Audio Triggers were patched into EQ in October 2005 (during The Depths of Darkhollow expansion).

The EQ Audio Trigger feature is one of the biggest secrets of EQ... that many people fail to take advantage of, or so it seems!

Audio Triggers are tremendously helpful and beneficial!

Having or not having audio triggers can literally mean the difference between success or failure with raids, missions and even named / rare battles!

Audio Triggers can warn or alert you to so many things!

Be honest... how often do you miss an emote or dropped invis because you aren't paying attention to those chat windows or they are scrolling by too fast to read? 

With Audio Triggers set up, you can hear a warning you that your invis is about to drop! You can hearspoken alert that literally tells you what to do or what is happening! 

While you can use the generic sounds (noises) that EQ provides… I advise you to create and use your own audio triggers!

Audio Triggers are well worth the time and effort to set up, and your character only has to create them once!

If you take the time to set them up, you will ask yourself how you ever got by without them!

You will be a better and more attentive Player for using them!

NOTE: While there are external (non-EQ) programs that have similar or more-inclusive functions, using the in-game audio triggers does not require you run an additional program on your computer and you do not need to have EQ Logs turned on, either.

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1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files.

EQ supplies some generic and basic sound files, all of which are really just noises (not spoken words).

They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared").

In my opinion, these files are significantly inadequate for their intended purpose, but they can be useful for everyday standard alerts.

You will just have to remember what each sound is for (such as receiving a tell).

Over time and using these sounds for a specific thing (and nothing else), learning what they are for is not hard to do.

The shared folder is also where you can put all of your own sound (WAV) files, but you may want to create your own folder(s) in the EQ/Audio Triggers directory on your computer.

You can create as many folders as you want, which can allow yo to utilize only certain "trigger sets," when they are needed (see below).


2) NEW SOUNDS: I strongly suggest that you want to record / acquire and use your own wave files.

More specifically, spoken word files.

This is because you can literally have audio triggers that tell you what to do or what is happening (in spoken words), and in some situations, it is extremely beneficial to hear a voice telling you what to do or what has happened.

These files should be very short and straight to the point, so that you can react expediently ("your are cursed" -- "you have been cured" -- "run away from raid now" and so on).

Very often, these sounds, if you make them generic enough, can be used for multiple triggers. This is because some events (missions, raids, named / rare MOB's...) have similar mechanics, curses, DoT's and so forth, where the only real difference is the wording of the emote (noted later).

Example, if you hear "Invis Dropping" -- you know to recast Invisibility ASAP.

When creating WAV files, name them for what they say... such as above, name the file "Invis Dropping." This is the file name you will see in the Audio Trigger window, making it easier to find and select among your list of sound files.

NOTE: Sounds files may not appear in your EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: There are multiple programs / option) to record and save your own sound sound files and for this reason, I will leave it to you on how to create your own files. However, the files must be in "WAV" format (mp3, m4a and other formats will not work).

NOTE: You can also make Audio Triggers more fun, such as using novelty-type sound bytes such as from songs, TV and movies. For instance, using "Run away! Run away!" from Monty Python's Holy Grail when an emote requires that you, well, run away! If you decide to use "fun" Audio Triggers, it is still 100% best if they are pretty direct and obvious as to what they are for and / or or what you need to do (just as the given example is pretty clear that you need to run away).




1) AUDIO TRIGGER WINDOW: Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.

This will bring up a window where you will see text boxes  labelled "Pattern" (#7 in the below image) and select box labeled "Sound" (#10 in the below image).

If you think Audio triggers are a lot of trouble, consider this. Taking the time to set up an Audio Trigger is a one-time -- set it up just once -- situation. Each time you add a new Audio trigger, it is there and available forever... unless you delete it.

This image will be used as a reference in the narratives, below.


2) PATTERNS: Audio Triggers work by looking for a words or phrase in your chat window(s).

This emote... phrase... or "Pattern" is the basis for what you want to type in to the Pattern Box (see above image, #7).

You do NOT need to have EQ Logging on (/log off or /log on -- your choice) for Audio triggers to work.

When a designated word or phrase appears, the audio trigger will activate (play).

You do NOT have to type in the entire phrase! In the example above, the entire phrase, "Griklor the Restless roars and points at Bonzz," has been added to the Pattern box. However, "roars and points at Bonzz," or "points at Bonzz" would also activate the Audio Trigger.

The key to all of this, is that what you type into this box! It needs to be exactly as it appears in the game (spacing, punctuation, spelling...), even if you decide to use the full emote or just a key part of the emote.

I recommend that you make the emote as specific to your character as possible, but you do not have to do this either.

For instance, perhaps you are assigned to call out targeted players for certain emotes during a raid event. In this case, you would leave off the players name ("Bonzz" in the image above) and the trigger would go off every time the emote happens, no matter what player it is directed at. This way, you would hear the Audio Trigger, look at the in-game emote and announce the player that needs to react. Of course, this may also involve setting up chat windows and adjusting the filters for those windows so you can see the emotes, without then scrolling by at supersonic speeds from battle spam.

However, I do strongly recommend using the full emote for the Pattern box, or as much of it as you feel is necessary to make it unique (see NOTE below).

If you don't, you may often find that the Audio Trigger going off in other situations. This is because the partial pattern you used may pop up in other situations, as well. For instance, if you were to use just "at Bonzz," -- the Audio Trigger would probably go off all the time, from all sorts of variations ("runs at Bonzz" - "looks at Bonzz" -- "gazes at Bonzz" -- and so on). Thus, it is best to take the time and type in the full emote / pattern.

I also strongly recommend that you type a a reference in the "Note" box (see #8 in the above image), particularly when the trigger is for something specific. This note should be brief, but specific, to tell you why you made the trigger and what it the trigger is needed for. In the future, it will also make it easier to find the trigger in case you need to inform others on how to set up the trigger (i.e. the Pattern).

NOTE: In that the trigger is looking for patterns in your chat window(s), so be careful about what settings you use (what to show and not to show) for your chat windows. If it isn't showing up in a chat window, Audio Triggers can't see it and as a result, they will not go off. For instance, I recently set the Filters for a chat window to use "Number Only" for "Hit Modes." I have an Audio Trigger set to go off when my Slay Undead activates, as I like to know for sure when a MOB is undead and / or that my Slays are actually landing. Unfortunately, with "Hit Modes" set to "Number Only," no words were appearing in that chat window to clarify where the damage originated (A Critical, A Slay, etc.). As a result, my Audio Trigger for Slay Undead ceased to function, as the designated pattern was not appearing in the chat window.

NOTE: Even if you have multiple chat windows set up, Audio Triggers will work, not matter which chat window the trigger phrase (pattern) appears in.

NOTE: Using partial words does not work, either. You cannot have a trigger for a root word and it's variants. For instance, you may want a trigger for when people call out rot loot. If you make a trigger for "Rot Rotting Rots" -- the Audio trigger may never go off, because the Pattern is looking for all three words at the same time, in that sequence. Using just "Rot" will not go off for "Rotting" or "Rots,: but it will for "Rot," as the Pattern looks for full words, not partial words. Thus, in this situation, you will need an  audio trigger for each variation / term for "Rot" that players commonly use.


3) RESEARCHING PATTERNS: One difficulty in all this, is figuring out the pattern to use for whatever it is you want an audio trigger for!

There are different ways to do this.

The obvious way is to simply find it in your chat window when it happens:

Screen shots will be saved in your EQ Directory in a folder called "Screenshots."

EQ Logs can be found in your EQ directory in a folder called "Logs," named for your character and server (i.e. "eqlog_CharacterName_servername.txt").

As for research, you can search certain EQ related web sites that include event outlines, strategies, MOB info and / or spell data, where you might find the emotes related to the Audio trigger you want to set up.

NOTE: Game updates and new expansions and so forth can potentially also change emotes (patterns). If they do, the Audio Trigger will cease to function, as the emote has changed. If this happens, you will need to research what the new emote is, and then edit the Audio Trigger.


4) CHOOSING & SAVING THE SOUND: Once you have your pattern established down, you then need to assign a sound to it.

Next to the pattern block, is a "Sound" selection block (#10 in the above image).

This is a "drop down" menu that will allow you to scroll through and select one of your sounds files for the Audio Trigger.

The sound will play when you select it. You can also hear it again by hitting the "Play" button in the top of the window (#4 on the image above).

If you are satisfied with your pattern and sound choice, click the "Create" button (#2 in the above image) in the top of the window to save it.

The pattern will now appear in the list displayed in the lower part of this same window.

If you decided you don't want the sound anymore, simply highlight it in the lower window and then click the "Delete" button (#3 in the above image). However, if you do this, you will have to set up the Audio Trigger again if you decide you do want it after all.

Instead of deleting an Audio Trigger, you can "disable" by clicking the "Enable" box (on the right, in the section below, see #12 in the above image). If the Enable box is filled in, the Audio Trigger is active. If the Enable box is not filled in, the Audio Trigger is not active and will not go off.

If you want to change the Pattern or assign a different sound to a Pattern, highlight the sound in the lower box (see #13 in the above image), make whatever changes you wish to the Pattern and / or select a different Sound. Once done, hit the "Apply" button (#1 in the above image) to save your changes.

NOTE: Unfortunately, the Audio Trigger window is not sortable. Each new Pattern is added to the bottom of your list (bottom area of the window). However, if you would like to sort them alphabetically by the sound name or the Pattern, you can highlight a Pattern (bottom section of the window) use the "Move Up" and "Move Down" (see #5 & #6 in the above image) to move them up or down in the list, and sort them that way. If you want to maintain this method of sorting, you will need to "move" every new Pattern (Audio Trigger) that you add, when you add them. Sorting in this manner is useful, as you can scroll down the sounds, or the Patterns, to see if you have all ready used a sound, or what Patterns you assigned to multiple Patterns, or if you have all ready set up an Audio trigger for something, based on the Pattern.

NOTE: Per Dev's, he order of the Patterns in the bottom section of your Audio Trigger window also determine which Patterns get "tested" first. This basically means that when you set up more than one Audio Trigger with the exact same Pattern, only the first Pattern (in order) that satisfies the Pattern will trigger (not both of them).

NOTE: You can adjust Audio Trigger volume by using the Volume Slide Bar (see #11 in the above image).


5) TRIGGER SETS: You can set up different trigger sets by simply creating additional sub-folders in the Audio Triggers folder in your EQ directory.

To do this, create the folder (name it for it's purpose, i.e. "Griklor"). Once done, copy needed sound (WAV) files into that folder, or make new ones.

Next, set up the Audio Triggers (Patterns, see above).

Once done, take notice of the "Trigger Set" selection box in the audio trigger window (see #9 in the above image). This box allows you to choose from any of the Audio Trigger folders you have created. Only Audio Triggers from the folder you have selected will be active.

This will allow you to use "sets" of audio triggers only when you want to or when you need to, such as for specific raids.

This can be useful, particularly in raids, as you will hear only Audio Triggers related to a given raid.

NOTE: New trigger sets may not appear in the EQ window right away, after creating and / or adding them. You may have to zone, log out and / or restart EQ to see them.

NOTE: Only one trigger set can be active at any given time.


6) OTHER CHARACTERS: You may notice that Audio Triggers are shared with any of your other characters, even though your characters can use the same pool of sounds. It is a character-by-character feature.

This is because Audio Trigger files are saved in a folder in your EQ Directory, called "userdata" and  they are named for specific characters on specific servers and can only be used / referenced by those characters when you have them logged in (example, AT_default_CharacterName_servername.ini).

You can, however, set up the Audio Triggers, for each individual character.




NOTE: For everyday triggers, using a generic EQ Trigger sound is fine, so long as you do not use that same sound again (for anything!). As you learn the sounds you set up, you will always know what each sound means. However, for triggers set up specific reason, especially those related to raids, missions and so forth... it is far better to create WAV file of your own, that literally tells you what do do.

NOTE: If there is more than one Pattern listed below, you can re-use the notes Sound, but you will need to create an audio trigger for each listed Pattern. However, not all possible emotes are listed below, by any means! Just because there is only one Pattern listed for a sound (trigger) below, does NOT mean you will not find situations where that same sound can be used again. After all, having to run away is having to runway... the only difference is the emote (pattern) that will set off the Trigger sound.

CAVEAT: Changes to the game can sometimes also change emotes (Patterns). If any of the below Patterns no longer work, please let me know.

Anything in red text is pending verification or research.



Adds Incoming

You hear a strange buzzing around your head, and feel as though something is creeping toward you

You hear a strange buzzing around our head

These will alert you to when adds are spawning and about to attack your group or raid.
Attack Now

Tris Wallow III screams as her flesh peels and curls from her body, revealing the source of her unnatural longevity


These will alert you when it is safe to attack again.
Auto follow failed

You are no longer auto-following

canceling auto-follow

These will alert you to when you are no longer auto-following another character.
Feign Death failed

(Your name) has fallen to the ground

You are no longer feigning death

These will alert you that your feign death failed or has been seen through.

You are too distracted to cast

Your spell fizzles

Your spell is interrupted

Your spell is too powerful

Your spell would not have taken hold

These alerts will let you know that the spell you just tried to cast fizzled or failed (such as being interrupted, etc.).
Gratz on the skill increase

You have become better at

You have increased your skill

These self-gratz's to let let you know that you have increased you skill in something.
Hands full



These alert will let you know when you are attempting an action that you can not do when something is on your cursor.
Invis dropping You feel yourself starting to appear This will alert you to the fact that your invisibility is about to drop.
Item dropped

item has dropped to the ground

item falls to the ground

just dropped your

These alerts will let you know that you have dropped an item on the ground (intentionally or not).
Levitation dropping. your levitation is wearing off This will alert you to the fact that your levitation is about to drop.
Lore item lore item This will alert you that you all ready have an item and it is lore (you can not have a second one).
No bait xxxx This alert will let you know when you are out of bait, when trying to fish.
No charges Item is out of charges This will alert you that item is out of charges and that it will need recharging or replaced.
Missing item

You are missing some required components

You don't have everything you need for this recipe

This will alert you that you are missing components that are required to cast a spell; or you are missing (out of) at least one tradeskill ingredient for a combine.
No money

You can't afford

You cannot afford

These emote will let you know when you are trying to complete a transaction but do not have enough currency needed to do so.
No pole xxxx This alerts will let you know you trying to fish, but have no pole in your hands. 
No room

You have no more room

Your inventory appears full

These alerts will let you know that you do not have any open bag slots for any more items, and need to make room somehow.
No target

You must first select a target


These alerts will let you know when you are attempting an action that requires a valid target.
Resisted Your target resisted This will let you know that a target resisted your spell.
Runaway now



These will alert you in situations where you need to either run away from a MOB, runaway from the Raid, run away from the Group or some similar... as part of an  event and / or to avoid the detrimental results if you don't run away ASAP.
Stand up now

You must be standing to


These alerts will let you know that you need to stand up, because you have been knocked to the ground or are still feign death.
Stop Attack Aha, my beauty has returned This will alert you to stop attacking to avoid potential detrimental effects.
Teleportation failed

Your gate is too unstable

Your portal collapses

These alerts will let you know that your attempt to gate or teleport has failed.
You are safe now

Your enemies have forgotten you


There are many situations where you may need to know when it is safe to for you to get back to business! These alerts will let you know when it is safe for you attack a MOB again, safe to stand up from feign death, that you have successfully avoided a detrimental affect and so forth.
You have an invite invites you to join This will alert you to a when someone sends you a group invite, raid invite, task add and similar.
You have a tell tells you, This will alert you to a tell someone has sent you a tell, so you don't miss it.
You need to med

Insufficient Endurance

Insufficient Mana

These will alert you to a when you don't have enough mana or endurance and you need to meditate (or use some other method to regain mana / endurance).
You were dispelled

You feel annulled

You feel dispelled

You feel a bit dispelled

These will alert you to a when have had buffs dispelled.
You were summoned You have been summoned This alert will let you know when you have been summoned.


If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!


This Page Last updated December 27, 2020