SEVENTH HAMMER ACCESS
In the Plane of Justice (PoJ), there is an area known as the Seventh Hammer (so-named after the raid MOB you will find there, which is part of the Monk Epic).
In order to get into this area, you must earn the key by completing all six (6) PoJ trials.
Winning any one of these trials is also part of Planar Progression and can gain you proper access to the Plane of Valor and the Plane of Storms. For more details on this process, click here (or see Step 1 below).
Later game changes have allowed this key to work for an entire group, rather than just for a single character.
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THE MARK OF JUSTICE: Lore, Magic, No Drop, Weight 0.1
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STATUS: Completed and verified!
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!!! QUICK LINKS !!!
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STRATEGY & TRIAL NOTES
** The trials area is located in the back left of the zone (dungeon area). Simply make your way down, staying left, for the most part. Getting in the trial area is as simple as clicking the blue circle (you can't miss it). Travel here should be safe, so long as you don't go in the wrong door.
** To start a trial is as simple as saying "Prepared" to the right The Tribunal (Level 70). Their response will let you know which trial they control.
** To get into a trial, you must form a group (3 to 6 characters) first. Then say to The Tribunal, "I am ready for the trial of XXXXX." (With XXXX being the trials name).
** Keys to winning trials are as follows: all players over Level 60 (the higher the better), a healer, a slower (means less healing), a tank that can reasonably hold aggro (keeps MOB's off the casters better), maybe some crowd control (enchanters best, but can be done with rooting, snaring, etc.) and most of all, damage per second (DPS -- nukers preferred).
** Assist, assist, assist!
** To get out of the trial area, say to the Agent of the Tribunal (Level 60), "Return" (you should find him in the main area of each trial).
** Do NOT attack any of the NPC's!
** There is a chance in each of the trials for a "named" MOB to spawn that drops a loot item.
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QUEST SHORTCUT
1) PLANE JUSTICE: This entire quest series takes place in this zone.
Just in case you need this for Planar Progression, here is a quick run through on the flagging...
* The first thing you are supposed to do is hail Mavuin (Level 50), who is on the opposite end of the zone from the trials, in the right side basement.
* Then you need to head to the trial area and say to any The Tribunal (Level 70), "I have come to plead the case of Mavuin."
* Then you need to win a trial and say to any The Tribunal, "What evidence of Mavuin?"
* After that make your way back to Mavuin and hail him again.
(Don't forget to go get your free AA and Charm upgrade, afterwards).
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2) TRIAL OF EXECUTION: Most people agree that this is the easiest trial.
This is a square room with some rows of benches facing some gallows.
The point is to keep A Sentenced Prisoner (Level 1) from being beheaded by An Executioner (Level 60).
The Executioner will spawn along with each wave of four (4) MOB's.
The MOB's spawn about the benches you see there. The Executioner spawns on the far end of the room and slowly walks towards the gallows and up the steps towards A Sentenced Prisoner.
He will speak to the Prisoner and then a few seconds after that, he will behead A Sentenced Prisoner. If this happens, you loose!
In order to prevent the beheading, you must kill each of the other four (4) spawned MOB's within 30 seconds. This will cause the Executioner to turn around and walk towards th wall (or warp) a few steps, before turning and walking back towards A Sentenced Prisoner.
After you kill each wave of MOB's, there will be a short break before the next wave. There will be four (4) of these waves. These waves may include A Fierce Nemesis (Level 57), A Dark Nemesis (Level 53), Herald of Destruction (Level 55) and a Priest of Doom (Level 54).
After you finish off the 4th wave, Prime Executioner Vathoch (Level 65) will appear. You need to kill him to win this trial.
He will drop six (6) Mark of Execution (Lore, No Drop, Magic, Weight 0.3). You need to loot one.
Common Strategy: Casters on gallows; tank sits in middle of the benches to get initial aggro; enchanter AoE stuns; take them out one at a time...




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3) TRIAL OF STONING: Why this trial is called "stoning" escapes me.
Again, you will be in a square room.
There will be three (3) An Accused Prisoner (Level 1) chained to one wall. On the opposite wall, two archers called A Pitiless Avenger (Level 50) (they cannot be targeted). They will appear just before each wave of MOB's and shoot arrows at An Accused Prisoner.
The goal here is to save the An Accused Prisoner.
It appears that even if two (2) of the three (3) An Accused Prisoner die, you can still win this trial.
A Pitiless Avenger will re-target the players once the MOB's pop (A Relentless Punisher, A Ruthless Grinder, A Shadow Grinder, Nemesis of Stone... all Level 55 to 59).
After the fourth wave, Yurae Zahaleem (Level 60) will appear. You need to kill him to win this trial.
He will drop six (6) Mark of Stone (Lore, Magic, No Drop, Weight 0.3). You need to loot one.
Common Strategy: Block the A Pitiless Avenger line of sight to An Accused Prisoner (put yourself in the middle); mezz/root undead; take out stone MOB's first...

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4) TRIAL OF LASHING: This time you are in a small square room that has three dead-end exits on one side of the room.
There will be three (3) A Tormented Prisoner (Level 51 to 55) along the back wall. The idea is to keep them alive.
It appears that as long as one is alive, you may continue and still win the event.
There will be four (4) waves of MOB's. Each wave will have four (4) MOB's (A Malevolent Punisher, A Savage Lasher, A Stinging Nemesis... all Level 51 to 55).
About 40-seconds after they appear, A Scourge of Honor (Level 58) will also appear and aggro. He cannot be targeted. Instead, focus on the other MOB's.
When A Scourge of Honor appears, three (3) A Flickering Spirit (Level 1?) will also appear in the three (3) exits. It appears you only have to kill one of them for them all to despawn, but some posts suggest you need to kill a specific one for them to despawn.
They need to be killed ASAP, as killing them will cause A Scourge of Honor to despawn until the next wave.
In the fourth wave, after the last MOB dies, Lashman Azakal (Level 60) will appear.
You need to kill him to win the trial.
He will drop six (6) Mark of Lashing (Lore, Magic, No Drop, Weight 0.3). You need to loot one.
Common Strategy: Mezz/root and focus on single targets; Have an one player assigned to kill A Flickering Spirit as they spawn...

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5) TRIAL OF TORTURE: You will be in a hallway area.
Run around (either way) and you will circle around to a doorway that leads down to a center room. There are about four (4) A Tortured Prisoner (Level 1) here and shadowman-like MOB's called Pain and Suffering (not targetable).
The idea is to keep the MOB's that spawn outside this room away from A Tortured Prisoner inside the room. It appears that as long as one is alive, you may continue.
There will be four (4) waves of four (4) MOB's (Wraith of Agony, A Twisted Tormentor, Nemesis of Despair, Nemesis of Pain... all Level 51 to 59).
As you kill the 4th MOB of each wave, a Wraith of Agony (Level 59) will spawn. You need to kill it, ASAP.
In the fourth wave, after the last a Wraith of Agony dies, Punisher Veshtaq (Level 55) will appear. You need to kill him to win the trial.
He will drop six (6) Mark of Torture (Lore, Magic, No Drop, Weight 0.3). You need to loot one.
Common Strategy: Mezz/root; target and kill one at a time...

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6) TRIAL OF HANGING: This trial would be more accurately called the Trail of Suffocation in my opinion, as you need to keep A Sentenced Prisoner from suffocating (not hanging).
You will be a square room with three gallows (side by side), with A Sentenced Prisoner (Level 1) at each one.
There will be fur (4) waves of four (4) MOB's (A Breathless Void, A Smothering Nemesis, A Timeless Void, A Stifling Nemesis... all Level 60).
Among them will also be a Spirit of Suffocation (Level 60). At least one (1) Spirit of Suffocation will appear at a time and it must be killed ASAP, as they are able to suffocate A Sentenced Prisoner from a distance.
The good thing is that there is an AoE Heal after each wave.
In the fourth wave, after the last Spirit of Suffocation dies, Gallows Master Teion (Level 60) will appear. You need to kill him to win the trial.
He will drop six (6) Mark of Suffocation (Lore, Magic, No Drop, Weight 0.3). You need to loot one.
Common Strategy: Mezz/root; target one at a time; immediately switch to Spirit of Suffocation when they appear...


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7) TRIAL OF FLAME: This is commonly recognized as the hardest trial.
You will be in a round room that has a post in the middle.
There will be four (4) waves of four (4) MOB's (Spirit of Flame, Fiend of Flame... all Level 60). There will also be some AoE's that hit your group (a 400DD with 1-slot dispel, a 200HP DoT and a fire debuff).
Aggro or control of the MOB's must be attained before they reach the center pillar. If any MOB reaches the center pillar and goes inside it, you will have about 60-seconds to kill it or you will loose the trial.
They can be stun-pushed out of the pillar (knock back stun).
After the fourth wave, the Punisher of Flame (Level 65) will appear. You need to kill him to win the trial.
He will drop six (6) Mark of Flame (Lore, Magic, No Drop, Weight 0.3). You need to loot one.
Common Strategy: Mezz the elementals; aggro/root the imps; take them out one at a time...

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8) Now that you have all six (6) Marks, go up to any The Tribunal.
Say to him, "I seek knowledge."
He will give you The Mark of Justice!
You can destroy the other Marks, now (they will not poof on their own).
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NOTE: To use The Mark of Justice to get into the Seventh Hammer area, put it on your cursor, stand near one of the portals (outer edge) and hit the letter "U" on your keyboard. This will not go on your key ring, so do not destroy it!
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know! E-Mail me here (click here)!
This Page Last updated December 17, 2011