MAGIC ABILITIES
Observations and notes about magic skills.
As a Paladin you used gain all
your magic ability at Level 9, but for Meditation -- which followed at Level
12.
With the addition of Gloomingdeep even a Level 1 Spell, this all changed.
It would be best to use the 5 Training Points (1 each) in this order: Abjuration, Alteration, Channeling, Conjuration, Divination, Evocation and Meditation.
Use of your spells will increase your abilities in all the categories, automatically (skill up chance). The aggravation will come when you see how fast mana is used up.
Paladins are Wisdom casters -- so if you wish to seek out Wisdom buffs and/or Wisdom buffing items -- do so. However, I would not sacrifice Armor Class and other statistics for the sake of a little mana increase in order to be able to cast the generally low-grade (read that as not very efficient or very effective) Paladin spells.
My experience is that Wisdom translates into about 1.25 Mana, at best.
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Abjuration Alteration Channeling Conjuration Divination Evocation Meditation
.
MAXIMUM LEVEL: 340
You can learn or train this at Level 1.
You can increase to 235 skill by Level 50.
The Serpent Spine expansion allowed this to go on up to 320 (Level 75).
The Secrets of Faydwer expansion moved it on up to 330 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 340 (Level 85) (2 per level).
Abjuration is a magic ability that has to do with self-defense.
This is the ability to cast "warding" (protective) spells, such as armor and hit point spells.
Paladins get a series of shield and hit point buffs.
.
MAXIMUM LEVEL: 340
You can learn or train this at Level 1.
You can increase to 235 skill by Level 50.
The Serpent Spine expansion allowed this to go on up to 320 (Level 75).
The Secrets of Faydwer expansion moved it on up to 330 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 340 (Level 85) (2 per level).
Alteration is a magic ability that involves altering reality and beings.
Example -- teleportation, gating, invisible, blinding flash and running faster.
Off the top of my head -- I think one of the only spells Paladins in this area is the Invisible to Undead spell.
.
MAXIMUM LEVEL: 215
You can learn or train this at Level 4.
You can increase to 200 skill by Level 50 and to 215 by Level 70.
Channeling is a magic ability that involves the channeling of energy -- mana -- so that spell casting is faster.
Simply casting spells -- of any kind -- can/will increase Channeling.
You gain this magic skill at level 4 and can "max" it out by Level 43, at a skill of 215.
.
MAXIMUM LEVEL: 340
You can learn or train this at Level 1.
You can increase to 235 skill by Level 50.
The Serpent Spine expansion allowed this to go on up to 320 (Level 75).
The Secrets of Faydwer expansion moved it on up to 330 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 340 (Level 85) (2 per level).
Conjuration is a magic ability that involves summoning ("conjure up") something into existence.
This could be an elemental, pet, familiar, warder, food, water, armor, weapons and other such things. Summoned items are always no rent.
Paladin's will find this skill of little use. Paladins are able to cast up hammers and a halo (head piece) -- all of which are pretty wimpy. However -- they are useful if you are on a corpse run. This skill will have to be intentionally worked on by casting up those items over and over -- and destroying them after each cast (they are no drop and no rent).
.
MAXIMUM LEVEL: 340
You can learn or train this at Level 1.
You can increase to 235 skill by Level 50.
The Serpent Spine expansion allowed this to go on up to 320 (Level 75).
The Secrets of Faydwer expansion moved it on up to 330 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 340 (Level 85) (2 per level).
Divination is a magic ability that has to do with divining (seeing the unseen). Such as see invisible.
Paladins can Locate Undead and cast True North.
.
MAXIMUM LEVEL: 330
You can learn or train this at Level 1.
You can increase to 235 skill by Level 50.
The Serpent Spine expansion allowed this to go on up to 320 (Level 75).
The Secrets of Faydwer expansion moved it on up to 330 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 340 (Level 85) (2 per level).
Evocation is a magic ability that involves offensive use of magic. It allows you to evoke harmful spells upon your enemies, such as damage over time and direct damage spells.
Paladins get direct damage spells that work (mostly) only against the Undead.
.
MAXIMUM LEVEL: 425
Meditation is your ability to focus and harness your magic ability. It allows you to replenish your mana faster and more efficiently.
In order to meditate -- you have to sit down or sit on a horse.
At one time, characters below Level 35 had to also open their spell book. This is not required anymore, however -- opening the spell book is still said to enhance meditation. Further, with the new UI -- it no longer blocks the entire screen with the spell book.
You can learn or train this at Level 8.
You can "max" it out by Level 36, at a skill of 185.
After Level 50, you can move it on up to 226.
The Secrets of Faydwer expansion moved it on up to 400 (Level 80).
The Seeds of Destruction expansion allowed it to go up to 425 (Level 85) (5 per level).
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
This Page Last updated October
30, 2009