AUDIO TRIGGERS
The Audio Trigger feature is one of the biggest secrets of EQ... that many people fail to take advantage of (or so it seems).
Audio Triggers are tremendously helpful and beneficial. They can warn you of a buff about to drop, alert you that you just received a tell, alert you about MOB attacks and much more!
Be honest... how often do you miss an emote or dropped invis because you aren't paying attention to those chat windows?
With Audio Triggers set up, you can hear a warning you that your invis is about to drop! You can hear a spoken alert that literally tells you what to do or what is happening!
While you can use the generic sounds (noises) that EQ provides… I advise you to create and use your own audio triggers (explained below)!
The only catch is that you do have to play EQ with your sound on (or up), in order to be able to hear Audio Triggers (how or why some people play in silence is beyond me, but they do... and they can miss out on a lot because of it).
Unfortunately, it may sometimes be impossible to narrow down a trigger just for one specific need. In such a cases, you will just either have to tolerate the annoyance of it going off every so often (when it shouldn't); not have that trigger at all; or set up "trigger sets" (explained below).
Lastl... hear me well when I say this... having or not having audio triggers can make or break raids and sometimes group missions! They are well worth the time and effort to set up, I promise. If you take the time to set them up, you will ask yourself how you ever got by without them!
NOTE: I know we all can generally read through typos, but in this case, audio triggers weigh heavily on correct spelling and grammar. With my dyslexic typing skills, errors may exist! Please advise me of any errors on this page!
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STATUS: Verified!
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1) GENERIC EQ SOUNDS: EQ supplies a few generic and basic sound files, that are really just noises.
They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "default").
In my opinion, these files are significantly inadequate for their intended purpose (as a caveat, there are some everyday alerts that I would recommend be set up using some of the sounds provided by EQ, as noted below).
After all, can you remember what a host of different bloops, bleeps and other noises were meant to warn you of or alert you to?
They make a "noise" rather than tell you (in verbalized in spoken words) what is going on.
For this reason I strongly suggest that you create and add you own sound files.
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2) SOUND LOGIC: These sound files are your standard "WAV" sound files.
There are many programs that will allow you to simply record your own voice/sounds and save them as WAV files.
You can also download WAV files from the internet or copy WAV files from other directories on your computer.
In any situation, I STRONGLY suggest these files are short in duration and that they are specific and to the point.
You want a brief and quick alert, so you can react promptly.
The reason for this is so that when the trigger is activated, it will "tell" you what is going on... rather than playing some noise where you have to stop and think, "What did I set that sound up for?"
NOTE: A fun consideration if you have the patience and knack for doing it (but far more time intensive to create and set-up), is to extract and create your sounds from multi-media sources (such as from movies, TV shows, music and similar). This can make it more fun by having, for example, a Monthy Python sound of "Run away, run away!" when Hatchet charges you!
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3) MAKING YOUR OWN SOUNDS: In creating WAV files, my suggestion is to use the AT&T Labs web site, for the sake of simplicity and saving time. Be sure to read the disclaimers on that site (basically, the sound files you create are personal use only and not for sharing or selling).
This site allows you to choose from among several human-like voices. If you are a boxer (play multiple accounts), I suggest making a sound either using different voices for each box or including the character name in the sound file. This way, you can tell which character the audio trigger applies to.
Once selected, all you do is type what you want that voice to say (use phonetic spelling and use commas for pauses).
You can then preview it with the "SPEAK" button. I strongly suggest that you always preview it, as you may need to go back and adjust the phonetics in order to improve the computer pronounciations.
Once you have the file set-up, you can choose to "DOWNLOAD" it.
This option will create the file and provide you a link to it. To save it, right click the link and choose "Save Target As."
When you are saving it, choose to save it in your EQ "Audio Triggers" folder, in the “default” sub-directory.
NOTE: With newer versions of Windows, you may have to save it elsewhere and then move it there manually.
NOTE: Sounds files may not appear in your EQ window until you reboot your system.
Another thing to consider, is that the more "basic" or "generic" you make a sound file, the more likely that you can use it for more than one trigger.
Example, there is more than one event that requires you to stop attacking and/or back off.... so a trigger that simply says, "Back off now" can be used for each of those events, as the action you need to take is the same... stop attacking and back out of melee range (to avoid riposting as well).
Further, I also strongly suggest that you rename the sound file when saving it from the AT&T site. Name them for the comment itself (example, I would name a file, that tells me invisibility is dropping, as "invis dropping.wav").
Renaming the file will make setting up the triggers much easier, as you can find the sound you need faster, by the name of the sound file itself (noted below).
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1) AUDIO TRIGGER WINDOW: Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.

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2) PATTERNS: This will bring up a window where you will see a text box called "Pattern."
This is the box that you type in the phrase that will activate the Audio Trigger. This is the phrase that appears in your chat window(s).
Audio Triggers work by looking for a words or the phrase in your chat windows. When that word or phrase appears, the audio trigger will activate (play).
NOTE: In that the trigger is looking for patterns in your chat window(s), be careful about what settings you use (what to show and not to show) for your chat windows.
You do NOT have to include the entire phrase (unless you want to) for audio triggers. You just need to use enough of the phrase (correctly spelled and spaced... to include any grammatical marks) to "single it out" from all other chat window spam.
NOTE: Using partial words will not work. You cannot have a trigger for a root word and it's variants (rot, rotting, rots...). Instead, you will need a trigger for each variation.
However, make it too brief and the trigger can go off when it was not intended to!
For instance, if you use just your characters name as a trigger to notify you of a tell... it will go off everytime your name appears in a chat window... even if you did not get a tell (such as from battle spam, hails, group chat, browsing vendors...).
As an example, when invisibility is dropping; a warning appears in your chat window that includes the words, “starting to appear.” So the pattern you may want to use for invisibility dropping is, obviously, "starting to appear."
You don't have to include the entire pattern (wording), just enough of it to make it somewhat unique... but not so short that it is common. Sometimes it may be necessary to include entire sentences to make sure the right sound plays.
However, some trigger phrases are often somewhat "generic" (repeated in EQ). In such cases, using longer and more complete phrases will be necessary to refine them. Just keep in mind that phrases must be exact, to include spacing and punctuation.
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3) RESEARCHING PATTERNS: One difficulty in all this, is figuring out the pattern to use for whatever it is you want an audio trigger for.
There are different ways to do this.
The obvious way is to simply find it in your chat window when it happens.
If you have your EQ Log turned on, you can go open of the log file and review that file to find the phrase(s) (in your EQ directory is a folder called "Logs"... in that folder you will find a a file named for your character and server, such as "eqlog_Bonzz_bertox.txt").
Another way is to simply do research on EQ related web sites by browsing listings and postings. In particular, I recommend Allakhazam. This is because quite many emotes are related to spells (curses, DoT's...). On Allakhazam you can look up a MOB and see the spells (effects) used by the MOB listed. You can then click the link on that spells to see details about it.... to include the emotes.
Other situations involve emotes for that specific event. The best way to find these will be places like Allakazam by browsing event descritpions, player posts and simialr in the hopes that these emotes have been noted. If not, you will have to make note of them yourself durign the event.
Or... just scroll to the bottom of this page and see if I have what you are looking for listed here!
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4) CHOOSING & SAVING THE SOUND: Once you have your pattern narrowed down, you then need to assign a sound to it.
Next to the pattern block, is a "Sound" selection block.
This is a "drop down" menu that will allow you to scroll through your sounds files and select the one you want (now you know why I advise naming the sound after the sound itself).
The sound will play when you select it. You can also hear it by hitting the "Play" button in the top of the window.
If you are satisfied with your pattern and sound choice, click the "Create" button in the top of the window to save it.
The pattern will now appear in the list displayed in th lower part of this same window.
If you decided you don't want the sound anymore, simply highlight it in the lower window and then click the "Delete" button at the top of the window.
If you want to change the pattern or assign a different sound, highlight the sound in the lower box, make whatever changes you wish and then hit the "Apply" button.
The "Move Up" and "Move Down" buttons are simply to allow you to organize the list in the lower window to your liking.
Basically, highlight the pattern in the lower window and use the "Move Up" or "Move Down" buttons to push them up or down in the list.
I like using this to keep my audio triggers sorted by the name of the sound. This makes it easier to see if I have a trigger set up or not, by scrolling down to the most logical sound for it.
Otherwise, they are simply listed in the order you created them.
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5) TRIGGER SETS: You can set up different trigger sets by simply creating additional sub-folders in the Audio Triggers folder in your EQ directory.
To do this, create the folder (name it for it's purpose) and then copy the sound files that you need into that folder.
Once done, take notice of the "Trigger Set" block in the audio trigger window. It allows you to choose from among the folders you created.
NOTE: A new trigger set may not appear in the EQ window until you reboot.
After that, simply set up your triggers (in that folder set) as noted above.
This will allow you to use "sets" of audio triggers only when you want to or when you need to.
Example, you may create a folder called "Anguish" and set up triggers specifically for raiding Anguish. The next time you raid Anguish, you select that trigger set and it will become active. When you leave, you can go switch to another set.
NOTE: Only one trigger set can be active at any given time.
The advantage here is for triggers that may use somewhat common phrases. By having the trigger sets, those sounds will not play accidentally when you are not in Anguish.
It also makes sounds easier to manage.
You will find as you go along that the list will get longer and longer. So, when you need to share a trigger phrase with your raid force, finding it may be difficult in a long list. In a specific trigger set, the list is shorter and it will be easier to find.
Personally, I like just having the one set, so I can set them and then forget about them. This is mostly becuase some triggers are applicable to muliple events, thus, I do not have to create the same trigger multiple times (in each trigger set).
Your call.
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Below are sets of audio triggers charts for various events or purposes, in no certain order.
In many events, there are quite a few other things that can be generally ignored, as they can be endured, are short term effects and similar. After all, the focus is the battle and not constantly curing every single possible curse on every single player. That simply is not feasible, it is not strategically sound, nor is it logical.
The first column (Pattern) is the pattern to use for the trigger.
The second column (For) is what this trigger is for (what event, etc.). If a MOB name is in parenthesis (along with the zone), it means the MOB is not part of the listed event set, but does, however, use this same effect.
The third column (Sound) is the recommended sound file to create (what it verbalizes) as outlined above. Any sound in parenthesis indicates using one of the generic sound files already provided by EQ.
The fourth column (Purpose) is to provide a few miscellaneous details, such as what to do or what has happened.
EVERYDAY TRIGGERS
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PATTERN |
FOR |
SOUND |
PURPOSE |
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starting to appear |
Your Invisibility is wearing off. |
Invis Dropping |
Find a safe spot and/or re-invis. |
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rendered you invulnerable |
You are invulnerable for about 24-30 seconds. |
D A Activated |
Divine Aura (or the like) has been cast on you and you can not be hamred or healed, nor can you cast or attack. This does not usually work to counter death touches. |
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invulnerability fades |
Your invulnerability has worn off. |
D. A Faded |
Your temporary invulnerability is gone. You can now be harmed and healed. You can also attack and cast. |
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about to fall |
Your levitation is wearing off. |
Levitation dropping |
Don't be way up in the air and/or re-levitate. |
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tells you |
Someone sent you a tell. |
(Thump 2 sound) |
Someone sent you a tell. This trigger also goes off when using vendors and in other situations dealing with NPC's. |
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become better |
You got better at something. |
Gratz on the skill increase |
Notification that you have increased a skill of some type. It works for all skills. |
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rot |
Someone may be offereing up some rot loot. |
Someone has rot loot |
Notification that someone may be offering up rot loot. |
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rotting |
Someone may have some loot rotting. |
Someone has rot loot |
Notification that someone may be offering up rot loot. |
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You are out of drink |
You have run out of things to drink. |
You are thirsty |
You are out of drink, go get some more drink! |
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(???) |
You have run out of food. |
You are hungry. |
You are out of food! Get some more! |
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You are no longer watched |
Your Divine Intervention or Intercession has wore off. |
D I faded |
Divine Intervention or Intercession has worn off, you may want to ask for it to be cast on you again. |
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(???) |
Your Divine Intervention or Intercession has been triggered. |
D I fired |
Divine Intervention or intercession has triggered and saved you from death. You may want to get it cast on you again! |
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AYLUM OF ANGUISH
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Ture roars |
Ture |
Back off now |
Ture has activated a nasty AoE rampage. Melee, except the tank, need to back away. |
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Ture calms |
Ture |
Attack now |
Ture is no longer rampaging, melee classes may re-engage. |
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gaze of deadly power |
Overlord Mata Muram |
Click your mask now |
A common drop in Anguish is a Mirrored Mask. You need to wear it during this event, so you can click it when you get this emote. Clicking it turns Overlord Mata Murams own magic against him. Failing to click it causes Overlord Mata Muram to get stronger and you will be hit by a nasty slow cast/melee curse. |
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You feel an icy stare |
Arch Magus Vangl Overlord Mata Muram Tanthu the Tormentor |
You have been cursed |
You have been hit with a damage over time curse (-300 HP/-250 Mana). |
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You have been marked for death |
Arch Magus Vangl Overlord Mata Muram |
Cure death touch now |
You need to be cured within 24 to 30 seconds, or you will die! |
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Your body shrivels |
Overlord Mata Muram |
You have been slowed |
You have been hit with a slow (-90% Spell Haste, -90% Melee. -300 Stats, Combat Skills neutralized). You may want to seek a cure, if possible. |
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stagger as your spirit |
Overlord Mata Muram Tanthi the Tormentor Tantho the Tormentor Tanthu the Tormentor (The Keeper) (Bloodfields) |
You have been slowed |
You have been hit with a slow (-100% spell haste, -300 attack, -100 stats). |
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air stops moving around |
Overlord Mata Muram Tanthi the Tormentor Tantho the Tormentor Tanthu the Tormentor |
You have been silenced |
You have been hit with a silence. Seek a cure. |
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strange buzzing around |
Overlord Mata Muram |
Adds are attacking you |
Adds are spawning and are focused on you. |
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buzzing in the distance |
Overlord mata Muram |
Adds are spawning |
Adds are spawning and are focused on someone else. |
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You loose your balance |
Administrator Charial Damlin Lingering Charge First Lieutenant Minas Grenlok the Converter Vilria the Keeper |
You are drunk |
You have been hit with a curse and are now intoxicated. Get your alcohol tolerance above 50 to avoid this! |
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slammed with a blast |
Arch Magus Vangl Warden Hanvar |
You have been cursed |
You have been with with a damage over time curse (-300 HP/-350 Mana/-220 End). |
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You feel weak |
Arch Magus Vangl Keldovan the Harrier Tantho the Tormentor |
You have been snared |
You have been hit with a snare (90% snare, -30% damage modifiers). |
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(name) is entwined |
Keldovan the Harrier (Packmaster Skoiat Pizak) (Ferubi) |
You have been cursed |
You have been hit with damage over time curse (-80% to healing effectiveness, -100 AC, -100 HP per tick). A cure is needed. |
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Your body is assaulted by a thousand |
Keldovan the Harrier Overlord Mata Muram Tanthi the Tormentor Tantho the Tormentor Tanthu the Tormento (Elite Sun Revenant) (Scarlet Desert) |
You have been cursed |
You have been hit with a damage over time curse (-300 HP/100 Mana, -25% accuracy, -110 effective casting). Seek a cure. |
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Your world dissolves into |
Ture (Zun'Muram Tkarish Zyk) (Txevu) |
You have been cursed |
You have been hit with a damage over time curse (-500 HP per tick, -1,000 mana pool, -500 Attack, -60 AC). |
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You are twisted |
Warden Hanvar |
You have been slowed |
You have been hit with a slow curse (-70% spell haste, 90% snare, 50% melee slow, combat skills negated). Cure if possible. |
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MURAMITE PROVING GROUNDS
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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arrow narrowly misses you |
Foresight Trial | You are safe | The arrow attack was avoided. |
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center looks safe |
Foresight Trial |
Move to the center |
Move to the center of the room to avoid the pending attack. |
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devestating close-range spell |
Foresight Trial |
Back off now |
Back out of melee range to avoid the pending attack. |
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east side looks safe |
Foresight Trial |
Move east now |
Move to the east quadrant of the room to avoid the pending attack. |
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find higher ground |
Foresight Trial |
Seek higher ground |
Move onto a pedestal to avoid the pending attack. |
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north side looks safe |
Foresight Trial |
Move north now |
Move to the north quadrant of the room to avoid the pending attack. |
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escape the blast |
Foresight Trial |
You are safe |
You avoided the attack related to room sectors. |
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south side looks safe |
Foresight Trial |
Move south now |
Move to the south quadrant of the room to avoid the pending attack. |
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sprouting sharp spikes |
Foresight Trial |
Back off now |
Back out of melee range to avoid taking damage. |
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weapon in your right hand |
Foresight Trial |
Remove your weapon |
Remove your primary weapon to avoid taking damage. |
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you should duck |
Foresight Trial |
Duck now |
Duck to avoid the pending attack. |
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you should move |
Foresight Trial |
Start moving now |
Move and keep moving to avoid the pending attack. |
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you should stand still |
Foresight Trial |
Stand still now |
Stop moving to avoid the pending attack. |
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weaponry cools down |
Foresight Trial |
Weapons are safe now |
You avoided the attack related to your primary weapon, you may now re-equip it. |
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DREADSPIRE: DEMI-PLANE OF BLOOD
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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caught by surprise, mortals |
Zi-Thuuli of the Granite Claw |
Z T has spawned |
Zi-Thuuli has appeared and is attacking the raid. |
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Your movements become stiff |
Zi-Thuuli of the Granite Claw Karaghli of the Granite Claw R'kazzi of the Granite Claw Xianocha of the Granite Claw Yurrexxith of the Granite Claw (A Nightclaw Raptor) (Trakanon's Teeth) |
Cure death touch now |
You have been changed into a gargoyle and will be hit with a 32K death touch withing 24-30 seconds, if not cured. |
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Your body turns to stone |
Zi-Thuuli of the Granite Claw |
Stand up now |
You have been hit with a stun (6 seconds), 1K damage and made to feign death. Stand up! |
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massive force knocks you backwards |
Sanguimanus the Redfang |
You have been dispelled |
You have been with a dispell (up to four buff slots). |
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high-pitched screech |
Sanguimanus the Redfang |
You have been silenced |
You have been silenced (4 ticks). |
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levels his axe at your upper body |
Hatchet the Torturer |
Duck now |
Duck (20-25 seconds) to avoid the attack or be hit with a 100K damage. |
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axe passes harmlessly overhead |
Hatchet the Torturer |
You are safe now |
You avoided the attack. |
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locks eyes with you and snorts |
Hatchet the Torturer |
Run from Hatchett, but don't pass him |
Run around the room away from Hatchett (20-25 seconds), careful not to lap him and pass him. If you are too close when the effect lands, you will be hit for 100K damage. |
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pauses to catch his breath |
Hatchet the Torturer |
You are safe now |
You avoided the attack. |
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hefts a weighted axe |
Hatchet the Torturer |
Run away to opposite side of room now |
Run to the opposire side of the room from Hatchet (20-25 seconds), or be hit with damage. |
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clatters to the floor |
Hatchet the Torturer |
You are safe now |
You avoided the attack. |
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lifts his axe high, preparing |
Hatchet the Torturer |
Duck between his legs now |
Duck under Hatchet's legs (20-25 seconds) or be hit with damage. |
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by darting between |
Hatchet the Torturer |
You are safe now |
You avoided the attack. |
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screech of rusted metal |
Hatchet the Torturer |
A trap has spawned
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A trap (looks like a big bear trap on the floor) has appeared. You need to position Hatchet over thsi trap and set it off (click it). This has to be done abiut five times in order to kill him.
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caustic liquid |
Devlin Rochester |
You have been cursed |
You have been hit with a damage over time spell (-2.5K HP & -750 HP, -50 mana, -25 End per tick for 6 ticks). |
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You are stabbed by |
Devlin Rochester (Stonemight Cheiftan Longtooth) (Steppes) (Stonemight Cheiftan Rockbottom) (Steppes) |
Stand up now |
You have been hit for up to 8K damage and made to feighn death. Stand up! |
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You bleed profusely |
Devlin Rochester (Stalker of the Plains) (Icefall) |
You have been cursed |
You have been hit with a damage over time curse (-2K HP per tick, 10% snare, for 5 ticks). |
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A tug of the whip brings |
Devlin Rochester |
Stand up now |
You have been hit with up to 10K damage and made to feighn death. Stand up! |
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prepares to snap his whip around your neck |
Devlin Rochester |
You have been silenced |
You have been hit with a damage over time curse and silenced (-6K per tick and sience for 5 ticks). |
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screams as her flesh peels |
Tris Wallow III |
Attack now |
Tris Wallow III is about to turn into a werewolf, attack her when she does. |
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fangs, claws retract |
Tris Wallow III |
Back off now |
Tris Wallow III is about to revert to human form, stop attacking her when she does. |
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my beauty has returned |
Tris Wallow III |
Adds are spawning |
Tris Wallow III is summoning adds, but do not attack her while she is in human form. |
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Tris stares deeply into your eyes |
Tris Wallow III |
Look away now |
Tris Wallow III is about to mezz or charm you, look away to avoid it. |
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successfully averted your eyes |
Tris Wallow III |
You are safe now |
You avoided the mezz or charm |
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You have been entralled |
Tris Wallow III |
You have been mezzed |
You have been mezzed (60 seconds). Seek a cure. |
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no longer enthralled |
Tris Wallow III |
You have been cured |
You are no longer mezzed. |
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You have been charmed |
Tris Wallow III |
You have been charmed |
You have been charmed (8 ticks). This spell does work on players over Level 70, despite on-line spell descriptions. |
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no longer charmed |
Tris Wallow III |
You have been cured |
You are no longer charmed. |
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Tris cries out in agony |
Tris Wallow III |
Cast was successful |
After Tris Wallow III is 8% or less in health, and in werewolf form, stop DPS. When she reverts to human form she should show 92%-plus health. She needs to be healed to 100% to win the event. This will take two casts, one player to cast a heal immediately followed by another player casting remove greater curse. If successful, you will hear this emote (it will take 4 to 5 sets of heal/cure). |
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You are strangely allured |
Roley DeFarge a dark dancer a resident of Dreadspire a studious resident a vampiric lorekeeper a vampriric researcher an ascendant of blood an ascended resident Master Vule the Silent Tear (Dreadspire Keep) |
You have been mezzed |
You have been mezzed (6 ticks). |
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You regain your senses |
Roley DeFarge a dark dancer a resident of Dreadspire a studious resident a vampiric lorekeeper a vampriric researcher an ascendant of blood an ascended resident Master Vule the Silent Tear (Dreadspire Keep) |
You have been cured |
You are no longer mezzed. |
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not far from here |
Adrianna |
Seek the weapon now |
Adrianna has stopped attacking and advised you of a special weapon (each one has class restrictions) to attack Roley DeFarge with. Players can tell her "Show" to be transported into a nearby room. Fight off the MOB's and open the chests or coffins until you find the weapon. You should then be ported out and can attack Roley with it when he feigns death. You have to do this about nine times in order to kill Roley. |
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You are trapped in a waking dream |
Adrianna a dark dancer a resident of Dreadspire a studious resident a vampiric lorekeeper a vampiric researcher an ascendant of blood an ascended resident Arylon (Dreadspire Keep) Chef Ioan (Dreadspire Keep) |
You have been charmed |
You have been charmed (60 seconds). |
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You return to reality |
Adrianna a dark dancer a resident of Dreadspire a studious resident a vampiric lorekeeper a vampiric researcher an ascendant of blood an ascended resident Arylon (Dreadspire Keep) Chef Ioan (Dreadspire Keep) |
You have been cured |
You are no longer charmed. |
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sing the next line |
The Performer |
(Alert 5) |
The next emote, dorectly after this one, is directed at you. Thisn sound is intended to alert you to the next emote being directed at you. This is needed because ion The Performer event, random players must repeatedly recite a line in /say. |
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nods their head approvingly |
The Performer |
You sing well |
You sang the lyrics flawlessly. Keep it up. |
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You clam up |
The Performer |
You have been mezzed |
You failed to recite the right lyric in time and have been mezzed (3 ticks). This also drops The performer in health. Too many failure bu too many players can kill The Performer (he must survive) and loose the event. In order to recite the lyrics, you will need the below emotes in association with the described pre-made hot keys (this will take up over two banks of hot keys, so put them on different hot key bars). |
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Touched tenderly |
The Performer |
Click Aelfric one now |
Click the Hot Key named "Aelfric 1" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Aelfric /say Where will you be? |
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Where will you be |
The Performer |
Click Aelfric two now |
Click the Hot Key named "Aelfric 2" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Aelfric /say Dreaming with me. |
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Dreaming with me |
The Performer |
Click Aelfric three now |
Click the Hot Key named "Aelfric 3" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Aelfric /say Please, |
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Please, |
The Performer |
Click Aelfric four now |
Click the Hot Key named "Aelfric 4" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Aelfric /say everybody, hear the music. |
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When she and I split |
The Performer |
Click Britton one now |
Click the Hot Key named "Britton 1" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Britton /say it felt like the end of my days |
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like the end of my days |
The Performer |
Click Britton two now |
Click the Hot Key named "Britton 2" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Britton /say Until I suddenly, |
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Until I suddenly |
The Performer |
Click Britton three now |
Click the Hot Key named "Britton 3" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Britton /say suddenly realized |
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Suddenly realized |
The Performer |
Click Britton four now |
Click the Hot Key named "Britton 4" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Britton /say this life was better off alone |
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This life was better off alone |
The Performer |
Click Britton five now |
Click the Hot Key named "Britton 5" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Britton /say Solitude was the best gift you ever gave me. |
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hailed from Misty Thicket |
The Performer |
Click Randal one now |
Click the Hot Key named "Randal 1" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Randal /say Where'er he smelled Jumjum he'd pick it. |
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smelled Jumjum he'd |
The Performer |
Click Randal two now |
Click the Hot Key named "Randal 2" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Randal /say The halflings grew cross |
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halflings grew cross |
The Performer |
Click Randal three now |
Click the Hot Key named "Randal 3" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Randal /say When their profits were lost, |
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theri profits were lost |
The Performer |
Click Randal four now |
Click the Hot Key named "Randal 4" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Randal /say screamin', 'Where s that brownie? I'll kick it!' |
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night, in eternal darkness |
The Performer |
Click Seth one now |
Click the Hot Key named "Seth 1" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Seth /say Time bleeds like a wound that's lost all meaning. |
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Time bleeds like a wound |
The Performer |
Click Seth two now |
Click the Hot Key named "Seth 2" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Seth /say It's a long winter in the swirling chaotic void. |
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It's a long winter in |
The Performer |
Click Seth three now |
Click the Hot Key named "Seth 3" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Seth /say This is my torture, |
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This is my torture, |
The Performer |
Click Seth four now |
Click the Hot Key named "Seth 4" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Seth /say my pain and suffering |
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my pain and suffering |
The Performer |
Click Seth five now |
Click the Hot Key named "Seth 5" (set up in advance) that has the following commands set-up: /attack off /pause 10 /tar Seth /say Punch me, O' Death... |
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DRAGONS OF NORRATH
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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sense your doom |
Vishimtar |
Shoulder your burden |
You need to say run up and say "Shoulder my burden" to a Mournful Spirit (roams around the outer area of the precipice) before the Death Touch (32K hit) kills you. Make a hot key to do the following: /attack off /tar mournful /say Shoulder My Burden |
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Your body withers |
Vishimtar |
You have been cursed |
This is a curse that lowers AC by 600, drops your maximum HP by 75 and decreases your aggro modifiers by 95%. If you are the tank, you might want to seek a cure. |
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ravaged by a dark stench |
Ju'rek the Corrupted |
You have been cursed |
You have been hit with a damage over time curse (-1.8K HP per tick). |
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Sting sand scours |
Shogurei, Guardian of the Sands |
You have been rooted |
You are rooted (60 seconds). |
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engulfed in an explosion |
Shogurei, Guardian of the Sands |
You have veen slowed |
You have been slowed (30% slow, 30% snare) |
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seeps into your skin |
Volkara |
You have been cursed |
You have been hit with a damage over time spell (-20o HP, -100 End, -100 Mana per tick). |
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pummeled by an explosion |
An Untable Storm in the Yar'Lir the Living Storm event (The Overseer of the Cryptguard) (Frostcrypt Raid #2) |
You have been cursed |
You have been hit with a damage over time curse (-150 Mana, -2.5K HP per tick). |
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DAOSHEEN THE FIRSTBORN
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Your limbs lock in place |
Daosheen the Firstborn |
Click the red and then the blue crystal now |
You (and several others) have been mezzed. A pre-designated "click team" needs to click the red and then the blue crystals in short succession to cure the raid. |
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You can move again |
Daosheen the Firstborn |
You have been cured |
You are no longer mezzed. |
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Allegiances shift as Daosheen |
Daosheen the Firstborn |
Click the yellow and then the green crystal now |
You (and several others) have been charmed. A pre-designated "click team" needs to click the red and then the blue crystals in short succession to cure the raid. |
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You have control of yourself |
Daosheen the Firstborn |
You have been cured |
You are no longer charmed. |
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festering darkness saps |
Daosheen the Firstborn |
Click the yellow crystal now |
You need to run up and click the yellow crystal to cure the curse you have been hit with (-300 stats/resists). |
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The darkness fades |
Daosheen the Firstborn |
You have been cured |
You are no longer cursed. |
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Your blood is tainted |
Daosheen the Firstborn |
Click the green crystal now |
You need to run up and click the green crystal to cure the damage over time curse you have been hit with (-3K HP per tick). |
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Your blood purifies |
Daosheen the Firstborn |
You have been cured |
You are no longer cursed. |
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You are dumbstruck |
Daosheen the Firstborn |
Click the red crystal now |
You need to run up and click the red crystal to cure the silence hit with. |
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You can speak again |
Daosheen the Firstborn |
You have been cured |
You are no longer silenced. |
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You loose your will to fight |
Daosheen the Firstborn |
Click the blue crystal now |
You need to run up and click the blue crystal to cure the slow/snare been hit with (30% slow, 40% snare). |
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Your will returns |
Daosheen the Firstborn |
You have been cured |
You are no longer slowed and snared. |
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You are stunned |
Daosheen the Firstborn |
You have been stunned |
You have been stunned for 10 seconds (and took up to 10K damage). |
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DRAGONS OF NORRATH
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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BLOODMOON KEEP
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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form shifts in and out of your vision |
The Departed |
Click your pendant now |
When fighting Falstaff, when reaches a level somewhere below 10 to 20%, this emote indicates you need to click the Moondancer's Pendant (given to the person who acquires the mission) on Falstaff, to finish him off. If you miss the chance, he will regen. |
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DEATHKNELL, TOWER OF DISSONANCE
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Your movements becomes stiff |
Deathknell Enforcer |
Cure death touch now |
You have been changed into a gargoyle and will be hit with a 32K death touch withing 24-30 seconds if not cured. |
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SECRETS OF FAYDWER
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Black steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull black lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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Blue steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull blue lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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Green steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull green lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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Red steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull red lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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Yellow steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull yellow lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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White steamtank nearing critical |
Battleroom Event (Meldrath's Mansion) |
Pull white lever now |
Pull the lever to avoid an AoE and prevent the related effect from helping Tactical Prototype XXVII |
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searing jet of stream |
Battleroom Event (Meldrath's Mansion) |
You have been cursed |
You have been hit with a 10K DD and 4K DoT (4 ticks) |
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shifts into an aggressive |
Battleroom Event (Meldrath's Mansion) |
Back off now |
Back off and summon tank as Tactical Prototype XXVII is hitting up to 19K |
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shifts into a balanced |
Battleroom Event (Meldrath's Mansion) |
Attack now |
Tactical Prototype XXVII is back to normal, you can tank normally |
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hoists an arm back |
Breakneck, Master at Arms |
Duck now |
Duck to avoid a 50K DD and feign death (if you live) |
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mallet passes harmlessy |
Breakneck, Master at Arms |
You are safe now |
You can stop ducking, attack avoided |
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locks eyes with you and snorts |
Breakneck, Master at Arms |
run away now |
Run away from Breakneck to avoid a 50K DD and feign death (if you live), that will also kill anyone within 40 range of you (the safe emote is the same one as for Hatchett in Demi-Plane catching his breath) |
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You feel despondant |
Meldrath event |
You have been slowed |
You have been hit with a 50% slow, 50% melee reduction, combat skills blocked and 2K DoT |
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You feel your head go numb |
Meldrath event |
You have been silenced |
You have been silenced |
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ringing in your ears stops |
Meldrath event |
You have been cured |
You are no longer silenced |
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You are covered with thick grease |
Meldrath event |
You have been slowed |
You have been hit with a 50% melee reduction |
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grease breaks down |
Meldrath event |
You have been cured |
You have beenc ured of the melee reduction |
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You are engulfed in burning oil |
Meldrath event |
You have been snared |
You have been hit with a 30% snare, 2K DoT, increase 100% in spell damage vulnerability and combat skills blocked |
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oil has burned off |
Meldrath event |
You have been cured |
You are no longer snared, dotted, vulnerable to spells and your combat skills are back in place |
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steam burns your skin |
Meldrath event |
You have been cursed |
You have been hit with a 10K DD, 2K DoT (4 tics) |
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The burning stops |
Meldrath event |
You have been cured |
You are no longer cursed with a DoT |
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SOLTERIS THE THRONE OF RO
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Your movements becomes stiff |
a gargoyle a gargoyle evoker a watcher Guardian of the Staff |
Cure death touch now |
You have been changed into a gargoyle and will be hit with a 32K death touch withing 24-30 seconds if not cured. |
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You are strangely allured |
Guardian of the Sword |
You have been mezzed |
You have been mezzed (6 ticks). |
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You regain your senses |
Guardian of the Sword |
You have been cured |
You are no longer mezzed |
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You are trapped in a waking dream |
a Trueborn deathcaller a Trueborn healer |
You have been charmed |
You have been charmed (60 seconds). |
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You return to reality |
a Trueborn deathcaller a Trueborn healer |
You have been cured |
You are no longer charmed |
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UNDERFOOT
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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ASHENGATE
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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Your body turns to stone |
Ashengate North (an Elite Guard of Dyn'Leth) |
Stand up now |
You have been hit with a stun (6 seconds), 1K damage and made to feign death. Stand up! |
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BLOOD RAIDS (Depths of Darkhollow)
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PATTERN |
EVENT |
SOUND |
PURPOSE |
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absorbs the power of the shadow |
Emperor Draygun, the Lich King |
Draygun absorbed an add |
Draygun has absorbed an add, gaining HP and power (hits harder). |
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seems to split right before your eyes |
Emperor Draygun, the Lich King |
Back off now |
A "Live" version of Draygun has spawned so stop attackign the "Lich" version of Draygun, as attacks now heal him, rather than harm him. |
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as he feels enormous pain |
Emperor Draygun, the Lich King |
Back off now |
You, or someone, is still doing melee damage to the Lich version of Draygun. This heals him, so stop. |
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magical energies of the spell |
Emperor Draygun, the Lich King |
Back off now |
You, or someone, is still doing spell damage to the Lich version of Draygun. This heals him, so stop. |
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Sendaii begins to look |
Sendaii, the Hive Queen |
Sendaii is coming |
Move to another sector, as Sendaii is coming your way. |
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Dark mud clings |
Sendaii, the Hive Queen (Tiv Prayer Chanter) (Txevu) |
You have been rooted |
You have been rooted. In that this raid requires a bit of moving about, cure it if you can. |
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You have been charmed |
Sendaii, the Hive Queen |
You have been charmed |
You have been charmed, seek a cure. |
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You become tangled |
Sendaii, the Hive Queen |
You have been snared |
You have been sanred (70%). In that this raid requires a bit of moving about, seek a cure. |
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Drone's shadow washes |
Sendaii, the Hive Queen |
You have been cursed |
You have been hit with a damage over time curse (-850 HP, -5 Mana per tick and 5% snare). |
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You begin to gag |
Sendaii, the Hive Queen |
You have been cursed |
You have been hit with a damage over time curse (-800 HP per tick). |
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
This Page Last updated August 6, 2011