DEFENSES

(AND DISCIPLINES)

Notes about defensive abilities and disciplines.

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GENERAL

Paladin defensive skills are automatic. This means you do not have to initiate them or act on them with any sort of command. They simply happen, by chance, by way of game mechanics.

Certain abilities do not come into play until you reach a certain level. Once you attain that level, you need to spend no more than 1 (one) training point on that skill. To spend more than one (1) training point on the skill is a waste. That single training point, the first one you use to "learn" that skill, is by far the most beneficial. That single point will gain you a skill level equal to the level in which you gain the defensive ability.

That is, if you gain a skill at Level 17 and spend the one (1) training point to learn that skill, you immediately have a skill of 17… not 1. Spending any more training points will result in only one (1) additional point increase. So if you spend 2 points on the skill, you will only have a skill of 18.

Clearly, spending more than 1 training point on a defensive skill is a waste of training points, as the skills (for the most part) will increase automatically. Save these points for better use elsewhere. I have regretted not saving a lot of training points for those areas that are truly hard to increase.

Skill levels are controlled/limited by your current level and game maximums. Skills can generally be increased by five (5) for every level you have attained, plus five (5) more! If you are level 20, you can increase to 105 (20 times 5 equals 100; 100 plus 5 equals 105).

Outside of that, you are also limited by game maximum levels (aka "caps") based on race, character type and over all game limits. Example, certain abilities are only available to certain character types or races. Maximum levels that you can achieve are often limited by those same factors.

Maximum skill levels are also affected by your current level. Example, the skill may be limited to a maximum of 120 when you are Level 50 or lower (the skill Level of 120 can be attained by Level 23, however). After level 51, you may be allowed to once again increase the skill/ability.

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DISCIPLINES (TOMES) (AKA: DISCS)

Unlike the past where the discipline was automatic, you now have to go buy, quest or otherwise obtain a "tome" (specific to the discipline).

Simply "right click" the book (tome) from inventory to "learn" the discipline (you no longer have to turn the book in to a Guild Master to learn the discipline, as you once had to do in the past).

Be aware that some of the disciplines are on the same timers, meaning that using certain ones will make others unavailable as well (until the re-set timer runs its course). Disciplines use endurance to activate and to maintain (like spells use mana). If your endurance runs out, the disc will end. If you have no endurance to start with, the disc will fail to activate.

Do not confuse a re-set timer with the duration timer. You can only use one (1) discipline at a time (once a disc runs its course, you can then use another if you have the endurance).

Disciplines are most easily activated via a Hot key (Alt C).

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!!! QUICK LINKS !!!

Defense     Disarm     Disciplines (Tomes)     Dodge     Hide     Parry     Riposte

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DEFENSE

MAXIMUM LEVEL: 345

You can learn or train this at Level 1.

You can increase it by up to 5-per-level until up to a 210 skill, the pre-Level 51 maximum.

From Level 51 to 55, you can raise it on up to 252 (8 per Level).

By Level 70 you can raise it to 270.

The Serpent Spine expansion allowed this to go on up to 290 (Level 75) (4 per Level).

The Secrets of Faydwer expansion allowed this to go to 300 (Level 80) (2 per Level).

The Seeds of Destruction expansion allowed it to go up to 345 (Level 85) (3 per level).

This is a generic defensive ability. It is simply your ability to defend yourself. It functions by modifying your ability to avoid an attack or lessen the blow of an attack.

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DISARM

MAXIMUM LEVEL: 430

You can learn or train this at Level 40.

You can increase to 175 skill by Level 50, then to a 200 skill by Level 65 and a 210 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 295 (Level 75).

The Secrets of Faydwer expansion upped the maximum to 405 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 430 (Level 85) (5 per level).

This is the ability to knock the weapon out of your opponent’s hand.

If successful, the weapon will actually fall to the ground and your enemy will loose the attack bonus of the weapon (making for a less effective and damaging MOB). If the weapon involved is No Trade, it will not fall to the ground. Instead, it will be removed to the MOB’s inventory.

This seems to be one of the hardest skills to max out.

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ARMOR OF DECORUM (Rank 1, Rank II or Rank III)

You can learn this ability at Level 78.

ITEM NAMES: Tome of Armor of Decorum (Lore); Tome of Armor of Decorum Rk. II; and Tome of Armor of Decorum Rk. III (Lore, No Trade).

This is an upgrade to Armor of Righteousness.

Rank I is merchant sold in Fortress Mechanotus.

Rank II is a random drop in some Secrets of Faydwer zones.

Rank III is obtained via a quest.

This ability improves, slightly, with each level. Each rank of Tome will overwrite (replace) the previous one, when you obtain it.

This ability will mitigate 25% of melee damage for up to 1-Minute, or 19,250 damage, whichever comes first.

Rank II increases this to 22,750 damage.

Rank III ups it to 24,500 damage.

The Rank I ability will require (use) 5,618 Endurance to activate. Rank II will cost (use) 6,405 Endurance and Rank III will cost (use) 6,825 Endurance.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

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ARMOR OF ENDLESS HONOR (Rank 1, Rank II or Rank III)

You can learn this ability at Level 83.

ITEM NAMES: Tome of Armor of Endless Honor (Lore); Tome of Armor of Endless Honor Rk. II; and Tome of Armor of Endless Honor Rk. III (Lore, No Trade).

This is an upgrade to Armor of Decorum.

Rank I is merchant sold in the Field of Scale.

Rank II is a random drop in some Secrets of Faydwer zones.

Rank III is obtained via a quest.

This ability improves, slightly, with each level. Each rank of Tome will overwrite (replace) the previous one, when you obtain it.

This ability will mitigate 25% of melee damage for up to 1-Minute, or 25,025 damage, whichever comes first.

Rank II increases this to 29,575 damage.

Rank III ups it to 31,850 damage.

This means, in 60-seconds, you will have to take 77K (Rank I) to 98K damage (Rank III) (and live) for the disc to reach its full potential.

The Rank I ability will require (use) 6,853 Endurance to activate. Rank II will cost (use) 7,814 Endurance and Rank III will cost (use) 8,327 Endurance.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

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ARMOR OF RIGHTEOUSNESS (Rank I, Rank II or Rank III)

You can learn this at Level 73.

ITEM NAMES: Tome of Armor of Righteousness (No Trade); Tome of Armor of Righteousness Rk. II (No Trade); and Tome of Armor of Righteousness Rk. III (No Trade).

All three ranks are obtained via TBS progression (faction merchants).

This ability improves, slightly, with each level.

Each rank of Tome will overwrite (replace) the previous one, when you obtain it.

This ability will mitigate 25% of melee damage for up to 1-Minute, or 16,800 damage, whichever comes first.

Rank II increases this to 17,500 damage and Rank III ups it to 18,200 damage.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

The Rank I ability will require (use) 5,040 Endurance to activate it. Rank II will cost (use) 5,250 Endurance and Rank III will cost (use) 5,460 Endurance. 

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DEFLECTION

You can learn this at Level 59 (it is sold in the Plane of Knowledge).

ITEM NAME: Tome of Deflection Discipline.

This is a 12-second ability to "deflect" all blows when using your shield (2 ticks), while facing the MOB (meaning you take no damage).

Without a shield or when not facing the MOB, it is totally ineffective.

It isn't very long but can be useful if strategically utilized. It uses 50 Endurance a second to maintain (600 total).

It has a 40 minute re-use time (Level 85).

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DODGE

MAXIMUM LEVEL: 380

You can learn or train this at Level 10.

You can increase to 125 skill by Level 50, then to a 155 skill by Level 65 and then a 180 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 250 (Level 75).

The Secrets of Faydwer expansion moved it on up to 355 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 380 (Level 85) (5 per level).

This defensive skill is just what it sounds like. It is your specific ability to Dodge out of the way of an attack. If successful, you will avoid the blow all together.

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FEARLESS

You can learn this at Level 54 (it is sold in Commonlands).

ITEM NAME: Tome of Fearless Discipline.

This gives you absolute immunity to any and all fear type spells.

It lasts only 60 seconds and cannot be used again for 1 hour (30 minutes at Level 85).

This re-use time may decrease as you level up (30 Minutes at Level 85).

Command: /disc fearless

NOTE: This one seems pretty useless to me because it doesn't last long... plus you can buy an AA skill that is infinitely better (permanent fearlessness).

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GUARD OF HUMILITY

You can learn this at Level 61 (it is found in Lavastorm and is DoN Merchant/Faction purchased).

ITEM NAME: Tome of Guard of Humility (No Trade).

It lasts 30 seconds and can mitigate 25% of damage, up to 6K damage.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

It is an upgrade to Guard of Piety.

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GUARD OF PIRTY

You can learn this at Level 56 (it is found in Lavastorm -- DoN Merchant/Faction purchased).

ITEM NAME: Tome of Guard of Piety.

It lasts 30 seconds and can mitigate 25% of damage, up to 2.5K damage.

It will cost 1,100 Endurance to activate it.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

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GUARD OF RIGHTEOUSNESS

You can learn this at Level 69 (it is quested via DoN Progression).

ITEM NAME: Tome of Guard of Righteousness (No Trade).

It lasts 30 seconds and can mitigate 25% of damage, up to 10K damage.

It cannot be re-used for 30 minutes (15 minutes by Level 80).

It is an upgrade of Guard of Humility.

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HIDE

MAXIMUM LEVEL: 50 (?)

Some servers allow Halflings to be Paladins.

In such cases, they gain the "Hide" skill as an ability.

However, this ability seems limited and capped at 50.

This skill must be used while standing still.

If you move, you cease you be hidden.

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PARRY

MAXIMUM LEVEL: 355

You can learn or train this at Level 17.

You can increase to 175 skill by Level 50, then to a 205 skill by Level 65 and then a 215 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 265 (Level 75).

The Secrets of Faydwer expansion moved it on up to 330 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 355 (Level 85) (5 per level).

This is your specific ability to block or divert a blow. If successful, you will parry and avoid the blow all together.

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RESISTANCE

You can learn this at Level 30 (it is purchased in Commonlands).

ITEM NAME: Tome of Resistant Discipline.

It adds 16 (Level 30) to 20 (Level 38) to all resists.

It lasts 5-minutes and cannot be used again for another 60-minutes.

This re-use time will decrease as you level up (30-minutes by Level 80).

Using this disc will cost you three (3) Endurance per tick, to maintain it.

Command: /disc resist

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RIPOSTE

MAXIMUM LEVEL: 330

You can learn or train this at Level 30.

You can increase to 175 skill by Level 50, then to a 200 skill by Level 65 and then a 210 skill by Level 70.

The Serpent Spine expansion allowed this to go on up to 280 (Level 75).

The Secrets of Faydwer expansion moved it on up to 305 (Level 80).

The Seeds of Destruction expansion allowed it to go up to 330 (Level 85) (5 per level).

This skill is like a “return blow” skill. If you successfully riposte, you will get a free return attack that is not limited by your weapon speed.

It is a defensive move where you defend and then retaliate (block a blow and get a free swipe at your attacker).

Nice skill to have.

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SANCTIFICATION

You can learn this at level 60 (it is sold in the Commonlands).

ITEM NAME: Tome of Sanctification Discipline (No Trade).

This will make you immune... somewhat... to every type of harmful spell!

However, it only lasts 18 seconds (three ticks).

It has a reuse time of over 2 hours, it appears, which decreases as you level up (1 Hour, 7 Minutes and 30 seconds at level 80).

Command: /disc sanctification.

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WITHSTAND (Rank I, Rank II or Rank III)

You can learn this at level 83 (it is sold in the Field of Scale).

Rank II is dropped (Seeds of Destruction zones).

Rank III is quested.

ITEM NAME: Tome of Withstand (Magic, Lore), Tome of Withstand Rank II (Magic, Lore), Tome of Withstand Rank III (No Trade).

This will significantly reduce the damage you take for the next two (2) blows you receive.

Yes... it last only for two (2) blows... so use it at key times.

It has a re-use time of 15 seconds, so at least it can be reused in short order.

This discipline can be used even while another disc is active.

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This Page Last updated July 3, 2010