TACVI SHORTCUT KEY
This gains you a short key that will allow you to obtain this instanced zone without having to fight all the way through Txevu.
This key is only needed by one person to obtain the raid zone event for everyone.
While you can get into Tacvi from the "Zun" area, this key allows the possessor to obtain the Tacvi instance by clicking a golem statue located just inside Txevu.
This statue is just to the left down the hallway. Even though it isn't far, the raid will have to clear about ten MOB's in the area, to make it in safely.
On a side note, Tacvi is not a zone that actually requires flagging, so will-ins are not a concern inside Tacvi.
However, will-ins are an issue to get here, to start with. This is because Qvic and Txevu are both flagged zones.
There is a trick to getting as many people to Tacvi as you wish (limited to 54 Players, total).
The trick is to will-in as many as you can through Qvic, through Txevu and then into Tacvi. Once in Tacvi, they simply leave the raid, others are added to the raid and make the same trip. Once everyone is actually in Tacvi, you simply re-invite everyone to the raid.
NOTE: Txevu, on the other hand, is not an instanced zone. Therefore, you can have a full raid of 72 people and as much "side" help as you can muster.
NOTE: You can get into Tacvi at Level 65, but I am unclear if you can get in via the "short cut" unless you have this key. Logic would dictate that you cannot. If you know different, please let me know.
Zun'Muram's Signet of Command: Magic, Lore, No Trade, Weight 0.1
STATUS: Completed & confirmed!
1) TXEVU, LAIR OF THE ELITE: You are here to complete three (3) raid events.
First up is the "Runt Event."
This event is in a small arena like area. As you zone in, the wall straight ahead of you is actually the back wall to this event area. However, because of the zone lay-out, you have to wend your way around (use your map) to get there.
Once you get there, have the raid stop in the hall way before the room where this event is and pull the area clear (except for MOB's in the arena itself). Do NOT pull from the arena itself! This is because if anyone goes onto the steps down into the arena, they might activate the sequence.
When ready, someone needs to take put The Runt (Level XX). He cons dark blue at Level 75, doesn't hit that hard and is not too hard to kill. This is best done by a Shadowknight, so they can Feign Death after they win.
Basically, here is what to expect and do:
Have SK go down and speak (hail and follow along) to the Mastruq Champion (Level 70) and accept the challenge to take on The Runt.
As the SK begins fighting The Runt, have the rest of the raid go down into the arena area to the north west corner. Don't worry about the other MOB's in the arena, as they will not aggro.
Have the SK pull The Runt towards the south wall.
No one is allowed to assist, heal or buff the SK -- AT ALL -- during his/her battle with The Runt.
If anyone does, it will be ugly! If the SK looses, let the SK loose! Plain and simple!
Once the SK kills The Runt (hopefully), the Mastruq Champion will aggro and Ixt Hsek Syat (Level 80) will also appear. Have the SK feign death, for now! The other MOB's in the arena should walk off and disappear. Any that stay should be non-Aggro, but be prepared just in case.
Be wary of possible aggro and/or respawns from the walkways above the arena (stay off the walls and keep MOB's away from walls). Adds should be mezzed, not off-tanked! Expect at least two (2) adds.
Do NOT use any AoE spells or songs!
NO ONE in the raid is to attack until the tank calls attack.
It is important that the the MOB's are split and the tank gets good aggro on just one of them and then pulls if far enough to the north to try and avoid aggro on the other while also avoiding aggro through the walls.
When the SK wins, he/she will gain aggro from both the Mastruq Champion and Ixt Hsek Syat.
The SK needs to use FD to survive. If he/she dies, hopefully the two MOB's are far enough south that they will not both aggro the raid.
The goal now is to split Mastruq Champion from Ixt Hsek Syat and kill Mastruq Champion, first.
He can hit over 2K. Fight him at max melee range.
If possible, keep Ixt Hsek Syat away from the main raid via a kiter or a FD class. This is no easy task, so be ready, in case.
Once Mastruq Champion dead it is time to kill Ixt Hsek Syat. She hits very hard (up to 4K) and is very tough.
Once she is dead, you will have to kill the adds, as they do not despawn.
Ixt Hsek Syat drops the key to the "High Priest" area of the zone (see Step 2).
She drops only a single key, so be particular about who gets it (meaning, someone who plays regular so you have access to the key, if needed).
This key is the Polished Stone Key (Lore, No Trade, Weight 0.1)... not to be confused with a "No Rent" version of the same name, found in Uqua.
2) Now you have access to do the "High Priest" event.
High Priest Nkosi Bakari (Level 75) must be spawned, so to speak.
Bakari is located at the dead of the caves to the south of the arena (see #1 above).
In order to get into this area, you will need someone with the Polished Stone Key to unlock the door (obtained in Step One, above).
Here is what to expect and do:
In order to "activate" Bakari, you need to locate and kill five (5) other MOB's located at various dead-ends in this maze of caves. if you have a good map, they should be marked for you.
If not, through the locked door, they are basically off the main tunnel at the dead from the first right; the dead from the second right; the dead from the fourth right; the dead end from the second left; and the last one is the first left and then two more lefts from there. From this last location, Bakari is east to the wall and then north to the dead end area.
You will have to clear to each target MOB (most of them are undead).
Each target MOB does have a number of companions all about, but a decent puller can often separate out the target from the trash. If not, be ready for multiple MOB's at once (I have seen as many as seven at once).
Your first five targets are Vrex Invoker Akello (Level 69), Vrex Invoker Jahzara (Level 66), Vrex Invoker Kashka (Level 67), Vrex Invoker Malik (Level 68) and Vrex Invoker Raziya (Level 68).
Upon each of their deaths, Shade of a Vrex Invoker (Level 70) will appear. Do not try to kill this MOB (I don't think you can anyway). The Shade will wonder off towards Bakari.
Once they are all dead, head to the end room where Bakari is located.
Be ready for a long fight. Patience, mana preservation and a good heal chain are key here.
Be sure to keep cures up as well, as the AoE (Wrath of Trushar) is somewhat nasty and annoying, as it is a 50% spell slow, 3K DD, 40% Melee slow, 500 HP DoT, snare and prevents combat skills!
Do not go into the room until you are ready for the long fight.
Pick and choose six "sacrificial lambs" to run in first. This is because six people will be "charmed" right away.
However, at Level 75, this charm did not last long (when I did this event last), but you still need aggro control and healing in place..
Not only does Bakari have a load of hit points, but once you get Bakari down to 50%, each one of the Shade of a Vrex Invoker will sacrifice themselves and heal Bakari back to full (100%) health (this will happen five times).
This means you will have to kill Bakari for 400% of his all ready massive number of hit points, to win.
Once dead, be particular who gets the single Jade Inlaid Key (Lore, No trade, Weight 0.1).
This is the key to the "Zun" area of the zone (see Step 3).
3) Finally, you have access to do the "Zun event."
Zun`Muram Tkarish Zyk (Level 80), is located in the far upper west end of the zone, in a locked area.
In order to get into this area, someone in your raid needs to have the Jade Inlaid Key (see Step 2).
Before you can do this event, you need to make sure that Zun`Muram Tkarish Zyk is actually up. Some say he is on a 3-day spawn, while others say he is on a 5-day spawn.
Here is what to expect and do:
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!
This Page Last updated March 7, 2019