MAKING THE TAILORED CULTURAL ARMOR

To better avoid instant doom, improve your skills with a loom! -- Bonzz

--------------------------------------------------------------------

Search Bonzz's Site by typing a keyword(s) in the box below.

  

--------------------------------------------------------------------

Below are recipe grids and information on making the tailored cultural armor.

Bonzz is a Half Elf and Half Elves do not wear silk, thus the tailored armor only includes the Leather armor.

In making this armor, you first need to obtain the needed ingredients (dropped or merchant sold), then make the templates and then you can make the final product.

The combines are accomplished in your cultural sewing kit.  You will also need your cultural needle.

The threads used are the variant ones specifically for your race. You will also need your cultural patterns.

If you do not know your cultural items, click here.

Your cultural patterns are made in bulk, using your quested book. For the recipe, click here.

Armor will be named by the level, culture and slot, when made. Example, Ornate Runeseeker Armband (level reference - cultural reference - slot reference).

It may appear that you can make armor for more slots than noted below. However, the slots noted below are, in fact, the full list of armor types that you can actually make into a completed product. The other templates available to you can be a good skill up path, however!

Further, you will see many other types of dropped ingredients (i.e. variant pelts) than I show below. The ones I list below are the only ones you need in order to make the actual armor with. The ones that I do not list below can still be used to make templates as a skill-up option.

............................

!!! QUICK LINKS !!!

Leather Armor     Leather Templates

............................

LEATHER ARMOR

Simply follow the template below and use the proper associated ingredients level / expansion based armor.

The associated cultural thread "type" to use, is as follows:

Simple = Crude; Ornate = Fair; Intricate = Malleable; Elaborate = Ductile; Elegant = Ossified; Stalwart = Steely.

The associated leather templates are:

Simple = Sullied; Ornate = Rough; Intricate = Fine; Elaborate = Superb; Elegant = Exquisite; Stalwart = Immaculate.

The associated “Filament” Type to use is as follows:

Simple = Thread; Ornate = Fiber; Intricate = Soft; Elaborate = Silk; Elegant = Mythical; Stalwart = Faysilk.

The  associated Marrow type to use, is as follows:

Simple = Dusty; Ornate = Damp; Intricate = Hemic; Elaborate = Excellent; Elegant = Exquisite; Stalwart = Immaculate. 

Armor

Cultural

Needle

(returned)

Associated

Cultural

Thread

Type

(in order)

Cultural

Pattern

(for slot noted)

Associated

Leather

Template

(for slot noted)

Associated

Filament

Type

(in order)

Associated

Marrow

Type

(in order)

Water

Flask

Armband

(Trivial 84, 155, 275, 355, 435, 495)

1

1

1

1

1

1

1

Boots

(Trivial 100, 170, 290, 370, 450, 510)

1

1

1

1

1

1

1

Cuirass (Chest)

(Trivial 115, 186, 306, 386, 466, 526)

1

1

1

1

1

1

1

Gloves

(Trivial 92, 192, 263, 334, 440, 500)

1

1

1

1

1

1

1

Greaves

(Trivial 110, 180, 300, 380, 460, 520)

1

1

1

1

1

1

1

Helm

(Trivial 95, 164, 284, 364, 444, 504)

1

1

1

1

1

1

1

Sleeves

(Trivial 106, 175, 295, 375, 455, 515)

1

1

1

1

1

1

1

TOP

.

LEATHER TEMPLATES

Templates are universal.

They are not culture specific and you can make any template you please.

These combines can be one in most any Sewing Kit or Loom.

In fact, you can make templates for armor that you race does not have armor for (example, Half Elves do not wear silk).

You can also make templates for armor that no culture can use (example, there is no cultural armor… for any race… for the waist, face, shoulder, back and neck slots).

The chart below lists only the slots for which you can actually make final armor pieces.

.

In order to make tailored templates, you will need to buy:

All four are sold by tailoring merchants found in most city or "shopping" zones.

You will also need the associated type of animal pelts, which are dropped / tradable items.

.

The templates made will be named based on level, type and slot. Example, Superb Leather Boots Template (level reference - type reference - slot reference).

.

The associated type of Animal Pelts are used to make similarly named templates for the noted armor types:

Simple = Sullied, Intricate = Rough; Ornate = Fine; Elaborate = Superb; Elegant = Exquisite; Stalwart = Immaculate.

The associated Filament type  to use, is as follows:

Sullied = Thread; Fine = Fiber; Rough = Soft; Superb = Silk; Exquisite = Mythical; Immaculate = Faysilk.

WHAT

Simple

Sewing

Needle

(returned)

Associated

Animal

Pelt(s)

Leather

Template

Pattern

Type

Associated

Filament

Template

Tanning

Chemicals

Armband (Wrist)

(Trivial 90, 158, 272, 348, 424, 488)

1

1

Wristbands

1

1

Boots

(Trivial 98, 166, 280, 356, 432, 496)

1

2

Boots

1

1

Cuirass (Tunic/Chest)

(Trivial 100, 170, 290, 370, 450, 510)

1

3

Tunic

1

1

Gloves

(Trivial 92, 160, 274, 350, 426, 490)

1

1

Gloves

1

1

Greaves (Leggings)

(Trivial 100, 168, 282, 358, 434, 498)

1

3

Leggings

1

1

Helm

(Trivial 95, 163, 276, 352, 428, 492)

1

2

Skullcap

1

1

Sleeves

(Trivial 96, 164, 278, 354, 430, 494)

1

2

Sleeves

1

1

TOP

If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

HOME

This Page Last Updated March 16, 2023

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous.

Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form.

Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know!

EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.