EVERQUEST 9TH ANNIVERSARY EVENTS

Where to find them and how to do them!

If you really want the brick, collecting things is the trick! - Bonzz

ANNIVERSARY LORE

There were no Anniversary Events before the 5th Year of EverQuest.

However, upon the 5th Anniversary of EverQuest, a temporary, special Anniversary event was added to the game.

After that, it became an annual tradition in EverQuest, with new Anniversary related events being added each year, as well as the old ones being reactivated right along beside them.

Anniversary Events generally start around March 16th (EverQuest was launched March 16, 1999), and continue to as late as mid-May.

There are now so many Anniversary Events that they are implemented / divided in two parts... "Modern" events (14th Anniversary and forward) and "Legacy" events (5th to 13th Anniversary).

The "Legacy" events do not award Commemorative Coins, but do include Fabled MOB's (introduced in 2008). These events do not start until near mid-April.

The "Modern" events start right away and generally award Commemorative Coin, which is a specialty coin that can used to buy special items with "a jubilant merchant" in the Plane of Knowledge (near the Nexus stone, and the stuff ain't cheap!).

The Mechanical Fortune Teller (near the Crescent Reach stone) was added to the Plane of Knowledge, to help direct you to the events (by year), because now, there are a lot of them. Just hail her and follow along.

Download and unzip this file to the 'storyline' folder of your EverQuest directory to have access to a generic, simplified version of these quests, in game, via your Story Window (Alt N)! NOTE: This file can be updated in the event of typo corrections, errors and new events, so you may need a fresh download / install every so often.

OTHER ANNIVERSARY LINKS ARE FOUND HERE

9TH ANNIVERSARY

'Fabled' were added to the game, during the 9th Anniversary... beefed up old school targets with beefed up loot drops.

The reward for the 9th Anniversary Quest is for a Brick of Knowledge (a portal to the Plane of Knowledge with unlimited charges, but with a long cast time and 20-hour re-use timer).

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!!!QUICK LINKS!!!

Scavenger Hunt (9th Anniversary)                    Fabled Lore

OTHER ANNIVERSARY LINKS ARE FOUND HERE

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Achievements related to the 9th Anniversary are:

Achievement: 9th Anniversary Tasks

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9th Anniversary Scavenger Hunt

1) PLANE OF NIGHTMARE: You can obtain what you need in advance. So head to this zone.

You are here to find a Collector's Hobgoblin Tusk, that drops from Hobgoblins (in the caves at the north end of the river).

NOTE: When in the Plane of Tranquility and you have never done this quest before, you may see an emote from Garin Thavlish. Ignore it for now.

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2) PLANE OF INNOVATION: Head to this zone.

You are here to find a Collector's Innovative Gear, that drops from mechanical MOB's.

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3) PLANE OF STORMS: Head to this zone.

You are here to find a Collector's Frog Tongue, that drops from Frogs (try the center section).

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4) DRUNDER, FORTRESS OF ZEK (aka Plane of Tactics): Head to this zone.

You are here to find a Collector's Diaku Blade, that drops from the Ogres.

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5) PLANE OF VALOR: Head to this zone.

You are here to find a Collector's Pendant of Marr, that drops from the Humans (guards).

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6) PLANE OF JUSTICE: Head to this zone.

You are here to find a Collector's Cloak of Justice, that drops from the Justice MOB's.

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7) PLANE OF DISEASE: Head to this zone.

You are here to find a Collector's Spider Eye, that drops from Spiders.

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8) PLANE OF TORMENT: Head to this zone.

You are here to find a Collector's Tormentor Hide, that drops from Kaniz and Boruk MOB's.

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9) PLANE OF KNOWLEDGE: Head to this zone.

You are here to get a Collector's Note. Head to the top of the Library to find Aid Eino. Hail him to get it.

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10) PLANE OF TRANQUILITY: Head to this zone.

You are here to acquire a Collector's Soul. To get it, head to Soulbinder Derith. Hail him to get it.

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11) PLANE OF TRANQUILITY: Now go to Garin Thavlish (he should be on Find).

Hail him and follow along and you should get a Planar Collection Bag and a Planar Clue Book.

The Planar Clue Book contains vague clues about the items you collected above. You can read it if you like, but it is not needed (you can destroy it).

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12) COMBINE: Combine the (10) items you collected inside the Planar Collection Bag to make a Sealed Planar Collection Bag.

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13) FINISH UP!: Give the Sealed Planar Collection Bag to Garin Thavlish.

You will get a Brick of Knowledge (a Portal click to the Plane of Knowledge) and you should also complete Achievement: 9th Anniversary Task.

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Fabled Lore

The Fabled (Plane of Disease0
Here are some of the Fabled you will find within the Plane of Disease.

Grummus
Grummus was created by Bertoxxulous to protect the entrance into his den. He carries the ward required to enter the Crypt of Decay. Adventurers encountering him will find that he has thick skin which makes him a little more immune to melee attack and that he more vulnerable to spell casters, but not to the point where they are too powerful for him to defeat them.

The Fabled

Manaetic Behemoth (The Ultimate Weapon)
The Ultimate Weapon is the creation of the factory. As adventurers enter the Plane of Innovation, power carriers bring energy to power up this monstrosity. It emits bursts of energy, making it dangerous to lurk too close to it.

The Fabled (Lxanvom, Crypt of Decay)

Bertoxxulous
Bertoxxulous, the Plaguebringer, is ruler over the Plane of Disease, which is dark and drippy with geysers of ooze and rivers of pus. The land itself looks, feels and even smells like decaying flesh, and is inhabited by all manner of evil creatures and undead. The Plaguebringer appears as a humanoid hunchback draped in tattered, decaying robes. Under his hood can be seen a very handsome face attached to the body of a rotting corpse. Bertoxxulous has no allies but he is enemies with Tunare, Rodcet Nife, Karana, Mithaniel Marr, and Rallos Zek. His followers often follow the dark art of necromancy, which he wholeheartedly supports.

The Fabled (Lair of Terris Thule)

Terris-Thule
This ghastly daughter of the Faceless, Cazic-Thule, the demi-goddess Terris-Thule has proudly lived up to her father's expectation. She is a master of the subconscious and all who enter the state of slumber are at her mercy. She is opposed by her twin brother, Morell-Thule, Lord of Dreams. Though the minds of sleeping mortals may waver between the realm of nightmares and the realm of dreams, eventually all fall to Terris' grasp.

Terris is tall and alluring in a terrifying way. Her skin is smooth and pale and her boney hands reach out with long, black fingernails. She wears a silk and lace black and violet gown that compliments the twilight sky around her. Her face is smooth -- no features mar its sleek surface other than two empty eye sockets. Her black hair gracefully tumbles down and about two massive brass horns at her temples.

Many have tried to forge words to prevent The Dream Scorchers' touch from tainting their subconscious, but all such attempts have ultimately proven to be in vain.

Terris enjoys the torture she can inflict on people when they are dreaming. Her twisted plane houses many horrible creatures that do her bidding and aid in her power to bring terror to dreams.

Those that have died in their dreams remain in their nightmare and are never able to leave the plane.

The Fabled (Temple of Marr)

Mithaniel Marr
Towering above most mortal men in all manner of being - stature, morality, valor, honor, and battle - the presence of one known as the Truthbringer is an awesome thing to behold. Mithaniel Marr is the pure, untainted embodiment of all that is good and just within the hearts of the greatest of mortal heroes and deeds. He embodies selfless dedication and sacrifice, and the urge to combat all that is unjust, cruel, and tainted. His followers strive with every fiber of their being and existence to uphold these virtues.

The corporeal manifestation of Mithaniel Marr's consciousness is a vision so pure that any mortal conception of perfection would most likely be grotesques in comparison. His armor is flawless and shines so brightly that it is almost unbearable to gaze directly upon it. Locks of golden hair drape down from his helm, which protects the suspected beauty of the face behind it. His blade is one of unrivaled craftsmanship of simple, piercing beauty and infinite precision.

The divine realm that he governs reflects his purity and the ideals of valor and honor. An almost unbearable perfection and beauty is seen in every corner of the realm, as only worthy heroes of self-sacrifice shall walk with The Truthbringer through these halls of ivory, gold and silver.

The Fabled (Plane of Innovation)
Here are some of the Fabled you will find within the Plane of Innovation.

Xanamech Nezmirthafen
This is the creation of Nitram Anizok. He wants to power it up and test to make sure it is working. To power up this clockwork dragon, adventurers need to assist Nitram with his research.

The Fabled (Plane of Valor)

Aerin`Dar, the Crystalline Dragon
Many generations ago a great battle was fought on the Plane of Valor. The Battalion of Marr waged war against a great foe known as Aerin`Dar, the Crystalline Dragon. This dragon wreaked havoc upon the Forest of Marr and the inhabitants of the plane. The great leaders of the battalion rallied their forces up in what is now known as the Glassy Wasteland. A great battle was fought, but the battalion was no match for Aerin`Dar. Many great men fell during the battle.

However, during the battle Aerin`Dar made the mistake of unleashing the glass shards upon itself, ultimately encasing itself in a prison of glass that stood between the Plane of Valor and Mithaniel Marr's realm of the Halls of Honor. Time passed and the battle became only a memory. Soon the memories began to fade and all that was left were remnants of glass and the story scribed into the Book of Marr.

Generations passed and the inhabitants moved into neighboring areas within the Plane of Valor. The Battalion of Marr moved back into the area and began to set up a command center within the Forest of Marr. Soon after the Command Center was operational troops were dispatched into the Glassy Wasteland to assess the vitality of the land. After the assessment report was given to Captain Ryglot he gave the order to setup a perimeter around Aerin`Dar's prison. The perimeter was constructed and an observation deck was created to help monitor the dragon.
An order from the military council was given to exterminate Aerin`Dar. Troops were rallied, but soon after they gathered, the mission was aborted. Che Virtuson was needed immediately for another mission in another realm. The Battalion of Marr quickly regrouped within the Halls of Honor. It was decided that Che Virtuson would dispatch their company to another area in preparation for an upcoming war.

Captain Ryglot was ordered to stay behind with a small platoon of men. They were ordered to watch the land while the rest of their company was away.

The Fabled (Torden, the Bastion of Thunder)

Agnarr the Storm Lord
Agnarr is a semi-physical incantation of the raging uncontrollable nature of "the storm". Any form of natural and/or ethereal storm is a part of his essence. He is able to conjure and control storms of all types. Agnarr is a physical representation of the chaos and uncertainty that has been plaguing Karana even in his meditative sleep. The will that animates Agnarr is the force which has kept Karana asleep for so long. If Agnarr is banished then Askr may be able to rouse the Rainkeeper from his slumber and realign the balance of the Plane of Storms.  

Auliffe Chaoswind
Auliffe is the lord of wind. He has the ability to freeze his enemies in great cyclones of air, causing them to spin uncontrollably for a period of time.

Brynju Thunderclap
The lord of lightning, Brynju and his associates will cast lightning upon anyone who does not have the ward of the Plane of Storms.

Eindride Icestorm
As the blizzard guardian, Eindride will call down great blizzards and ice shards that will numb intruders' movements, slowing their attacks and sometimes encase them entirely in ice.

Gaukr Sandstorm
Gaukr has the ability to generate gale force winds of sand and stone. He can manipulate these winds to surround his enemies, slowing their movements by forcing them to move against the winds as well as pelting them with sand and rocks causing them damage over time.

Hreidar Lynhillig
Hreidar is constantly surrounded by a static field that will strip the enchantments off anyone he touches as well as sending a charge of electricity through the body of anyone who strikes him.

Kuanbyr Hailstorm
Kuanbyr is able to command the rocks that litter his lair and throw them about the room at foolish adventurers. His ravens have also been known to beat their wings furiously and cause great hailstorms of stone to fly threw the air.

Laef Windfall
The air barracks is controlled by Laef Windfall who can conjure great columns of air to thrash against his enemies throwing them about the room.

Oreen Wavecrasher
Oreen is the water barracks captain. He is a great ice seer who is able to conjure and manipulate great masses of water and call down ice storms to encase the bodies of anyone unlucky enough to be caught in it.

The Fabled (Drunder, Fortress of Zek)

Rallos Zek, the Warlord
As the God of war, Rallos Zek delights in the action and aggression of battle, valuing strength and victory above all. The Warlord deals swiftly and mercilessly with those who fail him, but rewards his champions greatly. He created the giants, ogres, orcs, and goblins – fierce beings who, like their lord, seek fighting and conquest.
The ogres once held dominion over much of Tunaria and even went so far as to invade the Plane of Earth, governed by The Rathe. In this campaign, they were joined by the other children of Rallos and were personally led by the deity himself. The greater gods turned back Rallos' army and then took vengeance on him by cursing his creatures. The ogres were struck with weak minds, unable to think and reason as they once had, while the giants were largely killed or dispersed.

Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.

Tallon Zek, the Beholder of Battle
Tallon is called the Beholder of Battle, a master of strategy. He delights and excels in planning and designing large scale battles, frequently playing his forces against those of his alter-ego, Vallon Zek. He is a tall, older-looking orc-like being, who appears to be very wise, with good cause. He wears a set of sturdy steel plate armor without a helm, and carries his famed obsidian war bow.

Vallon Zek, the Governor of War
Vallon is called the Governor of War, a master tactician. Along with his alter-ego Tallon Zek, Vallon resides in the Plane of War with Rallos Zek. He is more skilled at directing small sets of troops and making brilliant moves to swing the balance of a fight in his favor. Vallon's manifestation is that of an older, muscular, physically strong male orc-like figure who wears blackened chain covered by an emerald and black cloak. His appearance is that of a regal general at arms, upright and stern, wise and aristocratic. At his belt, he bears a silvery saber, which he has been said to wave when explaining tactics to others.

Glykus Hemir
Glykus is in charge of the war boar pens. He is fiercely protective of his boars and will viciously attack anyone who tries to do them harm. The war boars are generally tame while they are in their pens, but will attack viciously if provoked. If attacked, Glykus will feed the war boars with a special meal that will cause them to grow to a larger progressively more powerful form.

Tagrin Maldric
Targin Maldric oversees the forge complex. Targin is assisted by an odd creature by the name of Eriak the Oblique. Rumors linger in the house of Zek that Eriak was once a high servant of Rallos who failed his master in one form or another and was cast down and cursed to work the forge for all eternity. Through the course of adventuring through the zone the players will uncover hints and obscure information that tells the true story of Eriak.

Stampeding Piglet
The Stampeding Piglet is one of the more famous of the wild war boars that stampedes throughout the area.

The Fabled (Reef of Coirnav)

Coirnav – Avatar of Water
In a timeless past, the Triumvirate of Water had a meeting to discuss the rise and influence of the domain of water. During this meeting, the three greater elemental gods agreed upon the creation of an avatar that would embody the three of them in unity. The creation of a pure, untainted being to represent them equally proved to be an arduous task. A great and demanding ritual was required – one that would be ale to leech a part of each of their essences and combine them into the mind, body and soul of an avatar.

To begin the ritual they used an onzolan crystal, through which they would each poured a small portion of their respective essences. Povar was the first to give his essence, infusing the crystal with the power of vapor – the light, delicate and near intangible state of the pure element. E`ci, the Wintry Guardian, contributed the essence of ice – the absolute solidified state of the pure element. Tarew Marr, the leader of the Triumvirate and Lord of Water and Fathom Lord, was the last contributor, infusing the crystal with the power of water – the most abundant state of the true element. With that part the ritual completed, in unison, they each let loose an awesome display of their divine powers. Through the combined might of these deities, The Avatar of Water, Coirnav was forged.

Coirnav came into being as a small marine creature and was at first very weak. The Triumvirate constructed a special domain of its own to grow in and one day rule. In time, Coirnav developed special powers based on the three forms of water – vapor, ice, and liquid – that was his birthright. More time passed and Coirnav grew to his full form, yet still he laid dormant within his domain, waiting for the time that he would be called upon to fully embody the three.

Ofossaa the Enlightened
Ofossaa is a great shaman chieftain and leader of the Hraquis tribe.

Krziik the Mighty
Krziik is the most powerful of the Regrua and has taken the leadership role among the warrior crabs.

Grioihin the Wise
Grioihin, an ancient and wise water mephit, is rumored to lead the Triloun.

Hydrotha
Hydrotha is a large kraken sea monster.

 

The Fabled (Eryslai, the Kingdom of Wind)

Xegony, the Queen of Air
Ruler over the Plane of Air, Xegony's angelic manner and appearance grant her the greatest regard, for she is the most delicate and benevolent in her ways. She is also the greatest mystery to the lesser pantheon, never having turned her attentions from the greater wheel of the true elements.

Gentle in her divine beauty, the greater goddess of the Plane of Air embodies a scared tranquility and purity unlike any other being upon the whole expanse of the Planes of Power, rivaling even the tender innocence of Quellious, the child Goddess of Tranquility. An elfin female humanoid in appearance, Xegony's face is strikingly comely in ways which cannot be properly express even by the most since passionate of poets or done justice by the most gifted of sculptors

Xegony is a calm and gently deity who holds neither love nor disdain for the beings of the prime or for their gods of worship. It is her own agenda that concerns and motivates her - the maintenance of a peaceful, tranquil, and harmonious existence. Still, her true essence and purpose exists far beyond the comprehension of her mortal mind.

Queen Silandria
Silandria is the most powerful of Queztocotal high priests in the Temple of Smoke and is very heavily by deadly elementals and air Efreeti called upon to protect her.

Rinturion Windblade
Rinturion is an air Efreeti and is resident champion and founder of the Temple of Vapor

Elemental Masterpiece
The Elemental Masterpiece is one of greatest guardians within the Kingdom of Wind.

The Fabled (Doomfire, the Burning Lands)

Fennin Ro, Tyrant of Fire
Ruler of the Plane of Fire, Fennin Ro manifests himself as a large, bestial creature of immense, frightful power. Large wings of fire and magma sprout from his broad back, covered in an exoskeleton of obsidian plating lined with magma. He is respected among his peers for his intelligence and hid fanaticism in preserving his plane, however, when he vents his fury, he is feared by even his fellow greater gods of the elements.

Fennin Ro retains a strong influence on the Wheel of Order and Discord. Of all the greater powers, he has shown the highest interest in the lesser beings of influence and Nature, though his attentions to them have not yet proven to extend far behind the creation of his son, Solusek Ro, who governs the Plane of Sun and Flame.

General Druav Flamesinger
Druav is the leader of the large compound in Doomfire.

Criare Sunmane
Criare is a phoenix on one of the pedestals that guards the Phoenix Bridge.

Jaxoliz Dawneyes
Jaxoliz is a phoenix on one of the pedestals that guards the Phoenix Bridge.

Quavonis Firetail
Firetail is an ancient phoenix of boundless power and intellect. Only Fennin Ro wields more power than he does in the plains.

Babnoxis the Spider Queen
Babnoxis is a giant obsidian lava spider that roams across the lava pools.

Pyronis, the Frog King
King of the frogs within Doomfire, Pyronis is a giant obsidian lava frog that roams the across the lava pools.

Magmaton
Magmaton is a powerful giant magma golem within the lava pools area of the Burning Lands.

Blazzax the Omnifiend
Blazzax is a giant fiend with the Doomfire and can rarely be found.

General Reparm
Reparm co-leads Doomfire Keep with Arch Mage Yozanni.

Arch Mage Yozanni
Yozanni co-leads Doomfire Keep with General Reparm.

Reaxnous the Chaoslord
Reaxnous is head of the chaos fiends on the Bridge of Flames.

Azobian the Darklord
Azobian is head of the dark fiends on the Bridge of Flames.

Hebabbilys the Ragelord
Hebabbilys is head of the rage fiends on the Bridge of Flames.

Javonn the Overlord
Javonn is head of all fiends on the Bridge of Flames.

Chancellor Traxom
Traxom is a Phoenix Advisor to Fennin Ro.

Chancellor Kirtra
Kirtra is an Arachnid Advisor to Fennin Ro.

Warlord Prollaz
Prollaz is a Fiend Advisor to Fennin Ro.

Omni Magus Crato
Crato is a Fiend Advisor to Fennin Ro.

The Fabled (Plane of Torment)

Saryrn, Mistress of Torment
In her mortal life she was a truly devout follower of Erollisi, Marr, the Goddess of Love. Her love fueled her existence, and she gave the fullest of her being to the indulgence of this emotion; a love of art, music, food, and drink, and eventually, the love of another. With the discovery of what she was supposed was her soul mate, Saryrn was overcome with a sense of the true meaning of her existence. Her husband was her life and purpose, as his love for her was to be his.

However, she was cursed; not be means of arcane or divine intervention, but through her own inability to control and moderate her indulgence of love. She gave herself entirely unto it, and it would be her downfall. Upon the knowledge that her husband's heart belonged to another, Saryrn was destroyed. She stewed from afar as her husband's affections grew further removed from her and slowly, her own love turned into writing envy, hate, and ultimately bloodlust.

Upon the brutal execution of her husband and is mistress, Saryrn went mad and set out to torture and ultimately destroy anything she saw as scared to Erollisi Marr. She strove to replicate her anguish in others, contorting and twisting love's blessings into a medium for pain, despair, and utter torment.

Keeper of Sorrows
The Keeper of Sorrows is one of the many fiends that protects Saryrn and defends the Plane of Torment from intruders.

The Fabled (Tower of Solusek Ro)

Solusek Ro, The Burning Price
As the manifested consciousness of the sub-element of flame and the primal power of the sun, Solusek Ro is perhaps one of the best known divine presences, and holds a great influence upon the primal world of Norrath. His followers are those devoted to the acquisition of power; often used in destruction ways, but not intrinsically so.

In this era, Solusek Ro has manifested himself as a male humanoid of great beauty. Within his hand, he carries the fabled Spear of Fire, a powerful artifact rumored to be forged of fire itself from within the realm of his own patron ruler, Fennin Ro.

Solusek Ro is not a deity to be trifled with, for he is a true model for his followers; a being of immense, raw power. His mastery of flame is not to be underestimated, for it is a pure, primal element that manifests a power unlike anything encountered upon the primal worlds.

Arlyxir
Rivaled only by Solusek Ro and Fennin Ro, Arlyxir defends his patron deity's realm vigilant and with his very life.

The Fabled (Vegarlson, the Earthen Badlands)

Avatar of Earth
The Avatar of Earth is summoned upon disturbing the Rathe Council.

Mystical Arbitor
The Mystical Arbiter is a large and powerful Earth Elemental that guards the path to the Rathe Council.

Warlord Gintolaken
Gintolaken is leader of the Storm Taarids of Earth. The Storm Taarids are the most trusted guardians that The Rathe will call upon. Forged from rock, stone and muscles these towering creatures serve as the last line of defense for the Council of Twelve.

Derugoak Bloodwalker
Derugoak is a powerful guardian at the Vegerog Temple.

Peregrin Rockskull
Peregrin is a powerful guardian at the Stonegrabber Temple.

A Perfected Warder of Earth
This warder is an earth elemental at the Elemental Temple.

A Monstrous Mudwalker
This creature is a powerful guardian at the Muddite Temple.

A Muddite Muddling
This creature is a one of the muddites that protects the realm.

The Fabled (Prison of the Forsaken aka Plane of Time B)

Bertoxxulous, The Plaguebringer
Bertoxxulous has no allies. His followers often practice the dark art of necromancy, which he wholeheartedly supports. The Plaguebringer appears as humanoid hunchback draped in tattered, decaying robes. Under this hood can be seen a very handsome face attached tl he boy of a rotting corpse. He is enemies with Tunare, Rodcet Nife, Karana, Mithaniel Marr and Rallos Zek. He rules over the Plane of Disease.

Cazic-Thule, The Faceless
Cazic-Thule is allied with Rallos Zek and Innoruuk, and is the enemy of Mithaniel and Erollisi Marr. Followers of the Faceless fear their Lord and believe that only by causing terror in others will they be sparred his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice – these are the tools of a Cazicite. Many lizardmen tribes are devout followers of Cazic-Thule, but his number of humanoid followers rows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain.

Innoruuk, The Prince of Hate
Innoruuk is allied with Rallos Zek and Cazic-Thule, and is the enemy of Quellious, Mithaniel Marr, and Erollisi Marr. Followers of Innoruuk, the Prince of Hate, include nearly the entire dark elven race, who regard him as their "Father." They believe that hate is a creative force, or rather "THE" creative force in the universe – creativity born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. They believe it is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest believe of the followers of Innoruuk that if they were too hate strong enough, they could destroy all of Norrath.

Rallos Zek, The Warlord
As the God of war, Rallos Zek delights in the action and aggression of battle, valuing strength and victory above all. The Warlord deals swiftly and mercilessly with those who fail him, but rewards his champions greatly. He created the giants, ogres, orcs, and goblins – fierce beings who, like their lord, seek fighting and conquest.
The ogres once held dominion over much of Tunaria and even went so far as to invade the Plane of Earth, governed by The Rathe. In this campaign, they were joined by the other children of Rallos and were personally led by the deity himself. The greater gods turned back Rallos' army and then took vengeance on him by cursing his creatures. The ogres were struck with weak minds, unable to think and reason as they once had, while the giants were largely killed or dispersed.

Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.

Saryrn, Mistress of Torment
In her mortal life she was a truly devout follower of Erollisi, Marr, the Goddess of Love. Her love fueled her existence, and she gave the fullest of her being to the indulgence of this emotion; a love of art, music, food, and drink, and eventually, the love of another. With the discovery of what she was supposed was her soul mate, Saryrn was overcome with a sense of the true meaning of her existence. Her husband was her life and purpose, as his love for her was to be his.

However, she was cursed; not be means of arcane or divine intervention, but through her own inability to control and moderate her indulgence of love. She gave herself entirely unto it, and it would be her downfall. Upon the knowledge that her husband's heart belonged to another, Saryrn was destroyed. She stewed from afar as her husband's affections grew further removed from her and slowly, her own love turned into writing envy, hate, and ultimately bloodlust.

Upon the brutal execution of her husband and is mistress, Saryrn went mad and set out to torture and ultimately destroy anything she saw as scared to Erollisi Marr. She strove to replicate her anguish in others, contorting and twisting love's blessings into a medium for pain, despair, and utter torment.

Tallon Zek, The Beholder of Battle
Tallon is called the Beholder of Battle, a master of strategy. He delights and excels in planning and designing large scale battles, frequently playing his forces against those of his alter-ego, Vallon Zek. He is a tall, older-looking orc-like being, who appears to be very wise, with good cause. He wears a set of sturdy steel plate armor without a helm, and carries his famed obsidian war bow.

Terris-Thule, The Dream Scorcher
This ghastly daughter of the Faceless, Cazic-Thule, the demi-goddess Terris-Thule has proudly lived up to her father's expectation. She is a master of the subconscious and all who enter the state of slumber are at her mercy. She is opposed by her twin brother, Morell-Thule, Lord of Dreams. Though the minds of sleeping mortals may waver between the realm of nightmares and the realm of dreams, eventually all fall to Terris' grasp.

Terris is tall and alluring in a terrifying way. Her skin is smooth and pale and her boney hands reach out with long, black fingernails. She wears a silk and lace black and violet gown that compliments the twilight sky around her. Her face is smooth -- no features mar its sleek surface other than two empty eye sockets. Her black hair gracefully tumbles down and about two massive brass horns at her temples.

Many have tried to forge words to prevent The Dream Scorchers' touch from tainting their subconscious, but all such attempts have ultimately proven to be in vain.

Terris enjoys the torture she can inflict on people when they are dreaming. Her twisted plane houses many horrible creatures that do her bidding and aid in her power to bring terror to dreams.

Those that have died in their dreams remain in their nightmare and are never able to leave the plane.

Vallon Zek, The Governor of War
Vallon is called the Governor of War, a master tactician. Along with his alter-ego Tallon Zek, Vallon resides in the Plane of War with Rallos Zek. He is more skilled at directing small sets of troops and making brilliant moves to swing the balance of a fight in his favor. Vallon's manifestation is that of an older, muscular, physically strong male orc-like figure who wears blackened chain covered by an emerald and black cloak. His appearance is that of a regal general at arms, upright and stern, wise and aristocratic. At his belt, he bears a silvery saber, which he has been said to wave when explaining tactics to others.

Quarm
Quarm is a dragon that was created by the four elemental gods and is made up of the essence of fire, earth, water, and air. It has four heads each symbolizing a different element. This monstrosity guards Zebuxoruk's Prison.

If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated December 27, 2023

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