MAKING THE SMITHED CULTURAL ARMOR

Once can be quite the charmer, when wearing the right armor. -- Bonzz

--------------------------------------------------------------------

Search Bonzz's Site by typing a keyword(s) in the box below.

  

--------------------------------------------------------------------

Below are recipe grids and information on making the smithed cultural armor (plate and chain).

In making this armor, you first need to obtain the needed ingredients (dropped or merchant sold), then make (or obtain) the templates and then you can make the final Cultural Armor product.

The final combines are accomplished in a cultural forge.

The sub-combines can be accomplished in most any forge.

If you do not know your cultural items, click here.

Armor will be named by the level, culture and slot. Example, Ornate Wayguard Armband or Ornate Daybreaker Armband (level reference - cultural reference - slot reference).

It may appear, by the templates you can make, that you can make armor for more slots than noted below. However, the slots noted below are, in fact, the complete list of armor types that you can actually make the completed armor for.

The other templates available to you (that cannot not be made into final armor pieces) have no further use, but can be a good skill up path, if you like! Further, you will see many other types of ores and dropped ingredients than I show below. The ones I list below are the only ones that you need in order to make the actual armor. The ones I do not list below can also be used to make templates but are not used to make any actual armor. Again, they can be a skill-up option.

............................

!!! QUICK LINKS !!!

CHAIN ARMOR     CHAIN TEMPLATES     PLATE ARMOR     PLATE TEMPLATES

............................

SMITHED CHAIN CLASS ARMOR

This combine must be made in a Cultural Forge.

The "applicable" Metal bars are as follows:

Simple = Crude; Ornate = Fair; Intricate = Malleable; Elaborate = Ductile; Elegant = Ossified; Extravagant = Indurate; Stalwart = Steely; Glorious = Glossy; Regal = Luminescent.

The "associated" Loam is as follows:

Simple = Alkaline; Ornate = Malleable; Intricate = Bonded; Elaborate = Soluble; Elegant = Porous; Extravagant = Shimmering; Stalwart = Spongy; Glorious = Mysterious; Regal = Corrupted.

The "applicable" Coal types are as follows:

Simple = Brown; Ornate = Dull Black; Intricate = Black Nitrous; Elaborate = Toluene; Elegant = Bituminous; Extravagant = Purified; Stalwart = Brimstone; Glorious = Shiny; Regal = Charged.

Armor

Applicable Type

of Cultural

Metal Bar

Cultural

Hammer

(returned)

Cultural Mold

(as noted)

(1 each)

Associated

Loam

Applicable

Type of

Coal

Associated

Type of

Chain Template

(1 each)

Water Flask

Armband (Wrist)

(Trivial 84, 155, 275, 355. 435, 495)

1

1

Wristguard

1

1

Bracer

1

Boots

(Trivial 100, 170, 290, 370, 450, 510)

1

1

Boots

1

1

Boots

1

Cuirass (Chest)

(Trivial 115, 186, 306, 386, 466, 526)

1

1

Chestplate

1

1

Chestguard

1

Gloves

(Trivial 92, 160, 280, 360, 440, 500)

1

1

Gloves

1

1

Gloves

1

Greaves

(Trivial 110, 180, 300, 380, 460, 520)

1

1

Leggings

1

1

Legplates

1

Helm

(Trivial 95, 164, 284, 364, 444, 504)

1

1

Helms

1

1

Coif

1

Sleeves (Arms)

(Trivial 106, 175, 295, 375, 455, 515)

1

1

Sleeves

1

1

Arms

1

TOP

.

SMITHED PLATE CLASS ARMOR

This combine must be made in a Cultural Forge.

The "applicable" Metal bars are as follows:

Simple = Crude; Ornate = Fair; Intricate = Malleable; Elaborate = Ductile; Elegant = Ossified; Extravagant = Indurate; Stalwart = Steely; Glorious = Glossy; Regal = Luminescent.

The "associated" Loam is as follows:

Simple = Alkaline; Ornate = Malleable; Intricate = Bonded; Elaborate = Soluble; Elegant = Porous; Extravagant = Shimmering; Stalwart = Spongy; Glorious = Mysterious; Regal = Corrupted.

The "applicable" Coal types are as follows:

Simple = Brown; Ornate = Dull Black; Intricate = Black Nitrous; Elaborate = Toluene; Elegant = Bituminous; Extravagant = Purified; Stalwart = Brimstone; Glorious = Shiny; Regal = Charged.

.

Armor

Applicable Type

of Cultural

Metal Bar

Cultural

Hammer

(returned)

Cultural Mold

(as noted)
(1 each)

Associated

Loam

Applicable

Type of

Coal

Associated

Type of

Chain Template

(1 each)

Water Flask

Armband (Wrist)

(Trivial 84, 155, 275, 355, 435, 495)

1

1

Wristguards

1

1

Bracer

1

Boots

(Trivial 100, 170, 290, 370, 450, 510)

1

1

Boot

1

1

Boots

1

Cuirass (Chest)

(Trivial 115, 186, 306, 386, 466, 526)

1

1

Chestplate

1

1

Breastplate

1

Gloves

(Trivial 92, 160, 280, 360, 440, 500)

1

1

Gloves

1

1

Gauntlet

1

Greaves

(Trivial 110, 180, 300, 380, 460, 520)

1

1

Leggings

1

1

Greaves

1

Helm

(Trivial 95, 164, 284, 364, 444, 504)

1

1

Helms

1

1

Helm

1

Sleeves

(Trivial 106, 175, 295, 375, 455, 515)

1

1

Sleeves

1

1

Vambrace

1

TOP

.

SMITHED CHAIN ARMOR TEMPLATES

This combine can be made in most any Forge.

The "associated" Loam is as follows:

Simple = Alkaline; Ornate = Malleable; Intricate = Bonded; Elaborate = Soluble; Elegant = Porous; Extravagant = Shimmering; Stalwart = Spongy; Glorious = Mysterious; Regal = Corrupted.

The "associated" type of Ore  is as follows:

Simple = Thalium; Ornate = Fulginate; Intricate = Rhenium; Elaborate = Cobalt; Elegant = Tantalum; Extravagant = Osmium; Stalwart = Vanadium; Glorious = Palladium; Regal = Scorched.

Template

Metal

Tempering

Chemicals

Smithy

Hammer

(returned)

Chainmail

Template Pattern

(as noted)

(1 each)

Number of

Associated

Ore

Applicable

Type of

Coal

Bracer (Wrists)

(Trivial 90, 158, 272, 348, 424, 488)

1

1

Bracer

1

1

Boots

(Trivial 98, 166, 280, 358, 432, 496)

1

1

Boots

2

1

Chestguard

(Trivial 100, 170, 290, 370, 450, 510)

1

1

Chestguard

3

1

Gloves

(Trivial 92, 160, 274, 350, 426, 490)

1

1

Gloves

1

1

Legplates

(Trivial 100, 168, 282, 358, 434, 498)

1

1

Legplates

3

1

Coif (Head)

(Trivial 95, 163, 276, 352, 428, 492)

1

1

Coif

2

1

Arms

(Trivial 96, 164, 270, 354, 430, 494)

1

1

Arms

1

1

TOP

.

SMITHED PLATE ARMOR TEMPLATES

This combine can be made in most any Forge.

The "applicable" Coal types are as follows:

The "associated" Loam is as follows:

Simple = Alkaline; Ornate = Malleable; Intricate = Bonded; Elaborate = Soluble; Elegant = Porous; Extravagant = Shimmering; Stalwart = Spongy; Glorious = Mysterious; Regal = Corrupted.

The "associated" type of Ore  is as follows:

Simple = Thalium; Ornate = Fulginate; Intricate = Rhenium; Elaborate = Cobalt; Elegant = Tantalum; Extravagant = Osmium; Stalwart = Vanadium; Glorious = Palladium; Regal = Scorched.

Template

Metal

Tempering

Chemicals

Smithy

Hammer

(returned)

Plate

Template Mold

(as noted)

(1 each)

Number of

Associated

Ore

Applicable

Type of

Coal

Bracer (Wrists)

(Trivial 90, 158, 272, 348, 424, 488)

1

1

Bracer

1

1

Boot

(Trivial 98, 166, 280, 358, 432, 496)

1

1

Boot

2

1

Breastplate (Chest)

(Trivial 100, 170, 290, 370, 450, 510)

1

1

Breastplate

3

1

Gauntlet (Hands)

(Trivial 92, 160, 274, 350, 426, 490)

1

1

Gauntlet

1

1

Greaves (Legs)

(Trivial 100, 168, 282, 358, 434, 498)

1

1

Greaves

3

1

Helm (Head)

(Trivial 95, 163, 276, 352, 428, 492)

1

1

Helm

2

1

Vambrace (Arms)

(Trivial 96, 164, 270, 354, 430, 494)

1

1

Vambrace

1

1

TOP

If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

HOME

This Page Last Updated March 16, 2023

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous.

Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form.

Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know!

EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.