COMMUNICATIONS & DATA IN EVERQUEST

Chat and Communication Options in EQ.

Never troll, gossip, politic or preach... or lines of civility, you will breach! -- Bonzz

There are all sorts of ways to talk, chat and / or communicate in EverQuest.

You can talk directly, in server channels, in private channels, using actual sounds, using your actual voice, talk across servers, talk with real real Players, talk with NPC's and more.

There are even multiple languages you can chat in (not to be confused with real life languages).

Never be a troll (hostile, foul, rude...)!

Be patient & supportive with new Players. Keep in mind that EQ is a huge game with so many options and new -- or even returning Players -- will have a learning curve... plus it is revenue from Players that keep the game going. So, try to be helpful so they keep playing and supporting the game!

Communications in EverQuest also includes more than communication with other Players, but also with NPC's and with data-based communications or information!

By data-based communication / information, I mean the spam you see other than chat... from Mercs, from Pet's, from Melee, from Emotes and on and on. Not only is this a form of communication of what is happening at the moment, but it is also a form of information you can go back and look at to glean tactics from. Thus, I have included info on EQ Logs, the NPC Journal and much more.

I have also included info about audible alerts since that is also a form of communication, in my opinion. Lastly, I have also included a little on Chat Window settings and commands, but not necessarily all of them (due the Filters having so many Options, some of which are not exactly clear as to what they are actually for or apply to).

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!!!! QUICK LINKS !!!!

EQ MAIL         FELLOWSHIP, GROUP, GUILD, RAID & SAY          FRIENDS & IGNORE

AUCTION, OOC, SHOUT & YELL         PRIVATE CHANNELS & TELLS         SERVER & CROSS SERVER CHANNELS         VOICE CHAT

CHAT WINDOWS AND TABS          EQ LOGS          NPC JOURNAL          AUDIBLE ALERTS

CHAT WINDOW SETTINGS          CHANNEL / CHAT / DATA RELATED COMMANDS

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EQ MAIL

EQ Mail (Control E) is an in-game E-Mail system, where players can send e-mail type messages to one another.

For details about this service / system... see 'EQ Mail' here.

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FELLOWSHIP, GROUP, GUILD, RAID & SAY

There are channels specifically for certain 'groups' that you can only see -- or chat in -- if you are part of that 'group.'

They are:

You are automatically part of such 'channels' and you can not 'leave' such channels, unless you leave the related fellowship, group, raid or guild!

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FRIENDS & IGNORE

Ignore (Alt F, second tab) is one of the the best ways there is to improve your gaming experience!

We all have Players that just rub us the wrong way. There are always those few that, for some reason, love being a troll (not be confused with the Troll race in EQ). You can put such Players on Ignore... and you will never ever see any comments that specific Character posts in any Channels ever again, to include direct Tells to you!

As a caveat, the same Player may have more than one Character. If you do, just ignore the other Character(s) too.

For example, a Plat Spammer is constantly spamming a Channel and it annoys you; or for some reason you have don't care much for a certain  Player / Character; or a Player / Character is just a flat-out Troll. You can place those Characters on Ignore.

Whatever your reason, not only will you not see any of their chat ever again (unless you remove them from Ignore). Your ignore list (see below) can also be used as a way of knowing that what Players you are also NOT interested in adventuring with!

In this way, by simply eliminating the aggravation and annoyance from such Players... your EQ experience will improve dramatically!

You can see who you have on Ignore via your "Friends" window, as odd as that sounds.

Ignore shares the Friends Window in different tab (see image, above).

Using that same image (above), this window includes:

1) This 'Friends' tab lists your 'friends.' Use this for non-Guild, non-Fellowship Players that you like and / or prefer to group with.

2) This section lists the Characters you have added as a 'Friend.'

3) To add a Character to your 'Friend' list, type their name in this box and then click the 'Add' button, right beside it. You can also use the /friend command (i.e. /friend Bonzz).

4) To remove a Character from your 'Friend' list, highlight (click on) their name in the lists (see #2), and then click this 'Delete' button, or repeat the 'Add' process (adding a Character that is all ready on your 'Friend' list will remove them from the list).

5) This 'Ignored' tab is for Characters you want to ignore (as in never ever see anything they say). NOTE: If a Character you have placed on 'Ignore' sends you a /tell, from their end, it looks like the tell went through, so they will not know you have them on ignore. To them, it will just seem like you are AFK or you are just not responding.

6) This section lists the Characters you have added as to your 'Ignore' list.

7) To add a Character to your 'Ignore' list, type their name in this box and then click the 'Add' button, right beside it.  You can also use the /ignore command (i.e. /ignore Bonzz).

8) To remove a Character from your 'Ignore' list, highlight (click on) their name in the lists (see #6), and then click this 'Delete' button, or repeat the 'Add' process (adding a Character that is all ready on your 'Ignore' list will remove them from the list).

NOTE: If there is a Character that you believe needs to be reported for their behavior / comments, you can use the /report command (i.e. /report <Character>). When you do this, the last 20 lines of VISIBLE text in your Chat window will be captured and sent to Daybreak. So, scroll up your chat window to make sure the comments made by the Character you are reporting are visible... so that they are properly captured and forwarded. When you do this, you must also file a Petition (/petition) at the same time, to make Daybreak aware of the /report you just sent in... for some reason, /report data is not sent directly to any Daybreak employee... they are simply recorded and the petition is additionally needed to make someone aware of the /report and to look into it.

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AUCTION, OOC, SHOUT & YELL

There are other special use 'channels' as well.

These channels, every one can / will see, with the caveat that they meet the 'channel' restrictions (i.e. in zone, in range...).

AUCTION - This is not a channel you join, but it is a sort-of channel you can talk in. It is for the purpose of auctioning items in your current zone (only). Example, if you type, /auction WTS Rusty Sword, Players in the zone will see something like, "Bonzz auction, WTS Rusty Sword." Of course, it will be best if the item is linked, rather than typed, in your /auction comment.

OOC - 'OOC' stands for 'Out of Character.' This is not a channel you join, but it is a sort-of channel you can talk in. It is intended to be used for comments that are from the Player, rather than the Character... but it has never really been used that way, as most Players do not, and never have, truly played 'in character.' Example, you can type, /ooc Hello everyone! and Players, who are in your current zone (only), will see, "Bonzz says out of character, 'Hello everyone!'"

SHOUT - This is not a channel you join, but it is a sort-of channel you can talk in, similar to OOC (above). It is intended to be used for comments that are 'shouted' to every one who is in your current zone (only).  Example, you can type, /shout Hello everyone! and Players, who are in your current zone (only), will see, "Bonzz shouts, 'Hello everyone!"

YELL - This is not really a channel. It is intended to be used to ask for help from anyone who is in range to hear it. To 'yell' for help, simply use the command /y or /yell. Any Players who are within a range of 100 will see, 'Bonzz yells for help!' in red text. The idea is that they will then help you (such as helping to kill the MoB's that are getting the best of you). Due to the short range of a yell... and that Players normally do not group / camp near each other... this particular command is not really all that useful, in my opinion.

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SERVER & CROSS-SERVER CHANNELS

DEFAULT SERVER CHANNELS: There are quite a few Server Channels, which are standard Channels created by the EQ, itself (aka 'Sever Channels' or 'Server Owned Channels' or 'Server Default Channels' or 'Pre-Created Channels').

There is a standard default channel for each Class (named for the class, such as 'Paladin,' 'Druid,' etc.), standard default channels for geographical areas of EverQuest (i.e. 'Planes,' 'Antonica,' etc.) and a standard default channel for the whole server ('General').

These channels are always there, so you can chose to Join them or not. To automatically join, in your Options Window (Alt O) on the 'General' tab (see above image), there is a check box to 'Join General Channels.' Check it auto-join them, uncheck it to not auto-join them.

If you do join them, you will automatically join at least your Class Related channel (i.e. 'Shadowknight'), the server 'General' channel and the channel related to your current expansion-related geographical area (map wise) in EQ. For instance, if you are in The Bazaar, you will autojoin the 'Luclin' channel.

Additionally, you will automatically leave and join the 'geographical' channels as you zone about. So, if you leave The Bazaar and zone into the Plane of Knowledge, you will automatically leave the 'Luclin' channel and then automatically join the 'Planes' channel. The intent of the 'geographical' channels is to be able to communicate with other Players who are also playing in the same content, or area.

If you choose not to auto-join such Channels, you can still join any one (or more) of them in purpose, using the Join (/j or /join) command followed by the name of the channel. Example, /j General.

CROSS SERVER CHANNELS: There are also Cross Server Channels, which are really just server channels you joined from a different server.

For instance, if you are on Xegony and want to join the General channel on Bertoxxulous, you can do so with the command /j bertox.General. This is a favorite thing for 'Plat Spammers' to do.

SERVERWIDE CHANNELS: Then there are 'Serverwide' Channels.

These are Player created channels that are not technically based on a specific Server, even though the Player (Character) that created the channel is on a specific server.

These channels are primarily created as a way for Players, across all servers, to participate in a Channel that has a common interest, purpose or some similar.

Example, an EQ related web-site might create such a Channel as an in-game way for their users to communicate. Such channel all most always have a password as well (see Private Channels). To join such channels, you need to know the channel name and the password, and precede that with 'serverwide.' Example: /j serverwide.Bonzz:Bonzz.

CROSS GAME CHANNELS: Daybreak has other games besides EverQuest, such as EverQuest II. It is additionally possible to join channels in those other DayBreak games. You will need to know the game reference, server name in the other game, the channel name in that other game, and the password (if any). This is usually referred to as a 'Cross Game Channel' even though is really a Channel from another game that you joined from EverQuest (Example: /j EQ2.servername.channelname:password).

CHATTING IN CHANNELS: Chatting is such channels is done by way of the Channel Number (1 to 10), which is determined by the order in which you joined each channel. You can see the channel numbers by using the /list command. So, if the General channel is labeled as the third channel in your /list, to chat in that channel you will need to use that number (3). preceded by a slash and followed by your comment. Example: /3 Hello everyone.

AUTO JOIN: You can also set it up automatically join one (1) to as many as ten (10) Channels (of any kind) when you log in, using the /autojoin command (see the Channel / Chat Related Commands section, below).

LEAVING CHANNELS: To leave channels, you can use the /leave command, to leave a specific Channel by it's number (see the Channel / Chat Related Commands section, below), or use the /leaveall command to leave all of them at the same time.

CHANNEL LIMIT: You are limited to being in a maximum of ten (10) channels at any given time, of any kind. If you try to join an 11th Channel, you will not be allowed to do so. You will have to leave a channel you are all ready in, before you can join the new Channel.

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PRIVATE CHANNELS AND TELLS

PRIVATE CHANNELS: Players can create their own Private Chat Channels.

Private Channels are Player Created. What makes them 'private' is attaching a Password to them and then only revealing the Channel Name / Password (or inviting) other Players you want to allow in your channel (otherwise they are just another Server or Serverwide Channel).

Many Guilds, especially those that raid, have been known to create special private channels for Healers or Tanks or DPS in an effort to increase communication, cooperation and timing among those class-types, during raids.

Otherwise, they function just as every other Channel does (see above).

TELLS: Players chat privately in /tell, which only can be seen by the two (2) Players involved.

Tells are a way to communicate privately and directly to another Player.

This only works if both Characters are on-line.

Tells can be sent and received across servers and or Darkpaw games.

To do this, you need to know the game reference, server reference & Character name... and use the ;t command (Example, ;t eq2.servername.Bonzz Hello!)

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VOICE CHAT

There are communication options Players can utilize to literally talk to each other (aka 'voice chat') when they are Playing.

'Voice Chat' does not negate the need to utilize other methods of typed communication (noted above), as not all Players have a functioning mic or even speakers, or just chose not to use them.

'Voice Chat' options require all Players to be utilizing the same 'Voice Chat' portal. Players that wants to talk to and / or hear the other Players, must be in the same 'chat room,' so to speak.

All Players in a 'voice chat' can talk and be heard by everyone else in the 'voice chat.'

Voice Chat can, and does, enhance game play as it saves typing, eliminates lost comments in spam and overall, expedites communication! 

There are always exceptions to the rule... but here is some voice chat etiquette you may want to follow / consider:

STATION VOICE (Obsolete / Removed): In EverQuest, there once was once an in-game Voice Chat, called 'Station Voice.'

It was added to the game back when EverQuest was owned by Sony (circa 2008).

However, it never worked well. It was eventually removed from the game with the August 2020 Patch, and DayBreak officially 'adopted' Discord instead (see below).

VOICE TELL: There is, however, an in-game 'Voice Macro' that you can use to send 'Voice Tells.'

This is not a channel and you can't say whatever you want to. It is more of an in-game audible notification that other Players can actually hear.

This feature was added with the Omens of War expansion.

To use this function, you can bring up the window (EQ Button --> Actions --> Voice Macro), as seen in the above image.

NOTE: The keyboard command CNTRL V used to bring up this window, but for whatever reason, they removed that option.

As you will see in the Voice Macros window, there are twelve 'voice macros' you can select from (#1 in the above image).

When using one of these twelve (12) options, other Player(s) will hear a spoken phrase, in a voice that is based on your race / sex (or the illusion you may have on).

If you are a female Dwarf, they (and you) will hear a Female Dwarf voice say the phrase; if you are a Male Half Elf, they (and you) will hear a Male Half Elf say the phrase; and so on.

If you highlight any phrase option (#1 in the above image), the buttons below (#2 in the above image) will become active.

The 'Raid' Button will cause the selected Voice Macro to go to Raid chat, and your entire Raid will hear it. Similarly, the 'Group' button will cause the selected Voice Macro to go to Group chat, and your entire Group will hear it; and 'Tell' button will cause the selected Voice Macro to go to whatever Player you have targeted, in a 'Voice Tell' (yes, you must have the Player targeted).

Lastly, the 'Test' Button will allow you to hear the Voice Macro... just to hear what it sounds like (only you will hear it).

Optionally, you can use commands for the same thing, followed by the macro number (001 to 012). So, /vtell Bonzz 005 will send a voice tell to the Character named; /vraid 005 will send it to your raid; /vgroup 005 will send it to your group; and /vplay 005 will simply Play it so you can hear what it sounds like (only you can hear it).

You can even create Hot Buttons for the Macro's, if you like (highlight the Macro, then click and hold the Group, Raid or Tell button to create a Hot Button you can then drop onto a Hot Bar).

If you are one of those who does not play with sound, for whatever reason... or you just don't want to hear Voice Macros, you can select the 'Mute' box (#3 in the above image) and you will not hear them at all.

DISCORD: Discord is an external program that is not only a Voice Chat program, but a Forum-type service (you can post, just like you can in most Social Media services or in Forums).

DayBreak officially 'adopted' Discord by creating and announcing their own 'Official' Discord Server.

Many Guilds, Fellowships and Players now use Discord, and have even created their own Servers and Chat Channels / Forums. Even Bonzz has a Discord Server!

A Discord Server is similar to an EverQuest server, as you can join as many Servers as you like, but you can only chat in one (1) of them at a time.

Like all Voice Chat Programs, it does require speakers so you can at least 'hear' others, a download, install and a set-up process.

A mic is optional, but mandatory if you actually want to talk to others.

If you need help with that, I suggest asking a real life acquaintance to help you in person... or if you get it installed, chat in game with others who might be able to 'talk' you through it.

TEAMSPEAK: TeamSpeak is another external program many Players / Guilds use for Voice Chat.

It also involves Channels (or servers) you need to join.

Like all Voice Chat Programs, it does require speakers so you can at least 'hear' others, a download, install and a set-up process.

A mic is optional, but mandatory if you actually want to talk to others.

If you need help with that, I suggest asking a real life acquaintance to help you in person... or if you get it installed, chat in game with others who might be able to 'talk' you through it.

VENTRILO: Ventrilo is yet another external program many Players / Guilds use for Voice Chat.

It also involves Channels (or servers) you need to join.

Like all Voice Chat Programs, it does require speakers so you can at least 'hear' others, a download, install and a set-up process.

A mic is optional, but mandatory if you actually want to talk to others.

If you need help with that, I suggest asking a real life acquaintance to help you in person... or if you get it installed, chat in game with others who might be able to 'talk' you through it.

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CHAT WINDOWS AND TABS

Chat Windows are the in-game windows where all chat and spam is displayed, for you to see and read.

These chat windows might more accurately be called 'Spam' windows as there are where the vast majority of text based data is displayed (there may be some rare text based data that only appears as a 'splash' text across your screen).

This not only includes all of the above channels / chat noted above, but battle spam (hits, misses, etc.), spells, pet spams, mercenary spam and on and on.

In the old days, if you wanted to separate out certain types of chat / spam from other types of chat / spam, you had to create separate Chat Windows and then figure out where to put those windows on your EQ Screen... or just keep them minimized until you wanted to review them.

Now, you can create Chat Tabs (added with March 2019 Patch) ... meaning your Chat Window can now be an all-in-one Window, with tabs for what used to be those separate Chat Windows. 

To make a new Tab in your Chat Window, simply right-click the top of the Chat Window -- or the top of any Chat Tab (the options are slightly different, but similar, for the Chat Window vs. the Chat Tab) -- and select the 'New Tab' option. From there you can create the new Tab, name the Chat Tab, set up Filters (what you want to go into the Chat Tab) and so forth.

Setting up Filters can be tedious, but the way to do it is also part of the right click menu of options (many also have sub-options) that you see when you right click the Chat Tab / Chat Window (see image below).

Chat Window Options Menu (left) & Chat Tab Options Window (right).

There are so many options / filters that I will not outline them here. This is for two reasons... one (1), you can reason most of them out on your own; and two (2) they have changed options more than once, so it is not overly clear, sometimes, as to what type of spam is what type of option.

Experiment and you will get the hang of it.

I will say that, in my opinion, you do not need a bunch of Chat Tabs, unless there is, for some reason, some very specific things you want filtered out into it's own tab.

I know some Players that still use 'Tell Windows' -- an Option in your Option Window (Alt O -> 'Use Tell Windows') (see below image).

I do NOT recommend you do this! If you get a lot of Tells, this option will pop up a 'Tell Window' for every Player that sends you a tell, which can quickly clutter up your EQ Window!

Instead, make a Chat Tab in your Chat Window and filter Tells to that Tab!

For example, as you can see in the image below, I only use five (5) Chat Tabs in my Chat Window -- one (1) for Chat Channels, one (1) for Battle Spam; one (1) for Healing Spam; one (1) for my personal (Bonzz Only) Battle Spam; and then my Main Chat Window (where Tells, Guild, Fellowship, Raid, Group, Say and emotes go)... the last of which I keep on top / visible 98%-plus of the time.

NOTE: Chat Windows (Chat Tabs) are limited with how many lines of text they will display. As each new line of text appears in a Chat Tab / Chat Window, the previous line will scroll up (move up). After a point, as each new line of Chat appears, the oldest lines of Chat will 'scroll out' (disappear) from the Chat Tab / Chat Window. This number of lines of text that a Chat Tab / Chat Window will retain before it scrolls away lines is not known (any one know?), but it appears to be at least 500 lines.

Bonzz's Chat Window and Tabs set-up.

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EQ LOGS

EQ Logs can be turned off and on by a typed command... /log on and /log off.

When you have EQ Logs on, every line of text spam (from all of your Chat Windows / Chat Tabs) will be 'logged' (saved) into a Text File on your computer.

These log files are found in your EverQuest Directory in a sub-folder called "Logs.' The files are named for the Character and the Server (i.e. eqlog_Bonzz_bertox.txt).

EQ Logs normally have to be turned on to use external Programs like a Parser and GINA (see below), but they do not have to be on for in-game Audio Triggers.

In that EQ Logs record everything, you can use them to go back and find what someone said, what an NPC said and even do research for Raids (what the emotes were, what the emotes meant, spells used by MoB's, etc., etc.).

So Logs can be -- and are -- very useful!

HOWEVER... having EQ Logs on can contribute to lag, particularly when your Character EQ Log File is getting to a large size. When you turn EQ Logs on, it writes to (adds to) the same file (for the Character you are on), every time. This means the Log File just gets larger and larger and larger. So, it is a good idea to turn EQ Logs off when you feel they are not needed or necessary, but to also to rename or move the logs to a different folder (if you want to save them) on a regular basis -- or just delete them if you don't want to save them. This way, a brand new Log File is created / started the next time turn Logs on.

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NPC JOURNAL

There may be times when you want to know what an NPC said (like in a Quest), but that test has long since scrolled out of your Chat Tab / Chat Window, or it was from a previous session, and / or you were not using your Logs (see above).

Luckily, there is the NPC Journal (Alt J or EQ Button -> Quests -> NPC Journal)!

This can be very useful with research and / or recalling what the NPC told you to do, where to go or what other NPC to go to... especially if it's an old school Quest (no task window).

NOTE: Before we get into this, understand that this will record everything every NPC says! This means it will constantly be writing to your Journal, which can cause lag and / or lag spikes. For this reason, particularly if it causes you lag issues, you may only want to use it outside of battle situations. This data is stored in the 'userdata' folder in your EQ Directory (i.e. CJ_Character_Server.txt), but I do not recommend messing with them manually.

The Journal Window and it's two additional Pop-Up Windows.

Using the image above:

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AUDIBLE ALERTS

AUDIO TRIGGERS: Audio Triggers are in-game sounds that you can set to 'go off' (play) when certain text appears in any of your Chat Windows / Chat Tabs.

For example, you set up a warning (trigger) for when Invisible or Levitation is wearing off. You can set up a trigger for when someone sends you a Tell. Basically, you set up a trigger for ANYTHING that appears in a Chat Window / Chat tab that you want a trigger (sound) to notify you about!

Audio Triggers use 'WAV' files for the sounds and EQ comes with a set of generic sounds to use with Audio Triggers. However, you can make, acquire and use any 'WAV' file you wish for your Audio Triggers. If you make your own 'WAV' files, you can use sounds that are actually spoken words that tell you what is up (i.e. 'Invis Dropping,' or 'Levitation Dropping' or 'You Have a Tell'), even if the files are recordings of your own voice.

With in-game Audio Triggers, there is, at least logically speaking, less lag than using an external / similar program (like GINA, see below). This is because you are not running an addition program on your computer, and you do not need to turn on your Logs for it to work. So, basically, less computer resources are being used to write to log files as well as run an additional program.

It does take some set-up, but it's a one-and-done process, that can be worth the time and effort, and absolutely can improve you game play / performance. However, this does not mean that external programs like GINA might not be more beneficial at certain times (see below). So, Audio Triggers are probably best for every day play, while GINA may be more beneficial to Raids.

For greater details on Audio Triggers, click here.

GINA: GINA stands for Gimagukk's Incantory Notation Apparatus.

This is an external program that reads your Log file and uses it to provide you with spoken word triggers and / or words splashed across your screen, based on the GINA Triggers you have.

You will need to download, install and then set-up GINA.

If you need help with that, I suggest asking a real life acquaintance to help you in person, or if you get it installed, chat in game with others who might be able to 'talk' you through it.

GINA is far more functional than the in-game Audio Triggers (see above), but it is a bit more tricky to set up. It can also help contribute to lag, since it is an additional program you are running on your computer and you also have to have your EQ Log on.

However, it is probably the best resource for raiding there is!

GINA Triggers are a bit more complicated to create than with the in-game Audio Triggers, in my opinion. However, more often than not, raiding Guilds have someone who is adept at creating GINA Triggers and even better, those triggers can be 'shared' to you! What this means is that if you have your EQ Logs on and GINA up and running, they can spam a code in Raid (or tell, or any channel at all really) and it will automatically add the shared GINA Triggers to your GINA!

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CHAT WINDOW SETTINGS

To make your Chat Window / Chat Tabs more appealing / useful, you can do certain things.

Left: Options Window, General Tab (Font Type Select); Right: Options Window, Chat Tab (Faded Levels and Text Colors).

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CHANNEL / CHAT / DATA RELATED COMMANDS

Talkin in any channel requires that you either set the Chat Window you are typing in to 'default' to that Channel when you type something; or, you will need to use a slash command followed by a space and then what you want to say (i.e. /gu Hello Guild!)

The commands related to Chat are in the table below.

Anytime the word 'Key' or 'Keys' are noted in the Command column, it is referring to actual keys on your Keyboard.

COMMAND FUNCTION NOTES
:XXX This command creates in-game emotes ('XXX') with your Character, but there is no actual motion / movement that results. It is just an emote.

You can just about emote anything you want to... and nearby Players will see the emote.

This command works with or without a space after the Colon (:).

Example:  :Falls asleep (Players see 'Bonzz Falls asleep.')

Example: :Ponders life, the universe and everything and comes up with an answer of 42 (Players see, 'Ponders life, the universe and everything and comes up with an answer of 42.')

This is essentially the same as the /em or /me Commands (see below).

; #

/#

/chat #

Talk in a designated channel (#) (1 to 10).

Requires that you are actually in a Server / Cross-Server Channel.

The Channel number is found using the 'List' command, see below.

Example: /5 Hello Bertox!

/XXX This command ('XXX') is, sort of, a visible emote. It can cause your Character to initiate a gesture related to the single-word command.

Not all emotes have an associated gesture / action. Those that don't will simply result in just an emote. The ones that do will initiate a brief action (gesture, movement) with your Character.

If you have someone (Player, NPC, Pet...) targeted, the emote will often include a reference to your target.

While the same emotes work with the :, /em & /me commands, no movement / gesture takes place with those commands (they result in just the emote, alone).

Example (no target): /clap (Players will see something like, "Bonzz claps his hands together - hurray!' and they will also see your Character make a motion akin to a clap.

Example (while targeting Banker Ceridan): /clap (Players will see something like, "Bonzz claps happily for Banker Ceridan - hurray!' and they will also see your Character make a motion akin to a clap.

Emote Commands that result in some sort of Character gesture / motion

/agree     /airlute     /amaze     /apologize     /applaud     /bird     /bleed     /blink     /blush     /boggle     /bored     /bow     /brb     /bye     /cackle

/cheer     /chuckle     /clap     /congratulate     /cough     /cringe     /cry     /curious     /dance     /drool     /duck     /eye     /facepalm     /faint

/fight     /finger     /fistbump     /flipoff     /freakout     /frown     /gasp     /gesture     /giggle     /glare     /groan     /grovel     /happy     /hungry

/introduce     /kneel     /laugh     /maybe     /mourn     /no     /nod/     peer     /plead     /point     /ponder     /puzzle     /raise     /ready     /roar     /rude

/salute     /shiver     /shrug     /sigh     /snarl     /snicker     /stare     /tap     /thank     /ttth     /veto     /wave     /welcome     /whistle     /yawn     /yes

/afk

/afk XXX

This puts 'AFK' by your name and if you get a tell, advises the Player who sent you the tell that you are AFK (Away From Keyboard). You can also add words to AFK (the 'XXX" part), that will additionally be sent to Players who send you a Tell.

You can go AFK on purpose, or you can chose for AFK to automatically happen, after a certain amount of time of inactivity in the game. This Option is a Check Box ('Auto Turn On AFK') in your Options Window (Alt O) on the General Tab.

You can turn off AFK by most any in-game activity (i.e. moving), typing AFK again, or / or selecting the 'Auto Turn Off AFK' in the same Options Window (Alt O).

When you are AFK, the letter 'AFK' will appear beside your name, in-game.

Example: /afk

Example: /afk I'll be back after dinner.

/ann

/announce

Let's you know when someone enters or leaves a Chat Channel.

Requires that you are actually in a Server / Cross-Server Channel.

A line of text will appear in your chat window for each Player that either join or leaves a Chat Channel. It will also note the Channel name and the Channel number (based on you List order, see below).

If you don't want the spam, do not turn this on.

Example: * Bonzz has entered Channel General:1

Example: * Bonzz has left Channel General:1

/anon

/anonymous

This makes your Character as 'anonymous.'

When Anonymous, your level, race, class, guild and current zone are not displayed in /who results, to other Players.

To reverse this process, simply re-do the command.

/auc

/auction

Talk in the Auction Channel.

Anyone in your current Zone will see it.

Example: /auc WTS Relic Fragments! PST!

/autojoin XXX Allows you to set up to ten (10) designated Channels (XXX).

This sets it so that you automatically join certain Server / Cross-Server Channel (s), that you designate (along with the Password, if applicable, noted below) with this command, when you log in.

Passwords are added at the end of a Channel Name (no spaces) after a Colon (:).

This is saved to your 'UI_PlayerName_Server.ini' file in your EverQuest Directory, which I suggest you do not mess with, manually.

You can change / remove what channels you auto-join by re-doing the command, with the new channel(s) you want to auto-join, or excluding the channel(s) you no longer want to auto-join.

NOTE: You have to re-do the entire command to re-do channels, you cannot add them one (1) channel at a time.

To join Channels on another server, you will need to add the server reference (i.e. /autojoin bertox.General).

If a password is required, you will need to add that as well (i.e. /autojoin serverwide.bonzz:bonzz).

You can even join Cross-Game channels, so long as they are Daybreak Games, such as EverQuest II. You will need to include the Game reference, server name and channel name (i.e. /autojoin eq2.severname.Channelname)

To autojoin a series of up to ten (10) channels, use a comma (,) between each channel and no spaces (i.e. /autojoin serverwide.bonzz:bonzz,bertox.General,Paladin,/j eq2.severname.Channelname).

Backspace Key Allows you to back out what you have typed, one letter at a time. Allows you to back up and correct a typo!
/chat grant Player XXX Gives the named Player ('Player') moderation 'powers' (see the other '/chat' commands in this table) on the noted channel ('XXX').

Requires that you are actually in the Server / Cross-Server Channel and the ability to grant channel 'powers.'

The Channel name must be typed out, and the named Player must all ready be in the Channel.

To reverse this process, just re-do the command.

Example: /chat grant Bonzz Channelname

/chat invite Player XXX Invites and gives permission to named Player ('Player')  to join the noted channel ('XXX').

Requires that you are actually in the Server / Cross-Server Channel and have the 'power' to invite Players to the channel.

Example: /chat invite Bonzz serverwide.Bonzz

/chat kick Player XXX Kicks the named Player ('Player') out of the noted channel ('XXX').

Requires that you are actually in the Server / Cross-Server Channel and have the 'power' to invite Players to the channel.

Requires that the noted Player is also in that channel.

Example: /chat kick Bonzz Channelname

/chat moderate # Allows you to moderate the noted Channel (#).

Requires that you are actually in the Server / Cross-Server Channel and have the ability to invite set Moderation of that Channel.

You will need to have either created the Channel or are the only Player in the Channel.

The Channel number is found using the 'List' command, see below.

Once you become the moderator, your name will show up with an asterisk beside it (i.e. *Bonzz), when any lists the Players in the Channel (see /list #, below).

As moderator, you can give other Players 'power' in the channel as well (see the various '/chat grant' command, above).

/chat password PW XXX

Allows you to add or change a Channel ('XXX') Password ('PW').

Requires that you are actually in the Server / Cross-Server Channel and have the 'power' to change / set the Password of that Channel.

You need to cite the new Password (your choice) and then name the Channel. You can change the Password as often as you like.

Once a Password is set, the only way remove a Password all together, is to boot everyone from the channel (see '/chat kick' command) and then leave the channel yourself. Once done, start over with the channel.

Example: /chat password Secretword Channelname

/chat set XXX Allows you to join multiple Server / Cross-Server Channels ('XXX') with one command.

WARNING: This will remove you from any Server / Cross-Server you may all ready be in.

You will need to include the name of the channels (and passwords, if applicable), separated by a comma (,)and no spaces.

Example: /chat set serverwide.bonzz:bonzz,bertox.General,Paladin,/j eq2.severname.Channelname

/chat voice Player XXX Allows the noted Player ('Player') to chat in the given channel (XXX), or not, while still allowing them to be in the channel.

Using this command once, will result in the Player being 'given voice' on the channel.

Using this same command a second time will result in the Player has their 'voice taken away' in the channel.

Using the command again, repeats the above process.

Basically, this allows the named Player to chat in the channel or not.

If they are not allowed to chat in the channel, they will be notified that they 'cannot speak' in the channel when they try to chat in said channel.

Example: /chat voice Bonzz Channelname

/chatfont X

/chatfontsize X

This command allows you to change the size of the Text in your Chat Windows / Chat Tabs (with 'X' being a number between 0 and 10).

You can do this same action by right clicking the top of your Chat Window / Chat Tab, and moving down to the category of 'Chat Size,' and then selecting (clicking) the chat (text) size you want.

You need to set the size, individually, for each of your Chat Windows / Chat Tabs.

/clear

/clearchat

This command will clear all chat / text in the Chat Window or Chat Tab that you type it in.

This will ONLY clear the Chat Window or Chat Tab that you type it in. All other Chat Windows / Chat Tabs will remain intact.

Sometimes you may want to start with a clear Chat Window / Chat Tab, such as at the start of a raid, of a Guide Event.

Control & V Paste text, that you have copied from somewhere else (i.e. a web URL) into a line of Chat you have started in a Chat Window or Chat Tab.

In order to paste anything into an EverQuest Chat Window / Chat Tab, you must first copy that text (highlight the text and then use Control C) from a source outside of EverQuest.

Example, you can copy the URL of a web site from your web browser (such as http://www.bonzz.com) and then paste it it into Chat in EverQuest.

/em XXX

/emote XXX

This command creates in-game emotes ('XXX') with your Character, but there is no actual motion / movement that results. It is just an emote.

You can just about emote anything you want to... and nearby Players will see the emote.

Example:  /em Falls asleep (Players see 'Bonzz Falls asleep.')

Example: /em Ponders life, the universe and everything and comes up with an answer of 42 (Players see, 'Ponders life, the universe and everything and comes up with an answer of 42.')

This is essentially the same as the : or /me Commands (see above and below).

/fs

/fsay

Talk in Fellowship Channel.

Requires that you are actually in a Fellowship.

Only those in your Fellowship will be able to see what you say.

Example: /fs Hello fellow adventurers!

See above.

/friend XXX Adds the named Player ('XXX') to your Friend List.

This allows you to use the Friends Window to see if any of your 'Friends' are on line.

You can reverse this process by typing the same command again.

/g

/gs

/gsay

Talk in Group.

Requires that you are actually in a Group.

Only those in your Group will be able to see what you say.

Example: /gs Hello folks!

See above.

/gu

/guild

/guildsay

Talk in Guild Channel.

Requires that you are actually in a Guild.

Only those in your Guild will be able to see what you say.

Example: /gu Hello Guildies!

See above.

/guildstatus XXX Allows you to determine a Character's ('XXX') Guild and status in that Guild.

Example: /guildstatus Bonzz

You will see: Bonzz is the rank of Senior Officer in Keepers of the Glade.

'H' Key

/h

/hail

Say 'Hail.'

This is primarily used to 'Hail' NPC's or Players, when needed.

It works with no target, but it is best used when you have a target so the Target is named with the Hail (i.e. 'Hail, Bonzz' rather than just 'Hail').

/ignore XXX Adds the named Player ('XXX') to your Ignore List.

Ignoring a Player prevents you from seeing anything that Player says (types) in any channel.

You can reverse this process by typing the same command again.

;j

;join

/j XXX

/join XXX

Allows you to join a designated ('XXX') Server / Cross-Server Channel.

To join a Server / Cross-Server Channel, you need to know that actual name of the Channel, include the server reference and if applicable, the Password.

Passwords are added at the end of a Channel Name (no spaces) after a Colon (:).

You can even join Cross-Game channels, so long as they are Daybreak Games, such as EverQuest II. You will need to include the Game reference, server name and channel name.

To create your own Server Channel, simply Join it to create it, to include a Password if you want it to have one (i.e. /j Mychannel or /j Mychannel:Password).

To create your own Cross Server Channel, simply Join it to create it, to include the serverwide reference and a Password if you want it to have one (i.e. /j Serverwide.Mychannel or /j Serverwide.Mychannel:Password).

Example: /j Paladin

Example: /j serverwide.bonzz:bonzz

Example:  /j eq2.severname.Channelname

See above.

/lang

/language

This command allows you to speak in a designated EverQuest language.

See here for more details about all twenty-seven languages.

The default universal EQ language is 'Common Tongue,' that all Players and NPC's understand. There are also 26 more languages you can chose to speak, which not all Players and NPC necessarily understand.

You can change your language using the typed command and language number, or right click the top of your Chat Tab / Chat Window, scroll down to 'Language' and then select a Language.

Example: /lang 1 (Common Tongue)

/leave #

Allows you leave the designated (1 to 10) Server / Cross-Server channel.

Requires that you are actually in a Server / Cross-Server Channel.

The Channel number is found using the 'List' command, see below.

See above.

/leaveall Allows you to leave all Server / Cross-Server channels.

Requires that you are actually in at least one (1) Server / Cross-Server Channel.

This will remove you from every Server / Cross-Server Channel that you are in, in one swipe.

/lfg

/lfg on

/lfg off

Allows you to use the Group Search Window, or to turn LFG (Looking For Group) on or off for your Character, depending on which command you use.

If you turn /lfg on, the letters 'LFG' will appear beside your name, in-game, to let other Players know that you are looking for a group.

The /lfg command will bring up the Group Search Window / Tool.

See here for details.

/list Lists the Channels that you are currently in.

The list will also show you the number for each channel you are in (from 1 to 10).

The list is for Server and Cross Server Channels only.

See above.

/list # Lists the Players in the Channel Number (#) referenced.

Requires that you are actually in a Server / Cross-Server Channel.

The Channel number is found using the 'List' command, see above.

The list is for specifically referenced Server and Cross Server Channels only.

See above.

/log on

/log off

This turns your in-game Log File on or off.

When turned on (/log on), everything from your Chat Windows / Chat tabs is written to a log file on your computer.

See above.

;m XXX

/m XXX

;msg XXX

/msg XXX

Send a Private Tell to the named Player ('XXX').

Allows direct communication between two (2) Players and two (2) Players only.

Players do not have to be in the same zone to chat in private (in 'Tells').

Only the Player you send a Tell to can see what you say.

Example: /msg Bonzz Hello! How are you today?

See above.

/me XXX

This command creates in-game emotes ('XXX') with your Character, but there is no actual motion / movement that results. It is just an emote.

You can just about emote anything you want to... and nearby Players will see the emote.

Example:  /me Falls asleep (Players see 'Bonzz Falls asleep.')

Example: /me Ponders life, the universe and everything and comes up with an answer of 42 (Players see, 'Ponders life, the universe and everything and comes up with an answer of 42.')

This is essentially the same as the : or /em Commands (see above).

/note This brings up the 'Notes Window.'

The 'Notes Window' is an extremely useful place to keep in-game notes. Just type them in and close the window (they auto-save). To remove any notes, just back them out (delete them).

Keep in mind, however, this feature dies seem limited as to how many lines it can retain. You will know you have too many lines when the lines towards the end start to jumble. So, always delete notes you no longer need and limit the notes you add to things you often reference/ need in-game.

Also keep in mind, this feature is account wide and is shared by all of the Characters on your account.

/ooc Talk Out of Character.

Anyone in your current Zone will see it.

Out of Character and Shout (see below) are similar.

Example: /ooc Anyone buffing?

;opadd Player XXX Sets the named Player ('Player') as a permanent moderator on the noted channel ('XXX').

Requires that you are actually in the Server / Cross-Server Channel and have the 'power' to set a moderator. The named Player also has to be in the noted channel.

There can only be one (1) channel moderator, so this command will give the moderation over to the Player you name.

Example: ;opadd Bonzz Channelname

;oplist XXX This command will show you who the 'owner' of the specified channel ('XXX') is. Sometimes the channel owner is not on-line, and this will let you determine that.
/pet who leader Allows you to find out who the owner of a Pet is. You need to have the Pet targeted, and it will speak who their owner is (something like, 'My leader is Bonzz.').

/r

/reply

Reply to the Player that sent you the most recent Tell.

Allows you to reply to the most recent Player to send you a tell, without having to type the related command (the command filled in automatically, you just need to type your comment). 

/report XXX Records the last 20 lines in your chat window and tags them with the given name. You can reference this name in a petition to allow a GM to review the report. Note that reporting by itself does nothing.

For reporting abusive / misbehaving Players.

Example: /report Characterrname

See above.

/roleplay Toggles the roleplay mode for your current character. When in roleplay mode... your race, class, level and location is hidden from /who, but your guild tag is still displayed.

/rt

/rtarget

Targets the last Player to send a Tell, if they are nearby in the same zone.

Targets the last Player to send you a Tell.

This is most useful such as when the last Tell was asking for a Buff. This allows you to get an immediate target on them and then cast the buff on them, rather than looking around for them.

/rs

/raid

Talk in Raid Channel.

Requires that you are actually in a Raid.

Only those in your Raid will be able to see what you say.

Example: /rs Let's win this!

See above.

/say Talk in 'Say.'

Anyone within a certain range of you will see what you 'say.'

This is the default way to talk to NPC's.

Example: /say Hello Bonzz.

See above.

;setowner Player XXX Transfers ownership of a Channel to the named Player.

If you create a Channel, you are automatically the owner.

Requires that you are the current 'owner' of the noted Server Channel / Cross-Server Channel, and have the 'power' do this. The named Player also has to be in the noted channel.

There can only be one (1) channel owner, so this command will give the full ownership over to the Player you name.

When you do this, you will see a message that your 'Channel Ownership has been disabled (oplist and password removed). The Player you gave ownership to, will, oddly enough, not see anything, so you need to let them know.

Example: ;setowner Bonzz Channelname

Shift & Delete Keys Allows you to delete a chat line you have started in a Chat Window / Chat Tab. Faster than using the Backspace Key, to delete what you have just typed in a Chat Window / Chat Tab.
Shift & End Keys Move to the end of a line of text you have started typing in a Chat Window / Chat Tab. A quick way to jump to the end of a line you are typing in a Chat Window / Chat Tab.
Shift & Home Keys Move to the beginning of a line of text you have started typing in a Chat Window / Chat Tab. A quick way to jump to the start of a line you are typing in a Chat Window / Chat Tab.
Shift & Left Arrow Back the cursor to the left, in a line of text you have started in a Chat Window / Chat Tab. Allows you to the left, one space at a time, in a line you are typing in a Chat Window / Chat Tab... without deleting anything.
Shift & Right Arrow Progress the cursor to the right, in a line of text you have started in a Chat Window / Chat Tab. Allows you to the right, one space at a time, in a line you are typing in a Chat Window / Chat Tab... without deleting anything.
Shift & Page Up Page / Scroll Up in a Chat Window / Chat Tab. Allows you to scroll 'up' to previous lines that you have all ready typed in Chat Window / Chat Tab.
Shift & Page Down Page / Scroll Down in a Chat Window / Chat Tab. Allows you to scroll 'down' (after you have scrolled up, see above) to previous lines that you have all ready typed in Chat Window / Chat Tab.

/shou

/shout

Shouts to the zone.

Anyone in the same zone will see your shout.

Shout and Out of Character (see above) are similar.

Example: /shout Hey everybody!

;t

;tell

/t XXX

/tell XXX

Send a Private Tell to the named Player ('XXX').

Allows direct communication between two (2) Players and two (2) Players only.

Players do not have to be in the same zone to chat in private (in 'Tells').

Only the Player you send a Tell to can see what you say.

Example: /t Bonzz Hello! How are you today?

See above.

/

/who

/w all  XXX

/who all XXX

/whotarget

This allows you to search for Characters and provides a list of results, based on your /who search parameters.

NOTE: There were more commands that have since been removed from the game (such as being able to see who was in a certain zone, using the map name of the zone).

The results are limited to about 100 Characters / Players, limited by the type of /who search you do.

You can search by Zone, Guild, Class and so on, using one of the variant commands.

Example: / or /who (lists Characters in your current zone)

Example: /whotarget (lists details about your current target)

Example: /who all Shaman (lists Shamans in-game)

Example: /who all 99 (list Characters who are Level 99)

Example: /who all 'Keepers of the Glade' (quote marks required for multiple words... lists Characters who are in the Guild 'Keepers of the Glade')

Example: /who all Dwarf (list Characters who are Dwarves)

Example: /who count (tells you how man Characters are in your current zone)

/y

/yell

Yell for help.

Anyone within a range of about one-hundred (100) of you, will see that you have yelled for help.

Using this is a general request / invitation for those nearby Players to help you (such as helping you kill the MoB's that are getting the best of you).

You can only shout (/y), you can not actually yell specific words. For that, use /ooc (see above).

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last updated September 12, 2022

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous.

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Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know!

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