AUDIO TRIGGERS
Audio Triggers are one of the
biggest secrets of EQ that few people take advantage of, or so it seems.
Audio Triggers can be tremendously helpful and beneficial. They are very much worth the effort and time to set up and create!
They can warn you of a buff about to drop, alert you that you just received a tell, alert you about MOB tactics and so forth!
Example, have you ever had invis drop at the worst time possible and you didn't notice the icon flashing or see the text message warning in the chat window? With Audio Triggers set up, you can set it up to audibly warn you that your invis is about to drop!
You can use the generic sounds that EQ provides… or, you can create and use your own sounds!
The only catch is that you do have
to play EQ with the sound turned on (or up), in order for Audio Triggers to be
heard.
I say this because I know that some people play with no sound (they don’t know what they are missing with sound off, to be honest).
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STATUS: Tremendously helpful!
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1) EQ supplies a few generic basic sound files.
They are located in a sub-folder in your EQ Directory called, obviously enough, "Audio Triggers."
However, in my opinion, these files are significantly inadequate. They make a "noise" and unless you have an incredible memory, you probably will not recognize what most sounds are for (what you have them set up to alert you about).
For this reason I strongly suggest that you create or add you own sound files.
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2) These sound files are your standard "WAV" sound file.
There are many programs that will allow you to simply record your own voice (or sounds) and save them as WAV files.
Or… you can download WAV files from the internet or copy WAV files from other directories on your computer.
In any situation, I STRONGLY suggest
the sounds or voice comments are short
in duration.
In fact, I strongly suggest
they generally be limited to voice comments rather than actual sounds.
The reason for this is so that when the trigger is activated, it can verbally "tell" you what is going on, rather than playing some noise where you have to stop and think, "What was that sound for?"
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3) In creating WAV files, my suggestion is to use the AT&T Labs web site.
This site allows you to choose from among several human-like voices and then type in what you want that voice to say (use phonetic spelling and use commas for pauses).
You can then preview the text-to-voice with the "SPEAK" button. I strongly suggest that you do preview it first, as you may need to go back and adjust the phonetics in order to correct the computer pronunciation (spell the word phonetically, rather than properly).
Once you have the file set-up, you can choose to "DOWNLOAD" it.
This option will create the file and provide you a link to it. To save it, right click the link and choose "Save Target As."
When you are saving it, choose to save it in your EQ Audio Triggers
folder, in the “Default” sub-directory.
Further, rename the file before
you actually save it.
I suggest that you name the file for its purpose or comment (example, I would name a file, that tells me invis is dropping, as invisdrop.wav).
Renaming the file will make setting up the triggers much easier.
As for what you need or may want to create audio triggers for, see the last section below.
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1) Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers.
This will bring up a window wherein you will see a text window called "Pattern." This is the window that you type in the phrase that will activate the Audio Trigger.
Example, when invisible is dropping; a warning appears in your chat window that says you are “starting to appear.”
The "pattern" is the text you see in the chat window
(“starting to appear”). Audio Triggers work by looking for words
and phrases in your chat windows. When that phrase appears, the audio trigger
will activate (play).
So the pattern you may want to use for invis dropping is, obviously, "starting to appear." You don't have to include the entire pattern, just enough of it to make it somewhat unique, but no so short that it is common.
Example, if you use just the word "starting" or "appear" only, any time one of those words appear in a chat window, the Trigger will go off. So if someone says the "Raid is starting," the Audio for invis dropping will activate, as someone used the word "starting" in guild chat.
By the same token, using the three
word phrase, “starting to appear,” makes it far less likely the
Trigger will activate for any other reason than what it was intended for. Make
sense?
For the patterns I use (and why), see the last section, below.
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2) Of course, the next obvious question is, how do you figure out the
words/phrases for audio triggers you wish to set up?
The answer can be as simple as researching your chat windows. Simply look
for the emotes, comments and such and devise the word
“pattern” for the Audio trigger you wish to create.
Audio Triggers are most useful for raid events (emotes), spells (buffs,
curses…) and sometimes just general use (someone sent you a tell or used your name…).
In the case of MOB/Event emotes and spells (DoT’s, curses, etc.),
you can often look these up on sites like Allakhazam, by researching the
events, the MOB’s and/or the spells themselves.
Fair warning, however! If you “filter” your chat and have
certain chat window options turned off, the words/phrases the Audio Trigger
watches for will NOT appear and thus, will not set off the Audio Trigger.
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3) Once you have the "pattern," you need to assign it to a sound (WAV file).
If you saved and named the files as I instructed above, this will be pretty simple.
Right beside the "Pattern" text box is a "Trigger
Set" window. Make sure you have it selected to “default.”
Just below that window is a “Sound” window (drop down menu). Simply choose the sound you want in this window.
In this case (for invis dropping), you would choose the file named "invisdrop" (you will not see the ".wav" as pat of the file name).
Once you choose the sound, you will see that the "PLAY" button, has now become active. You can click this button to play that file to make sure that it is the sound you want.
If it is, you should also see that the "Create" button has
become active. Click the "Create" button to save this Audio Trigger.
This Audio trigger is now in place and will remain in place until you choose to delete it.
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4) Once you have created an Audio Trigger, it shows up in the bottom section of the Audio Trigger window.
You can choose to delete ("DELETE" button in top of window) later, if you wish.
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1) In setting up Audio Triggers, you can get as specific as you wish on what you want to be alerted about.
Example, you can set it up to alert you to tells form anyone ("tells you"), or you can have it alert you of tells from specific players ("Bonzz tells you").
You can set it up to warn you that certain buffs are about to drop, when you level, when you gain an AA, specialized attacks from MOB's (enrage, etc.) and so forth and so on.
All you need to do for this is to be as specific as necessary with the Pattern (all or part of the text that appears in the chat window) and assign a sound to it (see middle section, above).
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2) The tricky part for the patterns, sometimes, is in knowing what the actual pattern (wording) is.
You can find this via a bit of research in most cases... such as looking up events/MOB's/spells/etc. on Allakhazam and other sites… or even looking up a MOB in your Journal (if you have it enabled).
If you are unfamiliar with the Journal, this is an in-game feature. You can actually look up MOB's/NPC's by name and see what they have said in your presence (EQ Button --> Quests --> NPC Journal).
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3) The below table is a list of the Audio Triggers I actually use (have set up).
They are not listed in any certain order.
The chart reveals the patterns that I use; the zone of event that the pattern applies to; the sound I hear (what my WAV voice file says to me... you may have to use phonetic spelling to create the sound file, as noted above); and the purpose of the audio trigger.
If you have anymore, let me know!
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PATTERN |
ZONE OR EVENT |
THE SOUND |
PURPOSE (WHY, WHAT TO DO) |
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Ture Roars |
Anguish - Ture |
Back off now |
Ture has a nasty AoE rampage and melees need to back off when he roars, or risk death… so back out of melee range |
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Ture Calms |
Anguish - Ture |
Attack now |
It is safe to go back in melee range and attack Ture again |
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Gaze of deadly power |
Anguish - OMM |
Click your mask now |
Click your Anguish mask, ASAP |
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Strange buzzing around |
Anguish - OMM |
Adds are attacking you |
Frenzied Lashers adds are about to spawn and attack you |
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Buzzing in the distance |
Anguish - OMM |
Adds are spawning |
Frenzied Lashers adds are about to spawn and attack someone else |
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XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
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Arrow narrowly misses |
MPG Foresight Trial |
Arrow missed |
You can safely stop ducking, moving or standing still, as you avoided the attack |
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Center looks safe |
MPG Foresight Trial |
Center looks safe |
Move to the center quadrant of the room, to avoid the attack |
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Devastating close-range spell |
MPG Foresight Trial |
Back off now |
Back away from the MOB to avoid the attack |
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East side looks safe |
MPG Foresight Trial |
East looks safe |
Move to the east quadrant of the room to avoid the attack |
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Find higher ground |
MPG Foresight Trial |
Seek higher ground |
Move up on to any pedestal (off the main floor) to avoid the attack |
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North side looks safe |
MPG Foresight Trial |
North looks safe |
Move to the north quadrant of the room to avoid the attack |
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Room safe |
MPG Foresight Trial |
Room safe now |
You avoided the attack, you can attack again |
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South side looks safe |
MPG Foresight Trial |
South looks safe |
Move to the south quadrant of the room to avoid the attack |
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Sprouting sharp spikes |
MPG Foresight Trial |
Back off now |
Back away from the MOB or turn off attack to avoid the nasty Damage Shield of the MOB |
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Weapon in your right hand |
MPG Foresight Trial |
Remove weapon now |
Remove your primary weapon to avoid the attack |
|
You should duck |
MPG Foresight Trial |
You should duck |
Duck to avoid the attack |
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You should move |
MPG Foresight Trial |
You should move |
Move to another quadrant to avoid the attack |
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You should stand still |
MPG Foresight Trial |
Stand still |
Stop moving (stand still) to avoid the attack |
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Weaponry cools down |
MPG Foresight Trial |
Weapons safe now |
You avoided the attack; you can re-equip your weapon |
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XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
Starting to appear |
All Zones |
Invis dropping |
Invisible is about to expire |
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About to fall |
All Zones |
Levitation dropping |
Levitation is about to expire |
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Rendered you invulnerable |
All Zones |
D A Activated |
Divine Aura has been activated |
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Invulnerability fades |
All Zones |
D A fading |
Divine Aura is about to expire |
|
Tells you |
All Zones |
(Thump 2 sound) |
Someone sent you a tell |
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become better |
All Zones |
Gratz on the skill increase |
You have gained a skill increase of some type |
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rotting |
All Zones |
Someone has rot loot |
Someone has called out that they have some
type of loot “rotting” |
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XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
Sense your doom |
Vishimtar |
Shoulder your burden |
Say "Shoulder my Burden" to A Mournful Spirit, before the DT kills you |
|
XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
It seems very weak |
Bloodmoon Keep: The Departed |
Click your pendant now |
With Falstaff targeted, click the Moon Dancer Pendant, ASAP (if you have it). |
|
XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
Levels his Axe |
Demi-plane - Hatchet |
Duck now |
Duck to avoid the attack |
|
Locks eyes with you |
Demi-plane - Hatchet |
Run from Hatchet, but don't pass
him |
Run from Hatchet but don't pass him (like kiting), to avoid the attack |
|
Hefts a weighted throwing axe |
Demi-plane - Hatchet |
Run to other side of room now |
Run to the other side of the room from Hatchet, to avoid the attack |
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Lifts his axe high |
Demi-plane - Hatchet |
Duck between his legs now |
Duck between Hatchet's legs (under him) to avoid the attack |
|
Touched tenderly |
Demi-plane – The Performer |
Click Aelfric one now |
Set-up a Hot key
named “Aelfric1” to click that has the commands as follows: /attack off /pause 10 /tar Aelfric /say Where will you be? |
|
Where will you be |
Demi-plane – The Performer |
Click Aelfric two now |
Set-up a Hot key
named “Aelfric2” to click that has the commands as follows: /attack off /pause 10 /tar Aelfric /say Dreaming with me. |
|
Dreaming with me |
Demi-plane – The Performer |
Click Aelfric three now |
Set-up a Hot key
named “Aelfric3” to click that has the commands as follows: /attack off /pause 10 /tar Aelfric /say Please, |
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Please, |
Demi-plane – The Performer |
Click Aelfric four now |
Set-up a Hot key
named “Aelfric4” to click that has the commands as follows: /attack off /pause 10 /tar Aelfric /say everybody, hear the music. |
|
When she and I split ways |
Demi-plane – The Performer |
Click Britton one now |
Set-up a Hot key
named “Britton1” to click that has the commands as follows: /attack off /pause 10 /tar Britton /say it felt like the end of my days. |
|
It felt like the end of my days |
Demi-plane – The Performer |
Click Britton two now |
Set-up a Hot key
named “Britton2” to click that has the commands as follows: /attack off /pause 10 /tar Britton /say Until I suddenly, |
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Until I suddenly |
Demi-plane – The Performer |
Click Britton three now |
Set-up a Hot key
named “Britton3” to click that has the commands as follows: /attack off /pause 10 /tar Britton /say suddenly realized |
|
Suddenly realized |
Demi-plane – The Performer |
Click Britton four now |
Set-up a Hot key
named “Britton4” to click that has the commands as follows: /attack off /pause 10 /tar Britton /say this life was better off alone. |
|
This life was better off alone |
Demi-plane – The Performer |
Click Britton five now |
Set-up a Hot key
named “Britton5” to click that has the commands as follows: /attack off /pause 10 /tar Britton /say Solitude was the best gift you ever gave me. |
|
Ol’ Nilipus hailed from Misty
Thicket |
Demi-plane – The Performer |
Click Randal one now |
Set-up a Hot key
named “Randal1” to click that has the commands as follows: /attack off /pause 10 /tar Randal /say Where’er he smelled Jumjum he’d pick it. |
|
Where’er he smelled Jumjum
he’d pick it |
Demi-plane – The Performer |
Click Randal two now |
Set-up a Hot key
named “Randal2” to click that has the commands as follows: /attack off /pause 10 /tar Randal /say The Halflings grew cross |
|
The Halflings grew cross |
Demi-plane – The Performer |
Click Randal three now |
Set-up a Hot key
named “Randal3” to click that has the commands as follows: /attack off /pause 10 /tar Randal /say When their profits were lost, |
|
When their profits were lost |
Demi-plane – The Performer |
Click Randal four now |
Set-up a Hot key
named “Randal4” to click that has the commands as follows: /attack off /pause 10 /tar Randal /say screamin’, ‘Where is that brownie? I’ll kick it!’ |
|
Another night, in eternal darkness. |
Demi-plane – The Performer |
Click Seth one now |
Set-up a Hot key
named “Seth1” to click that has the commands as follows: /attack off /pause 10 /tar Seth /say Time bleeds like a wound that’s lost all meaning. |
|
Time bleeds like a wound that’s lost all meaning |
Demi-plane – The Performer |
Click Seth two now |
Set-up a Hot key
named “Seth2” to click that has the commands as follows: /attack off /pause 10 /tar Seth /say It’s a long winter in the swirling chaotic void. |
|
It’s a long winter in the swirling chaotic void |
Demi-plane – The Performer |
Click Seth three now |
Set-up a Hot key
named “Seth3” to click that has the commands as follows: /attack off /pause 10 /tar Seth /say This is my torture, |
|
This is my torture |
Demi-plane – The Performer |
Click Seth four now |
Set-up a Hot key
named “Seth4” to click that has the commands as follows: /attack off /pause 10 /tar Seth /say my pain and suffering! |
|
my pain and suffering |
Demi-plane – The Performer |
Click Seth five now |
Set-up a Hot key
named “Seth5” to click that has the commands as follows: /attack off /pause 10 /tar Seth /say Punch me, O’ Death. . . |
|
Your movements become stiff |
Demi-plane – Zi-Thuuli |
Cure death touch now |
You have been
turned into a Gargoyle and need to be cured within 30 seconds, or you will
die |
|
Tris stares deeply into your eyes |
Demi-plane – Tris Wallow |
Look away from Tris |
Look away from Tris
or you will be mezzed or charmed |
|
successfully averted your eyes |
Demi-plane – Tris Wallow |
Attack now |
You can look at
Tris now and re-engage |
|
have been enthralled |
Demi-plane – Tris Wallow |
You have been mesmerized |
Tris mezzed you |
|
have been charmed |
Demi-plane – Tris Wallow |
You have been charmed |
Tris charmed you |
|
no longer |
Demi-plane – Tris Wallow |
You have been cured |
You are no longer
mezzed or charmed |
|
are strangely allured |
Demi-plane – Roley DeFarge |
You have been mesmerized |
Roley mezzed you |
|
regain your senses |
Demi-plane – Roley DeFarge |
You have been cured |
You are no longer mezzed |
|
trapped in a waking dream |
Demi-plane – Adrianna |
You have been charmed |
Adrianna mezzed you |
|
return to reality |
Demi-plane – Adrianna |
You have been cured |
You are no longer charmed |
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XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
absorbs the power of the shadow |
Blood Raid -- Emperor Draygun, the Lich King |
Draygun absorbed an add |
Draygun has
absorbed and add and become more powerful (not good) |
|
seems to split right before your eyes |
Blood Raid -- Emperor Draygun, the Lich King |
Stop attack on Draygun Lich |
“Live”
version of Draygun is up, stop attacking the Draygun Lich |
|
as he feels enormous pain |
Blood Raid -- Emperor Draygun, the Lich King |
Stop attack on Draygun Lich |
You or someone are still
doing melee damage to Draygun Lich (bad) |
|
magical energies of the spell |
Blood Raid -- Emperor Draygun, the Lich King |
Stop attack on Draygun Lich |
You or someone are still doing spell damage to Draygun Lich (bad) |
|
Sendaii begins to look |
Blood Raid -- Sendaii |
Sendaii is coming |
Move to another area, Sendaii is coming in your direction |
|
XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
|
Your limbs lock in place |
Daosheen the Firstborn |
Red and then Blue now |
Daosheen mezzed you
(the click team needs to click the red and then the blue crystals to cure it) |
|
You can move again |
Daosheen the Firstborn |
You have been cured |
You are no longer
mezzed |
|
Allegiances shift as Daosheen |
Daosheen the Firstborn |
Yellow then green now |
Daosheen has
charmed you (the click team needs to click the Yellow and then the Green
crystals to cure it) |
|
You have control of yourself |
Daosheen the Firstborn |
You have been cured |
You are no longer
charmed |
|
You are stunned |
Daosheen the Firstborn |
You have been stunned |
Daosheen has
stunned you for 10 seconds and hit you for up to 10K damage |
|
A festering darkness saps |
Daosheen the Firstborn |
Click the yellow crystal |
You have been
cursed by Daosheen (-300 stats/resists) and need to click the yellow crystal
to cure it |
|
The darkness fades |
Daosheen the Firstborn |
You have been cured |
You are no longer
cursed |
|
Your blood is tainted |
Daosheen the Firstborn |
Click the green crystal |
You have been
DoT’ed by Daosheen (3K per tick) and need to click the green crystal to
cure it |
|
Your blood purifies |
Daosheen the Firstborn |
You have been cured |
You are no longer
DoT’ed |
|
You are dumbstruck |
Daosheen the Firstborn |
Click the red crystal |
Daosheen has
silenced you (you need to click the red crystal to cure it) |
|
You can speak again |
Daosheen the Firstborn |
You have been cured |
You are no longer
silenced |
|
You loose your will to fight |
Daosheen the Firstborn |
Click the blue crystal |
Daosheen has cursed
you (30% slow, 40% snare) (you need to click the blue crystal to cure it) |
|
Your will returns |
Daosheen the Firstborn |
You have been cured |
You are no longer
slowed/snared |
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XXXXXXXX |
XXXXXX |
XXXXXXX |
XXXXXXXXXXXX |
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
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This Page Last Updated June 12, 2009