CHARACTER BONUSES
Notes about character bonuses.
These are added/increased benefits, even if some are limited or are obtained via items (armor, weapons, augmentations...).
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Accuracy Avoidance Clairvoyance Combat Effects Damage Shield
Damage Shield Mitigation DoT Shielding Heal Amount Regeneration Mana Regeneration
Shielding Spell Damage Spell Shield Strikethrough Stun Resist
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Accuracy is your increased ability to score hits with projectiles (arrows and thrown items).
The highest rating I have seen for this bonus is 150.
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Avoidance is similar to Dodge.
It is your ability to avoid incoming melee attacks... completely.
The highest rating I have seen for this bonus is 100.
Clairvoyance is mana recovery.
It will return 1 Mana, per Level, after you cast a spell.
To be clear, if your have 25 Clairvoyance and cast a spell, after the spell is cast, you will regain 25 Mana.
This is similar to a reduction in the costs to cast spells, but in this case rather than reducing the spell cost by a percentage, you get a set-amount return on the mana expended.
The highest rating I have seen for this bonus is ??.
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Combat effects are your weapon processes ("procs").
This adds a percentage chance that they will activate.
The highest rating I have seen for this bonus is 100.
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Damage Shield (DS) is a bonus to your existing Damage Shields, adding 1 more Hit Point of Damage per Level.
Note that it will only increase your existing DS (buff). It will not cause damage by itself.
The highest rating I have seen for this bonus is ??.
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Damage Shield Mitigation was added via a patch in May 2007.
It simply mitigates the DS damage you take from MOB's, that have a DS on them.
My guess is it lowers the damage you take by 1 per level.
The highest rating I have seen for this bonus is 35.
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DoT (Damage over Time) Shielding is your resistance to DoT's.
It seems to work by reducing the damage a DoT inflicts upon you by about 1% per level.
The highest rating I have seen for this bonus is 35.
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Heal Amount is a bonus to heals.
It adds to the heals you receive (by 1 per level, it seems).
The highest rating I have seen for this bonus is ??.
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This is how many Mana Points you automatically regenerate every game tick.
The highest rating I have seen for this bonus is 85.
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This increases how many Hit Points you automatically regenerate every game tick.
Also know as Regen, Hit Point Regen, HP Regen and similar.
The highest rating I have seen for this bonus is 117.
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This appears to help by removing a portion of a MOB's melee damage bonus effect, by about 1% per level.
The highest rating I have seen for this bonus is 35.
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Spell Damage seems to be a bonus to damage inflicted by your spells (by 1 per level, it seems).
The highest rating I have seen for this bonus is ??.
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This appears to help by removing a portion of a MOB's spell damage bonus effect, by about 1% per level.
The highest rating I have seen for this bonus is ??.
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Strikethrough is your chances of getting through an opponents defenses (AC) to land melee attacks.
It does not seem to increase damage, but merely allow you to strike a blow that may have been otherwise avoided.
The highest rating I have seen for this bonus is 35.
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Stun resist is your ability to resist what would have otherwise been a stunning blow.
The highest rating I have seen for this bonus is 35.
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This Page Last updated April 3, 2009