AUDIO TRIGGERS

Audio Triggers are one of the biggest secrets of EQ that few people take advantage of, or so it seems.

Audio Triggers can be tremendously helpful and beneficial. They are very much worth the effort and time to set up and create!

They can warn you of a buff about to drop, alert you that you just received a tell, alert you about MOB tactics and so forth!

Example, have you ever had invis drop at the worst time possible and you didn't notice the icon flashing or see the text message warning in the chat window? With Audio Triggers set up, you can set it up to audibly warn you that your invis is about to drop!

You can use the generic sounds that EQ provides… or, you can create and use your own sounds!

The only catch is that you do have to play EQ with the sound turned on (or up), in order for Audio Triggers to be heard.

I say this because I know that some people play with no sound (they don’t know what they are missing with sound off, to be honest).

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STATUS: Tremendously helpful!

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CREATING SOUND FILES         SETTING UP AUDIO TRIGGERS          USEFUL TRIGGERS TO HAVE

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CREATING SOUND FILES

1) EQ supplies a few generic basic sound files.

They are located in a sub-folder in your EQ Directory called, obviously enough, "Audio Triggers."

However, in my opinion, these files are significantly inadequate. They make a "noise" and unless you have an incredible memory, you probably will not recognize what most sounds are for (what you have them set up to alert you about).

For this reason I strongly suggest that you create or add you own sound files.

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2) These sound files are your standard "WAV" sound file.

There are many programs that will allow you to simply record your own voice (or sounds) and save them as WAV files.

Or… you can download WAV files from the internet or copy WAV files from other directories on your computer.

In any situation, I STRONGLY suggest the sounds or voice comments are short in duration.

In fact, I strongly suggest they generally be limited to voice comments rather than actual sounds.

The reason for this is so that when the trigger is activated, it can verbally "tell" you what is going on, rather than playing some noise where you have to stop and think, "What was that sound for?"

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3) In creating WAV files, my suggestion is to use the AT&T Labs web site.

This site allows you to choose from among several human-like voices and then type in what you want that voice to say (use phonetic spelling and use commas for pauses).

You can then preview the text-to-voice with the "SPEAK" button. I strongly suggest that you do preview it first, as you may need to go back and adjust the phonetics in order to correct the computer pronunciation (spell the word phonetically, rather than properly).

Once you have the file set-up, you can choose to "DOWNLOAD" it.

This option will create the file and provide you a link to it. To save it, right click the link and choose "Save Target As."

When you are saving it, choose to save it in your EQ Audio Triggers folder, in the “Default” sub-directory.

Further, rename the file before you actually save it.

I suggest that you name the file for its purpose or comment (example, I would name a file, that tells me invis is dropping, as invisdrop.wav).

Renaming the file will make setting up the triggers much easier.

As for what you need or may want to create audio triggers for, see the last section below.

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SETTING UP AUDIO TRIGGERS

1) Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.

This will bring up a window wherein you will see a text window called "Pattern." This is the window that you type in the phrase that will activate the Audio Trigger.

Example, when invisible is dropping; a warning appears in your chat window that says you are “starting to appear.”

The "pattern" is the text you see in the chat window (“starting to appear”). Audio Triggers work by looking for words and phrases in your chat windows. When that phrase appears, the audio trigger will activate (play).

So the pattern you may want to use for invis dropping is, obviously, "starting to appear." You don't have to include the entire pattern, just enough of it to make it somewhat unique, but no so short that it is common.

Example, if you use just the word "starting" or "appear" only, any time one of those words appear in a chat window, the Trigger will go off. So if someone says the "Raid is starting," the Audio for invis dropping will activate, as someone used the word "starting" in guild chat.

By the same token, using the three word phrase, “starting to appear,” makes it far less likely the Trigger will activate for any other reason than what it was intended for. Make sense?

For the patterns I use (and why), see the last section, below.

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2) Of course, the next obvious question is, how do you figure out the words/phrases for audio triggers you wish to set up?

The answer can be as simple as researching your chat windows. Simply look for the emotes, comments and such and devise the word “pattern” for the Audio trigger you wish to create.

Audio Triggers are most useful for raid events (emotes), spells (buffs, curses…) and sometimes just general use (someone sent you a tell or used your name…).

In the case of MOB/Event emotes and spells (DoT’s, curses, etc.), you can often look these up on sites like Allakhazam, by researching the events, the MOB’s and/or the spells themselves.

Fair warning, however! If you “filter” your chat and have certain chat window options turned off, the words/phrases the Audio Trigger watches for will NOT appear and thus, will not set off the Audio Trigger.

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3) Once you have the "pattern," you need to assign it to a sound (WAV file).

If you saved and named the files as I instructed above, this will be pretty simple.

Right beside the "Pattern" text box is a "Trigger Set" window. Make sure you have it selected to “default.”

Just below that window is a “Sound” window (drop down menu). Simply choose the sound you want in this window.

In this case (for invis dropping), you would choose the file named "invisdrop" (you will not see the ".wav" as pat of the file name).

Once you choose the sound, you will see that the "PLAY" button, has now become active. You can click this button to play that file to make sure that it is the sound you want.

If it is, you should also see that the "Create" button has become active. Click the "Create" button to save this Audio Trigger.

This Audio trigger is now in place and will remain in place until you choose to delete it.

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4) Once you have created an Audio Trigger, it shows up in the bottom section of the Audio Trigger window.

You can choose to delete ("DELETE" button in top of window) later, if you wish.

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USEFUL TRIGGERS TO HAVE

1) In setting up Audio Triggers, you can get as specific as you wish on what you want to be alerted about.

Example, you can set it up to alert you to tells form anyone ("tells you"), or you can have it alert you of tells from specific players ("Bonzz tells you").

You can set it up to warn you that certain buffs are about to drop, when you level, when you gain an AA, specialized attacks from MOB's (enrage, etc.) and so forth and so on.

All you need to do for this is to be as specific as necessary with the Pattern (all or part of the text that appears in the chat window) and assign a sound to it (see middle section, above).

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2) The tricky part for the patterns, sometimes, is in knowing what the actual pattern (wording) is.

You can find this via a bit of research in most cases... such as looking up events/MOB's/spells/etc. on Allakhazam and other sites… or even looking up a MOB in your Journal (if you have it enabled).

If you are unfamiliar with the Journal, this is an in-game feature. You can actually look up MOB's/NPC's by name and see what they have said in your presence (EQ Button --> Quests --> NPC Journal).

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3) The below table is a list of the Audio Triggers I actually use (have set up).

They are not listed in any certain order.

The chart reveals the patterns that I use; the zone of event that the pattern applies to; the sound I hear (what my WAV voice file says to me... you may have to use phonetic spelling to create the sound file, as noted above); and the purpose of the audio trigger.

If you have anymore, let me know!

PATTERN

ZONE OR EVENT

THE SOUND

PURPOSE (WHY, WHAT TO DO)

Ture Roars

Anguish - Ture

Back off now

Ture has a nasty AoE rampage and melees need to back off when he roars, or risk death… so back out of melee range

Ture Calms

Anguish - Ture

Attack now

It is safe to go back in melee range and attack Ture again

Gaze of deadly power

Anguish - OMM

Click your mask now

Click your Anguish mask, ASAP

Strange buzzing around

Anguish - OMM

Adds are attacking you

Frenzied Lashers adds are about to spawn and attack you

Buzzing in the distance

Anguish - OMM

Adds are spawning

Frenzied Lashers adds are about to spawn and attack someone else

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Arrow narrowly misses

MPG Foresight Trial

Arrow missed

You can safely stop ducking, moving or standing still, as you avoided the attack

Center looks safe

MPG Foresight Trial

Center looks safe

Move to the center quadrant of the room, to avoid the attack

Devastating close-range spell

MPG Foresight Trial

Back off now

Back away from the MOB to avoid the attack

East side looks safe

MPG Foresight Trial

East looks safe

Move to the east quadrant of the room to avoid the attack

Find higher ground

MPG Foresight Trial

Seek higher ground

Move up on to any pedestal (off the main floor) to avoid the attack

North side looks safe

MPG Foresight Trial

North looks safe

Move to the north quadrant of the room to avoid the attack

Room safe

MPG Foresight Trial

Room safe now

You avoided the attack, you can attack again

South side looks safe

MPG Foresight Trial

South looks safe

Move to the south quadrant of the room to avoid the attack

Sprouting sharp spikes

MPG Foresight Trial

Back off now

Back away from the MOB or turn off attack to avoid the nasty Damage Shield of the MOB

Weapon in your right hand

MPG Foresight Trial

Remove weapon now

Remove your primary weapon to avoid the attack

You should duck

MPG Foresight Trial

You should duck

Duck to avoid the attack

You should move

MPG Foresight Trial

You should move

Move to another quadrant to avoid the attack

You should stand still

MPG Foresight Trial

Stand still

Stop moving (stand still) to avoid the attack

Weaponry cools down

MPG Foresight Trial

Weapons safe now

You avoided the attack; you can re-equip your weapon

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Starting to appear

All Zones

Invis dropping

Invisible is about to expire

About to fall

All Zones

Levitation dropping

Levitation is about to expire

Rendered you invulnerable

All Zones

D A Activated

Divine Aura has been activated

Invulnerability fades

All Zones

D A fading

Divine Aura is about to expire

Tells you

All Zones

(Thump 2 sound)

Someone sent you a tell

become better

All Zones

Gratz on the skill increase

You have gained a skill increase of some type

rotting

All Zones

Someone has rot loot

Someone has called out that they have some type of loot “rotting”

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Sense your doom

Vishimtar

Shoulder your burden

Say "Shoulder my Burden" to A Mournful Spirit, before the DT kills you

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It seems very weak

Bloodmoon Keep: The Departed

Click your pendant now

With Falstaff targeted, click the Moon Dancer Pendant, ASAP (if you have it).

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Levels his Axe

Demi-plane - Hatchet

Duck now

Duck to avoid the attack

Locks eyes with you

Demi-plane - Hatchet

Run from Hatchet, but don't pass him

Run from Hatchet but don't pass him (like kiting), to avoid the attack

Hefts a weighted throwing axe

Demi-plane - Hatchet

Run to other side of room now

Run to the other side of the room from Hatchet, to avoid the attack

Lifts his axe high

Demi-plane - Hatchet

Duck between his legs now

Duck between Hatchet's legs (under him) to avoid the attack

Touched tenderly

Demi-plane – The Performer

Click Aelfric one now

Set-up a Hot key named “Aelfric1” to click that has the commands as follows:

/attack off

/pause 10

/tar Aelfric

/say Where will you be?

Where will you be

Demi-plane – The Performer

Click Aelfric two now

Set-up a Hot key named “Aelfric2” to click that has the commands as follows:

/attack off

/pause 10

/tar Aelfric

/say Dreaming with me.

Dreaming with me

Demi-plane – The Performer

Click Aelfric three now

Set-up a Hot key named “Aelfric3” to click that has the commands as follows:

/attack off

/pause 10

/tar Aelfric

/say Please,

Please,

Demi-plane – The Performer

Click Aelfric four now

Set-up a Hot key named “Aelfric4” to click that has the commands as follows:

/attack off

/pause 10

/tar Aelfric

/say everybody, hear the music.

When she and I split ways

Demi-plane – The Performer

Click Britton one now

Set-up a Hot key named “Britton1” to click that has the commands as follows:

/attack off

/pause 10

/tar Britton

/say it felt like the end of my days.

It felt like the end of my days

Demi-plane – The Performer

Click Britton two now

Set-up a Hot key named “Britton2” to click that has the commands as follows:

/attack off

/pause 10

/tar Britton

/say Until I suddenly,

Until I suddenly

Demi-plane – The Performer

Click Britton three now

Set-up a Hot key named “Britton3” to click that has the commands as follows:

/attack off

/pause 10

/tar Britton

/say suddenly realized

Suddenly realized

Demi-plane – The Performer

Click Britton four now

Set-up a Hot key named “Britton4” to click that has the commands as follows:

/attack off

/pause 10

/tar Britton

/say this life was better off alone.

This life was better off alone

Demi-plane – The Performer

Click Britton five now

Set-up a Hot key named “Britton5” to click that has the commands as follows:

/attack off

/pause 10

/tar Britton

/say Solitude was the best gift you ever gave me.

Ol’ Nilipus hailed from Misty Thicket

Demi-plane – The Performer

Click Randal one now

Set-up a Hot key named “Randal1” to click that has the commands as follows:

/attack off

/pause 10

/tar Randal

/say Where’er he smelled Jumjum he’d pick it.

Where’er he smelled Jumjum he’d pick it

Demi-plane – The Performer

Click Randal two now

Set-up a Hot key named “Randal2” to click that has the commands as follows:

/attack off

/pause 10

/tar Randal

/say The Halflings grew cross

The Halflings grew cross

Demi-plane – The Performer

Click Randal three now

Set-up a Hot key named “Randal3” to click that has the commands as follows:

/attack off

/pause 10

/tar Randal

/say When their profits were lost,

When their profits were lost

Demi-plane – The Performer

Click Randal four now

Set-up a Hot key named “Randal4” to click that has the commands as follows:

/attack off

/pause 10

/tar Randal

/say screamin’, ‘Where is that brownie? I’ll kick it!’

Another night, in eternal darkness.

Demi-plane – The Performer

Click Seth one now

Set-up a Hot key named “Seth1” to click that has the commands as follows:

/attack off

/pause 10

/tar Seth

/say Time bleeds like a wound that’s lost all meaning.

Time bleeds like a wound that’s lost all meaning

Demi-plane – The Performer

Click Seth two now

Set-up a Hot key named “Seth2” to click that has the commands as follows:

/attack off

/pause 10

/tar Seth

/say It’s a long winter in the swirling chaotic void.

It’s a long winter in the swirling chaotic void

Demi-plane – The Performer

Click Seth three now

Set-up a Hot key named “Seth3” to click that has the commands as follows:

/attack off

/pause 10

/tar Seth

/say This is my torture,

This is my torture

Demi-plane – The Performer

Click Seth four now

Set-up a Hot key named “Seth4” to click that has the commands as follows:

/attack off

/pause 10

/tar Seth

/say my pain and suffering!

my pain and suffering

Demi-plane – The Performer

Click Seth five now

Set-up a Hot key named “Seth5” to click that has the commands as follows:

/attack off

/pause 10

/tar Seth

/say Punch me, O’ Death. . .

Your movements become stiff

Demi-plane – Zi-Thuuli

Cure death touch now

You have been turned into a Gargoyle and need to be cured within 30 seconds, or you will die

Tris stares deeply into your eyes

Demi-plane – Tris Wallow

Look away from Tris

Look away from Tris or you will be mezzed or charmed

successfully averted your eyes

Demi-plane – Tris Wallow

Attack now

You can look at Tris now and re-engage

have been enthralled

Demi-plane – Tris Wallow

You have been mesmerized

Tris mezzed you

have been charmed

Demi-plane – Tris Wallow

You have been charmed

Tris charmed you

no longer

Demi-plane – Tris Wallow

You have been cured

You are no longer mezzed or charmed

are strangely allured

Demi-plane – Roley DeFarge

You have been mesmerized

Roley mezzed you

regain your senses

Demi-plane – Roley DeFarge

You have been cured

You are no longer mezzed

trapped in a waking dream

Demi-plane – Adrianna

You have been charmed

Adrianna mezzed you

return to reality

Demi-plane – Adrianna

You have been cured

You are no longer charmed

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absorbs the power of the shadow

Blood Raid -- Emperor Draygun, the Lich King

Draygun absorbed an add

Draygun has absorbed and add and become more powerful (not good)

seems to split right before your eyes

Blood Raid -- Emperor Draygun, the Lich King

Stop attack on Draygun Lich

“Live” version of Draygun is up, stop attacking the Draygun Lich

as he feels enormous pain

Blood Raid -- Emperor Draygun, the Lich King

Stop attack on Draygun Lich

You or someone are still doing melee damage to Draygun Lich (bad)

magical energies of the spell

Blood Raid -- Emperor Draygun, the Lich King

Stop attack on Draygun Lich

You or someone are still doing spell damage to Draygun Lich (bad)

Sendaii begins to look

Blood Raid -- Sendaii

Sendaii is coming

Move to another area, Sendaii is coming in your direction

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Your limbs lock in place

Daosheen the Firstborn

Red and then Blue now

Daosheen mezzed you (the click team needs to click the red and then the blue crystals to cure it)

You can move again

Daosheen the Firstborn

You have been cured

You are no longer mezzed

Allegiances shift as Daosheen

Daosheen the Firstborn

Yellow then green now

Daosheen has charmed you (the click team needs to click the Yellow and then the Green crystals to cure it)

You have control of yourself

Daosheen the Firstborn

You have been cured

You are no longer charmed

You are stunned

Daosheen the Firstborn

You have been stunned

Daosheen has stunned you for 10 seconds and hit you for up to 10K damage

A festering darkness saps

Daosheen the Firstborn

Click the yellow crystal

You have been cursed by Daosheen (-300 stats/resists) and need to click the yellow crystal to cure it

The darkness fades

Daosheen the Firstborn

You have been cured

You are no longer cursed

Your blood is tainted

Daosheen the Firstborn

Click the green crystal

You have been DoT’ed by Daosheen (3K per tick) and need to click the green crystal to cure it

Your blood purifies

Daosheen the Firstborn

You have been cured

You are no longer DoT’ed

You are dumbstruck

Daosheen the Firstborn

Click the red crystal

Daosheen has silenced you (you need to click the red crystal to cure it)

You can speak again

Daosheen the Firstborn

You have been cured

You are no longer silenced

You loose your will to fight

Daosheen the Firstborn

Click the blue crystal

Daosheen has cursed you (30% slow, 40% snare) (you need to click the blue crystal to cure it)

Your will returns

Daosheen the Firstborn

You have been cured

You are no longer slowed/snared

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!

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This Page Last Updated June 12, 2009