To view the Omens of War trailer, click here:

Omens of War was the eighth expansion to Everquest, released September 14, 2004.

Omens of War increased levels to 70 (from 65), updated player Epics, introduced the guild tribute system (the player tribute system applied to a guild), introduced task and mission windows, expanded on player "titles," added a spell slot and added the voice macro system (not to be confused with audio triggers or voice chat, that came later).

The guild tribute system was, just as with the player tribute system, intended as more of a "money pit" rather than a player benefit. Now players could "donate" items (if the NPC would accept them, that is) to "aide" the Wayfarer cause, and,  in return, they would get some "banked" credit (tribute points) for their guild. 

Guild leaders and officers could then select up to three effects (buffs, benefits...), choose what level of the benefit they wanted (the higher the benefit levels, the more tribute it costs) and then could activate whenever they deemed necessary. As with Player tribute, it is set up for 10-minute cycles, but you cannot run it for just 10-minutes. It is either on or it's off! Also, while it is called guild tribute, it has the odd requirement that players must "opt in" before they can recieve the effects (when activated). I find this silly, as it is "guild tribute," and if you are in the guild, you should get the effect when it is turned on! 

The player tribute and the guild tribute are separate "systems" and they can be activated and used at the same time (providing the benefits of both). Player tribute is controlled by the player. Guild tribute, while any guild member can contribute to the cause, can only be controlled by guild officers and leaders.

Needless to say, Sony generally forgot about tribute with future expansions (neglecting to upgrade tribute levels for expanded levels), other than adding a third type of tribute, with "Trophy" tribute (it also requires player... not guild... tribute points to use).

The "voice macro" is not what it may sound like. This is merely a series of pre-recorded standard sound files, recorded in voices that are supposed to represent both female and male versions of each race. Trigger a voice macro and your targeted audience (group, player, guild, raid...) will hear it. These triggers are limited in nature and are simply basic audible messages for saying hello, calling for a heal, telling everyone to run away and similar. Voice macros have not been expanded upon since their inception, of course.

While the voice macro is useful to gain peoples attention (if they play with sounds on), it was otherwise not well received. This may have had a lot to with it was abused by annoying players using them incessantly.

No matter if you like them or not, the voice macro can be used to advantage, especially in the raid setting. This is because as raids progress, there are lulls in set-up, organization, determining assignments, noting strategy and so forth. In that time, players tend to become unattentive or go AFK. The voice macro can be used to re-aquire peoples attention and/or alert them to redirect their attention somewhere else (example to wake them them up before the the event starts, re-spam as the attack begins and use voice macros to direct attentions to certain matters during the event, such as assiting the off-tank on adds). After all, hearing the macro as opposed to reading through battle spam, is easier and allows faster reactions!

Player titles (and suffices) were expanded upon in OoW. Previous to this expansion, players earned "titles" for certain accomplishments or via GM events. In the past, how and when you acquired titles was generally unclear, as Sony with it's usual flare of indifference, neglected to provide any clear direction or guide on such things. Now, suddenly, players had a host of titles, some of which they probably did not have (or earn) before. None-the-less, it remains a reasonably popular feature, as it allows players to have fun with their long names, or boast of certain feats by way of their titles and suffices.

Perhaps the biggest thing introduced with OoW was the "task window." Prior to this expansion, instanced zones and quests were simply entered and/or pursued. There was no "task" window to show and guide you through the mission, the raid or the quest. So, there was no task window to keep track of what to do next or where you left off (old and existing tasks still do not have task windows).

This system has proven very useful in keeping track of where you left off and/or with what you still need to finish. It does fall short in a couple of ways, however. There is a history tab in this window, where you can see tasks you have completed (a limited number of them, anyway). Unfortunately, it does not include raids or missions... just tasks.

This expansion also upgraded Epics, with the 2.0 (and gimp 1.25)!

I did not like the idea of the Epic 1.25 (my term) at all, because entitlement features and allowances have been, and are, very bad for EQ, in my opinion. It was put into the game as a non-stat alternative for the real Epic 1.0, allowing players to quest the 1.5 without having quested and obtained their 1.0.

The Epic 1.5 was basically a groupable and lower end raid version of a players Epic (a player did not need to have completed progressed to the OoW end-zone). The Epic 2.0 was the high-end (raid) and final version of a players Epic (end-zone Progression required, however, entitlement access has since been granted for Anguish).

This expansion also had some "hidden" alternate advancement, awarded by completion of certain "trial" events (in Muramite Proving Grounds).

Lastly, this expansion allowed another spell gem (via Alternate Advancement)... something players had demanded for quite a while.







Access to the Asylum (aka Citadel) of Anguish

Alternate Access to Asylum (aka Citadel) of Anguish

Immunization to Anguish Zone Curse (Favors for Taromani)

Seal: Mastery of All









Trial of Adaptation (Raid)

Trial of Corruption (Raid)

Trial of Endurance (Raid)

Trial of Foresight (Raid)

Trial of Hatred (Raid)

Trial of Specialization (Raid)

Trials of Mata Muran Alternate Advancement



Bonzz's Home Page

Everquest (Original)

Ruins of Kunark (1st)

Scars of Velious (2nd)

Shadows of Luclin (3rd)

Planes of Power (4th)

Legacy of Ykesha (5th)

Lost Dungeons of Norrath (6th)

Gates of Discord (7th)

--> OMENS OF WAR (8th)

Dragons of Norrath (9th)

Depth of Darkhollow (10th)

Prophecy of Ro (11th)

The Serpents Spine (12th)

The Buried Sea (13th)

Secrets of Faydwer (14th)

Seeds of Destruction (15th)

Underfoot (16th)

House of Thule (17th)

Veil of Alaris (18th)


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This Page Last updated December 18, 2011