THE SEEDS OF DESTRUCTION ARMOR
(Group
& Raid Armor)
The Seeds of Destruction expansion
introduced a complicated set of "quested" armor.
Upgrading this quested armor
involves SoD progression… which is outlined here.
As always, how people refer to
this armor series can be confusing...
Personally, I like to call the
first set of quested armor "Tier 1" armor. However, most people call
it Tier 3 armor, as the armor cannot be made or obtained until the third (3rd)
"Tier" of the SoD expansion (meaning the Field of Scale).
Tier 1 and Tier 2 armor are simply
dropped armor in Oceangreen (Tier 1) and Bloody Kithicor (Tier 2) themes. Such
armor is not upgradable.
Each tier of armor provides an
increasing number of options when it comes to upgrades, as you can mix and
match the combine items for armor variants.
Generally speaking, other than the
graphics, the armor only varies by way of the bonuses/effects (as opposed to
stats/resists). Also, the stats can be modified with power sources. Results can
and will vary by way of which power source you choose to use.
Further, "purity" augs
also "boost" the effects of power sources (the higher the Purity
rating, the better the effect).
NOTE:
The stats shown below on the various armors may not be accurate due to Sony
making slight modifications to them, after release. If you see any errors,
please let me know.
.
UNCOMBINING ARMOR &
“DOWNGRADING” ESSENCES
In a 2009 patch, Tavid Dennant, in the
Guild Lobby, was set up to give players up to
sixteen (16) devices (for free) that can be used to "uncombine" armor
(culling vortices) or allow players to convert the "essences" from
one type to the other (polymorphic cells).
He will also give you devices to make (re-make) the armor (cocoons and
cells).
In order to get these items, just hail him and follow along accordingly.
The
Consigned Luminescent Culling Vortex (Magic, No
Trade, Weight 0.3, 1-Slot Giant) and the
Consigned Incandescent Culling Vortex (Magic, No
Trade, Weight 0.2, 1-Slot Giant) can be used to remove (uncombine) armor.
Tier 4 and Tier 5 Group Armor, as well as Tier 2 Raid Armor, can be
uncombined with this device.
Basically the Vortex will remove the
highest level “essence” (use the “Blue” Vortex if the armor was made with a
“blue” Luminescence…. or
the “Yellow” Vortex if the armor
was made with a “yellow” Incandessence).
You will get back the Luminescent or
the Incandessence, along with the original
lower level armor (one tier down).
A non-consigned version of these culling devices… the
Luminescent Culling
Vortex (Magic, No Trade, Weight 0.3, 2-Slot Giant) and the
Incandescent Culling
Vortex (Magic, No Trade, Weight 0.2, 2-Slot Giant)… can be
purchased starting in The Void (D).
They are used in the same manner.
In fact, The
Void versions have 2-slots, rather than 1-slot, as you may have noticed.
This is because this version can perform an alternative combine!
These devices can “downgrade” any Incandessence or Luminescence into the
equivalent (same slot) Incandessence
or Luminescence of
the next tier down.
Thus, Eternals can be made into
Medials and Medials made into Seminals.
The same is true with Coevals, which
can be made into Primevals (the raid versions).
This combine is accomplished by
placing whichever “essence” you want to downgrade inside the proper
device (blue for blue, yellow for yellow) along with a single Chronobine and combine them.
.
CONVERTING INCANDESCENT TO LUMINESCENT &
VICE VERSA
The
Consigned
Temporal Polymorphic Cell (Magic, No Trade, Weight
0.2, 1-Slot Giant) is used to convert any "luminescence" into an
"incandessence," or vice versa. A non-consigned version of this
device can be purchased starting in The Void (C),
and are used in the same manner.
Simply put any luminescence or incandessence inside and combine it, to
get the opposite version of the same item (yellow to blue, or blue to yellow).
A non-consigned version of this item is sold in The
Void, as noted below.
NOTE: Do not confuse this device with the
Consigned Temporal Molting Cell (Magic, No Trade,
Weight 0.2, 2-Slot Giant), which is used to make
(combine) armor (as noted in the below outline/guide).
.
CONVERTING WRIST ARMOR FROM ONE FOCUS TO
ANOTHER
This process should work for any
wrist armor, of any Tier.
!!!WARNING!!!: Remove any and all Augs before you do
this combine!
Zebuxoruk sells a
Silenced Tinea
Deviation Chamber (Magic, No Trade, 1-Slot Giant, 0% Weight Reduction),
starting in The Void (A).
Simply put your wrist armor item in this device, combine it, and it will
convert it to the “other” version of the Tier 3 wrist armor.
If you change your mind and decide you want the version you all ready
had, simply repeat the process.
NOTE: This conversion is only allowed applies to certain
classes (mostly casters). All it does, basically, is change the focus effect
(such as from Disease to Poison). Essentially, a Wristguard will become
a Wristband, or vice-versa.
NOTE: Paladins are not one of the classes that get alternate focus
effects.
NOTE:
If you choose to convert to the alternate wrist armor, you will have to convert back to the original wrist armor before you can upgrade it to the
next version (Tier), as otherwise, the combine will not succeed.
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TIER THREE
TIER FOUR
TIER FIVE TIER TWO RAID ARMOR
TIER THREE RAID ARMOR
FINAL ARMOR
UPGRADING SECRETS
OF FAYDWER "PRISMATIC" ARMOR
.
.
STATUS: Confirmed to Tier 5!
.
TIER THREE ARMOR
1) FIELD OF SCALE THEME (Tier 3):
First, you need to obtain one of the "seminal" items.
Each one is needed for certain armor slots.
They can drop from named MOB's from any of the zones in
this theme.
It appears that the MOB's that drop these items, consistently drop items
for the same armor slot(s). To find what MOB's drop these items, simply
look up the items (not the MOB's) on Allakhazam.
They are:
Distorted Seminal Incandessence or
Distorted Seminal
Luminessence for Arms/Legs (can be made with Void
C access or higher);
Fractured
Seminal Incandessence or
Fractured Seminal
Luminessence for Wrists/Hands (can be made with Void
(A) access or higher);
Phased
Seminal Incandessence or
Phased Seminal
Luminessence for Chest (can be made with Void D
access or higher);
Warped
Seminal Incandessence or
Warped Seminal
Luminessence for Hands/Feet (can be made with Void
B access or higher).
Basically, you will need eight of the above (two for wrists, one for each
of the other slots), for the full set.
You may notice the items do have a naming process.... "Seminal"
indicates Tier 3 (Field of Scale theme).
"Distorted" indicates Arms/Legs, "Fractured"
indicates Wrists/Hands, "Phased" indicates Chest and
"Warped" indicates Hands/Feet.
Incandessence and Luminessence indicate the type of Armor it makes
(Discordant and Concordant, relatively).
.
2) THE VOID (A, B, C, and/or D):
Once you have any of the "seminal" gems, you now need items that are
purchased in different versions of The Void,
with Chronobine. Getting from one version of
The Void to another involves progression (for
details, click here)… and as you progress, the
next version of The Void includes all of the
items offered from the previous version, just in case you were wondering.
NOTE: Have a bag slot open!
Chronobines are earned via tasks and missions,
or obtained from other players.
Zebuxoruk (Level 90) sells the various
items.
First, you need to buy the combine device. There are various
"Cocoons" named specifically for each class.
In the case of Paladins, you will need to buy the
Paladin's
Polymorphic Cocoon (Magic, Lore, No Trade, 2-Slot Giant, 0%
Weight Reduction, Weight 0.2) (offered starting in Void
A).
NOTE:
You can get a free
Consigned Paladin
Polymorphic Cocoon (Magic, No Trade, Weight 0.2, 2-Slot Giant from Tavid Dennant in the Guild
Lobby (hail and follow along accordingly), that is used in the same
manner as noted below.
Next, you need to buy the associated "Tinea" item for the same
slot as the "Seminal" that you have.
These items only become available as you complete progression, as follows
(SoD Progression outline starts here):
THE VOID (A):
Quiet Mutating Tinea (Magic, No Trade, Weight 0.1, for Hands) and
Silenced Mutating Tinea (Magic, No Trade, Weight
0.1, for Wrist);
THE VOID (B):
Whispering Mutating Tinea (Magic, No Trade, Weight
0.1, for Head) and
Hushed Mutating Tinea (Magic, No Trade, Weight
0.1, for Feet);
THE VOID (C):
Rustling Mutating Tinea (Magic, No Trade, Weight
0.1, for Arms) and
Humming Mutating Tinea (Magic, No Trade, Weight
0.1, for Legs);
THE VOID (D):
Murmuring Mutating Tinea (Magic, No Trade, Weight
0.1, for Chest).
.
3) Once you have the proper "Tinea" to go with your
"Seminal," combine them in the Paladin's
Polymorphic Cocoon to make the armor.
There are two (2) versions of the armor that you can make.
The "Luminessence" creates the "Concordant"
(“good”) armor while the "Incandessence" creates the
"Discordant" (“evil”) armor.
These two (2) sets of armor are identical, but for the effects/bonuses.
They are all Required Level 80, Purity 50, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type 7 and a Type 13 slot.
|
ITEM
NAME(S)
|
STATS
(Both Versions)
|
CONCORDANT
EFFECTS/BONUSES
|
DISCORDANT
EFFECTS/BONUSES
|
|
Concordant
Firesoul Plate Boots
Discordant
Firesoul Plate Boots
|
|
AC 80
HP 520
MANA 480
END 480
|
STR 27+1
DEX 15+2
STA 24+3
CHA 33+1
WIS
9+5
INT 9
AGI 18+1
|
15 FIRE
25 DIS
10 COLD
30 MAGIC
25 POISON
|
Jayruk's Celerity III (+18% Spell Haste)
|
|
Accuracy 3
Attack 9
Combat Effects 1
Damage Shield 2
Spell Damage 2
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 2
DoT Shielding 1
Stun Resist 1
|
Clairvoyance 4
Heal Amount 2
HP Regen 5
|
Weight 5.4
|
|
Accuracy 2
Attack 9
Combat Effects 5
Damage Shield 3
Spell Damage 5
Strikethrough 1
|
Avoidance 2
DoT Shielding 1
Shielding 1
Spell Shield 2
|
Clairvoyance 10
Heal Amount 2
HP Regen 5
|
Weight 5.1
|
|
Concordant Firesoul
Plate Bracer
Discordant
Firesoul Plate Bracer
|
|
AC 67
HP 500
MANA 460
END 460
|
STR 9+1
DEX 27+2
STA 12+3
CHA 21+1
WIS
30+2
INT 9
AGI 27+2
|
25 FIRE
20 DIS
20 COLD
25 MAGIC
20 POISON
|
|
|
Accuracy 2
Attack 18
Combat Effects 2
Spell Damage 4
Strikethrough 1
|
Avoidance 5
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 8
Heal Amount 2
HP Regen 4
Mana Regen 2
|
Weight 3.4
|
|
Accuracy 3
Attack 18
Combat Effects 2
Spell Damage 3
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shielding 1
Stun Resist 1
|
Clairvoyance 6
Heal Amount 3
HP Regen 4
Mana Regen 2
|
Weight 4.0
|
|
Concordant Firesoul
Plate Breastplate
Discordant
Firesoul Plate Breastplate
|
|
AC 153
HP 540
MANA 500
END 500
|
STR 15+3
DEX 33+2
STA 27+1
CHA 24+2
WIS
15+2
INT 12
AGI 9+1
|
20 FIRE
20 DIS
30 COLD
15 MAGIC
20 POISON
|
|
|
Attack 6
Bash Damage 4
Combat Effects 6
Damage Shield 1
Strikethrough 1
|
Avoidance 1
Damage Shield Mitigation 1
Shielding 2
Spell Shield 1
Stun Resist 2
|
Heal Amount 2
HP Regen 4
Mana Regen 3
|
Weight 13.9
|
|
Accuracy 3
Attack 6
Bash Damage 4
Strikethrough 1
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Spell Shield 1
|
Heal Amount 5
HP Regen 4
Mana Regen 3
|
Weight 12.3
|
|
Concordant Firesoul
Plate Gauntlets
Discordant
Firesoul Plate Gauntlets
|
|
AC 82
HP 505
MANA 465
END 465
|
STR 30+2
DEX 12+1
STA 21+3
CHA 12+2
WIS
18+3
INT 12+1
AGI 30+3
|
20 FIRE
20 DIS
20 COLD
25 MAGIC
20 POISON
|
|
|
Accuracy 3
Attack 15
Combat Effects 3
Damage Shield 1
Strikethrough 1
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shielding 1
Spell Shield 1
Stun Resist 1
|
Heal Amount 6
HP Regen 1
Mana Regen 4
|
Weight 4.6
|
|
Accuracy 2
Attack 15
Combat Effects 4
Damage Shield 2
|
Avoidance 3
Damage Shield Mitigation 1
HP Regen 1
Mana Regen 4
Shielding 1
Spell Shield 1
Stun Resist 2
|
Heal Amount 1
|
Weight 4.6
|
|
Concordant Firesoul Plate
Greaves
Discordant
Firesoul Plate Greaves
|
|
AC 110
HP 530
MANA 490
END 490
|
STR 21+2
DEX 9
STA 21+4
CHA 21+2
WIS
24+1
INT 18+1
AGI 18+2
|
FIRE 20
DIS 20
COLD 25
MAGIC 20
POISON 20
|
Ferocity V (Double Attack +12%)
Tallon's Inexorable Rapidity II (+16% Spell Haste)
|
|
Accuracy 6
Attack 21
Combat Effects 2
Damage Shield 2
Spell Damage 6
Strikethrough 1
|
Avoidance 1
Shielding 1
Spell Shield 1
|
Clairvoyance 12
Heal Amount 2
HP Regen 1
Mana Regen 2
|
Weight 7.4
|
|
Accuracy 3
Attack 21
Combat Effects 4
Damage Shield 2
Spell Damage 4
|
Avoidance 3
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 8
Heal Amount 1
HP Regen 1
Mana Regen 2
|
Weight 8.2
|
|
Concordant Firesoul
Plate Helm
Discordant
Firesoul Plate Helm
|
|
AC 88
HP 515
MANA 480
END 480
|
STR 24+2
DEX 21+1
STA 21+2
CHA 9+2
WIS
33+4
INT 12+1
AGI 21
|
FIRE 25
DIS 20
COLD 15
MAGIC 20
POISON 25
|
Faerune (See Invis, Ultravision, Water Breathing)
Phara'Dars Detonation III (+45% Detrimental Spell Damage)
|
|
Accuracy 2
Attack 18
Bash Damage 4
Combat Effects 2
Damage Shield 1
Spell Damage 3
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Spell Shield 1
|
Clairvoyance 6
HP Regen 2
Mana Regen 2
|
Weight 7.1
|
|
Accuracy 3
Attack 18
Bash Damage 4
Combat Effects 3
Damage Shield 1
Spell Damage 3
Strikethrough 1
|
Avoidance 4
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 6
Heal Amount 1
HP Regen 2
Mana Regen 2
|
Weight 6.4
|
|
Concordant Firesoul
Plate Vambraces
Discordant
Firesoul Plate Vambraces
|
|
AC 85
HP 515
MANA 475
END 475
|
STR 21+1
DEX 33+3
STA 21+4
CHA 15+1
WIS
21+3
INT 3
AGI 27+2
|
FIRE 25
DIS 20
COLD 25
MAGIC 20
POISON 20
|
Focus: Cleave IV (+160% Critical chance)
|
|
Accuracy 7
Attack 21
Bash Damage 4
Combat Effects 2
Damage Shield 2
Spell Damage 1
|
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 2
HP Regen 2
Mana Regen 2
|
Weight 7.0
|
|
Accuracy 5
Attack 21
Bash Damage 4
Combat Effects 1
Damage Shield 1
Spell Damage 3
|
Avoidance 3
Damage Shield Mitigation 2
DoT Shielding 1
Shielding 1
Strikethrough 2
|
Clairvoyance 6
Heal Amount 1
HP Regen 2
Mana Regen 2
|
Weight 5.4
|
.
TOP
.
TIER FOUR ARMOR
1) RATHE (TOSKIRAKK) THEME (Tier 4):
To upgrade any of the Tier 3 armor, you will need to obtain the
"medial" incandessence or luminessence that is dropped off various
named, in the "Rathe" theme.
NOTE: You can also
"upgrade" the "Prismatic" armor from the Secrets of
Faydwer expansion, with these same "medials" (in the case of
Paladins, this means the "Prismatic
Gallant-Lord" armor).
This time you are after:
Distorted Medial Incandessence or
Distorted Medial
Luminessence for Arms/Legs;
Fractured
Medial Incandessence or
Fractured Medial
Luminessence for Wrists/Hands;
Phased Medial Incandessence or
Phased Medial
Luminessence for Chest;
Warped Medial Incandessence or
Warped Medial
Luminessence for Hands/Feet.
.
2) THE VOID (E): Once you have any
of the "medial" gems, the related Tier 1 armor item (or a SoF "Prismatic" armor), you will then need an item
that is purchased here, with Chronobine.
NOTE:
These items are not offered until you have progressed to The Void (E).
NOTE: Have a bag slot open!
Zebuxoruk sells the various items.
!!!WARNING!!!: Remove any and all Augs before you do
this combine!
SoD Concordant or Discordant Armor
Upgrades
For the SoD Upgrades, you first need to buy the combine device, which is
a
Temporal Molting Cell (No
Trade, Magic, 2-Slot Giant, 0% Weight Reduction, Weight 0.2).
Simply combine your related "medial" and Tier 3 Armor inside
the Temporal Molting Cell to make one of the
Tier 4 armors.
In that there are two (2) versions of the Tier 3 armor and two (2)
versions of the "medials” which can armor that will be one (1) of
three (3) possible versions of the Tier 4 Armor.
·
"Vested" armor results when
you combine a "Concordant" armor with a medial "luminessence."
·
"Chaotic" armor results when
you combine a "Discordant" armor with a medial "incandessence."
·
"Balanced" armor results
when you "mix" the armor and "essence" types ("concordant"
armor with medial "incandessence" or "discordant"
armor with medial "luminessence").
SoF "Prismatic" Upgrades
If you want to "upgrade" your "Prismatic" SoF Armor,
you will need to buy one (1) of three (3) combine items, depending on what type
of Tier 4 SoD armor you wish to make.
·
The
Prismatic Incandescent
Mutation Nexus (No Trade, Magic, 2-Slot Giant, 0% Weight Reduction,
Weight 0.4) can be used to make the "Chaotic" armor, by
combining a "Prismatic" armor item and the related medial
"incandessence."
·
The
Prismatic Luminescent
Mutation Nexus (No Trade, Magic, 2-Slot Giant, 0% Weight Reduction,
Weight 0.4) can be used to make the "Vested" armor, by
combining a "Prismatic" armor item and the related medial
"incandessence."
·
The
Prismatic Fluorescent
Mutation Nexus (No Trade, Magic, 2-SLot Giant, 0% Weight Reduction,
Weight 0.4) can be used to make the "Balanced" armor, by
combining a "Prismatic" armor item with either a
related medial "incandessence" or a related medial
"luminescence."
These three (3) sets of armor are identical but for the effects/bonuses.
They are all Required Level 80, Purity 50, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type 7 and a Type 13 slot.
|
ITEM
NAME(S)
|
STATS
(All Versions)
|
BALANCED
EFFECTS/BONUSES
|
CHAOTIC
EFFECTS/BONUSES
|
VESTED
EFFECTS/BONUSES
|
|
Balanced Firesoul
Plate Boots
Chaotic
Firesoul Plate Boots
Vested
Firesoul Plate Boots
|
|
AC 88
HP 625
MANA 575
END 575
|
STR 12+2
DEX 28+2
STA 24
CHA 24+4
WIS
8+3, INT 16
AGI 36+2
|
FIRE 20
DIS 25
COLD 25
MAGIC 20
POISON 30
|
Jayruk's Celerity IV (+20% Spell Haste)
|
|
Accuracy 6
Attack 16
Bash Damage 6
Combat Effects 2
Damage Shield 2
Spell Damage 3,
Strikethrough 1
|
Avoidance 3
DoT Shielding 2
Shielding 1
Stun Resist 1
|
Clairvoyance 3
Heal Amount 3
HP Regen 1
Mana Regen 3
|
Weight 5.8
|
|
Accuracy 6
Attack 16
Bash Damage 6
Combat Effects 2
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 4
DoT Shielding 1
Shielding 1
Spell Shield 2
|
Clairvoyance 3
Heal Amount 4
HP Regen 1
Mana Regen 3
|
Weight 5.1
|
|
Accuracy 8
Attack 16
Bash Damage 6
Combat Effects 2
Damage Shield 2
Strikethrough 2
|
Avoidance 2
Spell Damage 1
Spell Shield 1
Stun Resist 2
|
Clairvoyance 3
Heal Amount 4
HP Regen 1
Mana Regen 3
|
Weight 5.9
|
|
Balanced Firesoul Plate
Bracer
Chaotic
Firesoul Plate Bracer
Vested
Firesoul Plate Bracer
|
|
AC 74
HP 600
MANA 555
END 555
|
STR 24+1
DEX 24+3
STA 32+2, CHA 8+1
WIS
24+1
INT 12
AGI 24+3
|
FIRE 35
DIS 25
COLD 20
MAGIC 25
POISON 15
|
|
|
Accuracy 4
Attack 28
Bash Damage 6
Combat Effects 5
Damage Shield 2
|
Avoidance 2
Damage Shield Mitigation 1
Shielding 1
Spell Shield 2
Strikethrough 2
|
Clairvoyance 5
Heal Amount 1
HP Regen 2
Mana Regen 1
|
Weight 3.3
|
|
Accuracy 2
Attack 28
Bash Damage 6
Combat Effects 4
|
Avoidance 4
Damage Shield 2
DoT Shielding 2
Spell Damage 5
Stun Resist 2
|
Clairvoyance 1
Heal Amount 3
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Accuracy 2
Attack 28
Combat Effects 3
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 5
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Heal amount 4
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Balanced Firesoul
Plate Breastplate
Chaotic
Firesoul Plate Breastplate
Vested
Firesoul Plate Breastplate
|
|
AC 164
HP 650
MANA 600
END 600
|
STR 12+1
DEX 24+3
STA 24+4
CHA 32+1
WIS
40+1
INT 12
AGI 8+2
|
FIRE 30
DIS 20
COLD 30
MAGIC 30
POISON 15
|
|
|
Attack 16
Damage Shield 1
Strikethrough 1
|
Avoidance 9
Damage Shield Mitigation 1
DoT Shielding 2
Shielding 1
Spell Shield 1
|
Clairvoyance 1
Heal Amount 6
HP Regen 4
Mana Regen 3
|
Weight 13.1
|
|
Accuracy 5
Attack 16
Combat Effects 3
Damage Shield 1
Spell Damage 4
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
Shielding 2
Spell Shield 1
|
Clairvoyance 3
Heal Amount 2
HP Regen 4
Mana Regen 3
|
Weight 11.9
|
|
Accuracy 8
Attack 16
Damage Shield 1
Spell Damage 3
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shielding 1
Spell Shield 2
Stun Resist 2
|
Clairvoyance 3
Heal Amount 3
HP Regen 4
Mana Regen 3
|
Weight 11.1
|
|
Balanced Firesoul
Plate Gauntlets
Chaotic
Firesoul Plate Gauntlets
Vested
Firesoul Plate Gauntlets
|
|
AC 90
HP 605
MANA 560
END 560
|
STR 12+1
DEX 24+2
STA 24+3
CHA 36+2
WIS
20+4
INT 8
AGI 20+1
|
FIRE 20
DIS 35
COLD 15
MAGIC 30
POISON 20
|
|
|
Accuracy 8
Attack 24
Combat Effects 3
Damage Shield 1
Spell Damage 5
Strikethrough 1
|
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Stun Resist 1
|
Clairvoyance 3
HP Regen 4
Mana Regen 2
|
Weight 3.2
|
|
Accuracy 8
Attack 24
Damage Shield 1
Spell Damage 1
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
Shielding 2
Spell Shield 1
Stun Resist 1
|
Clairvoyance 5
Heal Amount 1
HP Regen 4
Mana Regen 2
|
Weight 4.6
|
|
Accuracy 2
Attack 24
Combat Effects 6
Damage Shield 1
Strikethrough 1
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 2
Spell Damage 2
Spell Shield 1
|
Clairvoyance 5
HP Regen 4
Mana Regen 2
|
Weight 4.4
|
|
Balanced Firesoul
Plate Greaves
Chaotic
Firesoul Plate Greaves
Vested
Firesoul Plate Greaves
|
|
AC 120
HP 635
Mana 590
End 590
|
STR 36+5
DEX 28+2
STA 12
CHA 8+1
WIS
16
INT 12
AGI 32+3
|
FIRE 35
DIS 15
COLD 30
MAGIC 15
POISON 25
|
|
|
Accuracy 3
Attack 8
Bash 6
Combat Effects 6
Strikethrough 1
|
Avoidance 2
Damage Shield 1
DoT Shielding 1
Shielding 1
Spell Damage 4
Stun Resist 2
|
Clairvoyance 3
Heal amount 3
HP Regen 4
Mana Regen 2
|
Weight 9.0
|
|
Accuracy 1
Attack 8
Bash 6
Combat Effects 4
Damage Shield 1
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
Shielding 1
Spell Damage 6
Stun Resist 2
|
Clairvoyance 3
HP Regen 4
Mana Regen 2
|
Weight 9.8
|
|
Accuracy 2
Attack 8
Bash 6
Combat Effects 3
Damage Shield 1
Spell Damage 4
Strikethrough 1
|
Avoidance 4
DoT Shielding 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 2
Heal Amount 4
HP Regen 4
Mana Regen 2
|
Weight 10.2
|
|
Balanced Firesoul
Plate Helm
Chaotic
Firesoul Plate Helm
Vested
Firesoul Plate Helm
|
|
AC 96
HP 620
MANA 575
END 575
|
STR 36+3
DEX 24+1
STA 12+1
CHA 20+3
WIS
20+4
INT 12
AGI 20+2
|
FIRE 20
DIS 15
COLD 30
MAGIC 25
POISON 30
|
Faerune (See Invis, Ultravision, Water Breathing)
Phara'Dars Detonation IV (+50% Detrimental Spell Damage)
|
|
Accuracy 5
Attack 16
Combat Effects 2
Damage Shield 1
Spell Damage 2
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Spell Shield 1
|
Clairvoyance 4
Heal Amount 1
HP Regen 3
Mana Regen 2
|
Weight 3.9
|
|
Accuracy 4
Attack 16
Combat Effects 4
Damage Shield 1
Spell Damage 2
Strikethrough 1
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shielding 2
Shielding 1
Spell Shield 1
|
Clairvoyance 4
Heal Amount 2
HP Regen 3
Mana Regen 2
|
Weight 5.8
|
|
Accuracy 4
Attack 16
Combat Effects 4
Damage Shield 1
Spell Damage 5
Strikethrough 2
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shielding 1
Shielding 1
Spell Shield 1
|
Heal Amount 1
HP Regen 3
Mana Regen 2
|
Weight 6.3
|
|
Balanced Firesoul
Plate Vambraces
Chaotic
Firesoul Plate Vambraces
Vested
Firesoul Plate Vambraces
|
|
AC 94
HP 620
MANA 570
END 570
|
STR 32+1
DEX 8+1
STA 32+4
CHA 16+2
WIS
28+2
INT 8
AGI 24+1
|
FIRE 15
DIS 30
COLD 20
MAGIC 25
POISON 30
|
Cleave V (+200% Critical chance)
|
|
Accuracy 4
Attack 24
Combat Effects 4
Damage Shield 1
Spell Damage 5
Strikethrough 1
|
Avoidance 3
Shielding 1
Spell Shield 2
Stun Resist 1
|
Clairvoyance 2
Heal Amount 2
HP Regen 2
Mana Regen 3
|
Weight 5.8
|
|
Accuracy 4
Attack 24
Combat Effects 5
Damage Shield 1
Strikethrough 1
|
Avoidance 1
Damage Shield Mitigation 1
DoT Shielding 1
Spell Shield 1
Stun Resist 2
|
Clairvoyance 3
Heal Amount 5
HP Regen 2
Mana Regen 3
|
Weight 5.6
|
|
Accuracy 4
Attack 24
Combat Effects 3
Damage Shield 1
Spell Damage 2
|
Avoidance 3,
DoT Shielding 2
Shielding 2,
Stun Resist 1
|
Clairvoyance 8
HP Regen 2
Mana Regen 3
|
Weight 6.0
|
TOP
.
TIER FIVE ARMOR
1) KUUA (BLOODFIELDS) THEME (Tier 5):
To upgrade any of the Tier 4 armor, you will need to obtain the
"eternal" incandessence or luminessence dropped off of various named,
in the "Kuua" theme.
This time you are after:
Distorted Eternal Incandessence or
Distorted Eternal
Luminessence for Arms/Legs;
Fractured
Eternal Incandessence or
Fractured Eternal
Luminessence for Wrists/Hands;
Phased Eternal Incandessence or
Phased Eternal
Luminessence for Chest;
Warped Eternal Incandessence or
Warped Eternal
Luminessence for Hands/Feet.
.
2) THE VOID (E): Once you have any
of the "eternal" gems and the related Tier 4 armor item, you will
then need an item that is purchased here, with Chronobine.
NOTE:
These items are not offered until you have progressed to Void E.
NOTE: Have a bag slot open!
Zebuxoruk sells the various items.
!!!WARNING!!!: Remove any and all Augs before you do
this combine!
You will (again) need to buy a Temporal
Molting Cell.
Simply combine your related "eternal" and Tier 4 Armor inside
the Temporal Molting Cell to make one of the
Tier 5 armors.
In that there are three (3) versions of the Tier 4 armor and two (2)
versions of the "medials," the resulting armor will be one (1) of
four (4) versions of the Tier 5 armor.
·
"Inflicted" armor results
when you combine a "Chaotic" armor with an eternal "incandessence."
·
"Ordained" armor results
when you combine a "Vested" armor with an eternal "luminessence."
·
"Tainted" armor results when
you combine either a "Balanced" armor with an eternal
"incandessence." or a "Chaotic" armor
with an eternal "luminessence".
·
"Tarnished" armor results
when you combine either a "Vested" armor with an
eternal "incandessence." or a "Balanced"
armor with an eternal "luminessence".
These four (4) sets of armor are nearly identical but for the
effects/bonuses.
They are all Required Level 85, Purity 50, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type 7 and a Type 13 slot, except the Breastplate, which
also has a Type 15 slot.
|
ITEM
NAME(S)
|
STATS
(All Versions)
|
INFLICTED
EFFECTS/BONUSES
|
ORDAINED
EFFECTS/BONUSES
|
TAINTED
EFFECTS/BONUSES
|
TARNISHED
EFFECTS/BONUSES
|
|
Inflicted Firesoul
Plate Boots
Ordained
Firesoul Plate Boots
Tainted
Firesoul Plate Boots
Tarnished
Firesoul Plate Boots
|
|
AC 92
HP 730
MANA 675
END 675
|
STR 10+4
DEX 24+3
STA 25+2
CHA 25+4
WIS
25+3
INT 15
AGI 35=1
|
FIRE 25
DIS 30
COLD 30
MAGIC 30
POISON 20
|
Jayruk’s Celerity V (+21% Spell Haste)
|
|
Accuracy 6
Attack 5
Combat Effects 1
Damage Shield 1
Spell Damage 6
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Stun Resist 1
|
Clairvoyance 1
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.8
|
|
Accuracy 3
Attack 5
Combat Effects 1
Damage Shield 1
Spell Damage 4
Strikethrough 3
|
Avoidance 5
Damage Shield Mitigation 1
Shielding 1
Spell Shield 1
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.6
|
|
Accuracy 9
Attack 5
Combat Effects 1
Spell Damage 2
Strikethrough 1
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 6
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.8
|
|
Accuracy 5
Attack 5
Combat Effects 3
Damage Shield 1
Spell Damage 3
Strikethrough 2
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Stun Resist 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 5.0
|
|
Inflicted
Firesoul Plate Bracer
Ordained
Firesoul Plate Bracer
Tainted
Firesoul Plate Bracer
Tarnished
Firesoul Plate Bracer
|
|
AC 78
HP 700
MANA 645
END 645
|
STR 20+1
DEX 25+3
STA 10+2
CHA 35+1
WIS
20+1
INT 15
AGI 40+4
|
FIRE 25
DIS 25
COLD 25
MAGIC 25
POISON 30
|
|
|
Accuracy 1
Attack 25
Combat Effects 9
Damage Shield 2
Spell Damage 2
|
Avoidance 2
Dot Shield 1
Spell Shield 2
Stun Resist 2
|
Clairvoyance 6
Heal Amount 4
HP Regen 3
Mana Regen 2
|
Weight 3.9
|
|
Accuracy 8
Attack 25
Combat Effects 3
Damage Shield 2
Spell Damage 4
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
Shielding 2
Stun Resist 1
|
Clairvoyance 6
HP Regen 3
Mana Regen 2
|
Weight 3.2
|
|
Accuracy 4
Attack 25
Combat Effects 7
Damage Shield 2
Spell Damage 3
Strikethrough 1
|
Avoidance 1
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 3
Mana Regen 2
|
Weight 3.8
|
|
Accuracy 5
Attack 25
Combat Effects 5
Spell Damage 4
Strikethrough
|
Avoidance 2
DoT Shield 1
Shielding 2
Stun Resist 2
|
Clairvoyance 3
Heal Amount 3
HP Regen 3
Mana Regen 2
|
Weight 4.1
|
|
Inflicted Firesoul
Plate Breastplate
Ordained
Firesoul Plate Breastplate
Tainted
Firesoul Plate Breastplate
Tarnished
Firesoul Plate Breastplate
|
|
AC 170
HP 760
MANA 700
END 700
|
STR 30+1
DEX 30+4
STA 15+3
CHA 15+3
WIS
35+2
INT 10
AGI 35+1
|
FIRE 35
DIS 30
COLD 35
MAGIC 15
POISON 20
|
SKILL; Add DNG: Bash
+8
|
|
Accuracy 4
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 7
Strikethrough 1
|
Avoidance 3
DoT Shield 2
Shielding 1
|
Clairvoyance 3
Heal Amount 3
HP Regen 2
Mana Regen 2
|
Weight 13.9
|
|
Accuracy 5
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 1
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 2
Stun Resist 1
|
Clairvoyance 6
Heal Amount 3
HP Regen 2
Mana Regen 3
|
Weight 11.1
|
|
Accuracy 3
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 6
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
|
Clairvoyance 2
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 13.5
|
|
Accuracy 3
Attack 10
Combat Effects 2
Damage Shield 2
Spell Damage 6
Strikethrough 1
|
Avoidance 6
DoT Shield 2
Spell Shield 2
|
Clairvoyance 4
Heal Amount 2
HP Regen 2
Mana Regen 3
|
Weight 14.3
|
|
Inflicted Firesoul Plate
Gauntlets
Ordained
Firesoul Plate Gauntlets
Tainted
Firesoul Plate Gauntlets
Tarnished
Firesoul Plate Gauntlets
|
|
AC 95
HP 710
MANA 655
END 655
|
STR 35+2
DEX 40+2
STA 30+6
CHA 15
WIS
15+1
INT 15
AGI 10+4
|
FIRE 20
DIS 25
COLD 20
MAGIC 30
POISON 35
|
SKILL: Add DMG: Bash
+7
|
|
Accuracy 6
Attack 30
Combat Effects 4
Damage Shield 2
Spell Damage 2
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 1
Shielding 2
Spell Shield
Stun Resist
|
Clairvoyance 4
Heal Amount
HP Regen 2
Mana Regen 1
|
Weight 3.2
|
|
Accuracy 5
Attack 30
Combat Effects 7
Damage Shield 2
Spell Damage 4
|
Avoidance 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 8
Heal Amount 6
HP Regen 2
Mana Regen 1
|
Weight 4.0
|
|
Accuracy 4
Attack 30
Combat Effects 3
Damage Shield 2
Spell Damage 3
Strikethrough 1
|
Avoidance 5
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 5
Heal Amount 3
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Accuracy 5
Attack 30
Combat Effects 6
Damage Shield 2
Spell Damage 1
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
Shielding 1
Spell Shield 1
|
Clairvoyance 3
Heal Amount 5
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Inflicted Firesoul
Plate Greaves
Ordained
Firesoul Plate Greaves
Tainted
Firesoul Plate Greaves
Tarnished
Firesoul Plate Greaves
|
|
AC 125
HP 745
MANA 685
END 685
|
STR 35+1
DEX 20+4
STA 25
CHA 30+4
WIS
25+4
INT 15
AGI 10+4
|
FIRE 20
DIS 30
COLD 20
MAGIC 40
POISON 15
|
Ferocity VI (+18% Double Attack)
Tallon’s Inexorable Rapidity IV (+18% Detrimental Spell
Haste)
|
|
Accuracy 6
Attack 15
Combat Effects 1
Damage Shield 2
Spell Damage 3
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
|
Clairvoyance 5
Heal Amount 2
HP Regen 5
|
Weight 9.0
|
|
Accuracy 5
Attack 15
Combat Effects 4
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
Shielding 1
Spell Shield 2
|
Clairvoyance 2
Heal Amount 4
HP Regen 5
|
Weight 8.2
|
|
Accuracy 1
Attack 15
Combat Effects 10
Damage Shield 2
Spell Damage 2
Strikethrough 1
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 2
|
Clairvoyance 1
Heal Amount 3
HP Regen 5
|
Weight 7.8
|
|
Accuracy 6
Attack 15
Combat Effects 1
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
Spell Shield 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
|
Weight 10.6
|
|
Inflicted
Firesoul Plate Helm
Ordained
Firesoul Plate Helm
Tainted
Firesoul Plate Helm
Tarnished
Firesoul Plate Helm
|
|
AC 105
HP 725
MANA 675
END 675
|
STR
DEX 10+1
STA 35+2
CHA 30+3
WIS
20+4
INT 15
AGI 15+4
|
FIRE 30
DIS 15
COLD 25
MAGIC 20
POISON 40
|
Faerune (See Invis, Ultravision, Water Breathing)
Phara Dar’s Detonation V (+55% Spell Damage)
SKILL: Add DMG: Bash +8
|
|
Accuracy 10
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 4
Strikethrough 1
|
DoT Shield 1
Shielding 2
Spell Shield 2
|
Clairvoyance 5
Heal Amount 3
HP Regen 3
Mana Regen 3
|
Weight 5.7
|
|
Accuracy 5
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 6
Strikethrough 2
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 2
Stun Resist 1
|
Clairvoyance 3
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 5.4
|
|
Accuracy 6
Attack 30
Combat Effects 1
Damage Shield 1
Spell Damage 6
Strikethrough 1
|
Avoidance 5
DoT Shield 1
Shielding 1
Stun Resist 2
|
Clairvoyance 5
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 7.2
|
|
Accuracy 11
Attack 30
Combat Effects 2
Damage Shield 1
Spell Damage 6
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shield 2
Shielding 3
|
Clairvoyance 1
Heal Amount 3
HP Regen 2
Mana Regen 3
|
Weight 5.6
|
|
Inflicted
Firesoul Plate Vambraces
Ordained
Firesoul Plate Vambraces
Tainted
Firesoul Plate Vambraces
Tarnished
Firesoul Plate Vambraces
|
|
AC 101
HP 725
MANA 665
END 665
|
STR 15+5
DEX 25+2
STA 35+3
CHA 10+3
WIS
35+2
INT 10
AGI 30
|
FIRE 25
DIS 20
COLD 26
MAGIC 20
POISON 21
|
Cleave VI (+240% chance to critical)
SKILL: Add Damage: Bash +8
|
|
Accuracy 5
Attack 20
Combat Effects 3
Spell Damage 2
Strikethrough 2
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Heal Amount
4
HP Regen 3
Mana Regen 4
|
Weight 4.6
|
|
Accuracy 5
Attack 20
Combat Effects 2
Spell Damage 4
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 4
Heal Amount 2
HP Regen 3
Mana Regen 4
|
Weight 5.4
|
|
Accuracy 11
Attack 20
Spell Damage 4
Strikethrough 1
|
Avoidance 3
DoT Shield 1
Shielding 1
Spell Shield 2
|
Clairvoyance 2
Heal Amount 6
HP Regen 3
Mana Regen 4
|
Weight 5.6
|
|
Accuracy 2
Attack 24
Combat Effects 7
Spell Damage 1
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shield 1
Spell Shield 2
Stun Resist 1
|
Clairvoyance 6
Heal Amount 1
HP Regen 3
Mana Regen 4
|
Weight 7.4
|
TOP
.
TIER TWO RAID ARMOR
1) RAID ARMOR (2nd Tier):
To upgrade to second tier raid armor, you will first need to obtain the
"primeval" incandescence or luminescence that is dropped in various
SoD raid events.
NOTE: This armor does not require the group armor (of
any tier) to obtain.
!!! NOTICE !!!:
Do NOT dump (destroy) your Tier 5 Group armor! You will be able to use it again later, in this series!
This called “Tier 2 Raid Armor.”
I call this Tier 2 Raid Armor because there are
raid armor drops that do not
require questing (combines). They are simply your basic raid armor drops…
as is armor, so to speak.
These drops are referred to as “Tier 1
Raid Armor.”
For Paladins, this “Tier 1 Raid
Armor” is the “Eon Forged Plate” armor. This armor is easily better than the Tier 5
Group Armor, but it is not as
good as the Tier 2 Raid Armor (shown below).
This time you are after:
Distorted Primeval Incandessence or
Distorted Primeval
Luminessence for Arms/Legs;
Fractured
Primeval Incandessence or
Fractured Primeval
Luminessence for Wrists/Hands;
Phased Primeval Incandessence or
Phased Primeval
Luminessence for Chest;
Warped Primeval Incandessence or
Warped Primeval
Luminessence for Hands/Feet.
.
.
2) THE VOID: The second step is
pretty much exactly the same as the Tier 3 Group Armor (see above).
You need to buy the same Paladin's
Polymorphic Cocoon along with the same “tinea” for the associated armor slot
(see above to see which “tinea” is for which slot).
As before, progression is involved, as the “tinea” items only
offered in certain versions of The Void (again,
see above).
.
3) Once you have obtained the
items in Steps 1 & 2, combine the primeval “essence” with the
“tinea” inside the Paladin's Polymorphic Cocoon to make your SoD Raid Tier Two Armor!
As before, you will make one of two versions,
based on which “essence” you used.
This time, your Concordant/Discordant Armor is
called “Soulstoke Plate” armor.
These two (2) sets of armor are nearly identical but for the
effects/bonuses.
They are all Required Level 85, Purity 75, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type 8 and a Type 14 slot, except the Breastplate, which
also has a Type 15 slot.
Unlike previous armor sets and upgrades, these items do have some slight
variations from one version to another, usually in the resists and stat over caps.
|
ITEM
NAME(S)
|
STATS
(Both Versions)
|
CONCORDANT
EFFECTS/BONUSES
|
DISCORDANT
EFFECTS/BONUSES
|
|
Concordant
Soulstoke Plate Boots
Discordant
Soulstoke Plate Boots
|
|
AC 124
HP 960
MANA 885
END 885
|
STR 30+5
DEX 20+5
STA 35+5
CHA 20+4
WIS
25+5 to 8
INT 20+1 to 4
AGI 35+4
|
FIRE 45 to 46
DIS 50 to 51
COLD 50 to 51
MAGIC 45
POISON 50 to 51
|
Jayruk’s Celerity VIII (30% Spell Haste)
|
|
Accuracy 10
Attack 30
Combat Effects 5
Damage Shield 1
Spell Damage 9
Strikethrough 4
|
Avoidance 12
Damage Shield Mitigation 1
DoT Shield 2
Shielding 4
Spell Shield 5
Stun Resist
|
Clairvoyance 2
Heal Amount 11
HP Regen 5
Mana Regen 3
|
Weight 5.9
|
|
Accuracy 15
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 6
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 3
Stun Resist 4
|
Clairvoyance 14
Heal Amount 8
HP Regen 5
Mana Regen 3
|
Weight 5.1
|
|
Concordant Soulstoke
Plate Bracer
Discordant
Soulstoke Plate Bracer
|
|
AC 106
HP 925
MANA 850
END 850
|
STR 35+3
DEX 25+7
STA 30+4 to 5
CHA 20+1
WIS
10+9
INT 25+1 to 3
AGI 40+7
|
FIRE 35
DIS 35
COLD 65
MAGIC 35
POISON 70
|
|
|
Accuracy 5
Attack 30
Combat Effects 3
Damage Shield 2
Spell Damage 3
Strikethrough 2
|
Avoidance 14
Damage Shield Mitigation 2
DoT Shield 5
Shielding 1
Spell Shield 3
Stun Resist 5
|
Clairvoyance 26
Heal Amount 1
HP Regen 4
Mana Regen 3
|
Weight 4.4
|
|
Accuracy 10
Attack 30
Combat Effects 2
Damage Shield 2
Spell Damage 3
Strikethrough 4
|
Avoidance 12
Damage Shield Mitigation 3
DoT Shield 4
Shielding 3
Spell Shield 4
Stun Resist 2
|
Clairvoyance 10
Heal Amount 6
HP Regen 4
Mana Regen 3
|
Weight 4.0
|
|
Concordant Soulstoke
Plate Breastplate
Discordant
Soulstoke Plate Breastplate
|
|
AC 221
HP 1000
MANA 920
END 920
|
STR 25+1
DEX 40+4
STA 35+8 to 10
CHA 10+7
WIS
35+6 to 8
INT 15+3 to 5
AGI 35+4
|
FIRE 50 to 51
DIS 50 to 51
COLD 45 to 46
MAGIC 65
POISON 30 to 31
|
Burst of Dawnlight Efficiency (25% reduction in
mana cost to Dawnlight)
Virtuous Fervor (Clickie 150DD Proc Buff)
|
|
Accuracy 11
Attack 45
Combat Effects 13
Damage Shield 7
Spell Damage 6
Strikethrough 4
|
Avoidance 3
Damage Shield Mitigation 3
DoT Shield 1
Shielding 5
Spell Shield 5
Stun Resist 3
|
Clairvoyance 2
Heal Amount 11
Mana Regen 2
|
Weight 13.5
|
|
Accuracy 5
Attack 45
Combat Effects 15
Damage Shield 6
Spell Damage 8
Strikethrough 3
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Shielding 3
Spell Shield 3
Stun Resist 3
|
Clairvoyance 18
Heal Amount 4
Mana Regen 2
|
Weight 11.2
|
|
Concordant Soulstoke
Plate Gauntlets
Discordant
Soulstoke Plate Gauntlets
|
|
AC 127
HP 935
MANA 860
END 860
|
STR 40+5
DEX 30+3
STA 25+8 to 12
CHA 25+5
WIS
25+4 to 12
INT 15+3 to 4
AGI 30+4
|
FIRE 25 to 26
DIS 65 to 66
COLD 4o to 41
MAGIC 70
POISON 35 to 36
|
|
|
Accuracy 10
Attack 50
Combat Effects 11
Damage Shield
Spell Damage 3
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 3
Shielding 5
Spell Shield 3
Stun Resist 2
|
Clairvoyance 26
Heal Amount 4
HP Regen 6
Mana Regen 2
|
Weight 3.7
|
|
Accuracy 10
Attack 50
Combat Effects 3
Spell Damage 10
Strikethrough 2
|
Avoidance 9
Damage Shield Mitigation 1
DoT Shield 4
Shielding 4
Spell Shield 2
Stun Resist 4
|
Clairvoyance 20
Heal Amount 5
HP Regen 6
Mana Regen 2
|
Weight 3.9
|
|
Concordant Soulstoke
Plate Greaves
Discordant
Soulstoke Plate Greaves
|
|
AC 164
HP 980
MANA 905
END 905
|
STR 25+6
DEX 45+1
STA 20+11 to 12
CHA 30+3
WIS
35+3 to 8
INT 5+1 to 3
AGI 40+3
|
FIRE 65 to 66
DIS 35 to 36
COLD 35 to 36
MAGIC 65
POISON 40 to 41
|
Tallon’s Inexorable Rapidity VI (18% Double Attack)
|
|
Accuracy 10
Attack 20
Combat Effects 6
Damage Shield 3
Spell Damage 5
Strikethrough 4
|
Avoidance 6
Damage Shield Mitigation 2
DoT Shield 2
Shielding 4
Spell Shield 2
Stun Resist 4
|
Clairvoyance 14
Heal Amount 6
HP Regen 5
Mana Regen 3
|
Weight 7.4
|
|
Accuracy 5
Attack 20
Combat Effects 9
Damage Shield 4
Spell Damage 12
Strikethrough 3
|
Avoidance 12
Damage Shield Mitigation
DoT Shield 1
Shielding 1
Spell Shield 3
Stun Resist 4
|
Clairvoyance 8
Heal Amount 11
HP Regen 5
Mana Regen 3
|
Weight 10.7
|
|
Concordant Soulstoke
Plate Helm
Discordant
Soulstoke Plate Helm
|
|
AC 138
HP 950
MANA 885
END 885
|
STR 40+5
DEX 25+1
STA 25+6 to 9
CHA 40+6
WIS
40+8
INT 10+2
AGI 20+2
|
FIRE 45 to 46
DIS 50 to 51
COLD 60 to 61
MAGIC 35
POISON 50 to 51
|
Faerune (clickie See invis, Ultravision & Eternal breath)
Phara Dar’s Roar III (80% Spell Damage)
|
|
Accuracy 10
Attack 40
Combat Effects 11
Damage Shield 1
Spell Damage 14
Strikethrough 5
|
Avoidance 3
DoT Shield 3
Shielding 2
Spell Shield 1
Stun Resist 3
|
Clairvoyance 20
Heal Amount 5
HP Regen 6
Mana Regen 2
|
Weight 6.9
|
|
Accuracy 5
Attack 40
Combat Effects 15
Damage Shield 1
Spell Damage 7
Strikethrough 4
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 2
Stun Resist 3
|
Clairvoyance 28
Heal Amount
HP Regen 6
Mana Regen 2
|
Weight 6.1
|
|
Concordant Soulstoke
Plate Vambraces
Discordant
Soulstoke Plate Vambraces
|
|
AC 134
HP 950
MANA 880
END 880
|
STR 10+4
DEX 20+6
STA 35+5 to 8
CHA 45+2
WIS
45+8
INT 15+3 to 5
AGI 15+4
|
FIRE 70 to 71
DIS 50 to 51
COLD 45 to 46
MAGIC 25
POISON 55 to 56
|
Concordant = Cleave VIII (320% Critical Blow chance)
Discordant = Cleave IX (360% Critical Blow chance)
|
|
Accuracy 15
Attack 30
Combat Effects 7
Damage Shield 3
Spell Damage 18
Strikethrough 2
|
Avoidance 6
DoT Shield 4
Shielding 2
Spell Shield 3
Stun Resist 3
|
Clairvoyance 8
Heal Amount 6
HP Regen 2
Mana Regen 3
|
Weight 6.9
|
|
Accuracy 15
Attack 30
Combat Effects 10
Damage Shield 3
Spell Damage 7
Strikethrough 2
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 5
Shielding 2
Spell Shield 3
Stun Resist 3
|
Clairvoyance 14
Heal Amount 6
HP Regen 2
Mana Regen 3
|
Weight 4.8
|
TOP
.
TIER THREE RAID ARMOR
1) RAID ARMOR (3rd Tier):
To upgrade to tier three raid armor, you will first need to obtain the
"coeval" incandescence or luminescence that is dropped in various SoD
raid events.
This time you are after:
Distorted Coeval Incandessence or
Distorted Coeval
Luminessence for Arms/Legs;
Fractured
Coeval Incandessence or
Fractured Coeval
Luminessence for Wrists/Hands;
Phased Coeval Incandessence or
Phased Coeval
Luminessence for Chest;
Warped Coeval Incandessence or
Warped Coeval
Luminessence for Hands/Feet.
.
.
2) THE VOID: The second step is
pretty much exactly the same as the Tier 4 & 5 Group Armor (see above).
You need to buy the same Temporal Molting
Cell, sold in The Void.
.
3) Once you have obtained the
items in Steps 1 & 2, combine the coeval “essence” with your
Tier 2 Raid Amor inside the Temporal Molting Cell to make your Tier Three SoD Raid Armor!
As before, you will make one of three versions,
based on which “essence” you go use and which type of armor you
had.
In that there are two (2) versions of the Tier 3 armor and two (2)
versions of the "medials” which can armor that will be one (1) of
three (3) possible versions of the Tier 4 Armor.
·
"Vested" armor results when
you combine a "Concordant" armor with a coeval "luminessence."
·
"Chaotic" armor results when
you combine a "Discordant" armor with a coeval "incandessence."
·
"Balanced" armor results when
you "mix" the armor and "essence" types ("concordant"
armor with coeval "incandessence" or "discordant"
armor with medial "luminessence").
These three (3) sets of armor are nearly identical but for the
effects/bonuses.
They are all Required Level 85, Purity 75, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type 8 and a Type 14 slot, except the Breastplate, which
also has a Type 15 slot.
These items do have some slight variations from one version to another,
usually in the resists and stat over caps.
|
ITEM
NAME(S)
|
STATS
(Both Versions)
|
BALANCED
EFFECTS/BONUSES
|
CHAOTIC
EFFECTS/BONUSES
|
VESTED
EFFECTS/BONUSES
|
|
Balanced
Soulstoke Plate Boots
Chaotic
Soulstoke Plate Boots
Vested
Soulstoke Plate Boots
|
|
AC 133
HP 1075
MANA 995
END 995
|
STR 30+6
DEX 20+6
STA 35+5
CHA 20+5
WIS
25+7
INT 20+1
AGI 35+5
|
FIRE 45
DIS 50
COLD 55
MAGIC 50
POISON 55
|
Jayruk’s Celerity VIII (30% Spell Haste)
|
|
Accuracy 10
Attack 30
Combat Effects 5
Damage Shield 1
Spell Damage 9
Strikethrough 4
|
Avoidance 12
Damage Shield Mitigation 1
DoT Shield 2
Shielding 4
Spell Shield 5
Stun Resist
|
Clairvoyance 2
Heal Amount 11
HP Regen 5
Mana Regen 3
|
Weight 5.9
|
|
Accuracy 15
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 6
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 3
Stun Resist 4
|
Clairvoyance 14
Heal Amount 8
HP Regen 5
Mana Regen 3
|
Weight 5.1
|
|
Accuracy 15
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 6
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 3
Stun Resist 4
|
Clairvoyance 14
Heal Amount 8
HP Regen 5
Mana Regen 3
|
Weight 5.1
|
|
Balanced Soulstoke
Plate Bracer
Chaotic
Soulstoke Plate Bracer
Vested
Soulstoke Plate Bracer
|
|
AC 114
HP 1035
MANA 955
END 955
|
STR 35+3
DEX 25+9
STA 30+5
CHA 20+1
WIS
10+9
INT 25+3
AGI 40+10
|
FIRE 40
DIS 40
COLD 65
MAGIC 35
POISON 75
|
|
|
Accuracy 5
Attack 30
Combat Effects 3
Damage Shield 2
Spell Damage 3
Strikethrough 2
|
Avoidance 14
Damage Shield Mitigation 2
DoT Shield 5
Shielding 1
Spell Shield 3
Stun Resist 5
|
Clairvoyance 26
Heal Amount 1
HP Regen 4
Mana Regen 3
|
Weight 4.4
|
|
Accuracy 10
Attack 30
Combat Effects 2
Damage Shield 2
Spell Damage 3
Strikethrough 4
|
Avoidance 12
Damage Shield Mitigation 3
DoT Shield 4
Shielding 3
Spell Shield 4
Stun Resist 2
|
Clairvoyance 10
Heal Amount 6
HP Regen 4
Mana Regen 3
|
Weight 4.0
|
|
Accuracy 10
Attack 30
Combat Effects 2
Damage Shield 2
Spell Damage 3
Strikethrough 4
|
Avoidance 12
Damage Shield Mitigation 3
DoT Shield 4
Shielding 3
Spell Shield 4
Stun Resist 2
|
Clairvoyance 10
Heal Amount 6
HP Regen 4
Mana Regen 3
|
Weight 4.0
|
|
Balanced Soulstoke
Plate Breastplate
Chaotic
Soulstoke Plate Breastplate
Vested
Soulstoke Plate Breastplate
|
|
AC 232
HP 1120
MANA 1035
END 1035
|
STR 25+1
DEX 40+4
STA 35+8
CHA 10+9
WIS
35+11
INT 15+7
AGI 35+6
|
FIRE 50
DIS 50
COLD 50
MAGIC 70
POISON 35
|
Burst of Dawnlight Efficiency (25% reduction in
mana cost to Dawnlight)
Virtuous Fervor (Clickie 150DD Proc Buff)
|
|
Accuracy 11
Attack 45
Combat Effects 13
Damage Shield 7
Spell Damage 6
Strikethrough 4
|
Avoidance 3
Damage Shield Mitigation 3
DoT Shield 1
Shielding 5
Spell Shield 5
Stun Resist 3
|
Clairvoyance 2
Heal Amount 11
Mana Regen 2
|
Weight 13.5
|
|
Accuracy 5
Attack 45
Combat Effects 15
Damage Shield 6
Spell Damage 8
Strikethrough 3
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Shielding 3
Spell Shield 3
Stun Resist 3
|
Clairvoyance 18
Heal Amount 4
Mana Regen 2
|
Weight 11.2
|
|
Accuracy 5
Attack 45
Combat Effects 15
Damage Shield 6
Spell Damage 8
Strikethrough 3
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Shielding 3
Spell Shield 3
Stun Resist 3
|
Clairvoyance 18
Heal Amount 4
Mana Regen 2
|
Weight 11.2
|
|
Balanced Soulstoke
Plate Gauntlets
Chaotic
Soulstoke Plate Gauntlets
Vested
Soulstoke Plate Gauntlets
|
|
AC 135
HP 1045
MANA 965
END 965
|
STR 40+6
DEX 30+4
STA 25+10
CHA 25+7
WIS
25+5
INT 15+6
AGI 30+4
|
FIRE 30
DIS 70
COLD 40
MAGIC 75
POISON 40
|
|
|
Accuracy 10
Attack 50
Combat Effects 4
Damage Shield
Spell Damage 3
Strikethrough 4
|
Avoidance 9
Damage Shield Mitigation 1
DoT Shield 3
Shielding 4
Spell Shield 1
Stun Resist 2
|
Clairvoyance 26
Heal Amount 4
HP Regen 6
Mana Regen 2
|
Weight 3.7
|
|
Accuracy 10
Attack 50
Combat Effects 3
Spell Damage 10
Strikethrough 2
|
Avoidance 9
Damage Shield Mitigation 1
DoT Shield 4
Shielding 4
Spell Shield 2
Stun Resist 4
|
Clairvoyance 20
Heal Amount 5
HP Regen 6
Mana Regen 2
|
Weight 3.9
|
|
Accuracy 10
Attack 50
Combat Effects 3
Spell Damage 10
Strikethrough 2
|
Avoidance 9
Damage Shield Mitigation 1
DoT Shield 4
Shielding 4
Spell Shield 2
Stun Resist 4
|
Clairvoyance 20
Heal Amount 5
HP Regen 6
Mana Regen 2
|
Weight 3.9
|
|
Balanced
Soulstoke Plate Greaves
Chaotic
Soulstoke Plate Greaves
Vested
Soulstoke Plate Greaves
|
|
AC 175
HP 1100
MANA 1015
END 1015
|
STR 25+7
DEX 45+1
STA 20+11
CHA 30+3
WIS
35+6
INT 5+1
AGI 40+3
|
FIRE 70
DIS 40
COLD 35
MAGIC 65
POISON 45
|
Tallon’s Inexorable Rapidity VI (18% Double Attack)
|
|
Accuracy 10
Attack 20
Combat Effects 6
Damage Shield 3
Spell Damage 5
Strikethrough 4
|
Avoidance 6
Damage Shield Mitigation 2
DoT Shield 2
Shielding 4
Spell Shield 2
Stun Resist 4
|
Clairvoyance 14
Heal Amount 6
HP Regen 5
Mana Regen 3
|
Weight 7.4
|
|
Accuracy 5
Attack 20
Combat Effects 9
Damage Shield 4
Spell Damage 12
Strikethrough 3
|
Avoidance 12
Damage Shield Mitigation
DoT Shield 1
Shielding 4
Spell Shield 3
Stun Resist 4
|
Clairvoyance 8
Heal Amount 11
HP Regen 5
Mana Regen 3
|
Weight 10.7
|
|
Accuracy 5
Attack 20
Combat Effects 9
Damage Shield 4
Spell Damage 12
Strikethrough 3
|
Avoidance 12
Damage Shield Mitigation
DoT Shield 1
Shielding 4
Spell Shield 3
Stun Resist 4
|
Clairvoyance 8
Heal Amount 11
HP Regen 5
Mana Regen 3
|
Weight 10.7
|
|
Balanced Soulstoke
Plate Helm
Chaotic
Soulstoke Plate Helm
Vested
Soulstoke Plate Helm
|
|
AC 147
HP 1065
MANA 995
END 995
|
STR 40+6
DEX 25+1
STA 25+7
CHA 40+8
WIS
40+8
INT 10+2
AGI 20+2
|
FIRE 50
DIS 55
COLD 65
MAGIC 35
POISON 55
|
Faerune (clickie See invis, Ultravision & Eternal breath)
Phara Dar’s Roar IV (85% Spell Damage)
|
|
Accuracy 10
Attack 40
Combat Effects 11
Damage Shield 1
Spell Damage 14
Strikethrough 5
|
Avoidance 3
DoT Shield 3
Shielding 2
Spell Shield 1
Stun Resist 3
|
Clairvoyance 20
Heal Amount 5
HP Regen 6
Mana Regen 2
|
Weight 6.9
|
|
Accuracy 5
Attack 40
Combat Effects 15
Damage Shield 1
Spell Damage 7
Strikethrough 4
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 2
Stun Resist 3
|
Clairvoyance 28
Heal Amount
HP Regen 6
Mana Regen 2
|
Weight 6.1
|
|
Accuracy 5
Attack 40
Combat Effects 15
Damage Shield 1
Spell Damage 7
Strikethrough 4
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 3
Shielding 2
Spell Shield 2
Stun Resist 3
|
Clairvoyance 28
Heal Amount
HP Regen 6
Mana Regen 2
|
Weight 6.1
|
|
Balanced
Soulstoke Plate Vambraces
Chaotic
Soulstoke Plate Vambraces
Vested
Soulstoke Plate Vambraces
|
|
AC 143
HP 1065
MANA 985
END 985
|
STR 10+5
DEX 20+8
STA 35+6 to 9
CHA 45+2
WIS
45+6 to 10
INT 15+2 to 6
AGI 15+5
|
FIRE 70 to 72
DIS 50 to 52
COLD 45 to 47
MAGIC 25
POISON 60 to 62
|
Cleave IX (360% Critical Blow chance)
|
|
Accuracy 15
Attack 30
Combat Effects 11
Damage Shield 3
Spell Damage 18
Strikethrough 1
|
Avoidance 1
Damage Shield Mitigation 1
DoT Shield 4
Shielding 4
Spell Shield 5
Stun Resist 2
|
Clairvoyance 16
Heal Amount 7
HP Regen 2
Mana Regen 3
|
Weight 4.8
|
|
Accuracy 15
Attack 30
Combat Effects 6
Damage Shield 4
Spell Damage 10
Strikethrough 2
|
Avoidance 3
Damage Shield Mitigation 2
DoT Shield 5
Shielding 2
Spell Shield 3
Stun Resist 5
|
Clairvoyance 24
Heal Amount 8
HP Regen 2
Mana Regen 3
|
Weight 5.9
|
|
Accuracy 16
Attack 30
Combat Effects 7
Damage Shield 3
Spell Damage 26
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 4
Shielding 2
Spell Shield 3
Stun Resist 4
|
Clairvoyance 12
Heal Amount 7
HP Regen 2
Mana Regen 3
|
Weight 5.2
|
TOP
.
FINAL ARMOR
1) FINAL ARMOR: To upgrade to the
final top-end armor, you actually have to go back to the group content!
Specifically, you need to go back to for the very same Tier Five group armor drops (the Eternal essences) (see above, Tier 5 Group Armor)!
!!! NOTE !!!: If you saved your Tier 5 Group Armor as
I suggested (above), you are ahead of the game all ready! All you have to do is
“remove” the Eternal from aforementioned
armor (using the appropriate Culling Vortex… see top of page)!
.
2) THE VOID: You need to buy the Temporal Molting Cell, sold in The Void.
.
3) Once you have obtained the
items in Steps 1 & 2, combine the “essence” with your Tier 3
Raid Amor inside the Temporal
Molting Cell to make
your Final SoD Armor!
As before, you will make one of three versions,
based on which “essence” you go use and which type of armor you
had.
In that there are three (3) versions of the Tier Three Raid armor and two
(2) versions of the "eternals," the resulting armor will be one (1)
of four (4) versions of the final armor.
·
"Inflicted" armor results
when you combine a "Chaotic" armor with an eternal "incandessence."
·
"Ordained" armor results
when you combine a "Vested" armor with an eternal "luminessence."
·
"Tainted" armor results when
you combine either a "Balanced" armor with an eternal
"incandessence." or a "Chaotic" armor
with an eternal "luminessence".
·
"Tarnished" armor results
when you combine either a "Vested" armor with an
eternal "incandessence." or a "Balanced"
armor with an eternal "luminessence".
These four (4) sets of armor are nearly identical but for the
effects/bonuses.
They are all Required Level 85, Purity XX, No Trade, Magic and Infusible.
They are also Lore, but for the Wrist items.
They all have a Type X and a Type XX slot, except the Breastplate, which
also has a Type XX slot.
These items do have some slight variations from one version to another,
usually in the resists and stat over caps.
|
ITEM
NAME(S)
|
STATS
(All Versions)
|
INFLICTED
EFFECTS/BONUSES
|
ORDAINED
EFFECTS/BONUSES
|
TAINTED
EFFECTS/BONUSES
|
TARNISHED
EFFECTS/BONUSES
|
|
Inflicted Soulstoke
Plate Boots
Ordained
Soulstoke Plate Boots
Tainted
Soulstoke Plate Boots
Tarnished
Soulstoke Plate Boots
|
|
AC 92
HP 730
MANA 675
END 675
|
STR 10+4
DEX 24+3
STA 25+2
CHA 25+4
WIS
25+3
INT 15
AGI 35+1
|
FIRE 25
DIS 30
COLD 30
MAGIC 30
POISON 20
|
Jayruk’s Celerity V (+21% Spell Haste)
|
|
Accuracy 6
Attack 5
Combat Effects 1
Damage Shield 1
Spell Damage 6
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Stun Resist 1
|
Clairvoyance 1
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.8
|
|
Accuracy 3
Attack 5
Combat Effects 1
Damage Shield 1
Spell Damage 4
Strikethrough 3
|
Avoidance 5
Damage Shield Mitigation 1
Shielding 1
Spell Shield 1
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.6
|
|
Accuracy 9
Attack 5
Combat Effects 1
Spell Damage 2
Strikethrough 1
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 6
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 4.8
|
|
Accuracy 5
Attack 5
Combat Effects 3
Damage Shield 1
Spell Damage 3
Strikethrough 2
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Stun Resist 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
Mana Regen 3
|
Weight 5.0
|
|
Inflicted
Soulstoke Plate Bracer
Ordained
Soulstoke Plate Bracer
Tainted
Soulstoke Plate Bracer
Tarnished
Soulstoke Plate Bracer
|
|
AC 78
HP 700
MANA 645
END 645
|
STR 20+1
DEX 25+3
STA 10+2
CHA 35+1
WIS
20+1
INT 15
AGI 40+4
|
FIRE 25
DIS 25
COLD 25
MAGIC 25
POISON 30
|
|
|
Accuracy 1
Attack 25
Combat Effects 9
Damage Shield 2
Spell Damage 2
|
Avoidance 2
Dot Shield 1
Spell Shield 2
Stun Resist 2
|
Clairvoyance 6
Heal Amount 4
HP Regen 3
Mana Regen 2
|
Weight 3.9
|
|
Accuracy 8
Attack 25
Combat Effects 3
Damage Shield 2
Spell Damage 4
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
Shielding 2
Stun Resist 1
|
Clairvoyance 6
HP Regen 3
Mana Regen 2
|
Weight 3.2
|
|
Accuracy 4
Attack 25
Combat Effects 7
Damage Shield 2
Spell Damage 3
Strikethrough 1
|
Avoidance 1
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 3
Mana Regen 2
|
Weight 3.8
|
|
Accuracy 5
Attack 25
Combat Effects 5
Spell Damage 4
Strikethrough
|
Avoidance 2
DoT Shield 1
Shielding 2
Stun Resist 2
|
Clairvoyance 3
Heal Amount 3
HP Regen 3
Mana Regen 2
|
Weight 4.1
|
|
Inflicted Soulstoke
Plate Breastplate
Ordained
Soulstoke Plate Breastplate
Tainted
Soulstoke Plate Breastplate
Tarnished
Soulstoke Plate Breastplate
|
|
AC 170
HP 760
MANA 700
END 700
|
STR 30+1
DEX 30+4
STA 15+3
CHA 15+3
WIS
35+2
INT 10
AGI 35+1
|
FIRE 35
DIS 30
COLD 35
MAGIC 15
POISON 20
|
SKILL; Add DNG: Bash
+8
|
|
Accuracy 4
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 7
Strikethrough 1
|
Avoidance 3
DoT Shield 2
Shielding 1
|
Clairvoyance 3
Heal Amount 3
HP Regen 2
Mana Regen 2
|
Weight 13.9
|
|
Accuracy 5
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 1
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 2
Stun Resist 1
|
Clairvoyance 6
Heal Amount 3
HP Regen 2
Mana Regen 3
|
Weight 11.1
|
|
Accuracy 3
Attack 10
Combat Effects 4
Damage Shield 2
Spell Damage 6
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
|
Clairvoyance 2
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 13.5
|
|
Accuracy 3
Attack 10
Combat Effects 2
Damage Shield 2
Spell Damage 6
Strikethrough 1
|
Avoidance 6
DoT Shield 2
Spell Shield 2
|
Clairvoyance 4
Heal Amount 2
HP Regen 2
Mana Regen 3
|
Weight 14.3
|
|
Inflicted Soulstoke Plate
Gauntlets
Ordained
Soulstoke Plate Gauntlets
Tainted
Soulstoke Plate Gauntlets
Tarnished
Soulstoke Plate Gauntlets
|
|
AC 95
HP 710
MANA 655
END 655
|
STR 35+2
DEX 40+2
STA 30+6
CHA 15
WIS
15+1
INT 15
AGI 10+4
|
FIRE 20
DIS 25
COLD 20
MAGIC 30
POISON 35
|
SKILL: Add DMG: Bash
+7
|
|
Accuracy 6
Attack 30
Combat Effects 4
Damage Shield 2
Spell Damage 2
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 1
Shielding 2
Spell Shield
Stun Resist
|
Clairvoyance 4
Heal Amount
HP Regen 2
Mana Regen 1
|
Weight 3.2
|
|
Accuracy 5
Attack 30
Combat Effects 7
Damage Shield 2
Spell Damage 4
|
Avoidance 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 8
Heal Amount 6
HP Regen 2
Mana Regen 1
|
Weight 4.0
|
|
Accuracy 4
Attack 30
Combat Effects 3
Damage Shield 2
Spell Damage 3
Strikethrough 1
|
Avoidance 5
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 5
Heal Amount 3
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Accuracy 5
Attack 30
Combat Effects 6
Damage Shield 2
Spell Damage 1
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
Shielding 1
Spell Shield 1
|
Clairvoyance 3
Heal Amount 5
HP Regen 2
Mana Regen 1
|
Weight 4.2
|
|
Inflicted
Soulstoke Plate Greaves
Ordained
Soulstoke Plate Greaves
Tainted
Soulstoke Plate Greaves
Tarnished
Soulstoke Plate Greaves
|
|
AC 125
HP 745
MANA 685
END 685
|
STR 35+1
DEX 20+4
STA 25
CHA 30+4
WIS
25+4
INT 15
AGI 10+4
|
FIRE 20
DIS 30
COLD 20
MAGIC 40
POISON 15
|
Ferocity VI (+18% Double Attack)
Tallon’s Inexorable Rapidity IV (+18% Detrimental Spell
Haste)
|
|
Accuracy 6
Attack 15
Combat Effects 1
Damage Shield 2
Spell Damage 3
Strikethrough 2
|
Avoidance 6
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
|
Clairvoyance 5
Heal Amount 2
HP Regen 5
|
Weight 9.0
|
|
Accuracy 5
Attack 15
Combat Effects 4
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 3
Damage Shield Mitigation 1
Shielding 1
Spell Shield 2
|
Clairvoyance 2
Heal Amount 4
HP Regen 5
|
Weight 8.2
|
|
Accuracy 1
Attack 15
Combat Effects 10
Damage Shield 2
Spell Damage 2
Strikethrough 1
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 2
|
Clairvoyance 1
Heal Amount 3
HP Regen 5
|
Weight 7.8
|
|
Accuracy 6
Attack 15
Combat Effects 1
Damage Shield 2
Spell Damage 4
Strikethrough 1
|
Avoidance 5
Damage Shield Mitigation 1
Spell Shield 2
|
Clairvoyance 4
Heal Amount 3
HP Regen 5
|
Weight 10.6
|
|
Inflicted
Soulstoke Plate Helm
Ordained
Soulstoke Plate Helm
Tainted
Soulstoke Plate Helm
Tarnished
Soulstoke Plate Helm
|
|
AC 105
HP 725
MANA 675
END 675
|
STR
DEX 10+1
STA 35+2
CHA 30+3
WIS
20+4
INT 15
AGI 15+4
|
FIRE 30
DIS 15
COLD 25
MAGIC 20
POISON 40
|
Faerune (See Invis, Ultravision, Water Breathing)
Phara Dar’s Detonation V (+55% Spell Damage)
SKILL: Add DMG: Bash +8
|
|
Accuracy 10
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 4
Strikethrough 1
|
DoT Shield 1
Shielding 2
Spell Shield 2
|
Clairvoyance 5
Heal Amount 3
HP Regen 3
Mana Regen 3
|
Weight 5.7
|
|
Accuracy 5
Attack 30
Combat Effects 4
Damage Shield 1
Spell Damage 6
Strikethrough 2
|
Avoidance 3
Damage Shield Mitigation 1
DoT Shield 2
Stun Resist 1
|
Clairvoyance 3
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 5.4
|
|
Accuracy 6
Attack 30
Combat Effects 1
Damage Shield 1
Spell Damage 6
Strikethrough 1
|
Avoidance 5
DoT Shield 1
Shielding 1
Stun Resist 2
|
Clairvoyance 5
Heal Amount 1
HP Regen 2
Mana Regen 3
|
Weight 7.2
|
|
Accuracy 11
Attack 30
Combat Effects 2
Damage Shield 1
Spell Damage 6
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shield 2
Shielding 3
|
Clairvoyance 1
Heal Amount 3
HP Regen 2
Mana Regen 3
|
Weight 5.6
|
|
Inflicted
Soulstoke Plate Vambraces
Ordained
Soulstoke Plate Vambraces
Tainted
Soulstoke Plate Vambraces
Tarnished
Soulstoke Plate Vambraces
|
|
AC 101
HP 725
MANA 665
END 665
|
STR 15+5
DEX 25+2
STA 35+3
CHA 10+3
WIS
35+2
INT 10
AGI 30
|
FIRE 25
DIS 20
COLD 26
MAGIC 20
POISON 21
|
Cleave VI (+240% chance to critical)
SKILL: Add Damage: Bash +8
|
|
Accuracy 5
Attack 20
Combat Effects 3
Spell Damage 2
Strikethrough 2
|
Avoidance 4
Damage Shield Mitigation 1
DoT Shield 1
Shielding 1
Spell Shield 1
Stun Resist 1
|
Heal Amount
4
HP Regen 3
Mana Regen 4
|
Weight 4.6
|
|
Accuracy 5
Attack 20
Combat Effects 2
Spell Damage 4
|
Avoidance 5
Damage Shield Mitigation 1
DoT Shield 2
Shielding 1
Spell Shield 1
Stun Resist 1
|
Clairvoyance 4
Heal Amount 2
HP Regen 3
Mana Regen 4
|
Weight 5.4
|
|
Accuracy 11
Attack 20
Spell Damage 4
Strikethrough 1
|
Avoidance 3
DoT Shield 1
Shielding 1
Spell Shield 2
|
Clairvoyance 2
Heal Amount 6
HP Regen 3
Mana Regen 4
|
Weight 5.6
|
|
Accuracy 2
Attack 24
Combat Effects 7
Spell Damage 1
Strikethrough 2
|
Avoidance 2
Damage Shield Mitigation 1
DoT Shield 1
Spell Shield 2
Stun Resist 1
|
Clairvoyance 6
Heal Amount 1
HP Regen 3
Mana Regen 4
|
Weight 7.4
|
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This Page Last updated November
20, 2009