TRADE SKILL TROPHIES
There is a trade skill trophy for each trade skill, except Fishing.
There are two types of trade skill trophies... the original crafted trophies and the new quested trophies
The original trade skill trophies (5% Modifiers) are part of the Expert and Master tasks / quests for the new trophies. There are also tinkered Geerlok items that are also trade skill modifiers (5%), as well some dropped items that are trade skill modifiers (5%), but they aren't commonly referred to as "trophies."
Be aware, however, that trade skill modifiers do not "stack" -- you will only benefit by whichever one is highest.
Each of these tasks for the "new" trophies are given to you at a level that is compatible with your current skill level (you can't do a lesser or higher version of the task): Beginner (50 to 99 skill); Apprentice (100 to 149 skill); Freshman (150 to 199 skill); Journeyman (200 to 249 skill); Expert (250 to 299 skill); and Master (300 skill).
You need a skill of at least 50 before you get any of these tasks.
You can get to a skill of 54 -- in any skill -- for free (nothing to buy or farm or forage), in Abysmal Sea and / or Crescent Reach.
Just locate the related trade skill vendor, hail, follow along and get to crafting. This process will also flag you to be able to refine Gates of Discord raw materials... for this reason, you do not want to do the similar freebie tasks in Crescent Reach (unless it's Research)!
The various quested trophies offer different skill modifying percentages based on their level (1%, 2%, 4%, 5%, 8% and 12%, respectively). The final trophy is a 15% modifier.
All the trophy tasks are the same basic set-up... make / craft the required items and then turn in most of those items.
Most of the components are vendor sold and can be found in zones like the Plane of Knowledge or Crescent Reach, but some of items are only sold in certain zones. The rest of your needs are items that you will have to acquire by farming, foraging or via other players.
In that there are six (6) different possible tasks for each trophy type, this outline is very generic.
What you need to make is clearly stated in your task window.
The related recipes are not included below. If you need the recipes involved in any of the quests, you can look them up online.
STATUS: All Completed and confirmed!
1) WEST FREEPORT: You are looking for Event Coordinator Baublie Diggs (Level 70).
Hail and follow along, or just just say Alchemy, Baking, Brewing, Fletching, Jewelry, Poison, Pottery, Smithing, Research, Tailoring or Tinkering to her -- for which ever trade skill trophy you want to pursue.
NOTE: Alchemy, Poison & Tinkering can only be undertaken by Shamans. Rogues or Gnomes, respectively.
Since you will need to do them all anyway, why not save a little time and go ahead and get them all?
You will be assigned "Test" task(s) equivalent to your current skill level (Beginner to Master).
2) CRAFTING THE ITEMS: Acquire all the components that you need (this may require visiting multiple zones to farm, forage or locate a certain vendors) and make the items required (listed in your task window).
You can make the items in any zone you see fit.
3) WEST FREEPORT: You are looking for Judge Marion Teld'Mare (Level 70), who is right there with Event Coordinator Baublie Diggs.
Give Judge Marion one, or more, of each of the the items that you had to make (as noted in your task window).
You should get a Scorecard (Lore, No Trade, Weight 0.1), that is relevant to the applicable skill and your current level in that skill (Beginner to Master).
4) Now give the Scorecard to Event Coordinator Baublie Diggs.
You will be given the Beginner Trophy for the applicable (related) skill.
If your current skill level in the related skill is above 99, you will also get a Certificate that is equivalent to your current level in that same skill (Apprentice to Master).
5) If you got a Certificate of any kind, you can now combine it, along with the related Beginner Trophy in a skill-related combine device / container (Trivial 0).
You will then get a related trade skill Trophy that is equivalent to your current level in the same skill (Apprentice to Master).
6) SKILL IT UP: Now that you have your trophy, you need to skill it up to it's final level (7 of 7).
This is accomplished by equipping it (Primary, Secondary, Range or Ammo) while doing combines -- in the related skill -- that are above your actual trivial level (not the modified level).
Expect as many as one thousand (1,000) combines, per level, to evolve it into the final (Level 7) trophy.
Blacksmith's Adamantine Hammer (Smithing)
Brewmaster's Mug (Brewing)
Clay Flinger's Loop (Pottery)
Denmother's Rolling Pin (Baking)
Ethereal Quill (Research)
Fletcher's Arrow (Fletching)
Hovering Contraption (Tinkering)
Intricate Jewelers Glass (Jewelry)
Mundunugu Medicine Stick (Alchemy)
Mystical Bolt (Tailoring)
Peerless Pestle (Poison)
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!
This Page Last updated Janaury 27, 2021