BONZZ'S PAGE OF ACHIEVEMENTS
CATEGORY: SHADOWS OF LUCLIN
No matter how you say it... grab your sword and slay it! -- Bonzz
This Achievement for the Shadows of Luclin expansion.
The Shadows of Luclin was the 3rd expansion, released in December 2001.
Shadows of Luclin added:
It also introduced a laundry list of new NPC races like Shissar, Sonic Wolves, Grimlings, Coterie, Shik'Nar, Centi, Mind Worms, Thought Horrors, Shriekers, Zelniaks and many more.
Later on (2008), "Fabled' versions of some of the group and raid targets were added. These targets are beefed up version of said targets and dropped enhanced up loot as well. They still spawn during the Legacy Anniversary events.
This expansion sold for $29.99. It came with a printed Shadows of Luclin map.
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SUB-CATEGORY | ACHIEVEMENT COUNT | ACHIEVEMENT POINTS |
General | 3 | 80 |
Progression | 7 | 70 |
Exploration | 28 | 280 |
Quests | 1 | 10 |
Raids | 11 | 110 |
Hunter | 21 | 630 |
TOTALS | 71 | 1,180 |
ARMOR SETS LORE RAID INFO & STRATS ZONES LIST GAME CREDITS
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EXPANSION (VISIBLE) ARMOR SETS
Known full (visible) armor sets. Did I miss any? Let me know!
Acrylia |
Fordel |
Raldukan |
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Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for. All of the the below achievements should apply to all classes (they are not class specific).
NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).
NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.
NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!
NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.
NOTE: Hunter Achievements were added with the June 2017 Patch, and were modified / updated for errors in at least three subsequent Patches. Progression Achievements were added with the Terror of Luclin Expansion.
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NAME |
POINTS |
NOTES |
REWARD(S) |
Moonslayer 080717 |
30 | Complete the (41) listed achievements. | N/A |
Conqueror of the Shadows of Luclin 073017 |
40 | Complete the (11) listed achievements. | N/A |
Shadows of Luclin Explorer 021514 |
10 | Complete the (28) listed achievements. | If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out). |
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NAME |
POINTS |
NOTES |
Zherozsh's Key 120721 |
10 |
Acquire and / or use Zherozsh's Key. |
Zazuzh's Key 121321 |
10 |
Acquire and / or use Zazuzh's Key. |
Ring of the Shissar 120721 |
10 | Acquire and / or use the Ring of the Shissar. |
The Sceptre of Shadows 120721 |
10 | Acquire and / or use the The Scepter of Shadows. |
Vex Thal Palace Key 120721 |
10 |
Acquire and / or use the Palace Key. It drops from Va Dyn Khar, who roams just inside Vex Thal, near the fountain / pool. |
Vex Thal North Wing Key 120721 |
10 |
Acquire and / or use the North Wing Key. It drops from Va Xakra, who spawns in the first area of the Palace (ground floor). |
Vex Thal North Tower Key 120721 |
10 |
Acquire and / or use the North Tower Key. It drops from Va Xakra (upper floor on far west part of Palace, on the north side, in the same area where Diabo Xi Va spawns, if it's marked on your map). |
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SUB-CATEGORY |
NAME |
NOTES |
The Nexus Traveler 021414 |
10 | Go to the noted zone. |
The Bazaar Traveler 021414 |
10 | Go to the noted zone. |
Shadow Haven Traveler 021414 |
10 | Go to the noted zone. |
The City of Shar Vahl Traveler 021414 |
10 | Go to the noted zone. |
Shadeweaver's Thicket Traveler 021414 |
10 | Go to the noted zone. |
The Paludal Caverns Traveler 021514 |
10 | Go to the noted zone. |
Netherbian Lair Traveler 021414 |
10 | Go to the noted zone. |
The Echo Caverns Traveler 021414 |
10 | Go to the noted zone. |
Hollowshade Moor Traveler 021414 |
10 | Go to the noted zone. |
The Dawnshroud Peaks Traveler 021414 |
10 | Go to the noted zone. |
Marus Seru Traveler 021414 |
10 | Go to the noted zone. |
Grimling Forest Traveler 021414 |
10 | Go to the noted zone. |
Mons Letalis Traveler 021414 |
10 | Go to the noted zone. |
The Scarlet Desert Traveler 021414 |
10 | Go to the noted zone. |
The Tenebrous Mountains Traveler 021514 |
10 | Go to the noted zone. |
The Twilight Sea Traveler 021414 |
10 | Go to the noted zone. |
The Fungus Grove Traveler 021414 |
10 | Go to the noted zone. |
The Grey Traveler 021414 |
10 | Go to the noted zone. |
Greig's End Traveler 021514 |
10 | Go to the noted zone. |
Katta Castrum Traveler 021514 |
10 | Go to the noted zone. |
Sanctus Seru Traveler 021414 |
10 | Go to the noted zone. |
The Maiden's Eye Traveler 021414 |
10 | Go to the noted zone. |
The Deep Traveler 021414 |
10 | Go to the noted zone. |
The Acrylia Caverns Traveler 021414 |
10 | Go to the noted zone. |
The Akheva Ruins Traveler 021414 |
10 | Go to the noted zone. |
The Umbral Plains Traveler 021414 |
10 | Go to the noted zone. |
Ssraeshza Temple Traveler 021414 |
10 | Go to the noted zone. |
Vex Thal Traveler 021414 |
10 | Go to the noted zone. |
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NAME |
POINTS |
NOTES |
Earring of the Solstice 070316 |
10 | Quest, Craft and / or Possess a Xanthe's Earring of Nature or an Earring of Solstice. |
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NAME |
POINTS |
NOTES |
Conqueror of The Acrylia Caverns 062917 |
10 | Defeat the (2) listed raid targets / events. |
Conqueror of The Akheva Ruins 070117 |
10 | Defeat the (5) listed raid targets / events. |
Conqueror of The Deep 062717 |
10 | Defeat the (2) listed raid targets / events. |
Conqueror of The Echo Caverns 072217 |
10 | Defeat the listed raid target / event. |
Conqueror of Grieg's End 072417 |
10 | Defeat the (3) listed raid targets / events. |
Conqueror of Katta Castrum 021414 |
10 | Defeat the (2) listed raid targets / events. |
Conqueror of Sanctus Seru 072317 |
10 | Defeat the (5) listed raid targets / events. |
Conqueror of Ssraeshza Temple 071117 |
10 | Defeat the (5) listed raid targets / events. |
Conqueror of The Tenebrous Mountains 073017 |
10 | Defeat the listed raid target / event. |
Conqueror of The Umbral Plains 072117 |
10 | Defeat the (6) listed raid targets / events. |
Conqueror of Vex Thal 062917 |
10 | Defeat the (14) listed raid targets / events. |
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NAME |
POINTS |
NOTES |
Hunter of The Acrylia Caverns 072517 |
30 | Defeat the (9) listed targets. |
Hunter of the Akheva Ruins 071017 |
30 | Defeat the (11) listed targets. |
Hunter of The Dawnshroud Peaks 072317 |
30 | Defeat the (9) listed targets. |
Hunter of The Deep 073117 |
30 | Defeat the (19) listed targets. |
Hunter of The Echo Caverns 072517 |
30 | Defeat the (7) listed targets. |
Hunter of The Fungus Grove 071617 |
30 | Defeat the (6) listed targets and / or (1) listed optional target. |
Hunter of The Grey 071317 |
30 | Defeat the (8) listed targets. |
Hunter of Grieg's End 062217 |
30 | Defeat the (6) listed targets. |
Hunter of Grimling Forest 072217 |
30 | Defeat the (8) listed targets. |
Hunter of Hollowshade Moor 072817 |
30 | Defeat the (16) listed targets. |
Hunter of Maiden's Eye 071317 |
30 | Defeat the (9) listed targets. |
Hunter of Marus Seru 071817 |
30 | Defeat the (2) listed targets. |
Hunter of Netherbian Lair 062217 |
30 | Defeat the (6) listed targets. |
Hunter of The Paludal Caverns 072517 |
30 | Defeat the (3) listed targets. |
Hunter of The Scarlet Desert 080717 |
30 | Defeat the (52) listed targets. |
Hunter of Shadeweaver's Thicket 062517 |
30 | Defeat the (2) listed targets. |
Hunter of Ssraeshza Temple 072017 |
30 | Defeat the (21) listed targets. |
Hunter of Tenebrous Mountains 041918 |
30 | Defeat the (7) listed targets. |
Hunter of The Twilight Sea 073017 |
30 | Defeat the (42) listed targets. |
Hunter of The Umbral Plains 071917 |
30 | Defeat the (9) listed targets. |
Hunter of Vex Thal 071717 |
30 | Defeat the (18) listed targets. |
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Acrylia Caverns Dawnshroud Peaks Echo Caverns Grieg's End Grimling Forest Hollowshade Moor Jaggedpine Forest Katta Castellum Marus Seru |
Mons Letalis Netherbian Lair Paludal Caverns Sanctus Seru Shadeweaver's Thicket Shadow Haven Shar Vahl Ssraeshza Temple The Akheva Ruins The Bazaar |
The Deep The Fungus Grove The Grey The Maiden's Eye The Nexus The Scarlet Desert The Tenebrous Mountains The Twilight Sea The Umbral Plains Vex Thal |
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The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below often 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).
Some of the respawn timers below are 'guesstimated' based on the respawn timers of other targets in the same zone / expansion. If any of them are wrong, let me know!
If I missed anything or got something wrong, let me know!
RAID | ZONE | INFO & STRATS | NOTES |
an ancient necromantic shade (Level 80) |
Grieg's End Agent of Change |
Uses Devouring Darkness (85% Snare & 123 HP DoT); Root; Grip of Mori (-70 STR, -39 AC & -207 HP DoT); Infectious Cloud (5 HP DoT, -20 HP DD); Insidious Retrogression (-1.1K HP DD, 70% Snare, -25 STR & -25 Attack); & Pyrocruor (-166 HP DoT). | Related to the Berserker Epic. |
an evolved burrower |
Acrylia Caverns Agent of Change |
No known special abilities. |
'Hatches' from a mutated chrysalis, once it grows to full size (which takes 7 Days). |
Aten Ha Ra The Fabled Aten Ha Ra |
Vex Thal Agent of Change |
Rampages. 'Destroy' (PB AoE 100K DD), 'Fling' (Toss Back), Target AoE Silence and a PB AoE Stun with 250 HP DD. All of the other raid MoB's in the zone should be killed before taking on Aten Ha Ra, to prevent her using her 500K HP PB AoE Death Touch ('Destroy II'). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Diabo Xi Va The Fabled Diabo Xi Va Temariel |
Vex Thal Agent of Change |
Uses a 1K DD. The Fabled can Snare (95%), Root, Stun, has a 622 HP DD, has a 602 HP DD with Root, a 1.1K HP DD, a 3K HP DD and a 3.5K HP DD. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Diabo Xi Va Temariel The Fabled Diabo Xi Va Temariel |
Vex Thal Agent of Change |
Immune to Stun. Uses 'Black Winds' (Targeted AoE 1.5K HP DD). The Fabled version can Snare (95%), Root, Stun, has a 622 HP DD, a 602 HP DD with Root, a 1.1K HP DD, a 3K HP DD and a 3.5K HP DD. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Diabo Xi Xin The Fabled Diabo Xi Xin |
Vex Thal Agent of Change |
Rampages. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Diabo Xi Xin Thall The Fabled Diabo Xi Xin Thall |
Vex Thal Agent of Change |
Rampages. Uses Destroy (PB AoE 100K HP DD), Destroy II (PB AoE 500K HP DD), 200 DS and can Silence. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Doomshade The Fabled Doomshade |
Umbral Plains | Kill the four (4) 'a Dark Master' to spawn Doomshade (if the timer has recycled). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Elemental Essence of Earth (Level 66) |
Mons Letalis | Uses 'Avatar of Power' (Dispel with 100 HP DD), 'Bury' (6K DD with Feign Death), and can Stun with a 600 HP DD. | Part of the Magician Epic. |
Emperor Ssraeshza The Fabled Emperor Ssraeshza |
Ssraeshza Temple Agent of Change |
Kill Blood of Ssraeshza to spawn Ssraehzian Blood Golem. Then kill the Ssraehzian Blood Golem to activate Emperor Ssraeshza. Has a Spin Stun and uses 'Rage of Ssraeshza' (90% Slow, 4K HP DD, -300 AC). You will need at least one (1) Player that can Lockpick with about a 210 Skill. Shissar Bane Weapons can help with this event. However Procs and Pets are also effective. Once you enter the Emperor's outer Chamber there is no going back (no Call of the Hero or teleporting in). When you go through the door to the main chamber, you can't go back to the outer chamber, either. The MoB's in the room ('mini-bosses') will all aggro with each other. They will also respawn after about a minute, when they are killed. Several of the adds are mezzable, so mez and keep them mezzed to reduce how many you have to deal with. Once Emperor Ssraeshza is active, DPS! |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Blood of Ssraeshza (Level 63) Emperor Ssraeshza To make Corrupted Shissar weapons (Smithing Trivial 15) you need a class related 'Shissar' weapon drop from the 'Elite' Shissar on the 2nd Floor (kill trash to spawn them) and a 'Strange Green Metal' from the named Skeletons in the basement mines. |
General Jared Blaystich The Fabled General Jared Blaystich |
Echo Caverns |
Immune to slow, snare and root. Has two helpers (an assassin protector) and has a knockback. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 24 hours. |
Grieg Veneficus The Fabled Grieg Veneficus |
Grieg's End Agent of Change |
You need a 'Grieg's Key' (temporary) to get into this locked area, which can drop from 'named' trash MoB's in the zone. Kill the other MoB's in the room to activate Grieg Veneficus. Uses 'Gravel Rain' (PB AoE 250 HP DD and 95% Snare), can Mez, Can Blind (with a 1.2K HP DD) and can Stun (with a 600 HP DD). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
High Priest of Ssraeshza The Fabled High Priest of Ssraeshza |
Ssraeshza Temple Agent of Change |
Uses 'Sermon of Ssraeshza' (-150 AC, 300 HP DD with Stun) & 'Ssraeshza's Command' (100 HP DD with Stun). The Fabled version uses 'Fabled Sermon of Ssraeshza' (-150 AC, 700 HP DD with Stun), 'Fabled Ssraeshza's Command' (2K HP DD with Stun) and can Complete Heal (10K Heal). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Kaas Thox Xi Ans Dyek The Fabled Kaas Thox Xi Ans Dyek |
Vex Thal Agent of Change |
Has a 200 DS and Toss Back. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Kaas Thox Xi Aten Ha Ra The Fabled Kaas Thox Xi Aten Ha Ra |
Vex Thal Agent of Change |
Has a Toss Back. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Khati Sha the Twisted The Fabled Khati Sha the Twisted |
Acrylia Caverns Agent of Change |
This event starts in the jail area with Spiritist Kama Resan. Basically, protect Spiritist Kama Resan from being interrupted (or killed) while he is casting his spell. The attackers will be about six (6) 'grimling' adds, the Warder of Life (or The Fabled Warder of Life) and the Warder of Death (or the The Fabled Warder of Death). The 'Warders' must be killed within ten (10) minutes of going active or the event fails. Once done, the floor gate will open (in another part of the zone) to allow you into the area where Khati Sha the Twisted is located. The Warder of Death has a 60% Spell Slow and Melee Silence and summons 'a sacrifice' (Level 55) adds. Khati Sha the Twisted uses 'Blood Claw' (-20 HP DD with a 15 HP DoT); a 30% Spell & Melee Slow; a 400 HP DD; and a 200 HP DD. The Fabled version uses 'Fabled Blood Claw' (-2K HP DD with a 1K HP DoT). |
The 'Fabled' versions can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. The Fabled Warder of Death (Level 80) Respawn Timer: 7 Days + / - 12 hours. |
Lcea Katta The Fabled Lcea Katta |
Katta Castellum Agent of Change |
Can Charm. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Lord Inquisitor Seru The Fabled Lord Inquisitor Seru |
Sanctus Seru Agent of Change |
Can Stun (with 200 HP DD) and has a 300 HP DoT. Seru Bane Weapons can be significant for this event (aka Yttrium weapons, which are player crafted using a number of drops). However Pets are also effective. You might also need an Arx Key. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Nathyn Illuminious (Level 64) |
Katta Castellum Agent of Change |
Has 2K Lifetap. | Respawn Timer: Unknown. |
Netherbian Swarmlord (Level 60) |
Umbral Plains | Killing the Netherbian Swarmcaller (Level 58) should activate about six waves of four (4) 'netherbians.' Kill them (this will take about two minutes, be patient) and the Netherbian Swarmlord should appear afterwards. | Respawn Timer: 3 Days + / - 12 hours. |
Rumblecrush The Fabled Rumblecrush |
Umbral Plains | No known special abilities. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Servitor of Luclin The Fabled Servitor of Luclin |
Grieg's End Agent of Change |
You need a 'Grieg's Key' (temporary) to get into this locked area, which can drop from 'named' trash MoB's in the zone. Can use 'Shadow Creep' (-15 AC). The Fabled version can use a PB AoE 900 HP DoT. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Shei Vinitras The Fabled Shei Vinitras |
Akheva Ruins Agent of Change |
Has four (4) adds, that will respawn if killed (off tank them). Effects include 'Chromatic Disruption' (-120 Resists, -50 HP DoT) & Touch of Vinitras (20K DD). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Sheleric Vis |
Akheva Ruins Agent of Change |
Uses 'Aura of Fatigue' (-500 Mana & Endurance DoT, -1K HP DoT, -1K Attack). | Respawn Timer: 3 Days + / - 12 hours. |
Thall Va Kelun The Fabled Thall Va Kelun |
Vex Thal Agent of Change |
Can use 'Greater Shadow Poison' (50% Snare, 67 HP DoT, 25% Slow). The Fabled version can use 'Fabled Greater Shadow Poison' (50% Snare, 150 HP DoT, 40% Slow). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Thall Va Xakra The Fabled Thall Va Xakra |
Vex Thal Agent of Change |
Can Silence and Stun (with a 4K HP DD). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Thall Xundraux Diabo The Fabled Thall Xundraux Diabo |
Vex Thal Agent of Change |
No known special abilities. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
The Burrower Beast Event The Fabled Burrower Beast Event |
The Deep Agent of Change |
This is a circle event, involving increasingly difficult waves of adds, that spawn about three (3) minutes apart, even if you have not completed the previous wave. The 8th wave happens six (6) minutes after the 7th wave. Wave 1 to Wave 3: Kill twelve (12) adds (A rock burrower (Level 49), A stone carver (Level 50) and / or A spined rock burrower (Level 53)). Wave 4 to Wave 6: Kill six (6) A core burrower (Level 61). Wave 7: Kill two A parasite larva (Level 62). Wave 8: Kill A burrower parasite (Level 63). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. You do not actually kill / fight The Burrower Beast. Just go near it and it will spawn a series of waves of adds. Defeat all eight (8) waves to defeat the event. Respawn Timer: 3 Days + / - 12 hours. |
The Insanity Crawler The Fabled Insanity Crawler |
Akheva Ruins Agent of Change |
Uses 'Frenzy Nova' (1K HP DD & -60 AC), has a -350 Mana Drain & a -200 Mana Drain. The Fabled version has a Has a 2K Mana Drain. |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
The Itraer Vius The Fabled Itraer Vius |
Akheva Ruins Agent of Change |
Uses 'Itraer Vius Touch' (Lure, Blind) & 'Touch of the Mistress' (-100 HP DoT, -500 HP DD, -100 STR). The Fabled version uses 'Fabled Touch of the Mistress' (-200 HP DoT, -1.5K HP DD, -200 STR). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Thought Horror Overfiend The Fabled Thought Horror Overfiend |
The Deep Agent of Change |
Uses 'Feeblemind' (Mitigates 20% of Spell, Melee & DoT Damage); 'Overfiend's Fury (5% Slow, 100 HP DD & 20 HP DoT); & 'Thought Drain' (-20 Mana DoT). The Fabled version uses 'Fabled Feeblemind' (Lure, 100 HP DoT, -2K Mana); 'Fabled Overfiend's Fury (30% Slow, 700 HP DD & 300 HP DoT); & 'Fabled Thought Drain' (-600 Mana DoT). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
Va Xi Aten Ha Ra The Fabled Va Xi Aten Ha Ra |
Vex Thal Agent of Change |
Uses 'Black Winds' (1.5K DD) and Fling (Toss Back). The Fabled uses 'Fabled Fling' (Toss Back). |
The 'Fabled' version can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 7 Days + / - 12 hours. |
Vyzh'dra the Cursed The Fabled Vyzh'dra the Cursed (aka 'The Cursed Cycle') |
Ssraeshza Temple Agent of Change |
This is a 'circle' event. Phase 1: Kill Rhozth Ssrakezh (or The Fabled Rhozth Ssrakezh); Rhozth Ssravizh (or The Fabled the Fabled Rhozth Ssravizh); Taskmaster Kavamezh (or The Fabled Taskmaster Kavamezh); Taskmaster Keozozh (or The Fabled Taskmaster Keozozh); Taskmaster Mikazha (or The Fabled Taskmaster Mikazha); Taskmaster Revan`Kezh (or The Fabled Taskmaster Revan`Kezh); Taskmaster Vezhkah (or The Fabled Taskmaster Vezhkah); Taskmaster Zerumaz (or The Fabled Taskmaster Zerumaz); Taskmaster Zhe`Vozh (or The Fabled Taskmaster Zhe`Vozh); Warden Mekuzh (or The Fabled Warden Mekuzh). Phase 2: Kill a glyph covered serpent (or a rune covered serpent) & Vyzh'dra the Exiled (or Vyzh'dra the Banished). Phase 3: Kill Vyzh'dra the Cursed (or The Fabled Vyzh'dra the Cursed). The a glyph covered serpent can use a Spin Stun (with a 50 HP DoT), and a 500 DD (with Stun and Feign Death). Fabled Taskmaster Keozozh can use a targeted AoE 1.8K HP DD. The Fabled Taskmaster Mikazha can use a 3K HP DD. The Fabled Warden Mekuzh can use a 2.5K HP Lifetap. Vyzh'dra the Exiled can use Blind (with a 700 HP DD & 700 HP DoT), Fear (with a 140 HP DoT) and a 20K HP DD. Vyzh'dra the Cursed can use a PB AoE DoT (500 HP DoT) and can Charm. The Fabled Vyzh'dra the Cursed has a PB AoE 900 HP DoT |
The 'Fabled' versions can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Rhozth Ssravizh (Level 60) Respawn Timer (all of the above): 2 hours. Rhozth Ssrakezh (Level 60) Respawn Timer: 7 Days + / - 12 hours. Vyzh'dra the Banished (Level 63) Respawn Timer (for the above, applies to allow being triggered or not): 7 Days + / - 12 hours. |
Xerkizh the Creator The Fabled Xerkizh the Creator |
Ssraeshza Temple Agent of Change |
Uses 'Balance of Zebuxoruk' (-75% to Heals) & 'Weakening Spray' (-50 HP DoT, -300 Attack & -120 AC). The Fabled version can use 'Fabled Weakening Spray' (-200 HP DoT, -300 Attack & -195 AC). |
The 'Fabled' versions can only spawn during 'Legacy' (5th to 13th) Anniversary events. It is essentially the same is the non-Fabled version, but beefed up a few levels with some of it's drops upgraded to 'fabled' versions of the same items. Respawn Timer: 3 Days + / - 12 hours. |
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Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.
The Vah Shir The Vah Shir are a race of noble feline people who have resided on Luclin for several hundred years. When the Erudites of Odus went to war, a devastating explosion launched a chunk of the continent into space, taking with it a majority of the Kerran population. Trapped on the moon, the survivors adapted to their new environment and grew stronger, forced to make themselves a new home on Luclin in Shar Vahl. Over time, their people evolved into the Vah Shir, and are now differentiated from their Kerran ancestors. |
Beastlords Beastlords are masters of raw nature with the unique ability to channel this energy into themselves and their pets. They are always found fighting alongside their loyal companion animals, and can enhance their creature’s natural abilities with special spells. A beastlord is versatile in battle, and can fight and hand-to-hand combat using blunt weapons or their bare hands, or can hang back to de-buff enemies and help allies with health or mana regeneration using a variety of spells. Beastlords are valuable individuals to have in a group, but can also hold their own on solo adventures. |
Luclin Luclin is one of two moons that circle around the world of Norrath. Due to the way that it is locked to the world, one side of Luclin is constantly ablaze with direct sunlight while the other half is stuck in a never-ending darkness. Both sides are inhabited by different creatures, and each half has unique experiences to offer. |
Katta Castellum Katta Castellum can be found on the dark side of the moon on the cliffs of the Tenebrous Mountains overlooking the Twilight Sea. Katta Castellum was the first real city established on Luclin by those who were loyal followers of the Combine Empire. Despite its darkened appearance, the city is full of good-aligned individuals who believe in respecting all people. Pay a visit to Katta Castellum and you’ll find a mass of goods and services, including some exotic items unique to the city. |
Sanctus Seru Sanctus Seru, on the other hand, is Katta Castellum’s perfect mirror. Located on the light side of the moon, the city was built by followers of the Inquisition following their transportation to Luclin. Here, the Praesertum Inquisitors maintain power, and citizens are subject torturous means of control. This has heightened unease within the city, making it an unsafe place full of thieves, spies, and even assassins. If you for some reason decide to pass through the city, you’ll at least be in close range of the Dawnshroud Peaks. |
Paludal Caverns The Paludal Caverns are a system of dense, boggy caves that lie beneath Hollowshade Moor. The caverns are filled with funguses and mosses that thrive in the moist environment, and a number of unconventional creatures can be found dwelling within the tunnels. Though the Paludal Caverns are less than glamorous, they can be a great place to explore for newer adventurers who are trying to gain some experience. The arrangement of the natural tunnels can be somewhat confusing at first, but does provide useful underground paths to Shadow Haven and Shadeweaver’s Thicket. Occasionally, traders can be found utilizing the caverns for quicker travel between these areas of Luclin. If you find yourself lost within the tunnels, they may be able to help you find a way out. |
The Deep Amidst the Echo Caverns is a series of dangerous and complex caverns known as The Deep. These tunnels are teeming with dangerous creatures, and lead all the way down to the very heart of Luclin. If you decide to venture into the Deep, beware of the large abyss you come across – crossing it is not nearly as simple as it appears, and even successfully doing so will only lead to facing even deadlier threats. |
Ssraeshza Temple If you manage to survive long enough to make it to the deepest depths of the caverns, you may find a hidden entrance to Ssraeshza Temple. This temple belongs to the Shissar and may be one of the most threatening places on all of Luclin. With nearly every risk comes the possibility of great rewards, so it shouldn’t be surprising that many powerful adventurers attempt to brave the temple. Many fail to make it back. |
Vex Thal A trip to Vex Thal is not for the faint of heart. To even enter the edifice, you must manage to gather an impressive number of lucid shards held by some of the rarest and most powerful creatures on Luclin. If you eventually manage to make your way inside, you’ll face even stronger enemies: the Akheva. High Priestess Aten Ha Ra and her followers certainly will not appreciate your presence in their home. Those who have visited Vex Thal (and made it out alive) have remarked on its grandeur. The inside of the structure is gorgeous and massive, but it is incredibly easy to find yourself trapped on the inside of its marvelous walls. It could take a massive group of adventurers countless hours to fight their way through the entirety of Vex Thal, but those who succeed will be find themselves inundated with the most handsome of rewards. |
The Bazaar The Bazaar was specifically built to facilitate trade with the masses of Norrathian adventurers who began to frequent Luclin after convenient travel became available, and has become one of the busiest areas on the entire moon. The area is full of trader’s stalls, vendors, and countless other kiosks including banks on either end to add ease to shopping. It’s a great place to practice tradeskilling, and adventurers are welcome to come to trade their own goods in the Bazaar as well. |
The Nexus Just outside of the Bazaar you can find the Nexus, which is the primary hub for travel between Norrath and Luclin. Though the Nexus may seem physically small, the arcane energy that emanates from the area and through the spires is powerful. From this area you can find several tunnels leading out to various parts of Luclin, which makes this area the useful for travel. |
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Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.
They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).
A huge thank you to all involved!
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated March 11, 2024
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