OFFENSIVE ABILITIES

Notes about defensive abilities.

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General

Paladin offensive skills are automatic. This means you do not have to initiate them or act on them with any sort of command, with little exception (as noted below). They simply happen, by chance, by way of game mechanics.

Certain abilities do not come into play until you reach a certain level. Once you attain that level -- you need to spend no more than 1 (one) training point on that skill. I say this because the skill increases as it is used (via game mechanics) against light blue and higher MOB's. The higher the MOB to you, the better the chance of an increase.

To spend more than one (1) training point on the skill would be a waste. That single training point -- the first one you use to "learn" that skill -- is by far the most beneficial. That single point will gain you a skill level equal to the level in which you gain the defensive ability.

That is -- if you gain the a skill at Level 17 and spend the 1 training point to learn that skill -- you immediately have a skill of 17 -- not 1. Spending more training points will result in only an additional 1-point increase. So if you spend 2 points on the skill, you will only have a skill of 18. Clearly -- spending more than 1 training point on a defensive skill is a waste of training points, as the skills -- for the most part -- will increase automatically or through their intentional use.

Save these points for better use elsewhere, in area's where gains are not as easy, as likely and/or have to be intentionally worked on. I have regretted not saving a lot of training points as I found area's I did not increase as well as others and those points would now be of great use.

Skill levels are controlled/limited by your current level and game maximums. Skills can be increased by 5 for every level you have attained -- plus 5 more! If you are level 20, you can increase to 105 (20 times 5 equals 100; 100 plus 5 equals 105).

Outside that, you are also limited by game maximum levels based on race, character type and over all game limits. Example -- certain abilities are only available to certain character type or races. Maximum levels that you can achieve are often limited by those same factors.

Maximum skill levels are also affected by your current level. Example -- the skill may be limited to a maximum of 120 when you are under Level 50. After level 51 -- you may be allowed to go on up to a skill of say, 150.

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!!! QUICK LINKS !!!

Archery     Bash     Discipline (Holyforge) (Tome)     Double Attack     Hand to Hand (H2H)     Offense

One Hand Blunt (1HB)     One Hand Slash (1HS)     Piercing      Throwing     Triple Attack

Two Hand Blunt (2HB)     Two Hand Slash (2HS)

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ARCHERY

MAXIMUM LEVEL: 325

You can learn or train this at Level 1.

You can increase to 70 skill by Level 50 and then an 80 skill by Level 70.

You gain this skill at Level 1 and can increase to 75 by Level 14 and then to 80 after Level 66.

The Serpent Spine expansion allowed this to go on up to 260 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 310 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 325 (Level 85) (3 per level).

This is your skill at using a Bow and Arrow. The better your skill the more likely you are to hit the target and the better the possible damage.

As a result, pulling MOB's -- and perhaps disrupting spells -- are the only real use of the Archery skill for a Paladin (forget DPS).

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BASH

MAXIMUM LEVEL: 400

AKA: Slam

You can learn or train this at Level 6.

You can increase to 180 skill by Level 50, then to a 200 skill by Level 65 and a 210 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 280 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 320 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 400 (Level 85) (5 per level, after Level 81).

This is your ability to use a Shield to "bash" an opponent. The effect is to cause some damage to the opponent and to, perhaps, stun them.

It is especially effective against casters, as it can interrupt their spells.

This skill must be used intentionally and is not automatic.

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DISCIPLINES (TOMES)

A Paladin can learn "fighting" disciplines. Most disciplines are defensive.

These are most easily activated with a Hot Key (Alt C).

Unlike the past where the discipline was automatic, you now have to go buy, quest or otherwise obtain a "tome" (specific to the discipline).

Simply right click the tome to "learn" the discipline (you no longer have to turn them in to a Guild Master).

Be aware that some of the disciplines are on the same timers, meaning that using certain ones will make others unavailable as well, until the timer resets. You can only use one discipline at a time.

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Holyforge

You can learn this ability at Level 55. (Commonlands).

ITEM NAME: Tome of Holyforge Discipline.

This will give you the chance (or increases the chance) of striking for "critical" (by 200) and "crippling" blows (by 20).

Some say it also allows an increased chance Slay undead chance while others say it doesn't. I think it does.

This ability will last for five (5) minutes and has a reuse time of 1 hour 7 Minutes and 30 seconds.

It costs you eight (8) Endurance per tick, to maintain this discipline.

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DOUBLE ATTACK

MAXIMUM LEVEL: 260

You can learn or train this at Level 20.

You can increase to 200 skill by Level 50 and then to a 235 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 255 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 260 (Level 80).

This ability allows you the random chance to strike two blows instead of one -- with each attack (based on the game mechanics).

It does not work every time, but chances increase as your skill increases.

I have noticed that the 2nd blow is not always as damaging as the 1st blow. It looks as if the game mechanics first determine if you will be allowed a double attack (two blows) and then it determines how effective the second blow will be.

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HAND TO HAND (H2H)

MAXIMUM LEVEL: 300

You can learn or train this at Level 1.

You can increase to 100 skill by Level 50 and then to a 110 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 170 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 285 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 300 (Level 85) (3 per level).

This is your ability to fight bare-handed (no weapons in hand).

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OFFENSE

MAXIMUM LEVEL: 255

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 240 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 255 (Level 75).

This is your generic/overall ability to attack/fight. This skill modifies your ability to successfully hit an opponent -- and perhaps how much damage you will do when you hit them.

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ONE HANDED BLUNT (1HB)

MAXIMUM LEVEL: 355

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 245 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

This is your ability to use weapons that are "blunt" (like a hammer), which are wielded with just one hand.

The better your skill the better your chances for hitting your opponent and the more damage the blow may cause.

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ONE HANDED SLASH (1HS)

MAXIMUM LEVEL: 355

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 245 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

This is your ability to use weapons that are "sharp" (like a sword), which are wielded with just one hand.

The better your skill, the better your chances for hitting your opponent and the more damage the blow might cause.

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PIERCING

MAXIMUM LEVEL: 355

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 245 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

This is your ability to use weapons that are "pointed" (like a spear), which are wielded with either one hand or two hands.

Why they differentiate between 1H and 2H blunt and slash weapons but not Piercing weapons, I don't know. It's Sony, LOL!

The better your skill here the better your chances for hitting your opponent and the more damage the the blow might cause.

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THROWING

MAXIMUM LEVEL: 355

I am not sure what level you can first learn this at, but my guess is Level 1.

Paladin's were finally given the Throw skill with the Serpent Spine expansion (from zero to 300!) (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

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TRIPLE ATTACK

MAXIMUM LEVEL: 210

This skill was added with the Secrets of Faydwer expansion.

It can be increased to 150 (Level 80).

The Seeds of Destruction expansion then allowed it to go up to 175 (Level 85) (5 per level).

It can be further increased to 210, via AA.

This is your ability to score a triple attack (three blows in one) against an opponent. The higher your skill, the better your chance of striking three blows and doing more damage than normal.

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TWO HANDED BLUNT (2HB)

MAXIMUM LEVEL: 355

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 245 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

This is your ability to use weapons that are "blunt" (like a mallet), which are wielded with two hands.

The better your skill here the better your chances for hitting your opponent and the more damage the blow might cause.

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TWO HANDED SLASH (2HS)

MAXIMUM LEVEL: 355

You can learn or train this at Level 1.

You can increase to 200 skill by Level 50, then to a 225 skill by Level 65 and a 245 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75).

The Secrets of Faydwer expansion allowed this to go on up to 340 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (3 per level).

This is your ability to use weapons that are "sharp" (like a scimitar), which are wielded with two hands.

The better your skill here the better your chances for hitting your opponent and the more damage the blow might cause.

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This Page Last updated November 26, 2008