PALADIN SPELLS

Paladin Spells & Tomes Part One: Level 1 to level 40

You can cast new spells once you obtain the necessary level, obtain the spell scrolls/rune (which are purchased, looted, quested...), then "scribe" them into your spell book, by clicking the scroll to "mem" (memorize) them to one of your "spell gems" (the spell bar on your screen).

Clicking the spell gem (on your spell bar) will then cause you to cast the spell (you must be standing up and standing still).

You can only have 8 spells memorized (to your spell bar) at a time. You can increase to 13 (via AA's and such).

Your spell book is not an actual item in your inventory. You simply "have" it.

* Spells use your "mana" when cast. If you run out of mana, you can not cast any spells and will have to regenerate mana (meditation or artificial means such as a potion, etc.).

Cast spells can fail due movement, fizzles and interruptions by MOB attacks or similar.

* You can interrupt or stop your spells on purpose by sitting, moving, jumping or using the /stop command.

You can only cast spells for levels for which your character has attained, If you lose a level, you also lose the ability to cast spells of that level (you will have to earn the level back).

* Some spells may become available via AA's (Alternate Advancement), which will allow you to make a hot button to cast them with instead of having to put them on your spell bar. You will also be able to cast them via the /alt act XXXX command (where XXXX is the activation number, which you can look up).

* Tomes are also known as Combat Abilities and are also known as "Discs" (Disciplines). They are basically offense and defensive abilities.

* Discs do not become available until Level 51.

* Discs use your Endurance. Unlike spells, Discs will use a certain about of Endurance to initiate, and then keep using a certain amount of endurance while they last. If you run out of endurance, you will not be able to use a Disc, or the Disc will end. In most cases, for a Paladin, you can only use one Disc at a time.

* Discs can be activated via Hot Key, the Combat Abilities Window (Alt C) or via /alt act XXXX (where XXXX is the activation number, which you can look up).

* Base spells / tomes (aka Rank I spells / tomes) are generally obtained from vendors in one location or another. Most spells to Level 80 are sold in Plane of Knowledge. Many base spells / tomes can also be crafted.

* Rank II spells / tomes come into play at Level 71. They are simply a slightly better versions of the base spells / tomes and will replace the base spells / tomes, when you "mem" or "scribe" them. You do NOT have to obtain the base spell / tome first! Generally, these are obtained as a drop (as an actual spell, as a click item that will allow you to claim a spell, as a quest reward for an dropped turn in and similar). Many Rank II spells / tomes -- to a certain level -- can also be crafted. Other Rank II spells are vendor sold on group faction / progression based vendors for platinum or specialized coin types.

* Rank III spells also come into play at Level 71. They are simply a slightly better versions of the base spells / tomes and will replace the lesser base spells / tomes (Rank I and / or Rank II), when you "mem" or "scribe" them. You do NOT have to obtain the base or Rank II spell / tome first! Generally, these are obtained as a raid drop item (click to claim, or a quest reward for turning in the drop...). They are normally sold on raid faction / progression vendors as well, for specialized coin types. Rank III spells / tomes can not be crafted.

* Spells can overwrite or block each other. For instance, another players Rank II Brells will overwrites and replace your Rank 1 Brells. Another players Rank II spell can overwrite your rank II spell, refreshing the buff timer. Your Brells can be blocked by a Ranger buff of the level (and vice versa), as they will not "stack" with one another (a player must choose which one they prefer, as they can't have both).

* Additionally, players can literally block buffs from landing on themselves and their pets.

* Detrimental spells can not be blocked by players.

* Spells have level restrictions. High level buffs may not land on lower level players.

* Spells also have a "range" limit, meaning the target must be within that range (distance) for them to land.

* Some spells are "combined spells" (they cast multiple things in one cast).

* Some spells can be partially effective, by not landing for the full effect, or certain components of the spell being resisted. Such as with a Stun & Damage spell, where the Stun may be resisted, but the damage will land.

* Some MOB's are "immune" to certain spells, such as Stun (meaning Stun will not work on them at all).

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TOTAL SPELLS: 49 spells (Level 1 to Level 40)

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Level 41 to 80 Spells                                                                                                                                                                      Level 81 to 85 Spells 

SPELL NAME

LEVEL

MANA

SKILL

FUNCTION

OBTAINED

SALVE

1

TOP

8

Alteration

Heal

Plane of Knowledge

FLASH OF LIGHT

2

TOP

12

Divination

Blind

Plane of Knowledge

TRUE NORTH

3

TOP

5

Divination

Self-Only Orientation

to North

Plane of Knowledge

SENSE THE DEAD

4

TOP

5

Divination

Locate Undead

Plane of Knowledge

CURE POISON

5

TOP

20

Alteration

Reduce Poison Counter

Plane of Knowledge

MINOR HEALING

6

TOP

10

Alteration

Heal

Plane of Knowledge

CEASE

7

TOP

15

Evocation

Stun

Plane of Knowledge

COURAGE

8

TOP

12

Abjuration

Boost to Armor Class,

Hit Points and

a Heal

Plane of Knowledge

SPOOK THE DEAD

9

10

Alteration

Fear Undead

Plane of Knowledge

YAULP

9

TOP

1

Abjuration

Self-Only Boost to Armor

Class and Strength

Plane of Knowledge

LULL

10

TOP

10

Alteration

Reduce Aggro Range

Plane of Knowledge

CURE DISEASE

11

TOP

20

Alteration

Reduce Disease Counter

Plane of Knowledge

LIGHT HEALING

12

TOP

28

Alteration

Heal

Plane of Knowledge

DESIST

13

TOP

25

Evocation

Stun

Plane of Knowledge

HAMMER OF WRATH

14

50

Conjuration

Summon Hammer

(weapon)

Plane of Knowledge

WARD UNDEAD

14

TOP

30

Evocation

Direct Damage to Undead

Plane of Knowledge

HOLY ARMOR

15

TOP

20

Abjuration

Boost to Armor Class

Plane of Knowledge

HALO OF LIGHT

16

TOP

40

Conjuration

Summon Armor

(Helm)

Plane of Knowledge

INVISIBILITY VS UNDEAD

17

TOP

40

Divination

Invisible to Undead Only

Plane of Knowledge

RECKLESS STRENGTH

18

TOP

30

Alteration

Boost to Strength

(ticks down to negative)

Plane of Knowledge

REMOVE MINOR CURSE

19

25

Alteration

Reduce Curse Counter

Commonlands

ROOT

19

TOP

30

Alteration

Immobilization

Plane of Knowledge

CENTER

20

TOP

40

Abjuration

Boost to Armor Class,

Hit Points and

a Heal

Plane of Knowledge

ENDURE POISON

21

TOP

20

Abjuration

Increase Poison Resist

Plane of Knowledge

REANIMATION

22

TOP

150

Alteration

0% Resurrection

Plane of Knowledge

HAMMER OF STRIKING

23

TOP

100

Conjuration

Summon Weapon

(Hammer)

Plane of Knowledge

SYMBOL OF TRANSAL

24

TOP

55

Abjuration

Boost to Hit Points

and a Heal

Plane of Knowledge

SOOTHE

25

TOP

30

Alteration

Reduce Aggro Range

Plane of Knowledge

INSTRUMENT OF NIFE

26

TOP

50

Abjuration

Self-Only Weapon Proc

Plane of Knowledge

HEALING

27

TOP

65

Alteration

Heal

Plane of Knowledge

STUN

28

TOP

35

Evocation

Stun

Plane of Knowledge

ENDURE MAGIC

29

TOP

40

Abjuration

Increase Magic Resist

Plane of Knowledge

EXPULSE UNDEAD

30

60

Evocation

Direct Damage to Undead

Plane of Knowledge

RECONSTITUTION

(aka Reconstitute)

30

200

Alteration

10% Resurrection

Plane of Knowledge

SPIRIT ARMOR

30

TOP

75

Abjuration

Boost to Armor Class

Plane of Knowledge

REPARATION

31

TOP

250

Alteration

20% Resurrection

Plane of Knowledge

CANCEL MAGIC

32

TOP

30

Abjuration

Remove 1 Beneficial

and / or Detrimental Spell

Plane of Knowledge

SYMBOL OF RYLTAN

33

TOP

111

Abjuration

Boost to Hit Points

and a Heal

Plane of Knowledge

REMOVE LESSER CURSE

34

75

Alteration

Reduce Curse Counter

Everfrost Peaks

COUNTERACT POISON

34

TOP

50

Alteration

Reduce Poison Counter

Plane of Knowledge

DIVINE VIGOR

35

TOP

35

Alteration

Boost Hit Points

Plane of Knowledge

GREATER HEALING

36

TOP

115

Alteration

Heal

Plane of Knowledge

DARING

37

60

Abjuration

Boost to Armor Class,

Hit Points and

a Heal

Plane of Knowledge

DIVINE PURPOSE

37

TOP

1+

Alteration

Trade Mana (3) for

Hit Points (8)

(over time)

Plane of Knowledge

ENDURE DISEASE

38

20

Abjuration

Increase Disease Resist

Plane of Knowledge

YAULP II

38

TOP

1

Abjuration

Self-Only Boost to Armor

Class and Strength

Plane of Knowledge

GUARD

39

80

Abjuration

Boost to Armor Class

Plane of Knowledge

REVIVE

39

300

Alteration

35% Resurrection

Plane of Knowledge

WAVE OF LIFE

39

TOP

274

Alteration

Group Heal

Plane of Knowledge

<<NO SPELLS>>

40

TOP

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!

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This Page Last updated March 7, 2019