ARENA CHAMPION'S BADGE

AKA Arena Master's Challenge

My sword has a new patina, after entering this arena! -- Bonzz

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This quest/task gains you a progressively better charm.

The more waves you defeat, the better the charm becomes. Beat all 41 (yes, 41) waves to max it out!

This event is not overly easy and it will take a couple of hours. I mention this because you cannot substitute group members, per se, and continue the task.

If you replace a group member, the event will either reset or start at the highest wave the new member has accomplished (say "Resume").

If you don't finish the event, you can start it up again ("resume"), but you need to have the same identical group. If you don't have the same group, it can only be started at the point for which the group member who has completed the least amount of waves.

Arena Champion's Badge: Lore, No Trade, Magic; Weight 0.8; All/All; Type 7 Slot; 20 AC, 10 STR, 10 DEX, 10 STA, 10 CHA, 10 WIS, 10 INT, 10 AGI; Fire 10, DIS 10, COLD 10, MAGIC 10, POISON 10; HP 153, MANA 153, END 153; Avoidance 10, Accuracy 10, Regen 5.

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STATUS: Completed and confirmed!

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THE QUEST

A) EAST FREEPORT: You are looking for Knight Champion Eddard (Level 80). He is standing guard at the doors to the Arena area, on the left, as you go in.

Before you speak to him, make sure you have a good group together. While you can enter this event with any group, you want the best group you can find in order to have a shot at completing the event and maxing out your charm.

A group with a good tank, a slower, a good healer, DPS and some modem of snare/roots/crowd control, is beneficial.

When ready, hail Eddard and follow along, or just try saying, "I have come to brave the challenges of the arena."

Then each person needs to say to him, I am ready," to zone in.

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B) ARENA: AKA Freeport Arena, not to be confused with The Arena.

Once you zone in, you will see Eddard again.

Hail him and he will give you the stat-less version of the Arena Champion's Badge.

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C) Time to fight!

Now all you have to do is defeat wave after wave after wave of MOB's.

To start each wave, you simply say to Eddard, "I am ready." You can med and recover between waves as for long as you wish.

Some notes....

* The MOB(s) will spawn on the opposite side of the Arena.

* Some waves spawn adds that appear at varying levels of health of the main MOB, while others seem timed.

* A strategy to use is to pull the main MOB into the "lower room" (1st room on left down the ramp behind Eddard) area so that when the adds pop they will not aggro (they normally pop in the top arena area).

* It seems to be purely random, on each wave, if MOB's will root, snare or mezz... or not.

* It appears this event difficulty may is scaled for group level (not sure). It will scale down. It is not known at this time if it also will scale up.

* While MOB's in each wave have similar names, they aren't the same types (race) of MOB's.

* Kiting is best accomplished in the "lower arena" (down the ramp and left to the end) (to avoid also having to kite more and more MOB's).

* Hailing Eddard after each wave does NOT save your progress. Do NOT say "Leave" to zone out, as this is to leave task, not the zone.

* The zone out is up the steps (in the arena area), through the tunnel (click door there) on the far wall from Eddard.

NOTE: There is a secret strategy! On each wave where there are adds, you only need to kill the initial MOB(s)... not the adds. This is done by pulling the initial MOB(s) below and killing them there. The adds always spawn up top. After the main MOB's are dead, say "Leave" to Eddard and zone out. Once you zone out, leave the task. Once everyone is out of the task, re-acquire the task and you will start up with the next wave you left off at... (the adds from the last wave will be gone, as you have restarted the task on the step after the one you just finished)!

The waves are as follows:

WAVE

MOB

ADDS?

MISC

1

An Arena Gladiator

(Level 5)

(Dog)

None

2

An Arena Slave

(Level 10)

(Goblin)

None

N/A

3

An Arena Beast

(Level 15)

(Spider)

None

4

An Arena Beast

(Level 25)

(Tiger)

None

5

An Arena Fighter

(Level 35)

(Zombie)

None

Undead

6

An Arena Fighter

(Level 45)

(Orc)

None

7

An Arena Beast

(Level 53)

(Bear)

None

All MOB's can enrage and summon from this point on

8

An Arena Elemental

(Level 57)

(Air Elemental)

None

9

An Arena Gladiator

(Level 60)

(Werewolf)

None

10

An Arena Gladiator

(Level 65)

(Lich)

None

Undead

11

An Arena Gladiator

(Level 70)

(Drachnid)

None

12

An Arena Gladiator

(Water Elemental)

None

13

An Arena Gladiator

(Level 70)

(Earth Elemental)

(2) An Arena Gladiator adds

Pull main MOB into lower room, kill it, then go back and deal with adds

(kill one kite/control other)

14

2 (Two)

An Arena Gladiator

(Evil Eyes)

None

Kite/control one, kill one

15

An Arena Gladiator

(Level 71)

(Minotaur type)

(2) An Arena Gladiator adds

Pull main MOB into lower room, kill it, then go back and deal with adds

(kill one kite/control other)

Undead

16

2 (Two)

An Arena Gladiator

(Level 71)

(Gargoyles)

None

Kite/control one, kill one

17

An Arena Gladiator

(Level 71)

(Volkara type spider)

(6) Spider adds

Pull main MOB into lower room, kill it, then go back and deal with adds

(kill one kite/control others)

18

An Arena Gladiator

(Level 71)

(Fire Elemental)

None

19

An Arena Champion

(Level 71)

(Giant Sporali)

None

20

An Arena Champion

(Level 71)

(Frost Viking)

(6) An Arena Gladiator adds

(2) at a time

Undead... and they jump!

Kite/control adds and kill one at a time

These adds seem to spawn at the main MOB, rather than in arena area

21

2 (Two)

An Arena Champion

(Level 71)

(Frogluk Ghosts)

(4) An Arena Gladiator adds

2 adds per main MOB

Not undead!

Kite one in lower arena, pull one to lower room and kill it, go up and kill adds, repeat

22

An Arena Champion

(Level 71)

(Basilisk)

(2) An Arena Gladiator adds

Dark Blue Cons

Pull main MOB into lower room, kill it, then go back and deal with adds

(kill one kite/control other)

23

3 (Three)

An Arena Champion

(Level 71)

(Drachnid)

None

Kite and tag one off (at a time) to lower room

24

An Arena Champion

(Level 73)

(Minotaur type)

(4) An Arena Gladiator adds

Appear one at a time

Not undead

Pull main MOB into lower room, kill it, then go back and deal with adds

(kill one kite/control others)

25

An Arena Champion

(Level 73)

(Skeleton Dragon)

(10) An Arena Gladiator adds

Appear two at a time

Undead

Adds seem to spawn at 60, 40, 30, 20 and 10 health on the Main MOB

When adds appear, go off the main MOB and kill them then go back to Main MOB

26

An Arena Champion

(Level 73)

(Seeker type)

None

Rampages, undead, hits up to 1.2K

Undead

27

An Arena Champion

(Level 73)

(Rock Dervish)

(4) An Arena Gladiator adds

Undead

Kill in lower room and then go kite/kill adds

28

2 (Two)

An Arena Champion

(Level 73)

(Goblins)

(8) An Arena Gladiator adds

4 adds per Main MOB

Kite one in lower arena, pull other into lower room

Kill 1st one, kill adds, then kill second and kill adds

29

An Arena Champion

(Level 73)

(Shiliskin)

None

Rampages

30

2 (Two)

An Arena Champion

(Level 73)

(Mummies)

(4) An Arena Gladiator adds

2 adds per main MOB

Undead

Kite one in lower arena, pull other into lower room

Kill 1st one, kill adds, then kill second and kill adds

They start having more significant HP with this wave

31

An Arena Champion

(Level 75)

(Gargoyle)

(10) An Arena Gladiator adds

Spawn 1 or 2 at a time

Adds seem to spawn every 20% health on the Main MOB (starting at 100%)

When adds appear, go off the main MOB and kill them then go back to Main MOB

32

7 (Seven!)

An Arena Champion

(Level 75)

(Orcs)

None

Can hit over 1K

Undead

Kite and tag off (to lower arena) and good luck!

33

An Arena Champion

(Level 75)

(Imp)

None

Can hit up to 1.5K

34

2 (Two)

An Arena Champion

(Level 75)

(Werewolves)

(4) An Arena Gladiator adds

2 adds per main MOB

Kite one in lower arena, pull other into lower room

Kill 1st one, kill adds, then kill second and kill adds

35

2 (Two)

An Arena Champion

(Level 75)

(LDoN Vampires)

(8) An Arena Gladiator adds

4 adds per main MOB

Undead

Kite one in lower arena, pull other into lower room

Kill 1st one, kill adds, then kill second and kill adds

36

3 (Three)

An Arena Champion

(Level 75)

(Drachnids)

None

Hits for up to 2K and have a lot of HP (from here on out)

Kite, tag off one at a time and kill in lower room

37

An Arena Champion

(Level 75)

(Frost Giant)

(8) An Arena Gladiator Adds

2 adds every 25% Health

He stomps and can hit 2K

Kill adds as they spawn

38

2 (Two)

An Arena Champion

(Level 75)

(Cougars)

(4) An Arena Gladiator Adds

2 adds per MOB, at same time

Can hit near 2K

Rampages

39

2 (Two)

An Arena Champion

(Level 71)

(Minotaur type)

None

Flurry

Can hit near 2K

40

4 (Four)

An Arena Champion

(Level 75)

(Frogluk Ghosts)

None

Undead

Flurry

41

An Arena Champion

(Level 75)

(Evil Eye)

(6) An Arena Gladiator Adds

2 adds every 25% Health

Rampages

Flurries

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated March 5, 2021