PALADIN SPELLS
Paladin Spells & Tomes Part One: Level 1 to level 40
* You can cast new spells once you obtain the necessary level, obtain the spell scrolls/rune (which are purchased, looted, quested...), then "scribe" them into your spell book, by clicking the scroll to "mem" (memorize) them to one of your "spell gems" (the spell bar on your screen).
* Clicking the spell gem (on your spell bar) will then cause you to cast the spell (you must be standing up and standing still).
* You can only have 8 spells memorized (to your spell bar) at a time. You can increase to 13 (via AA's and such).
* Your spell book is not an actual item in your inventory. You simply "have" it.
* Spells use your "mana" when cast. If you run out of mana, you can not cast any spells and will have to regenerate mana (meditation or artificial means such as a potion, etc.).
* Cast spells can fail due movement, fizzles and interruptions by MOB attacks or similar.
* You can interrupt or stop your spells on purpose by sitting, moving, jumping or using the /stop command.
* You can only cast spells for levels for which your character has attained, If you lose a level, you also lose the ability to cast spells of that level (you will have to earn the level back).
* Some spells may become available via AA's (Alternate Advancement), which will allow you to make a hot button to cast them with instead of having to put them on your spell bar. You will also be able to cast them via the /alt act XXXX command (where XXXX is the activation number, which you can look up).
* Tomes are also known as Combat Abilities and are also known as "Discs" (Disciplines). They are basically offense and defensive abilities.
* Discs do not become available until Level 51.
* Discs use your Endurance. Unlike spells, Discs will use a certain about of Endurance to initiate, and then keep using a certain amount of endurance while they last. If you run out of endurance, you will not be able to use a Disc, or the Disc will end. In most cases, for a Paladin, you can only use one Disc at a time.
* Discs can be activated via Hot Key, the Combat Abilities Window (Alt C) or via /alt act XXXX (where XXXX is the activation number, which you can look up).
* Base spells / tomes (aka Rank I spells / tomes) are generally obtained from vendors in one location or another. Most spells to Level 80 are sold in Plane of Knowledge. Many base spells / tomes can also be crafted.
* Rank II spells / tomes come into play at Level 71. They are simply a slightly better versions of the base spells / tomes and will replace the base spells / tomes, when you "mem" or "scribe" them. You do NOT have to obtain the base spell / tome first! Generally, these are obtained as a drop (as an actual spell, as a click item that will allow you to claim a spell, as a quest reward for an dropped turn in and similar). Many Rank II spells / tomes -- to a certain level -- can also be crafted. Other Rank II spells are vendor sold on group faction / progression based vendors for platinum or specialized coin types.
* Rank III spells also come into play at Level 71. They are simply a slightly better versions of the base spells / tomes and will replace the lesser base spells / tomes (Rank I and / or Rank II), when you "mem" or "scribe" them. You do NOT have to obtain the base or Rank II spell / tome first! Generally, these are obtained as a raid drop item (click to claim, or a quest reward for turning in the drop...). They are normally sold on raid faction / progression vendors as well, for specialized coin types. Rank III spells / tomes can not be crafted.
* Spells can overwrite or block each other. For instance, another players Rank II Brells will overwrites and replace your Rank 1 Brells. Another players Rank II spell can overwrite your rank II spell, refreshing the buff timer. Your Brells can be blocked by a Ranger buff of the level (and vice versa), as they will not "stack" with one another (a player must choose which one they prefer, as they can't have both).
* Additionally, players can literally block buffs from landing on themselves and their pets.
* Detrimental spells can not be blocked by players.
* Spells have level restrictions. High level buffs may not land on lower level players.
* Spells also have a "range" limit, meaning the target must be within that range (distance) for them to land.
* Some spells are "combined spells" (they cast multiple things in one cast).
* Some spells can be partially effective, by not landing for the full effect, or certain components of the spell being resisted. Such as with a Stun & Damage spell, where the Stun may be resisted, but the damage will land.
* Some MOB's are "immune" to certain spells, such as Stun (meaning Stun will not work on them at all).
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TOTAL SPELLS: 49 spells (Level 1 to Level 40)
CLICK JUMP TO LEVEL: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Level 41 to 80 Spells Level 81 to 85 Spells
|
SPELL NAME |
LEVEL |
MANA |
SKILL |
FUNCTION |
OBTAINED |
|
|
8 |
Alteration |
Heal |
Plane of Knowledge |
|
|
|
12 |
Divination |
Blind |
Plane of Knowledge |
|
|
|
5 |
Divination |
Self-Only Orientation to North |
Plane of Knowledge |
|
|
|
5 |
Divination |
Locate Undead |
Plane of Knowledge |
|
|
|
20 |
Alteration |
Reduce Poison Counter |
Plane of Knowledge |
|
|
|
10 |
Alteration |
Heal |
Plane of Knowledge |
|
|
|
15 |
Evocation |
Stun |
Plane of Knowledge |
|
|
|
12 |
Abjuration |
Boost to Armor Class, Hit Points and a Heal |
Plane of Knowledge |
|
|
|
10 |
Alteration |
Fear Undead |
Plane of Knowledge |
|
|
|
9 |
1 |
Abjuration |
Self-Only Boost to Armor Class and Strength |
Plane of Knowledge |
|
|
10 |
Alteration |
Reduce Aggro Range |
Plane of Knowledge |
|
|
|
20 |
Alteration |
Reduce Disease Counter |
Plane of Knowledge |
|
|
|
28 |
Alteration |
Heal |
Plane of Knowledge |
|
|
|
25 |
Evocation |
Stun |
Plane of Knowledge |
|
|
|
50 |
Conjuration |
Summon Hammer (weapon) |
Plane of Knowledge |
|
|
|
14 |
30 |
Evocation |
Direct Damage to Undead |
Plane of Knowledge |
|
|
20 |
Abjuration |
Boost to Armor Class |
Plane of Knowledge |
|
|
|
40 |
Conjuration |
Summon Armor (Helm) |
Plane of Knowledge |
|
|
|
40 |
Divination |
Invisible to Undead Only |
Plane of Knowledge |
|
|
|
30 |
Alteration |
Boost to Strength (ticks down to negative) |
Plane of Knowledge |
|
|
|
25 |
Alteration |
Reduce Curse Counter |
Commonlands |
|
|
|
19 |
30 |
Alteration |
Immobilization |
Plane of Knowledge |
|
|
40 |
Abjuration |
Boost to Armor Class, Hit Points and a Heal |
Plane of Knowledge |
|
|
|
20 |
Abjuration |
Increase Poison Resist |
Plane of Knowledge |
|
|
|
150 |
Alteration |
0% Resurrection |
Plane of Knowledge |
|
|
|
100 |
Conjuration |
Summon Weapon (Hammer) |
Plane of Knowledge |
|
|
|
55 |
Abjuration |
Boost to Hit Points and a Heal |
Plane of Knowledge |
|
|
|
30 |
Alteration |
Reduce Aggro Range |
Plane of Knowledge |
|
|
|
50 |
Abjuration |
Self-Only Weapon Proc |
Plane of Knowledge |
|
|
|
65 |
Alteration |
Heal |
Plane of Knowledge |
|
|
|
35 |
Evocation |
Stun |
Plane of Knowledge |
|
|
|
40 |
Abjuration |
Increase Magic Resist |
Plane of Knowledge |
|
|
|
60 |
Evocation |
Direct Damage to Undead |
Plane of Knowledge |
|
|
(aka Reconstitute) |
30 |
200 |
Alteration |
10% Resurrection |
Plane of Knowledge |
|
|
30 |
75 |
Abjuration |
Boost to Armor Class |
Plane of Knowledge |
|
|
250 |
Alteration |
20% Resurrection |
Plane of Knowledge |
|
|
|
30 |
Abjuration |
Remove 1 Beneficial and / or Detrimental Spell |
Plane of Knowledge |
|
|
|
111 |
Abjuration |
Boost to Hit Points and a Heal |
Plane of Knowledge |
|
|
|
75 |
Alteration |
Reduce Curse Counter |
Everfrost Peaks |
|
|
|
34 |
50 |
Alteration |
Reduce Poison Counter |
Plane of Knowledge |
|
|
35 |
Alteration |
Boost Hit Points |
Plane of Knowledge |
|
|
|
115 |
Alteration |
Heal |
Plane of Knowledge |
|
|
|
60 |
Abjuration |
Boost to Armor Class, Hit Points and a Heal |
Plane of Knowledge |
|
|
|
37 |
1+ |
Alteration |
Trade Mana (3) for Hit Points (8) (over time) |
Plane of Knowledge |
|
|
20 |
Abjuration |
Increase Disease Resist |
Plane of Knowledge |
|
|
|
38 |
1 |
Abjuration |
Self-Only Boost to Armor Class and Strength |
Plane of Knowledge |
|
|
80 |
Abjuration |
Boost to Armor Class |
Plane of Knowledge |
|
|
|
39 |
300 |
Alteration |
35% Resurrection |
Plane of Knowledge |
|
|
39 |
274 |
Alteration |
Group Heal |
Plane of Knowledge |
|
<<NO SPELLS>> |
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!
This Page Last updated March 7, 2019