LAIR OF TERRIS THULE FLAG

aka Thelin's Torment

This flag is required in order to get into the Lair of Terris Thule and is necessary for Planar Progression! Doing this quest can also result in some nice loots!

This flag does not get you a free AA!

The by-pass quest is also outlined below.

STATUS: Completed and confirmed!

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THE QUEST

1) PLANE OF TRANQUILITY: First find Adroha Jezith (Level 50) and Elder Poxbourne (Level 55) in PoT.

Hail Poxbourne and then hail Adroha and say, "Tortured by Nightmares?"

You will get a character flag notation.

NOTE: If that doesn't work, simply hail Adroha and follow along.

NOTE: You can speak to Adroha before or after, it doesn't matter, so long as all of the group leaders have done it before hand.

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2) PLANE OF NIGHTMARE: Now find 17 other people to go with you, as this will be a raid encounter for 3 full groups (and no more -- only 18 or less, can go in).

Make sure you have good help and that it includes healers, crowd controllers and slowers in each group.

I suggest that you have at least one Druid (rooter), one slower, one Wizard (for translocation out, if needed) and have at least two Enchanters (mezzer, mind wiper) in the raid.

Now go find Thelin Poxbourne (Level 35-ish while in the Plane of Nightmare and Level 55-ish when in the maze) in PoN.

He is standing inside the Hedge.

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3) Believe it or not, the first obstacle is just getting there!

It really isn't that difficult to get to the Hedge, but it seems someone always fails to listen, keep up and/or dies or aggro's the whole raid.

Do a few key things, as follows, and you should be okay.

Make sure everyone is levitated and do not depend on invisibility!

It is important that everyone stick together and stop to fight together, if the need arises.

Follow along as high up on the zone wall as you can and stop just before the river (cross here and you are in danger, trust me).

Now turn right and run along the edge to the second "high rock" that you see (don't worry, you will understand when you see it).

Everyone will now look straight up (this is important, literally look straight up) and then run off the rock, across the river. As you near the other side you will sink and you should soon see the tops of trees. Don't stop and look down until you are at or near a tree.

When you are, stop, look around and turn left to run to the wall to avoid aggro. Now simply follow along the left wall to the hedge and go inside the hedge.

I went through all that for a reason. I have literally spent three hours with a raid just trying to successfully get everyone to the Hedge. I later led a raid in this fashion and got there in less than two minutes.

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4) When the three groups are ready to start, the group leaders (only) should say to Thelin, "I am ready."

This is why the Group Leaders need the pre-flag (see #1).

This will transport the raid parties into the hedge maze sequence (this is not a different or instanced zone).

Thelin will also appear inside with you.

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5) Now you must follow (escort) Thelin as he walks (he is slow  - be patient) through the maze.

You should encounter about seven waves of increasingly numerous MOB's.

You need to kill them all.

They can include A Bloodthirsty Raven, A Dark Visage, A Nightstalker, A Sinister Nightstalker, A Thulian Nightstalker, An Abhorrent Nightstalker, An Aggressor Arachnid and maybe a few others -- all of which are Level 59 to Level 61.

An important control will come from the Enchanter(s) and the Druid(s).

The Druid's job will be to root Thelin and the Enchanters job will be to mind wipe Thelin -- to remove the aggro off the druid.

This is for two reasons, Thelin will get himself killed trying to fight along side the raid, or he will just wander off.

This way he stays alive and you always know where he is. Thelin can also break mezzes, it seems.

Enchanters will also need to work on crowd control.

Thelin will traverse the maze looking for pieces of a dagger. Normally you will encounter one or two MOB's just before one of the locations where he finds one of the pieces.

Once he collects a piece, MOB's will spawn and attack. Each time, the spawn will be larger (1, then 2, then 3, then 4, then 5, etc.).

So -- rooters and mezzers will have a lot of work to do.

The final MOB will be A Construct of Nightmares (Level 65).

He is essentially magic resistant and you will have to beat him down. He is not a caster.

The good news is that along the way, you will more than likely have a few decent items to drop.

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4) Once you have finished off the MOB's, Terris Thule will make a brief appearance, disappoint Thelin and then leave (no battle will ensue, so don't worry).

After she leaves, hail Thelin and you will be transported out of the maze and receive your character flag.

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BY-PASS QUEST

1) PLANE OF TRANQUILITY: You are here looking for Veriok Dreik (Level 70).

NOTE: In order to do this quest, you must all ready have the flag for Saryrn.

Hail him and follow along (to make sure flagging is updated properly). The phrases are "I believe" "What nightmares?" "What jeweled dagger?" and "I will find her."

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2) PLANE OF NIGHTMARE: You need to obtain some drops, as follows (all are groupable, if not soloable):

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3) You are looking for Kellitia (Level 70).

She is all the way through the hobgoblin caves (stay right), in the open area at the end.

You will have to fight your way to her.

Once there, for flagging reasons, hail her and follow along (key phrases are, "They?" "What work?" "What nightmares?" and "I will help").

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4) Now give her the Heart of the Tyrant and say to her, "What three items?"

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5) Now give her the two (2) Silky Cloth and the Secured Wooden Case.

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6) PLANE OF TRANQUILITY: Head back to Veriok.

Hail him and he will grant you the by-pass flag for the Hedge Maze and Terris Thule.

NOTE: I am unclear if this actually counts the same as the real flag (re: AA and charm updates) or not. Can anyone advise?

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!

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This Page Last updated August 9, 2008