MAKING THE CULTURAL CHARMS

Below are recipe grids and information on making the cultural charms.

They are made with the Pottery skill, using most any Pottery Wheel and Kiln. Special cultural combine containers and tools are not required for the below combines.

Any race can make the basic "Unfired" charms. However, the finished products can only be made by the applicable race.

Cultural Charms require two (2) racial ingredients and can be expensive to make. In all honesty, they really are not worth the expense and effort as there are many better charms in the game.

The various charm patterns are crafted. For the recipe, click here.

The pattern you use will determine the "level" of the charm (such as eminent patterns), which will also play into the charms name (it will have "Eminent" in its name when you use an Eminent Charm Pattern).

The name of the Charm will also be determined by race (example, Half Elf Charms will have the word "Adaptation" in the name).

The type of Symbol used to make the charm will also have a role in the Charms name, as well. Example, using the Symbol of Derived Unity and the charm will have the term, "Derived" in its name.

All these factors will combine to provide the full name of the charm. In the case of the noted examples, you will get an "Eminent Charm of Derived Adaptation."

All charms allow for a Slot 7 augmentation. The Elegant and Stalwart charms additionally allow for a Slot 9 augmentation.

NOTE: The October 2007 Patch changed the original recipes for charms.

NOTE: These charms vary in stats, based on how much cultural armor you are wearing. Maximum stats require that you have a full set of cultural armor.

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UNFIRED CHARMS

The unfired charms can be made by any race.

They are made using a Pottery Wheel and combining a Water Flask, A Small Block of Magic Clay and any cultural charm pattern (Simple, Ornate, Intricate, Elaborate, Elegant, Stalwart...) (Pottery Trivial range of 70, 111, 152, 195, 83 & 96, respectively) (yes, the trivial sequence is correct, oddly enough).

A Small Block of Magic Clay is made (three at a time) from a Block of Magic Clay and a Water Flask in most any Pottery Wheel.

The Block of Magic Clay is made (two at a time) from a Large Block of Magic Clay and a Water Flask in most any Pottery Wheel.

The Large Block of Magic Clay, of course, is cast up by Level 8+ Enchanter, using a Large Block of Clay (vendor sold in many zones) as a component.

So, to be clear, one Large Block of Magic Clay will get you six (6) A Small Block of Magic Clay.

The Charms, themselves, can also be made two (2) or three (3) at a time by simply doubling or tripling the number of the ingredients used.

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FIRED CHARMS

The final combine is accomplished in a Kiln.

The completed (fired) charms are race specific. They are also class-category specific (see below).

There are four (4) types of charms that are specific (usable) to certain player classes. This type is determined by the vendor sold "Symbol" you use in the combine (they are vendor sold in Shadowhaven, Fungus Grove and the Plane of Knowledge).

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The four (4) types of symbols are:

·         Symbol of Spiritual Unity for Priest Classes (Cleric, Druid and Shaman);

·         Symbol of Physical Unity for Melee Classes (Warrior, Monk, Rogue & Berserker);

·         Symbol of Mental Unity for Caster Classes (Necromancer, Wizard, Magician & Enchanter):

·         Symbol of Derived Unity for Hybrid Classes (Paladin, Ranger, Shadowknight, Bard & Beastlord).

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The "Elaborate" charms require an additional ingredient (see chart below), which are found as a rare ground spawn in Undershore, while the Elegant and Stalwart Charms require and foraged/dropped component (from SoD & UF zones).

The below recipes use the Loam, the Spinneret or the Marrow… not all three.

 

Unfired

Charm

Any one of

four

Symbols

(noted above)

Racial

Metal Bar

(1)

(Type

Noted

Below)

(Metal)

Type of

Loam

(1)

(Leather)

Type of

Marrow

(1)

(Cloth)

Type of

Spinneret

(1)

Other

Ingredient

Simple Charm

(Trivial 139)

(4AC, 18 HP, 16 Mana, etc.)

1

1

Crude

Alkaline

Dusty

Sullied

N/A

Ornate Charm

(Trivial 222)

(7AC, 36 HP, 32 Mana, etc.)

1

1

Fair

Malleable

Damp

Crude

N/A

Intricate Charm

(Trivial 304)

(11AC, 54 HP, 48 Mana, etc.)

1

1

Malleable

Bonded

Hemic

Fine

N/A

Elaborate Charm

(Trivial 388)

(18AC, 90 HP, 80 Mana, etc.)

1

1

Ductile

Soluble

Excellent

Superb

Large Corathus

Fungus

Elegant Charm

(Trivial 460)

(30AC, 415 HP, 300 Mana, etc.)

1

1

Ossified

Porous

Exquisite

Exquisite

Dweric Powder

Stalwart Charm

(Trivial 500)

(60AC,  865 HP, 750 Mana, overcaps, bonus effects, etc.)

1

1

Steely

Spongy

Immaculate

Immaculate

Cosgrove Powder

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This Page Last Updated July 3, 2010