ACCESS TO AND STRATEGY

FOR VALDEHOLM RAIDS

This is a series of tasks that allow you to request the instanced Valdeholm Raids.

The Serpent Spine Progression did not involve locked or keyed zones, it involved tasks series that led to the ability to request raid events.

NOTE: The three solo tasks can be by-passed if you tag along on the first raid and win. This method will flag you to request the first raid as well.

WARNING: By-passing the tasks, however, will prevent you from requesting subsequent raids!

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STATUS: Completed!

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!!!!! QUICK LINKS !!!!!

FACTION     Heimgul     Fergarin #1: Intercepted Correspondence     Fergarin #2: Lost Letter     Fergarin #3: Confession

Fergarin Raid #1: Kill Kangur     Fergarin Raid #2: Udengar the Traitor     Fergarin Raid #3: Speak with the King

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THE QUEST

1) FACTION: First up, you need faction.

You will need ALLY faction with the "Wraithguard Leadership."

This requires you undertake various other tasks handed out by NPC's in Valdeholm.

Some of these tasks give significant faction, so it isn't as arduous as it sounds, plus it can be great XP and decent loot rewards along the way.

The best place to start is with the tasks handed out by Wraithguard Lorekeeper Fenegar (Level 78)  (/waypoint 770, -780), as you can get the tasks with dubious faction (starting with this one).

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2) HEIMGUL: Next, you need to be granted access to get past Wraithguard Heimgul (Level 75) in Valdeholm.

For details on how to do this, click here.

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3) VALDEHOLM: Now you can get to Fergarin Bardon I (Level 78), down the tunnel near Wraithguard Heimgul.

Hail Fergarin Bardon I and follow along, or just try saying, "Information" to get the first task called, "Intercepted Correspondence."

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4) Take some decent help and head inside the main gates.

Pull and kill the "citizen" type MOB's (Level 68 to 78) until you loot an Incriminating Note (No Trade, Weight 0.1).

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5) Head back to Fergarin Bardon I.

Give him the Incriminating Note to finish this task.

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6) Now speak to Fergarin Bardon I again.

Follow along or just try saying, "Information" to get the next task, called "Lost Letter."

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7) Take some decent help and head back inside the main gates.

Pull and kill the "citizen" MOB's (Level 68 to 78) again, until you loot a Sealed Letter (No Trade, Weight 0.1).

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8) Head back to Fergarin Bardon I.

Give him the Sealed Letter to finish this task.

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9) Now speak to Fergarin again.

Follow along or just try saying, "Information" to get the next task, called "Confession."

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10) DIREWIND CLIFFS: Head up to the "Black Legion" camp, down below the Ashengate zone line.

Pull and kill until you get Telgrith, Black Legion Captain (Level 78) to spawn.

You need to kill him.

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11) VALDEHOLM: Head back to Fergarin Bardon I.

Hail him to complete this task!

You are now flagged for the raid next (24-Player) raid.

Gratz!

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12) Form your raid and speak to Fergarin Bardon I.

This is a 24-Player (max) raid.

Follow along or just try saying, "Information" to get the first raid called, "Kill Kangur."

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13) VALDEHOLM: KILL KANGUR: Head to this instanced zone.

Entrance is the door at the "black market" area.

Once inside, head to the east side of the "ice lake" (aka "pit" -- under the bridge).

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14) You are here to kill Kangur Vafta Veor (Level 85).

Kangur Vafta Veor hit as hard as 4.5K, has a single target ramp (full damage) and flurries. It has a 1K DoT with a 35% Snare (-450 Poison). It also has a 7K Proc with a 2-second stun (unresistible).

If things get ugly, Kangur Vafta Veor can be mem-wiped to allow you to recover out of aggro range. Kangur Vafta Veor regens very slowly.

When aggroed, ten (10) A Vella Veor (Level 65-ish) will spawn as well. They can cast a root and can be mezzed, but need to be killed, because a second wave of ten (10) will soon spawn as well.

The best way to deal with these adds is to AoE mezz/stun while AoE DD'ing them.

There will be two more waves of adds. Each of these waves will have three (3) adds each, called A Gjota Veor (Level 75). They are mezzable, can hit for 1.3K and have a directional 500 DD Root spell (-400 Cold).

With these adds, mezz two and off-tank kill them one at a time. You can also mezz, mind wipe and move Kangur Vafta Veor away from them. If you move far enough, they will be out of aggro range when mezz drops.

Upon winning, everyone in the raid will get Letters of Evidence (No Trade, Weight 0.0).

Keep it, it will be needed in the next raid!!

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15) VALDEHOLM: Head back to Fergarin Bardon I.

Hail him to complete this event!

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16) Hail Fergarin Bardon I again and follow along, or just try saying, "I believe in coincidence," to get the raid called, "Udengar the Traitor."

This is an 18-minimum and 54-maximum player raid.

At least six (6) Players will need Letters of Evidence (see above).

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17) VALDEHOLM: UDENGAR THE TRAITOR: Head to this zone (click the door).

You have about 20-Minutes to get to High Lorekeeper Udengar Dergon, when he emrges from the Pit and you must engage him or the event fails when he reaches the palace gates.

The 'trash' MoB's include a few variant 'Holmguard' MoB's.

Have someone with Letters of Evidence hail and speak to the 'Holmguard' MoB's and then give them the Letters of Evidence.

The 'Holmguard' will then either not believe it and continue to fight; will become indifferent and wander off; believe you and will later come to your assistance when High Lorekeeper Udengar Dergon is out of the pit.

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18) You need to kill High Lorekeeper Udengar Dergon (Level 83, hits hard, has a +40% Skill Damage AoE abd a 20K AoE).

High Lorekeeper Udengar Dergon has two (2) a Zek loyalist you will have to deal with. If you slow them, they will hit harder and faster. They also have a 500 HP DD with 3-Second stun.

A has numerous adds called a hammer of Zek (can be mezzed) & an unswerving hammer of zek. They respawn another add (of either type) upon death.

At 50%, another a Zek loyalist guards will spawn.

Kill High Lorekeeper Udengar Dergon before he gets to the Palace Gates for the win.

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19) VALDEHOLM: Head back to Fergarin Bardon I.

Hail him to complete this event!

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20) Hail Fergarin again and follow along, or just try saying, "take care of," to get the raid called, "Speak With the King."

This is an 18-minimum and 54-maximum player raid.

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20) VALDEHOLM: SPEAK WITH THE KING: Head into the instance (click the door).

Head to the northeast to the Palace, contending with trash MoB's as necessary, along the way.

You are looking for Herald Kelion, near the Palace.

Hail Herald Kelion and follow along ('challenge') to start the event.

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21) You now need to kill Royal Captain Gurangor (Level 83).

This also means dealing with the various 'trash' giants in the area.

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22) You are now able to proceed to the throne room, where you will find King Odeen, Faelig Bearcaller & Hethgar the Fell. High Lorekeeper Thair is behind the throne.

You will have to conted with all four (4), as they aggro as you approach.

Hethgar the Fell has a 7K DD with a nasty 60-Second Stun!

High Lorekeeper Thair enrages and can AoE Mez.

Faelig Bearcaller AoE Rampages and Enrages and has a pet bear, Bearclaw.

King Odeen flurries, AoE Rampages, has  a 20-Second Stun, has a 3K DD with Feign Death and can Dispel.

King Odeen will flee at 59%.

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23) Head up the steps behind the throne to find King Odeen again.

Here you will be attacked by eight (8) Royal Guardsman and Commander Clanghor the Savage, who all must die before you can proceed.

There are three (3) doors in this room.

Two (2) of the doors have six (6) Royal Guardsman.

One door is where you will find King Odeen again. If you pick the right door, you can ignore the other doors.

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24) Once you ding the right door, you will encounter King OdeenSerjar, Highkeeper of Arts (Has 5K HP DD with a -40% Spell Haste & 2.5K DoT; a 7.5K HP DD with -60% Spell Haste and 2.5K HP DoT; and a 10K HP DD with -80% Spell Haste and 2.5K DoT), Geriok, Highkeeper of War, Rentik, Highkeeper of Ages (has a -50% Haste, -50% Attack Speed DoT), Teltet, Highkeeper of Crypts, Wigni, Highkeeper of Ritual & a Highkeeper revenant.

WARNING: Do NOT attack King Odeen first or take him down to 50%, as you can potentially bug the raid by locking the health of King Odeen at 50% forever!

Once Serjar, Highkeeper of ArtsGeriok, Highkeeper of WarRentik, Highkeeper of AgesTeltet, Highkeeper of CryptsWigni, Highkeeper of Ritual & a Highkeeper revenant are dead, take King Odeen to 49%.

King Odeen will then teleport away.

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25) Now backtrack to where the 'hot springs' are to find King Odeen again, and he has regened to 70%.

Attack King Odeen while dealing with many assorted 'trash' adds.

When King Odeen reached about 34%, he will flee yet again!

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26) Head to the bridge near the Icefall Glacier zone to find King Odeen again, who has now regened to 50%.

King Odeen has about four (4) a Wraithguard shieldman and a Wraithguard lorekeeper... and perhaps others (on both sides of the bridge)... as protectors that you will need to deal with.

Take King Odeen to 14% and he will surrender.

Hail King Odeen and follow along for the win.

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19) VALDEHOLM: Head back to Fergarin Bardon I.

Hail him and follow along to complete this event!

You can now request the Frostcrypt raids.

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated August 4, 2026.

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