MAGIC ABILITIES
Observations and notes about magic skills.
It can be tragic, when you don't use magic! - Bonzz
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While non-Magic classes can technically cast spells, they can only do so via items (click items), process (processes), buffs and / or combat abilities (things that do no actually require Mana).
Magic can be offense (attack / damage opponents), defensive (i.e. buffs) and of miscellaneous use (i.e. teleportation).
To cast spells, you must add a Spell Gem, from your Spell Book, to your Spell Gem bar.
To add a Spell Gem to your Spell Gem bar from your Spell Book, you will need to find the Spell in your Spell Book. Then click the spell to pop the spell an icon onto your cursor (see image below) and then drop it into an empty Spell Gem on your Spell Gem bar.
To add a Spell Gem directly from your Spell Gem bar, right click an empty Spell Game slot and follow the categories to choose a spell (spell category --> spell type --> spell) (see image below).
There are (2) classes of Characters that can use Magic... Intelligence Casters and Wisdom Casters.
The difference is if their mana pool is affected (improved) by their Intelligence Statistic or your Wisdom Statistic.
You skills in using Magic are increased automatically, by simply casting Spells or Meditating.
Your skills in the different types of Magic, however, can only skill up when you are using a spell that is of a given Magic category.
To see what category a spell is, simply right click the spell from your Spell Gems (Spell Bar) or your Spell Book, where it will show the "Skill" type (see image below).
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!!! QUICK LINKS !!!
Abjuration Alteration Channeling Conjuration Divination
Evocation Meditation Specialize Abjure Specialize Alteration
Specialize Conjuration Specialize Divination Specialize Evocation
Other Skills / Abilities
Abilities Attributes Bonuses Defenses Offense
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Abjuration is a magic ability that has to do with self-defense (spells that help protect a character from taking damage, such as a Resist buff).
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Alteration is a magic ability that involves altering reality and beings, such as teleportation, gating, invisibility, blinding flash, snare, running speed and the like..
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Channeling is a magic ability that involves the channeling of energy -- mana -- so that spell casting is faster and / or is less likely to be interrupted.
Casting spells -- of any kind -- can / will increase Channeling.
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Conjuration is a magic ability that involves summoning ("conjuring yp") something into existence.
This could be an elemental, pet, familiar, warder, food, water, armor, weapons and other such things. Summoned items are always normally temporary (they will disappear after you camp) items.
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Divination is a magic ability that has to do with divining (seeing the unseen). Such as see invisible.
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Evocation is a magic ability that involves the offensive use of magic. It allows you to evoke harmful spells upon your enemies, such as damage over time and direct damage spells.
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Meditate (Meditation) is your ability to faster regenerate Mana (for Classes that have Mana).
To skill up Meditate, for faster regeneration, you simple have to Meditate, which happens when you sit down or when you are stationary on a Mount.
Specialize Abjuration helps reduce mana costs and better insure successful casts of Abjuration spells.
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Specialize Alteration helps reduce mana costs and help insure more successful casts of Alteration spells.
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Specialize Conjuration helps reduce mana costs and help insure more successful casts of Conjuration spells.
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Specialize Divination helps reduce mana costs and help insure more successful casts of Divination spells.
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Specialize Evocation helps reduce mana costs and help insure more successful casts of Evocation spells.
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last updated September 23, 2022
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