ANCIENT FAYCITE BONE CIRCUM

FLAGGING/ACCESS: Larquin Fangbreaker Group Missions

FLAGGING/ACCESS: Maria Starforge Group Missions

FLAGGING/ACCESS: Kadara Fangbreaker 12-Person Raid Missions

FLAGGING/ACCESS: The Fanged Moon (the 1st 54-Person Bloodmoon Raid, from Maria Starforge)

FLAGGING/ACCESS: Overvolt Rigster IV Group Missions

FLAGGING/ACCESS: Clockwork Warmarshal Gyrospire Beza Group Missions

This is a series of group missions for a "clicky" buff item.

Along the way, you will also gain flagging/faction to request and/or access certain group and raid missions (noted above).

The series is pretty involved for what you get, but as noted, the tasks are also related to faction and progression (SoF expansion).

There are a lot of items to obtain, as well as a lot of combines. For that reason, I have organized this guide for each combine-set.

You can, however, do them in any order that you can get them (just note that some tasks do require that you have accomplsihed previous tasks, unless you are tagging along with someone who can request the mission).

NOTE: Expect all MOB's in this series to hit for at least 2K to 3K, if not more.

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Ancient Faycite Bone Circum: Lore, No Trade, Weight 0.7; Click Effect: Ancient Faycite Resonance Barrier (Infravision with 50 to all resists, 400 Mana, 400 Endurance, 700 HP100, 15% Spell Damage Mitigation, 7% Melee Damage Mitigation, -500 Spell Damage Shield and Damage Shield +120); Required Level 80 for the buff.

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STATUS: Completed and Verified!

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Ancient Aquamarine Faycite           Ancient Citrine Faycite          Ancient Emerald Faycite          Were-Orc Bone Circum

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THE QUEST(S)

WERE-ORC BONE CIRCUM

Bronzebeard's Fate     The Bloodmoon     The Dark Crystals     The Departed     Walking Into Spider Webs    

How to Make the Were-Orc Circum    

1) LOPING PLAINS: You are looking for Larquin Fangbreaker (Level 85).

NOTE: This is a group mission… you will need a competent group.

He is located at the "Fangbreakers" camp right there near the zone in from Steamfont.

Hail him and follow along and just try saying, "Something," to get the mission called, "The Bloodmoon."

NOTE: While this series of missions do not have to be done in order (if you tag along with someone else), you will have to do them in order if you wish to request them yourself (one mission unlocks the next).

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2) BLOODMOON KEEP: THE BLOODMOON: This is an instanced zone. You get into it at the same location as the normal Bloodmoon zone.

You are here to kill fifteen (15) "Worgs" and fifteen (15) "Orcs" (Level 78 to 81) of any kind.

MOB's do not seem to re-pop here (once dead, they stay dead).

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3) As you kill MOB's, make your way into the door (only this one door, to the east, should open).

In this direction, you need to locate five (5) An Equipment Crate (Level 1).

You need to open (/open) them and loot five (5) Bloodmoon Wolf Harness (Magic, No Trade, Weight 1.0).

Step 2, above, will be easily accomplished before you get to the final Crate.

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4) LOPING PLAINS: Head back to Larquin Fangbreaker.

Give him the five (5) Bloodmoon Wolf Harness to finish the mission.

You may now claim your rewards, to include the Crusty Were-Orc Claw (Lore, No Trade, Weight 1.0).

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5) Now hail Larquin again and follow along, or just try saying, "Else," to get the next mission called, "Walking Into Spider Webs."

NOTE: This is a group mission, you will need a competent group.

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6) BLOODMOON KEEP: WALKING INTO SPIDER WEBS: This is an instanced zone. You get into it at the same location as the normal Bloodmoon zone.

You are here to do the following:

·         Kill fifteen (15) A Bloodfang Spider (Level 80);

·         Destroy ten (10) An Egg Sac (Level 1);

·         Destroy five (5) A Cocoon (Level 1).

Pull and clear to the east (only this one door should open) to get to the area you need to get to.

MOB's do not respawn here.

NOTE: Be wary that when destroying An Egg Sac, several A Bloodfang Hatchling (Level 78) can spawn from it!

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7) LOPING PLAINS: Head back to Larquin Fangbreaker.

Hail him to finish the mission.

You may now claim your rewards, to include the Dirty Were-Orc Claw (Lore, No Trade, Weight 1.0).

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8) Now hail Larquin again and follow along, or just try saying, "Favor," to get the next mission called, "Bronzebeard's Fate."

NOTE: This is a group mission, you will need a competent group.

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9) BLOODMOON KEEP: BRONZEBEARD'S FATE: This is an instanced zone. You get into it at the same location as the normal Bloodmoon zone.

First, you need to acquire five (5) Bloodmoon Shackle Key (No Trade, Weight 0.1).

They can drop off A Bloodmoon Jailer (Level 80) and A Bloodmoon Slaver (Level 81).

So, just pull and kill to the east (only this one door should open).

MOB's do not respawn here.

As you pull and kill to the east, you will see jail cells and various prisoners (of different races) with "slave" in their name (all Level 50).

When it is safe to do so, hand any one of them a Bloodmoon Shackle Key to set them free.

You need to set five (5) of them free.

NOTE: If the slave is of  race that "scowls" at your character, they will not take the Bloodmoon Shackle Key from you. You can either give a key to a different slave, or use an illusion to get around this concern.

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10) Continue to clear east and north.

Eventually you should find Hurley Bronzebeard (Level 80) lying on the ground, in a dead end room to the north.

He is surrounded by three (3) "Orc" MOB's (Level 80), who will aggro as soon as you get near (open the door), so be ready.

You need to kill the three Orcs.

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11) Once the Orcs are dead, get set-up for another battle.

When ready, have the tank hail Hurley.

Hurley will then attack and transform into a werewolf.

You need to kill him.

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12) LOPING PLAINS: Head back to Larquin Fangbreaker.

Hail him to finish the mission.

You may now claim your rewards, to include the Grimy Were-Orc Claw (Lore, No Trade, Weight 1.0).

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13) Now you are looking for Maria Starforge (Level 85), who is right there in the same camp as Larquin.

Hail her and follow along to get the task called, "The Departed."

She will give you a Moondancer Pendant (Magic, No Trade, Weight 1.0; Clicky Effect: Tunare's Purity).

NOTE: This is a group mission, you will need a competent group.

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14) BLOODMOON KEEP: THE DEPARTED: This is an instanced zone. You get into it at the same location as the normal Bloodmoon zone.

You are here to do the following:

·         Kill ten (10) An Elvish Ghost (Level 80);

·         Kill ten (10) A Blight Speaker (Level 80);

·         Kill ten (10) A Shadow Priest (Level 80).

Simply pull and kill your way to the west (only this one door should open).

MOB's do not respawn here.

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15) Clear on up to the final room in this wing (be sure to clear the trash in the last room).

Here you will see a platform with The Spirit of Falstaff (Level 81) standing on it.

When ready go up and engage him. He can hit up to 4K.

During the battle, he will regularly summon adds (one at a time) called A Hungry Spirit (Level 80).

These adds will not aggro, but they will charm a group member and then despawn. The charm is short lived, but it can be really detrimental if the healer or tank is the one charmed.

Once you have the The Spirit of Falstaff down to 20% health or lower, watch for an emote, "The Spirit of Falstaff's form fades in and out of your vision. It seems very weak."

Having a voice trigger set up for this would be very useful!

When this emote happens, the person with the Moondancer Pendant needs to click it on The Spirit of Falstaff immediately, to finish him off.

Failure to do this will result in The Spirit of Falstaff regaining full health and you will have to fight him back down again!

NOTE: Clicking the Moondancer Pendant is a 200K nuke. It should finish off The Spirit of Falstaff. However, I have seen it, more than once, fail to finish him off followed by his regen to full health. The problem that then arises, if this happens, is that the Moondancer Pendant has a 30 minute recast time! If so, it may be best to start over with a new mission! I am unclear if it is possible to get a pendant for each group member (by getting and dropping the task multiple times), but it may be worth a try… before you go in the first time (so everyone has a Moondancer Pendant).

When successful, Falstaff Moondancer will appear (Level 80).

Hail him. You should receive Falsattf's Letters (Magic, No Trade, Weight 0.1)... and yes, it is spelled this dyslexic way in the game.

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16) LOPING PLAINS: Head back to Maria.

Give her the Falsattf's Letters to finish the mission.

You may now claim your rewards, to include the Grungy Were-Orc Claw (Lore, No Trade, Weight 1.0).

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17) Now hail Maria again, to get the next mission called, "The Dark Crystals."

NOTE: This is a group mission, you will need a competent group.

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18) BLOODMOON KEEP: THE DARK CRYSTAL: This is an instanced zone. You get into it at the same location as the normal Bloodmoon zone.

First, you need to acquire five (5) Bloodmoon Shackle Key (No Trade, Weight ).

They can drop off A Bloodmoon Jailer (Level 80) and A Bloodmoon Slaver (Level 81).

So, just pull and kill to the east (only this one door should open).

MOB's do not respawn here.

As you pull and kill to the east, you will see various "miners" (of different races) (all Level 50).

When it is safe to do so, hand any one of them a Bloodmoon Shackle Key to set them free.

You need to set five (5) of them free.

One of them should give you Bloodmoon Crystal Samples (Magic, No Trade, Weight 0.1).

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19) Now you need to find and kill A Bloodmoon Engineer (Level 80).

He spawns in the west room after you have freed the 5th "Miner."

Kill him and loot the Bloodmoon Torch (Magic, No Trade, Weight 1.0; 5 Charges of "Torch").

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20) You are now looking for An Explosives Cache (Level 1).

It should be nearby.

WARNING: Do not try to open (/open) or "kill" An Explosives Cache, as it will explode!

This next sequence requires that you light the fuse on the An Explosives Cache, which is done by clicking the Bloodmoon Torch on it (target and click).

There will then be three (3) emotes about the fuse starting to burn and then burning shorter and shorter.

After each emote, two random zone MOB's will spawn and then run and try and put out the fuse. You need to intercept them and prevent this… by mezzing or killing them.

Once successful, there will be an explosion and you will get a task update (try not to be too close to the explosion).

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21) LOPING PLAINS: Head back to Maria.

Give her the Bloodmoon Crystal Samples to finish the mission.

You may now claim your rewards, to include the Grubby Were-Orc Claw (Lore, No Trade, Weight 1.0).

FLAG NOTE: Completing this task series will flag you to request the 54-Person raid, "The Fanged Moon."

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22) Now turn to Derak Fangbreaker (Level 80).

NOTE: Have a bag slot open!

You need to buy from him a Knuckle Bone Extractor (No Trade, Weight 0.1, 1-Slot Giant, 0% Weight Reduction) (it will cost you about 27 Platinum).

You will need at least "apprehensive" faction with him to buy this item.

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23) Now you will need to combine each of the Claws (rewards from above mission) inside the Knuckle Bone Extractor.

NOTE: I do not recall if the combines consumed the Knuckle Bone Extractor, so it is possible you may have to buy a new Knuckle Bone Extractor for each combine.

You should end up with the following items:

·         Crusty Were-Orc Claw becomes a Dull Were-Orc Knuckle Bone (Lore, No Trade, Weight 01.).

·         Dirty Were-Orc Claw becomes a Polished Were-Orc Knuckle Bone (Lore, No Trade, Weight 01.).

·         Grimy Were-Orc Claw becomes a Smooth Were-Orc Knuckle Bone (Lore, No Trade, Weight 01.).

·         Grungy Were-Orc Claw becomes a Worn Were-Orc Knuckle Bone (Lore, No Trade, Weight 01.).

·         Grubby Were-Orc Claw becomes a Normal Were-Orc Knuckle Bone (Lore, No Trade, Weight 01.).

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24) Now buy from Derak a Knuckle Bone Stringing Cord (No Trade, Weight 0.1; 5-Slot Giant, 0% Weight Reduction) (it will cost you about 27 Platinum).

You will need at least indifferent faction with him, to buy this item.

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25) Now combine the five (5) Knuckles (see step 23) inside the Knuckle Bone Stringing Cord to make a Were-Orc Bone Circum (Lore, No Trade, Weight 0.4; Clicky Effect: Ember Eyes, which allows you to see in the dark; requires Level 75).

Hold on to this, you will need it later!

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ANCIENT EMERALD FAYCITE

26) LOPING PLAINS: Now look for Kadara Fangbreaker (Level 85), in the same area.

Hail her and follow along, or just try saying, "I can hack it as a fang breaker," to get the mission called, "Moonfang."

NOTE: Unless you tag along with someone else, you may need to have accomplished the first set of missions (above), before you can request this mission yourself. It is definite that you need to have at least done the mission called "Bloodmoon."

NOTE: This is a raid event, for up to twelve (12) players.

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27) BLOODMOON KEEP: MOONFANG: This is an instanced zone, accessed at the normal Bloodmoon zone line.

Your raid is here to kill Moonfang (Level 84).

You will have to clear east (there should be only one door that opens) to get to him.

He hits upward of 4K, flurries and rampages. He also has a 4K single target nuke, that will stun for 2 seconds and cause the player to feign death (so be prepared for aggro bouncing).

At about 90% he will emote and begin to spawn about four (4) adds every 20% or so. The adds are A Worg Pup, A Vicious Worg and An Armored Worg (all Level 80 and low Hit Points... some can be mezzed).

Have the raid take out the adds, each time they spawn.

NOTE: Some say that Moonfang will call any trash MOB's left alive in the zone to his aide. This seems to be inaccurate. What is likely happening is that the spawned adds are running by (or near) trash MOB's causing them to aggro as well. To be on the safe side, you may as well kill all the trash MOB's before you engage Moonfang.

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28) LOPING PLAINS: Head back to Kadara Fangbreaker.

Hail her to finish this mission and claim your rewards, to include the Ancient Emerald Faycite Bisection (No Trade, Weight 1.0).

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29) LOPING PLAINS: Now speak to Kadara, again.

Just hail her and choose to get the mission called, "The Broodmother."

NOTE: Unless you tag along with someone else, you may need to have accomplished the first set of missions (above), before you can request this mission yourself. It is definite that you need to at least have done the mission called "Walking Into Spider Webs."

NOTE: This is a raid event, for up to twelve (12) players.

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30) BLOODMOON KEEP: THE BROODMOTHER: This is an instanced zone, accessed at the normal Bloodmoon zone line.

Your raid is here to kill The Broodmother (Level 85).

To get to her, will you will have to clear all the way down into the spider area (only one door should open, making the direction to go an easy choice).

She is up on the precipice, in the spider area. Clear all possible adds before you engage her.

She can hit upwards of 4K and rampages. She can also be snared/rooted.

Once you engage her, take her to the corner/wall and have the raid get ready to focus on the adds, as they appear.

Every 60-seconds several (4 or 5) A Cocoon (low HP) will appear nearby. These need to be attacked and destroyed ASAP, or they will hatch into several (about 4 each) adds (A Bloodfang Spiderling, Level 80, mezzable).

Additionally, she will spawn about three (3) low HP spider adds (Level 80 to 81, mezzable) at 75%, 50% and 25%.

Basically, it's a long clear in and then just keep the tank up, as the raid switches between killing adds and attacking The Broodmother.

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31) LOPING PLAINS: Head back to Kadara Fangbreaker.

Hail her to finish this mission and claim your rewards, to include the Ancient Emerald Faycite Bisection (No Trade, Weight 1.0).

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32) DRAGONSCALE HILLS: You are looking for the Automated Vending Unit II (Level 80), who is near the "cannon."

NOTE: Have a bag slot open!

Buy from him a Ancient Faycite Recrystalizer (No Trade, Weight 0.1, 4-Slot Giant, 0% Weight Reduction).

You will need at least apprehensive faction with him, to buy this item.

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33) Now combine the two (2) Bisection (from above) inside the Ancient Faycite Recrystalizer to make an Ancient Emerald Faycite (Lore, No Trade, Weight 0.1).

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34) Now turn back to the Automated Vending Unit II.

NOTE: Have a bag slot open!

Buy from him a Ancient Faycite Mounting Clasp (No Trade, Weight 0.1, 2-Slot Giant, 0% Weight Reduction).

You may need at least indifferent faction with him, to buy this item.

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35) Now combine the Were-Orc Bone Circum (above) and the Ancient Emerald Faycite (above) to make an Ancient Faycite Bone Circum (Lore, No Trade, Weight 0.4, Clicky Effect: Ancient Faycite Resonance Barrier, a 100 HP Buff with Infravision; required Level 76).

Hold on to this, you will need it later!

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ANCIENT CITRINE FAYCITE

Disposing of Unwanted Things          Engine Room Schematics         Security? Yeah Right          

How to Make the Ancient Citrine Faycite          How to Make the Ancient Faycite Bone Circum

36) DRAGONSCALE HILLS: You are looking for Overvolt Rigster the IV (Level 80), who is near the "cannon."

Hail him and follow along, or just try saying, "What jobs?" and choose the task called, "Disposing of Unwanted Things."

NOTE: This is a group task and you will need a decent group.

NOTE: While this series of missions do not have to be done in order (if you tag along with someone else), you will have to do them in order if you wish to request them yourself (one mission unlocks the next).

NOTE: Each group mission inside the robot takes place on a  different "floor" or "section" inside the robot. There are no MOB's outside of the proper "section" for each mission. Thus, "knowing" which way to go is pretty straight forward and should be obvious.

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37) THE MECHAMATIC GUARDIAN: DISPOSING OF UNWANTED THINGS: This is an instanced zone inside the giant robot.

To get in, simply run up to his foot and choose the option to enter (don't choose the other, as you will not only fail to get inside, but you will suffer damage for it).

You are here to do the following:

  • Kill 25 "steamworks" (Level 78 to 80) (they must have "steamwork" in their name);
  • Kill Gyroscopic Reclaimator Azia, Gyroscopic Reclaimator Izah and Gyroscopic Reclaimator Neza (all three are Level 85), which are on up in the "metal slime" area;
  • NOTE: There have been reports of the lack of 25 "steamworks" in the instance, failed task updates and then followed by the inability to get the quest again (locked out). If this happens to you, have someone else get the quest for you. As an FYI, I had no issue with this task.

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38) DRAGONSCALE HILLS: Head back to Overvolt Rigster the IV.

Hail him to finish this mission and claim you reward, Ancient Citrine Faycite Trisection (Lore, No Trade, Weight 0.1).

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39) DRAGONSCALE HILLS: Now hail and follow along with Overvolt Rigster the IV, or just try saying, "Engine Room" and choose the task called, "Engine Room Schematics."

NOTE: This is a group task and you will need a decent group.

NOTE: Each group mission inside the robot takes place on a  different "floor" or "section" inside the robot. There are no MOB's outside of the proper "section" for each mission. Thus, "knowing" which way to go is pretty straight forward and should be obvious.

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40) THE MECHAMATIC GUARDIAN: ENGINE ROOM SCHEMATICS: This is an instanced zone inside the giant robot.

To get in, simply run up to his foot and choose the option to enter (don't choose the other, or you will not only fail to get inside, but you will suffer damage for it).

You are here to do the following:

·         Kill 25 "steamwork" MOB's (Level 78 to 80);

·         Kill Chief Engineer Springotron (Level 85);

·         A Location update in the area of n43, n31 (along the wall past where you encounter Chief Engineer Springotron).

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41) DRAGONSCALE HILLS: Head back to Overvolt Rigster the IV.

Hail him to finish this mission and claim you reward, Ancient Citrine Faycite Trisection (Lore, No Trade, Weight 0.1).

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42) DRAGONSCALE HILLS: Now hail and follow along with Overvolt Rigster the IV, or just try saying, "Security Clearance Cube" and choose the task called, "Security? Yeah Right."

NOTE: This is a group task and you will need a decent group.

NOTE: Each group mission inside the robot takes place on a  different "floor" or "section" inside the robot. There are no MOB's outside of the proper "section" for each mission. Thus, "knowing" which way to go is pretty straight forward and should be obvious.

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43) THE MECHAMATIC GUARDIAN: SECURITY? YEAH RIGHT: This is an instanced zone inside the giant robot.

To get in, simply run up to his foot and choose the option to enter (don't choose the other, or you will not only fail to get inside, but you will suffer damage for it).

You are here to do the following:

·         Kill five (5) A Mechano Steam Sentinel (Level 82);

·         Kill Security Officer Fizzlebing (Level 85);

·         Loot the Guardian Mechano-Security Clearance Cube (Weight 0.3).

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44) DRAGONSCALE HILLS: Head back to Overvolt Rigster the IV.

Give him the Guardian Mechano-Security Clearance Cube to finish this mission and claim you reward, Ancient Citrine Faycite Trisection (Lore, No Trade, Weight 0.1).

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45) Now turn to the Automated Vending Unit II (Level 80), who is nearby.

NOTE: Have a bag slot open!

Buy from him a Ancient Faycite Recrystalizer (No Trade, Weight 0.1, 4-Slot Giant, 0% Weight Reduction).

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46) Now combine the three (3) Trisections (from above) inside the Ancient Faycite Recrystalizer to make an Ancient Citrine Faycite (No Trade, Lore, Weight 0.1).

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47) Now turn back to the Automated Vending Unit II.

NOTE: Have a bag slot open!

Buy from him a Ancient Faycite Mounting Clasp (No Trade, Weight 0.1, 2-Slot Giant, 0% Weight Reduction).

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48) Now combine the Ancient Faycite Bone Circum (above) and the Ancient Citrine Faycite (above) to make a better version of the Ancient Faycite Bone Circum (Lore, No Trade, Weight 0.5, Clicky Effect: Ancient Faycite Resonance Barrier, a 200 HP/150 Mana/150 Endurance Buff with Infravision; Buff requires Level 77).

Hold on to this, you will need it later!

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ANCIENT AQUAMARINE FAYCITE

49) DRAGONSCALE HILLS: Head back over to Overvolt Rigster the IV.

Hail him and follow along, or just try saying, "Track" and choose the task called, "Tracking the Steamworks."

He will give you Overvolt's Patented Security Device 3000 (Weight 0.3).

NOTE: This is a group task and you will need a decent group.

NOTE: Each group mission inside the robot takes place on a  different "floor" or "section" inside the robot. There are no MOB's outside of the proper "section" for each mission. Thus, "knowing" which way to go is pretty straight forward and should be obvious.

NOTE: While this series of missions do not have to be done in order (if you tag along with someone else), you will have to do them in order if you wish to request them yourself (one mission unlocks the next).

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49) THE MECHAMATIC GUARDIAN: TRACKING THE STEAMWORKS: This is an instanced zone inside the giant robot.

To get in, simply run up to his foot and choose the option to enter (don't choose the other, or you will not only fail to get inside, but you will suffer damage for it).

You are here to do the following:

  • Kill Mechano-Chassis Operator Cherno, Mechano-Chassis Operator Flinik, Mechano-Chassis Operator Kervik and Mechano-Chassis Operator Tirran;
  • Give the Overvolt's Patented Security Device 3000 to Autonomical Matrix VOOV (Level 80).

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50) DRAGONSCALE HILLS: Head back to Overvolt Rigster the IV.

Hail him to finish this mission and claim you reward, Ancient Aquamarine Faycite Trisection (Lore, No Trade, Weight 0.1).

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51) DRAGONSCALE HILLS: Head back over to Overvolt Rigster the IV.

Hail him and follow along, or just try saying, "Memory Module" and choose the task called, "Mechamatic Memory Manipulation."

NOTE: This is a group task and you will need a decent group.

NOTE: Each group mission inside the robot takes place on a  different "floor" or "section" inside the robot. There are no MOB's outside of the proper "section" for each mission. Thus, "knowing" which way to go is pretty straight forward and should be obvious.

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52) THE MECHAMATIC GUARDIAN: MECHAMATIC MEMORY MANIPULATION: This is an instanced zone inside the giant robot.

To get in, simply run up to his foot and choose the option to enter (don't choose the other, or you will not only fail to get inside, but you will suffer damage for it).

You are here to do the following:

  • Kill Timo Sprokinix (Level 85);
  • Kill M.A.R.G.E. (Level 90) (can hit upwards of 5K);
  • Loot the The MARGE Memory Module (Weight 0.3).

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53) DRAGONSCALE HILLS: Head back to Overvolt Rigster the IV.

Give him the The MARGE Memory Module to finish this mission and claim you reward, Ancient Aquamarine Faycite Trisection (Lore, No Trade, Weight 0.1).

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54) FORTRESS MECHANOTUS: You are looking for Clockwork Warmarshal (Level 83), who is at the gnome camp near the zone in.

Hail him and follow along, or just try saying, "First?," to get the mission called, "Scout Gyrospire Beza."

NOTE: This is a group task and you will need a decent group.

NOTE: While this series of missions do not have to be done in order (if you tag along with someone else), you will have to do them in order if you wish to request them yourself (one mission unlocks the next).

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55) GYROSPIRE BEZA: This is the normal zone, not an instance.

You are here to accomplish the following:

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Ancient Aquamarine Faycite Trisection from the task Tracking the Steamworks

Ancient Aquamarine Faycite Trisection from the task Mechamatic Memory Manipulation

Ancient Aquamarine Faycite Trisection from the task Scout Gyrospire Beza

ANCIENT AMBER FAYCITE

Ancient Amber Faycite Quadsection from the task How Does Your Garden Grow

Ancient Amber Faycite Quadsection from the task Sand in the Gears

Ancient Amber Faycite Quadsection from the task End the Return

Ancient Amber Faycite Quadsection from the task It's All in Your Head

ANCIENT SAPPHIRE FAYCITE

Ancient Sapphire Faycite Trisection from the task Did we forget the cheese

Ancient Sapphire Faycite Trisection from the task To Climb a Spire

Ancient Sapphire Faycite Trisection from the task Intelligence Gathering

ANCIENT GARNET FAYCITE

Ancient Garnet Faycite Trisection from the task Cut off the Head

Ancient Garnet Faycite Trisection from the task You Might Poke an Eye Out

Ancient Garnet Faycite Trisection from the task Deception and Interception

ANCIENT AMETHYST FAYCITE

Ancient Amethyst Faycite Quadsection from the task S.H.I.P Sabotage

Ancient Amethyst Faycite Quadsection from the task Mechalossus

Ancient Amethyst Faycite Quadsection from the task Tactical Teleportation

Ancient Amethyst Faycite Quadsection from the task Administrative Assassination

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This Page Last updated July 3, 2010