EVERQUEST 14TH ANNIVERSARY EVENTS
Where to find them and how to do them!
One is reminded, on the Anniversary Fourteen... of the 'Great Adventurers,' no more seen... - Bonzz
ANNIVERSARY LORE
There were no Anniversary Events before the 5th Year of EverQuest. However, upon the 5th Anniversary of EverQuest, a temporary, special Anniversary event was added to the game. After that, it became an annual tradition in EverQuest, with new Anniversary related events being added each year, as well as the old ones being reactivated right along beside them. Anniversary Events generally start around March 16th (EverQuest was launched March 16, 1999), and continue to as late as mid-May. There are now so many Anniversary Events that they are implemented / divided in two parts... "Modern" events (14th Anniversary and forward) and "Legacy" events (5th to 13th Anniversary). The "Legacy" events do not award Commemorative Coins, but do include Fabled MOB's (introduced in 2008). These events do not start until near mid-April. The "Modern" events start right away and generally award Commemorative Coin, which is a specialty coin that can used to buy special items with "a jubilant merchant" in the Plane of Knowledge (near the Nexus stone, and the stuff ain't cheap!). The Mechanical Fortune Teller (near the Crescent Reach stone) was added to the Plane of Knowledge, to help direct you to the events (by year), because now, there are a lot of them. Just hail her and follow along. |
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14TH ANNIVERSARY
The 14th Anniversary was in 2013, and are the first Anniversary Events to be considered part of the 'Modern' events, but they do not award Commemorative Coins.
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Ogres at the Gates (Solo) Big Gnomes, Big Problems (Group) Piestro's Day Off (Group Monster Mission)
To Thine Own Creator Be False (Group) To Thine Own Creator Be Ture (Group)
Evil Eye Operative (Group) Surviving Xmiticzin (Group)
OTHER ANNIVERSARY LINKS ARE FOUND HERE
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RELATED ACHIEVEMENTS
Achievement: 14th Anniversary Tasks
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1) STEAMFONT MOUNTAINS: You are looking for Sheriff Knotter Botter, who is near the entrance to the Minotaur Caves.
Hail him and follow along, or just try saying, "Help," to get this task.
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2) LESSER FAYDARK: You are looking for Master Tailor Sticklepoke. He should be on Find.
Hail him and follow along, if needed.
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3) LESSER FAYDARK: You now need a number of ingredients as follows (they are ground spawns, that look like glowing lightning balls):
Once you have the items, take them back to Master Tailor Sticklepoke, hail him and follow along if needed.
He will give you a Sickly Ogre Suit.
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4) STEAMFONT MOUNTAINS: Once in the zone, click the Sickly Ogre Suit to Illusion as an Ogre.
You need to find, hail three NPC's, who are all in the Ogre camp to the Northeast (in the areas between the zone lines for Loping Plains and Dragonscale Hills):
Once done, hail nearby an unearther, and kill them when they aggro. You need to kill three (3) of them.
NOTE: The Sickly Ogre Suit is 'No Destroy,' 'No Storage' (you can not destroy it or put it in your bank / house) and will not go on your Illusion Key Ring. Nor does not disappear once used or when the Quest is completed. The only way to dispose of it, if that's what you want to do, is to give it to a Priest of Discord. Additionally, the illusion only works in Steamfont Mountains when you have the Quest still active.
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5) STEAMFONT MOUNTAINS: Head back to Sheriff Knotter Botter.
Hail him and follow along if needed.
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6) STEAMFONT MOUNTAINS: You need to find three (3) Scrap Metal Strips, which are ground spawns near 'dwellings' (the windmills, near the docks for the Blimp and near Ak'Anon).
Once you have them take them to Trapper Snaplock, who is in the north-middle part of the zone (he should be on Find).
Hail him and follow along, if needed, and give him the three (3) Scrap Metal Strips.
He will give you a Trap Bundle.
Take the Trap Bundle back to Sheriff Knotter Botter, to finish up.
This unlocks access the the group mission, Big Gnomes, Big Problems (below).
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Big Gnomes, Big Problems (Group)
1) STEAMFONT MOUNTAINS: You are looking for Sheriff Knotter Botter, who is near the entrance to the Minotaur Caves.
Once you have done the Ogres at the Gates quest (above), form a group of at least three (3) Players.
NOTE: You will 100% need at least three (3) actual / real Players (not mercs) to beat this Mission! You can NOT beat it otherwise (see Step 5).
Hail Sheriff Knotter Botter and follow along, or just try saying, 'Skeletons,' to get this Mission.
Then say 'Go' to Sheriff Knotter Botter, to zone in to the instance.
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2) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: You will see Sheriff Knotter Botter nearby.
Hail him and follow along, to get things started. Ten (10) a frenzied bunny will attack him. You don't have to worry about keeping Sheriff Knotter Botter alive (he will not die). You goal is to kill all ten (10) of the rabbits!
You may notice that the rabbits are not taking much damage from your attacks. However, Sheriff Knotter Botter will pick one (1) of the a frenzied bunny and use his flamethrower on it (not kidding), and they will turn in to a burning bunny for a short time (less than 3 to 4 tics). This makes them far more vulnerable to damage! For this reason, always switch to and attack a burning bunny. Do this until you have killed all ten (10) rabbits.
NOTE: You may notice that once in this zone, you suddenly have about 10 Million Hit Points and a huge regen rate! Do not let this embolden you! In short, the MOB's also hit at super-inflated rates!
NOTE: If you have a root spell / ability, make sure you have it ready, for later step(s)! Root can save the day in this mission!
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3) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: One (1) group member (and only one), now needs to 'sneak' to the entrance of Ak'Anon. (#5 on the map image, below).
What this means is that they have to avoid being seen by any of the many a giant seer running about (and they really are giant... gargantuan, in fact). If you are seen, you will take damage and be teleported back to near Sheriff Knotter Botter, and have to try again.
I have had the best luck basically skirting along high on the zone walls and over hill tops, stopping when I see a giant skeleton in my way (north wall; around the south bend and west over the hill to the next wall; south along that wall and around the west bend; then cross south to the wall at the PoK Pedestal, and then to the Ak'Anon entrance... as noted by the arrows on the map image, below).
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4) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Once at the gates, you need to help defend the entrance to Ak'Anon.
Immediately start rooting the three (3) a giant skeleton that are attacking. Keep them rooted as you kill one (1) of them at a time.
The a giant skeleton that you are killing needs to be dragged into the traps to make them vulnerable (take a lot more damage) to your attacks (and the attacks of the NPC's that are assisting you). The traps look like giant bear traps on the ground, and appear on either side of the Ak'Anon entrance. Your tank will have to drag a giant skeleton back and forth to the traps as they appear (the effect is temporary and the trap disappears after it's activated, but they do respawn in short order). The traps are short range, so you will have to inch about them with the a giant skeleton in tow, to get them to activate.
Do this until all three (3) a giant skeleton are dead.
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5) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Now you need to find Neringa Nobbles, who is among the stuff at the Blimp Docks (#1 on the map image, above).
NOTE: If you are wearing any type of illusion, get rid of it (click it off).
Hail her and you will discover that X can empower you / your group members, in certain ways.
Have your groups tank hail and follow along with Neringa Nobbles, or just say, "I hereby swear I will not sue Neringa." They will be transformed into a giant skeleton, that improves their ability to tank.
At least two (2) group members need to then then acquire their own boosts. The boosts are as follows:
NOTE: If anyone dies, they lose their buff, and will have to go back to Neringa Nobbles and get it again. Having Players use the Tank, Healer and DPS boosts are key / essential to beating this Mission.
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6) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Now you need to defend the Windmills (#2 on the map image, above).
Set up a short distance from the windmills and then have the tank aggro a a giant skeleton and pull them back, one (1) at a time, and then kill them.
Once all four (4) a giant skeleton are dead, Cormoran the Muncher will become active.
You may notice that there are a number of a poisoned rat around the windmills. To defeat him, have your tank aggro and drag him on top of the a poisoned rat, one at a time. He will, in short order, 'eat' each one, get poisoned and take a large amount of damage. Do this three (3) or (4) times to kill him.
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7) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Now you need to defend the 'northern homestead' (#3 on the map image, above).
Once again, use root for crowd control and have your tank aggro one (1) of the a giant skeleton, and kill them one (1) at a time, as before (at the windmill).
After you kill both a giant skeleton of them, Cormelian the Crusher will activate. However, this time, there will be a bunch of normal-sized a gnome skeleton that appear. The Tank needs to target each a gnome skeleton and kill them (the Tank can one-shot them), to weaken the Cormelian the Crusher.
Keep doing this until Cormelian the Crusher is dead.
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8) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Now you need to go save Sheriff Knotter Botter, who is now being attacked (#4 on the map image, above).
Defeat the two (2) a shaky skeleton, in the same manner as the previous Step (have the tank kill a gnome skeleton).
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9) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Now you need head back and defend the entrance to Ak'Anon (#5 on the map image, above), as it is under siege again!
This time there are five (5) a shaky skeleton to kill, in the same manner as before (have the tank focus on killing a gnome skeleton), and using root spells for crowd control!
Once all five (5) a shaky skeleton are dead, Gogmagog will activate / spawn. He is killed in the same way (killing a gnome skeleton... and try using the traps too, if you see them). Gogmagog also has a 2-tic stun effect, that can cause issues (the tank will lose aggro, while stunned), so be ready for that.
Oddly, after Gogmagog is dead, run to Neringa Nobbles ASAP (#1 on the map image, above)! Why? Because, as often happens in EQ, the Gnomes you have been helping will suddenly decide to attack you!
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10) STEAMFONT MOUNTAINS: BIG GNOMES, BIG PROBLEMS: Open Neringa's Spare Parts (a chest) to finish up!
The loot can contain unique items like a Metamorph Totem: Poisoned Rat (pet illusion / familiar); a Polymorph Wand: Silver Gnomework (an illusion); an Unstable Clockwork Launcher (an exploding swarm pet clicky); a Vice Trap (a clicky to place a trap that, when a MOB activates it by getting close, is hit with 650 Damage over 4 ticks); a 10-use Potion of Growth; and / or one (1) of four (4) variant Slot 7 / 8 Augments.
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Piestro's Day Off (Group Monster Mission)
1) GREAT DIVIDE: You are looking for Piestro, who is near the Eastern Wastes zone line.
Have a group formed of at least three (3) Players (required), hail Piestro and follow along, or just try saying 'Help' to get this Group Mission.
This mission is basically a series of challenges. Also, while getting around the Plane of Mischief can eb a challenge, in this mission, you are generally teleported area-to-area.
This is a Monster Mission. There are six 'Monster' characters to choose from:
SUGGESTIONS: A Warrior (tanking), one (1) or two (2) Clerics (healing), one (1) or two (2) Wizards (DPS), and an Enchanter (to mez).
Once each group member has made their 'Monster' selection and set up their Monster AA's / Hot Keys, say "Ready' to Piestro, to zone in to the instance.
NOTE: Reportedly, you can use Mercenaries in this mission, but you will have to use Bayle Marks (from the Marketplace), to pay them. It has been suggested that tank Mercenaries are the way to go.
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2) PLANE OF MISCHIEF: PIESTRO'S DAY OFF: Nearby, you should see Piestro. Hail him and then follow along if needed.
Then, also nearby, hail Bristlebane, and follow along is needed, then talk to Piestro, again. They have now explained the goal, in this first room.
The idea to to open four (4) of the five (5) a treasury chest in the room, without opening the one that has an angry jester inside. If you do, just say 'reset' to Piestro, to try again.
There is no real secret to this, it's a pure guessing game.
NOTE: Use the command /open with a treasury chest targeted, to open it. If you attack a treasury chest, it will fight back!
However, ideas players have put forward include:
NOTE: Some of these may not work anymore, if they ever worked to begin with.
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3) PLANE OF MISCHIEF: PIESTRO'S DAY OFF: Talk to Piestro, and then use the portal to the northwest, to get to the next area (library).
Your goal here is to loot The Book of Blank Pages, which means you need to kill six (6) a gorilla scholar.
Hail Piestro to start the event. Once all of a gorilla scholar are defeated, loot the The Book of Blank Pages and then give it to Piestro.
Use the portal to the next area.
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4) PLANE OF MISCHIEF: PIESTRO'S DAY OFF: You should now be in a maze. You want to basically head towards Piestro, who is likely (it is rumored that he is not always ion the same place) in the north east (/waypoint 700, -1200).
The 'Find' feature may not be all that reliable (this is the Plane of Mischief).
As you seek out Piestro, you will encounter and have to kill a lot of MoB's, often two (2) or three (3) at a time. You do have to kill the following for updates:
Once you have your twelve (12) kills and have found Piestro, hail him and follow along if needed, then step through the portal (that should be nearby), to get to the next area.
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5) PLANE OF MISCHIEF: PIESTRO'S DAY OFF: You should now be in the 'upside down' part of the zone.
Kill any aggro and you will be faced with a part of this mission that frustrates many players.
You have to get into the water on the wall, to go through it. Even worse, in that this is a Monster mission, you can drown if you stay in that water too long!
To get into the water, you have to hop up on the zone features (decor), and then a slight run and jump into the water, at just the right angle. Many have tried over and over and over and get frustrated. Just take your time, inch about real easy, get your angle right, and then be quick when to hit jump just after you start to run!
Players who get in the water first can die to aggro f no one else is with them to help. The answer is to run back into the room with others (and try to bring the aggro with you). You can also drown if you wait for the others in the water, so you can try to inch just to the edge of the water for air, or if aggro is dead, go on through.
Your goal, is to get through the water, go through the door to the north and kill The Ban Hammer.
Once done, talk to Piestro, who should be nearby, and then use the portal to get the next area.
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6) PLANE OF MISCHIEF: PIESTRO'S DAY OFF: In this garden area, you will make your way to the middle section and along the way, kill four (4) a suspended player.
Once done, you should see Bristlebane, in the center of the garden maze.
Hail Bristlebane and four (4) spawns a forum troll, that you need to kill.
Once they are dead, the Spambot will spawn / activate and you will have to kill it as well.
Hail Bristlebane again, and then open a treasury chest for your reward... but wait! It was a trick! Kill an angry jester that popped out of the a treasury chest.
Now use the portal and locate Bristlebane, then say 'Leave' to Bristlebane, to zone out.
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GREAT DIVIDE: Head back to Piestro.
Hail Piestro and follow along if needed, to spawn a treasury chest and finish up.
Open the a treasury chest for loot for the group to roll on.
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To Thine Own Creator Be False (Group)
1) CONVORTEUM: You are looking for a bellikos inquirer, who must be spawned.
Head up into the pyramid (run up and on the hand holding the pyramid and click on the first finger ring).
Look for a failed creation, kill it and loot a Roughly Printed Note, to spawn a bellikos inquirer.
Now hail a bellikos inquirer, and follow along, or just try saying 'interfere' to get this group mission.
Once done, a bellikos inquirer will attack you. Kill a bellikos inquirer.
Now head to the north east of the zone on the main level, and look for a failed creation, that is not not KoS (/waypoint 50, 750)
When you find it, target it and say 'Position' and follow along.
When ready, the say, 'Send' to a failed creation, to zone in to the instance.
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2) CONVORTEUM: TO THINE OWN CREATOR BE FALSE: You should see The Gatekeeper nearby (/waypoint 90, 670).
Hail The Gatekeeper and follow along.
You will be give three (3) Crushed Fear Shard and one (1) Teleportation Crystal.
Your compass should be marked on the direction to go now.
Otherwise head to the far southern part of the zone and locate two (2) a greken hatchling (/waypoint -1850, 500).
Give one (1) Crushed Fear Shard to each a greken hatchling.
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3) CONVORTEUM: TO THINE OWN CREATOR BE FALSE: Next, you need to head the the bottom floor of the Pyramid.
Since the Pyramid is upside down, this actually means the top floor.
Climb up on the statue holding up the Pyramid and use the rings (click) on the statues fingers, to get into the Pyramid and make your way to the top floor.
Once there, head into the south east room and be ready to battle.
You will have to fight (in sequence):
Don't waste any time! They must all be dead before The First Creation arrives, or you fail the mission!
Once you succeed, and The Gatekeeper has also arrived (updates done), RUN! Run out and back down towards the lower floors, down the ramps.
Keep running until you get an update.
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3) CONVORTEUM: TO THINE OWN CREATOR BE FALSE: Next, keep going to all the way out of the Pyramid, back to the main level of the zone.
Head to the northwest area to find a telmira rootcaller (/waypoint -225, 1475).
Give the Teleportation Crystal to a telmira rootcaller, to spawn a big stone chest.
Open the big stone chest to finish up and loot for the group to roll on.
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To Thine Own Creator Be True (Group)
1) CONVORTEUM: You are looking for a bellikos inquirer, who must be spawned.
Head up into the pyramid (run up and on the hand holding the pyramid and click on the first finger ring).
Look for a failed creation, kill it and loot a Roughly Printed Note, to spawn a bellikos inquirer.
Now hail a bellikos inquirer, and follow along, or just try saying 'seek' to get this group mission.
Now head to the north east of the zone on the main level, and look for a failed creation, that is not not KoS.
When you find it, target a failed creation and say 'Tell me about your position,' and follow along.
Next head to the north west to to find a telmira rootcaller (/waypoint -225, 1475).
Hail a telmira rootcaller, say 'A failed creation sent me,' and ten say 'Ready' to zone into the instance.
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2) CONVORTEUM: Once you zone in, you need a
Kill it for an update.
Now look around for a failed creation, that is not not KoS). When you do, target it and say, 'Tell me about your position" and then follow along.
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2) CONVORTEUM: TO THINE OWN CREATOR BE TRUE: Once inside, you need a Dwarven Multiple Tool Ring.
Kill Dwarf MOB's until you loot one.
Once you have one, look for a bellikos inquirer and give the Dwarven Multiple Tool Ring to the a bellikos inquirer.
Now, make your way to the top of the Pyramid. One you are there be ready!
When you get close to The First Creation, The Gatekeeper will also appear and events will unfold.
There will be six (2) MOB's to deal with, two (2) at a time. They are:
As soon as the last one dies, some more events unfold.
On the ground will be Shattered Fear Shards (look around where you killed the MoB's). Pick it up and give it to The First Creation.
This should spawn a heavy stone chest.
Open the heavy stone chest to finish up, and to reveal loot for the group to roll on.
You can say, 'Away' to The First Creation, to zone out.
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1) VALLEY OF KING XORBB: You are looking for Huckle Thornleaf, who looks like a rabbit by a tree, a short distance to the right from where you zone in (/waypoint 500, -1300).
Hail him and follow along to get this task. He will illusion you as an evil eye.
Then say, 'Ready' to zone into the instance.
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2) VALLEY OF KING XORBB: EVIL EYE OPERATIVE: You are here to do certain things, but first, be aware of the special MOB's in this mission, that can drop special / unique items.
So if you come across them, or want to seek them out, you can.
These MOB's do not spawn in every mission (which ones spawn, is random). If you want an item that any one of them may drop, you may have to do this Mission more than once.
They are as follows:
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3) VALLEY OF KING XORBB: EVIL EYE OPERATIVE: You are here to find Baris Brinebale, who will be in one (1) of (5) possible locations.
These locations are:
Once you find Baris Brinebale, hail him and follow along. In that he is not cooperative, attack him!
Be VERY careful here! Only knock him down to around 50% Health (do NOT kill him), at which point he will stop fighting and two (2) a goblin guard and Guardmaster Fergik will appear and attack. Kill all three (3) of them.
At this point, Baris Brinebale will flee the scene, and you need to do so as well!
Run back out of the underground area to the tree where Huckle Thornleaf was (/waypoint 500, -1300).
As you approach the area, Lord Soptyvr (he can mez you) & Lord Soptyvr's Lens will appear and attack.
Kill them both to lock the task, then speak to Huckle Thornleaf.
This should spawn an ornate chest.
Open the an ornate chest, to finish up and reveal lot for your group to roll on.
You can say 'Leave' to Huckle Thornleaf, to zone out.
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1) CHAPTERHOUSE OF THE FALLEN: you are looking for Crusader Rylroth, who is in a room in the southeast (/waypoint -150, -100).
Hail Crusader Rylroth and follow along, or just try saying, "Obtain," to get this Mission.
Then say 'Ready' to zone in to the instance.
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2) CHAPTERHOUSE OF THE FALLEN SURVIVING XMITICZIN: This event involves solving puzzles, or 'games.'
When you zone in, head down the west hall for an update and be ready for the 'Game of Observation.'
You will see four (4) torches.
Xmiticzin will cause a torch to move and then emote that it's your turn. Just click the same torch.
Xmiticzin will then cause a two (2) torches to move and then emote that it's your turn. Just click the same two (2) torches, in the same order.
This will happen eight (8) times. The order (sequence) will remain the same, but one (1) torch will be added each time.
Be wary not to double click torches (unless, of course, the sequence requires it be clicked twice).
If you mess up the sequence, MOB's will spawn and attack.
Once you succeed, you can move on (westward).
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3) CHAPTERHOUSE OF THE FALLEN SURVIVING XMITICZIN: As you move west, you should come upon a pedestal.
There are also three MOB's. Kill the MOB's and click the pedestal to 'search' it.
You should get an Ancient Gem.
Next, continue west until you get an update, to arrive at the 'Game of Strength.'
This basically means to defeat five (5) waves of attackers, which will be two (2) undead MOB's per wave, until the fifth wave, when you also get Sir Rothan Beldemor in the mix.
Kill them all and loot an Ancient Pendant off of Sir Rothan Beldemor.
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4) CHAPTERHOUSE OF THE FALLEN SURVIVING XMITICZIN: Now head northeast for another update, to arrive at the 'Game of Thought.'
You will see some orbs. The goal is to click the orbs so they change to the correct color, to solve the puzzle.
So, click orbs to change the colors, then click the door for an emote about how many are correct. Use that info to try again.
As a note, undead adds... one for each 'wrong color' orb, will spawn each time, that you will have to kill to try again.
The best way to do this, is change the color or one (1) orb an click the door. If you get the response you have (1) or more right, try again, but don't change that (1) orb this time. If the response is the same, then you know the color was wrong on the orb you had changed. If the response is less, then you know that orb was the right color and an then use the same process to get the rest of the orbs.
There is no set answer (it's random) and the puzzle is basically a process of elimination.
However, that is said to be a trick that can help. If you want to know what it is, highlight the line below to reveal it.
It has been suggested that once you set the orb colors and then Invisible to Undead before you click the door, you can see which orbs were wrong, as the undead spawn by them.
Once you have solved the puzzle, head south, kill the undead and then click the pedestal there to get an Ancient Chain.
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5) CHAPTERHOUSE OF THE FALLEN SURVIVING XMITICZIN: Now you have all the items you need.
Be ready for a battle and click any one (1) of the items to assemble them into an Ancient Talisman.
Xmiticzin will then appear and attack you.
You will need to click the Ancient Talisman on Xmiticzin, to debuff him.
At about 15%, he will summon two (2) adds.
WARNING: Be sure to kill the adds first! If you don't Xmiticzin can regenerate and AoE a death touch!
Once the adds and Xmiticzin is dead, the task locks. Head north west to find Crusader Rylroth, and give him the Ancient Talisman.
A chest will spawn with loot for the group to roll on. Open it to finish up!
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated September 15, 2023
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