TRADESKILL TROPHIES
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There are two levels of tradeskill trophies.
The original tradeskill trophies (5% Modifiers) are part of the Expert and Master tasks/quests for the new ones (a 15% modifier, when fully completed).
There is a tradeskill trophy for each tradeskill.
Each of these tasks are given to you at a level that is compatible with your current level of ability (Beginner to Master). The Quest NPC (noted below) will only give you the trophy task relative to your current skill.
In fact, you may need a skill of at least 50 to be offered any of these tasks, to start with.
The NPC will offer different tasks, as follows, based on your current skill level: Beginner quest (50 to 99 skill), Apprentice quest (100 to 149 skill), Freshman quest (150 to 199 skill), Journeyman quest (200 to 249 skill), Expert quest (250 to 299 skill) and the Master quest (300 skill).
The various trophies offer different skill modifying percentages (1%, 2%, 4%, 5%, 8% and 12%, respectively).
Each trophy level also has a "clicky" effect of casting up a giant slot weight reduction Artisan Bags (6-Slot 40%, 8-Slot 40%, 8-Slot 50%, 10-Slot 50%, 10-Slot 75% and 10-Slot 100%, respectively). Even better, these bags are not lore... but they are Temporary. On top of that the 100% bags can be quested into permanent bags (click here for details).
I have only outlined the Master quests below (as they are the ones I undertook).
If your skill is less than 300, you will get a slightly different task with easier combines and requirements. All the tasks are the same basic set-up... make a pile of required items and then hand-in most of them.
To look up the Beginner, Apprentice, Freshman, Journeyman and Expert quests, you will find them here --> Allakhazam.
In the below task outlines all items are either crafted (recipes provided), dropped (zone noted) or store bought. Most store bought needs should easily be found on the related tradeskill merchants in either Crescent Reach, Abysmal Sea and/or the Plane of Knowledge, unless otherwise noted (I will not be naming the specific merchant for every item).
Further, I will only list recipes once on this page. Thus, if a recipe appears to be missing or left out, scroll upwards to find it in another combination series.
Steps and hand-ins can be done in any order. Sub-combines can be done by a player other than yourself, if so desired.
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STATUS: All Completed and confirmed!
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Blacksmithing Brewing Jewelry Making Pottery Tailoring Fletching Baking Signets
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THE QUEST(S)
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1) BLACKSMITHING
1) WEST FREEPORT: You are looking for Event Coordinator Baublie Diggs (Level 70).
Hail and follow along, or just try saying "Smithing" to get the Blacksmithing trophy task relative to your level.
You should get the "Master Smith Test" task, if your skill is at 300 (this is the task outlined below... for the lower level tasks, you can find them here --> Allakhazam)
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2) MAKING THE ITEMS: Now you need to make ninety (90) items!
You can make them in any zone you see fit.
Other than the dropped items noted below, all of the ingredients are merchant sold.
They involve dropped items which you can generally obtain from other players (re: Bazaar), as follows (all combines can be done in most any forge, unless otherwise noted):
Make two (2)
Bundled Acrylia Arrow Shafts;
Make eighty (80)
Forged Velium Shurikens;
Make one (1)
Acrylia Chain
Bracelet;
Make one (1)
Small Acrylia Chain
Sleeves;
Make one (1)
Magnetic
Bracer;
Make one (1)
Grandmaster Smith's Hammer
(NOTE: If you all ready have this item, you can "show" (give) it to
Coordinator Baublie
and receive task credit
for having made it... you
do not need to make another one);
Make one (1)
Magnetic
Breastplate;
Make one (1)
Black Acrylia
Pick;
Make one (1)
Tae Ew Chain
Sleeves;
Make one (1)
Black Acrylia
Warhammer;
NOTE: There is some information on other sites that the Forged Velium Shurikens step has to be accomplished four times (meaning you may have to make 320 of them). This is not correct. That step is simply four combines (which make the 80 items, 20 at a time).
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3) WEST FREEPORT: You are looking for Judge Marion Teld'Mare (Level ), who is right there with Event Coordinator Baublie Diggs.
Give Judge Marion four (4) of the Forged Velium Shurikens and just one of all the other items you made (above).
You should get a
Master Smith Scorecard (Lore, No Trade, Weight
0.1).
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4) Now give the Master Smith Scorecard to Coordinator Baublie.
You should get the
Master Smith Certificate back along
with a
Beginner Smith
Trophy.
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5) PLANE OF KNOWLEDGE: Head to any forge.
Combine the Master Smith Certificate and the Beginner Smith Trophy in the Forge (Trivial 0).
You will get the
Master Smith
Trophy.
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6) SKILL IT UP: Now that you have the Master Smith Trophy, you need to skill it up.
This is accomplished by equIpping the Master Smith Trophy (Primary, Secondary, Range or Ammo) when doing Smithing combines.
The trophy is an evolving item and will gain experience every time you do a combine that is above your actual trivial level (not to modified level). Expect up to one thousand combines to eventually evolve it into the Blacksmith's Adamantine Hammer (Lore, No Trade, Magic; STR 13, CHA 63; WIS 13, INT 13; Type 7 Slot; 15% Blacksmithing Modifier; Clickable Effect: Summon Master Artisan Satchel (No Trade, Temporary, 10-Slot Giant, 100% Weight Reduction, Weight 1.0)).
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2) BREWING
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3) JEWELRY MAKING
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4) POTTERY
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5) TAILORING
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6) FLETCHING
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7) BAKING
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5)
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
This Page Last updated November 28, 2005