ACCESS TO DEATHKNELL,
aka Prophecy of Ro Progression
This is a somewhat involved process that will gain you access to Deathknell, the Tower of Dissonance... the top end zone for the Prophecy of Ro expansion.
The sub-quests linked from this page do not necessarily have to be done in the order noted.
Upon finishing this access, you do not get an actual item.
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ALTERNATE ACCESS
Alternate Access can be had, if you are willed-in to Deathknell.
Once willed in, you will need to loot a Twisted Harp String (Lore, No Trade, Weight 0.1).
Upon doing so, you will be back-flagged for Deathknell.
UPDATE: In 2008, Sony decided to allow access to this zone by
merit of Level (Level 72).
STATUS: Mostly confirmed (Daosheen & Suchun not defeated yet)!
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!!!! QUICK LINKS !!!!
Daosheen the Firstborn Divine Fetters of Ro Enraged Flesh Charm Entrance to Daosheen's Chamber Red Shard of Mana
Shard of Mana Suchun, Blood Warden of Solusek (Raid) Sullon Zek (Raid) Twisted Harmonic Chime
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1) WEST
It is located near the portal to Arcstone,
Hail it and follow along or just try saying, “I am interested."
You should get a Shard of Mana (Lore, No Trade, Magic, Weight 0.0).
Hold on to this, you will need it.
NOTE: This mini-task is sometimes called "Assist Druzzil."

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2) ENTRANCE TO DAOSHEEN"S CHAMBER: You need to gain access to this zone (raid instance).
This step is OPTIONAL… in a manner of speaking!
One person in the raid needs to have completed this step, in order to request the related raid event (see next step).
Obtaining and completing this task is outlined elsewhere on this web site. Click here for details.
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3) ARCSTONE, THE ISLE OF SPIRITS: You (or whoever has completed Step 2, above) are looking for Or`Sarro the Youngest (Level 72).
Have your raid (of up to 54-players) formed before doing this step.
Hail Or`Sarro and follow along to get this raid, called "Daosheen the Firstborn."

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4) SKYLANCE: DAOSHEEN THE FIRSTBORN: Make your way to this zone (normal Skylance location off of Arcstone).
The "Chamber" area is at the top of the ramp.
Your goal is to engage and kill Daosheen the Firstborn (Level 80).
Daosheen has many effects as follows:
· A 65-range AoE Mez;
· A single target 10-Second stun with 10K DD;
· A single target curse that lowers all resists by 300;
· A single target 3K HP per-tick DoT;
· A single target Silence;
· A single target charm;
· A 200-range AoE Death Touch called "Doom of the Firstborn" (cure within 3 ticks, or die) (this happens at about 10% and again at about 5%);
· A single target 30% slow and 40% snare;
· Spawns one (1) add at 90%, called a A Crystal Spirit (Level 70; it hits up to 1.5K), At 80%, two (2) spawn, at 70%, three (3) spawn and so on to 10%, when nine (9) spawn!
· He rampages;
· He has a lot of HP;
So, the basic strategy seems to be:
The emotes for this event will tell you what crystals need to be clicked
by the “FD Team” and what crystals need to be clicked by the
individual (affected) player… and in what sequence… (you can’t miss the huge crystals, of four different
colors, in the room). The emotes start at about 75%.
The phrases to use for voice triggers (audio triggers)… and what they
mean… can be found here.
Once he is dead, he will drop loot items. Further, everyone should get a Black Orb of Daosheen the First (Lore, No Trade, Weight 0.6), which is for a quest I have detailed here.
There should also be an emote/comment something like:
"Those crystals will need to be studied further. Perhaps there is a greater use for them. However there is a more important issue at hand. With your defeat of Daosheen, Druzzil has agreed to speak with you. Seek her out and see what may come of the meeting."


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5) ARCSTONE, THE ISLE OF SPIRITS: You are looking for the Shrine of Druzzil (Level 78-plus), in the area of n335, p461.
This is on the hill side not far across from the entrance to Skylance. The Shrine looks a bit like a portal structure (like the ones at Relic zone in).
Have the Shard of Mana with you.
Hail it and follow along. This is necessary for flagging.
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6) ENRAGED FLESH CHARM:
You need to gain access to the Razorthorn,
This series of tasks is outlined elsewhere on this web site. Click here for details.
NOTE: At least one person will need to have fully completed Enraged Flesh Charm (all steps done), in order to acquire the related raid event.
NOTE: All others only need the initial version of the Enraged Flesh Charm (first nine steps done).
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7) THE DEVASTATION: You, or whoever has the fully completed Enraged Flesh Charm, are looking for Oathmir the Outcast (Level 74), who is right there near the zone in.
NOTE: Have a raid of up to 54-players formed before doing this step.
NOTE: Make sure everyone brings their Shard of Mana!
NOTE: Those who do not yet have their Enraged Flesh Charm have to be willed-in (85% rule).
Hail him and follow along or just try saying, "We will fix whatever
is wrong." You should get the raid event called, "Razorthorn,

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8) RAZORTHORN,
The entrance to this zone is in the normal place (the center tower in Sverag).
This raid requires you fight your way up to the top and kill Sullon Zek, Mistress of Rage (Level 85).
The trash MOB's here are not necessarily pushovers, as they all generally have abilities like AoE Ramp, Charm, AoE DD's/DoT's and even FD Procs.
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9) As you fight your way up, you can kill two "Guardians" (both drop loot) before you get to Sullon Zek.
NOTE: You do not have to kill them to get to Sullon!
They are:



· Snowtail, Guardian of Razorthorn (Level 80)

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10) At the top, you will finally encounter Sullon Zek, Mistress of Rage (Level 85).
· Hits for up to 4.5K;
· Single-Target Ramp;
· Sullon's Ferocity: Casts Invulnerability on single players, preventing them from attacking or casting for 9 Ticks (or being harmed or healed...) (-500 Chromatic);
· Sullon's Plague: AoE, 99% Spell slow, 99% Attack slow, 4K DD, -1.2K Endurance (-500 Chromatic) (she casts this every 3-minutes!);
· Sullon's Vengeance: Has a 30-second (!!!) stun (irresistible);
· Sullon's Wrath: Has a curse that decreases "effective" casting by 200 and decreases chance to hit (with any skill) by 10,000%;
· The Ferocity, Vengeance and Wrath spells are cast on about four (4) players every 90-seconds or so; Those players need to run away from the main raid immediately, as within 10-seconds, the "infected" player will AoE the curse (they are “contagious”) to the players around them;
· Rumor has it there is a DT curse as well (anyone advise?) (this DT is also contagious);
· At about 87%, 75%, 63%, 51%, 39%, 27%, 15% and 3% four (4) adds will spawn in the hallway and head for the raid;
· These adds are A Raging Beholder (Level 80);
· They cannot be snared or mezzed;
· They rampage, flurry, hit for up to 2.5K;
STRATEGY: Skip the Guardians. Have good pullers pull all the trash down to the raid on the bottom floor. Once clear, pull Sullon Zek down as well , and tank her against the center wall, in one of the corners (right there across from the hallway). Have designated kiters aggro and kite the spawned adds (A Raging Beholder) in the area to the left or to the right from the doorway. Have an Off-Tank to then grab one A Raging Beholder at a time for the raid (other than the MA/SA on Sullon, and their healers) to kill ASAP. If anyone gets cursed, run into the hall way, into one of the side rooms (Left or right side in the hall way) there and run face into the wall, ASAP! Keep this up until Sullon is dead! Then do as noted in the next step!


11) After you win, open the trap door in her chamber (up top), jump in and then head down/right to the bottom.
At the bottom you should see (Ward). You need to physically stand on the (Ward).
Upon doing so, your Shard of Mana will become Glowing Shard of Mana (Lore, No Trade, Magic, Weight 0.0).
NOTE:
If anyone “forgot” their Shard, there are a few ways they can get
it at this point, but they need to do it ASAP. Methods to do this include
summoning a Banker (a Veteran AA) or gating and using a campfire/banner back.
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12) ARCSTONE, THE ISLE OF SPIRITS: Head back to the Shrine of Druzzil.
NOTE: Have the Glowing Shard of Mana with you.
NOTE: It may be a good idea to have the Enraged Flesh Charm with you, as well.
Hail the Shrine and then "put" the Glowing Shard of Mana "on" the Shrine (give the Shard to the Shrine via a trade window).
You will now get a Red Shard of Mana (Magic, Lore, No Trade, Weight 0.0). After you get this item, follow along the text with the Shrine, for flagging purposes.
NOTE: If you do not yet have your Enraged Flesh Charm, the Shrine will tell you to go get it and then come back.
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13) NORTHERN DESERT OF RO: You are looking for Tak`Valnakor (Level 50).
He is in the area of p6885, n1350 (in a small building in the desert area, not far from the grass area).
NOTE: Have your raid of up to 54-players formed before doing this step.
NOTE: You need to have completed the "Burning Prince" group tasks (click here for details) before he will give you the raid task (only one person needs this ability).
Hail him and follow along or just try saying, "What disturbance?" to get the raid called "Suchun, the Blood Warden."

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14) THE ROOT OF RO: LAIR OF SUCHUN: Make your way to the zone.
This zone is entered through the cave in Takish Hiz.
Your first goal is to "destroy" the "Gateways." There
are five (5) Gateway to
Each Tower has a 5K DD AoE (Fire -500), each spawns certain types of adds and each is vulnerable to certain types of attacks (the adds they spawn are vulnerable to the same type of attacks).
Using Infusion is a very good idea… and so is making everyone a looter, having levitation and setting up bandoliers (ahead of time).
The key to this
"step" is all-out DPS on each Gateway to
You can tell which attack to use by the adds and/or by "hit or miss," as follows:
NOTE: The "named" MOB's from each Gateway, drop a Wand of Centering (Lore, No Trade, Magic, Temporary; Primary/Secondary; All/All; Weight 0.1). Healers (or Warriors) should get these items first, as they have an instant clickable effect called "Center Mind and Body," which restores 2K Mana and 2K Endurance.





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15) Killing the five (5) Gateway to Solusek Tower will now allow you to kill the next two MOB's (they become targetable), as follows:
· Blaze (Level 75), has 4K AoE (-450 Fire);
· Char (Level 75), has PB AoE (-500 Chromatic) that drops stats by 450 and resists by 150;


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16) This will now allow you to attack Suchun, Blood Warden of Solusek (Level 80).
Be aware that Suchun will resurrect Blaze and Char, so you have to deal with them again, as well.
Even worse, during this battle, the Gateway
to
So, the secret here is massive all-out DPS on Suchun.
Suchun has the following abilities:
· Can hit 6K;
· Summons;
· Enrages;
· Single-target ramp;
· Cazic Touch (Irresistible), a 110K single target Death Touch;
· Clutch of Suchun (-550 Prismatic), a PB AoE that is a 1K Mana & Endurance drain (tanks and healers need cures);
· Doom of the Blood Protector (-1K Poison), a hate list DoT that decreases stats by 50, increases curse counters by 25; This one MUST be cured within four (4) ticks or it will Death Touch you;
· Portal Flux (-450 Magic), a targeted 2K DD with a gravi-flux effect (have levitation on);
· Touch of Suchun (-550 Prismatic), a targeted 2k Mana & Endurance drain.
An Ancient Chest (Level 1) spawns upon his death (loot for the raid).


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17) Once you kill Suchun, your Red Shard of Mana should change into a Black Shard of Mana (Lore, No Trade, Magic, Weight 0.0).
NOTE: If you do not yet have the Red Shard of Mana, you will, instead, get a Vial of Smoldering Blood (Lore, No Trade, Magic, Weight 0.1), instead. If this happens, you need to hold on to it and go back and finish Steps 7 to 12.
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18) ARCSTONE, THE ISLE OF SPIRITS: Head back to the Shrine of Druzzil.
NOTE: Have the Black Shard of Mana with you.
NOTE: If you don't have the Black Shard of Mana, but have the Vial of Smoldering Blood and the Red Shard of Mana instead... then give these two items to the Shrine of Druzzil to get your Black Shard of Mana.
Hail the Shrine and give your Black Shard of Mana to it.
You will get Divine Fetters of Ro (Magic, Lore, No Trade, Weight 2.0; Range, Primary, Secondary or Ammo slot; All/All; Required Level 70; Effect: Decrease HP by 10).
Hold on to this, as you may need it later (it doesn't seem to be needed to finish this quest).
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19) TWISTED HARMONIC CHIME: You now need to gain access to the Theater of Blood.
This series of tasks is outlined elsewhere on this web site. Click here for details.
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20) THEATER OF BLOOD: You are looking for Eodue the Pure (Level 80), who should be right there near the zone in.
Hail her and follow along the various text paths, or just try saying, "What source."
Do this to make sure there are no flagging issues.

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21) You are now after one of several drops, from any one of several Raid MOB's as follows:
· Inspiration of Cassindra (Magic Lore, No Trade, Weight 0.1):
· Inspiration of Denon (Magic Lore, No Trade, Weight 0.1):
· Inspiration of Ervaj (Magic Lore, No Trade, Weight 0.1):
· Inspiration of Jonthan (Magic Lore, No Trade, Weight 0.1):
· Inspiration of Rizlona (Magic Lore, No Trade, Weight 0.1):
· Inspiration of Tuyen (Magic Lore, No Trade, Weight 0.1):
NOTE: Each MOB will drop three (3) such quest items.









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22) Head back to Eodue the Pure.
Give her which ever item you obtained in the last step.
Gratz!
You should now be fully flagged to enter Deathknell (instanced events)!
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
This Page Last Updated July 3,
2010