian Onaut (Male Mercs)

Guardian Rhenwan (Female Mercs)

Human ....................

Guardian Vaehan (Male Mercs)

Guardian Drendle (Female Mercs)

Ikaav

Healer Only.

Discordant Contract

House of Thule

(Pre-Order)

(One of four Mercs that appear to have been granted by this one Contract.)

Hadya Ware
Iksar

Tank Only.

....................

Guardian Jelab (Male Mercs)

Guardian Frendad (Female Mercs)

Jann

It appears that it is random, or the Merc Type, that decides if your Merc will be male or female.

Contract of the Jann

The Burning Lands

(Collectors Edition)

Iauld Atiqa
Kobold

Melee Mercs Only.

....................

Guardian Bomawyn

Guardian Adiasean

Lizardman

Caster DPS & Melee DPS Only.

....................

Guardian Rhorin

Guardian Daknot

Lizardman

Contract of the Lizardman

The Darkened Sea

Iauld Atiqa
(Marionette)

Marionette Strings

FanFaire 2011

This was awarded to Players who attended (bought a ticket) to the noted event.

??
(Minotaur)

Tank Only.

Mercenary Conscription Authorization

Seeds of Destruction

(Beta Reward)

(One of two Mercs granted by this Contract).

Facesmasher Brog
Nihil

It appears that it is random, or the Merc Type, that decides if your Merc will be male or female.

Nihil Contract

Prize: Nihil Contract

Hadya Ware
Ogre

Tank Only.

....................

Guardian Rhorin (Male Mercs)

Guardian Daknot (Female Mercs)

Orc

Caster DPS Only.

....................

Guardian Jarenth

Guardian Rhilali

Orc

Melee DPS Only.

....................

Guardian Wedrijan

Guardian Ulaurd

Orc ....................

Guardian Prau

Guardian Shabado

Orc ....................

Guardian Kedirakith

Guardian Onay

Orc

Crushbone Contract

Prize: Crushbone Contract

Hadya Ware
Othmir

Contract of the Othmir

Claws of Veeshan

(Collector's, Premium and / or Family & Friends)

Iauld Atiqa

NOTE: The cleric merc is called an "Othmir Shaman," as shown... however, it is 100% a Cleric and not a Shaman!

Pyrilen

Caster DPS Only.

Discordant Contract

House of Thule

(Pre-Order)

(One of four Mercs that appear to have been granted by this one Contract.)

Hadya Ware
(Rallosian Orc)

Rallosian Orc Contract

Quest

(You need (3) items from LoN: Numbing Amethyst Shard (from Prize: Wurm Saddle Package); Obsidian Shard (from Prize: Decaying Black Chest); & a Numbing Mahogany Shard (from Prize: Wrapped Ornament). Once you have them, put the two Shard items in the Chest and combine them to make this Contract. Unfortunately, it does not appear possible to aquire this contract anymore, as none of the needed items appear to be awarded anymore.)

??
Restless Orc

Contract of the Restless Ry'Gorr

Torment of Velious

(Collector's or Premium Edition)

Iauld Atiqa
Scarecrow

Frightening Writ

Quest

(Halloween: The Hunt for Tattooed Flesh from a frightening liaison, in the Plane of Knowledge, when active.)

a frightening liaison
Scrykin

Mystical Contract

Prize: Mystical Contract

Hadya Ware
(Shiliskin)

Shiliskin Contract

SOE Live 2013

This was awarded to Players who attended (bought a ticket) to the noted event.

Shissar

Shissar Contract

Prize: Shissar Contract

Hadya Ware
(Siren)

Healer Only.

Mercenary Conscription Authorization

Seeds of Destruction

(Beta Reward)

(One of two Mercs granted by this Contract).

Facesmasher Brog
Skeletal Knight

Contract of the Fallen

Rain of Fear

Hadya Ware
Skorpikis

Contract of the Skorpikis

Ring of Scale 

(Collectors Edition)

Iauld Atiqa
Swinetor

Swinetor Contract

Veil of Alaris

(Collectors Edition)

Hadya Ware
(Tier'Dal)

Contract of the Tier'Dal Royal Guard -

Call of the Forsaken

(Beta Reward)

??
Troll

Tank Only.

....................

Guardian Wedrijan (Male Mercs)

Guardian Ulaurd (Female Mercs)

Vah Shir

Melee DPS & Tank Only.

....................

Guardian Voelath (Male Mercs)

Guardian Helind (Female Merc)

(Vampire)

Bloodstained Contract

SOE Live 2012

This was awarded to Players who attended (bought a ticket) to the noted event.

??
Werewolf

Werewolf Contract

Prize: Werewolf Contract

Hadya Ware
Woeful

It appears that it is random, or the Merc Type, that decides if your Merc will be male or female.

Contract of the Chosen

The Broken Mirror

(Collector's Edition)

According to Dev Absor, this merc will reduce zone effects in Broken Mirrors zones, if any.

Iauld Atiqa
Wood Elf

Melee DPS & Tank Only.

....................

Guardian Prau (Male Mercs)

Guardian Shabado (Female Mercs)

Zombie

It appears that it is random, or the Merc Type, that decides if your Merc will be male or female.

Rotting Contract

Prize: Rotting Contract

Hadya Ware

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This Page Last updated February 22, 2021