MAKING THE CULTURAL SYMBOL AUGMENTATIONS
Below are recipe grids and information on making the cultural "symbol" augmentations.
They can be made with Smithing or Tailoring (or Tinkering).
The exact same augmentations can be made with either skill.
These recipes make the various Slot 11 Cultural augs. These augs are deity specific (not race specific).
Unlike cultural armor, any race can make augs for any deity.
However, you can only equip augs that match your deity (to include agnostic, aka no deity).
Special cultural combine containers and tools are not required for the below combines.
The "water" used to make the aug is what determines the deity specification. In October 2007, the crafted water was removed as a requirement. All you need now is the merchant sold water.
The pattern is what determines the "level" of the aug (blessed, revered, sacred, eminent, exalted or sublime), as well as which cultural armor type it will fit into (hands, legs, etc.).
The names of the augs will be determined by the applicable level, armor slot and the applicable deity.
Example, an aug made with any Eminent pattern will be called an "Eminent..." aug. An aug for boots will include the reference, "Boot Symbol of...". An Aug for Mithaniel Marr followers will include the reference, "...of Integrity."
They then all combine to provide the full name of the augmentation. In the case of the noted examples, you get an "Eminent Boot Symbol of Integrity."
The recipes for the patterns/molds need can be found here.
For which type of water represents which deity, click here.
NOTE: The October 2007 Patch changed these recipes.
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SMITHING RECIPES TAILORING RECIPES TINKERING RECIPES
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Smithing the Slot 11 Augmentations must be done in most any forge.
Symbol Pattern (for armor slot of choice) |
Deity Water (for deity of choice) |
Loam Type (1) |
Coal Type (1) |
Ore Type (1) |
Trivial Range |
|
Blessed Augs (use "Blessed" pattern of choice) |
1 |
1 |
Alkaline Loam |
Brown Coal |
Thalium Ore |
Chest = 115 Legging = 110 Sleeve = 106 Boot = 100 Helm = 95 Glove = 92 Wrist = 84 |
Revered Augs (use "Revered" pattern of choice) |
1 |
1 |
Malleable Loam |
Dull Black Coal |
Fulginate Ore |
Chest = 186 Legging = 180 Sleeve = 175 Boot = 170 Helm = 164 Glove = 160 Wrist = 155 |
Sacred Augs (use "Sacred" pattern of choice) |
1 |
1 |
Bonded Loam |
Black Nitrous Coal |
Rhenium Ore |
Chest = 306 Legging = 300 Sleeve = 295 Boot = 290 Helm = 284 Glove = 280 Wrist = 275 |
Eminent Augs (use "Eminent" pattern of choice) |
1 |
1 |
Soluble Loam |
Toluene Coal |
Cobalt Ore |
Chest = 386 Legging = 380 Sleeve = 375 Boot = 370 Helm = 364 Glove = 360 Wrist = 355 |
Exalted Augs (use "Exalted" pattern of choice) |
1 |
1 |
Alkalai Loam |
Anthracite Coal |
Titanium Ore |
Chest = 426 Legging = 420 Sleeve = 415 Boot = 410 Helm = 404 Glove = 400 Wrist = 395 |
Sublime Augs (use "Sublime" pattern of choice) |
1 |
1 |
Porous Loam |
Bituminous Coal |
Tantalum Ore |
Chest = 466 Legging = 460 Sleeve = 455 Boot = 450 Helm = 444 Glove = 440 Wrist = 435 |
TOP.
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Tailoring the Slot 11 Augmentations can be done in most any Sewing Kit or Loom.
Symbol Pattern (for armor slot of choice) |
Deity Water (for deity of choice) |
Marrow Type (1) or Spinneret Type (1) |
Filament Type (1) |
Pelt Type (1) or Silk Type (2) |
Trivial Range |
|
Blessed Augs (use "Blessed" pattern of choice) |
1 |
1 |
Dusty Marrow or Sullied Spinnerete |
Thread Filament |
Sullied Animal Pelt or Sullied Silk |
Chest = 115 Legging = 110 Sleeve = 106 Boot = 100 Helm = 95 Glove = 92 Wrist = 84 |
Revered Augs (use "Revered" pattern of choice) |
1 |
1 |
Damp Marrow or Crude Spinnerete |
Fiber Filament |
Rough Animal Pelt or Crude Silk |
Chest = 186 Legging = 180 Sleeve = 175 Boot = 170 Helm = 164 Glove = 160 Wrist = 155 |
Sacred Augs (use "Sacred" pattern of choice) |
1 |
1 |
Hemic Marrow or Fine Spinnerete |
Soft Filament |
Fine Animal Pelt or Fine Silk |
Chest = 306 Legging = 300 Sleeve = 295 Boot = 290 Helm = 284 Glove = 280 Wrist = 275 |
Eminent Augs (use "Eminent" pattern of choice) |
1 |
1 |
Excellent Marrow or Superb Spinnerete |
Silk Filament |
Superb Animal Pelt or Superb Silk |
Chest = 386 Legging = 380 Sleeve = 375 Boot = 370 Helm = 364 Glove = 360 Wrist = 355 |
Exalted Augs (use "Exalted" pattern of choice) |
1 |
1 |
Superb Marrow or Flawless Spinnerete |
Strand Filament |
Flawless Animal Pelt or Flawless Silk |
Chest = 426 Legging = 420 Sleeve = 415 Boot = 410 Helm = 404 Glove = 400 Wrist = 395 |
Sublime Augs (use "Sublime" pattern of choice) |
1 |
1 |
Exquisite Marrow or Exquisite Spinnerete |
Mythical Filament |
Exquisite Animal Pelt or Exquisite Silk |
Chest = 466 Legging = 460 Sleeve = 455 Boot = 450 Helm = 444 Glove = 440 Wrist = 435 |
TOP.
.
Tailoring the Slot 11 Augmentations can be done in most any Toolbox.
Symbol Pattern (for armor slot of choice) |
Deity Water (for deity of choice) |
Contraption Parts |
Coal Type (1) |
Loam Type (1) |
Ore Type (1) |
Trivial Range |
|
Blessed Augs (use "Blessed" pattern of choice) |
1 |
1 |
1 |
Brown Coal |
Alkaline Loam |
Thalium Ore |
Chest = 115 Legging = 110 Sleeve = 106 Boot = 100 Helm = 95 Glove = 92 Wrist = 84 |
Revered Augs (use "Revered" pattern of choice) |
1 |
1 |
1 |
Dull Black Coal |
Malleable Loam |
Fulginate Ore |
Chest = 186 Legging = 180 Sleeve = 175 Boot = 170 Helm = 164 Glove = 160 Wrist = 155 |
Sacred Augs (use "Sacred" pattern of choice) |
1 |
1 |
1 |
Black Nitrous Coal |
Bonded Loam |
Rhenium Ore |
Chest = 306 Legging = 300 Sleeve = 295 Boot = 290 Helm = 284 Glove = 280 Wrist = 275 |
Eminent Augs (use "Eminent" pattern of choice) |
1 |
1 |
1 |
Toluene Coal |
Soluble Loam |
Cobalt Ore |
Chest = 386 Legging = 380 Sleeve = 375 Boot = 370 Helm = 364 Glove = 360 Wrist = 355 |
Exalted Augs (use "Exalted" pattern of choice) |
1 |
1 |
1 |
Anthracite Coal |
Alkalai Loam |
Titanium Ore |
Chest = 426 Legging = 420 Sleeve = 415 Boot = 410 Helm = 404 Glove = 400 Wrist = 395 |
Sublime Augs (use "Sublime" pattern of choice) |
1 |
1 |
1 |
Bituminous Coal |
Porous Loam |
Tantalum Ore |
Chest = 466 Legging = 460 Sleeve = 455 Boot = 450 Helm = 444 Glove = 440 Wrist = 435 |
TOP.
.
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!
This Page Last updated March 7, 2019