BONZZ'S MURAMITE PROVING
GROUNDS GROUP TRIALS
The MPG Group Trials are not required for progression. However, they do gain you an increased resistance.
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STATUS: Not Verified!
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Destruction Efficiency Fear Ingenuity Subversion Weaponry
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THE TRAILS
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1) MURAMITE PROVING GROUNDS: You are looking for the Projection of Arcana (Level xx).
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2) MURAMITE PROVING GROUNDS: TRIAL OF DESTRUCTION:
The strategy:
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2) MURAMITE PROVING GROUNDS: You are looking for the Projection of Arcana (Level 75).
He is in the north east corner (loop) of the zone.
Hail him and follow along, or just try saying, "Efficiency," to get this trial
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4) MURAMITE PROVING GROUNDS: TRIAL OF EFFICIENCY:
This trial is basically to kill four waves of MOB's, with a timer for each wave.
You start the trial by speaking to the Enforcer of Efficiency (Level 71 to 72), who is standing in the center.
The strategy/details:
Each of the first four waves will spawn three or four MOB's;
You will have only four minutes to kill each wave;
Each wave may consist of A Muramite Commander (Level 69, cannot be mezzed); An Elite Muramite Soldier (Level 69), cannot be mezzed) and A Muramite Soldier (Level 68, can be mezzed) -- kill them in that order;
Fail to beat the timer and you loose (20 minutes total, to include named);
The last wave is the Master of Efficiency;
Be sure to take a slower, good healer, good tank and DPS;
If you kill them fast enough, you will get s short med-break before the next wave (whatever is left on four minute timer);
Every five (5) minutes an AoE will go off; It is a 3.5K DD to HP/Endurance/Mana and then drains all three every tick (DoT); It can't be cured -- so don't waste your time and effort;
Jesters, Mod Rods, and Servants are very helpful here -- as would be an SK or Necro feed the group mana;
After you win, A Shell of the Master (Level 1) spawns, with loot for the group to roll on.
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5) MURAMITE PROVING GROUNDS: You are looking for the Projection of Mind (Level 75).
He is in the top north (dead end) of the zone.
Hail him and follow along, or just try saying, "Fear," to get this trial
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6) MURAMITE PROVING GROUNDS: TRIAL OF FEAR:
This trial is basically to kill a "random" number of MOB's for the win.
The key to survival is "fearing" away all the MOB's who do not have "fearless" as part of their name, and thus, the name of the trial.
Speak to the Master of Fear (Level 71), to start the trial.
The strategy:
All MOB's can be feared (with most any fear spell, use your best one), unless they have "fearless" in their name;
If MOB's have "fearless" in their name -- you need to kill them first;
It appears you need to kill at least twenty (20) MOB's, to include four (4) of each type (wolf, skeleton, dragorn, elemental), for the win;
All MOB's with "Image" in their name are Level 70;
All MOB's with normal names are Level 60;
All MOB's with "Fearless" in their name are Level 65;
You must win this trial within 15 minutes;
After you win, A Shell of the Master (Level 1) spawns, with loot for the group to roll on.
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7) MURAMITE PROVING GROUNDS: You are looking for the Projection of Arcana (Level 75).
He is in the north east corner (loop) of the zone.
Hail him and follow along, or just try saying, "Efficiency," to get this trial
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8) MURAMITE PROVING GROUNDS: TRIAL OF INGENUITY:
The strategy:
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9) MURAMITE PROVING GROUNDS: You are looking for the Projection of Tactics (Level 75).
He is in the south east corner (loop) of the zone.
Hail him and follow along, or just try saying, "Subversion," to get this trial.
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10) MURAMITE PROVING GROUNDS: TRIAL OF SUBVERSION:
Speak to the Master of Subversion (Level 71) to start the trial.
This trial is basically to sneak about, avoiding aggro, and loot chests.
The strategy:
Be ready to react to traps that you set off (cures);
LDoN "unlock" chest spells/abilities are very much needed here;
Certain chests must be opened (disarmed) by certain player types as follows, failing to do this will result in an AoE:
Opening chests will award you with a coin that is worth a certain amount of points as follows:
You are supposed to avoid aggro while looting chests, but it is possible to just off-tank the roamers while others loot the chests;
There is A Dragorn Guardian and A Dragorn Patroller (both Level 67 to 68), wandering about;
Your goal is to collect 300 Points;
Once you collect 300 points, the Master of Subversion will attack (his two helpers do not go away, either), and you will have to kill him;
After you win, A Shell of the Master (Level 1) spawns, with loot for the group to roll on.

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11) MURAMITE PROVING GROUNDS: You are looking for the Projection of Body (Level 75).
He is in the west (middle) part of the zone.
Hail him and follow along, or just try saying, "Body," to get this trial
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12) MURAMITE PROVING GROUNDS: TRIAL OF WEAPONRY:
Speak to the Master of Weaponry (Level 75) to start the trial.
This trial is basically to use your various weapon skills to kill the various MOB's based on their weaknesses.
The strategy:
Using the right weapon/attack will give you significantly improved damage;
Not using the right weapon/attack will significantly reduce your damage;
You have 15 Minutes to defeat four (4) different MOB's that all have an amazing amount of Hit Points;
Load up your best nukes and bring your best, highest damage weapons for each discipline;
Set-up your bandolier for slashing, piercing and blunt attacks;
Simply attack the MOB's as they become active (after one dies, the next becomes active);
The Granite Stoneguardian (Level 70) is weak to blunt weapons -- use only blunt attacks!
The Hulking Bazu (Level 70) is weak to slash weapons -- use only slash attacks!
The Steelshock (Level 70) is weak to nuke (direct damage) spells -- while melee can keep up the melee, the casters need to focus solely on magic based attacks!
The Hemkai the Ascendant (Level 70) is weak to piercing weapons -- use only piercing attacks!
After you win, A Shell of the Master (Level 1) spawns, with loot for the group to roll on.
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This Page Last updated May 26, 2006